[Author]
Author = ATP2555
[Description]
Description = The war escalates, as both sides bring out heavy armor. The CC is deploying peacekeepers, but they must make sure the area is safe.
[Objectives]
Objectivescount = 150

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2046.246
Objectives[0]positionY = 2963.221
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 144.9877
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Overcast
Objectives[0]SetTime = 14
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 8
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2067.963
Objectives[0]mission_Actors[0]positionY = 2993.393
Objectives[0]mission_Actors[0]positionZ = -63.50176
Objectives[0]mission_Actors[0]Heading = 144.9999
Objectives[0]mission_Actors[0]String_Name = csb_mrs_r
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 9
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2066.058
Objectives[0]mission_Actors[1]positionY = 2994.656
Objectives[0]mission_Actors[1]positionZ = -63.50176
Objectives[0]mission_Actors[1]Heading = 164.9999
Objectives[0]mission_Actors[1]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2069.625
Objectives[0]mission_Actors[2]positionY = 2991.969
Objectives[0]mission_Actors[2]positionZ = -63.50176
Objectives[0]mission_Actors[2]Heading = 114.9999
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 12
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2065.517
Objectives[0]mission_Actors[3]positionY = 2991.427
Objectives[0]mission_Actors[3]positionZ = -63.30191
Objectives[0]mission_Actors[3]Heading = 324.996
Objectives[0]mission_Actors[3]String_Name = player_zero
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2067.034
Objectives[0]mission_Actors[4]positionY = 2990.344
Objectives[0]mission_Actors[4]positionZ = -63.30191
Objectives[0]mission_Actors[4]Heading = 324.9998
Objectives[0]mission_Actors[4]String_Name = player_one
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[0]mission_Actors[4]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveCutscene[0] = 10
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2042.098
Objectives[0]mission_Actors[5]positionY = 3000.511
Objectives[0]mission_Actors[5]positionZ = -72.70206
Objectives[0]mission_Actors[5]Heading = 79.99997
Objectives[0]mission_Actors[5]String_Name = player_zero
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2042.274
Objectives[0]mission_Actors[6]positionY = 3002.145
Objectives[0]mission_Actors[6]positionZ = -72.70206
Objectives[0]mission_Actors[6]Heading = 79.99997
Objectives[0]mission_Actors[6]String_Name = player_one
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 23
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2041.707
Objectives[0]mission_Actors[7]positionY = 2999.28
Objectives[0]mission_Actors[7]positionZ = -72.70206
Objectives[0]mission_Actors[7]Heading = 79.99997
Objectives[0]mission_Actors[7]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 25
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[2] = 22
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = 2031.069
Objectives[0]mission_Vehicles[0]positionY = 3003.426
Objectives[0]mission_Vehicles[0]positionZ = -72.17302
Objectives[0]mission_Vehicles[0]Heading = 209.9943
Objectives[0]mission_Vehicles[0]Name = TM-02 Khanjali
Objectives[0]mission_Vehicles[0]Model = khanjali
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 15
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 16
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 24
Objectives[0]mission_Vehicles[1]positionX = -46.85543
Objectives[0]mission_Vehicles[1]positionY = -1579.769
Objectives[0]mission_Vehicles[1]positionZ = 29.33583
Objectives[0]mission_Vehicles[1]Heading = 49.98177
Objectives[0]mission_Vehicles[1]Name = Rhino Tank
Objectives[0]mission_Vehicles[1]Model = rhino
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 34
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = -90.20464
Objectives[0]mission_Vehicles[2]positionY = -1684.789
Objectives[0]mission_Vehicles[2]positionZ = 28.96347
Objectives[0]mission_Vehicles[2]Heading = 214.9992
Objectives[0]mission_Vehicles[2]Name = Barracks
Objectives[0]mission_Vehicles[2]Model = barracks
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 9
Objectives[0]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -83.39789
Objectives[0]mission_Props[0]positionY = -1686.529
Objectives[0]mission_Props[0]positionZ = 28.34801
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -40.00001
Objectives[0]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = False
Objectives[0]mission_Props[1]positionX = -94.93396
Objectives[0]mission_Props[1]positionY = -1677.298
Objectives[0]mission_Props[1]positionZ = 28.31051
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -37.49998
Objectives[0]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = False
Objectives[0]mission_Props[2]positionX = -240.8614
Objectives[0]mission_Props[2]positionY = -1811.202
Objectives[0]mission_Props[2]positionZ = 28.78495
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -60
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = False
Objectives[0]mission_Props[3]positionX = -232.9904
Objectives[0]mission_Props[3]positionY = -1824.098
Objectives[0]mission_Props[3]positionZ = 28.97238
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -60
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = False
Objectives[0]mission_Props[4]positionX = -469.0867
Objectives[0]mission_Props[4]positionY = -1894.269
Objectives[0]mission_Props[4]positionZ = 16.94657
Objectives[0]mission_Props[4]rotationX = 3.901989
Objectives[0]mission_Props[4]rotationY = -1.697999
Objectives[0]mission_Props[4]rotationZ = -52.44213
Objectives[0]mission_Props[5]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = False
Objectives[0]mission_Props[5]positionX = -477.4079
Objectives[0]mission_Props[5]positionY = -1883.38
Objectives[0]mission_Props[5]positionZ = 16.82397
Objectives[0]mission_Props[5]rotationX = 3.658671
Objectives[0]mission_Props[5]rotationY = -1.949376
Objectives[0]mission_Props[5]rotationZ = -52.43772
Objectives[0]mission_Props[6]Model = prop_plas_barier_01a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -1047.462
Objectives[0]mission_Props[6]positionY = -2769.71
Objectives[0]mission_Props[6]positionZ = 3.644413
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 60
Objectives[0]mission_Props[7]Model = prop_plas_barier_01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -1048.378
Objectives[0]mission_Props[7]positionY = -2771.294
Objectives[0]mission_Props[7]positionZ = 3.644413
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 60
Objectives[0]mission_Props[8]Model = prop_plas_barier_01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -1046.55
Objectives[0]mission_Props[8]positionY = -2768.128
Objectives[0]mission_Props[8]positionZ = 3.644413
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 60
Objectives[0]mission_Pickup_Props_Count = 16
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1039.527
Objectives[0]mission_Pickup_Props[0]positionY = -2731.851
Objectives[0]mission_Pickup_Props[0]positionZ = 0.3002498
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -129.8661
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1039.168
Objectives[0]mission_Pickup_Props[1]positionY = -2731.355
Objectives[0]mission_Pickup_Props[1]positionZ = 0.3002498
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -129.8661
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 2046.157
Objectives[0]mission_Pickup_Props[2]positionY = 2963.187
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 140
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[3]Value = 5
Objectives[0]mission_Pickup_Props[3]positionX = 2046.157
Objectives[0]mission_Pickup_Props[3]positionY = 2963.187
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 140
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMOKEGRENADE
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 2046.157
Objectives[0]mission_Pickup_Props[4]positionY = 2963.187
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 140
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = 2046.157
Objectives[0]mission_Pickup_Props[5]positionY = 2963.187
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 140
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = 2046.157
Objectives[0]mission_Pickup_Props[6]positionY = 2963.187
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 140
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[7]Value = 558
Objectives[0]mission_Pickup_Props[7]positionX = 2046.157
Objectives[0]mission_Pickup_Props[7]positionY = 2963.187
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 140
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[8]Value = 40
Objectives[0]mission_Pickup_Props[8]positionX = 2046.157
Objectives[0]mission_Pickup_Props[8]positionY = 2963.187
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 140
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[9]Value = 120
Objectives[0]mission_Pickup_Props[9]positionX = 2046.157
Objectives[0]mission_Pickup_Props[9]positionY = 2963.187
Objectives[0]mission_Pickup_Props[9]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 140
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[0]mission_Pickup_Props[10]Value = 200
Objectives[0]mission_Pickup_Props[10]positionX = 2046.157
Objectives[0]mission_Pickup_Props[10]positionY = 2963.187
Objectives[0]mission_Pickup_Props[10]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 140
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[11]Value = 120
Objectives[0]mission_Pickup_Props[11]positionX = 2046.157
Objectives[0]mission_Pickup_Props[11]positionY = 2963.187
Objectives[0]mission_Pickup_Props[11]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 140
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[12]Value = 30
Objectives[0]mission_Pickup_Props[12]positionX = 2046.157
Objectives[0]mission_Pickup_Props[12]positionY = 2963.187
Objectives[0]mission_Pickup_Props[12]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 140
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[13]Value = 10
Objectives[0]mission_Pickup_Props[13]positionX = 2046.157
Objectives[0]mission_Pickup_Props[13]positionY = 2963.187
Objectives[0]mission_Pickup_Props[13]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 140
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[0]mission_Pickup_Props[14]Value = 5
Objectives[0]mission_Pickup_Props[14]positionX = 2046.157
Objectives[0]mission_Pickup_Props[14]positionY = 2963.187
Objectives[0]mission_Pickup_Props[14]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 140
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[15]Value = 30
Objectives[0]mission_Pickup_Props[15]positionX = 2046.157
Objectives[0]mission_Pickup_Props[15]positionY = 2963.187
Objectives[0]mission_Pickup_Props[15]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 140
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2065.985
Objectives[1]positionY = 2985.784
Objectives[1]positionZ = -62.70732
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 11
Objectives[1]Cutscenes_Follow_Hieght = 1
Objectives[1]Cutscenes_Follow_Angle = 10
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = What's up, now? Is the war over?
Objectives[2]positionX = 2064.411
Objectives[2]positionY = 2990.018
Objectives[2]positionZ = -63.90162
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_hand_left
Objectives[2]Task_Time = 4
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2068.816
Objectives[3]positionY = 2993.925
Objectives[3]positionZ = -63.70023
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 6
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 220
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = I wish it were that easy, Townley. Unfortunately, the United States does not negotiate with terrorists.
Objectives[4]positionX = 2069.143
Objectives[4]positionY = 2995.468
Objectives[4]positionZ = -64.50176
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 7
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2071.004
Objectives[5]positionY = 2989.307
Objectives[5]positionZ = -63.50732
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 305
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = We've got good news and bad news.
Objectives[6]positionX = 2071.907
Objectives[6]positionY = 2994.046
Objectives[6]positionZ = -64.50176
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_hand_left
Objectives[6]Task_Time = 3
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = The good news is that the Civilization Committee is planning to deploy peacekeepers.
Objectives[7]positionX = 2073.109
Objectives[7]positionY = 2991.621
Objectives[7]positionZ = -64.30191
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_hand_right
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = The bad news is that both sides are bringing out the big guns now. Tanks, artillery, helicopters, you name it.
Objectives[8]positionX = 2072.927
Objectives[8]positionY = 2989.302
Objectives[8]positionZ = -63.24438
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_hand_left
Objectives[8]Task_Time = 8
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = The situation's only gonna get worse before it gets better.
Objectives[9]positionX = 2071.509
Objectives[9]positionY = 2987.315
Objectives[9]positionZ = -63.10732
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_hand_right
Objectives[9]Task_Time = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2065.342
Objectives[10]positionY = 2987.549
Objectives[10]positionZ = -63.50191
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = True
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 6
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 30
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = We gotta take on tanks and shit now?
Objectives[11]positionX = 2069.913
Objectives[11]positionY = 2985.398
Objectives[11]positionZ = -63.50191
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 3
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2071.773
Objectives[12]positionY = 2993.192
Objectives[12]positionZ = -64.50176
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = True
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 4
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 240
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = Yeah, and we've got just the thing.
Objectives[13]positionX = 2067.371
Objectives[13]positionY = 2983.941
Objectives[13]positionZ = -63.30206
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2067.016
Objectives[14]positionY = 2972.334
Objectives[14]positionZ = -73.70206
Objectives[14]ObjectiveRotation = 209.9943
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2031.592
Objectives[15]positionY = 3003.497
Objectives[15]positionZ = -73.70206
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = True
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 9
Objectives[15]Cutscenes_Follow_Hieght = 2
Objectives[15]Cutscenes_Follow_Angle = 125
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2027.734
Objectives[16]positionY = 3002.874
Objectives[16]positionZ = -73.70206
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 4
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = True
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 2
Objectives[16]Cutscenes_Follow_Angle = 150
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2057.008
Objectives[17]positionY = 2993.671
Objectives[17]positionZ = -72.50661
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = True
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 20
Objectives[17]Cutscenes_Follow_Hieght = 0
Objectives[17]Cutscenes_Follow_Angle = 295
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = The Khanjali. Courtesy of the other team.
Objectives[18]positionX = 2039.151
Objectives[18]positionY = 2995.904
Objectives[18]positionZ = -73.70206
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_point
Objectives[18]Task_Time = 4
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = Ah, so that's what it looks like.
Objectives[19]positionX = 2044.104
Objectives[19]positionY = 2997.803
Objectives[19]positionZ = -73.70206
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = gesture_pleased
Objectives[19]Task_Time = 3
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = Look like something Trevor would use.
Objectives[20]positionX = 2044.276
Objectives[20]positionY = 3000.711
Objectives[20]positionZ = -73.70206
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 3
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = That reminds me. Where the fuck is Trevor anyway? I thought we were all in this together.
Objectives[21]positionX = 2044.037
Objectives[21]positionY = 3003.218
Objectives[21]positionZ = -73.70206
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 5
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = gesture_hand_right
Objectives[21]Task_Time = 7
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = He's probably still rounding up his employees.
Objectives[22]positionX = 2044.433
Objectives[22]positionY = 3006.437
Objectives[22]positionZ = -73.70206
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 5
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 3
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = Either that or he skipped town.
Objectives[23]positionX = 2043.75
Objectives[23]positionY = 3008.525
Objectives[23]positionZ = -73.70206
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 5
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 3
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = 2035.94
Objectives[24]positionY = 3001.773
Objectives[24]positionZ = -73.70206
Objectives[24]Cutscenes_Time = 0
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 60
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = False
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = True
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 12
Objectives[24]Cutscenes_Follow_Hieght = 3
Objectives[24]Cutscenes_Follow_Angle = 105
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = Forget him. You guys get in. The IAA's gonna airdrop you into the city.
Objectives[25]positionX = 2039.733
Objectives[25]positionY = 3009.444
Objectives[25]positionZ = -73.70206
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 5
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = gesture_hand_right
Objectives[25]Task_Time = 6
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Teleport_Objective
Objectives[26]Text = 
Objectives[26]positionX = -270.6992
Objectives[26]positionY = -1426.941
Objectives[26]positionZ = 30.34507
Objectives[26]ObjectiveRotation = 79.99998
Objectives[26]mission_ActorsCount = 1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 110
Objectives[26]mission_Actors[0]positionX = -310.5777
Objectives[26]mission_Actors[0]positionY = -1414.547
Objectives[26]mission_Actors[0]positionZ = 31.18952
Objectives[26]mission_Actors[0]Heading = 55.0299
Objectives[26]mission_Actors[0]String_Name = player_one
Objectives[26]mission_Actors[0]Relationship_Group = Companion
Objectives[26]mission_Actors[0]AddBlip = True
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 200
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = AdvancedRifle
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 5
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 4
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = -276.1714
Objectives[26]mission_Vehicles[0]positionY = -1426.137
Objectives[26]mission_Vehicles[0]positionZ = 31.88207
Objectives[26]mission_Vehicles[0]Heading = 179.9884
Objectives[26]mission_Vehicles[0]Name = TM-02 Khanjali
Objectives[26]mission_Vehicles[0]Model = khanjali
Objectives[26]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[26]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = -1
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = True
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 27
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 28
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[26]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[26]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 31
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -270.8282
Objectives[27]positionY = -1431.247
Objectives[27]positionZ = 30.35178
Objectives[27]SetPlayerActor_Use_Player = True
Objectives[27]SetPlayerActor_Player_Controllable = False
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = False
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = -275.1538
Objectives[27]Task_List[0]PositionY = -1427.266
Objectives[27]Task_List[0]PositionZ = 30.84683
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]SeatIndex = -1
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = True
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -301.8764
Objectives[28]positionY = -1412.596
Objectives[28]positionZ = 30.31091
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = -276.4925
Objectives[28]Task_List[0]PositionY = -1426.856
Objectives[28]Task_List[0]PositionZ = 30.84631
Objectives[28]Task_List[0]Speed = 1
Objectives[28]Task_List[0]SeatIndex = 0
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = True
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Mission_Settings_Objective
Objectives[29]positionX = -276.714
Objectives[29]positionY = -1410.144
Objectives[29]positionZ = 30.34437
Objectives[29]MissionSettings_TimesOfDay = 15
Objectives[29]MissionSettings_Weather = 15
Objectives[29]MissionSettings_WantedLevel = Current
Objectives[29]MissionSettings_SetWantedLevelNow = Current
Objectives[29]MissionSettings_StartNightvision = False
Objectives[29]MissionSettings_StopNightvision = False
Objectives[29]MissionSettings_StartSeethrough = False
Objectives[29]MissionSettings_StopSeethrough = False
Objectives[29]MissionSettings_StartMusic = True
Objectives[29]MissionSettings_StopMusic = False
Objectives[29]MissionSettings_Music = FH2B_ESCAPE_RESTART
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = -312.3928
Objectives[30]positionY = -1461.185
Objectives[30]positionZ = 35.40118
Objectives[30]Cutscenes_Time = 0
Objectives[30]Cutscenes_Trans_Time = 0
Objectives[30]Cutscenes_FOV = 60
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = False
Objectives[30]Cutscenes_Point_At_Position = True
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 125
Objectives[30]Cutscenes_Follow_Hieght = 9
Objectives[30]Cutscenes_Follow_Angle = 45
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 5
Objectives[30]ObjectiveMessages[0]positionX = -280.6677
Objectives[30]ObjectiveMessages[0]positionY = -1421.753
Objectives[30]ObjectiveMessages[0]positionZ = 30.31959
Objectives[30]ObjectiveMessages[0]Message = Listen up, we've secured most of the city, but there's still some fighting in the south side.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = Agent 14
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = -280.7278
Objectives[30]ObjectiveMessages[1]positionY = -1424.63
Objectives[30]ObjectiveMessages[1]positionZ = 30.34318
Objectives[30]ObjectiveMessages[1]Message = The rest of us are meeting up at Devin Weston's hangar at LSX.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = Agent 14
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 6
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = -280.7266
Objectives[30]ObjectiveMessages[2]positionY = -1427.726
Objectives[30]ObjectiveMessages[2]positionZ = 30.34727
Objectives[30]ObjectiveMessages[2]Message = But you guys have to clear a path for the advance team.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = Agent 14
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = True
Objectives[30]ObjectiveMessages[2]DelayTime = 12
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = -280.5616
Objectives[30]ObjectiveMessages[3]positionY = -1430.817
Objectives[30]ObjectiveMessages[3]positionZ = 30.35126
Objectives[30]ObjectiveMessages[3]Message = The Civilization Committee Security Council will only authorize deployment of peacekeepers when
Objectives[30]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[3]Sender = Agent 14
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = White
Objectives[30]ObjectiveMessages[3]PlayFromStart = False
Objectives[30]ObjectiveMessages[3]Delay = True
Objectives[30]ObjectiveMessages[3]DelayTime = 15
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = False
Objectives[30]ObjectiveMessages[3]TypeTextMesage = True
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[4]positionX = -280.4394
Objectives[30]ObjectiveMessages[4]positionY = -1433.991
Objectives[30]ObjectiveMessages[4]positionZ = 30.35535
Objectives[30]ObjectiveMessages[4]Message = it's safe.
Objectives[30]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[4]Sender = Agent 14
Objectives[30]ObjectiveMessages[4]Subject = 
Objectives[30]ObjectiveMessages[4]MessageColor = White
Objectives[30]ObjectiveMessages[4]PlayFromStart = False
Objectives[30]ObjectiveMessages[4]Delay = True
Objectives[30]ObjectiveMessages[4]DelayTime = 21
Objectives[30]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[4]TypeSubtitle = False
Objectives[30]ObjectiveMessages[4]TypeTextMesage = True
Objectives[30]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = -274.1585
Objectives[31]positionY = -1426.565
Objectives[31]positionZ = 30.3454
Objectives[31]Cutscenes_Time = 0
Objectives[31]Cutscenes_Trans_Time = 22
Objectives[31]Cutscenes_FOV = 60
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = False
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = True
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 10
Objectives[31]Cutscenes_Follow_Hieght = 1
Objectives[31]Cutscenes_Follow_Angle = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = -271.6433
Objectives[32]positionY = -1420.054
Objectives[32]positionZ = 30.27539
Objectives[32]Cutscenes_Time = 0
Objectives[32]Cutscenes_Trans_Time = 0
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = True
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 10
Objectives[32]Cutscenes_Follow_Hieght = 1
Objectives[32]Cutscenes_Follow_Angle = 0
Objectives[32]mission_ActorsCount = 3
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = -56.22716
Objectives[32]mission_Actors[0]positionY = -1599.463
Objectives[32]mission_Actors[0]positionZ = 29.21855
Objectives[32]mission_Actors[0]Heading = 221.1677
Objectives[32]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[32]mission_Actors[0]Relationship_Group = Enemy2
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 200
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = Unarmed
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = -84.20718
Objectives[32]mission_Actors[1]positionY = -1687.135
Objectives[32]mission_Actors[1]positionZ = 29.34503
Objectives[32]mission_Actors[1]Heading = 319.4102
Objectives[32]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[1]Relationship_Group = Enemy2
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 200
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Defensive
Objectives[32]mission_Actors[1]weapon = RPG
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = -95.73412
Objectives[32]mission_Actors[2]positionY = -1677.706
Objectives[32]mission_Actors[2]positionZ = 29.32523
Objectives[32]mission_Actors[2]Heading = 324.7777
Objectives[32]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[2]Relationship_Group = Enemy2
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 200
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Defensive
Objectives[32]mission_Actors[2]weapon = RPG
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -268.5266
Objectives[33]positionY = -1415.963
Objectives[33]positionZ = 30.18212
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = -59.85814
Objectives[34]positionY = -1585.784
Objectives[34]positionZ = 28.72889
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]TaskListCount = 2
Objectives[34]Task_List[0]Type = EnterVehicle
Objectives[34]Task_List[0]PositionX = -56.25059
Objectives[34]Task_List[0]PositionY = -1593.74
Objectives[34]Task_List[0]PositionZ = 28.90574
Objectives[34]Task_List[0]Speed = 1
Objectives[34]Task_List[0]SeatIndex = -1
Objectives[34]Task_List[0]TaskIndex = 0
Objectives[34]Task_List[0]Warp = True
Objectives[34]Task_List[1]Type = VehicleFollow(Player)
Objectives[34]Task_List[1]positionX = -173.1849
Objectives[34]Task_List[1]positionY = -1497.159
Objectives[34]Task_List[1]positionZ = 32.31174
Objectives[34]Task_List[1]speed = 60
Objectives[34]Task_List[1]minDistance = 10
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Proceed through the city and clear out any ~r~enemy presence.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = -28.20414
Objectives[35]positionY = -1610.08
Objectives[35]positionZ = 28.29121
Objectives[35]Heading = 180
Objectives[35]Diameter = 100
Objectives[35]minimum_hight = 100
Objectives[35]maximum_hight = 100
Objectives[35]TriggerDistance = 100
Objectives[35]PlaySound = False
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 2
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -180.3581
Objectives[35]mission_Actors[0]positionY = -1506.305
Objectives[35]mission_Actors[0]positionZ = 32.6594
Objectives[35]mission_Actors[0]Heading = 129.8777
Objectives[35]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[35]mission_Actors[0]Relationship_Group = Enemy2
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 200
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 100
Objectives[35]mission_Actors[0]Hearing_Range = 100
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = RPG
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 99
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]Task_List_Count = 1
Objectives[35]mission_Actors[0]Task_Repeat = False
Objectives[35]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[35]mission_Actors[0]Task_List[0]DestinationX = -210.7673
Objectives[35]mission_Actors[0]Task_List[0]DestinationY = -1474.061
Objectives[35]mission_Actors[0]Task_List[0]DestinationZ = 30.93725
Objectives[35]mission_Actors[0]Task_List[0]Rotation = -15.00003
Objectives[35]mission_Actors[0]Task_List[0]Speed = 4
Objectives[35]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -171.2722
Objectives[35]mission_Actors[1]positionY = -1457.239
Objectives[35]mission_Actors[1]positionZ = 39.84418
Objectives[35]mission_Actors[1]Heading = 72.77475
Objectives[35]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[35]mission_Actors[1]Relationship_Group = Enemy2
Objectives[35]mission_Actors[1]AddBlip = True
Objectives[35]mission_Actors[1]ShowCone = True
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 200
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 500
Objectives[35]mission_Actors[1]Hearing_Range = 500
Objectives[35]mission_Actors[1]CombatMovement = Stationary
Objectives[35]mission_Actors[1]weapon = HeavySniper
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = -78.35388
Objectives[36]positionY = -1669.366
Objectives[36]positionZ = 28.35258
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 0
Objectives[36]mission_ActorsCount = 2
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 88.86804
Objectives[36]mission_Actors[0]positionY = -1920.76
Objectives[36]mission_Actors[0]positionZ = 20.6184
Objectives[36]mission_Actors[0]Heading = 88.10413
Objectives[36]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[0]Relationship_Group = Enemy2
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 200
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = Unarmed
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[36]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = -53.99133
Objectives[36]mission_Actors[1]positionY = -1799.637
Objectives[36]mission_Actors[1]positionZ = 27.12116
Objectives[36]mission_Actors[1]Heading = 237.9265
Objectives[36]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[1]Relationship_Group = Enemy2
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 200
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = Unarmed
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[36]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[36]mission_Vehicles = 2
Objectives[36]mission_Vehicles[0]positionX = 105.958
Objectives[36]mission_Vehicles[0]positionY = -1936.56
Objectives[36]mission_Vehicles[0]positionZ = 22.10629
Objectives[36]mission_Vehicles[0]Heading = 79.34467
Objectives[36]mission_Vehicles[0]Name = FH-1 Hunter
Objectives[36]mission_Vehicles[0]Model = hunter
Objectives[36]mission_Vehicles[0]PrimaryColor = HunterGreen
Objectives[36]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = -1
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[1]positionX = -51.22751
Objectives[36]mission_Vehicles[1]positionY = -1803.073
Objectives[36]mission_Vehicles[1]positionZ = 26.94606
Objectives[36]mission_Vehicles[1]Heading = 44.25445
Objectives[36]mission_Vehicles[1]Name = Rhino Tank
Objectives[36]mission_Vehicles[1]Model = rhino
Objectives[36]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[36]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[36]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[1]HasPearlescent = False
Objectives[36]mission_Vehicles[1]Livery = 0
Objectives[36]mission_Vehicles[1]DirtLevel = 0
Objectives[36]mission_Vehicles[1]LockedForPlayer = False
Objectives[36]mission_Vehicles[1]Locked = False
Objectives[36]mission_Vehicles[1]Alarm = False
Objectives[36]mission_Vehicles[1]HotWired = False
Objectives[36]mission_Vehicles[1]Invincible = False
Objectives[36]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[1]Remove_After = 0
Objectives[36]mission_Vehicles[1]Survive_Number = 0
Objectives[36]mission_Vehicles[1]Failed_Text = 
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 99.38843
Objectives[37]positionY = -1945.752
Objectives[37]positionZ = 19.78273
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 2
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = 99.17211
Objectives[37]Task_List[0]PositionY = -1937.575
Objectives[37]Task_List[0]PositionZ = 20.30371
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = -1
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = True
Objectives[37]Task_List[1]Type = VehicleHeliTask
Objectives[37]Task_List[1]positionX = -126.6667
Objectives[37]Task_List[1]positionY = -1523.055
Objectives[37]Task_List[1]positionZ = 33.59489
Objectives[37]Task_List[1]speed = 100
Objectives[37]Task_List[1]Hight = 75
Objectives[37]Task_List[1]FollowPlayer = False
Objectives[37]Task_List[1]AttackPlayer = True
Objectives[37]Task_List[1]Land = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -53.42357
Objectives[38]positionY = -1799.665
Objectives[38]positionZ = 26.10635
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 2
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = -52.39422
Objectives[38]Task_List[0]PositionY = -1802.155
Objectives[38]Task_List[0]PositionZ = 26.5394
Objectives[38]Task_List[0]Speed = 1
Objectives[38]Task_List[0]SeatIndex = -1
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = True
Objectives[38]Task_List[1]Type = VehicleFollow(Player)
Objectives[38]Task_List[1]positionX = -72.56168
Objectives[38]Task_List[1]positionY = -1682.531
Objectives[38]Task_List[1]positionZ = 28.71806
Objectives[38]Task_List[1]speed = 60
Objectives[38]Task_List[1]minDistance = 10
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = 
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 2
Objectives[39]ColorR = 255
Objectives[39]ColorG = 255
Objectives[39]ColorB = 0
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 255
Objectives[39]IconColorB = 0
Objectives[39]IconColorA = 255
Objectives[39]positionX = -387.7214
Objectives[39]positionY = -1837.905
Objectives[39]positionZ = 20.54867
Objectives[39]Heading = 50.02217
Objectives[39]Diameter = 100
Objectives[39]minimum_hight = 100
Objectives[39]maximum_hight = 100
Objectives[39]TriggerDistance = 50
Objectives[39]PlaySound = False
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 10
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = -167.2187
Objectives[39]mission_Actors[0]positionY = -1746.08
Objectives[39]mission_Actors[0]positionZ = 36.64144
Objectives[39]mission_Actors[0]Heading = 309.0828
Objectives[39]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[39]mission_Actors[0]Relationship_Group = Enemy2
Objectives[39]mission_Actors[0]AddBlip = True
Objectives[39]mission_Actors[0]ShowCone = True
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 200
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 500
Objectives[39]mission_Actors[0]Hearing_Range = 500
Objectives[39]mission_Actors[0]CombatMovement = Stationary
Objectives[39]mission_Actors[0]weapon = HeavySniper
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 0
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = -241.583
Objectives[39]mission_Actors[1]positionY = -1811.061
Objectives[39]mission_Actors[1]positionZ = 29.78158
Objectives[39]mission_Actors[1]Heading = 302.1911
Objectives[39]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[39]mission_Actors[1]Relationship_Group = Enemy2
Objectives[39]mission_Actors[1]AddBlip = True
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 200
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 500
Objectives[39]mission_Actors[1]Hearing_Range = 500
Objectives[39]mission_Actors[1]CombatMovement = Defensive
Objectives[39]mission_Actors[1]weapon = RPG
Objectives[39]mission_Actors[1]Variation = Random
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = -233.6663
Objectives[39]mission_Actors[2]positionY = -1824.355
Objectives[39]mission_Actors[2]positionZ = 29.96495
Objectives[39]mission_Actors[2]Heading = 300.8796
Objectives[39]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[39]mission_Actors[2]Relationship_Group = Enemy2
Objectives[39]mission_Actors[2]AddBlip = True
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 200
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 500
Objectives[39]mission_Actors[2]Hearing_Range = 500
Objectives[39]mission_Actors[2]CombatMovement = Defensive
Objectives[39]mission_Actors[2]weapon = RPG
Objectives[39]mission_Actors[2]Variation = Random
Objectives[39]mission_Actors[2]Task = 0
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[3]SpawnInVehicle = True
Objectives[39]mission_Actors[3]SeatIndex = 7
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = -236.9736
Objectives[39]mission_Actors[3]positionY = -1818.139
Objectives[39]mission_Actors[3]positionZ = 29.79387
Objectives[39]mission_Actors[3]Heading = 219.5158
Objectives[39]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[39]mission_Actors[3]Relationship_Group = Enemy2
Objectives[39]mission_Actors[3]AddBlip = True
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 100
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Offensive
Objectives[39]mission_Actors[3]weapon = 0
Objectives[39]mission_Actors[3]Variation = Random
Objectives[39]mission_Actors[3]Task = 0
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[4]Survive_Number = 0
Objectives[39]mission_Actors[4]Failed_Text = 
Objectives[39]mission_Actors[4]Remove_After = 0
Objectives[39]mission_Actors[4]positionX = -289.7825
Objectives[39]mission_Actors[4]positionY = -1811.241
Objectives[39]mission_Actors[4]positionZ = 40.30567
Objectives[39]mission_Actors[4]Heading = 270.7993
Objectives[39]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[39]mission_Actors[4]Relationship_Group = Enemy2
Objectives[39]mission_Actors[4]AddBlip = True
Objectives[39]mission_Actors[4]ShowCone = True
Objectives[39]mission_Actors[4]Invincible = False
Objectives[39]mission_Actors[4]SetHealth = 200
Objectives[39]mission_Actors[4]DieFromHeadShot = True
Objectives[39]mission_Actors[4]CanExitVehicle = True
Objectives[39]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[4]AlwaysFight = True
Objectives[39]mission_Actors[4]Seeing_Range = 500
Objectives[39]mission_Actors[4]Hearing_Range = 500
Objectives[39]mission_Actors[4]CombatMovement = Stationary
Objectives[39]mission_Actors[4]weapon = HeavySniper
Objectives[39]mission_Actors[4]Variation = Random
Objectives[39]mission_Actors[4]Task = 0
Objectives[39]mission_Actors[4]Task_Guard_Range = 5
Objectives[39]mission_Actors[4]Task_Stay_In_Range = True
Objectives[39]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[4]Task_Scenario = NONE
Objectives[39]mission_Actors[5]Survive_Number = 0
Objectives[39]mission_Actors[5]Failed_Text = 
Objectives[39]mission_Actors[5]Remove_After = 0
Objectives[39]mission_Actors[5]positionX = -421.8462
Objectives[39]mission_Actors[5]positionY = -1818.232
Objectives[39]mission_Actors[5]positionZ = 38.47952
Objectives[39]mission_Actors[5]Heading = 280.8326
Objectives[39]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[39]mission_Actors[5]Relationship_Group = Enemy1
Objectives[39]mission_Actors[5]AddBlip = True
Objectives[39]mission_Actors[5]ShowCone = True
Objectives[39]mission_Actors[5]Invincible = False
Objectives[39]mission_Actors[5]SetHealth = 200
Objectives[39]mission_Actors[5]DieFromHeadShot = True
Objectives[39]mission_Actors[5]CanExitVehicle = True
Objectives[39]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[5]AlwaysFight = True
Objectives[39]mission_Actors[5]Seeing_Range = 500
Objectives[39]mission_Actors[5]Hearing_Range = 500
Objectives[39]mission_Actors[5]CombatMovement = Stationary
Objectives[39]mission_Actors[5]weapon = HeavySniperMk2
Objectives[39]mission_Actors[5]Variation = Random
Objectives[39]mission_Actors[5]Task = 0
Objectives[39]mission_Actors[5]Task_Guard_Range = 5
Objectives[39]mission_Actors[5]Task_Stay_In_Range = True
Objectives[39]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[5]Task_Scenario = NONE
Objectives[39]mission_Actors[6]Survive_Number = 0
Objectives[39]mission_Actors[6]Failed_Text = 
Objectives[39]mission_Actors[6]Remove_After = 0
Objectives[39]mission_Actors[6]positionX = -474.1262
