

  Audi R8 V10 PLUS 2017 by RsMods.


 X:\programmes\rockstar games\mods\update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

   Replace 3 files NINEF .


   
 Changed the lines of handling.meta and vehicles.meta NINEF:

  Handling  X:\programmes\rockstar games\mods\update\update.rpf\common\data


    <Item type="CHandlingData">
      <handlingName>NINEF</handlingName>
<fMass value="1600.000000" /> 
<fInitialDragCoeff value="10.240000" /> 
<fPercentSubmerged value="85.000000" /> 
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" /> 
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" /> 
<fDriveBiasFront value="0.500000" /> 
<fDriveBiasBack value="1.200000" /> 
<nInitialDriveGears value="6" /> 
<fInitialDriveForce value="0.36000" /> 
<fDriveInertia value="1.000000" /> 
<fClutchChangeRateScaleUpShift value="6.000000" /> 
<fClutchChangeRateScaleDownShift value="6.000000" /> 
<fInitialDriveMaxFlatVel value="159.100000" /> 
<fBrakeForce value="1.050000" /> 
<fBrakeBiasFront value="0.450000" /> 
<fHandBrakeForce value="0.500000" /> 
<fSteeringLock value="40.000000" /> 
<fTractionCurveMax value="2.700000" /> 
<fTractionCurveMin value="2.540000" /> 
<fTractionCurveLateral value="25.000000" /> 
<fTractionSpringDeltaMax value="0.150000" /> 
<fLowSpeedTractionLossMult value="1.300000" /> 
<fCamberStiffnesss value="0.000000" /> 
<fTractionBiasFront value="0.485000" /> 
<fTractionLossMult value="1.000000" /> 
<fSuspensionForce value="2.650000" /> 
<fSuspensionCompDamp value="1.500000" /> 
<fSuspensionReboundDamp value="2.200000" /> 
<fSuspensionUpperLimit value="0.050000" /> 
<fSuspensionLowerLimit value="-0.110000" /> 
<fSuspensionRaise value="0.000000" /> 
<fSuspensionBiasFront value="0.520000" /> 
<fAntiRollBarForce value="0.900000" /> 
<fAntiRollBarBiasFront value="0.600000" /> 
<fRollCentreHeightFront value="0.000000" /> 
<fRollCentreHeightRear value="-0.000000" /> 
<fCollisionDamageMult value="0.700000" /> 
<fWeaponDamageMult value="1.000000" /> 
<fDeformationDamageMult value="0.700000" /> 
<fEngineDamageMult value="1.500000" /> 
<fPetrolTankVolume value="65.000000" /> 
<fOilVolume value="5.000000" /> 
<fSeatOffsetDistX value="0.000000" /> 
<fSeatOffsetDistY value="-0.100000" /> 
<fSeatOffsetDistZ value="0.030000" /> 
<nMonetaryValue value="35000" /> 
<strModelFlags>440010</strModelFlags> 
<strHandlingFlags>20002</strHandlingFlags> 
<strDamageFlags>0</strDamageFlags> 
<AIHandling>AVERAGE</AIHandling> 
<SubHandlingData> 
<Item type="NULL" /> 
<Item type="NULL" /> 
<Item type="NULL" /> 
</SubHandlingData> 
</Item>



	
	Vehicles.meta  X:\programmes\rockstar games\mods\update\update.rpf\common\data\levels\gta5


    <Item>
      <modelName>ninef</modelName>
      <txdName>ninef</txdName>
      <handlingId>NINEF</handlingId>
      <gameName>NINEF</gameName>
      <vehicleMakeName>OBEY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>NINEF_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.045000" z="0.015000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.130000" y="0.211000" z="0.580000" />
	  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.156000" z="0.463000" />      
      <PovCameraOffset x="0.000000" y="-0.200000" z="0.695000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268000" />
      <wheelScaleRear value="0.268000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000	
        120.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.812" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="2" />
      <flags>FLAG_BOOT_IN_FRONT FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_RACE</dashboardType>
      <vehicleClass>VC_SPORT</vehicleClass>
      <wheelType>VWT_HIEND</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
<!-- Example of adding extra vfx water samples
      <additionalVfxWaterSamples>
	<Item>
	  <position x="2.0" y="0.0" z="0.0" />
	  <size value="0.8" />
	</Item>
	<Item>
	  <position x="-2.0" y="0.0" z="0.0" />
	  <size value="0.8" />
	</Item>
	<Item>
	  <position x="0.0" y="0.0" z="2.0" />
	  <size value="1.0" />
	</Item>
      </additionalVfxWaterSamples>
-->
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>LOW_RAPIDGT_FRONT_LEFT</Item>
        <Item>LOW_RAPIDGT_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>




ENJOY ;)