
Boeing 727-200 
by SkylineGTRFreak, Bushiido444 & TheSigui
Original FSX model by Thomas Ruth

Thanks for downloading this mod. If you're making a video of this, please credit us and our Youtube Channels :
SkylineGTRFreak : https://www.youtube.com/user/SkylineGTRR34Freak
TheSigui : 

Huge thanks to Game68240 for helping me out with the textures and livery problems.

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This mod features :
- Working gauges
- Working flaps
- 25 different liveries in both cargo and passenger configurations
- Enterable plane via rear stairway (use a trainer for this)
- Removable seats for cargo configuration (use a trainer for this)
- Interior textures change with the liveries
- Openable doors and cargo doors (use a trainer for this)
- Working inner and outer lights
- Correct bullet impacts
- Dirt Mapping
- Reflections
- Fully functionnal thrust reversers (use CamxxCore's Bomber script for this one : https://www.gta5-mods.com/scripts/carpet-bomber )

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INSTALLATION INSTRUCTIONS

This is for the REPLACE version. 
I used the 'shamal' as a base, but you can replace any other plane in the game just by renaming the files and replacing their respective.meta lines.

 	1. Open Open Open OpenIV

 	2. Switch to "hardcore edit mode"

 	3. Go to Grand Theft Auto V\x64e.rpf\levels\gta5\vehicles.rpf

 	4. Replace "shamal.yft","shamal_hi.yft","shamal.ytd" and "shamal+hi.ytd" with the ones given in the archive.

 	5. Go to Grand Theft Auto V\update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\vehicles.rpf and do the same as above

 	6. Go to Grand Theft Auto V\update\update.rpf\common\data and replace handling.meta

 	7. Go to Grand Theft Auto V\update\update.rpf\common\data\levels\gta5 and replace vehicles.meta

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If you have already modified your handling.meta and vehicles.meta and don't want to loose your hard work, use these precious lines :

	HANDLING DOT META

    <Item type="CHandlingData">
      <handlingName>shamal</handlingName>
      <fMass value="15000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="326.200000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="1.150000" />
      <fTractionCurveMin value="0.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.500000" />
      <fSuspensionCompDamp value="2.800000" />
      <fSuspensionReboundDamp value="2.000000" />
      <fSuspensionUpperLimit value="0.080000" />
      <fSuspensionLowerLimit value="-0.050000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.250000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="-1.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>20000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.830000" />
          <fThrustFallOff value="0.000090" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000100" />
          <fYawStabilise value="0.000150" />
          <fSideSlipMult value="0.020000" />
          <fRollMult value="0.002900" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.000120" />
          <fPitchStabilise value="0.000075" />
          <fFormLiftMult value="0.000210" />
          <fAttackLiftMult value="0.006000" />
          <fAttackDiveMult value="0.000800" />
          <fGearDownDragV value="0.000000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.150000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.700000" z="0.700000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="80.000000" />
          <fGearDoorRearOpen value="30.000000" />
          <fGearDoorRearOpen2 value="-130.000000" />
          <fGearDoorRearMOpen value="-30.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.900000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>


	VEHICLES DOT META

    <Item>
      <modelName>shamal</modelName>
      <txdName>shamal</txdName>
      <handlingId>SHAMAL</handlingId>
      <gameName>SHAMAL</gameName>
      <vehicleMakeName>BUCKING</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>CARGOPLANE</audioNameHash>
      <layout>LAYOUT_PLANE_JET</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_PLANE2_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>PLANE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.038000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.135000" z="-0.023000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.135000" z="-0.023000" />
      <FirstPersonMobilePhoneOffset x="0.165000" y="0.358000" z="0.626000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.189000" y="0.291000" z="0.500000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="3" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="4" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="5" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="6" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="7" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="8" />
        </Item>
        <Item>
            <Offset x="0.162000" y="0.346000" z="0.643000" />
            <SeatIndex value="9" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.045000" z="0.760000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="-0.020000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.020000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="true" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.139744" />
      <wheelScaleRear value="0.139744" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        25.000000
        40.000000
        100.000000
        200.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="1.138" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="2.250000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DONT_TIMESLICE_WHEELS FLAG_BIG</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_LAZER</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Gentransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_DOOR_DSIDE_F</Item>
        <Item>VEH_EXT_DOOR_PSIDE_F</Item>
        <Item>VEH_EXT_DOOR_DSIDE_R</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors>
        <Item>VEH_EXT_DOOR_DSIDE_R</Item>
      </driveableDoors>
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WINGLIGHT_LEFT_CAMERA</Item>
        <Item>WINGLIGHT_RIGHT_CAMERA</Item>
        <Item>PLANE_TAIL_LEFT_CAMERA</Item>
        <Item>PLANE_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>PLANE_LUXOR_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Done !
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- I would advise the use of a "mods" folder (more info at OpenIV)

- Please make a backup ; if any bad shit happens, that's sad, but it's not our responsibility.

- The model files in this archive are unlocked.

- For any mod/livery/other suggestion, contact ZeSigui@gmail.fr or simply comment the 727 upload on GTA5mods.com

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Have fun with this awesome 727-200, wich is one of my favorite airliners ever. People often consider it old, obsolete, but for me, it always had been somehow modern. I just love it. I don't know why. Maybe because it's a trijet, and such layouts are atypical today. Maybe because this layout makes it look like a rocket. Maybe because it was so popular. Maybe because it was (and still kinda is) everywhere : even Donald Trump had two of them ! For me, it's a very underrated, yet appealing airplane.
Anyway, I just hope that you will enjoy this properly in GTA V ;)

	TheSigui