Objectives[39]mission_Actors[6]positionY = -1906.18
Objectives[39]mission_Actors[6]positionZ = 29.52404
Objectives[39]mission_Actors[6]Heading = 314.2007
Objectives[39]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[39]mission_Actors[6]Relationship_Group = Enemy1
Objectives[39]mission_Actors[6]AddBlip = True
Objectives[39]mission_Actors[6]ShowCone = True
Objectives[39]mission_Actors[6]Invincible = False
Objectives[39]mission_Actors[6]SetHealth = 200
Objectives[39]mission_Actors[6]DieFromHeadShot = True
Objectives[39]mission_Actors[6]CanExitVehicle = True
Objectives[39]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[6]AlwaysFight = True
Objectives[39]mission_Actors[6]Seeing_Range = 500
Objectives[39]mission_Actors[6]Hearing_Range = 500
Objectives[39]mission_Actors[6]CombatMovement = Stationary
Objectives[39]mission_Actors[6]weapon = HeavySniperMk2
Objectives[39]mission_Actors[6]Variation = Random
Objectives[39]mission_Actors[6]Task = 0
Objectives[39]mission_Actors[6]Task_Guard_Range = 5
Objectives[39]mission_Actors[6]Task_Stay_In_Range = True
Objectives[39]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[6]Task_Scenario = NONE
Objectives[39]mission_Actors[7]Survive_Number = 0
Objectives[39]mission_Actors[7]Failed_Text = 
Objectives[39]mission_Actors[7]Remove_After = 0
Objectives[39]mission_Actors[7]positionX = -478.46
Objectives[39]mission_Actors[7]positionY = -1884.268
Objectives[39]mission_Actors[7]positionZ = 17.73614
Objectives[39]mission_Actors[7]Heading = 315.066
Objectives[39]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[39]mission_Actors[7]Relationship_Group = Enemy1
Objectives[39]mission_Actors[7]AddBlip = True
Objectives[39]mission_Actors[7]ShowCone = False
Objectives[39]mission_Actors[7]Invincible = False
Objectives[39]mission_Actors[7]SetHealth = 200
Objectives[39]mission_Actors[7]DieFromHeadShot = True
Objectives[39]mission_Actors[7]CanExitVehicle = True
Objectives[39]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[7]AlwaysFight = True
Objectives[39]mission_Actors[7]Seeing_Range = 500
Objectives[39]mission_Actors[7]Hearing_Range = 500
Objectives[39]mission_Actors[7]CombatMovement = Defensive
Objectives[39]mission_Actors[7]weapon = RPG
Objectives[39]mission_Actors[7]Variation = Random
Objectives[39]mission_Actors[7]Task = 0
Objectives[39]mission_Actors[7]Task_Guard_Range = 5
Objectives[39]mission_Actors[7]Task_Stay_In_Range = True
Objectives[39]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[7]Task_Scenario = NONE
Objectives[39]mission_Actors[8]Survive_Number = 0
Objectives[39]mission_Actors[8]Failed_Text = 
Objectives[39]mission_Actors[8]Remove_After = 0
Objectives[39]mission_Actors[8]positionX = -469.344
Objectives[39]mission_Actors[8]positionY = -1894.945
Objectives[39]mission_Actors[8]positionZ = 17.9116
Objectives[39]mission_Actors[8]Heading = 309.6166
Objectives[39]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[39]mission_Actors[8]Relationship_Group = Enemy1
Objectives[39]mission_Actors[8]AddBlip = True
Objectives[39]mission_Actors[8]ShowCone = False
Objectives[39]mission_Actors[8]Invincible = False
Objectives[39]mission_Actors[8]SetHealth = 200
Objectives[39]mission_Actors[8]DieFromHeadShot = True
Objectives[39]mission_Actors[8]CanExitVehicle = True
Objectives[39]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[8]AlwaysFight = True
Objectives[39]mission_Actors[8]Seeing_Range = 500
Objectives[39]mission_Actors[8]Hearing_Range = 500
Objectives[39]mission_Actors[8]CombatMovement = Defensive
Objectives[39]mission_Actors[8]weapon = RPG
Objectives[39]mission_Actors[8]Variation = Random
Objectives[39]mission_Actors[8]Task = 0
Objectives[39]mission_Actors[8]Task_Guard_Range = 5
Objectives[39]mission_Actors[8]Task_Stay_In_Range = True
Objectives[39]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[8]Task_Scenario = NONE
Objectives[39]mission_Actors[9]Survive_Number = 0
Objectives[39]mission_Actors[9]Failed_Text = 
Objectives[39]mission_Actors[9]Remove_After = 0
Objectives[39]mission_Actors[9]positionX = -473.4556
Objectives[39]mission_Actors[9]positionY = -1889.034
Objectives[39]mission_Actors[9]positionZ = 17.70316
Objectives[39]mission_Actors[9]Heading = 306.837
Objectives[39]mission_Actors[9]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[9]Relationship_Group = Enemy1
Objectives[39]mission_Actors[9]AddBlip = True
Objectives[39]mission_Actors[9]ShowCone = False
Objectives[39]mission_Actors[9]Invincible = False
Objectives[39]mission_Actors[9]SetHealth = 2000
Objectives[39]mission_Actors[9]DieFromHeadShot = True
Objectives[39]mission_Actors[9]CanExitVehicle = True
Objectives[39]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[9]AlwaysFight = True
Objectives[39]mission_Actors[9]Seeing_Range = 30
Objectives[39]mission_Actors[9]Hearing_Range = 30
Objectives[39]mission_Actors[9]CombatMovement = Defensive
Objectives[39]mission_Actors[9]weapon = Minigun
Objectives[39]mission_Actors[9]Variation = Random
Objectives[39]mission_Actors[9]Task = 0
Objectives[39]mission_Actors[9]Task_Guard_Range = 5
Objectives[39]mission_Actors[9]Task_Stay_In_Range = True
Objectives[39]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[9]Task_Scenario = NONE
Objectives[39]mission_Vehicles = 1
Objectives[39]mission_Vehicles[0]positionX = -236.9736
Objectives[39]mission_Vehicles[0]positionY = -1818.139
Objectives[39]mission_Vehicles[0]positionZ = 29.79387
Objectives[39]mission_Vehicles[0]Heading = 219.5158
Objectives[39]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[39]mission_Vehicles[0]Model = insurgent
Objectives[39]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[39]mission_Vehicles[0]SecondaryColor = MatteDesertTan
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = -451.3503
Objectives[40]positionY = -1948.922
Objectives[40]positionZ = 23.4601
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 0
Objectives[40]mission_ActorsCount = 8
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -356.2735
Objectives[40]mission_Actors[0]positionY = -2074.636
Objectives[40]mission_Actors[0]positionZ = 24.8577
Objectives[40]mission_Actors[0]Heading = 340.2739
Objectives[40]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = True
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = APPistol
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 0
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[40]mission_Actors[1]SpawnInVehicle = True
Objectives[40]mission_Actors[1]SeatIndex = 1
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -354.5729
Objectives[40]mission_Actors[1]positionY = -2072.426
Objectives[40]mission_Actors[1]positionZ = 24.57912
Objectives[40]mission_Actors[1]Heading = 65.2571
Objectives[40]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = True
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 200
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = 0
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 0
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[2]SpawnInVehicle = True
Objectives[40]mission_Actors[2]SeatIndex = 2
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -354.5729
Objectives[40]mission_Actors[2]positionY = -2072.426
Objectives[40]mission_Actors[2]positionZ = 24.57912
Objectives[40]mission_Actors[2]Heading = 65.2571
Objectives[40]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = True
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 200
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = 0
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 0
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -643.7849
Objectives[40]mission_Actors[3]positionY = -2046.32
Objectives[40]mission_Actors[3]positionZ = 27.37262
Objectives[40]mission_Actors[3]Heading = 320.0659
Objectives[40]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[3]Relationship_Group = Enemy1
Objectives[40]mission_Actors[3]AddBlip = True
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = False
Objectives[40]mission_Actors[3]SetHealth = 200
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 500
Objectives[40]mission_Actors[3]Hearing_Range = 500
Objectives[40]mission_Actors[3]CombatMovement = Stationary
Objectives[40]mission_Actors[3]weapon = HomingLauncher
Objectives[40]mission_Actors[3]Variation = Random
Objectives[40]mission_Actors[3]Task = 0
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -725.1016
Objectives[40]mission_Actors[4]positionY = -2127.812
Objectives[40]mission_Actors[4]positionZ = 25.17153
Objectives[40]mission_Actors[4]Heading = 325.2807
Objectives[40]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[4]Relationship_Group = Enemy1
Objectives[40]mission_Actors[4]AddBlip = True
Objectives[40]mission_Actors[4]ShowCone = True
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 200
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 500
Objectives[40]mission_Actors[4]Hearing_Range = 500
Objectives[40]mission_Actors[4]CombatMovement = Stationary
Objectives[40]mission_Actors[4]weapon = HeavySniperMk2
Objectives[40]mission_Actors[4]Variation = Random
Objectives[40]mission_Actors[4]Task = 0
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 0
Objectives[40]mission_Actors[5]positionX = -788.668
Objectives[40]mission_Actors[5]positionY = -2197.134
Objectives[40]mission_Actors[5]positionZ = 26.17621
Objectives[40]mission_Actors[5]Heading = 324.9295
Objectives[40]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[5]Relationship_Group = Enemy1
Objectives[40]mission_Actors[5]AddBlip = True
Objectives[40]mission_Actors[5]ShowCone = True
Objectives[40]mission_Actors[5]Invincible = False
Objectives[40]mission_Actors[5]SetHealth = 200
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 30
Objectives[40]mission_Actors[5]Hearing_Range = 30
Objectives[40]mission_Actors[5]CombatMovement = Stationary
Objectives[40]mission_Actors[5]weapon = HeavySniperMk2
Objectives[40]mission_Actors[5]Variation = Random
Objectives[40]mission_Actors[5]Task = 0
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = NONE
Objectives[40]mission_Actors[6]Survive_Number = 0
Objectives[40]mission_Actors[6]Failed_Text = 
Objectives[40]mission_Actors[6]Remove_After = 0
Objectives[40]mission_Actors[6]positionX = -860.2642
Objectives[40]mission_Actors[6]positionY = -2268.793
Objectives[40]mission_Actors[6]positionZ = 23.38246
Objectives[40]mission_Actors[6]Heading = 306.1467
Objectives[40]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[6]Relationship_Group = Enemy1
Objectives[40]mission_Actors[6]AddBlip = True
Objectives[40]mission_Actors[6]ShowCone = True
Objectives[40]mission_Actors[6]Invincible = False
Objectives[40]mission_Actors[6]SetHealth = 200
Objectives[40]mission_Actors[6]DieFromHeadShot = True
Objectives[40]mission_Actors[6]CanExitVehicle = True
Objectives[40]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[6]AlwaysFight = True
Objectives[40]mission_Actors[6]Seeing_Range = 500
Objectives[40]mission_Actors[6]Hearing_Range = 500
Objectives[40]mission_Actors[6]CombatMovement = Stationary
Objectives[40]mission_Actors[6]weapon = HeavySniperMk2
Objectives[40]mission_Actors[6]Variation = Random
Objectives[40]mission_Actors[6]Task = 0
Objectives[40]mission_Actors[6]Task_Guard_Range = 5
Objectives[40]mission_Actors[6]Task_Stay_In_Range = True
Objectives[40]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[6]Task_Scenario = NONE
Objectives[40]mission_Actors[7]Survive_Number = 0
Objectives[40]mission_Actors[7]Failed_Text = 
Objectives[40]mission_Actors[7]Remove_After = 0
Objectives[40]mission_Actors[7]positionX = -867.8715
Objectives[40]mission_Actors[7]positionY = -2319.455
Objectives[40]mission_Actors[7]positionZ = 26.93281
Objectives[40]mission_Actors[7]Heading = 337.2468
Objectives[40]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[7]Relationship_Group = Enemy1
Objectives[40]mission_Actors[7]AddBlip = True
Objectives[40]mission_Actors[7]ShowCone = True
Objectives[40]mission_Actors[7]Invincible = False
Objectives[40]mission_Actors[7]SetHealth = 200
Objectives[40]mission_Actors[7]DieFromHeadShot = True
Objectives[40]mission_Actors[7]CanExitVehicle = True
Objectives[40]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[7]AlwaysFight = True
Objectives[40]mission_Actors[7]Seeing_Range = 500
Objectives[40]mission_Actors[7]Hearing_Range = 500
Objectives[40]mission_Actors[7]CombatMovement = Stationary
Objectives[40]mission_Actors[7]weapon = HeavySniperMk2
Objectives[40]mission_Actors[7]Variation = Random
Objectives[40]mission_Actors[7]Task = 0
Objectives[40]mission_Actors[7]Task_Guard_Range = 5
Objectives[40]mission_Actors[7]Task_Stay_In_Range = True
Objectives[40]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[7]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = -354.5729
Objectives[40]mission_Vehicles[0]positionY = -2072.426
Objectives[40]mission_Vehicles[0]positionZ = 24.57912
Objectives[40]mission_Vehicles[0]Heading = 65.2571
Objectives[40]mission_Vehicles[0]Name = Barrage
Objectives[40]mission_Vehicles[0]Model = barrage
Objectives[40]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[40]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = -1
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[40]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 41
Objectives[40]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -355.5538
Objectives[41]positionY = -2077.687
Objectives[41]positionZ = 23.71457
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 3
Objectives[41]Task_List[0]Type = EnterVehicle
Objectives[41]Task_List[0]PositionX = -357.6345
Objectives[41]Task_List[0]PositionY = -2072.098
Objectives[41]Task_List[0]PositionZ = 24.48697
Objectives[41]Task_List[0]Speed = 1
Objectives[41]Task_List[0]SeatIndex = -1
Objectives[41]Task_List[0]TaskIndex = 0
Objectives[41]Task_List[0]Warp = True
Objectives[41]Task_List[1]Type = Drive
Objectives[41]Task_List[1]PositionX = -445.1064
Objectives[41]Task_List[1]PositionY = -1890.182
Objectives[41]Task_List[1]PositionZ = 18.26711
Objectives[41]Task_List[1]Speed = 35
Objectives[41]Task_List[1]StopBeforeVehicles = True
Objectives[41]Task_List[1]StopBeforeActors = True
Objectives[41]Task_List[1]AvoidVehicles = True
Objectives[41]Task_List[1]AvoidEmptyVehicles = False
Objectives[41]Task_List[1]AvoidActors = False
Objectives[41]Task_List[1]AvoidObjects = True
Objectives[41]Task_List[1]StopAtLights = False
Objectives[41]Task_List[1]UseBlinkers = False
Objectives[41]Task_List[1]AllowGoingWrongWay = False
Objectives[41]Task_List[1]Reverse = False
Objectives[41]Task_List[1]TakeShortestPath = False
Objectives[41]Task_List[1]IgnoreRoads = False
Objectives[41]Task_List[1]IgnoreAllPathing = False
Objectives[41]Task_List[1]AvoidHighWays = False
Objectives[41]Task_List[2]Type = VehicleFollow(Player)
Objectives[41]Task_List[2]positionX = -438.3214
Objectives[41]Task_List[2]positionY = -1883.804
Objectives[41]Task_List[2]positionZ = 18.17348
Objectives[41]Task_List[2]speed = 60
Objectives[41]Task_List[2]minDistance = 5
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 3
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = -742.9795
Objectives[42]positionY = -2167.333
Objectives[42]positionZ = 13.3369
Objectives[42]Heading = 385.066
Objectives[42]Diameter = 100
Objectives[42]minimum_hight = 100
Objectives[42]maximum_hight = 100
Objectives[42]TriggerDistance = 75
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -728.3329
Objectives[43]positionY = -2166.497
Objectives[43]positionZ = 13.04412
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 0
Objectives[43]mission_ActorsCount = 5
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 0
Objectives[43]mission_Actors[0]positionX = -803.8443
Objectives[43]mission_Actors[0]positionY = -2554.219
Objectives[43]mission_Actors[0]positionZ = 13.69479
Objectives[43]mission_Actors[0]Heading = 24.77687
Objectives[43]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[43]mission_Actors[0]Relationship_Group = Enemy1
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = False
Objectives[43]mission_Actors[0]SetHealth = 200
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = True
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 500
Objectives[43]mission_Actors[0]Hearing_Range = 500
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = SMGMk2
Objectives[43]mission_Actors[0]Variation = Random
Objectives[43]mission_Actors[0]Task = 0
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[43]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[43]mission_Actors[1]SpawnInVehicle = True
Objectives[43]mission_Actors[1]SeatIndex = 0
Objectives[43]mission_Actors[1]Survive_Number = 0
Objectives[43]mission_Actors[1]Failed_Text = 
Objectives[43]mission_Actors[1]Remove_After = 0
Objectives[43]mission_Actors[1]positionX = -818.5144
Objectives[43]mission_Actors[1]positionY = -2436.256
Objectives[43]mission_Actors[1]positionZ = 15.74949
Objectives[43]mission_Actors[1]Heading = 28.13165
Objectives[43]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[43]mission_Actors[1]Relationship_Group = Enemy1
Objectives[43]mission_Actors[1]AddBlip = True
Objectives[43]mission_Actors[1]ShowCone = False
Objectives[43]mission_Actors[1]Invincible = False
Objectives[43]mission_Actors[1]SetHealth = 200
Objectives[43]mission_Actors[1]DieFromHeadShot = True
Objectives[43]mission_Actors[1]CanExitVehicle = True
Objectives[43]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[1]AlwaysFight = True
Objectives[43]mission_Actors[1]Seeing_Range = 30
Objectives[43]mission_Actors[1]Hearing_Range = 30
Objectives[43]mission_Actors[1]CombatMovement = Offensive
Objectives[43]mission_Actors[1]weapon = 0
Objectives[43]mission_Actors[1]Variation = Random
Objectives[43]mission_Actors[1]Task = 0
Objectives[43]mission_Actors[1]Task_Guard_Range = 5
Objectives[43]mission_Actors[1]Task_Stay_In_Range = True
Objectives[43]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[1]Task_Scenario = NONE
Objectives[43]mission_Actors[2]Survive_Number = 0
Objectives[43]mission_Actors[2]Failed_Text = 
Objectives[43]mission_Actors[2]Remove_After = 0
Objectives[43]mission_Actors[2]positionX = -1171.783
Objectives[43]mission_Actors[2]positionY = -2314.279
Objectives[43]mission_Actors[2]positionZ = 13.9764
Objectives[43]mission_Actors[2]Heading = 289.8477
Objectives[43]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[43]mission_Actors[2]Relationship_Group = Enemy1
Objectives[43]mission_Actors[2]AddBlip = True
Objectives[43]mission_Actors[2]ShowCone = False
Objectives[43]mission_Actors[2]Invincible = False
Objectives[43]mission_Actors[2]SetHealth = 200
Objectives[43]mission_Actors[2]DieFromHeadShot = True
Objectives[43]mission_Actors[2]CanExitVehicle = True
Objectives[43]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[2]AlwaysFight = True
Objectives[43]mission_Actors[2]Seeing_Range = 500
Objectives[43]mission_Actors[2]Hearing_Range = 500
Objectives[43]mission_Actors[2]CombatMovement = Offensive
Objectives[43]mission_Actors[2]weapon = SMGMk2
Objectives[43]mission_Actors[2]Variation = Random
Objectives[43]mission_Actors[2]Task = 0
Objectives[43]mission_Actors[2]Task_Guard_Range = 5
Objectives[43]mission_Actors[2]Task_Stay_In_Range = True
Objectives[43]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[2]Task_Scenario = NONE
Objectives[43]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[43]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[43]mission_Actors[3]SpawnInVehicle = True
Objectives[43]mission_Actors[3]SeatIndex = 2
Objectives[43]mission_Actors[3]Survive_Number = 0
Objectives[43]mission_Actors[3]Failed_Text = 
Objectives[43]mission_Actors[3]Remove_After = 0
Objectives[43]mission_Actors[3]positionX = -1174.946
Objectives[43]mission_Actors[3]positionY = -2277.167
Objectives[43]mission_Actors[3]positionZ = 14.33039
Objectives[43]mission_Actors[3]Heading = 268.116
Objectives[43]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[43]mission_Actors[3]Relationship_Group = Enemy1
Objectives[43]mission_Actors[3]AddBlip = True
Objectives[43]mission_Actors[3]ShowCone = False
Objectives[43]mission_Actors[3]Invincible = False
Objectives[43]mission_Actors[3]SetHealth = 200
Objectives[43]mission_Actors[3]DieFromHeadShot = True
Objectives[43]mission_Actors[3]CanExitVehicle = False
Objectives[43]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[3]AlwaysFight = True
Objectives[43]mission_Actors[3]Seeing_Range = 500
Objectives[43]mission_Actors[3]Hearing_Range = 500
Objectives[43]mission_Actors[3]CombatMovement = Offensive
Objectives[43]mission_Actors[3]weapon = 0
Objectives[43]mission_Actors[3]Variation = Random
Objectives[43]mission_Actors[3]Task = 0
Objectives[43]mission_Actors[3]Task_Guard_Range = 5
Objectives[43]mission_Actors[3]Task_Stay_In_Range = True
Objectives[43]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[3]Task_Scenario = NONE
Objectives[43]mission_Actors[4]SpawnInVehicle = True
Objectives[43]mission_Actors[4]SeatIndex = 1
Objectives[43]mission_Actors[4]Survive_Number = 0
Objectives[43]mission_Actors[4]Failed_Text = 
Objectives[43]mission_Actors[4]Remove_After = 0
Objectives[43]mission_Actors[4]positionX = -1174.946
Objectives[43]mission_Actors[4]positionY = -2277.167
Objectives[43]mission_Actors[4]positionZ = 14.33039
Objectives[43]mission_Actors[4]Heading = 268.116
Objectives[43]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[43]mission_Actors[4]Relationship_Group = Enemy1
Objectives[43]mission_Actors[4]AddBlip = True
Objectives[43]mission_Actors[4]ShowCone = False
Objectives[43]mission_Actors[4]Invincible = False
Objectives[43]mission_Actors[4]SetHealth = 200
Objectives[43]mission_Actors[4]DieFromHeadShot = True
Objectives[43]mission_Actors[4]CanExitVehicle = False
Objectives[43]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[4]AlwaysFight = True
Objectives[43]mission_Actors[4]Seeing_Range = 500
Objectives[43]mission_Actors[4]Hearing_Range = 500
Objectives[43]mission_Actors[4]CombatMovement = Offensive
Objectives[43]mission_Actors[4]weapon = 0
Objectives[43]mission_Actors[4]Variation = Random
Objectives[43]mission_Actors[4]Task = 0
Objectives[43]mission_Actors[4]Task_Guard_Range = 5
Objectives[43]mission_Actors[4]Task_Stay_In_Range = True
Objectives[43]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[4]Task_Scenario = NONE
Objectives[43]mission_Vehicles = 2
Objectives[43]mission_Vehicles[0]positionX = -818.5144
Objectives[43]mission_Vehicles[0]positionY = -2436.256
Objectives[43]mission_Vehicles[0]positionZ = 15.74949
Objectives[43]mission_Vehicles[0]Heading = 28.13165
Objectives[43]mission_Vehicles[0]Name = TM-02 Khanjali
Objectives[43]mission_Vehicles[0]Model = khanjali
Objectives[43]mission_Vehicles[0]PrimaryColor = UtilDarksilver
Objectives[43]mission_Vehicles[0]SecondaryColor = UtilDarksilver
Objectives[43]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[0]HasPearlescent = False
Objectives[43]mission_Vehicles[0]Livery = -1
Objectives[43]mission_Vehicles[0]DirtLevel = 0
Objectives[43]mission_Vehicles[0]LockedForPlayer = False
Objectives[43]mission_Vehicles[0]Locked = False
Objectives[43]mission_Vehicles[0]Alarm = False
Objectives[43]mission_Vehicles[0]HotWired = False
Objectives[43]mission_Vehicles[0]Invincible = False
Objectives[43]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[0]Remove_After = 0
Objectives[43]mission_Vehicles[0]Survive_Number = 0
Objectives[43]mission_Vehicles[0]Failed_Text = 
Objectives[43]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[43]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 44
Objectives[43]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[43]mission_Vehicles[1]positionX = -1174.946
Objectives[43]mission_Vehicles[1]positionY = -2277.167
Objectives[43]mission_Vehicles[1]positionZ = 14.33039
Objectives[43]mission_Vehicles[1]Heading = 268.116
Objectives[43]mission_Vehicles[1]Name = Valkyrie MOD.0
Objectives[43]mission_Vehicles[1]Model = valkyrie2
Objectives[43]mission_Vehicles[1]PrimaryColor = WornStrawBeige
Objectives[43]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[43]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[1]HasPearlescent = False
Objectives[43]mission_Vehicles[1]Livery = 0
Objectives[43]mission_Vehicles[1]DirtLevel = 0
Objectives[43]mission_Vehicles[1]LockedForPlayer = False
Objectives[43]mission_Vehicles[1]Locked = False
Objectives[43]mission_Vehicles[1]Alarm = False
Objectives[43]mission_Vehicles[1]HotWired = False
Objectives[43]mission_Vehicles[1]Invincible = False
Objectives[43]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[1]Remove_After = 0
Objectives[43]mission_Vehicles[1]Survive_Number = 0
Objectives[43]mission_Vehicles[1]Failed_Text = 
Objectives[43]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[43]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 45
Objectives[43]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -827.7815
Objectives[44]positionY = -2434.212
Objectives[44]positionZ = 14.66315
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 2
Objectives[44]Task_List[0]Type = EnterVehicle
Objectives[44]Task_List[0]PositionX = -825.2853
Objectives[44]Task_List[0]PositionY = -2433.106
Objectives[44]Task_List[0]PositionZ = 15.13609
Objectives[44]Task_List[0]Speed = 1
Objectives[44]Task_List[0]SeatIndex = -1
Objectives[44]Task_List[0]TaskIndex = 0
Objectives[44]Task_List[0]Warp = True
Objectives[44]Task_List[1]Type = VehicleFollow(Player)
Objectives[44]Task_List[1]positionX = -826.7885
Objectives[44]Task_List[1]positionY = -2429.252
Objectives[44]Task_List[1]positionZ = 15.30536
Objectives[44]Task_List[1]speed = 60
Objectives[44]Task_List[1]minDistance = 10
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -1174.02
Objectives[45]positionY = -2273.531
Objectives[45]positionZ = 12.94456
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 2
Objectives[45]Task_List[0]Type = EnterVehicle
Objectives[45]Task_List[0]PositionX = -1172.624
Objectives[45]Task_List[0]PositionY = -2276.648
Objectives[45]Task_List[0]PositionZ = 13.44456
Objectives[45]Task_List[0]Speed = 1
Objectives[45]Task_List[0]SeatIndex = -1
Objectives[45]Task_List[0]TaskIndex = 0
Objectives[45]Task_List[0]Warp = True
Objectives[45]Task_List[1]Type = VehicleHeliTask
Objectives[45]Task_List[1]positionX = -1172.05
Objectives[45]Task_List[1]positionY = -2273.836
Objectives[45]Task_List[1]positionZ = 13.44456
Objectives[45]Task_List[1]speed = 100
Objectives[45]Task_List[1]Hight = 100
Objectives[45]Task_List[1]FollowPlayer = False
Objectives[45]Task_List[1]AttackPlayer = True
Objectives[45]Task_List[1]Land = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Clear out any remaining ~r~enemies.
Objectives[46]Text2 = 
Objectives[46]Type = Kill_Actors
Objectives[46]positionX = -862.7638
Objectives[46]positionY = -2354.483
Objectives[46]positionZ = 12.95572
Objectives[46]KillAll1 = True
Objectives[46]KillAll2 = True
Objectives[46]Kill_Actors_Add_Blips = True
Objectives[46]Kill_Actors_Add_Markers = True
Objectives[46]DropPickups = False
Objectives[46]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = -844.8831
Objectives[47]positionY = -2237.928
Objectives[47]positionZ = 16.74728
Objectives[47]Timeout_Min = 0
Objectives[47]Timeout_Sec = 0
Objectives[47]mission_ActorsCount = 3
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 110
Objectives[47]mission_Actors[0]positionX = -1217.469
Objectives[47]mission_Actors[0]positionY = -1817.945
Objectives[47]mission_Actors[0]positionZ = 2.915128
Objectives[47]mission_Actors[0]Heading = 112.5029
Objectives[47]mission_Actors[0]String_Name = player_two
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 200
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Custom
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[47]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[47]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[47]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[47]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 4
Objectives[47]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 110
Objectives[47]mission_Actors[1]positionX = -1236.465
Objectives[47]mission_Actors[1]positionY = -1828.05
Objectives[47]mission_Actors[1]positionZ = 2.154867
Objectives[47]mission_Actors[1]Heading = 199.9178
Objectives[47]mission_Actors[1]String_Name = ig_nervousron
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = True
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = True
Objectives[47]mission_Actors[1]SetHealth = 200
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = False
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 500
Objectives[47]mission_Actors[1]Hearing_Range = 500
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = AssaultRifle
Objectives[47]mission_Actors[1]Variation = Custom
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[47]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[47]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[47]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[47]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[47]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 49
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 110
Objectives[47]mission_Actors[2]positionX = -1221.702
Objectives[47]mission_Actors[2]positionY = -1818.901
Objectives[47]mission_Actors[2]positionZ = 2.55484
Objectives[47]mission_Actors[2]Heading = 323.1575
Objectives[47]mission_Actors[2]String_Name = ig_wade
Objectives[47]mission_Actors[2]Relationship_Group = Friend
Objectives[47]mission_Actors[2]AddBlip = True
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = True
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = False
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 500
Objectives[47]mission_Actors[2]Hearing_Range = 500
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = AssaultRifle
Objectives[47]mission_Actors[2]Variation = Custom
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[47]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 2
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[47]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[47]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[47]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 50
Objectives[47]mission_Vehicles = 1
Objectives[47]mission_Vehicles[0]positionX = -1225.916
Objectives[47]mission_Vehicles[0]positionY = -1825.861
Objectives[47]mission_Vehicles[0]positionZ = 2.293937
Objectives[47]mission_Vehicles[0]Heading = 223.1979
Objectives[47]mission_Vehicles[0]Name = Frogger
Objectives[47]mission_Vehicles[0]Model = frogger2
Objectives[47]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[47]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 1
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = True
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 110
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 48
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 49
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 50
Objectives[47]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -1222.971
Objectives[48]positionY = -1816.912
Objectives[48]positionZ = 1.555297
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = -1226.126
Objectives[48]Task_List[0]PositionY = -1819.086
Objectives[48]Task_List[0]PositionZ = 2.07366
Objectives[48]Task_List[0]Speed = 1
Objectives[48]Task_List[0]SeatIndex = -1
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = True
Objectives[48]Task_List[1]Type = VehicleHeliTask
Objectives[48]Task_List[1]positionX = -1039.185
Objectives[48]Task_List[1]positionY = -2697.613
Objectives[48]Task_List[1]positionZ = 13.23792
Objectives[48]Task_List[1]speed = 100
Objectives[48]Task_List[1]Hight = 30
Objectives[48]Task_List[1]FollowPlayer = True
Objectives[48]Task_List[1]AttackPlayer = False
Objectives[48]Task_List[1]Land = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -1231.035
Objectives[49]positionY = -1822.607
Objectives[49]positionZ = 1.563473
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = -1231.162
Objectives[49]Task_List[0]PositionY = -1821.303
Objectives[49]Task_List[0]PositionZ = 2.066865
Objectives[49]Task_List[0]Speed = 1
Objectives[49]Task_List[0]SeatIndex = 1
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = True
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = -1224.916
Objectives[50]positionY = -1820.42
Objectives[50]positionZ = 1.571793
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = -1226.769
Objectives[50]Task_List[0]PositionY = -1820
Objectives[50]Task_List[0]PositionZ = 2.078274
Objectives[50]Task_List[0]Speed = 1
Objectives[50]Task_List[0]SeatIndex = 2
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = -839.6062
Objectives[51]positionY = -2221.713
Objectives[51]positionZ = 16.44168
Objectives[51]SetPlayerActor_Use_Player = True
Objectives[51]SetPlayerActor_Player_Controllable = False
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = False
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = False
Objectives[51]Int_Task = 0
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = -863.9951
Objectives[52]positionY = -2256.202
Objectives[52]positionZ = 17.44544
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 10
Objectives[52]mission_ActorsCount = 2
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 0
Objectives[52]mission_Actors[0]positionX = -1019.271
Objectives[52]mission_Actors[0]positionY = -2704.358
Objectives[52]mission_Actors[0]positionZ = 13.75664
Objectives[52]mission_Actors[0]Heading = 144.3377
Objectives[52]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[0]Relationship_Group = Enemy1
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = True
Objectives[52]mission_Actors[0]SetHealth = 200
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Defensive
Objectives[52]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 0
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[52]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 0
Objectives[52]mission_Actors[1]positionX = -1015.188
Objectives[52]mission_Actors[1]positionY = -2707.294
Objectives[52]mission_Actors[1]positionZ = 13.61515
Objectives[52]mission_Actors[1]Heading = 144.8499
Objectives[52]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[1]Relationship_Group = Enemy1
Objectives[52]mission_Actors[1]AddBlip = False
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = True
Objectives[52]mission_Actors[1]SetHealth = 200
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = True
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 30
Objectives[52]mission_Actors[1]Hearing_Range = 30
Objectives[52]mission_Actors[1]CombatMovement = Defensive
Objectives[52]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[1]Variation = Random
Objectives[52]mission_Actors[1]Task = 0
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[52]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[52]mission_Vehicles = 1
Objectives[52]mission_Vehicles[0]positionX = -1018.073
Objectives[52]mission_Vehicles[0]positionY = -2707.735
Objectives[52]mission_Vehicles[0]positionZ = 13.5456
Objectives[52]mission_Vehicles[0]Heading = 231.6629
Objectives[52]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[52]mission_Vehicles[0]Model = dubsta3
Objectives[52]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[52]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[52]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[52]mission_Vehicles[0]HasPearlescent = False
Objectives[52]mission_Vehicles[0]Livery = 0
Objectives[52]mission_Vehicles[0]DirtLevel = 0
Objectives[52]mission_Vehicles[0]LockedForPlayer = False
Objectives[52]mission_Vehicles[0]Locked = False
Objectives[52]mission_Vehicles[0]Alarm = False
Objectives[52]mission_Vehicles[0]HotWired = False
Objectives[52]mission_Vehicles[0]Invincible = False
Objectives[52]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[52]mission_Vehicles[0]Remove_After = 0
Objectives[52]mission_Vehicles[0]Survive_Number = 0
Objectives[52]mission_Vehicles[0]Failed_Text = 
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 3
Objectives[52]ObjectiveMessages[0]positionX = -840.1969
Objectives[52]ObjectiveMessages[0]positionY = -2222.533
Objectives[52]ObjectiveMessages[0]positionZ = 16.45655
Objectives[52]ObjectiveMessages[0]Message = Uncle T has entered the building!
Objectives[52]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[52]ObjectiveMessages[0]Sender = Trevor
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Orange
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -842.5659
Objectives[52]ObjectiveMessages[1]positionY = -2224.868
Objectives[52]ObjectiveMessages[1]positionZ = 16.50859
Objectives[52]ObjectiveMessages[1]Message = What did I miss?
Objectives[52]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[52]ObjectiveMessages[1]Sender = Trevor
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = Orange
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 4
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = -845.2626
Objectives[52]ObjectiveMessages[2]positionY = -2227.542
Objectives[52]ObjectiveMessages[2]positionZ = 16.58047
Objectives[52]ObjectiveMessages[2]Message = A lot, T.
Objectives[52]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[52]ObjectiveMessages[2]Sender = Michael
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = Blue
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 7
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = -911.2461
Objectives[53]positionY = -2309.91
Objectives[53]positionZ = 19.13413
Objectives[53]SetPlayerActor_Use_Player = True
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = False
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = False
Objectives[53]Int_Task = 0
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = Proceed to ~y~LSIA.
Objectives[54]Text2 = 
Objectives[54]Text3 = 
Objectives[54]Failed_Text = 
Objectives[54]Type = Checkpoint
Objectives[54]Checkpoint_Type = 45
Objectives[54]Reserved = 0
Objectives[54]ColorR = 255
Objectives[54]ColorG = 255
Objectives[54]ColorB = 0
Objectives[54]ColorA = 255
Objectives[54]IconColorR = 255
Objectives[54]IconColorG = 255
Objectives[54]IconColorB = 0
Objectives[54]IconColorA = 255
Objectives[54]positionX = -1027.278
Objectives[54]positionY = -2714.172
Objectives[54]positionZ = 12.81808
Objectives[54]Heading = 330.066
Objectives[54]Diameter = 15
Objectives[54]minimum_hight = 100
Objectives[54]maximum_hight = 100
Objectives[54]TriggerDistance = 50
Objectives[54]PlaySound = False
Objectives[54]LoseWanted = False
Objectives[54]Stop_Vehicle = False
Objectives[54]DeliverVehicleOnly = False
Objectives[54]DeliverTrailor = False
Objectives[54]DeliverTowTruck = False
Objectives[54]DeliverVehicleCargobob = False
Objectives[54]DeliverPropCargobob = False
Objectives[54]mission_ActorsCount = 2
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 0
Objectives[54]mission_Actors[0]positionX = -1040.21
Objectives[54]mission_Actors[0]positionY = -2727.38
Objectives[54]mission_Actors[0]positionZ = 13.75664
Objectives[54]mission_Actors[0]Heading = 330
Objectives[54]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[54]mission_Actors[0]Relationship_Group = Enemy2
Objectives[54]mission_Actors[0]AddBlip = False
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = True
Objectives[54]mission_Actors[0]SetHealth = 200
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Defensive
Objectives[54]mission_Actors[0]weapon = AdvancedRifle
Objectives[54]mission_Actors[0]Variation = Random
Objectives[54]mission_Actors[0]Task = 0
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[54]mission_Actors[1]Survive_Number = 0
Objectives[54]mission_Actors[1]Failed_Text = 
Objectives[54]mission_Actors[1]Remove_After = 0
Objectives[54]mission_Actors[1]positionX = -1025.408
Objectives[54]mission_Actors[1]positionY = -2734.973
Objectives[54]mission_Actors[1]positionZ = 13.75664
Objectives[54]mission_Actors[1]Heading = 330
Objectives[54]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[54]mission_Actors[1]Relationship_Group = Enemy2
Objectives[54]mission_Actors[1]AddBlip = False
Objectives[54]mission_Actors[1]ShowCone = False
Objectives[54]mission_Actors[1]Invincible = True
Objectives[54]mission_Actors[1]SetHealth = 200
Objectives[54]mission_Actors[1]DieFromHeadShot = True
Objectives[54]mission_Actors[1]CanExitVehicle = True
Objectives[54]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[1]AlwaysFight = True
Objectives[54]mission_Actors[1]Seeing_Range = 30
Objectives[54]mission_Actors[1]Hearing_Range = 30
Objectives[54]mission_Actors[1]CombatMovement = Offensive
Objectives[54]mission_Actors[1]weapon = AdvancedRifle
Objectives[54]mission_Actors[1]Variation = Random
Objectives[54]mission_Actors[1]Task = 0
Objectives[54]mission_Actors[1]Task_Guard_Range = 5
Objectives[54]mission_Actors[1]Task_Stay_In_Range = True
Objectives[54]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[1]Task_Scenario = NONE
Objectives[54]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = -1039.832
Objectives[55]positionY = -2729.442
Objectives[55]positionZ = 12.75664
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = True
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = False
Objectives[55]Int_Task = 0
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -1027.434
Objectives[56]positionY = -2735.966
Objectives[56]positionZ = 12.75664
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = True
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = -1014.283
Objectives[57]positionY = -2708.894
Objectives[57]positionZ = 12.6066
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = True
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = False
Objectives[57]Int_Task = 0
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = -1019.583
Objectives[58]positionY = -2703.331
Objectives[58]positionZ = 12.75664
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = True
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = False
Objectives[58]Int_Task = 0
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = Clear the terminal of all ~r~enemies.
