[Tutorial] Replacer to Add-On and vice versa | GTA5-Mods.com Forums

Cargando más publicaciones
7
Posts
115
Visitas
Cerrado

# [Tutorial] Replacer to Add-On and vice versa viendo ahora

Este tema ha sido borrado. Solo los usuarios que tengan privilegios de administración de temas pueden verlo.

- Reyser
  Última edición por Reyser

  Hello guys!

  That's a tutorial to convert Replacer cars to Add-On's and vice versa.

  ## What I need to know before asking for help?

  Maybe some bugs will fuck your Add-On/replacer mods, such as:

  - Carcols.meta/Carvariations.meta ID's: Try changing ID's in both files (If ID is 900, try 953 and other ID's) to see if this helps Tuning Parts working again.
  - Bad edited files/Incorrect name's: Be sure you edited all files correctly, without mistakes, sometimes that's the problem.

  ## What I need before start using this method?

  - OpenIV.
  - Notepad++ or any other text editor.
  - Keep calm during the process.

  ## REPLACER to ADD-ON Tutorial:

  Step 1: Download this file as a base for your Add-On's.

  Step 2: Once downloaded, unzip to anywhere you want.

  Step 3: Now, open OpenIV, go to "/mods/update/x64/dlcpacks/", create a new folder called as you want and put inside the "dlc.rpf" file.

  Step 4: Go back to "/mods/update/", now go to "/update.rpf/common/data/" and export "dlclist.xml" & "extratitleupdatedata.xml" to anywhere you want on your system.

  Step 5: Use a text editor as Notepad++ and edit both files with these lines (Change FOLDERNAME to name you put to your DLC BASE Folder):

  For "dlclist.xml":

      	<Item>dlcpacks:\DLCFOLDERNAME\</Item>

  For "extratitleupdatedata.xml":

      	<Item type="SExtraTitleUpdateMount">
      		<deviceName>dlc_DLCFOLDERNAME:/</deviceName>
      		<path>update:/dlc_patch/DLCFOLDERNAME/</path>
      	</Item>

  And now, save changes in both files and put them back to directory mentioned in Step 4.

  IMPORTANT: Edit "content.xml", and "setup2.xml", changing each "FOLDERNAME" word that you find in each file with the word you use as name for your Add-On's folder. Else, your game will crash.

  Now you have a BASE folder to put replace cars files and data inside as Add-On's.

  Step 6: Is the moment to put files into their respective directories. Rename "car.ytf/.ytd" files, for example "chall.ytd/.ytf" (Chall = Challenger), and put them into "/FOLDERNAME/dlc.rpf/x64/vehicles.rpf". Do the same process with "car_mods.rpf" files, but put them into ""/FOLDERNAME/dlc.rpf/x64/vehiclemods" (Don't forget to rename files inside "car_mods.rpf", otherwise, they'll conflict with the replacer car tuning parts).

  Step 7: Add DATA from replacer cars (if the car you want to put as Add-On didn't have data when you downloaded it, take data from the original game car that it replaces) to "vehicles.meta", "carcols.meta", carvariations.meta" and "handling.meta", which located in "/FOLDERNAME/dlc.rpf/common/data/" editing them with any text editor.

  Step 8 (SKIP this if your car doesn't have Tuning Parts): Once you did steps above, if some of the cars you added have Tuning Parts (car_mods.rpf), now go back to "/FOLDERNAME/dlc.rpf/", export "content.xml" file, edit with Notepad++ or any other editor and add these lines to their respective section:

  For "<dataFiles>" section:

      	<Item>
                <filename>dlc_FOLDERNAME:/%PLATFORM%/vehiclemods/car_mods.rpf</filename>
                <fileType>RPF_FILE</fileType>
                <overlay value="false" />
                <disabled value="true" />
                <persistent value="true" />
              </Item>

  For "<filesToEnable>" section:

      	<Item>dlc_TUNING:/%PLATFORM%/vehiclemods/car_mods.rpf</Item>

  Finally, if you did all correctly, you can try your new Add-On cars

  ## ADD-ON to REPLACER Tutorial:

  Step 1: First, you need to download your desired file, for example, let's take the Ford GT 2005 by Aige.

  Step 2: Once you have the mod downloaded, unzip and open "dlc.rpf" file with OpenIV.

  Step 3:: Find "namecar.ytd/.ytf" using Ctrl + F3 and export these files where you want. Do the same but with "namecar_mods.rpf" file. (Don't close "dlc.rpf" file opened with OpenIV yet, because we'll take DATA info for Tuning Parts later on).

  Step 4: Open OpenIV (another OpenIV process), and search for "bullet." files using Ctrl + F3, and replace the most recent files found with the one's you exported on Step 3 (Be sure that exported files have "bullet" word as name, or they won't replace Bullet car).

  Step 5: OK, now you have to know something... BULLET car Tuning Parts can be replaced, but we can't change "carcols.meta" and "carvariations.meta" lines (encrypted files), so, we'll do it through another method:

  NOTE: If you have a DLC folder made by yourselves (As in the tutorial above) you can do below steps there. If not, do it on any DLC folder you want:

  Step 6: Rename "car_mods.rpf" you exported before to "bullet_mods.rpf" and put it into "vehiclemods" folder (Usually: "/dlc.rpf/x64/levels/FOLDERNAME/vehiclemods/").

  Step 7: Add DATA lines inside "carvariations.meta" and "carcols.meta", which are located inside of "dlc.rpf" file mentioned in Step 2 to the "carvariations.meta" and "carcols.meta" files that are located in DLC folder where you installed Tuning Parts file. Don't forget to edit lines for Bullet in "vehicles.meta" file located into "/update/update.rpf/common/data/levels/gta5" with the new ones provided with the downloaded file in Step 1 if you want dials and other things working correctly.

  Step 8: Export "content.xml" file, edit with Notepad++ or any other editor and add these lines (LOOK for correct path, sometimes is different) to their respective section:

  For "<dataFiles>" section:

      	<Item>
                <filename>dlc_FOLDERNAME:/%PLATFORM%/levels/FOLDERNAME/vehiclemods/bullet_mods.rpf</filename>
                <fileType>RPF_FILE</fileType>
                <overlay value="false" />
                <disabled value="true" />
                <persistent value="true" />
              </Item>

  For "<filesToEnable>" section:

      	<Item>dlc_FOLDERNAME:/%PLATFORM%/levels/FOLDERNAME/vehiclemods/bullet_mods.rpf</Item>

  You finished!!

  You're free to help me improve this tutorial or help others

  If I missed something or you're having problems using this method, please leave a comment.

- GTATerminal
  Última edición por

  Good tutorial. Very well written
  Fantastic job!

- D
  Dannyr89
  Última edición por

  Hi am new newbie want to know what do you need start of been modder

- ashishcw
  Última edición por

  @Reyser Nicely written bro.

- QuadGore
  Última edición por QuadGore

  Thanks for that Sir !

  I have a question.
  At the moment I have 5 Car Addon mods working. I only edited the dlclist.xml and everything works fine.
  But if I'm edit the extratitleupdatedata.meta in the update.rpf, common, data (in the Update folder)
  folder my game crashes after loading the Singleplayer, WHY !?

- GTATerminal
  Última edición por

  @Dannyr89 Create your own thread.
  Don't hijack.

- Reyser
  Última edición por

  @QuadGore Did you follow my tutorial to add them? How long does it take before it crashes?

Cargando más publicaciones
7
Posts
115
Visitas
Cerrado

- 1 / 1