#region Local Var
	var uLocal_0 = 0;
	var uLocal_1 = 0;
	int iLocal_2 = 0;
	int iLocal_3 = 0;
	int iLocal_4 = 0;
	int iLocal_5 = 0;
	int iLocal_6 = 0;
	int iLocal_7 = 0;
	int iLocal_8 = 0;
	int iLocal_9 = 0;
	int iLocal_10 = 0;
	int iLocal_11 = 0;
	var uLocal_12 = 0;
	var uLocal_13 = 0;
	float fLocal_14 = 0f;
	var uLocal_15 = 0;
	var uLocal_16 = 0;
	int iLocal_17 = 0;
#endregion

void __EntryFunction__()//Position - 0x0
{
	iLocal_2 = 1;
	iLocal_3 = 134;
	iLocal_4 = 134;
	iLocal_5 = 1;
	iLocal_6 = 1;
	iLocal_7 = 1;
	iLocal_8 = 134;
	iLocal_9 = 1;
	iLocal_10 = 12;
	iLocal_11 = 12;
	fLocal_14 = 0.001f;
	iLocal_17 = -1;
	gameplay::network_set_script_is_safe_for_network_game();
	while (true)
	{
		system::wait(0);
	}
}