Objectives[59]Text2 = 
Objectives[59]Type = Kill_Actors
Objectives[59]positionX = -1046.413
Objectives[59]positionY = -2753.191
Objectives[59]positionZ = 12.93691
Objectives[59]KillAll1 = True
Objectives[59]KillAll2 = True
Objectives[59]Kill_Actors_Add_Blips = True
Objectives[59]Kill_Actors_Add_Markers = False
Objectives[59]DropPickups = False
Objectives[59]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_ActorsCount = 2
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 0
Objectives[59]mission_Actors[0]positionX = -1047.797
Objectives[59]mission_Actors[0]positionY = -2753.729
Objectives[59]mission_Actors[0]positionZ = 7.558211
Objectives[59]mission_Actors[0]Heading = 335
Objectives[59]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[59]mission_Actors[0]Relationship_Group = Enemy2
Objectives[59]mission_Actors[0]AddBlip = True
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = False
Objectives[59]mission_Actors[0]SetHealth = 200
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Defensive
Objectives[59]mission_Actors[0]weapon = SMG
Objectives[59]mission_Actors[0]Variation = Random
Objectives[59]mission_Actors[0]Task = 99
Objectives[59]mission_Actors[0]Task_Guard_Range = 5
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = NONE
Objectives[59]mission_Actors[0]Task_List_Count = 1
Objectives[59]mission_Actors[0]Task_Repeat = False
Objectives[59]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[59]mission_Actors[0]Task_List[0]DestinationX = -1035.457
Objectives[59]mission_Actors[0]Task_List[0]DestinationY = -2729.873
Objectives[59]mission_Actors[0]Task_List[0]DestinationZ = 13.25664
Objectives[59]mission_Actors[0]Task_List[0]Rotation = -25
Objectives[59]mission_Actors[0]Task_List[0]Speed = 4
Objectives[59]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 0
Objectives[59]mission_Actors[1]positionX = -1046.347
Objectives[59]mission_Actors[1]positionY = -2754.509
Objectives[59]mission_Actors[1]positionZ = 7.558173
Objectives[59]mission_Actors[1]Heading = 335
Objectives[59]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[59]mission_Actors[1]Relationship_Group = Enemy2
Objectives[59]mission_Actors[1]AddBlip = True
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = False
Objectives[59]mission_Actors[1]SetHealth = 200
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Defensive
Objectives[59]mission_Actors[1]weapon = PumpShotgun
Objectives[59]mission_Actors[1]Variation = Random
Objectives[59]mission_Actors[1]Task = 99
Objectives[59]mission_Actors[1]Task_Guard_Range = 5
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = NONE
Objectives[59]mission_Actors[1]Task_List_Count = 1
Objectives[59]mission_Actors[1]Task_Repeat = False
Objectives[59]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[59]mission_Actors[1]Task_List[0]DestinationX = -1032.137
Objectives[59]mission_Actors[1]Task_List[0]DestinationY = -2733.228
Objectives[59]mission_Actors[1]Task_List[0]DestinationZ = 13.25664
Objectives[59]mission_Actors[1]Task_List[0]Rotation = -25
Objectives[59]mission_Actors[1]Task_List[0]Speed = 4
Objectives[59]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = -1025.992
Objectives[60]positionY = -2713.317
Objectives[60]positionZ = 12.81809
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 5
Objectives[60]mission_ActorsCount = 4
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 0
Objectives[60]mission_Actors[0]positionX = -1047.188
Objectives[60]mission_Actors[0]positionY = -2767.343
Objectives[60]mission_Actors[0]positionZ = 4.639799
Objectives[60]mission_Actors[0]Heading = 245
Objectives[60]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[60]mission_Actors[0]Relationship_Group = Enemy2
Objectives[60]mission_Actors[0]AddBlip = True
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = True
Objectives[60]mission_Actors[0]SetHealth = 200
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Defensive
Objectives[60]mission_Actors[0]weapon = AdvancedRifle
Objectives[60]mission_Actors[0]Variation = Random
Objectives[60]mission_Actors[0]Task = 0
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = NONE
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[60]mission_Actors[1]Survive_Number = 0
Objectives[60]mission_Actors[1]Failed_Text = 
Objectives[60]mission_Actors[1]Remove_After = 0
Objectives[60]mission_Actors[1]positionX = -1049.417
Objectives[60]mission_Actors[1]positionY = -2771.053
Objectives[60]mission_Actors[1]positionZ = 4.639799
Objectives[60]mission_Actors[1]Heading = 245
Objectives[60]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[60]mission_Actors[1]Relationship_Group = Enemy2
Objectives[60]mission_Actors[1]AddBlip = True
Objectives[60]mission_Actors[1]ShowCone = False
Objectives[60]mission_Actors[1]Invincible = True
Objectives[60]mission_Actors[1]SetHealth = 200
Objectives[60]mission_Actors[1]DieFromHeadShot = True
Objectives[60]mission_Actors[1]CanExitVehicle = True
Objectives[60]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[1]AlwaysFight = True
Objectives[60]mission_Actors[1]Seeing_Range = 30
Objectives[60]mission_Actors[1]Hearing_Range = 30
Objectives[60]mission_Actors[1]CombatMovement = Defensive
Objectives[60]mission_Actors[1]weapon = AdvancedRifle
Objectives[60]mission_Actors[1]Variation = Random
Objectives[60]mission_Actors[1]Task = 0
Objectives[60]mission_Actors[1]Task_Guard_Range = 5
Objectives[60]mission_Actors[1]Task_Stay_In_Range = True
Objectives[60]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[1]Task_Scenario = NONE
Objectives[60]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[60]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[60]mission_Actors[2]Survive_Number = 0
Objectives[60]mission_Actors[2]Failed_Text = 
Objectives[60]mission_Actors[2]Remove_After = 0
Objectives[60]mission_Actors[2]positionX = -1037.092
Objectives[60]mission_Actors[2]positionY = -2777.323
Objectives[60]mission_Actors[2]positionZ = 4.6398
Objectives[60]mission_Actors[2]Heading = 60
Objectives[60]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[60]mission_Actors[2]Relationship_Group = Enemy1
Objectives[60]mission_Actors[2]AddBlip = True
Objectives[60]mission_Actors[2]ShowCone = False
Objectives[60]mission_Actors[2]Invincible = True
Objectives[60]mission_Actors[2]SetHealth = 200
Objectives[60]mission_Actors[2]DieFromHeadShot = True
Objectives[60]mission_Actors[2]CanExitVehicle = True
Objectives[60]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[2]AlwaysFight = True
Objectives[60]mission_Actors[2]Seeing_Range = 30
Objectives[60]mission_Actors[2]Hearing_Range = 30
Objectives[60]mission_Actors[2]CombatMovement = Defensive
Objectives[60]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[60]mission_Actors[2]Variation = Random
Objectives[60]mission_Actors[2]Task = 0
Objectives[60]mission_Actors[2]Task_Guard_Range = 5
Objectives[60]mission_Actors[2]Task_Stay_In_Range = True
Objectives[60]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[2]Task_Scenario = NONE
Objectives[60]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[60]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[60]mission_Actors[3]Survive_Number = 0
Objectives[60]mission_Actors[3]Failed_Text = 
Objectives[60]mission_Actors[3]Remove_After = 0
Objectives[60]mission_Actors[3]positionX = -1032.769
Objectives[60]mission_Actors[3]positionY = -2772.487
Objectives[60]mission_Actors[3]positionZ = 4.6398
Objectives[60]mission_Actors[3]Heading = 60
Objectives[60]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[60]mission_Actors[3]Relationship_Group = Enemy1
Objectives[60]mission_Actors[3]AddBlip = True
Objectives[60]mission_Actors[3]ShowCone = False
Objectives[60]mission_Actors[3]Invincible = True
Objectives[60]mission_Actors[3]SetHealth = 200
Objectives[60]mission_Actors[3]DieFromHeadShot = True
Objectives[60]mission_Actors[3]CanExitVehicle = True
Objectives[60]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[3]AlwaysFight = True
Objectives[60]mission_Actors[3]Seeing_Range = 30
Objectives[60]mission_Actors[3]Hearing_Range = 30
Objectives[60]mission_Actors[3]CombatMovement = Defensive
Objectives[60]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[60]mission_Actors[3]Variation = Random
Objectives[60]mission_Actors[3]Task = 0
Objectives[60]mission_Actors[3]Task_Guard_Range = 5
Objectives[60]mission_Actors[3]Task_Stay_In_Range = True
Objectives[60]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[3]Task_Scenario = NONE
Objectives[60]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[60]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = -1025.675
Objectives[60]ObjectiveMessages[0]positionY = -2713.568
Objectives[60]ObjectiveMessages[0]positionZ = 12.81809
Objectives[60]ObjectiveMessages[0]Message = I'm seeing some action going on in the LSX metro.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[0]Sender = Lester
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -1023.187
Objectives[60]ObjectiveMessages[1]positionY = -2714.915
Objectives[60]ObjectiveMessages[1]positionZ = 12.81809
Objectives[60]ObjectiveMessages[1]Message = You have to go in there on foot.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[1]Sender = Lester
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 4
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Text = Go to ~y~LSIA Terminal 4.
Objectives[61]Text2 = 
Objectives[61]Text3 = 
Objectives[61]Failed_Text = 
Objectives[61]Type = Checkpoint
Objectives[61]Checkpoint_Type = 45
Objectives[61]Reserved = 1
Objectives[61]ColorR = 255
Objectives[61]ColorG = 255
Objectives[61]ColorB = 0
Objectives[61]ColorA = 255
Objectives[61]IconColorR = 255
Objectives[61]IconColorG = 255
Objectives[61]IconColorB = 0
Objectives[61]IconColorA = 255
Objectives[61]positionX = -1046.862
Objectives[61]positionY = -2754.048
Objectives[61]positionZ = 6.563062
Objectives[61]Heading = 198.5147
Objectives[61]Diameter = 1
Objectives[61]minimum_hight = 1
Objectives[61]maximum_hight = 10
Objectives[61]TriggerDistance = 5
Objectives[61]PlaySound = False
Objectives[61]LoseWanted = False
Objectives[61]Stop_Vehicle = False
Objectives[61]DeliverVehicleOnly = False
Objectives[61]DeliverTrailor = False
Objectives[61]DeliverTowTruck = False
Objectives[61]DeliverVehicleCargobob = False
Objectives[61]DeliverPropCargobob = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = -1047.614
Objectives[62]positionY = -2766.8
Objectives[62]positionZ = 3.639799
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = True
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 0
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = -1049.586
Objectives[63]positionY = -2769.769
Objectives[63]positionZ = 3.639799
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = True
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = False
Objectives[63]Int_Task = 0
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -1036.41
Objectives[64]positionY = -2778.657
Objectives[64]positionZ = 3.639799
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = True
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 0
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = -1033.935
Objectives[65]positionY = -2774.404
Objectives[65]positionZ = 3.639799
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = True
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = False
Objectives[65]Int_Task = 0
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Text = 
Objectives[66]Text2 = 
Objectives[66]Text3 = 
Objectives[66]Failed_Text = 
Objectives[66]Type = Checkpoint
Objectives[66]Checkpoint_Type = 45
Objectives[66]Reserved = 2
Objectives[66]ColorR = 255
Objectives[66]ColorG = 255
Objectives[66]ColorB = 0
Objectives[66]ColorA = 255
Objectives[66]IconColorR = 255
Objectives[66]IconColorG = 255
Objectives[66]IconColorB = 0
Objectives[66]IconColorA = 255
Objectives[66]positionX = -1036.863
Objectives[66]positionY = -2733.581
Objectives[66]positionZ = -0.1997502
Objectives[66]Heading = 185
Objectives[66]Diameter = 1
Objectives[66]minimum_hight = 1
Objectives[66]maximum_hight = 10
Objectives[66]TriggerDistance = 7.5
Objectives[66]PlaySound = False
Objectives[66]LoseWanted = False
Objectives[66]Stop_Vehicle = False
Objectives[66]DeliverVehicleOnly = False
Objectives[66]DeliverTrailor = False
Objectives[66]DeliverTowTruck = False
Objectives[66]DeliverVehicleCargobob = False
Objectives[66]DeliverPropCargobob = False
Objectives[66]mission_ActorsCount = 2
Objectives[66]mission_Actors[0]Survive_Number = 0
Objectives[66]mission_Actors[0]Failed_Text = 
Objectives[66]mission_Actors[0]Remove_After = 0
Objectives[66]mission_Actors[0]positionX = -1018.873
Objectives[66]mission_Actors[0]positionY = -2757.121
Objectives[66]mission_Actors[0]positionZ = 0.8003623
Objectives[66]mission_Actors[0]Heading = 150
Objectives[66]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[66]mission_Actors[0]Relationship_Group = Enemy1
Objectives[66]mission_Actors[0]AddBlip = True
Objectives[66]mission_Actors[0]ShowCone = False
Objectives[66]mission_Actors[0]Invincible = False
Objectives[66]mission_Actors[0]SetHealth = 200
Objectives[66]mission_Actors[0]DieFromHeadShot = True
Objectives[66]mission_Actors[0]CanExitVehicle = True
Objectives[66]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[0]AlwaysFight = True
Objectives[66]mission_Actors[0]Seeing_Range = 30
Objectives[66]mission_Actors[0]Hearing_Range = 30
Objectives[66]mission_Actors[0]CombatMovement = Defensive
Objectives[66]mission_Actors[0]weapon = AssaultShotgun
Objectives[66]mission_Actors[0]Variation = Random
Objectives[66]mission_Actors[0]Task = 0
Objectives[66]mission_Actors[0]Task_Guard_Range = 5
Objectives[66]mission_Actors[0]Task_Stay_In_Range = True
Objectives[66]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[0]Task_Scenario = NONE
Objectives[66]mission_Actors[1]Survive_Number = 0
Objectives[66]mission_Actors[1]Failed_Text = 
Objectives[66]mission_Actors[1]Remove_After = 0
Objectives[66]mission_Actors[1]positionX = -1022.775
Objectives[66]mission_Actors[1]positionY = -2748.298
Objectives[66]mission_Actors[1]positionZ = 0.8003625
Objectives[66]mission_Actors[1]Heading = 185
Objectives[66]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[66]mission_Actors[1]Relationship_Group = Enemy1
Objectives[66]mission_Actors[1]AddBlip = True
Objectives[66]mission_Actors[1]ShowCone = False
Objectives[66]mission_Actors[1]Invincible = False
Objectives[66]mission_Actors[1]SetHealth = 200
Objectives[66]mission_Actors[1]DieFromHeadShot = True
Objectives[66]mission_Actors[1]CanExitVehicle = True
Objectives[66]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[1]AlwaysFight = True
Objectives[66]mission_Actors[1]Seeing_Range = 30
Objectives[66]mission_Actors[1]Hearing_Range = 30
Objectives[66]mission_Actors[1]CombatMovement = Defensive
Objectives[66]mission_Actors[1]weapon = CombatMGMk2
Objectives[66]mission_Actors[1]Variation = Random
Objectives[66]mission_Actors[1]Task = 0
Objectives[66]mission_Actors[1]Task_Guard_Range = 5
Objectives[66]mission_Actors[1]Task_Stay_In_Range = True
Objectives[66]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[1]Task_Scenario = NONE
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = 
Objectives[67]Text2 = 
Objectives[67]Text3 = 
Objectives[67]Failed_Text = 
Objectives[67]Type = Checkpoint
Objectives[67]Checkpoint_Type = 45
Objectives[67]Reserved = 3
Objectives[67]ColorR = 255
Objectives[67]ColorG = 255
Objectives[67]ColorB = 0
Objectives[67]ColorA = 255
Objectives[67]IconColorR = 255
Objectives[67]IconColorG = 255
Objectives[67]IconColorB = 0
Objectives[67]IconColorA = 255
Objectives[67]positionX = -1080.176
Objectives[67]positionY = -2723.302
Objectives[67]positionZ = -0.1851068
Objectives[67]Heading = 185
Objectives[67]Diameter = 1
Objectives[67]minimum_hight = 1
Objectives[67]maximum_hight = 10
Objectives[67]TriggerDistance = 12.5
Objectives[67]PlaySound = False
Objectives[67]LoseWanted = False
Objectives[67]Stop_Vehicle = False
Objectives[67]DeliverVehicleOnly = False
Objectives[67]DeliverTrailor = False
Objectives[67]DeliverTowTruck = False
Objectives[67]DeliverVehicleCargobob = False
Objectives[67]DeliverPropCargobob = False
Objectives[67]mission_ActorsCount = 3
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 0
Objectives[67]mission_Actors[0]positionX = -1067.445
Objectives[67]mission_Actors[0]positionY = -2723.315
Objectives[67]mission_Actors[0]positionZ = 0.8149581
Objectives[67]mission_Actors[0]Heading = 315
Objectives[67]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[67]mission_Actors[0]Relationship_Group = Enemy1
Objectives[67]mission_Actors[0]AddBlip = True
Objectives[67]mission_Actors[0]ShowCone = False
Objectives[67]mission_Actors[0]Invincible = False
Objectives[67]mission_Actors[0]SetHealth = 200
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 30
Objectives[67]mission_Actors[0]Hearing_Range = 30
Objectives[67]mission_Actors[0]CombatMovement = Defensive
Objectives[67]mission_Actors[0]weapon = AssaultShotgun
Objectives[67]mission_Actors[0]Variation = Random
Objectives[67]mission_Actors[0]Task = 99
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = NONE
Objectives[67]mission_Actors[0]Task_List_Count = 2
Objectives[67]mission_Actors[0]Task_Repeat = False
Objectives[67]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[67]mission_Actors[0]Task_List[0]DestinationX = -1060.55
Objectives[67]mission_Actors[0]Task_List[0]DestinationY = -2719.691
Objectives[67]mission_Actors[0]Task_List[0]DestinationZ = 0.3002498
Objectives[67]mission_Actors[0]Task_List[0]Rotation = 0
Objectives[67]mission_Actors[0]Task_List[0]Speed = 2
Objectives[67]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[67]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[67]mission_Actors[0]Task_List[1]DestinationX = -1056.799
Objectives[67]mission_Actors[0]Task_List[1]DestinationY = -2720.731
Objectives[67]mission_Actors[0]Task_List[1]DestinationZ = 0.3002496
Objectives[67]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[67]mission_Actors[0]Task_List[1]Speed = 2
Objectives[67]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[67]mission_Actors[1]Survive_Number = 0
Objectives[67]mission_Actors[1]Failed_Text = 
Objectives[67]mission_Actors[1]Remove_After = 0
Objectives[67]mission_Actors[1]positionX = -1069.343
Objectives[67]mission_Actors[1]positionY = -2723.573
Objectives[67]mission_Actors[1]positionZ = 0.8149581
Objectives[67]mission_Actors[1]Heading = 315
Objectives[67]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[67]mission_Actors[1]Relationship_Group = Enemy1
Objectives[67]mission_Actors[1]AddBlip = True
Objectives[67]mission_Actors[1]ShowCone = False
Objectives[67]mission_Actors[1]Invincible = False
Objectives[67]mission_Actors[1]SetHealth = 200
Objectives[67]mission_Actors[1]DieFromHeadShot = True
Objectives[67]mission_Actors[1]CanExitVehicle = True
Objectives[67]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[1]AlwaysFight = True
Objectives[67]mission_Actors[1]Seeing_Range = 30
Objectives[67]mission_Actors[1]Hearing_Range = 30
Objectives[67]mission_Actors[1]CombatMovement = Defensive
Objectives[67]mission_Actors[1]weapon = SMGMk2
Objectives[67]mission_Actors[1]Variation = Random
Objectives[67]mission_Actors[1]Task = 99
Objectives[67]mission_Actors[1]Task_Guard_Range = 5
Objectives[67]mission_Actors[1]Task_Stay_In_Range = True
Objectives[67]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[1]Task_Scenario = NONE
Objectives[67]mission_Actors[1]Task_List_Count = 1
Objectives[67]mission_Actors[1]Task_Repeat = False
Objectives[67]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[67]mission_Actors[1]Task_List[0]DestinationX = -1056.889
Objectives[67]mission_Actors[1]Task_List[0]DestinationY = -2716.834
Objectives[67]mission_Actors[1]Task_List[0]DestinationZ = 0.3002498
Objectives[67]mission_Actors[1]Task_List[0]Rotation = -45
Objectives[67]mission_Actors[1]Task_List[0]Speed = 3
Objectives[67]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[67]mission_Actors[2]Survive_Number = 0
Objectives[67]mission_Actors[2]Failed_Text = 
Objectives[67]mission_Actors[2]Remove_After = 0
Objectives[67]mission_Actors[2]positionX = -1072.325
Objectives[67]mission_Actors[2]positionY = -2725.495
Objectives[67]mission_Actors[2]positionZ = 0.8148932
Objectives[67]mission_Actors[2]Heading = 315
Objectives[67]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[67]mission_Actors[2]Relationship_Group = Enemy1
Objectives[67]mission_Actors[2]AddBlip = True
Objectives[67]mission_Actors[2]ShowCone = False
Objectives[67]mission_Actors[2]Invincible = False
Objectives[67]mission_Actors[2]SetHealth = 200
Objectives[67]mission_Actors[2]DieFromHeadShot = True
Objectives[67]mission_Actors[2]CanExitVehicle = True
Objectives[67]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[2]AlwaysFight = True
Objectives[67]mission_Actors[2]Seeing_Range = 30
Objectives[67]mission_Actors[2]Hearing_Range = 30
Objectives[67]mission_Actors[2]CombatMovement = Defensive
Objectives[67]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[67]mission_Actors[2]Variation = Random
Objectives[67]mission_Actors[2]Task = 99
Objectives[67]mission_Actors[2]Task_Guard_Range = 5
Objectives[67]mission_Actors[2]Task_Stay_In_Range = True
Objectives[67]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[2]Task_Scenario = NONE
Objectives[67]mission_Actors[2]Task_List_Count = 2
Objectives[67]mission_Actors[2]Task_Repeat = False
Objectives[67]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[67]mission_Actors[2]Task_List[0]DestinationX = -1056.551
Objectives[67]mission_Actors[2]Task_List[0]DestinationY = -2713.26
Objectives[67]mission_Actors[2]Task_List[0]DestinationZ = 0.3002498
Objectives[67]mission_Actors[2]Task_List[0]Rotation = 0
Objectives[67]mission_Actors[2]Task_List[0]Speed = 2
Objectives[67]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[67]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[67]mission_Actors[2]Task_List[1]DestinationX = -1053.063
Objectives[67]mission_Actors[2]Task_List[1]DestinationY = -2715.8
Objectives[67]mission_Actors[2]Task_List[1]DestinationZ = 0.3002496
Objectives[67]mission_Actors[2]Task_List[1]Rotation = 0
Objectives[67]mission_Actors[2]Task_List[1]Speed = 2
Objectives[67]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = Clear LSIA Terminal 4 Station of all ~r~enemies.
Objectives[68]Text2 = 
Objectives[68]Type = Kill_Actors
Objectives[68]positionX = -1084.032
Objectives[68]positionY = -2720.326
Objectives[68]positionZ = -0.1851068
Objectives[68]KillAll1 = True
Objectives[68]KillAll2 = True
Objectives[68]Kill_Actors_Add_Blips = True
Objectives[68]Kill_Actors_Add_Markers = False
Objectives[68]DropPickups = False
Objectives[68]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[68]mission_ActorsCount = 8
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = -1093.366
Objectives[68]mission_Actors[0]positionY = -2731.96
Objectives[68]mission_Actors[0]positionZ = -7.410132
Objectives[68]mission_Actors[0]Heading = 320.1339
Objectives[68]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[0]Relationship_Group = Enemy1
Objectives[68]mission_Actors[0]AddBlip = True
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 200
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Defensive
Objectives[68]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[0]Variation = Random
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 0
Objectives[68]mission_Actors[1]positionX = -1097.676
Objectives[68]mission_Actors[1]positionY = -2728.417
Objectives[68]mission_Actors[1]positionZ = -7.410132
Objectives[68]mission_Actors[1]Heading = 320.1339
Objectives[68]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[1]Relationship_Group = Enemy1
Objectives[68]mission_Actors[1]AddBlip = True
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 200
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Defensive
Objectives[68]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[1]Variation = Random
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 0
Objectives[68]mission_Actors[2]positionX = -1108.407
Objectives[68]mission_Actors[2]positionY = -2737.852
Objectives[68]mission_Actors[2]positionZ = -7.410132
Objectives[68]mission_Actors[2]Heading = 320.1339
Objectives[68]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[2]Relationship_Group = Enemy1
Objectives[68]mission_Actors[2]AddBlip = True
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = False
Objectives[68]mission_Actors[2]SetHealth = 200
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 30
Objectives[68]mission_Actors[2]Hearing_Range = 30
Objectives[68]mission_Actors[2]CombatMovement = Defensive
Objectives[68]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[2]Variation = Random
Objectives[68]mission_Actors[2]Task = 0
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = NONE
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 0
Objectives[68]mission_Actors[3]positionX = -1100.696
Objectives[68]mission_Actors[3]positionY = -2743.979
Objectives[68]mission_Actors[3]positionZ = -7.410133
Objectives[68]mission_Actors[3]Heading = 320.1339
Objectives[68]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[3]Relationship_Group = Enemy1
Objectives[68]mission_Actors[3]AddBlip = True
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = False
Objectives[68]mission_Actors[3]SetHealth = 200
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 30
Objectives[68]mission_Actors[3]Hearing_Range = 30
Objectives[68]mission_Actors[3]CombatMovement = Defensive
Objectives[68]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[3]Variation = Random
Objectives[68]mission_Actors[3]Task = 0
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = NONE
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 0
Objectives[68]mission_Actors[4]positionX = -1078.481
Objectives[68]mission_Actors[4]positionY = -2705.917
Objectives[68]mission_Actors[4]positionZ = -7.410072
Objectives[68]mission_Actors[4]Heading = 135
Objectives[68]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[68]mission_Actors[4]Relationship_Group = Enemy2
Objectives[68]mission_Actors[4]AddBlip = True
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = False
Objectives[68]mission_Actors[4]SetHealth = 200
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 30
Objectives[68]mission_Actors[4]Hearing_Range = 30
Objectives[68]mission_Actors[4]CombatMovement = Defensive
Objectives[68]mission_Actors[4]weapon = AdvancedRifle
Objectives[68]mission_Actors[4]Variation = Random
Objectives[68]mission_Actors[4]Task = 0
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = NONE
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 0
Objectives[68]mission_Actors[5]positionX = -1074.538
Objectives[68]mission_Actors[5]positionY = -2709.238
Objectives[68]mission_Actors[5]positionZ = -7.410072
Objectives[68]mission_Actors[5]Heading = 140
Objectives[68]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[68]mission_Actors[5]Relationship_Group = Enemy2
Objectives[68]mission_Actors[5]AddBlip = True
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = False
Objectives[68]mission_Actors[5]SetHealth = 200
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 30
Objectives[68]mission_Actors[5]Hearing_Range = 30
Objectives[68]mission_Actors[5]CombatMovement = Defensive
Objectives[68]mission_Actors[5]weapon = AdvancedRifle
Objectives[68]mission_Actors[5]Variation = Random
Objectives[68]mission_Actors[5]Task = 0
Objectives[68]mission_Actors[5]Task_Guard_Range = 5
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = NONE
Objectives[68]mission_Actors[6]Survive_Number = 0
Objectives[68]mission_Actors[6]Failed_Text = 
Objectives[68]mission_Actors[6]Remove_After = 0
Objectives[68]mission_Actors[6]positionX = -1066.401
Objectives[68]mission_Actors[6]positionY = -2702.552
Objectives[68]mission_Actors[6]positionZ = -7.410072
Objectives[68]mission_Actors[6]Heading = 140
Objectives[68]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[68]mission_Actors[6]Relationship_Group = Enemy2
Objectives[68]mission_Actors[6]AddBlip = True
Objectives[68]mission_Actors[6]ShowCone = False
Objectives[68]mission_Actors[6]Invincible = False
Objectives[68]mission_Actors[6]SetHealth = 200
Objectives[68]mission_Actors[6]DieFromHeadShot = True
Objectives[68]mission_Actors[6]CanExitVehicle = True
Objectives[68]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[6]AlwaysFight = True
Objectives[68]mission_Actors[6]Seeing_Range = 30
Objectives[68]mission_Actors[6]Hearing_Range = 30
Objectives[68]mission_Actors[6]CombatMovement = Defensive
Objectives[68]mission_Actors[6]weapon = SMG
Objectives[68]mission_Actors[6]Variation = Random
Objectives[68]mission_Actors[6]Task = 0
Objectives[68]mission_Actors[6]Task_Guard_Range = 5
Objectives[68]mission_Actors[6]Task_Stay_In_Range = True
Objectives[68]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[6]Task_Scenario = NONE
Objectives[68]mission_Actors[7]Survive_Number = 0
Objectives[68]mission_Actors[7]Failed_Text = 
Objectives[68]mission_Actors[7]Remove_After = 0
Objectives[68]mission_Actors[7]positionX = -1070.727
Objectives[68]mission_Actors[7]positionY = -2696.746
Objectives[68]mission_Actors[7]positionZ = -7.410116
Objectives[68]mission_Actors[7]Heading = 2.083804
Objectives[68]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[68]mission_Actors[7]Relationship_Group = Enemy2
Objectives[68]mission_Actors[7]AddBlip = True
Objectives[68]mission_Actors[7]ShowCone = False
Objectives[68]mission_Actors[7]Invincible = False
Objectives[68]mission_Actors[7]SetHealth = 200
Objectives[68]mission_Actors[7]DieFromHeadShot = True
Objectives[68]mission_Actors[7]CanExitVehicle = True
Objectives[68]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[7]AlwaysFight = True
Objectives[68]mission_Actors[7]Seeing_Range = 30
Objectives[68]mission_Actors[7]Hearing_Range = 30
Objectives[68]mission_Actors[7]CombatMovement = Defensive
Objectives[68]mission_Actors[7]weapon = Unarmed
Objectives[68]mission_Actors[7]Variation = Random
Objectives[68]mission_Actors[7]Task = 0
Objectives[68]mission_Actors[7]Task_Guard_Range = 5
Objectives[68]mission_Actors[7]Task_Stay_In_Range = True
Objectives[68]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[7]Task_Scenario = NONE
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Timeout_Objective
Objectives[69]positionX = -1029.994
Objectives[69]positionY = -2735.25
Objectives[69]positionZ = 12.75664
Objectives[69]Timeout_Min = 0
Objectives[69]Timeout_Sec = 6
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 1
Objectives[69]ObjectiveMessages[0]positionX = -1031.047
Objectives[69]ObjectiveMessages[0]positionY = -2740.289
Objectives[69]ObjectiveMessages[0]positionZ = 12.76263
Objectives[69]ObjectiveMessages[0]Message = You guys gotta get up here. There's something big going on!
Objectives[69]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[69]ObjectiveMessages[0]Sender = Trevor
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = Orange
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = False
Objectives[69]ObjectiveMessages[0]TypeTextMesage = True
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[70]Text = Get back to the surface.
Objectives[70]Text2 = 
Objectives[70]Text3 = 
Objectives[70]Failed_Text = 
Objectives[70]Type = Checkpoint
Objectives[70]Checkpoint_Type = 45
Objectives[70]Reserved = 0
Objectives[70]ColorR = 255
Objectives[70]ColorG = 255
Objectives[70]ColorB = 0
Objectives[70]ColorA = 255
Objectives[70]IconColorR = 255
Objectives[70]IconColorG = 255
Objectives[70]IconColorB = 0
Objectives[70]IconColorA = 255
Objectives[70]positionX = -1039.857
Objectives[70]positionY = -2741.469
Objectives[70]positionZ = 12.9
Objectives[70]Heading = 150
Objectives[70]Diameter = 3
Objectives[70]minimum_hight = 1
Objectives[70]maximum_hight = 10
Objectives[70]TriggerDistance = 10
Objectives[70]PlaySound = False
Objectives[70]LoseWanted = False
Objectives[70]Stop_Vehicle = False
Objectives[70]DeliverVehicleOnly = False
Objectives[70]DeliverTrailor = False
Objectives[70]DeliverTowTruck = False
Objectives[70]DeliverVehicleCargobob = False
Objectives[70]DeliverPropCargobob = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Mission_Settings_Objective
Objectives[71]positionX = -1033.408
Objectives[71]positionY = -2730.29
Objectives[71]positionZ = 12.75664
Objectives[71]MissionSettings_TimesOfDay = Current
Objectives[71]MissionSettings_Weather = Current
Objectives[71]MissionSettings_WantedLevel = Current
Objectives[71]MissionSettings_SetWantedLevelNow = Current
Objectives[71]MissionSettings_StartNightvision = False
Objectives[71]MissionSettings_StopNightvision = False
Objectives[71]MissionSettings_StartSeethrough = False
Objectives[71]MissionSettings_StopSeethrough = False
Objectives[71]MissionSettings_StartMusic = False
Objectives[71]MissionSettings_StopMusic = False
Objectives[71]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Text = Go to the ~y~runway.
