this is the 2018 Honda Odyssey Elite created by jrem7315 and Lazlow555. this model replaces youga by default, and this model is v1 as it has breakable glass, interior, and engine model. there will be updates to this as this is not the final version. to replace model go to x64e to replace youga. i highly recommend to hange the handling meta so its fwd if it isnt already.


Handling Line for realistic handling, ride, and acceleration

<Item type="CHandlingData">
      <handlingName>YOUGA</handlingName>
      <fMass value="2650.000000" />
      <fInitialDragCoeff value="6.000000" />
      <fPercentSubmerged value="80.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.150000" z="0.2500000"/>
      <vecInertiaMultiplier x="1.000000" y="1.200000" z="1.200000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="10" />
      <fInitialDriveForce value="0.280000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="172.000000" />
      <fBrakeForce value="0.200000" />
      <fBrakeBiasFront value="0.250000" />
      <fHandBrakeForce value="0.320000" />
      <fSteeringLock value="33.000000" />
      <fTractionCurveMax value="1.180000" />
      <fTractionCurveMin value="1.210000" />
      <fTractionCurveLateral value="14.800000" />
      <fTractionSpringDeltaMax value="0.010000" />
      <fLowSpeedTractionLossMult value="0.006000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.470000" />
      <fTractionLossMult value="0.010000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.200000" />
      <fSuspensionReboundDamp value="1.100000" />
      <fSuspensionUpperLimit value="0.180000" />
      <fSuspensionLowerLimit value="-0.15000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.480000" />
      <fAntiRollBarForce value="0.300000" />
      <fAntiRollBarBiasFront value="0.500000" />
      <fRollCentreHeightFront value="0.300000" />
      <fRollCentreHeightRear value="0.320000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="2.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.200000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="48000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="NULL" />
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

for realistic sound, go to the vehicle/meta you replaced it with and use this line as a replacement for the original audio name hash line

<audioNameHash>XLS</audioNameHash>