Objectives[72]Text2 = 
Objectives[72]Text3 = 
Objectives[72]Failed_Text = 
Objectives[72]Type = Checkpoint
Objectives[72]Checkpoint_Type = 45
Objectives[72]Reserved = 0
Objectives[72]ColorR = 255
Objectives[72]ColorG = 255
Objectives[72]ColorB = 0
Objectives[72]ColorA = 255
Objectives[72]IconColorR = 255
Objectives[72]IconColorG = 255
Objectives[72]IconColorB = 0
Objectives[72]IconColorA = 255
Objectives[72]positionX = -985.3607
Objectives[72]positionY = -2836.011
Objectives[72]positionZ = 12.96454
Objectives[72]Heading = -20.00002
Objectives[72]Diameter = 30
Objectives[72]minimum_hight = 1
Objectives[72]maximum_hight = 50
Objectives[72]TriggerDistance = 20
Objectives[72]PlaySound = False
Objectives[72]LoseWanted = False
Objectives[72]Stop_Vehicle = False
Objectives[72]DeliverVehicleOnly = False
Objectives[72]DeliverTrailor = False
Objectives[72]DeliverTowTruck = False
Objectives[72]DeliverVehicleCargobob = False
Objectives[72]DeliverPropCargobob = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 2
Objectives[72]mission_Vehicles[0]positionX = -1085.832
Objectives[72]mission_Vehicles[0]positionY = -2975.413
Objectives[72]mission_Vehicles[0]positionZ = 13.71423
Objectives[72]mission_Vehicles[0]Heading = 148.874
Objectives[72]mission_Vehicles[0]Name = Anti-Aircraft Trailer
Objectives[72]mission_Vehicles[0]Model = trailersmall2
Objectives[72]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[72]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[72]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[72]mission_Vehicles[0]HasPearlescent = False
Objectives[72]mission_Vehicles[0]Livery = -1
Objectives[72]mission_Vehicles[0]DirtLevel = 0
Objectives[72]mission_Vehicles[0]LockedForPlayer = False
Objectives[72]mission_Vehicles[0]Locked = False
Objectives[72]mission_Vehicles[0]Alarm = False
Objectives[72]mission_Vehicles[0]HotWired = False
Objectives[72]mission_Vehicles[0]Invincible = True
Objectives[72]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[72]mission_Vehicles[0]Remove_After = 110
Objectives[72]mission_Vehicles[0]Survive_Number = 0
Objectives[72]mission_Vehicles[0]Failed_Text = 
Objectives[72]mission_Vehicles[1]positionX = -1209.001
Objectives[72]mission_Vehicles[1]positionY = -3306.347
Objectives[72]mission_Vehicles[1]positionZ = 13.7105
Objectives[72]mission_Vehicles[1]Heading = 353.7041
Objectives[72]mission_Vehicles[1]Name = Anti-Aircraft Trailer
Objectives[72]mission_Vehicles[1]Model = trailersmall2
Objectives[72]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[72]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[72]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[72]mission_Vehicles[1]HasPearlescent = False
Objectives[72]mission_Vehicles[1]Livery = -1
Objectives[72]mission_Vehicles[1]DirtLevel = 0
Objectives[72]mission_Vehicles[1]LockedForPlayer = False
Objectives[72]mission_Vehicles[1]Locked = False
Objectives[72]mission_Vehicles[1]Alarm = False
Objectives[72]mission_Vehicles[1]HotWired = False
Objectives[72]mission_Vehicles[1]Invincible = True
Objectives[72]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[72]mission_Vehicles[1]Remove_After = 110
Objectives[72]mission_Vehicles[1]Survive_Number = 0
Objectives[72]mission_Vehicles[1]Failed_Text = 
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Type = Timeout_Objective
Objectives[73]positionX = -1313.99
Objectives[73]positionY = -2684.587
Objectives[73]positionZ = 12.94494
Objectives[73]Timeout_Min = 0
Objectives[73]Timeout_Sec = 0
Objectives[73]mission_ActorsCount = 40
Objectives[73]mission_Actors[0]Survive_Number = 0
Objectives[73]mission_Actors[0]Failed_Text = 
Objectives[73]mission_Actors[0]Remove_After = 0
Objectives[73]mission_Actors[0]positionX = -1430.746
Objectives[73]mission_Actors[0]positionY = -2697.894
Objectives[73]mission_Actors[0]positionZ = 13.94494
Objectives[73]mission_Actors[0]Heading = 200
Objectives[73]mission_Actors[0]String_Name = s_m_m_pilot_02
Objectives[73]mission_Actors[0]Relationship_Group = Enemy2
Objectives[73]mission_Actors[0]AddBlip = True
Objectives[73]mission_Actors[0]ShowCone = False
Objectives[73]mission_Actors[0]Invincible = False
Objectives[73]mission_Actors[0]SetHealth = 200
Objectives[73]mission_Actors[0]DieFromHeadShot = True
Objectives[73]mission_Actors[0]CanExitVehicle = True
Objectives[73]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[0]AlwaysFight = True
Objectives[73]mission_Actors[0]Seeing_Range = 30
Objectives[73]mission_Actors[0]Hearing_Range = 30
Objectives[73]mission_Actors[0]CombatMovement = Offensive
Objectives[73]mission_Actors[0]weapon = Pistol
Objectives[73]mission_Actors[0]Variation = Random
Objectives[73]mission_Actors[0]Task = 0
Objectives[73]mission_Actors[0]Task_Guard_Range = 5
Objectives[73]mission_Actors[0]Task_Stay_In_Range = True
Objectives[73]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[0]Task_Scenario = NONE
Objectives[73]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[73]mission_Actors[1]Survive_Number = 0
Objectives[73]mission_Actors[1]Failed_Text = 
Objectives[73]mission_Actors[1]Remove_After = 0
Objectives[73]mission_Actors[1]positionX = -1430.986
Objectives[73]mission_Actors[1]positionY = -2693.566
Objectives[73]mission_Actors[1]positionZ = 13.94494
Objectives[73]mission_Actors[1]Heading = 200
Objectives[73]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[1]Relationship_Group = Enemy2
Objectives[73]mission_Actors[1]AddBlip = True
Objectives[73]mission_Actors[1]ShowCone = False
Objectives[73]mission_Actors[1]Invincible = False
Objectives[73]mission_Actors[1]SetHealth = 200
Objectives[73]mission_Actors[1]DieFromHeadShot = True
Objectives[73]mission_Actors[1]CanExitVehicle = True
Objectives[73]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[1]AlwaysFight = True
Objectives[73]mission_Actors[1]Seeing_Range = 500
Objectives[73]mission_Actors[1]Hearing_Range = 500
Objectives[73]mission_Actors[1]CombatMovement = Offensive
Objectives[73]mission_Actors[1]weapon = AdvancedRifle
Objectives[73]mission_Actors[1]Variation = Random
Objectives[73]mission_Actors[1]Task = 0
Objectives[73]mission_Actors[1]Task_Guard_Range = 5
Objectives[73]mission_Actors[1]Task_Stay_In_Range = True
Objectives[73]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[1]Task_Scenario = NONE
Objectives[73]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[73]mission_Actors[2]Survive_Number = 0
Objectives[73]mission_Actors[2]Failed_Text = 
Objectives[73]mission_Actors[2]Remove_After = 0
Objectives[73]mission_Actors[2]positionX = -1438.678
Objectives[73]mission_Actors[2]positionY = -2696.503
Objectives[73]mission_Actors[2]positionZ = 13.94494
Objectives[73]mission_Actors[2]Heading = 200
Objectives[73]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[2]Relationship_Group = Enemy2
Objectives[73]mission_Actors[2]AddBlip = True
Objectives[73]mission_Actors[2]ShowCone = False
Objectives[73]mission_Actors[2]Invincible = False
Objectives[73]mission_Actors[2]SetHealth = 200
Objectives[73]mission_Actors[2]DieFromHeadShot = True
Objectives[73]mission_Actors[2]CanExitVehicle = True
Objectives[73]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[2]AlwaysFight = True
Objectives[73]mission_Actors[2]Seeing_Range = 500
Objectives[73]mission_Actors[2]Hearing_Range = 500
Objectives[73]mission_Actors[2]CombatMovement = Offensive
Objectives[73]mission_Actors[2]weapon = AdvancedRifle
Objectives[73]mission_Actors[2]Variation = Random
Objectives[73]mission_Actors[2]Task = 0
Objectives[73]mission_Actors[2]Task_Guard_Range = 5
Objectives[73]mission_Actors[2]Task_Stay_In_Range = True
Objectives[73]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[2]Task_Scenario = NONE
Objectives[73]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[73]mission_Actors[3]Survive_Number = 0
Objectives[73]mission_Actors[3]Failed_Text = 
Objectives[73]mission_Actors[3]Remove_After = 0
Objectives[73]mission_Actors[3]positionX = -1335.909
Objectives[73]mission_Actors[3]positionY = -2708.877
Objectives[73]mission_Actors[3]positionZ = 13.94494
Objectives[73]mission_Actors[3]Heading = 155
Objectives[73]mission_Actors[3]String_Name = s_m_m_pilot_02
Objectives[73]mission_Actors[3]Relationship_Group = Enemy2
Objectives[73]mission_Actors[3]AddBlip = True
Objectives[73]mission_Actors[3]ShowCone = False
Objectives[73]mission_Actors[3]Invincible = False
Objectives[73]mission_Actors[3]SetHealth = 200
Objectives[73]mission_Actors[3]DieFromHeadShot = True
Objectives[73]mission_Actors[3]CanExitVehicle = True
Objectives[73]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[3]AlwaysFight = True
Objectives[73]mission_Actors[3]Seeing_Range = 500
Objectives[73]mission_Actors[3]Hearing_Range = 500
Objectives[73]mission_Actors[3]CombatMovement = Offensive
Objectives[73]mission_Actors[3]weapon = Pistol
Objectives[73]mission_Actors[3]Variation = Random
Objectives[73]mission_Actors[3]Task = 0
Objectives[73]mission_Actors[3]Task_Guard_Range = 5
Objectives[73]mission_Actors[3]Task_Stay_In_Range = True
Objectives[73]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[3]Task_Scenario = NONE
Objectives[73]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[73]mission_Actors[4]Survive_Number = 0
Objectives[73]mission_Actors[4]Failed_Text = 
Objectives[73]mission_Actors[4]Remove_After = 0
Objectives[73]mission_Actors[4]positionX = -1333.653
Objectives[73]mission_Actors[4]positionY = -2706.466
Objectives[73]mission_Actors[4]positionZ = 13.94494
Objectives[73]mission_Actors[4]Heading = 155
Objectives[73]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[4]Relationship_Group = Enemy2
Objectives[73]mission_Actors[4]AddBlip = True
Objectives[73]mission_Actors[4]ShowCone = False
Objectives[73]mission_Actors[4]Invincible = False
Objectives[73]mission_Actors[4]SetHealth = 200
Objectives[73]mission_Actors[4]DieFromHeadShot = True
Objectives[73]mission_Actors[4]CanExitVehicle = True
Objectives[73]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[4]AlwaysFight = True
Objectives[73]mission_Actors[4]Seeing_Range = 500
Objectives[73]mission_Actors[4]Hearing_Range = 500
Objectives[73]mission_Actors[4]CombatMovement = Offensive
Objectives[73]mission_Actors[4]weapon = AdvancedRifle
Objectives[73]mission_Actors[4]Variation = Random
Objectives[73]mission_Actors[4]Task = 0
Objectives[73]mission_Actors[4]Task_Guard_Range = 5
Objectives[73]mission_Actors[4]Task_Stay_In_Range = True
Objectives[73]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[4]Task_Scenario = NONE
Objectives[73]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 78
Objectives[73]mission_Actors[5]Survive_Number = 0
Objectives[73]mission_Actors[5]Failed_Text = 
Objectives[73]mission_Actors[5]Remove_After = 0
Objectives[73]mission_Actors[5]positionX = -1339.854
Objectives[73]mission_Actors[5]positionY = -2704.039
Objectives[73]mission_Actors[5]positionZ = 13.94494
Objectives[73]mission_Actors[5]Heading = 155
Objectives[73]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[5]Relationship_Group = Enemy2
Objectives[73]mission_Actors[5]AddBlip = True
Objectives[73]mission_Actors[5]ShowCone = False
Objectives[73]mission_Actors[5]Invincible = False
Objectives[73]mission_Actors[5]SetHealth = 200
Objectives[73]mission_Actors[5]DieFromHeadShot = True
Objectives[73]mission_Actors[5]CanExitVehicle = True
Objectives[73]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[5]AlwaysFight = True
Objectives[73]mission_Actors[5]Seeing_Range = 500
Objectives[73]mission_Actors[5]Hearing_Range = 500
Objectives[73]mission_Actors[5]CombatMovement = Offensive
Objectives[73]mission_Actors[5]weapon = AdvancedRifle
Objectives[73]mission_Actors[5]Variation = Random
Objectives[73]mission_Actors[5]Task = 0
Objectives[73]mission_Actors[5]Task_Guard_Range = 5
Objectives[73]mission_Actors[5]Task_Stay_In_Range = True
Objectives[73]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[5]Task_Scenario = NONE
Objectives[73]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 79
Objectives[73]mission_Actors[6]Survive_Number = 0
Objectives[73]mission_Actors[6]Failed_Text = 
Objectives[73]mission_Actors[6]Remove_After = 0
Objectives[73]mission_Actors[6]positionX = -1300.894
Objectives[73]mission_Actors[6]positionY = -2831.928
Objectives[73]mission_Actors[6]positionZ = 13.94494
Objectives[73]mission_Actors[6]Heading = 139.9998
Objectives[73]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[73]mission_Actors[6]Relationship_Group = Enemy2
Objectives[73]mission_Actors[6]AddBlip = True
Objectives[73]mission_Actors[6]ShowCone = False
Objectives[73]mission_Actors[6]Invincible = False
Objectives[73]mission_Actors[6]SetHealth = 200
Objectives[73]mission_Actors[6]DieFromHeadShot = True
Objectives[73]mission_Actors[6]CanExitVehicle = True
Objectives[73]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[6]AlwaysFight = True
Objectives[73]mission_Actors[6]Seeing_Range = 500
Objectives[73]mission_Actors[6]Hearing_Range = 500
Objectives[73]mission_Actors[6]CombatMovement = Offensive
Objectives[73]mission_Actors[6]weapon = CombatPDW
Objectives[73]mission_Actors[6]Variation = Random
Objectives[73]mission_Actors[6]Task = 0
Objectives[73]mission_Actors[6]Task_Guard_Range = 5
Objectives[73]mission_Actors[6]Task_Stay_In_Range = True
Objectives[73]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[6]Task_Scenario = NONE
Objectives[73]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 80
Objectives[73]mission_Actors[7]Survive_Number = 0
Objectives[73]mission_Actors[7]Failed_Text = 
Objectives[73]mission_Actors[7]Remove_After = 0
Objectives[73]mission_Actors[7]positionX = -1158.545
Objectives[73]mission_Actors[7]positionY = -2970.793
Objectives[73]mission_Actors[7]positionZ = 13.94455
Objectives[73]mission_Actors[7]Heading = 139.9987
Objectives[73]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[73]mission_Actors[7]Relationship_Group = Enemy2
Objectives[73]mission_Actors[7]AddBlip = True
Objectives[73]mission_Actors[7]ShowCone = False
Objectives[73]mission_Actors[7]Invincible = False
Objectives[73]mission_Actors[7]SetHealth = 200
Objectives[73]mission_Actors[7]DieFromHeadShot = True
Objectives[73]mission_Actors[7]CanExitVehicle = True
Objectives[73]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[7]AlwaysFight = True
Objectives[73]mission_Actors[7]Seeing_Range = 500
Objectives[73]mission_Actors[7]Hearing_Range = 500
Objectives[73]mission_Actors[7]CombatMovement = Offensive
Objectives[73]mission_Actors[7]weapon = CombatPDW
Objectives[73]mission_Actors[7]Variation = Random
Objectives[73]mission_Actors[7]Task = 0
Objectives[73]mission_Actors[7]Task_Guard_Range = 5
Objectives[73]mission_Actors[7]Task_Stay_In_Range = True
Objectives[73]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[7]Task_Scenario = NONE
Objectives[73]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 82
Objectives[73]mission_Actors[8]Survive_Number = 0
Objectives[73]mission_Actors[8]Failed_Text = 
Objectives[73]mission_Actors[8]Remove_After = 0
Objectives[73]mission_Actors[8]positionX = -1608.39
Objectives[73]mission_Actors[8]positionY = -3066.67
Objectives[73]mission_Actors[8]positionZ = 13.94475
Objectives[73]mission_Actors[8]Heading = 330
Objectives[73]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[8]Relationship_Group = Enemy1
Objectives[73]mission_Actors[8]AddBlip = True
Objectives[73]mission_Actors[8]ShowCone = False
Objectives[73]mission_Actors[8]Invincible = False
Objectives[73]mission_Actors[8]SetHealth = 200
Objectives[73]mission_Actors[8]DieFromHeadShot = True
Objectives[73]mission_Actors[8]CanExitVehicle = True
Objectives[73]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[8]AlwaysFight = True
Objectives[73]mission_Actors[8]Seeing_Range = 500
Objectives[73]mission_Actors[8]Hearing_Range = 500
Objectives[73]mission_Actors[8]CombatMovement = Offensive
Objectives[73]mission_Actors[8]weapon = SMGMk2
Objectives[73]mission_Actors[8]Variation = Random
Objectives[73]mission_Actors[8]Task = 0
Objectives[73]mission_Actors[8]Task_Guard_Range = 5
Objectives[73]mission_Actors[8]Task_Stay_In_Range = True
Objectives[73]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[8]Task_Scenario = NONE
Objectives[73]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 84
Objectives[73]mission_Actors[9]Survive_Number = 0
Objectives[73]mission_Actors[9]Failed_Text = 
Objectives[73]mission_Actors[9]Remove_After = 0
Objectives[73]mission_Actors[9]positionX = -1608.685
Objectives[73]mission_Actors[9]positionY = -3071.777
Objectives[73]mission_Actors[9]positionZ = 13.94475
Objectives[73]mission_Actors[9]Heading = 330
Objectives[73]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[9]Relationship_Group = Enemy1
Objectives[73]mission_Actors[9]AddBlip = True
Objectives[73]mission_Actors[9]ShowCone = False
Objectives[73]mission_Actors[9]Invincible = False
Objectives[73]mission_Actors[9]SetHealth = 200
Objectives[73]mission_Actors[9]DieFromHeadShot = True
Objectives[73]mission_Actors[9]CanExitVehicle = True
Objectives[73]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[9]AlwaysFight = True
Objectives[73]mission_Actors[9]Seeing_Range = 500
Objectives[73]mission_Actors[9]Hearing_Range = 500
Objectives[73]mission_Actors[9]CombatMovement = Offensive
Objectives[73]mission_Actors[9]weapon = SMGMk2
Objectives[73]mission_Actors[9]Variation = Random
Objectives[73]mission_Actors[9]Task = 0
Objectives[73]mission_Actors[9]Task_Guard_Range = 5
Objectives[73]mission_Actors[9]Task_Stay_In_Range = True
Objectives[73]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[9]Task_Scenario = NONE
Objectives[73]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 85
Objectives[73]mission_Actors[10]Survive_Number = 0
Objectives[73]mission_Actors[10]Failed_Text = 
Objectives[73]mission_Actors[10]Remove_After = 0
Objectives[73]mission_Actors[10]positionX = -1604.376
Objectives[73]mission_Actors[10]positionY = -3075.355
Objectives[73]mission_Actors[10]positionZ = 13.94476
Objectives[73]mission_Actors[10]Heading = 330
Objectives[73]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[10]Relationship_Group = Enemy1
Objectives[73]mission_Actors[10]AddBlip = True
Objectives[73]mission_Actors[10]ShowCone = False
Objectives[73]mission_Actors[10]Invincible = False
Objectives[73]mission_Actors[10]SetHealth = 200
Objectives[73]mission_Actors[10]DieFromHeadShot = True
Objectives[73]mission_Actors[10]CanExitVehicle = True
Objectives[73]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[10]AlwaysFight = True
Objectives[73]mission_Actors[10]Seeing_Range = 500
Objectives[73]mission_Actors[10]Hearing_Range = 500
Objectives[73]mission_Actors[10]CombatMovement = Offensive
Objectives[73]mission_Actors[10]weapon = SMGMk2
Objectives[73]mission_Actors[10]Variation = Random
Objectives[73]mission_Actors[10]Task = 0
Objectives[73]mission_Actors[10]Task_Guard_Range = 5
Objectives[73]mission_Actors[10]Task_Stay_In_Range = True
Objectives[73]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[10]Task_Scenario = NONE
Objectives[73]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 86
Objectives[73]mission_Actors[11]Survive_Number = 0
Objectives[73]mission_Actors[11]Failed_Text = 
Objectives[73]mission_Actors[11]Remove_After = 0
Objectives[73]mission_Actors[11]positionX = -1515.491
Objectives[73]mission_Actors[11]positionY = -3129.204
Objectives[73]mission_Actors[11]positionZ = 13.94968
Objectives[73]mission_Actors[11]Heading = 330.178
Objectives[73]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[11]Relationship_Group = Enemy1
Objectives[73]mission_Actors[11]AddBlip = True
Objectives[73]mission_Actors[11]ShowCone = False
Objectives[73]mission_Actors[11]Invincible = False
Objectives[73]mission_Actors[11]SetHealth = 200
Objectives[73]mission_Actors[11]DieFromHeadShot = True
Objectives[73]mission_Actors[11]CanExitVehicle = True
Objectives[73]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[11]AlwaysFight = True
Objectives[73]mission_Actors[11]Seeing_Range = 500
Objectives[73]mission_Actors[11]Hearing_Range = 500
Objectives[73]mission_Actors[11]CombatMovement = Offensive
Objectives[73]mission_Actors[11]weapon = SMGMk2
Objectives[73]mission_Actors[11]Variation = Random
Objectives[73]mission_Actors[11]Task = 0
Objectives[73]mission_Actors[11]Task_Guard_Range = 5
Objectives[73]mission_Actors[11]Task_Stay_In_Range = True
Objectives[73]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[11]Task_Scenario = NONE
Objectives[73]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 87
Objectives[73]mission_Actors[12]Survive_Number = 0
Objectives[73]mission_Actors[12]Failed_Text = 
Objectives[73]mission_Actors[12]Remove_After = 0
Objectives[73]mission_Actors[12]positionX = -1514.628
Objectives[73]mission_Actors[12]positionY = -3130.008
Objectives[73]mission_Actors[12]positionZ = 13.94494
Objectives[73]mission_Actors[12]Heading = 329.9814
Objectives[73]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[12]Relationship_Group = Enemy1
Objectives[73]mission_Actors[12]AddBlip = True
Objectives[73]mission_Actors[12]ShowCone = False
Objectives[73]mission_Actors[12]Invincible = False
Objectives[73]mission_Actors[12]SetHealth = 200
Objectives[73]mission_Actors[12]DieFromHeadShot = True
Objectives[73]mission_Actors[12]CanExitVehicle = True
Objectives[73]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[12]AlwaysFight = True
Objectives[73]mission_Actors[12]Seeing_Range = 30
Objectives[73]mission_Actors[12]Hearing_Range = 30
Objectives[73]mission_Actors[12]CombatMovement = Offensive
Objectives[73]mission_Actors[12]weapon = SMGMk2
Objectives[73]mission_Actors[12]Variation = Random
Objectives[73]mission_Actors[12]Task = 0
Objectives[73]mission_Actors[12]Task_Guard_Range = 5
Objectives[73]mission_Actors[12]Task_Stay_In_Range = True
Objectives[73]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[12]Task_Scenario = NONE
Objectives[73]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 88
Objectives[73]mission_Actors[13]Survive_Number = 0
Objectives[73]mission_Actors[13]Failed_Text = 
Objectives[73]mission_Actors[13]Remove_After = 0
Objectives[73]mission_Actors[13]positionX = -1504.312
Objectives[73]mission_Actors[13]positionY = -3132.244
Objectives[73]mission_Actors[13]positionZ = 13.94491
Objectives[73]mission_Actors[13]Heading = 329.9977
Objectives[73]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[13]Relationship_Group = Enemy1
Objectives[73]mission_Actors[13]AddBlip = True
Objectives[73]mission_Actors[13]ShowCone = False
Objectives[73]mission_Actors[13]Invincible = False
Objectives[73]mission_Actors[13]SetHealth = 200
Objectives[73]mission_Actors[13]DieFromHeadShot = True
Objectives[73]mission_Actors[13]CanExitVehicle = True
Objectives[73]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[13]AlwaysFight = True
Objectives[73]mission_Actors[13]Seeing_Range = 500
Objectives[73]mission_Actors[13]Hearing_Range = 500
Objectives[73]mission_Actors[13]CombatMovement = Offensive
Objectives[73]mission_Actors[13]weapon = SMGMk2
Objectives[73]mission_Actors[13]Variation = Random
Objectives[73]mission_Actors[13]Task = 0
Objectives[73]mission_Actors[13]Task_Guard_Range = 5
Objectives[73]mission_Actors[13]Task_Stay_In_Range = True
Objectives[73]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[13]Task_Scenario = NONE
Objectives[73]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 89
Objectives[73]mission_Actors[14]Survive_Number = 0
Objectives[73]mission_Actors[14]Failed_Text = 
Objectives[73]mission_Actors[14]Remove_After = 0
Objectives[73]mission_Actors[14]positionX = -1437.575
Objectives[73]mission_Actors[14]positionY = -3163.859
Objectives[73]mission_Actors[14]positionZ = 13.94495
Objectives[73]mission_Actors[14]Heading = 335
Objectives[73]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[14]Relationship_Group = Enemy1
Objectives[73]mission_Actors[14]AddBlip = True
Objectives[73]mission_Actors[14]ShowCone = False
Objectives[73]mission_Actors[14]Invincible = False
Objectives[73]mission_Actors[14]SetHealth = 200
Objectives[73]mission_Actors[14]DieFromHeadShot = True
Objectives[73]mission_Actors[14]CanExitVehicle = True
Objectives[73]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[14]AlwaysFight = True
Objectives[73]mission_Actors[14]Seeing_Range = 30
Objectives[73]mission_Actors[14]Hearing_Range = 30
Objectives[73]mission_Actors[14]CombatMovement = Offensive
Objectives[73]mission_Actors[14]weapon = SMGMk2
Objectives[73]mission_Actors[14]Variation = Random
Objectives[73]mission_Actors[14]Task = 0
Objectives[73]mission_Actors[14]Task_Guard_Range = 5
Objectives[73]mission_Actors[14]Task_Stay_In_Range = True
Objectives[73]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[14]Task_Scenario = NONE
Objectives[73]mission_Actors[14]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[14]NeededForObjectiveSetPlayerActor[0] = 90
Objectives[73]mission_Actors[15]Survive_Number = 0
Objectives[73]mission_Actors[15]Failed_Text = 
Objectives[73]mission_Actors[15]Remove_After = 0
Objectives[73]mission_Actors[15]positionX = -1368.664
Objectives[73]mission_Actors[15]positionY = -3203.547
Objectives[73]mission_Actors[15]positionZ = 13.94481
Objectives[73]mission_Actors[15]Heading = 304.6786
Objectives[73]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[15]Relationship_Group = Enemy1
Objectives[73]mission_Actors[15]AddBlip = True
Objectives[73]mission_Actors[15]ShowCone = False
Objectives[73]mission_Actors[15]Invincible = False
Objectives[73]mission_Actors[15]SetHealth = 200
Objectives[73]mission_Actors[15]DieFromHeadShot = True
Objectives[73]mission_Actors[15]CanExitVehicle = True
Objectives[73]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[15]AlwaysFight = True
Objectives[73]mission_Actors[15]Seeing_Range = 30
Objectives[73]mission_Actors[15]Hearing_Range = 30
Objectives[73]mission_Actors[15]CombatMovement = Offensive
Objectives[73]mission_Actors[15]weapon = Unarmed
Objectives[73]mission_Actors[15]Variation = Random
Objectives[73]mission_Actors[15]Task = 0
Objectives[73]mission_Actors[15]Task_Guard_Range = 5
Objectives[73]mission_Actors[15]Task_Stay_In_Range = True
Objectives[73]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[15]Task_Scenario = NONE
Objectives[73]mission_Actors[15]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[15]NeededForObjectiveSetPlayerActor[0] = 91
Objectives[73]mission_Actors[16]SpawnInVehicle = True
Objectives[73]mission_Actors[16]SeatIndex = 0
Objectives[73]mission_Actors[16]Survive_Number = 0
Objectives[73]mission_Actors[16]Failed_Text = 
Objectives[73]mission_Actors[16]Remove_After = 0
Objectives[73]mission_Actors[16]positionX = -1438.606
Objectives[73]mission_Actors[16]positionY = -3171.625
Objectives[73]mission_Actors[16]positionZ = 15.06981
Objectives[73]mission_Actors[16]Heading = 342.0929
Objectives[73]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[16]Relationship_Group = Enemy1
Objectives[73]mission_Actors[16]AddBlip = True
Objectives[73]mission_Actors[16]ShowCone = False
Objectives[73]mission_Actors[16]Invincible = False
Objectives[73]mission_Actors[16]SetHealth = 100
Objectives[73]mission_Actors[16]DieFromHeadShot = True
Objectives[73]mission_Actors[16]CanExitVehicle = True
Objectives[73]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[16]AlwaysFight = True
Objectives[73]mission_Actors[16]Seeing_Range = 30
Objectives[73]mission_Actors[16]Hearing_Range = 30
Objectives[73]mission_Actors[16]CombatMovement = Offensive
Objectives[73]mission_Actors[16]weapon = 0
Objectives[73]mission_Actors[16]Variation = Random
Objectives[73]mission_Actors[16]Task = 0
Objectives[73]mission_Actors[16]Task_Guard_Range = 5
Objectives[73]mission_Actors[16]Task_Stay_In_Range = True
Objectives[73]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[16]Task_Scenario = NONE
Objectives[73]mission_Actors[17]SpawnInVehicle = True
Objectives[73]mission_Actors[17]SeatIndex = 0
Objectives[73]mission_Actors[17]Survive_Number = 0
Objectives[73]mission_Actors[17]Failed_Text = 
Objectives[73]mission_Actors[17]Remove_After = 0
Objectives[73]mission_Actors[17]positionX = -939.1077
Objectives[73]mission_Actors[17]positionY = -3536.093
Objectives[73]mission_Actors[17]positionZ = 15.19886
Objectives[73]mission_Actors[17]Heading = 34.55928
Objectives[73]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[17]Relationship_Group = Enemy1
Objectives[73]mission_Actors[17]AddBlip = True
Objectives[73]mission_Actors[17]ShowCone = False
Objectives[73]mission_Actors[17]Invincible = False
Objectives[73]mission_Actors[17]SetHealth = 100
Objectives[73]mission_Actors[17]DieFromHeadShot = True
Objectives[73]mission_Actors[17]CanExitVehicle = True
Objectives[73]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[17]AlwaysFight = True
Objectives[73]mission_Actors[17]Seeing_Range = 30
Objectives[73]mission_Actors[17]Hearing_Range = 30
Objectives[73]mission_Actors[17]CombatMovement = Offensive
Objectives[73]mission_Actors[17]weapon = 0
Objectives[73]mission_Actors[17]Variation = Random
Objectives[73]mission_Actors[17]Task = 0
Objectives[73]mission_Actors[17]Task_Guard_Range = 5
Objectives[73]mission_Actors[17]Task_Stay_In_Range = True
Objectives[73]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[17]Task_Scenario = NONE
Objectives[73]mission_Actors[18]Survive_Number = 0
Objectives[73]mission_Actors[18]Failed_Text = 
Objectives[73]mission_Actors[18]Remove_After = 0
Objectives[73]mission_Actors[18]positionX = -1304.73
Objectives[73]mission_Actors[18]positionY = -2828.753
Objectives[73]mission_Actors[18]positionZ = 13.94494
Objectives[73]mission_Actors[18]Heading = 139.8895
Objectives[73]mission_Actors[18]String_Name = s_m_m_marine_01
Objectives[73]mission_Actors[18]Relationship_Group = Enemy2
Objectives[73]mission_Actors[18]AddBlip = True
Objectives[73]mission_Actors[18]ShowCone = False
Objectives[73]mission_Actors[18]Invincible = False
Objectives[73]mission_Actors[18]SetHealth = 200
Objectives[73]mission_Actors[18]DieFromHeadShot = True
Objectives[73]mission_Actors[18]CanExitVehicle = True
Objectives[73]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[18]AlwaysFight = True
Objectives[73]mission_Actors[18]Seeing_Range = 30
Objectives[73]mission_Actors[18]Hearing_Range = 30
Objectives[73]mission_Actors[18]CombatMovement = Offensive
Objectives[73]mission_Actors[18]weapon = CombatPDW
Objectives[73]mission_Actors[18]Variation = Random
Objectives[73]mission_Actors[18]Task = 0
Objectives[73]mission_Actors[18]Task_Guard_Range = 5
Objectives[73]mission_Actors[18]Task_Stay_In_Range = True
Objectives[73]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[18]Task_Scenario = NONE
Objectives[73]mission_Actors[18]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[18]NeededForObjectiveSetPlayerActor[0] = 81
Objectives[73]mission_Actors[19]Survive_Number = 0
Objectives[73]mission_Actors[19]Failed_Text = 
Objectives[73]mission_Actors[19]Remove_After = 0
Objectives[73]mission_Actors[19]positionX = -1163.832
Objectives[73]mission_Actors[19]positionY = -2965.468
Objectives[73]mission_Actors[19]positionZ = 13.94445
Objectives[73]mission_Actors[19]Heading = 139.8895
Objectives[73]mission_Actors[19]String_Name = s_m_m_marine_01
Objectives[73]mission_Actors[19]Relationship_Group = Enemy2
Objectives[73]mission_Actors[19]AddBlip = True
Objectives[73]mission_Actors[19]ShowCone = False
Objectives[73]mission_Actors[19]Invincible = False
Objectives[73]mission_Actors[19]SetHealth = 200
Objectives[73]mission_Actors[19]DieFromHeadShot = True
Objectives[73]mission_Actors[19]CanExitVehicle = True
Objectives[73]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[19]AlwaysFight = True
Objectives[73]mission_Actors[19]Seeing_Range = 30
Objectives[73]mission_Actors[19]Hearing_Range = 30
Objectives[73]mission_Actors[19]CombatMovement = Offensive
Objectives[73]mission_Actors[19]weapon = CombatPDW
Objectives[73]mission_Actors[19]Variation = Random
Objectives[73]mission_Actors[19]Task = 0
Objectives[73]mission_Actors[19]Task_Guard_Range = 5
Objectives[73]mission_Actors[19]Task_Stay_In_Range = True
Objectives[73]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[19]Task_Scenario = NONE
Objectives[73]mission_Actors[19]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[19]NeededForObjectiveSetPlayerActor[0] = 83
Objectives[73]mission_Actors[20]Survive_Number = 0
Objectives[73]mission_Actors[20]Failed_Text = 
Objectives[73]mission_Actors[20]Remove_After = 0
Objectives[73]mission_Actors[20]positionX = -1501.742
Objectives[73]mission_Actors[20]positionY = -2846.554
Objectives[73]mission_Actors[20]positionZ = 13.95271
Objectives[73]mission_Actors[20]Heading = 39.88956
Objectives[73]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[73]mission_Actors[20]Relationship_Group = Enemy2
Objectives[73]mission_Actors[20]AddBlip = True
Objectives[73]mission_Actors[20]ShowCone = False
Objectives[73]mission_Actors[20]Invincible = False
Objectives[73]mission_Actors[20]SetHealth = 200
Objectives[73]mission_Actors[20]DieFromHeadShot = True
Objectives[73]mission_Actors[20]CanExitVehicle = False
Objectives[73]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[20]AlwaysFight = True
Objectives[73]mission_Actors[20]Seeing_Range = 30
Objectives[73]mission_Actors[20]Hearing_Range = 30
Objectives[73]mission_Actors[20]CombatMovement = Offensive
Objectives[73]mission_Actors[20]weapon = CombatPDW
Objectives[73]mission_Actors[20]Variation = Random
Objectives[73]mission_Actors[20]Task = 0
Objectives[73]mission_Actors[20]Task_Guard_Range = 5
Objectives[73]mission_Actors[20]Task_Stay_In_Range = True
Objectives[73]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[20]Task_Scenario = NONE
Objectives[73]mission_Actors[20]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[20]NeededForObjectiveSetPlayerActor[0] = 92
Objectives[73]mission_Actors[21]Survive_Number = 0
Objectives[73]mission_Actors[21]Failed_Text = 
Objectives[73]mission_Actors[21]Remove_After = 0
Objectives[73]mission_Actors[21]positionX = -1063.686
Objectives[73]mission_Actors[21]positionY = -3298.257
Objectives[73]mission_Actors[21]positionZ = 13.94444
Objectives[73]mission_Actors[21]Heading = 59.88957
Objectives[73]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[21]Relationship_Group = Enemy1
Objectives[73]mission_Actors[21]AddBlip = True
Objectives[73]mission_Actors[21]ShowCone = False
Objectives[73]mission_Actors[21]Invincible = False
Objectives[73]mission_Actors[21]SetHealth = 200
Objectives[73]mission_Actors[21]DieFromHeadShot = True
Objectives[73]mission_Actors[21]CanExitVehicle = False
Objectives[73]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[21]AlwaysFight = True
Objectives[73]mission_Actors[21]Seeing_Range = 30
Objectives[73]mission_Actors[21]Hearing_Range = 30
Objectives[73]mission_Actors[21]CombatMovement = Offensive
Objectives[73]mission_Actors[21]weapon = SMGMk2
Objectives[73]mission_Actors[21]Variation = Random
Objectives[73]mission_Actors[21]Task = 0
Objectives[73]mission_Actors[21]Task_Guard_Range = 5
Objectives[73]mission_Actors[21]Task_Stay_In_Range = True
Objectives[73]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[21]Task_Scenario = NONE
Objectives[73]mission_Actors[21]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[21]NeededForObjectiveSetPlayerActor[0] = 93
Objectives[73]mission_Actors[22]Survive_Number = 0
Objectives[73]mission_Actors[22]Failed_Text = 
Objectives[73]mission_Actors[22]Remove_After = 0
Objectives[73]mission_Actors[22]positionX = -1061.159
Objectives[73]mission_Actors[22]positionY = -3294.038
Objectives[73]mission_Actors[22]positionZ = 13.94444
Objectives[73]mission_Actors[22]Heading = 59.88957
Objectives[73]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[22]Relationship_Group = Enemy1
Objectives[73]mission_Actors[22]AddBlip = True
Objectives[73]mission_Actors[22]ShowCone = False
Objectives[73]mission_Actors[22]Invincible = False
Objectives[73]mission_Actors[22]SetHealth = 200
Objectives[73]mission_Actors[22]DieFromHeadShot = True
Objectives[73]mission_Actors[22]CanExitVehicle = False
Objectives[73]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[22]AlwaysFight = True
Objectives[73]mission_Actors[22]Seeing_Range = 30
Objectives[73]mission_Actors[22]Hearing_Range = 30
Objectives[73]mission_Actors[22]CombatMovement = Offensive
Objectives[73]mission_Actors[22]weapon = SMGMk2
Objectives[73]mission_Actors[22]Variation = Random
Objectives[73]mission_Actors[22]Task = 0
Objectives[73]mission_Actors[22]Task_Guard_Range = 5
Objectives[73]mission_Actors[22]Task_Stay_In_Range = True
Objectives[73]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[22]Task_Scenario = NONE
Objectives[73]mission_Actors[22]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[22]NeededForObjectiveSetPlayerActor[0] = 94
Objectives[73]mission_Actors[23]Survive_Number = 0
Objectives[73]mission_Actors[23]Failed_Text = 
Objectives[73]mission_Actors[23]Remove_After = 0
Objectives[73]mission_Actors[23]positionX = -1060.019
Objectives[73]mission_Actors[23]positionY = -3298.108
Objectives[73]mission_Actors[23]positionZ = 13.94444
Objectives[73]mission_Actors[23]Heading = 59.88957
Objectives[73]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[23]Relationship_Group = Enemy1
Objectives[73]mission_Actors[23]AddBlip = True
Objectives[73]mission_Actors[23]ShowCone = False
Objectives[73]mission_Actors[23]Invincible = False
Objectives[73]mission_Actors[23]SetHealth = 200
Objectives[73]mission_Actors[23]DieFromHeadShot = True
Objectives[73]mission_Actors[23]CanExitVehicle = False
Objectives[73]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[23]AlwaysFight = True
Objectives[73]mission_Actors[23]Seeing_Range = 30
Objectives[73]mission_Actors[23]Hearing_Range = 30
Objectives[73]mission_Actors[23]CombatMovement = Offensive
Objectives[73]mission_Actors[23]weapon = SMGMk2
Objectives[73]mission_Actors[23]Variation = Random
Objectives[73]mission_Actors[23]Task = 0
Objectives[73]mission_Actors[23]Task_Guard_Range = 5
Objectives[73]mission_Actors[23]Task_Stay_In_Range = True
Objectives[73]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[23]Task_Scenario = NONE
Objectives[73]mission_Actors[23]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[23]NeededForObjectiveSetPlayerActor[0] = 95
Objectives[73]mission_Actors[24]Survive_Number = 0
Objectives[73]mission_Actors[24]Failed_Text = 
Objectives[73]mission_Actors[24]Remove_After = 0
Objectives[73]mission_Actors[24]positionX = -1506.237
Objectives[73]mission_Actors[24]positionY = -2853.687
Objectives[73]mission_Actors[24]positionZ = 13.9589
Objectives[73]mission_Actors[24]Heading = 13.06591
Objectives[73]mission_Actors[24]String_Name = s_m_m_marine_01
Objectives[73]mission_Actors[24]Relationship_Group = Enemy2
Objectives[73]mission_Actors[24]AddBlip = True
Objectives[73]mission_Actors[24]ShowCone = False
Objectives[73]mission_Actors[24]Invincible = False
Objectives[73]mission_Actors[24]SetHealth = 200
Objectives[73]mission_Actors[24]DieFromHeadShot = True
Objectives[73]mission_Actors[24]CanExitVehicle = False
Objectives[73]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[24]AlwaysFight = True
Objectives[73]mission_Actors[24]Seeing_Range = 30
Objectives[73]mission_Actors[24]Hearing_Range = 30
Objectives[73]mission_Actors[24]CombatMovement = Offensive
Objectives[73]mission_Actors[24]weapon = Unarmed
Objectives[73]mission_Actors[24]Variation = Random
Objectives[73]mission_Actors[24]Task = 0
Objectives[73]mission_Actors[24]Task_Guard_Range = 5
Objectives[73]mission_Actors[24]Task_Stay_In_Range = True
Objectives[73]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[24]Task_Scenario = NONE
Objectives[73]mission_Actors[24]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[24]NeededForObjectiveSetPlayerActor[0] = 96
Objectives[73]mission_Actors[25]Survive_Number = 0
Objectives[73]mission_Actors[25]Failed_Text = 
Objectives[73]mission_Actors[25]Remove_After = 110
Objectives[73]mission_Actors[25]positionX = -1144.083
Objectives[73]mission_Actors[25]positionY = -1698.425
Objectives[73]mission_Actors[25]positionZ = 4.342384
Objectives[73]mission_Actors[25]Heading = 123.5147
Objectives[73]mission_Actors[25]String_Name = a_m_m_hillbilly_02
Objectives[73]mission_Actors[25]Relationship_Group = Friend
Objectives[73]mission_Actors[25]AddBlip = True
Objectives[73]mission_Actors[25]ShowCone = False
Objectives[73]mission_Actors[25]Invincible = False
Objectives[73]mission_Actors[25]SetHealth = 200
Objectives[73]mission_Actors[25]DieFromHeadShot = True
Objectives[73]mission_Actors[25]CanExitVehicle = True
Objectives[73]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[25]AlwaysFight = True
Objectives[73]mission_Actors[25]Seeing_Range = 30
Objectives[73]mission_Actors[25]Hearing_Range = 30
Objectives[73]mission_Actors[25]CombatMovement = Offensive
Objectives[73]mission_Actors[25]weapon = MicroSMG
Objectives[73]mission_Actors[25]Variation = Random
Objectives[73]mission_Actors[25]Task = 0
Objectives[73]mission_Actors[25]Task_Guard_Range = 5
Objectives[73]mission_Actors[25]Task_Stay_In_Range = True
Objectives[73]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[25]Task_Scenario = NONE
Objectives[73]mission_Actors[25]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[25]NeededForObjectiveSetPlayerActor[0] = 97
Objectives[73]mission_Actors[26]Survive_Number = 0
Objectives[73]mission_Actors[26]Failed_Text = 
Objectives[73]mission_Actors[26]Remove_After = 110
Objectives[73]mission_Actors[26]positionX = -1447.027
Objectives[73]mission_Actors[26]positionY = -1231.506
Objectives[73]mission_Actors[26]positionZ = 3.280286
Objectives[73]mission_Actors[26]Heading = 143.3826
Objectives[73]mission_Actors[26]String_Name = a_m_m_hillbilly_02
Objectives[73]mission_Actors[26]Relationship_Group = Friend
Objectives[73]mission_Actors[26]AddBlip = True
Objectives[73]mission_Actors[26]ShowCone = False
Objectives[73]mission_Actors[26]Invincible = False
Objectives[73]mission_Actors[26]SetHealth = 200
Objectives[73]mission_Actors[26]DieFromHeadShot = True
Objectives[73]mission_Actors[26]CanExitVehicle = True
Objectives[73]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[26]AlwaysFight = True
Objectives[73]mission_Actors[26]Seeing_Range = 30
Objectives[73]mission_Actors[26]Hearing_Range = 30
Objectives[73]mission_Actors[26]CombatMovement = Offensive
Objectives[73]mission_Actors[26]weapon = MicroSMG
Objectives[73]mission_Actors[26]Variation = Random
Objectives[73]mission_Actors[26]Task = 0
Objectives[73]mission_Actors[26]Task_Guard_Range = 5
Objectives[73]mission_Actors[26]Task_Stay_In_Range = True
Objectives[73]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[26]Task_Scenario = NONE
Objectives[73]mission_Actors[26]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[26]NeededForObjectiveSetPlayerActor[0] = 98
Objectives[73]mission_Actors[27]Survive_Number = 0
Objectives[73]mission_Actors[27]Failed_Text = 
Objectives[73]mission_Actors[27]Remove_After = 110
Objectives[73]mission_Actors[27]positionX = -1436.453
Objectives[73]mission_Actors[27]positionY = -1286.976
Objectives[73]mission_Actors[27]positionZ = 4.190788
Objectives[73]mission_Actors[27]Heading = 163.5147
Objectives[73]mission_Actors[27]String_Name = a_m_m_hillbilly_02
Objectives[73]mission_Actors[27]Relationship_Group = Friend
Objectives[73]mission_Actors[27]AddBlip = True
Objectives[73]mission_Actors[27]ShowCone = False
Objectives[73]mission_Actors[27]Invincible = False
Objectives[73]mission_Actors[27]SetHealth = 200
Objectives[73]mission_Actors[27]DieFromHeadShot = True
Objectives[73]mission_Actors[27]CanExitVehicle = True
Objectives[73]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[27]AlwaysFight = True
Objectives[73]mission_Actors[27]Seeing_Range = 30
Objectives[73]mission_Actors[27]Hearing_Range = 30
Objectives[73]mission_Actors[27]CombatMovement = Offensive
Objectives[73]mission_Actors[27]weapon = MicroSMG
Objectives[73]mission_Actors[27]Variation = Random
Objectives[73]mission_Actors[27]Task = 0
Objectives[73]mission_Actors[27]Task_Guard_Range = 5
Objectives[73]mission_Actors[27]Task_Stay_In_Range = True
Objectives[73]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[27]Task_Scenario = NONE
Objectives[73]mission_Actors[27]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[27]NeededForObjectiveSetPlayerActor[0] = 99
Objectives[73]mission_Actors[28]Survive_Number = 0
Objectives[73]mission_Actors[28]Failed_Text = 
Objectives[73]mission_Actors[28]Remove_After = 0
Objectives[73]mission_Actors[28]positionX = -1321.105
Objectives[73]mission_Actors[28]positionY = -3037.798
Objectives[73]mission_Actors[28]positionZ = 13.94444
Objectives[73]mission_Actors[28]Heading = 148.5147
Objectives[73]mission_Actors[28]String_Name = s_m_y_marine_03
Objectives[73]mission_Actors[28]Relationship_Group = Enemy2
Objectives[73]mission_Actors[28]AddBlip = True
Objectives[73]mission_Actors[28]ShowCone = False
Objectives[73]mission_Actors[28]Invincible = False
Objectives[73]mission_Actors[28]SetHealth = 300
Objectives[73]mission_Actors[28]DieFromHeadShot = True
Objectives[73]mission_Actors[28]CanExitVehicle = True
Objectives[73]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[28]AlwaysFight = True
Objectives[73]mission_Actors[28]Seeing_Range = 30
Objectives[73]mission_Actors[28]Hearing_Range = 30
Objectives[73]mission_Actors[28]CombatMovement = Offensive
Objectives[73]mission_Actors[28]weapon = CombatMG
Objectives[73]mission_Actors[28]Variation = Random
Objectives[73]mission_Actors[28]Task = 0
Objectives[73]mission_Actors[28]Task_Guard_Range = 5
Objectives[73]mission_Actors[28]Task_Stay_In_Range = True
Objectives[73]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[28]Task_Scenario = NONE
Objectives[73]mission_Actors[29]Survive_Number = 0
Objectives[73]mission_Actors[29]Failed_Text = 
Objectives[73]mission_Actors[29]Remove_After = 0
Objectives[73]mission_Actors[29]positionX = -1326.268
Objectives[73]mission_Actors[29]positionY = -3034.768
Objectives[73]mission_Actors[29]positionZ = 13.94444
Objectives[73]mission_Actors[29]Heading = 148.5146
Objectives[73]mission_Actors[29]String_Name = s_m_y_marine_03
Objectives[73]mission_Actors[29]Relationship_Group = Enemy2
Objectives[73]mission_Actors[29]AddBlip = True
Objectives[73]mission_Actors[29]ShowCone = False
Objectives[73]mission_Actors[29]Invincible = False
Objectives[73]mission_Actors[29]SetHealth = 300
Objectives[73]mission_Actors[29]DieFromHeadShot = True
Objectives[73]mission_Actors[29]CanExitVehicle = True
Objectives[73]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[29]AlwaysFight = True
Objectives[73]mission_Actors[29]Seeing_Range = 30
Objectives[73]mission_Actors[29]Hearing_Range = 30
Objectives[73]mission_Actors[29]CombatMovement = Offensive
Objectives[73]mission_Actors[29]weapon = CarbineRifle
Objectives[73]mission_Actors[29]Variation = Random
Objectives[73]mission_Actors[29]Task = 0
Objectives[73]mission_Actors[29]Task_Guard_Range = 5
Objectives[73]mission_Actors[29]Task_Stay_In_Range = True
Objectives[73]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[29]Task_Scenario = NONE
Objectives[73]mission_Actors[30]Survive_Number = 0
Objectives[73]mission_Actors[30]Failed_Text = 
Objectives[73]mission_Actors[30]Remove_After = 0
Objectives[73]mission_Actors[30]positionX = -1331.868
Objectives[73]mission_Actors[30]positionY = -3031.396
Objectives[73]mission_Actors[30]positionZ = 13.94444
Objectives[73]mission_Actors[30]Heading = 148.5147
Objectives[73]mission_Actors[30]String_Name = s_m_y_marine_03
Objectives[73]mission_Actors[30]Relationship_Group = Enemy2
Objectives[73]mission_Actors[30]AddBlip = True
Objectives[73]mission_Actors[30]ShowCone = False
Objectives[73]mission_Actors[30]Invincible = False
Objectives[73]mission_Actors[30]SetHealth = 300
Objectives[73]mission_Actors[30]DieFromHeadShot = True
Objectives[73]mission_Actors[30]CanExitVehicle = True
Objectives[73]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[30]AlwaysFight = True
Objectives[73]mission_Actors[30]Seeing_Range = 30
Objectives[73]mission_Actors[30]Hearing_Range = 30
Objectives[73]mission_Actors[30]CombatMovement = Offensive
Objectives[73]mission_Actors[30]weapon = PumpShotgun
Objectives[73]mission_Actors[30]Variation = Random
Objectives[73]mission_Actors[30]Task = 0
Objectives[73]mission_Actors[30]Task_Guard_Range = 5
Objectives[73]mission_Actors[30]Task_Stay_In_Range = True
Objectives[73]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[30]Task_Scenario = NONE
Objectives[73]mission_Actors[31]Survive_Number = 0
Objectives[73]mission_Actors[31]Failed_Text = 
Objectives[73]mission_Actors[31]Remove_After = 0
Objectives[73]mission_Actors[31]positionX = -1343.369
Objectives[73]mission_Actors[31]positionY = -3060.351
Objectives[73]mission_Actors[31]positionZ = 13.94444
Objectives[73]mission_Actors[31]Heading = 333.5146
Objectives[73]mission_Actors[31]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[31]Relationship_Group = Enemy1
Objectives[73]mission_Actors[31]AddBlip = True
Objectives[73]mission_Actors[31]ShowCone = False
Objectives[73]mission_Actors[31]Invincible = False
Objectives[73]mission_Actors[31]SetHealth = 300
Objectives[73]mission_Actors[31]DieFromHeadShot = True
Objectives[73]mission_Actors[31]CanExitVehicle = True
Objectives[73]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[31]AlwaysFight = True
Objectives[73]mission_Actors[31]Seeing_Range = 30
Objectives[73]mission_Actors[31]Hearing_Range = 30
Objectives[73]mission_Actors[31]CombatMovement = Offensive
Objectives[73]mission_Actors[31]weapon = BullpupRifleMk2
Objectives[73]mission_Actors[31]Variation = Random
Objectives[73]mission_Actors[31]Task = 0
Objectives[73]mission_Actors[31]Task_Guard_Range = 5
Objectives[73]mission_Actors[31]Task_Stay_In_Range = True
Objectives[73]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[31]Task_Scenario = NONE
Objectives[73]mission_Actors[32]Survive_Number = 0
Objectives[73]mission_Actors[32]Failed_Text = 
Objectives[73]mission_Actors[32]Remove_After = 0
Objectives[73]mission_Actors[32]positionX = -1349.263
Objectives[73]mission_Actors[32]positionY = -3057.264
Objectives[73]mission_Actors[32]positionZ = 13.94444
Objectives[73]mission_Actors[32]Heading = 333.5147
Objectives[73]mission_Actors[32]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[32]Relationship_Group = Enemy1
Objectives[73]mission_Actors[32]AddBlip = True
Objectives[73]mission_Actors[32]ShowCone = False
Objectives[73]mission_Actors[32]Invincible = False
Objectives[73]mission_Actors[32]SetHealth = 300
Objectives[73]mission_Actors[32]DieFromHeadShot = True
Objectives[73]mission_Actors[32]CanExitVehicle = True
Objectives[73]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[32]AlwaysFight = True
Objectives[73]mission_Actors[32]Seeing_Range = 30
Objectives[73]mission_Actors[32]Hearing_Range = 30
Objectives[73]mission_Actors[32]CombatMovement = Offensive
Objectives[73]mission_Actors[32]weapon = PumpShotgunMk2
Objectives[73]mission_Actors[32]Variation = Random
Objectives[73]mission_Actors[32]Task = 0
Objectives[73]mission_Actors[32]Task_Guard_Range = 5
Objectives[73]mission_Actors[32]Task_Stay_In_Range = True
Objectives[73]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[32]Task_Scenario = NONE
Objectives[73]mission_Actors[33]Survive_Number = 0
Objectives[73]mission_Actors[33]Failed_Text = 
Objectives[73]mission_Actors[33]Remove_After = 0
Objectives[73]mission_Actors[33]positionX = -1336.55
Objectives[73]mission_Actors[33]positionY = -3063.516
Objectives[73]mission_Actors[33]positionZ = 13.94444
Objectives[73]mission_Actors[33]Heading = 333.5146
Objectives[73]mission_Actors[33]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[33]Relationship_Group = Enemy1
Objectives[73]mission_Actors[33]AddBlip = True
Objectives[73]mission_Actors[33]ShowCone = False
Objectives[73]mission_Actors[33]Invincible = False
Objectives[73]mission_Actors[33]SetHealth = 300
Objectives[73]mission_Actors[33]DieFromHeadShot = True
Objectives[73]mission_Actors[33]CanExitVehicle = True
Objectives[73]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[33]AlwaysFight = True
Objectives[73]mission_Actors[33]Seeing_Range = 30
Objectives[73]mission_Actors[33]Hearing_Range = 30
Objectives[73]mission_Actors[33]CombatMovement = Offensive
Objectives[73]mission_Actors[33]weapon = CombatMGMk2
Objectives[73]mission_Actors[33]Variation = Random
Objectives[73]mission_Actors[33]Task = 0
Objectives[73]mission_Actors[33]Task_Guard_Range = 5
Objectives[73]mission_Actors[33]Task_Stay_In_Range = True
Objectives[73]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[33]Task_Scenario = NONE
Objectives[73]mission_Actors[34]Survive_Number = 0
Objectives[73]mission_Actors[34]Failed_Text = 
Objectives[73]mission_Actors[34]Remove_After = 110
Objectives[73]mission_Actors[34]positionX = -1455.635
Objectives[73]mission_Actors[34]positionY = -1173.449
Objectives[73]mission_Actors[34]positionZ = 2.628028
Objectives[73]mission_Actors[34]Heading = 168.5147
Objectives[73]mission_Actors[34]String_Name = a_m_m_hillbilly_02
Objectives[73]mission_Actors[34]Relationship_Group = Friend
Objectives[73]mission_Actors[34]AddBlip = True
Objectives[73]mission_Actors[34]ShowCone = False
Objectives[73]mission_Actors[34]Invincible = False
Objectives[73]mission_Actors[34]SetHealth = 200
Objectives[73]mission_Actors[34]DieFromHeadShot = True
Objectives[73]mission_Actors[34]CanExitVehicle = True
Objectives[73]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[34]AlwaysFight = True
Objectives[73]mission_Actors[34]Seeing_Range = 30
Objectives[73]mission_Actors[34]Hearing_Range = 30
Objectives[73]mission_Actors[34]CombatMovement = Offensive
Objectives[73]mission_Actors[34]weapon = MicroSMG
Objectives[73]mission_Actors[34]Variation = Random
Objectives[73]mission_Actors[34]Task = 0
Objectives[73]mission_Actors[34]Task_Guard_Range = 5
Objectives[73]mission_Actors[34]Task_Stay_In_Range = True
Objectives[73]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[34]Task_Scenario = NONE
Objectives[73]mission_Actors[34]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[34]NeededForObjectiveSetPlayerActor[0] = 100
Objectives[73]mission_Actors[35]Survive_Number = 0
Objectives[73]mission_Actors[35]Failed_Text = 
Objectives[73]mission_Actors[35]Remove_After = 0
Objectives[73]mission_Actors[35]positionX = -1520.364
Objectives[73]mission_Actors[35]positionY = -2921.104
Objectives[73]mission_Actors[35]positionZ = 13.94541
Objectives[73]mission_Actors[35]Heading = 153.5145
Objectives[73]mission_Actors[35]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[35]Relationship_Group = Enemy2
Objectives[73]mission_Actors[35]AddBlip = True
Objectives[73]mission_Actors[35]ShowCone = False
Objectives[73]mission_Actors[35]Invincible = False
Objectives[73]mission_Actors[35]SetHealth = 200
Objectives[73]mission_Actors[35]DieFromHeadShot = True
Objectives[73]mission_Actors[35]CanExitVehicle = True
Objectives[73]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[35]AlwaysFight = True
Objectives[73]mission_Actors[35]Seeing_Range = 30
Objectives[73]mission_Actors[35]Hearing_Range = 30
Objectives[73]mission_Actors[35]CombatMovement = Offensive
Objectives[73]mission_Actors[35]weapon = AdvancedRifle
Objectives[73]mission_Actors[35]Variation = Random
Objectives[73]mission_Actors[35]Task = 0
Objectives[73]mission_Actors[35]Task_Guard_Range = 5
Objectives[73]mission_Actors[35]Task_Stay_In_Range = True
Objectives[73]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[35]Task_Scenario = NONE
Objectives[73]mission_Actors[36]Survive_Number = 0
Objectives[73]mission_Actors[36]Failed_Text = 
Objectives[73]mission_Actors[36]Remove_After = 0
Objectives[73]mission_Actors[36]positionX = -1516.381
Objectives[73]mission_Actors[36]positionY = -2923.166
Objectives[73]mission_Actors[36]positionZ = 13.9462
Objectives[73]mission_Actors[36]Heading = 153.5145
Objectives[73]mission_Actors[36]String_Name = s_m_y_swat_01
Objectives[73]mission_Actors[36]Relationship_Group = Enemy2
Objectives[73]mission_Actors[36]AddBlip = True
Objectives[73]mission_Actors[36]ShowCone = False
Objectives[73]mission_Actors[36]Invincible = False
Objectives[73]mission_Actors[36]SetHealth = 200
Objectives[73]mission_Actors[36]DieFromHeadShot = True
Objectives[73]mission_Actors[36]CanExitVehicle = True
Objectives[73]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[36]AlwaysFight = True
Objectives[73]mission_Actors[36]Seeing_Range = 30
Objectives[73]mission_Actors[36]Hearing_Range = 30
Objectives[73]mission_Actors[36]CombatMovement = Offensive
Objectives[73]mission_Actors[36]weapon = AdvancedRifle
Objectives[73]mission_Actors[36]Variation = Random
Objectives[73]mission_Actors[36]Task = 0
Objectives[73]mission_Actors[36]Task_Guard_Range = 5
Objectives[73]mission_Actors[36]Task_Stay_In_Range = True
Objectives[73]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[36]Task_Scenario = NONE
Objectives[73]mission_Actors[37]Survive_Number = 0
Objectives[73]mission_Actors[37]Failed_Text = 
Objectives[73]mission_Actors[37]Remove_After = 0
Objectives[73]mission_Actors[37]positionX = -1532.145
Objectives[73]mission_Actors[37]positionY = -2941.799
Objectives[73]mission_Actors[37]positionZ = 13.94444
Objectives[73]mission_Actors[37]Heading = 333.5146
Objectives[73]mission_Actors[37]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[37]Relationship_Group = Enemy1
Objectives[73]mission_Actors[37]AddBlip = True
Objectives[73]mission_Actors[37]ShowCone = False
Objectives[73]mission_Actors[37]Invincible = False
Objectives[73]mission_Actors[37]SetHealth = 200
Objectives[73]mission_Actors[37]DieFromHeadShot = True
Objectives[73]mission_Actors[37]CanExitVehicle = True
Objectives[73]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[37]AlwaysFight = True
Objectives[73]mission_Actors[37]Seeing_Range = 30
Objectives[73]mission_Actors[37]Hearing_Range = 30
Objectives[73]mission_Actors[37]CombatMovement = Offensive
Objectives[73]mission_Actors[37]weapon = BullpupRifleMk2
Objectives[73]mission_Actors[37]Variation = Random
Objectives[73]mission_Actors[37]Task = 0
Objectives[73]mission_Actors[37]Task_Guard_Range = 5
Objectives[73]mission_Actors[37]Task_Stay_In_Range = True
Objectives[73]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[37]Task_Scenario = NONE
Objectives[73]mission_Actors[38]Survive_Number = 0
Objectives[73]mission_Actors[38]Failed_Text = 
Objectives[73]mission_Actors[38]Remove_After = 0
Objectives[73]mission_Actors[38]positionX = -1528.996
Objectives[73]mission_Actors[38]positionY = -2943.614
Objectives[73]mission_Actors[38]positionZ = 13.94444
Objectives[73]mission_Actors[38]Heading = 331.4777
Objectives[73]mission_Actors[38]String_Name = mp_m_avongoon
Objectives[73]mission_Actors[38]Relationship_Group = Enemy1
Objectives[73]mission_Actors[38]AddBlip = True
Objectives[73]mission_Actors[38]ShowCone = False
Objectives[73]mission_Actors[38]Invincible = False
Objectives[73]mission_Actors[38]SetHealth = 500
Objectives[73]mission_Actors[38]DieFromHeadShot = True
Objectives[73]mission_Actors[38]CanExitVehicle = True
Objectives[73]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[38]AlwaysFight = True
Objectives[73]mission_Actors[38]Seeing_Range = 30
Objectives[73]mission_Actors[38]Hearing_Range = 30
Objectives[73]mission_Actors[38]CombatMovement = Offensive
Objectives[73]mission_Actors[38]weapon = BullpupRifleMk2
Objectives[73]mission_Actors[38]Variation = Random
Objectives[73]mission_Actors[38]Task = 0
Objectives[73]mission_Actors[38]Task_Guard_Range = 5
Objectives[73]mission_Actors[38]Task_Stay_In_Range = True
Objectives[73]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[38]Task_Scenario = NONE
Objectives[73]mission_Actors[39]Survive_Number = 0
Objectives[73]mission_Actors[39]Failed_Text = 
Objectives[73]mission_Actors[39]Remove_After = 110
Objectives[73]mission_Actors[39]positionX = -1462.727
Objectives[73]mission_Actors[39]positionY = -1253.435
Objectives[73]mission_Actors[39]positionZ = 2.969599
Objectives[73]mission_Actors[39]Heading = 166.7607
Objectives[73]mission_Actors[39]String_Name = a_m_m_hillbilly_02
Objectives[73]mission_Actors[39]Relationship_Group = Friend
Objectives[73]mission_Actors[39]AddBlip = True
Objectives[73]mission_Actors[39]ShowCone = False
Objectives[73]mission_Actors[39]Invincible = False
Objectives[73]mission_Actors[39]SetHealth = 200
Objectives[73]mission_Actors[39]DieFromHeadShot = True
Objectives[73]mission_Actors[39]CanExitVehicle = True
Objectives[73]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[39]AlwaysFight = True
Objectives[73]mission_Actors[39]Seeing_Range = 30
Objectives[73]mission_Actors[39]Hearing_Range = 30
Objectives[73]mission_Actors[39]CombatMovement = Offensive
Objectives[73]mission_Actors[39]weapon = MicroSMG
Objectives[73]mission_Actors[39]Variation = Random
Objectives[73]mission_Actors[39]Task = 0
Objectives[73]mission_Actors[39]Task_Guard_Range = 5
Objectives[73]mission_Actors[39]Task_Stay_In_Range = True
Objectives[73]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[39]Task_Scenario = NONE
Objectives[73]mission_Actors[39]NeededForObjectiveSetPlayerActorCount = 1
Objectives[73]mission_Actors[39]NeededForObjectiveSetPlayerActor[0] = 101
Objectives[73]mission_Vehicles = 15
Objectives[73]mission_Vehicles[0]positionX = -1434.733
Objectives[73]mission_Vehicles[0]positionY = -2695.738
Objectives[73]mission_Vehicles[0]positionZ = 13.69886
Objectives[73]mission_Vehicles[0]Heading = 199.9903
Objectives[73]mission_Vehicles[0]Name = Annihilator
Objectives[73]mission_Vehicles[0]Model = annihilator
Objectives[73]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[73]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[0]HasPearlescent = False
Objectives[73]mission_Vehicles[0]Livery = 0
Objectives[73]mission_Vehicles[0]DirtLevel = 0
Objectives[73]mission_Vehicles[0]LockedForPlayer = False
Objectives[73]mission_Vehicles[0]Locked = False
Objectives[73]mission_Vehicles[0]Alarm = False
Objectives[73]mission_Vehicles[0]HotWired = False
Objectives[73]mission_Vehicles[0]Invincible = False
Objectives[73]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[0]Remove_After = 110
Objectives[73]mission_Vehicles[0]Survive_Number = 0
Objectives[73]mission_Vehicles[0]Failed_Text = 
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 74
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 75
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 76
Objectives[73]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[73]mission_Vehicles[1]positionX = -1336.87
Objectives[73]mission_Vehicles[1]positionY = -2705.56
Objectives[73]mission_Vehicles[1]positionZ = 13.69887
Objectives[73]mission_Vehicles[1]Heading = 154.9998
Objectives[73]mission_Vehicles[1]Name = Annihilator
Objectives[73]mission_Vehicles[1]Model = annihilator
Objectives[73]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[73]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[1]HasPearlescent = False
Objectives[73]mission_Vehicles[1]Livery = 0
Objectives[73]mission_Vehicles[1]DirtLevel = 0
Objectives[73]mission_Vehicles[1]LockedForPlayer = False
Objectives[73]mission_Vehicles[1]Locked = False
Objectives[73]mission_Vehicles[1]Alarm = False
Objectives[73]mission_Vehicles[1]HotWired = False
Objectives[73]mission_Vehicles[1]Invincible = False
Objectives[73]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[1]Remove_After = 110
Objectives[73]mission_Vehicles[1]Survive_Number = 0
Objectives[73]mission_Vehicles[1]Failed_Text = 
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorCount = 3
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 77
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 78
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 79
Objectives[73]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[73]mission_Vehicles[2]positionX = -1298.062
Objectives[73]mission_Vehicles[2]positionY = -2825.833
Objectives[73]mission_Vehicles[2]positionZ = 15.28046
Objectives[73]mission_Vehicles[2]Heading = 137.8989
Objectives[73]mission_Vehicles[2]Name = FH-1 Hunter
Objectives[73]mission_Vehicles[2]Model = hunter
Objectives[73]mission_Vehicles[2]PrimaryColor = HunterGreen
Objectives[73]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[2]HasPearlescent = False
Objectives[73]mission_Vehicles[2]Livery = -1
Objectives[73]mission_Vehicles[2]DirtLevel = 0
Objectives[73]mission_Vehicles[2]LockedForPlayer = False
Objectives[73]mission_Vehicles[2]Locked = False
Objectives[73]mission_Vehicles[2]Alarm = False
Objectives[73]mission_Vehicles[2]HotWired = False
Objectives[73]mission_Vehicles[2]Invincible = False
Objectives[73]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[2]Remove_After = 110
Objectives[73]mission_Vehicles[2]Survive_Number = 0
Objectives[73]mission_Vehicles[2]Failed_Text = 
Objectives[73]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[73]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 80
Objectives[73]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 81
Objectives[73]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[3]positionX = -896.049
Objectives[73]mission_Vehicles[3]positionY = -3203.199
Objectives[73]mission_Vehicles[3]positionZ = 15.27457
Objectives[73]mission_Vehicles[3]Heading = 74.26673
Objectives[73]mission_Vehicles[3]Name = FH-1 Hunter
Objectives[73]mission_Vehicles[3]Model = hunter
Objectives[73]mission_Vehicles[3]PrimaryColor = HunterGreen
Objectives[73]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[3]HasPearlescent = False
Objectives[73]mission_Vehicles[3]Livery = -1
Objectives[73]mission_Vehicles[3]DirtLevel = 0
Objectives[73]mission_Vehicles[3]LockedForPlayer = False
Objectives[73]mission_Vehicles[3]Locked = False
Objectives[73]mission_Vehicles[3]Alarm = False
Objectives[73]mission_Vehicles[3]HotWired = False
Objectives[73]mission_Vehicles[3]Invincible = False
Objectives[73]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[3]Remove_After = 110
Objectives[73]mission_Vehicles[3]Survive_Number = 0
Objectives[73]mission_Vehicles[3]Failed_Text = 
Objectives[73]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[73]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 82
Objectives[73]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 83
Objectives[73]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[4]positionX = -1606.345
Objectives[73]mission_Vehicles[4]positionY = -3072.666
Objectives[73]mission_Vehicles[4]positionZ = 14.33198
Objectives[73]mission_Vehicles[4]Heading = 328.6895
Objectives[73]mission_Vehicles[4]Name = Valkyrie MOD.0
Objectives[73]mission_Vehicles[4]Model = valkyrie2
Objectives[73]mission_Vehicles[4]PrimaryColor = WornStrawBeige
Objectives[73]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[4]HasPearlescent = False
Objectives[73]mission_Vehicles[4]Livery = 0
Objectives[73]mission_Vehicles[4]DirtLevel = 0
Objectives[73]mission_Vehicles[4]LockedForPlayer = False
Objectives[73]mission_Vehicles[4]Locked = False
Objectives[73]mission_Vehicles[4]Alarm = False
Objectives[73]mission_Vehicles[4]HotWired = False
Objectives[73]mission_Vehicles[4]Invincible = False
Objectives[73]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[4]Remove_After = 110
Objectives[73]mission_Vehicles[4]Survive_Number = 0
Objectives[73]mission_Vehicles[4]Failed_Text = 
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorCount = 3
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 85
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 86
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[2] = 84
Objectives[73]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[73]mission_Vehicles[5]positionX = -1508.469
Objectives[73]mission_Vehicles[5]positionY = -3127.521
Objectives[73]mission_Vehicles[5]positionZ = 14.33192
Objectives[73]mission_Vehicles[5]Heading = 339.0223
Objectives[73]mission_Vehicles[5]Name = Valkyrie MOD.0
Objectives[73]mission_Vehicles[5]Model = valkyrie2
Objectives[73]mission_Vehicles[5]PrimaryColor = WornStrawBeige
Objectives[73]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[5]HasPearlescent = False
Objectives[73]mission_Vehicles[5]Livery = 0
Objectives[73]mission_Vehicles[5]DirtLevel = 0
Objectives[73]mission_Vehicles[5]LockedForPlayer = False
Objectives[73]mission_Vehicles[5]Locked = False
Objectives[73]mission_Vehicles[5]Alarm = False
Objectives[73]mission_Vehicles[5]HotWired = False
Objectives[73]mission_Vehicles[5]Invincible = False
Objectives[73]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[5]Remove_After = 110
Objectives[73]mission_Vehicles[5]Survive_Number = 0
Objectives[73]mission_Vehicles[5]Failed_Text = 
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorCount = 3
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 87
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[1] = 88
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[2] = 89
Objectives[73]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[73]mission_Vehicles[6]positionX = -1438.606
Objectives[73]mission_Vehicles[6]positionY = -3171.625
Objectives[73]mission_Vehicles[6]positionZ = 15.06981
Objectives[73]mission_Vehicles[6]Heading = 342.0929
Objectives[73]mission_Vehicles[6]Name = Akula
Objectives[73]mission_Vehicles[6]Model = akula
Objectives[73]mission_Vehicles[6]PrimaryColor = MatteDesertTan
Objectives[73]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[6]HasPearlescent = False
Objectives[73]mission_Vehicles[6]Livery = -1
Objectives[73]mission_Vehicles[6]DirtLevel = 0
Objectives[73]mission_Vehicles[6]LockedForPlayer = False
Objectives[73]mission_Vehicles[6]Locked = False
Objectives[73]mission_Vehicles[6]Alarm = False
Objectives[73]mission_Vehicles[6]HotWired = False
Objectives[73]mission_Vehicles[6]Invincible = False
Objectives[73]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[6]Remove_After = 110
Objectives[73]mission_Vehicles[6]Survive_Number = 0
Objectives[73]mission_Vehicles[6]Failed_Text = 
Objectives[73]mission_Vehicles[6]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[6]NeededForSetPlayerActorObjectiveNumber[0] = 90
Objectives[73]mission_Vehicles[6]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[7]positionX = -939.1077
Objectives[73]mission_Vehicles[7]positionY = -3536.093
Objectives[73]mission_Vehicles[7]positionZ = 15.19886
Objectives[73]mission_Vehicles[7]Heading = 34.55928
Objectives[73]mission_Vehicles[7]Name = Akula
Objectives[73]mission_Vehicles[7]Model = akula
Objectives[73]mission_Vehicles[7]PrimaryColor = MatteDesertTan
Objectives[73]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[7]HasPearlescent = False
Objectives[73]mission_Vehicles[7]Livery = -1
Objectives[73]mission_Vehicles[7]DirtLevel = 0
Objectives[73]mission_Vehicles[7]LockedForPlayer = False
Objectives[73]mission_Vehicles[7]Locked = False
Objectives[73]mission_Vehicles[7]Alarm = False
Objectives[73]mission_Vehicles[7]HotWired = False
Objectives[73]mission_Vehicles[7]Invincible = False
Objectives[73]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[7]Remove_After = 110
Objectives[73]mission_Vehicles[7]Survive_Number = 0
Objectives[73]mission_Vehicles[7]Failed_Text = 
Objectives[73]mission_Vehicles[7]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[7]NeededForSetPlayerActorObjectiveNumber[0] = 91
Objectives[73]mission_Vehicles[7]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[8]positionX = -1512.215
Objectives[73]mission_Vehicles[8]positionY = -2854.524
Objectives[73]mission_Vehicles[8]positionZ = 13.87881
Objectives[73]mission_Vehicles[8]Heading = 238.5284
Objectives[73]mission_Vehicles[8]Name = Insurgent Pick-Up
Objectives[73]mission_Vehicles[8]Model = insurgent
Objectives[73]mission_Vehicles[8]PrimaryColor = MatteDesertTan
Objectives[73]mission_Vehicles[8]SecondaryColor = MatteDesertTan
Objectives[73]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[8]HasPearlescent = False
Objectives[73]mission_Vehicles[8]Livery = 0
Objectives[73]mission_Vehicles[8]DirtLevel = 0
Objectives[73]mission_Vehicles[8]LockedForPlayer = False
Objectives[73]mission_Vehicles[8]Locked = False
Objectives[73]mission_Vehicles[8]Alarm = False
Objectives[73]mission_Vehicles[8]HotWired = False
Objectives[73]mission_Vehicles[8]Invincible = False
Objectives[73]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[8]Remove_After = 110
Objectives[73]mission_Vehicles[8]Survive_Number = 0
Objectives[73]mission_Vehicles[8]Failed_Text = 
Objectives[73]mission_Vehicles[8]NeededForSetPlayerActorCount = 2
Objectives[73]mission_Vehicles[8]NeededForSetPlayerActorObjectiveNumber[0] = 92
Objectives[73]mission_Vehicles[8]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[8]NeededForSetPlayerActorObjectiveNumber[1] = 96
Objectives[73]mission_Vehicles[8]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[9]positionX = -1063.127
Objectives[73]mission_Vehicles[9]positionY = -3296.191
Objectives[73]mission_Vehicles[9]positionZ = 13.66463
Objectives[73]mission_Vehicles[9]Heading = 59.88755
Objectives[73]mission_Vehicles[9]Name = Barrage
Objectives[73]mission_Vehicles[9]Model = barrage
Objectives[73]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[73]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[73]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[9]HasPearlescent = False
Objectives[73]mission_Vehicles[9]Livery = -1
Objectives[73]mission_Vehicles[9]DirtLevel = 0
Objectives[73]mission_Vehicles[9]LockedForPlayer = False
Objectives[73]mission_Vehicles[9]Locked = False
Objectives[73]mission_Vehicles[9]Alarm = False
Objectives[73]mission_Vehicles[9]HotWired = False
Objectives[73]mission_Vehicles[9]Invincible = False
Objectives[73]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[9]Remove_After = 110
Objectives[73]mission_Vehicles[9]Survive_Number = 0
Objectives[73]mission_Vehicles[9]Failed_Text = 
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorCount = 3
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[0] = 93
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[1] = 94
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[2] = 95
Objectives[73]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[73]mission_Vehicles[10]positionX = -1472.646
Objectives[73]mission_Vehicles[10]positionY = -1201.518
Objectives[73]mission_Vehicles[10]positionZ = 3.302601
Objectives[73]mission_Vehicles[10]Heading = 168.2144
Objectives[73]mission_Vehicles[10]Name = Rogue
Objectives[73]mission_Vehicles[10]Model = rogue
Objectives[73]mission_Vehicles[10]PrimaryColor = PureWhite
Objectives[73]mission_Vehicles[10]SecondaryColor = UtilRed
Objectives[73]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[10]HasPearlescent = False
Objectives[73]mission_Vehicles[10]Livery = -1
Objectives[73]mission_Vehicles[10]DirtLevel = 0
Objectives[73]mission_Vehicles[10]LockedForPlayer = False
Objectives[73]mission_Vehicles[10]Locked = False
Objectives[73]mission_Vehicles[10]Alarm = False
Objectives[73]mission_Vehicles[10]HotWired = False
Objectives[73]mission_Vehicles[10]Invincible = False
Objectives[73]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[10]Remove_After = 110
Objectives[73]mission_Vehicles[10]Survive_Number = 0
Objectives[73]mission_Vehicles[10]Failed_Text = 
Objectives[73]mission_Vehicles[10]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[10]NeededForSetPlayerActorObjectiveNumber[0] = 97
Objectives[73]mission_Vehicles[10]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[11]positionX = -1449.102
Objectives[73]mission_Vehicles[11]positionY = -1231.246
Objectives[73]mission_Vehicles[11]positionZ = 3.706152
Objectives[73]mission_Vehicles[11]Heading = 169.9059
Objectives[73]mission_Vehicles[11]Name = Rogue
Objectives[73]mission_Vehicles[11]Model = rogue
Objectives[73]mission_Vehicles[11]PrimaryColor = PureWhite
Objectives[73]mission_Vehicles[11]SecondaryColor = UtilRed
Objectives[73]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[11]HasPearlescent = False
Objectives[73]mission_Vehicles[11]Livery = -1
Objectives[73]mission_Vehicles[11]DirtLevel = 0
Objectives[73]mission_Vehicles[11]LockedForPlayer = False
Objectives[73]mission_Vehicles[11]Locked = False
Objectives[73]mission_Vehicles[11]Alarm = False
Objectives[73]mission_Vehicles[11]HotWired = False
Objectives[73]mission_Vehicles[11]Invincible = False
Objectives[73]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[11]Remove_After = 110
Objectives[73]mission_Vehicles[11]Survive_Number = 0
Objectives[73]mission_Vehicles[11]Failed_Text = 
Objectives[73]mission_Vehicles[11]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[11]NeededForSetPlayerActorObjectiveNumber[0] = 98
Objectives[73]mission_Vehicles[11]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[11]NeededForObjectiveCutsceneCount = 1
Objectives[73]mission_Vehicles[11]NeededForObjectiveCutscene[0] = 103
Objectives[73]mission_Vehicles[12]positionX = -1438.382
Objectives[73]mission_Vehicles[12]positionY = -1283.554
Objectives[73]mission_Vehicles[12]positionZ = 4.472774
Objectives[73]mission_Vehicles[12]Heading = 162.0116
Objectives[73]mission_Vehicles[12]Name = Rogue
Objectives[73]mission_Vehicles[12]Model = rogue
Objectives[73]mission_Vehicles[12]PrimaryColor = PureWhite
Objectives[73]mission_Vehicles[12]SecondaryColor = UtilRed
Objectives[73]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[12]HasPearlescent = False
Objectives[73]mission_Vehicles[12]Livery = -1
Objectives[73]mission_Vehicles[12]DirtLevel = 0
Objectives[73]mission_Vehicles[12]LockedForPlayer = False
Objectives[73]mission_Vehicles[12]Locked = False
Objectives[73]mission_Vehicles[12]Alarm = False
Objectives[73]mission_Vehicles[12]HotWired = False
Objectives[73]mission_Vehicles[12]Invincible = False
Objectives[73]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[12]Remove_After = 110
Objectives[73]mission_Vehicles[12]Survive_Number = 0
Objectives[73]mission_Vehicles[12]Failed_Text = 
Objectives[73]mission_Vehicles[12]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[12]NeededForSetPlayerActorObjectiveNumber[0] = 99
Objectives[73]mission_Vehicles[12]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[13]positionX = -1462.3
Objectives[73]mission_Vehicles[13]positionY = -1177.641
Objectives[73]mission_Vehicles[13]positionZ = 3.048246
Objectives[73]mission_Vehicles[13]Heading = 173.3205
Objectives[73]mission_Vehicles[13]Name = Rogue
Objectives[73]mission_Vehicles[13]Model = rogue
Objectives[73]mission_Vehicles[13]PrimaryColor = PureWhite
Objectives[73]mission_Vehicles[13]SecondaryColor = UtilRed
Objectives[73]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[13]HasPearlescent = False
Objectives[73]mission_Vehicles[13]Livery = -1
Objectives[73]mission_Vehicles[13]DirtLevel = 0
Objectives[73]mission_Vehicles[13]LockedForPlayer = False
Objectives[73]mission_Vehicles[13]Locked = False
Objectives[73]mission_Vehicles[13]Alarm = False
Objectives[73]mission_Vehicles[13]HotWired = False
Objectives[73]mission_Vehicles[13]Invincible = False
Objectives[73]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[13]Remove_After = 110
Objectives[73]mission_Vehicles[13]Survive_Number = 0
Objectives[73]mission_Vehicles[13]Failed_Text = 
Objectives[73]mission_Vehicles[13]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[13]NeededForSetPlayerActorObjectiveNumber[0] = 100
Objectives[73]mission_Vehicles[13]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[14]positionX = -1468.631
Objectives[73]mission_Vehicles[14]positionY = -1256.619
Objectives[73]mission_Vehicles[14]positionZ = 3.103718
Objectives[73]mission_Vehicles[14]Heading = 144.235
Objectives[73]mission_Vehicles[14]Name = Rogue
Objectives[73]mission_Vehicles[14]Model = rogue
Objectives[73]mission_Vehicles[14]PrimaryColor = PureWhite
Objectives[73]mission_Vehicles[14]SecondaryColor = UtilRed
Objectives[73]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[14]HasPearlescent = False
Objectives[73]mission_Vehicles[14]Livery = -1
Objectives[73]mission_Vehicles[14]DirtLevel = 0
Objectives[73]mission_Vehicles[14]LockedForPlayer = False
Objectives[73]mission_Vehicles[14]Locked = False
Objectives[73]mission_Vehicles[14]Alarm = False
Objectives[73]mission_Vehicles[14]HotWired = False
Objectives[73]mission_Vehicles[14]Invincible = False
Objectives[73]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[14]Remove_After = 110
Objectives[73]mission_Vehicles[14]Survive_Number = 0
Objectives[73]mission_Vehicles[14]Failed_Text = 
Objectives[73]mission_Vehicles[14]NeededForSetPlayerActorCount = 1
Objectives[73]mission_Vehicles[14]NeededForSetPlayerActorObjectiveNumber[0] = 101
Objectives[73]mission_Vehicles[14]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = -1429.598
Objectives[74]positionY = -2699.099
Objectives[74]positionZ = 12.94494
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = True
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 5
Objectives[74]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[74]Task_List[0]positionX = -1429.053
Objectives[74]Task_List[0]positionY = -2699.227
Objectives[74]Task_List[0]positionZ = 13.44494
Objectives[74]Task_List[0]Block = True
Objectives[74]Task_List[1]Type = EnterVehicle
Objectives[74]Task_List[1]PositionX = -1433.572
Objectives[74]Task_List[1]PositionY = -2698.577
Objectives[74]Task_List[1]PositionZ = 13.44494
Objectives[74]Task_List[1]Speed = 1
Objectives[74]Task_List[1]SeatIndex = -1
Objectives[74]Task_List[1]TaskIndex = 1
Objectives[74]Task_List[1]Warp = True
Objectives[74]Task_List[2]Type = VehicleHeliTask
Objectives[74]Task_List[2]positionX = -1565.166
Objectives[74]Task_List[2]positionY = -2846.781
Objectives[74]Task_List[2]positionZ = 13.44445
Objectives[74]Task_List[2]speed = 100
Objectives[74]Task_List[2]Hight = 45
Objectives[74]Task_List[2]FollowPlayer = False
Objectives[74]Task_List[2]AttackPlayer = False
Objectives[74]Task_List[2]Land = False
Objectives[74]Task_List[3]Type = VehicleHeliTask
Objectives[74]Task_List[3]positionX = -1545.641
Objectives[74]Task_List[3]positionY = -2921.087
Objectives[74]Task_List[3]positionZ = 13.44444
Objectives[74]Task_List[3]speed = 100
Objectives[74]Task_List[3]Hight = 45
Objectives[74]Task_List[3]FollowPlayer = False
Objectives[74]Task_List[3]AttackPlayer = False
Objectives[74]Task_List[3]Land = False
Objectives[74]Task_List[4]Type = VehicleHeliTask
Objectives[74]Task_List[4]positionX = -1490.037
Objectives[74]Task_List[4]positionY = -2807.854
Objectives[74]Task_List[4]positionZ = 13.44473
Objectives[74]Task_List[4]speed = 100
Objectives[74]Task_List[4]Hight = 45
Objectives[74]Task_List[4]FollowPlayer = False
Objectives[74]Task_List[4]AttackPlayer = False
Objectives[74]Task_List[4]Land = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = -1430.154
Objectives[75]positionY = -2692.94
Objectives[75]positionZ = 12.94494
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = -1434.154
Objectives[75]Task_List[0]PositionY = -2694.649
Objectives[75]Task_List[0]PositionZ = 13.44494
Objectives[75]Task_List[0]Speed = 1
Objectives[75]Task_List[0]SeatIndex = 1
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = True
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = -1439.804
Objectives[76]positionY = -2695.157
Objectives[76]positionZ = 12.94494
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 1
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = -1435.835
Objectives[76]Task_List[0]PositionY = -2693.405
Objectives[76]Task_List[0]PositionZ = 13.44494
Objectives[76]Task_List[0]Speed = 1
Objectives[76]Task_List[0]SeatIndex = 2
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = True
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -1333.147
Objectives[77]positionY = -2710.419
Objectives[77]positionZ = 12.94494
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = True
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 5
Objectives[77]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[77]Task_List[0]positionX = -1337.514
Objectives[77]Task_List[0]positionY = -2710.038
Objectives[77]Task_List[0]positionZ = 13.44494
Objectives[77]Task_List[0]Block = True
Objectives[77]Task_List[1]Type = EnterVehicle
Objectives[77]Task_List[1]PositionX = -1338.368
Objectives[77]Task_List[1]PositionY = -2708.923
Objectives[77]Task_List[1]PositionZ = 13.44494
Objectives[77]Task_List[1]Speed = 1
Objectives[77]Task_List[1]SeatIndex = -1
Objectives[77]Task_List[1]TaskIndex = 1
Objectives[77]Task_List[1]Warp = True
Objectives[77]Task_List[2]Type = VehicleHeliTask
Objectives[77]Task_List[2]positionX = -1394.105
Objectives[77]Task_List[2]positionY = -2901.959
Objectives[77]Task_List[2]positionZ = 13.44482
Objectives[77]Task_List[2]speed = 100
Objectives[77]Task_List[2]Hight = 45
Objectives[77]Task_List[2]FollowPlayer = False
Objectives[77]Task_List[2]AttackPlayer = False
Objectives[77]Task_List[2]Land = False
Objectives[77]Task_List[3]Type = VehicleHeliTask
Objectives[77]Task_List[3]positionX = -1451.395
Objectives[77]Task_List[3]positionY = -2968.992
Objectives[77]Task_List[3]positionZ = 13.47269
Objectives[77]Task_List[3]speed = 100
Objectives[77]Task_List[3]Hight = 45
Objectives[77]Task_List[3]FollowPlayer = False
Objectives[77]Task_List[3]AttackPlayer = False
Objectives[77]Task_List[3]Land = False
Objectives[77]Task_List[4]Type = VehicleHeliTask
Objectives[77]Task_List[4]positionX = -1366.269
Objectives[77]Task_List[4]positionY = -2789.194
Objectives[77]Task_List[4]positionZ = 13.44494
Objectives[77]Task_List[4]speed = 100
Objectives[77]Task_List[4]Hight = 45
Objectives[77]Task_List[4]FollowPlayer = False
Objectives[77]Task_List[4]AttackPlayer = False
Objectives[77]Task_List[4]Land = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = -1332.828
Objectives[78]positionY = -2706.361
Objectives[78]positionZ = 12.94494
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 1
Objectives[78]Task_List[0]Type = EnterVehicle
Objectives[78]Task_List[0]PositionX = -1334.419
Objectives[78]Task_List[0]PositionY = -2704.087
Objectives[78]Task_List[0]PositionZ = 13.44494
Objectives[78]Task_List[0]Speed = 1
Objectives[78]Task_List[0]SeatIndex = 1
Objectives[78]Task_List[0]TaskIndex = 0
Objectives[78]Task_List[0]Warp = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = -1339.724
Objectives[79]positionY = -2703.082
Objectives[79]positionZ = 12.94494
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 1
Objectives[79]Task_List[0]Type = EnterVehicle
Objectives[79]Task_List[0]PositionX = -1337.193
Objectives[79]Task_List[0]PositionY = -2702.652
Objectives[79]Task_List[0]PositionZ = 13.44494
Objectives[79]Task_List[0]Speed = 1
Objectives[79]Task_List[0]SeatIndex = 2
Objectives[79]Task_List[0]TaskIndex = 0
Objectives[79]Task_List[0]Warp = True
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = -1299.062
Objectives[80]positionY = -2832.157
Objectives[80]positionZ = 12.94494
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = True
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 5
Objectives[80]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[80]Task_List[0]positionX = -1298.087
Objectives[80]Task_List[0]positionY = -2830.75
Objectives[80]Task_List[0]positionZ = 13.44494
Objectives[80]Task_List[0]Block = True
Objectives[80]Task_List[1]Type = EnterVehicle
Objectives[80]Task_List[1]PositionX = -1302.911
Objectives[80]Task_List[1]PositionY = -2831.007
Objectives[80]Task_List[1]PositionZ = 13.44494
Objectives[80]Task_List[1]Speed = 1
Objectives[80]Task_List[1]SeatIndex = -1
Objectives[80]Task_List[1]TaskIndex = 1
Objectives[80]Task_List[1]Warp = True
Objectives[80]Task_List[2]Type = VehicleHeliTask
Objectives[80]Task_List[2]positionX = -1338.94
Objectives[80]Task_List[2]positionY = -2893.079
Objectives[80]Task_List[2]positionZ = 13.44482
Objectives[80]Task_List[2]speed = 100
Objectives[80]Task_List[2]Hight = 45
Objectives[80]Task_List[2]FollowPlayer = False
Objectives[80]Task_List[2]AttackPlayer = False
Objectives[80]Task_List[2]Land = False
Objectives[80]Task_List[3]Type = VehicleHeliTask
Objectives[80]Task_List[3]positionX = -1381.875
Objectives[80]Task_List[3]positionY = -2954.135
Objectives[80]Task_List[3]positionZ = 13.4548
Objectives[80]Task_List[3]speed = 100
Objectives[80]Task_List[3]Hight = 45
Objectives[80]Task_List[3]FollowPlayer = False
Objectives[80]Task_List[3]AttackPlayer = False
Objectives[80]Task_List[3]Land = False
Objectives[80]Task_List[4]Type = VehicleHeliTask
Objectives[80]Task_List[4]positionX = -1305.287
Objectives[80]Task_List[4]positionY = -2837.429
Objectives[80]Task_List[4]positionZ = 13.44494
Objectives[80]Task_List[4]speed = 100
Objectives[80]Task_List[4]Hight = 45
Objectives[80]Task_List[4]FollowPlayer = False
Objectives[80]Task_List[4]AttackPlayer = False
Objectives[80]Task_List[4]Land = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = -1305.998
Objectives[81]positionY = -2828.279
Objectives[81]positionZ = 12.94494
Objectives[81]SetPlayerActor_Use_Player = False
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[81]SetPlayerActor_Use_Actor = True
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 1
Objectives[81]Task_List[0]Type = EnterVehicle
Objectives[81]Task_List[0]PositionX = -1303.752
Objectives[81]Task_List[0]PositionY = -2832.288
Objectives[81]Task_List[0]PositionZ = 13.44494
Objectives[81]Task_List[0]Speed = 1
Objectives[81]Task_List[0]SeatIndex = 0
Objectives[81]Task_List[0]TaskIndex = 0
Objectives[81]Task_List[0]Warp = True
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = -1159.509
Objectives[82]positionY = -2970.72
Objectives[82]positionZ = 12.94462
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = True
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 3
Objectives[82]Task_List[0]Type = EnterVehicle
Objectives[82]Task_List[0]PositionX = -1161.31
Objectives[82]Task_List[0]PositionY = -2972.039
Objectives[82]Task_List[0]PositionZ = 13.44499
Objectives[82]Task_List[0]Speed = 1
Objectives[82]Task_List[0]SeatIndex = -1
Objectives[82]Task_List[0]TaskIndex = 0
Objectives[82]Task_List[0]Warp = True
Objectives[82]Task_List[1]Type = VehicleHeliTask
Objectives[82]Task_List[1]positionX = -1204.136
Objectives[82]Task_List[1]positionY = -3015.782
Objectives[82]Task_List[1]positionZ = 13.44444
Objectives[82]Task_List[1]speed = 100
Objectives[82]Task_List[1]Hight = 45
Objectives[82]Task_List[1]FollowPlayer = False
Objectives[82]Task_List[1]AttackPlayer = False
Objectives[82]Task_List[1]Land = False
Objectives[82]Task_List[2]Type = VehicleHeliTask
Objectives[82]Task_List[2]positionX = -1207.822
Objectives[82]Task_List[2]positionY = -3095.571
Objectives[82]Task_List[2]positionZ = 13.77919
Objectives[82]Task_List[2]speed = 100
Objectives[82]Task_List[2]Hight = 45
Objectives[82]Task_List[2]FollowPlayer = False
Objectives[82]Task_List[2]AttackPlayer = False
Objectives[82]Task_List[2]Land = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = -1165.675
Objectives[83]positionY = -2966.875
Objectives[83]positionZ = 12.94457
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 1
Objectives[83]Task_List[0]Type = EnterVehicle
Objectives[83]Task_List[0]PositionX = -1163.315
Objectives[83]Task_List[0]PositionY = -2969.271
Objectives[83]Task_List[0]PositionZ = 13.44473
Objectives[83]Task_List[0]Speed = 1
Objectives[83]Task_List[0]SeatIndex = 0
Objectives[83]Task_List[0]TaskIndex = 0
Objectives[83]Task_List[0]Warp = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = -1610.113
Objectives[84]positionY = -3068.224
Objectives[84]positionZ = 12.94475
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = True
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 5
Objectives[84]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[84]Task_List[0]positionX = -1609.145
Objectives[84]Task_List[0]positionY = -3067.572
Objectives[84]Task_List[0]positionZ = 13.44475
Objectives[84]Task_List[0]Block = True
Objectives[84]Task_List[1]Type = EnterVehicle
Objectives[84]Task_List[1]PositionX = -1605.418
Objectives[84]Task_List[1]PositionY = -3071.504
Objectives[84]Task_List[1]PositionZ = 13.44475
Objectives[84]Task_List[1]Speed = 1
Objectives[84]Task_List[1]SeatIndex = -1
Objectives[84]Task_List[1]TaskIndex = 1
Objectives[84]Task_List[1]Warp = True
Objectives[84]Task_List[2]Type = VehicleHeliTask
Objectives[84]Task_List[2]positionX = -1577.914
Objectives[84]Task_List[2]positionY = -3028.835
Objectives[84]Task_List[2]positionZ = 13.44475
Objectives[84]Task_List[2]speed = 100
Objectives[84]Task_List[2]Hight = 45
Objectives[84]Task_List[2]FollowPlayer = False
Objectives[84]Task_List[2]AttackPlayer = False
Objectives[84]Task_List[2]Land = False
Objectives[84]Task_List[3]Type = VehicleHeliTask
Objectives[84]Task_List[3]positionX = -1552.572
Objectives[84]Task_List[3]positionY = -3008.371
Objectives[84]Task_List[3]positionZ = 13.45058
Objectives[84]Task_List[3]speed = 100
Objectives[84]Task_List[3]Hight = 45
Objectives[84]Task_List[3]FollowPlayer = False
Objectives[84]Task_List[3]AttackPlayer = False
Objectives[84]Task_List[3]Land = False
Objectives[84]Task_List[4]Type = VehicleHeliTask
Objectives[84]Task_List[4]positionX = -1611.942
Objectives[84]Task_List[4]positionY = -3075.35
Objectives[84]Task_List[4]positionZ = 13.44476
Objectives[84]Task_List[4]speed = 100
Objectives[84]Task_List[4]Hight = 45
Objectives[84]Task_List[4]FollowPlayer = False
Objectives[84]Task_List[4]AttackPlayer = False
Objectives[84]Task_List[4]Land = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = -1609.138
Objectives[85]positionY = -3071.61
Objectives[85]positionZ = 12.94475
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = False
Objectives[85]SetPlayerActor_RelationshipGroup = Neutral
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 1
Objectives[85]Task_List[0]Type = EnterVehicle
Objectives[85]Task_List[0]PositionX = -1606.725
Objectives[85]Task_List[0]PositionY = -3073.646
Objectives[85]Task_List[0]PositionZ = 13.44475
Objectives[85]Task_List[0]Speed = 1
Objectives[85]Task_List[0]SeatIndex = 1
Objectives[85]Task_List[0]TaskIndex = 0
Objectives[85]Task_List[0]Warp = True
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = -1604.035
Objectives[86]positionY = -3075.886
Objectives[86]positionZ = 12.94475
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = False
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 99
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]TaskListCount = 1
Objectives[86]Task_List[0]Type = EnterVehicle
Objectives[86]Task_List[0]PositionX = -1605.37
Objectives[86]Task_List[0]PositionY = -3074.744
Objectives[86]Task_List[0]PositionZ = 13.44475
Objectives[86]Task_List[0]Speed = 1
Objectives[86]Task_List[0]SeatIndex = 2
Objectives[86]Task_List[0]TaskIndex = 0
Objectives[86]Task_List[0]Warp = True
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = -1510.709
Objectives[87]positionY = -3127.472
Objectives[87]positionZ = 12.94494
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 5
Objectives[87]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]Task_List[0]positionX = -1512.191
Objectives[87]Task_List[0]positionY = -3126.353
Objectives[87]Task_List[0]positionZ = 13.44495
Objectives[87]Task_List[0]Block = True
Objectives[87]Task_List[1]Type = EnterVehicle
Objectives[87]Task_List[1]PositionX = -1506.998
Objectives[87]Task_List[1]PositionY = -3128.444
Objectives[87]Task_List[1]PositionZ = 13.44495
Objectives[87]Task_List[1]Speed = 1
Objectives[87]Task_List[1]SeatIndex = -1
Objectives[87]Task_List[1]TaskIndex = 1
Objectives[87]Task_List[1]Warp = True
Objectives[87]Task_List[2]Type = VehicleHeliTask
Objectives[87]Task_List[2]positionX = -1451.877
Objectives[87]Task_List[2]positionY = -3042.197
Objectives[87]Task_List[2]positionZ = 13.44476
Objectives[87]Task_List[2]speed = 100
Objectives[87]Task_List[2]Hight = 45
Objectives[87]Task_List[2]FollowPlayer = False
Objectives[87]Task_List[2]AttackPlayer = False
Objectives[87]Task_List[2]Land = False
Objectives[87]Task_List[3]Type = VehicleHeliTask
Objectives[87]Task_List[3]positionX = -1490.171
Objectives[87]Task_List[3]positionY = -3025.541
Objectives[87]Task_List[3]positionZ = 13.44476
Objectives[87]Task_List[3]speed = 100
Objectives[87]Task_List[3]Hight = 45
Objectives[87]Task_List[3]FollowPlayer = False
Objectives[87]Task_List[3]AttackPlayer = False
Objectives[87]Task_List[3]Land = False
Objectives[87]Task_List[4]Type = VehicleHeliTask
Objectives[87]Task_List[4]positionX = -1525.215
Objectives[87]Task_List[4]positionY = -3159.15
Objectives[87]Task_List[4]positionZ = 13.44495
Objectives[87]Task_List[4]speed = 100
Objectives[87]Task_List[4]Hight = 45
Objectives[87]Task_List[4]FollowPlayer = False
Objectives[87]Task_List[4]AttackPlayer = False
Objectives[87]Task_List[4]Land = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = -1512.926
Objectives[88]positionY = -3129.966
Objectives[88]positionZ = 12.94495
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 1
Objectives[88]Task_List[0]Type = EnterVehicle
Objectives[88]Task_List[0]PositionX = -1509.127
Objectives[88]Task_List[0]PositionY = -3131.1
Objectives[88]Task_List[0]PositionZ = 13.44495
Objectives[88]Task_List[0]Speed = 1
Objectives[88]Task_List[0]SeatIndex = 1
Objectives[88]Task_List[0]TaskIndex = 0
Objectives[88]Task_List[0]Warp = True
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = -1504.723
Objectives[89]positionY = -3133.613
Objectives[89]positionZ = 12.94495
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 1
Objectives[89]Task_List[0]Type = EnterVehicle
Objectives[89]Task_List[0]PositionX = -1507.469
Objectives[89]Task_List[0]PositionY = -3130.905
Objectives[89]Task_List[0]PositionZ = 13.44495
Objectives[89]Task_List[0]Speed = 1
Objectives[89]Task_List[0]SeatIndex = 2
Objectives[89]Task_List[0]TaskIndex = 0
Objectives[89]Task_List[0]Warp = True
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Set_Player_Actor_Objective
Objectives[90]Text = 
Objectives[90]positionX = -1437.914
Objectives[90]positionY = -3162.771
Objectives[90]positionZ = 12.94495
Objectives[90]SetPlayerActor_Use_Player = False
Objectives[90]SetPlayerActor_Player_Controllable = True
Objectives[90]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[90]SetPlayerActor_Use_Actor = True
Objectives[90]SetPlayerActor_RelationshipGroup_Change = False
Objectives[90]SetPlayerActor_RelationshipGroup = Neutral
Objectives[90]SetPlayerActor_Invincible_Change = False
Objectives[90]SetPlayerActor_Invincible = False
Objectives[90]SetPlayerActor_NewTask = True
Objectives[90]Int_Task = 99
Objectives[90]Task_Repeat = True
Objectives[90]Task_Timeout = False
Objectives[90]Task_Guard_Range = 10
Objectives[90]Task_Stay_In_Range = True
Objectives[90]Task_Wander_Range = 10
Objectives[90]Task_Scenario = NONE
Objectives[90]Task_TalkingAnimation = mic_chatter
Objectives[90]Task_Time = 1
Objectives[90]TaskListCount = 5
Objectives[90]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[90]Task_List[0]positionX = -1439.519
Objectives[90]Task_List[0]positionY = -3162.083
Objectives[90]Task_List[0]positionZ = 13.44495
Objectives[90]Task_List[0]Block = True
Objectives[90]Task_List[1]Type = EnterVehicle
Objectives[90]Task_List[1]PositionX = -1435.884
Objectives[90]Task_List[1]PositionY = -3165.32
Objectives[90]Task_List[1]PositionZ = 13.44495
Objectives[90]Task_List[1]Speed = 1
Objectives[90]Task_List[1]SeatIndex = -1
Objectives[90]Task_List[1]TaskIndex = 1
Objectives[90]Task_List[1]Warp = True
Objectives[90]Task_List[2]Type = VehicleHeliTask
Objectives[90]Task_List[2]positionX = -1431.633
Objectives[90]Task_List[2]positionY = -3089.451
Objectives[90]Task_List[2]positionZ = 13.44476
Objectives[90]Task_List[2]speed = 100
Objectives[90]Task_List[2]Hight = 45
Objectives[90]Task_List[2]FollowPlayer = False
Objectives[90]Task_List[2]AttackPlayer = False
Objectives[90]Task_List[2]Land = False
Objectives[90]Task_List[3]Type = VehicleHeliTask
Objectives[90]Task_List[3]positionX = -1378.865
Objectives[90]Task_List[3]positionY = -3070.613
Objectives[90]Task_List[3]positionZ = 13.7938
Objectives[90]Task_List[3]speed = 100
Objectives[90]Task_List[3]Hight = 45
Objectives[90]Task_List[3]FollowPlayer = False
Objectives[90]Task_List[3]AttackPlayer = False
Objectives[90]Task_List[3]Land = False
Objectives[90]Task_List[4]Type = VehicleHeliTask
Objectives[90]Task_List[4]positionX = -1412.5
Objectives[90]Task_List[4]positionY = -3210.934
Objectives[90]Task_List[4]positionZ = 13.44495
Objectives[90]Task_List[4]speed = 100
Objectives[90]Task_List[4]Hight = 45
Objectives[90]Task_List[4]FollowPlayer = False
Objectives[90]Task_List[4]AttackPlayer = False
Objectives[90]Task_List[4]Land = False
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = -1368.393
Objectives[91]positionY = -3202.137
Objectives[91]positionZ = 12.94482
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 99
Objectives[91]Task_Repeat = True
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]TaskListCount = 5
Objectives[91]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]Task_List[0]positionX = -1371.186
Objectives[91]Task_List[0]positionY = -3201.885
Objectives[91]Task_List[0]positionZ = 13.44482
Objectives[91]Task_List[0]Block = True
Objectives[91]Task_List[1]Type = EnterVehicle
Objectives[91]Task_List[1]PositionX = -1366.176
Objectives[91]Task_List[1]PositionY = -3204.421
Objectives[91]Task_List[1]PositionZ = 13.44482
Objectives[91]Task_List[1]Speed = 1
Objectives[91]Task_List[1]SeatIndex = -1
Objectives[91]Task_List[1]TaskIndex = 1
Objectives[91]Task_List[1]Warp = True
Objectives[91]Task_List[2]Type = VehicleHeliTask
Objectives[91]Task_List[2]positionX = -1277.17
Objectives[91]Task_List[2]positionY = -3179.372
Objectives[91]Task_List[2]positionZ = 13.44444
Objectives[91]Task_List[2]speed = 100
Objectives[91]Task_List[2]Hight = 45
Objectives[91]Task_List[2]FollowPlayer = False
Objectives[91]Task_List[2]AttackPlayer = False
Objectives[91]Task_List[2]Land = False
Objectives[91]Task_List[3]Type = VehicleHeliTask
Objectives[91]Task_List[3]positionX = -1240.092
Objectives[91]Task_List[3]positionY = -3120.927
Objectives[91]Task_List[3]positionZ = 13.81892
Objectives[91]Task_List[3]speed = 100
Objectives[91]Task_List[3]Hight = 45
Objectives[91]Task_List[3]FollowPlayer = False
Objectives[91]Task_List[3]AttackPlayer = False
Objectives[91]Task_List[3]Land = False
Objectives[91]Task_List[4]Type = VehicleHeliTask
Objectives[91]Task_List[4]positionX = -1328.864
Objectives[91]Task_List[4]positionY = -3126.911
Objectives[91]Task_List[4]positionZ = 13.62481
Objectives[91]Task_List[4]speed = 100
Objectives[91]Task_List[4]Hight = 45
Objectives[91]Task_List[4]FollowPlayer = False
Objectives[91]Task_List[4]AttackPlayer = False
Objectives[91]Task_List[4]Land = False
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Set_Player_Actor_Objective
Objectives[92]Text = 
Objectives[92]positionX = -1502.44
Objectives[92]positionY = -2847.385
Objectives[92]positionZ = 12.95354
Objectives[92]SetPlayerActor_Use_Player = False
Objectives[92]SetPlayerActor_Player_Controllable = True
Objectives[92]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[92]SetPlayerActor_Use_Actor = True
Objectives[92]SetPlayerActor_RelationshipGroup_Change = False
Objectives[92]SetPlayerActor_RelationshipGroup = Neutral
Objectives[92]SetPlayerActor_Invincible_Change = False
Objectives[92]SetPlayerActor_Invincible = False
Objectives[92]SetPlayerActor_NewTask = True
Objectives[92]Int_Task = 99
Objectives[92]Task_Repeat = True
Objectives[92]Task_Timeout = False
Objectives[92]Task_Guard_Range = 10
Objectives[92]Task_Stay_In_Range = True
Objectives[92]Task_Wander_Range = 10
Objectives[92]Task_Scenario = NONE
Objectives[92]Task_TalkingAnimation = mic_chatter
Objectives[92]Task_Time = 1
Objectives[92]TaskListCount = 8
Objectives[92]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]Task_List[0]positionX = -1503.839
Objectives[92]Task_List[0]positionY = -2849.004
Objectives[92]Task_List[0]positionZ = 13.45519
Objectives[92]Task_List[0]Block = True
Objectives[92]Task_List[1]Type = EnterVehicle
Objectives[92]Task_List[1]PositionX = -1506.456
Objectives[92]Task_List[1]PositionY = -2845.838
Objectives[92]Task_List[1]PositionZ = 13.45534
Objectives[92]Task_List[1]Speed = 1
Objectives[92]Task_List[1]SeatIndex = -1
Objectives[92]Task_List[1]TaskIndex = 1
Objectives[92]Task_List[1]Warp = True
Objectives[92]Task_List[2]Type = Drive
Objectives[92]Task_List[2]PositionX = -969.0706
Objectives[92]Task_List[2]PositionY = -3170.471
Objectives[92]Task_List[2]PositionZ = 13.44444
Objectives[92]Task_List[2]Speed = 60
Objectives[92]Task_List[2]StopBeforeVehicles = False
Objectives[92]Task_List[2]StopBeforeActors = False
Objectives[92]Task_List[2]AvoidVehicles = True
Objectives[92]Task_List[2]AvoidEmptyVehicles = True
Objectives[92]Task_List[2]AvoidActors = True
Objectives[92]Task_List[2]AvoidObjects = True
Objectives[92]Task_List[2]StopAtLights = False
Objectives[92]Task_List[2]UseBlinkers = False
Objectives[92]Task_List[2]AllowGoingWrongWay = True
Objectives[92]Task_List[2]Reverse = False
Objectives[92]Task_List[2]TakeShortestPath = False
Objectives[92]Task_List[2]IgnoreRoads = False
Objectives[92]Task_List[2]IgnoreAllPathing = False
Objectives[92]Task_List[2]AvoidHighWays = False
Objectives[92]Task_List[3]Type = Drive
Objectives[92]Task_List[3]PositionX = -1004.953
Objectives[92]Task_List[3]PositionY = -3233.111
Objectives[92]Task_List[3]PositionZ = 13.44443
Objectives[92]Task_List[3]Speed = 60
Objectives[92]Task_List[3]StopBeforeVehicles = False
Objectives[92]Task_List[3]StopBeforeActors = False
Objectives[92]Task_List[3]AvoidVehicles = True
Objectives[92]Task_List[3]AvoidEmptyVehicles = True
Objectives[92]Task_List[3]AvoidActors = True
Objectives[92]Task_List[3]AvoidObjects = True
Objectives[92]Task_List[3]StopAtLights = False
Objectives[92]Task_List[3]UseBlinkers = False
Objectives[92]Task_List[3]AllowGoingWrongWay = True
Objectives[92]Task_List[3]Reverse = False
Objectives[92]Task_List[3]TakeShortestPath = False
Objectives[92]Task_List[3]IgnoreRoads = False
Objectives[92]Task_List[3]IgnoreAllPathing = False
Objectives[92]Task_List[3]AvoidHighWays = False
Objectives[92]Task_List[4]Type = Drive
Objectives[92]Task_List[4]PositionX = -1686.087
Objectives[92]Task_List[4]PositionY = -2836.394
Objectives[92]Task_List[4]PositionZ = 13.44444
Objectives[92]Task_List[4]Speed = 60
Objectives[92]Task_List[4]StopBeforeVehicles = False
Objectives[92]Task_List[4]StopBeforeActors = False
Objectives[92]Task_List[4]AvoidVehicles = True
Objectives[92]Task_List[4]AvoidEmptyVehicles = True
Objectives[92]Task_List[4]AvoidActors = True
Objectives[92]Task_List[4]AvoidObjects = True
Objectives[92]Task_List[4]StopAtLights = False
Objectives[92]Task_List[4]UseBlinkers = False
Objectives[92]Task_List[4]AllowGoingWrongWay = True
Objectives[92]Task_List[4]Reverse = False
Objectives[92]Task_List[4]TakeShortestPath = False
Objectives[92]Task_List[4]IgnoreRoads = False
Objectives[92]Task_List[4]IgnoreAllPathing = False
Objectives[92]Task_List[4]AvoidHighWays = False
Objectives[92]Task_List[5]Type = Drive
Objectives[92]Task_List[5]PositionX = -1729.914
Objectives[92]Task_List[5]PositionY = -2919.987
Objectives[92]Task_List[5]PositionZ = 13.44428
Objectives[92]Task_List[5]Speed = 60
Objectives[92]Task_List[5]StopBeforeVehicles = False
Objectives[92]Task_List[5]StopBeforeActors = False
Objectives[92]Task_List[5]AvoidVehicles = True
Objectives[92]Task_List[5]AvoidEmptyVehicles = True
Objectives[92]Task_List[5]AvoidActors = True
Objectives[92]Task_List[5]AvoidObjects = True
Objectives[92]Task_List[5]StopAtLights = False
Objectives[92]Task_List[5]UseBlinkers = False
Objectives[92]Task_List[5]AllowGoingWrongWay = True
Objectives[92]Task_List[5]Reverse = False
Objectives[92]Task_List[5]TakeShortestPath = False
Objectives[92]Task_List[5]IgnoreRoads = False
Objectives[92]Task_List[5]IgnoreAllPathing = False
Objectives[92]Task_List[5]AvoidHighWays = False
Objectives[92]Task_List[6]Type = Drive
Objectives[92]Task_List[6]PositionX = -1045.396
Objectives[92]Task_List[6]PositionY = -3307.016
Objectives[92]Task_List[6]PositionZ = 13.44444
Objectives[92]Task_List[6]Speed = 60
Objectives[92]Task_List[6]StopBeforeVehicles = False
Objectives[92]Task_List[6]StopBeforeActors = False
Objectives[92]Task_List[6]AvoidVehicles = True
Objectives[92]Task_List[6]AvoidEmptyVehicles = True
Objectives[92]Task_List[6]AvoidActors = True
Objectives[92]Task_List[6]AvoidObjects = True
Objectives[92]Task_List[6]StopAtLights = False
Objectives[92]Task_List[6]UseBlinkers = False
Objectives[92]Task_List[6]AllowGoingWrongWay = True
Objectives[92]Task_List[6]Reverse = False
Objectives[92]Task_List[6]TakeShortestPath = False
Objectives[92]Task_List[6]IgnoreRoads = False
Objectives[92]Task_List[6]IgnoreAllPathing = False
Objectives[92]Task_List[6]AvoidHighWays = False
Objectives[92]Task_List[7]Type = Drive
Objectives[92]Task_List[7]PositionX = -1476.998
Objectives[92]Task_List[7]PositionY = -2800.758
Objectives[92]Task_List[7]PositionZ = 13.4447
Objectives[92]Task_List[7]Speed = 60
Objectives[92]Task_List[7]StopBeforeVehicles = False
Objectives[92]Task_List[7]StopBeforeActors = False
Objectives[92]Task_List[7]AvoidVehicles = True
Objectives[92]Task_List[7]AvoidEmptyVehicles = True
Objectives[92]Task_List[7]AvoidActors = True
Objectives[92]Task_List[7]AvoidObjects = True
Objectives[92]Task_List[7]StopAtLights = False
Objectives[92]Task_List[7]UseBlinkers = False
Objectives[92]Task_List[7]AllowGoingWrongWay = True
Objectives[92]Task_List[7]Reverse = False
Objectives[92]Task_List[7]TakeShortestPath = False
Objectives[92]Task_List[7]IgnoreRoads = False
Objectives[92]Task_List[7]IgnoreAllPathing = False
Objectives[92]Task_List[7]AvoidHighWays = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Set_Player_Actor_Objective
Objectives[93]Text = 
Objectives[93]positionX = -1063.343
Objectives[93]positionY = -3298.426
Objectives[93]positionZ = 12.94444
Objectives[93]SetPlayerActor_Use_Player = False
Objectives[93]SetPlayerActor_Player_Controllable = True
Objectives[93]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[93]SetPlayerActor_Use_Actor = True
Objectives[93]SetPlayerActor_RelationshipGroup_Change = False
Objectives[93]SetPlayerActor_RelationshipGroup = Neutral
Objectives[93]SetPlayerActor_Invincible_Change = False
Objectives[93]SetPlayerActor_Invincible = False
Objectives[93]SetPlayerActor_NewTask = True
Objectives[93]Int_Task = 99
Objectives[93]Task_Repeat = True
Objectives[93]Task_Timeout = False
Objectives[93]Task_Guard_Range = 10
Objectives[93]Task_Stay_In_Range = True
Objectives[93]Task_Wander_Range = 10
Objectives[93]Task_Scenario = NONE
Objectives[93]Task_TalkingAnimation = mic_chatter
Objectives[93]Task_Time = 1
Objectives[93]TaskListCount = 10
Objectives[93]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[93]Task_List[0]positionX = -1064.539
Objectives[93]Task_List[0]positionY = -3299.103
Objectives[93]Task_List[0]positionZ = 13.44444
Objectives[93]Task_List[0]Block = True
Objectives[93]Task_List[1]Type = EnterVehicle
Objectives[93]Task_List[1]PositionX = -1064.031
Objectives[93]Task_List[1]PositionY = -3296.527
Objectives[93]Task_List[1]PositionZ = 13.44444
Objectives[93]Task_List[1]Speed = 1
Objectives[93]Task_List[1]SeatIndex = -1
Objectives[93]Task_List[1]TaskIndex = 1
Objectives[93]Task_List[1]Warp = True
Objectives[93]Task_List[2]Type = Drive
Objectives[93]Task_List[2]PositionX = -1251.453
Objectives[93]Task_List[2]PositionY = -3180.302
Objectives[93]Task_List[2]PositionZ = 13.44444
Objectives[93]Task_List[2]Speed = 60
Objectives[93]Task_List[2]StopBeforeVehicles = False
Objectives[93]Task_List[2]StopBeforeActors = False
Objectives[93]Task_List[2]AvoidVehicles = True
Objectives[93]Task_List[2]AvoidEmptyVehicles = True
Objectives[93]Task_List[2]AvoidActors = True
Objectives[93]Task_List[2]AvoidObjects = True
Objectives[93]Task_List[2]StopAtLights = False
Objectives[93]Task_List[2]UseBlinkers = False
Objectives[93]Task_List[2]AllowGoingWrongWay = True
Objectives[93]Task_List[2]Reverse = False
Objectives[93]Task_List[2]TakeShortestPath = False
Objectives[93]Task_List[2]IgnoreRoads = False
Objectives[93]Task_List[2]IgnoreAllPathing = False
Objectives[93]Task_List[2]AvoidHighWays = False
Objectives[93]Task_List[3]Type = Drive
Objectives[93]Task_List[3]PositionX = -1334.315
Objectives[93]Task_List[3]PositionY = -3044.083
Objectives[93]Task_List[3]PositionZ = 13.44444
Objectives[93]Task_List[3]Speed = 60
Objectives[93]Task_List[3]StopBeforeVehicles = False
Objectives[93]Task_List[3]StopBeforeActors = False
Objectives[93]Task_List[3]AvoidVehicles = True
Objectives[93]Task_List[3]AvoidEmptyVehicles = True
Objectives[93]Task_List[3]AvoidActors = True
Objectives[93]Task_List[3]AvoidObjects = True
Objectives[93]Task_List[3]StopAtLights = False
Objectives[93]Task_List[3]UseBlinkers = False
Objectives[93]Task_List[3]AllowGoingWrongWay = True
Objectives[93]Task_List[3]Reverse = False
Objectives[93]Task_List[3]TakeShortestPath = False
Objectives[93]Task_List[3]IgnoreRoads = False
Objectives[93]Task_List[3]IgnoreAllPathing = False
Objectives[93]Task_List[3]AvoidHighWays = False
Objectives[93]Task_List[4]Type = Drive
Objectives[93]Task_List[4]PositionX = -1447.485
Objectives[93]Task_List[4]PositionY = -2882.736
Objectives[93]Task_List[4]PositionZ = 13.44444
Objectives[93]Task_List[4]Speed = 60
Objectives[93]Task_List[4]StopBeforeVehicles = False
Objectives[93]Task_List[4]StopBeforeActors = False
Objectives[93]Task_List[4]AvoidVehicles = True
Objectives[93]Task_List[4]AvoidEmptyVehicles = True
Objectives[93]Task_List[4]AvoidActors = True
Objectives[93]Task_List[4]AvoidObjects = True
Objectives[93]Task_List[4]StopAtLights = False
Objectives[93]Task_List[4]UseBlinkers = False
Objectives[93]Task_List[4]AllowGoingWrongWay = True
Objectives[93]Task_List[4]Reverse = False
Objectives[93]Task_List[4]TakeShortestPath = False
Objectives[93]Task_List[4]IgnoreRoads = False
Objectives[93]Task_List[4]IgnoreAllPathing = False
Objectives[93]Task_List[4]AvoidHighWays = False
Objectives[93]Task_List[5]Type = Drive
Objectives[93]Task_List[5]PositionX = -1624.803
Objectives[93]Task_List[5]PositionY = -2782.162
Objectives[93]Task_List[5]PositionZ = 13.4447
Objectives[93]Task_List[5]Speed = 60
Objectives[93]Task_List[5]StopBeforeVehicles = False
Objectives[93]Task_List[5]StopBeforeActors = False
Objectives[93]Task_List[5]AvoidVehicles = True
Objectives[93]Task_List[5]AvoidEmptyVehicles = True
Objectives[93]Task_List[5]AvoidActors = True
Objectives[93]Task_List[5]AvoidObjects = True
Objectives[93]Task_List[5]StopAtLights = False
Objectives[93]Task_List[5]UseBlinkers = False
Objectives[93]Task_List[5]AllowGoingWrongWay = True
Objectives[93]Task_List[5]Reverse = False
Objectives[93]Task_List[5]TakeShortestPath = False
Objectives[93]Task_List[5]IgnoreRoads = False
Objectives[93]Task_List[5]IgnoreAllPathing = False
Objectives[93]Task_List[5]AvoidHighWays = False
Objectives[93]Task_List[6]Type = Drive
Objectives[93]Task_List[6]PositionX = -1706.236
Objectives[93]Task_List[6]PositionY = -2928.101
Objectives[93]Task_List[6]PositionZ = 13.44444
Objectives[93]Task_List[6]Speed = 60
Objectives[93]Task_List[6]StopBeforeVehicles = False
Objectives[93]Task_List[6]StopBeforeActors = False
Objectives[93]Task_List[6]AvoidVehicles = True
Objectives[93]Task_List[6]AvoidEmptyVehicles = True
Objectives[93]Task_List[6]AvoidActors = True
Objectives[93]Task_List[6]AvoidObjects = True
Objectives[93]Task_List[6]StopAtLights = False
Objectives[93]Task_List[6]UseBlinkers = False
Objectives[93]Task_List[6]AllowGoingWrongWay = True
Objectives[93]Task_List[6]Reverse = False
Objectives[93]Task_List[6]TakeShortestPath = False
Objectives[93]Task_List[6]IgnoreRoads = False
Objectives[93]Task_List[6]IgnoreAllPathing = False
Objectives[93]Task_List[6]AvoidHighWays = False
Objectives[93]Task_List[7]Type = Drive
Objectives[93]Task_List[7]PositionX = -1478.758
Objectives[93]Task_List[7]PositionY = -3037.934
Objectives[93]Task_List[7]PositionZ = 13.44475
Objectives[93]Task_List[7]Speed = 60
Objectives[93]Task_List[7]StopBeforeVehicles = False
Objectives[93]Task_List[7]StopBeforeActors = False
Objectives[93]Task_List[7]AvoidVehicles = True
Objectives[93]Task_List[7]AvoidEmptyVehicles = True
Objectives[93]Task_List[7]AvoidActors = True
Objectives[93]Task_List[7]AvoidObjects = True
Objectives[93]Task_List[7]StopAtLights = False
Objectives[93]Task_List[7]UseBlinkers = False
Objectives[93]Task_List[7]AllowGoingWrongWay = True
Objectives[93]Task_List[7]Reverse = False
Objectives[93]Task_List[7]TakeShortestPath = False
Objectives[93]Task_List[7]IgnoreRoads = False
Objectives[93]Task_List[7]IgnoreAllPathing = False
Objectives[93]Task_List[7]AvoidHighWays = False
Objectives[93]Task_List[8]Type = Drive
Objectives[93]Task_List[8]PositionX = -967.2383
Objectives[93]Task_List[8]PositionY = -3166.269
Objectives[93]Task_List[8]PositionZ = 13.44444
Objectives[93]Task_List[8]Speed = 60
Objectives[93]Task_List[8]StopBeforeVehicles = False
Objectives[93]Task_List[8]StopBeforeActors = False
Objectives[93]Task_List[8]AvoidVehicles = True
Objectives[93]Task_List[8]AvoidEmptyVehicles = True
Objectives[93]Task_List[8]AvoidActors = True
Objectives[93]Task_List[8]AvoidObjects = True
Objectives[93]Task_List[8]StopAtLights = False
Objectives[93]Task_List[8]UseBlinkers = False
Objectives[93]Task_List[8]AllowGoingWrongWay = True
Objectives[93]Task_List[8]Reverse = False
Objectives[93]Task_List[8]TakeShortestPath = False
Objectives[93]Task_List[8]IgnoreRoads = False
Objectives[93]Task_List[8]IgnoreAllPathing = False
Objectives[93]Task_List[8]AvoidHighWays = False
Objectives[93]Task_List[9]Type = Drive
Objectives[93]Task_List[9]PositionX = -1049.15
Objectives[93]Task_List[9]PositionY = -3303.38
Objectives[93]Task_List[9]PositionZ = 13.44444
Objectives[93]Task_List[9]Speed = 60
Objectives[93]Task_List[9]StopBeforeVehicles = False
Objectives[93]Task_List[9]StopBeforeActors = False
Objectives[93]Task_List[9]AvoidVehicles = True
Objectives[93]Task_List[9]AvoidEmptyVehicles = True
Objectives[93]Task_List[9]AvoidActors = True
Objectives[93]Task_List[9]AvoidObjects = True
Objectives[93]Task_List[9]StopAtLights = False
Objectives[93]Task_List[9]UseBlinkers = False
Objectives[93]Task_List[9]AllowGoingWrongWay = True
Objectives[93]Task_List[9]Reverse = False
Objectives[93]Task_List[9]TakeShortestPath = False
Objectives[93]Task_List[9]IgnoreRoads = False
Objectives[93]Task_List[9]IgnoreAllPathing = False
Objectives[93]Task_List[9]AvoidHighWays = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = 
Objectives[94]positionX = -1061.32
Objectives[94]positionY = -3293.958
Objectives[94]positionZ = 12.94444
Objectives[94]SetPlayerActor_Use_Player = False
Objectives[94]SetPlayerActor_Player_Controllable = True
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[94]SetPlayerActor_Use_Actor = True
Objectives[94]SetPlayerActor_RelationshipGroup_Change = False
Objectives[94]SetPlayerActor_RelationshipGroup = Neutral
Objectives[94]SetPlayerActor_Invincible_Change = False
Objectives[94]SetPlayerActor_Invincible = False
Objectives[94]SetPlayerActor_NewTask = True
Objectives[94]Int_Task = 99
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = mic_chatter
Objectives[94]Task_Time = 1
Objectives[94]TaskListCount = 1
Objectives[94]Task_List[0]Type = EnterVehicle
Objectives[94]Task_List[0]PositionX = -1062.291
Objectives[94]Task_List[0]PositionY = -3295.44
Objectives[94]Task_List[0]PositionZ = 13.44444
Objectives[94]Task_List[0]Speed = 1
Objectives[94]Task_List[0]SeatIndex = 1
Objectives[94]Task_List[0]TaskIndex = 0
Objectives[94]Task_List[0]Warp = True
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Set_Player_Actor_Objective
Objectives[95]Text = 
Objectives[95]positionX = -1059.619
Objectives[95]positionY = -3298.703
Objectives[95]positionZ = 12.94444
Objectives[95]SetPlayerActor_Use_Player = False
Objectives[95]SetPlayerActor_Player_Controllable = True
Objectives[95]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[95]SetPlayerActor_Use_Actor = True
Objectives[95]SetPlayerActor_RelationshipGroup_Change = False
Objectives[95]SetPlayerActor_RelationshipGroup = Neutral
Objectives[95]SetPlayerActor_Invincible_Change = False
Objectives[95]SetPlayerActor_Invincible = False
Objectives[95]SetPlayerActor_NewTask = True
Objectives[95]Int_Task = 99
Objectives[95]Task_Repeat = False
Objectives[95]Task_Timeout = False
Objectives[95]Task_Guard_Range = 10
Objectives[95]Task_Stay_In_Range = True
Objectives[95]Task_Wander_Range = 10
Objectives[95]Task_Scenario = NONE
Objectives[95]Task_TalkingAnimation = mic_chatter
Objectives[95]Task_Time = 1
Objectives[95]TaskListCount = 1
Objectives[95]Task_List[0]Type = EnterVehicle
Objectives[95]Task_List[0]PositionX = -1061.025
Objectives[95]Task_List[0]PositionY = -3297.232
Objectives[95]Task_List[0]PositionZ = 13.44444
Objectives[95]Task_List[0]Speed = 1
Objectives[95]Task_List[0]SeatIndex = 2
Objectives[95]Task_List[0]TaskIndex = 0
Objectives[95]Task_List[0]Warp = True
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = -1505.802
Objectives[96]positionY = -2845.63
Objectives[96]positionZ = 12.95483
Objectives[96]SetPlayerActor_Use_Player = False
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = True
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 99
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]TaskListCount = 1
Objectives[96]Task_List[0]Type = EnterVehicle
Objectives[96]Task_List[0]PositionX = -1507.067
Objectives[96]Task_List[0]PositionY = -2848.135
Objectives[96]Task_List[0]PositionZ = 13.45682
Objectives[96]Task_List[0]Speed = 1
Objectives[96]Task_List[0]SeatIndex = 7
Objectives[96]Task_List[0]TaskIndex = 0
Objectives[96]Task_List[0]Warp = True
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Set_Player_Actor_Objective
Objectives[97]Text = 
Objectives[97]positionX = -1144.977
Objectives[97]positionY = -1696.599
Objectives[97]positionZ = 3.351591
Objectives[97]SetPlayerActor_Use_Player = False
Objectives[97]SetPlayerActor_Player_Controllable = True
Objectives[97]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[97]SetPlayerActor_Use_Actor = True
Objectives[97]SetPlayerActor_RelationshipGroup_Change = False
Objectives[97]SetPlayerActor_RelationshipGroup = Neutral
Objectives[97]SetPlayerActor_Invincible_Change = False
Objectives[97]SetPlayerActor_Invincible = False
Objectives[97]SetPlayerActor_NewTask = True
Objectives[97]Int_Task = 99
Objectives[97]Task_Repeat = False
Objectives[97]Task_Timeout = False
Objectives[97]Task_Guard_Range = 10
Objectives[97]Task_Stay_In_Range = True
Objectives[97]Task_Wander_Range = 10
Objectives[97]Task_Scenario = NONE
Objectives[97]Task_TalkingAnimation = mic_chatter
Objectives[97]Task_Time = 1
Objectives[97]TaskListCount = 3
Objectives[97]Task_List[0]Type = EnterVehicle
Objectives[97]Task_List[0]PositionX = -1148.92
Objectives[97]Task_List[0]PositionY = -1691.256
Objectives[97]Task_List[0]PositionZ = 3.870096
Objectives[97]Task_List[0]Speed = 1
Objectives[97]Task_List[0]SeatIndex = -1
Objectives[97]Task_List[0]TaskIndex = 0
Objectives[97]Task_List[0]Warp = True
Objectives[97]Task_List[1]Type = VehiclePlaneTask
Objectives[97]Task_List[1]positionX = -1474.825
Objectives[97]Task_List[1]positionY = -1212.784
Objectives[97]Task_List[1]positionZ = 2.677049
Objectives[97]Task_List[1]speed = 40
Objectives[97]Task_List[1]Hight = 30
Objectives[97]Task_List[1]FollowPlayer = False
Objectives[97]Task_List[1]AttackPlayer = False
Objectives[97]Task_List[1]LandStart = False
Objectives[97]Task_List[1]LandEnd = True
Objectives[97]Task_List[2]Type = VehiclePlaneTask
Objectives[97]Task_List[2]positionX = -1635.262
Objectives[97]Task_List[2]positionY = -2708.023
Objectives[97]Task_List[2]positionZ = 13.44451
Objectives[97]Task_List[2]speed = 100
Objectives[97]Task_List[2]Hight = 45
Objectives[97]Task_List[2]FollowPlayer = True
Objectives[97]Task_List[2]AttackPlayer = False
Objectives[97]Task_List[2]LandStart = False
Objectives[97]Task_List[2]LandEnd = False
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Set_Player_Actor_Objective
Objectives[98]Text = 
Objectives[98]positionX = -1445.691
Objectives[98]positionY = -1231.912
Objectives[98]positionZ = 2.308964
Objectives[98]SetPlayerActor_Use_Player = False
Objectives[98]SetPlayerActor_Player_Controllable = True
Objectives[98]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[98]SetPlayerActor_Use_Actor = True
Objectives[98]SetPlayerActor_RelationshipGroup_Change = False
Objectives[98]SetPlayerActor_RelationshipGroup = Neutral
Objectives[98]SetPlayerActor_Invincible_Change = False
Objectives[98]SetPlayerActor_Invincible = False
Objectives[98]SetPlayerActor_NewTask = True
Objectives[98]Int_Task = 99
Objectives[98]Task_Repeat = False
Objectives[98]Task_Timeout = False
Objectives[98]Task_Guard_Range = 10
Objectives[98]Task_Stay_In_Range = True
Objectives[98]Task_Wander_Range = 10
Objectives[98]Task_Scenario = NONE
Objectives[98]Task_TalkingAnimation = mic_chatter
Objectives[98]Task_Time = 1
Objectives[98]TaskListCount = 3
Objectives[98]Task_List[0]Type = EnterVehicle
Objectives[98]Task_List[0]PositionX = -1445.901
Objectives[98]Task_List[0]PositionY = -1229.61
Objectives[98]Task_List[0]PositionZ = 2.831323
Objectives[98]Task_List[0]Speed = 1
Objectives[98]Task_List[0]SeatIndex = -1
Objectives[98]Task_List[0]TaskIndex = 0
Objectives[98]Task_List[0]Warp = True
Objectives[98]Task_List[1]Type = VehiclePlaneTask
Objectives[98]Task_List[1]positionX = -1450.409
Objectives[98]Task_List[1]positionY = -1240.863
Objectives[98]Task_List[1]positionZ = 2.695103
Objectives[98]Task_List[1]speed = 40
Objectives[98]Task_List[1]Hight = 30
Objectives[98]Task_List[1]FollowPlayer = False
Objectives[98]Task_List[1]AttackPlayer = False
Objectives[98]Task_List[1]LandStart = False
Objectives[98]Task_List[1]LandEnd = True
Objectives[98]Task_List[2]Type = VehiclePlaneTask
Objectives[98]Task_List[2]positionX = -1476.022
Objectives[98]Task_List[2]positionY = -2677.548
Objectives[98]Task_List[2]positionZ = 13.44494
Objectives[98]Task_List[2]speed = 100
Objectives[98]Task_List[2]Hight = 45
Objectives[98]Task_List[2]FollowPlayer = True
Objectives[98]Task_List[2]AttackPlayer = False
Objectives[98]Task_List[2]LandStart = False
Objectives[98]Task_List[2]LandEnd = False
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Set_Player_Actor_Objective
Objectives[99]Text = 
Objectives[99]positionX = -1435.819
Objectives[99]positionY = -1287.466
Objectives[99]positionZ = 3.203233
Objectives[99]SetPlayerActor_Use_Player = False
Objectives[99]SetPlayerActor_Player_Controllable = True
Objectives[99]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[99]SetPlayerActor_Use_Actor = True
Objectives[99]SetPlayerActor_RelationshipGroup_Change = False
Objectives[99]SetPlayerActor_RelationshipGroup = Neutral
Objectives[99]SetPlayerActor_Invincible_Change = False
Objectives[99]SetPlayerActor_Invincible = False
Objectives[99]SetPlayerActor_NewTask = True
Objectives[99]Int_Task = 99
Objectives[99]Task_Repeat = False
Objectives[99]Task_Timeout = False
Objectives[99]Task_Guard_Range = 10
Objectives[99]Task_Stay_In_Range = True
Objectives[99]Task_Wander_Range = 10
Objectives[99]Task_Scenario = NONE
Objectives[99]Task_TalkingAnimation = mic_chatter
Objectives[99]Task_Time = 1
Objectives[99]TaskListCount = 3
Objectives[99]Task_List[0]Type = EnterVehicle
Objectives[99]Task_List[0]PositionX = -1437.423
Objectives[99]Task_List[0]PositionY = -1284.013
Objectives[99]Task_List[0]PositionZ = 3.56044
Objectives[99]Task_List[0]Speed = 1
Objectives[99]Task_List[0]SeatIndex = -1
Objectives[99]Task_List[0]TaskIndex = 0
Objectives[99]Task_List[0]Warp = True
Objectives[99]Task_List[1]Type = VehiclePlaneTask
Objectives[99]Task_List[1]positionX = -1440.114
Objectives[99]Task_List[1]positionY = -1293.828
Objectives[99]Task_List[1]positionZ = 3.492998
Objectives[99]Task_List[1]speed = 40
Objectives[99]Task_List[1]Hight = 30
Objectives[99]Task_List[1]FollowPlayer = False
Objectives[99]Task_List[1]AttackPlayer = False
Objectives[99]Task_List[1]LandStart = False
Objectives[99]Task_List[1]LandEnd = True
Objectives[99]Task_List[2]Type = VehiclePlaneTask
Objectives[99]Task_List[2]positionX = -1439.26
Objectives[99]Task_List[2]positionY = -2975.715
Objectives[99]Task_List[2]positionZ = 13.4732
Objectives[99]Task_List[2]speed = 100
Objectives[99]Task_List[2]Hight = 45
Objectives[99]Task_List[2]FollowPlayer = True
Objectives[99]Task_List[2]AttackPlayer = False
Objectives[99]Task_List[2]LandStart = False
Objectives[99]Task_List[2]LandEnd = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -1454.104
Objectives[100]positionY = -1173.652
Objectives[100]positionZ = 1.637042
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 3
Objectives[100]Task_List[0]Type = EnterVehicle
Objectives[100]Task_List[0]PositionX = -1459.74
Objectives[100]Task_List[0]PositionY = -1174.85
Objectives[100]Task_List[0]PositionZ = 2.123589
Objectives[100]Task_List[0]Speed = 1
Objectives[100]Task_List[0]SeatIndex = -1
Objectives[100]Task_List[0]TaskIndex = 0
Objectives[100]Task_List[0]Warp = True
Objectives[100]Task_List[1]Type = VehiclePlaneTask
Objectives[100]Task_List[1]positionX = -1465.626
Objectives[100]Task_List[1]positionY = -1193.081
Objectives[100]Task_List[1]positionZ = 2.267517
Objectives[100]Task_List[1]speed = 40
Objectives[100]Task_List[1]Hight = 30
Objectives[100]Task_List[1]FollowPlayer = False
Objectives[100]Task_List[1]AttackPlayer = False
Objectives[100]Task_List[1]LandStart = False
Objectives[100]Task_List[1]LandEnd = True
Objectives[100]Task_List[2]Type = VehiclePlaneTask
Objectives[100]Task_List[2]positionX = -1327.248
Objectives[100]Task_List[2]positionY = -1701.49
Objectives[100]Task_List[2]positionZ = 1.631542
Objectives[100]Task_List[2]speed = 100
Objectives[100]Task_List[2]Hight = 45
Objectives[100]Task_List[2]FollowPlayer = True
Objectives[100]Task_List[2]AttackPlayer = False
Objectives[100]Task_List[2]LandStart = False
Objectives[100]Task_List[2]LandEnd = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Type = Set_Player_Actor_Objective
Objectives[101]Text = 
Objectives[101]positionX = -1463.016
Objectives[101]positionY = -1251.655
Objectives[101]positionZ = 1.979574
Objectives[101]SetPlayerActor_Use_Player = False
Objectives[101]SetPlayerActor_Player_Controllable = True
Objectives[101]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[101]SetPlayerActor_Use_Actor = True
Objectives[101]SetPlayerActor_RelationshipGroup_Change = False
Objectives[101]SetPlayerActor_RelationshipGroup = Neutral
Objectives[101]SetPlayerActor_Invincible_Change = False
Objectives[101]SetPlayerActor_Invincible = False
Objectives[101]SetPlayerActor_NewTask = True
Objectives[101]Int_Task = 99
Objectives[101]Task_Repeat = False
Objectives[101]Task_Timeout = False
Objectives[101]Task_Guard_Range = 10
Objectives[101]Task_Stay_In_Range = True
Objectives[101]Task_Wander_Range = 10
Objectives[101]Task_Scenario = NONE
Objectives[101]Task_TalkingAnimation = mic_chatter
Objectives[101]Task_Time = 1
Objectives[101]TaskListCount = 3
Objectives[101]Task_List[0]Type = EnterVehicle
Objectives[101]Task_List[0]PositionX = -1467.185
Objectives[101]Task_List[0]PositionY = -1254.608
Objectives[101]Task_List[0]PositionZ = 2.319311
Objectives[101]Task_List[0]Speed = 1
Objectives[101]Task_List[0]SeatIndex = -1
Objectives[101]Task_List[0]TaskIndex = 0
Objectives[101]Task_List[0]Warp = True
Objectives[101]Task_List[1]Type = VehiclePlaneTask
Objectives[101]Task_List[1]positionX = -1470.701
Objectives[101]Task_List[1]positionY = -1260.582
Objectives[101]Task_List[1]positionZ = 2.101181
Objectives[101]Task_List[1]speed = 40
Objectives[101]Task_List[1]Hight = 30
Objectives[101]Task_List[1]FollowPlayer = False
Objectives[101]Task_List[1]AttackPlayer = False
Objectives[101]Task_List[1]LandStart = False
Objectives[101]Task_List[1]LandEnd = True
Objectives[101]Task_List[2]Type = VehiclePlaneTask
Objectives[101]Task_List[2]positionX = -1477.787
Objectives[101]Task_List[2]positionY = -1315.222
Objectives[101]Task_List[2]positionZ = 2.334427
Objectives[101]Task_List[2]speed = 100
Objectives[101]Task_List[2]Hight = 45
Objectives[101]Task_List[2]FollowPlayer = True
Objectives[101]Task_List[2]AttackPlayer = False
Objectives[101]Task_List[2]LandStart = False
Objectives[101]Task_List[2]LandEnd = False
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Text = 
Objectives[102]Type = Timeout_Objective
Objectives[102]positionX = -1032.116
Objectives[102]positionY = -2917.371
Objectives[102]positionZ = 12.96454
Objectives[102]Timeout_Min = 0
Objectives[102]Timeout_Sec = 13
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 3
Objectives[102]ObjectiveMessages[0]positionX = -1033.198
Objectives[102]ObjectiveMessages[0]positionY = -2919.302
Objectives[102]ObjectiveMessages[0]positionZ = 12.96454
Objectives[102]ObjectiveMessages[0]Message = Goddamn! It's a lot of motherfuckers out here!
Objectives[102]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[102]ObjectiveMessages[0]Sender = Franklin
Objectives[102]ObjectiveMessages[0]Subject = 
Objectives[102]ObjectiveMessages[0]MessageColor = Green
Objectives[102]ObjectiveMessages[0]PlayFromStart = True
Objectives[102]ObjectiveMessages[0]Delay = False
Objectives[102]ObjectiveMessages[0]DelayTime = 0
Objectives[102]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[0]TypeSubtitle = False
Objectives[102]ObjectiveMessages[0]TypeTextMesage = True
Objectives[102]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[102]ObjectiveMessages[1]positionX = -1034.841
Objectives[102]ObjectiveMessages[1]positionY = -2922.09
Objectives[102]ObjectiveMessages[1]positionZ = 12.96454
Objectives[102]ObjectiveMessages[1]Message = How are we supposed to clean this up?
Objectives[102]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[102]ObjectiveMessages[1]Sender = Michael
Objectives[102]ObjectiveMessages[1]Subject = 
Objectives[102]ObjectiveMessages[1]MessageColor = Blue
Objectives[102]ObjectiveMessages[1]PlayFromStart = False
Objectives[102]ObjectiveMessages[1]Delay = True
Objectives[102]ObjectiveMessages[1]DelayTime = 3
Objectives[102]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[1]TypeSubtitle = False
Objectives[102]ObjectiveMessages[1]TypeTextMesage = True
Objectives[102]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[102]ObjectiveMessages[2]positionX = -1036.629
Objectives[102]ObjectiveMessages[2]positionY = -2925.093
Objectives[102]ObjectiveMessages[2]positionZ = 12.96454
Objectives[102]ObjectiveMessages[2]Message = Don't worry, the TP, Inc. air force is inbound right about... now!
Objectives[102]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[102]ObjectiveMessages[2]Sender = Trevor
Objectives[102]ObjectiveMessages[2]Subject = 
Objectives[102]ObjectiveMessages[2]MessageColor = Orange
Objectives[102]ObjectiveMessages[2]PlayFromStart = False
Objectives[102]ObjectiveMessages[2]Delay = True
Objectives[102]ObjectiveMessages[2]DelayTime = 6
Objectives[102]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[2]TypeSubtitle = False
Objectives[102]ObjectiveMessages[2]TypeTextMesage = True
Objectives[102]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[103]Type = Cutscenes_Objective
Objectives[103]Text = 
Objectives[103]positionX = -1448.808
Objectives[103]positionY = -1233.912
Objectives[103]positionZ = 2.23843
Objectives[103]Cutscenes_Time = 3
Objectives[103]Cutscenes_Trans_Time = 0
Objectives[103]Cutscenes_FOV = 60
Objectives[103]Cutscenes_Shake = Hand
Objectives[103]Cutscenes_Amplitude = 0
Objectives[103]Cutscenes_FadeOut = False
Objectives[103]Cutscenes_FadeIn = False
Objectives[103]Cutscenes_End = False
Objectives[103]Cutscenes_Point_At_Position = False
Objectives[103]Cutscenes_Point_At_Player = False
Objectives[103]Cutscenes_Point_At_Actor = False
Objectives[103]Cutscenes_Point_At_Vehicle = False
Objectives[103]Cutscenes_Follow_Player = False
Objectives[103]Cutscenes_Follow_Actor = False
Objectives[103]Cutscenes_Follow_Vehicle = True
Objectives[103]Cutscenes_Follow_Distancee = 125
Objectives[103]Cutscenes_Follow_Hieght = 9
Objectives[103]Cutscenes_Follow_Angle = 355
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Cutscenes_Objective
Objectives[104]Text = 
Objectives[104]positionX = -1449.346
Objectives[104]positionY = -1333.268
Objectives[104]positionZ = 3.410078
Objectives[104]Cutscenes_Time = 0
Objectives[104]Cutscenes_Trans_Time = 0
Objectives[104]Cutscenes_FOV = 30
Objectives[104]Cutscenes_Shake = Hand
Objectives[104]Cutscenes_Amplitude = 0
Objectives[104]Cutscenes_FadeOut = False
Objectives[104]Cutscenes_FadeIn = False
Objectives[104]Cutscenes_End = True
Objectives[104]Cutscenes_Point_At_Position = False
Objectives[104]Cutscenes_Point_At_Player = False
Objectives[104]Cutscenes_Point_At_Actor = False
Objectives[104]Cutscenes_Point_At_Vehicle = False
Objectives[104]Cutscenes_Follow_Player = False
Objectives[104]Cutscenes_Follow_Actor = False
Objectives[104]Cutscenes_Follow_Vehicle = False
Objectives[104]Cutscenes_Follow_Distancee = 10
Objectives[104]Cutscenes_Follow_Hieght = 1
Objectives[104]Cutscenes_Follow_Angle = 0
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Text = Clear the runway of all ~r~enemies.
Objectives[105]Text2 = 
Objectives[105]Type = Kill_Actors
Objectives[105]positionX = -1298.912
Objectives[105]positionY = -2975.802
Objectives[105]positionZ = 12.94443
Objectives[105]KillAll1 = True
Objectives[105]KillAll2 = True
Objectives[105]Kill_Actors_Add_Blips = True
Objectives[105]Kill_Actors_Add_Markers = False
Objectives[105]DropPickups = False
Objectives[105]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 3
Objectives[105]ObjectiveMessages[0]positionX = -1303.049
Objectives[105]ObjectiveMessages[0]positionY = -2983.47
Objectives[105]ObjectiveMessages[0]positionZ = 12.94443
Objectives[105]ObjectiveMessages[0]Message = Wow. You weren't kidding, T.
Objectives[105]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[105]ObjectiveMessages[0]Sender = Michael
Objectives[105]ObjectiveMessages[0]Subject = 
Objectives[105]ObjectiveMessages[0]MessageColor = Blue
Objectives[105]ObjectiveMessages[0]PlayFromStart = True
Objectives[105]ObjectiveMessages[0]Delay = False
Objectives[105]ObjectiveMessages[0]DelayTime = 12
Objectives[105]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[0]TypeSubtitle = False
Objectives[105]ObjectiveMessages[0]TypeTextMesage = True
Objectives[105]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[105]ObjectiveMessages[1]positionX = -1304.184
Objectives[105]ObjectiveMessages[1]positionY = -2985.635
Objectives[105]ObjectiveMessages[1]positionZ = 12.96393
Objectives[105]ObjectiveMessages[1]Message = This is it, people. Clear the area so the CC can initiate their peacekeeping operation.
Objectives[105]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[105]ObjectiveMessages[1]Subject = 
Objectives[105]ObjectiveMessages[1]MessageColor = White
Objectives[105]ObjectiveMessages[1]PlayFromStart = False
Objectives[105]ObjectiveMessages[1]Delay = True
Objectives[105]ObjectiveMessages[1]DelayTime = 4
Objectives[105]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[1]TypeSubtitle = False
Objectives[105]ObjectiveMessages[1]TypeTextMesage = True
Objectives[105]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[105]ObjectiveMessages[2]positionX = -1305.565
Objectives[105]ObjectiveMessages[2]positionY = -2988.21
Objectives[105]ObjectiveMessages[2]positionZ = 13.17172
Objectives[105]ObjectiveMessages[2]Message = I'm seeing lots of enemy aircraft. I saw some AA guns lying around. You might wanna use them.
Objectives[105]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[105]ObjectiveMessages[2]Sender = Lester
Objectives[105]ObjectiveMessages[2]Subject = 
Objectives[105]ObjectiveMessages[2]MessageColor = White
Objectives[105]ObjectiveMessages[2]PlayFromStart = False
Objectives[105]ObjectiveMessages[2]Delay = True
Objectives[105]ObjectiveMessages[2]DelayTime = 10
Objectives[105]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[2]TypeSubtitle = False
Objectives[105]ObjectiveMessages[2]TypeTextMesage = True
Objectives[105]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[106]Text = 
Objectives[106]Type = Timeout_Objective
Objectives[106]positionX = -1189.942
Objectives[106]positionY = -3114.774
Objectives[106]positionZ = 13.12251
Objectives[106]Timeout_Min = 0
Objectives[106]Timeout_Sec = 3
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 1
Objectives[106]ObjectiveMessages[0]positionX = -1191.985
Objectives[106]ObjectiveMessages[0]positionY = -3119.026
Objectives[106]ObjectiveMessages[0]positionZ = 12.94513
Objectives[106]ObjectiveMessages[0]Message = And that's all she wrote!
Objectives[106]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[106]ObjectiveMessages[0]Sender = Michael
Objectives[106]ObjectiveMessages[0]Subject = 
Objectives[106]ObjectiveMessages[0]MessageColor = Blue
Objectives[106]ObjectiveMessages[0]PlayFromStart = False
Objectives[106]ObjectiveMessages[0]Delay = True
Objectives[106]ObjectiveMessages[0]DelayTime = 0
Objectives[106]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[106]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[106]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[106]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[106]ObjectiveMessages[0]TypeSubtitle = False
Objectives[106]ObjectiveMessages[0]TypeTextMesage = True
Objectives[106]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[106]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[107]Type = Mission_Settings_Objective
Objectives[107]positionX = -973.9591
Objectives[107]positionY = -3009.716
Objectives[107]positionZ = 36.50533
Objectives[107]MissionSettings_TimesOfDay = Current
Objectives[107]MissionSettings_Weather = Current
Objectives[107]MissionSettings_WantedLevel = Current
Objectives[107]MissionSettings_SetWantedLevelNow = Current
Objectives[107]MissionSettings_StartNightvision = False
Objectives[107]MissionSettings_StopNightvision = False
Objectives[107]MissionSettings_StartSeethrough = False
Objectives[107]MissionSettings_StopSeethrough = False
Objectives[107]MissionSettings_StartMusic = True
Objectives[107]MissionSettings_StopMusic = False
Objectives[107]MissionSettings_Music = FAM3_CHASE_RESTART
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Type = Mission_Settings_Objective
Objectives[108]positionX = -972.9995
Objectives[108]positionY = -3007.476
Objectives[108]positionZ = 36.48721
Objectives[108]MissionSettings_TimesOfDay = Current
Objectives[108]MissionSettings_Weather = Current
Objectives[108]MissionSettings_WantedLevel = Current
Objectives[108]MissionSettings_SetWantedLevelNow = Current
Objectives[108]MissionSettings_StartNightvision = False
Objectives[108]MissionSettings_StopNightvision = False
Objectives[108]MissionSettings_StartSeethrough = False
Objectives[108]MissionSettings_StopSeethrough = False
Objectives[108]MissionSettings_StartMusic = True
Objectives[108]MissionSettings_StopMusic = False
Objectives[108]MissionSettings_Music = AH3B_HELI_CS
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Type = Set_Player_Actor_Objective
Objectives[109]Text = 
Objectives[109]positionX = -973.4926
Objectives[109]positionY = -3009.999
Objectives[109]positionZ = 36.53955
Objectives[109]SetPlayerActor_Use_Player = True
Objectives[109]SetPlayerActor_Player_Controllable = False
Objectives[109]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[109]SetPlayerActor_Use_Actor = False
Objectives[109]SetPlayerActor_RelationshipGroup_Change = False
Objectives[109]SetPlayerActor_RelationshipGroup = Neutral
Objectives[109]SetPlayerActor_Invincible_Change = False
Objectives[109]SetPlayerActor_Invincible = False
Objectives[109]SetPlayerActor_NewTask = False
Objectives[109]Int_Task = 0
Objectives[109]Task_Repeat = False
Objectives[109]Task_Timeout = False
Objectives[109]Task_Guard_Range = 10
Objectives[109]Task_Stay_In_Range = True
Objectives[109]Task_Wander_Range = 10
Objectives[109]Task_Scenario = NONE
Objectives[109]Task_TalkingAnimation = mic_chatter
Objectives[109]Task_Time = 1
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

Objectives[110]Type = Teleport_Objective
Objectives[110]Text = 
Objectives[110]positionX = -975.0416
Objectives[110]positionY = -3011
Objectives[110]positionZ = 36.4868
Objectives[110]ObjectiveRotation = 153.5145
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 1
Objectives[110]mission_Vehicles[0]positionX = -1152.804
Objectives[110]mission_Vehicles[0]positionY = -3055.072
Objectives[110]mission_Vehicles[0]positionZ = 15.11381
Objectives[110]mission_Vehicles[0]Heading = 241.4782
Objectives[110]mission_Vehicles[0]Name = Miljet
Objectives[110]mission_Vehicles[0]Model = miljet
Objectives[110]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[110]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[110]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[110]mission_Vehicles[0]HasPearlescent = False
Objectives[110]mission_Vehicles[0]Livery = 0
Objectives[110]mission_Vehicles[0]DirtLevel = 0
Objectives[110]mission_Vehicles[0]LockedForPlayer = False
Objectives[110]mission_Vehicles[0]Locked = False
Objectives[110]mission_Vehicles[0]Alarm = False
Objectives[110]mission_Vehicles[0]HotWired = False
Objectives[110]mission_Vehicles[0]Invincible = True
Objectives[110]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[110]mission_Vehicles[0]Remove_After = 0
Objectives[110]mission_Vehicles[0]Survive_Number = 0
Objectives[110]mission_Vehicles[0]Failed_Text = 
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 0

Objectives[111]Type = Set_Player_Actor_Objective
Objectives[111]Text = 
Objectives[111]positionX = -969.0804
Objectives[111]positionY = -2965.214
Objectives[111]positionZ = 47.73669
Objectives[111]SetPlayerActor_Use_Player = True
Objectives[111]SetPlayerActor_Player_Controllable = False
Objectives[111]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[111]SetPlayerActor_Use_Actor = False
Objectives[111]SetPlayerActor_RelationshipGroup_Change = False
Objectives[111]SetPlayerActor_RelationshipGroup = Neutral
Objectives[111]SetPlayerActor_Invincible_Change = False
Objectives[111]SetPlayerActor_Invincible = False
Objectives[111]SetPlayerActor_NewTask = False
Objectives[111]Int_Task = 0
Objectives[111]Task_Repeat = False
Objectives[111]Task_Timeout = False
Objectives[111]Task_Guard_Range = 10
Objectives[111]Task_Stay_In_Range = True
Objectives[111]Task_Wander_Range = 10
Objectives[111]Task_Scenario = NONE
Objectives[111]Task_TalkingAnimation = mic_chatter
Objectives[111]Task_Time = 1
Objectives[111]mission_ActorsCount = 0
Objectives[111]mission_Vehicles = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Type = Cutscenes_Objective
Objectives[112]Text = 
Objectives[112]positionX = -1142.377
Objectives[112]positionY = -2982.686
Objectives[112]positionZ = 12.94494
Objectives[112]Cutscenes_Time = 5
Objectives[112]Cutscenes_Trans_Time = 0
Objectives[112]Cutscenes_FOV = 30
Objectives[112]Cutscenes_Shake = Hand
Objectives[112]Cutscenes_Amplitude = 0
Objectives[112]Cutscenes_FadeOut = False
Objectives[112]Cutscenes_FadeIn = False
Objectives[112]Cutscenes_End = False
Objectives[112]Cutscenes_Point_At_Position = True
Objectives[112]Cutscenes_Point_At_Player = False
Objectives[112]Cutscenes_Point_At_Actor = False
Objectives[112]Cutscenes_Point_At_Vehicle = False
Objectives[112]Cutscenes_Follow_Player = False
Objectives[112]Cutscenes_Follow_Actor = False
Objectives[112]Cutscenes_Follow_Vehicle = False
Objectives[112]Cutscenes_Follow_Distancee = 150
Objectives[112]Cutscenes_Follow_Hieght = 30
Objectives[112]Cutscenes_Follow_Angle = 165
Objectives[112]mission_ActorsCount = 11
Objectives[112]mission_Actors[0]Survive_Number = 0
Objectives[112]mission_Actors[0]Failed_Text = 
Objectives[112]mission_Actors[0]Remove_After = 0
Objectives[112]mission_Actors[0]positionX = -1121.475
Objectives[112]mission_Actors[0]positionY = -3002.556
Objectives[112]mission_Actors[0]positionZ = 13.94519
Objectives[112]mission_Actors[0]Heading = 89.99955
Objectives[112]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[0]Relationship_Group = Neutral
Objectives[112]mission_Actors[0]AddBlip = False
Objectives[112]mission_Actors[0]ShowCone = False
Objectives[112]mission_Actors[0]Invincible = True
Objectives[112]mission_Actors[0]SetHealth = 200
Objectives[112]mission_Actors[0]DieFromHeadShot = True
Objectives[112]mission_Actors[0]CanExitVehicle = True
Objectives[112]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[0]AlwaysFight = True
Objectives[112]mission_Actors[0]Seeing_Range = 30
Objectives[112]mission_Actors[0]Hearing_Range = 30
Objectives[112]mission_Actors[0]CombatMovement = Offensive
Objectives[112]mission_Actors[0]weapon = CarbineRifle
Objectives[112]mission_Actors[0]Variation = Custom
Objectives[112]mission_Actors[0]Task = 99
Objectives[112]mission_Actors[0]Task_Guard_Range = 5
Objectives[112]mission_Actors[0]Task_Stay_In_Range = True
Objectives[112]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[0]Task_Scenario = NONE
Objectives[112]mission_Actors[0]Task_List_Count = 1
Objectives[112]mission_Actors[0]Task_Repeat = False
Objectives[112]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[0]Task_List[0]PositionX = -1120.861
Objectives[112]mission_Actors[0]Task_List[0]PositionY = -3002.692
Objectives[112]mission_Actors[0]Task_List[0]PositionZ = 13.44517
Objectives[112]mission_Actors[0]Task_List[0]Block = True
Objectives[112]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 19
Objectives[112]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 130
Objectives[112]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[112]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 131
Objectives[112]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 10
Objectives[112]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 98
Objectives[112]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[1]Survive_Number = 0
Objectives[112]mission_Actors[1]Failed_Text = 
Objectives[112]mission_Actors[1]Remove_After = 0
Objectives[112]mission_Actors[1]positionX = -1121.986
Objectives[112]mission_Actors[1]positionY = -3004.916
Objectives[112]mission_Actors[1]positionZ = 13.94516
Objectives[112]mission_Actors[1]Heading = 69.9675
Objectives[112]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[112]mission_Actors[1]Relationship_Group = Neutral
Objectives[112]mission_Actors[1]AddBlip = False
Objectives[112]mission_Actors[1]ShowCone = False
Objectives[112]mission_Actors[1]Invincible = True
Objectives[112]mission_Actors[1]SetHealth = 200
Objectives[112]mission_Actors[1]DieFromHeadShot = True
Objectives[112]mission_Actors[1]CanExitVehicle = True
Objectives[112]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[1]AlwaysFight = True
Objectives[112]mission_Actors[1]Seeing_Range = 30
Objectives[112]mission_Actors[1]Hearing_Range = 30
Objectives[112]mission_Actors[1]CombatMovement = Offensive
Objectives[112]mission_Actors[1]weapon = CarbineRifle
Objectives[112]mission_Actors[1]Variation = Custom
Objectives[112]mission_Actors[1]Task = 99
Objectives[112]mission_Actors[1]Task_Guard_Range = 5
Objectives[112]mission_Actors[1]Task_Stay_In_Range = True
Objectives[112]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[1]Task_Scenario = NONE
Objectives[112]mission_Actors[1]Task_List_Count = 1
Objectives[112]mission_Actors[1]Task_Repeat = False
Objectives[112]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[1]Task_List[0]PositionX = -1121.886
Objectives[112]mission_Actors[1]Task_List[0]PositionY = -3004.788
Objectives[112]mission_Actors[1]Task_List[0]PositionZ = 13.44516
Objectives[112]mission_Actors[1]Task_List[0]Block = True
Objectives[112]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[112]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 10
Objectives[112]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 3
Objectives[112]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 19
Objectives[112]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 61
Objectives[112]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 7
Objectives[112]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[112]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 10
Objectives[112]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 46
Objectives[112]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 2
Objectives[112]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[2]SpawnInVehicle = True
Objectives[112]mission_Actors[2]SeatIndex = -1
Objectives[112]mission_Actors[2]Survive_Number = 0
Objectives[112]mission_Actors[2]Failed_Text = 
Objectives[112]mission_Actors[2]Remove_After = 0
Objectives[112]mission_Actors[2]positionX = -1178.575
Objectives[112]mission_Actors[2]positionY = -2846.323
Objectives[112]mission_Actors[2]positionZ = 13.8838
Objectives[112]mission_Actors[2]Heading = 149.3229
Objectives[112]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[112]mission_Actors[2]Relationship_Group = Neutral
Objectives[112]mission_Actors[2]AddBlip = False
Objectives[112]mission_Actors[2]ShowCone = False
Objectives[112]mission_Actors[2]Invincible = True
Objectives[112]mission_Actors[2]SetHealth = 100
Objectives[112]mission_Actors[2]DieFromHeadShot = True
Objectives[112]mission_Actors[2]CanExitVehicle = True
Objectives[112]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[2]AlwaysFight = True
Objectives[112]mission_Actors[2]Seeing_Range = 30
Objectives[112]mission_Actors[2]Hearing_Range = 30
Objectives[112]mission_Actors[2]CombatMovement = Offensive
Objectives[112]mission_Actors[2]weapon = 0
Objectives[112]mission_Actors[2]Variation = Custom
Objectives[112]mission_Actors[2]Task = 0
Objectives[112]mission_Actors[2]Task_Guard_Range = 5
Objectives[112]mission_Actors[2]Task_Stay_In_Range = True
Objectives[112]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[2]Task_Scenario = NONE
Objectives[112]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[112]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 19
Objectives[112]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 3
Objectives[112]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 19
Objectives[112]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 48
Objectives[112]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 34
Objectives[112]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 41
Objectives[112]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[112]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[112]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[3]SpawnInVehicle = True
Objectives[112]mission_Actors[3]SeatIndex = -1
Objectives[112]mission_Actors[3]Survive_Number = 0
Objectives[112]mission_Actors[3]Failed_Text = 
Objectives[112]mission_Actors[3]Remove_After = 0
Objectives[112]mission_Actors[3]positionX = -1142.643
Objectives[112]mission_Actors[3]positionY = -2860.124
Objectives[112]mission_Actors[3]positionZ = 15.33311
Objectives[112]mission_Actors[3]Heading = 146.3822
Objectives[112]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[3]Relationship_Group = Neutral
Objectives[112]mission_Actors[3]AddBlip = False
Objectives[112]mission_Actors[3]ShowCone = False
Objectives[112]mission_Actors[3]Invincible = True
Objectives[112]mission_Actors[3]SetHealth = 100
Objectives[112]mission_Actors[3]DieFromHeadShot = True
Objectives[112]mission_Actors[3]CanExitVehicle = True
Objectives[112]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[3]AlwaysFight = True
Objectives[112]mission_Actors[3]Seeing_Range = 30
Objectives[112]mission_Actors[3]Hearing_Range = 30
Objectives[112]mission_Actors[3]CombatMovement = Offensive
Objectives[112]mission_Actors[3]weapon = 0
Objectives[112]mission_Actors[3]Variation = Custom
Objectives[112]mission_Actors[3]Task = 99
Objectives[112]mission_Actors[3]Task_Guard_Range = 5
Objectives[112]mission_Actors[3]Task_Stay_In_Range = True
Objectives[112]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[3]Task_Scenario = NONE
Objectives[112]mission_Actors[3]Task_List_Count = 1
Objectives[112]mission_Actors[3]Task_Repeat = False
Objectives[112]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[3]Task_List[0]PositionX = -1148.216
Objectives[112]mission_Actors[3]Task_List[0]PositionY = -2863.477
Objectives[112]mission_Actors[3]Task_List[0]PositionZ = 13.44602
Objectives[112]mission_Actors[3]Task_List[0]Block = True
Objectives[112]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[112]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 4
Objectives[112]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 20
Objectives[112]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 33
Objectives[112]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[112]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 48
Objectives[112]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[3]PROP_HATS_INDEX = 0
Objectives[112]mission_Actors[3]PROP_HATS_TEXTURE = 0
Objectives[112]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[4]SpawnInVehicle = True
Objectives[112]mission_Actors[4]SeatIndex = -1
Objectives[112]mission_Actors[4]Survive_Number = 0
Objectives[112]mission_Actors[4]Failed_Text = 
Objectives[112]mission_Actors[4]Remove_After = 0
Objectives[112]mission_Actors[4]positionX = -1112.829
Objectives[112]mission_Actors[4]positionY = -2884.277
Objectives[112]mission_Actors[4]positionZ = 13.88409
Objectives[112]mission_Actors[4]Heading = 149.321
Objectives[112]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[4]Relationship_Group = Neutral
Objectives[112]mission_Actors[4]AddBlip = False
Objectives[112]mission_Actors[4]ShowCone = False
Objectives[112]mission_Actors[4]Invincible = True
Objectives[112]mission_Actors[4]SetHealth = 100
Objectives[112]mission_Actors[4]DieFromHeadShot = True
Objectives[112]mission_Actors[4]CanExitVehicle = True
Objectives[112]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[4]AlwaysFight = True
Objectives[112]mission_Actors[4]Seeing_Range = 30
Objectives[112]mission_Actors[4]Hearing_Range = 30
Objectives[112]mission_Actors[4]CombatMovement = Offensive
Objectives[112]mission_Actors[4]weapon = 0
Objectives[112]mission_Actors[4]Variation = Custom
Objectives[112]mission_Actors[4]Task = 99
Objectives[112]mission_Actors[4]Task_Guard_Range = 5
Objectives[112]mission_Actors[4]Task_Stay_In_Range = True
Objectives[112]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[4]Task_Scenario = NONE
Objectives[112]mission_Actors[4]Task_List_Count = 1
Objectives[112]mission_Actors[4]Task_Repeat = False
Objectives[112]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[4]Task_List[0]PositionX = -1112.644
Objectives[112]mission_Actors[4]Task_List[0]PositionY = -2886.112
Objectives[112]mission_Actors[4]Task_List[0]PositionZ = 13.44599
Objectives[112]mission_Actors[4]Task_List[0]Block = True
Objectives[112]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 2
Objectives[112]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 1
Objectives[112]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 4
Objectives[112]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 20
Objectives[112]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 33
Objectives[112]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[112]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 48
Objectives[112]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[4]PROP_HATS_INDEX = 0
Objectives[112]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[112]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[5]Survive_Number = 0
Objectives[112]mission_Actors[5]Failed_Text = 
Objectives[112]mission_Actors[5]Remove_After = 0
Objectives[112]mission_Actors[5]positionX = -975.64
Objectives[112]mission_Actors[5]positionY = -2995.994
Objectives[112]mission_Actors[5]positionZ = 13.94507
Objectives[112]mission_Actors[5]Heading = 58.48959
Objectives[112]mission_Actors[5]String_Name = player_zero
Objectives[112]mission_Actors[5]Relationship_Group = Friend
Objectives[112]mission_Actors[5]AddBlip = False
Objectives[112]mission_Actors[5]ShowCone = False
Objectives[112]mission_Actors[5]Invincible = True
Objectives[112]mission_Actors[5]SetHealth = 200
Objectives[112]mission_Actors[5]DieFromHeadShot = True
Objectives[112]mission_Actors[5]CanExitVehicle = True
Objectives[112]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[5]AlwaysFight = True
Objectives[112]mission_Actors[5]Seeing_Range = 30
Objectives[112]mission_Actors[5]Hearing_Range = 30
Objectives[112]mission_Actors[5]CombatMovement = Offensive
Objectives[112]mission_Actors[5]weapon = Unarmed
Objectives[112]mission_Actors[5]Variation = Custom
Objectives[112]mission_Actors[5]Task = 0
Objectives[112]mission_Actors[5]Task_Guard_Range = 5
Objectives[112]mission_Actors[5]Task_Stay_In_Range = True
Objectives[112]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[5]Task_Scenario = NONE
Objectives[112]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_FACE_TEXTURE = 4
Objectives[112]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 4
Objectives[112]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 4
Objectives[112]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 8
Objectives[112]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 4
Objectives[112]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[112]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[112]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 7
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 123
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 133
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 137
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[3] = 140
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[4] = 142
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[5] = 144
Objectives[112]mission_Actors[5]NeededForObjectiveSetPlayerActor[6] = 146
Objectives[112]mission_Actors[5]NeededForObjectiveCutsceneCount = 4
Objectives[112]mission_Actors[5]NeededForObjectiveCutscene[0] = 114
Objectives[112]mission_Actors[5]NeededForObjectiveCutscene[1] = 132
Objectives[112]mission_Actors[5]NeededForObjectiveCutscene[2] = 143
Objectives[112]mission_Actors[5]NeededForObjectiveCutscene[3] = 141
Objectives[112]mission_Actors[6]Survive_Number = 0
Objectives[112]mission_Actors[6]Failed_Text = 
Objectives[112]mission_Actors[6]Remove_After = 0
Objectives[112]mission_Actors[6]positionX = -974.8892
Objectives[112]mission_Actors[6]positionY = -2994.678
Objectives[112]mission_Actors[6]positionZ = 13.94507
Objectives[112]mission_Actors[6]Heading = 58.48959
Objectives[112]mission_Actors[6]String_Name = player_one
Objectives[112]mission_Actors[6]Relationship_Group = Friend
Objectives[112]mission_Actors[6]AddBlip = False
Objectives[112]mission_Actors[6]ShowCone = False
Objectives[112]mission_Actors[6]Invincible = True
Objectives[112]mission_Actors[6]SetHealth = 200
Objectives[112]mission_Actors[6]DieFromHeadShot = True
Objectives[112]mission_Actors[6]CanExitVehicle = True
Objectives[112]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[6]AlwaysFight = True
Objectives[112]mission_Actors[6]Seeing_Range = 30
Objectives[112]mission_Actors[6]Hearing_Range = 30
Objectives[112]mission_Actors[6]CombatMovement = Offensive
Objectives[112]mission_Actors[6]weapon = Unarmed
Objectives[112]mission_Actors[6]Variation = Custom
Objectives[112]mission_Actors[6]Task = 0
Objectives[112]mission_Actors[6]Task_Guard_Range = 5
Objectives[112]mission_Actors[6]Task_Stay_In_Range = True
Objectives[112]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[6]Task_Scenario = NONE
Objectives[112]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_FACE_TEXTURE = 5
Objectives[112]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 16
Objectives[112]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 16
Objectives[112]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 4
Objectives[112]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 5
Objectives[112]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[112]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[112]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 122
Objectives[112]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 138
Objectives[112]mission_Actors[7]Survive_Number = 0
Objectives[112]mission_Actors[7]Failed_Text = 
Objectives[112]mission_Actors[7]Remove_After = 0
Objectives[112]mission_Actors[7]positionX = -976.3164
Objectives[112]mission_Actors[7]positionY = -2997.155
Objectives[112]mission_Actors[7]positionZ = 13.94507
Objectives[112]mission_Actors[7]Heading = 58.48959
Objectives[112]mission_Actors[7]String_Name = player_two
Objectives[112]mission_Actors[7]Relationship_Group = Friend
Objectives[112]mission_Actors[7]AddBlip = False
Objectives[112]mission_Actors[7]ShowCone = False
Objectives[112]mission_Actors[7]Invincible = True
Objectives[112]mission_Actors[7]SetHealth = 200
Objectives[112]mission_Actors[7]DieFromHeadShot = True
Objectives[112]mission_Actors[7]CanExitVehicle = True
Objectives[112]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[7]AlwaysFight = True
Objectives[112]mission_Actors[7]Seeing_Range = 30
Objectives[112]mission_Actors[7]Hearing_Range = 30
Objectives[112]mission_Actors[7]CombatMovement = Offensive
Objectives[112]mission_Actors[7]weapon = Unarmed
Objectives[112]mission_Actors[7]Variation = Custom
Objectives[112]mission_Actors[7]Task = 0
Objectives[112]mission_Actors[7]Task_Guard_Range = 5
Objectives[112]mission_Actors[7]Task_Stay_In_Range = True
Objectives[112]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[7]Task_Scenario = NONE
Objectives[112]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_FACE_TEXTURE = 1
Objectives[112]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 1
Objectives[112]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 4
Objectives[112]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 4
Objectives[112]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[112]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[112]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 3
Objectives[112]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 124
Objectives[112]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 131
Objectives[112]mission_Actors[7]NeededForObjectiveSetPlayerActor[2] = 136
Objectives[112]mission_Actors[7]NeededForObjectiveCutsceneCount = 1
Objectives[112]mission_Actors[7]NeededForObjectiveCutscene[0] = 130
Objectives[112]mission_Actors[8]Survive_Number = 0
Objectives[112]mission_Actors[8]Failed_Text = 
Objectives[112]mission_Actors[8]Remove_After = 0
Objectives[112]mission_Actors[8]positionX = -1077.258
Objectives[112]mission_Actors[8]positionY = -2954.141
Objectives[112]mission_Actors[8]positionZ = 13.94531
Objectives[112]mission_Actors[8]Heading = 265.8796
Objectives[112]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[8]Relationship_Group = Neutral
Objectives[112]mission_Actors[8]AddBlip = False
Objectives[112]mission_Actors[8]ShowCone = False
Objectives[112]mission_Actors[8]Invincible = True
Objectives[112]mission_Actors[8]SetHealth = 200
Objectives[112]mission_Actors[8]DieFromHeadShot = True
Objectives[112]mission_Actors[8]CanExitVehicle = True
Objectives[112]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[8]AlwaysFight = True
Objectives[112]mission_Actors[8]Seeing_Range = 30
Objectives[112]mission_Actors[8]Hearing_Range = 30
Objectives[112]mission_Actors[8]CombatMovement = Offensive
Objectives[112]mission_Actors[8]weapon = CarbineRifle
Objectives[112]mission_Actors[8]Variation = Custom
Objectives[112]mission_Actors[8]Task = 99
Objectives[112]mission_Actors[8]Task_Guard_Range = 5
Objectives[112]mission_Actors[8]Task_Stay_In_Range = True
Objectives[112]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[8]Task_Scenario = NONE
Objectives[112]mission_Actors[8]Task_List_Count = 1
Objectives[112]mission_Actors[8]Task_Repeat = False
Objectives[112]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[8]Task_List[0]PositionX = -1076.522
Objectives[112]mission_Actors[8]Task_List[0]PositionY = -2955.206
Objectives[112]mission_Actors[8]Task_List[0]PositionZ = 13.44531
Objectives[112]mission_Actors[8]Task_List[0]Block = True
Objectives[112]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 176
Objectives[112]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 2
Objectives[112]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 59
Objectives[112]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 7
Objectives[112]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 131
Objectives[112]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 10
Objectives[112]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[112]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 2
Objectives[112]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[9]Survive_Number = 0
Objectives[112]mission_Actors[9]Failed_Text = 
Objectives[112]mission_Actors[9]Remove_After = 0
Objectives[112]mission_Actors[9]positionX = -1060.437
Objectives[112]mission_Actors[9]positionY = -2930.866
Objectives[112]mission_Actors[9]positionZ = 13.94913
Objectives[112]mission_Actors[9]Heading = 210.8797
Objectives[112]mission_Actors[9]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[9]Relationship_Group = Neutral
Objectives[112]mission_Actors[9]AddBlip = False
Objectives[112]mission_Actors[9]ShowCone = False
Objectives[112]mission_Actors[9]Invincible = True
Objectives[112]mission_Actors[9]SetHealth = 100
Objectives[112]mission_Actors[9]DieFromHeadShot = True
Objectives[112]mission_Actors[9]CanExitVehicle = True
Objectives[112]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[9]AlwaysFight = True
Objectives[112]mission_Actors[9]Seeing_Range = 30
Objectives[112]mission_Actors[9]Hearing_Range = 30
Objectives[112]mission_Actors[9]CombatMovement = Offensive
Objectives[112]mission_Actors[9]weapon = CarbineRifle
Objectives[112]mission_Actors[9]Variation = Custom
Objectives[112]mission_Actors[9]Task = 99
Objectives[112]mission_Actors[9]Task_Guard_Range = 5
Objectives[112]mission_Actors[9]Task_Stay_In_Range = True
Objectives[112]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[9]Task_Scenario = NONE
Objectives[112]mission_Actors[9]Task_List_Count = 1
Objectives[112]mission_Actors[9]Task_Repeat = False
Objectives[112]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[9]Task_List[0]PositionX = -1059.085
Objectives[112]mission_Actors[9]Task_List[0]PositionY = -2930.521
Objectives[112]mission_Actors[9]Task_List[0]PositionZ = 13.44937
Objectives[112]mission_Actors[9]Task_List[0]Block = True
Objectives[112]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[112]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 176
Objectives[112]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 2
Objectives[112]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 59
Objectives[112]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 7
Objectives[112]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 131
Objectives[112]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 10
Objectives[112]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[112]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 2
Objectives[112]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Actors[10]Survive_Number = 0
Objectives[112]mission_Actors[10]Failed_Text = 
Objectives[112]mission_Actors[10]Remove_After = 0
Objectives[112]mission_Actors[10]positionX = -1077.835
Objectives[112]mission_Actors[10]positionY = -2937.451
Objectives[112]mission_Actors[10]positionZ = 13.94602
Objectives[112]mission_Actors[10]Heading = 240.8797
Objectives[112]mission_Actors[10]String_Name = mp_m_freemode_01
Objectives[112]mission_Actors[10]Relationship_Group = Neutral
Objectives[112]mission_Actors[10]AddBlip = False
Objectives[112]mission_Actors[10]ShowCone = False
Objectives[112]mission_Actors[10]Invincible = True
Objectives[112]mission_Actors[10]SetHealth = 100
Objectives[112]mission_Actors[10]DieFromHeadShot = True
Objectives[112]mission_Actors[10]CanExitVehicle = True
Objectives[112]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[112]mission_Actors[10]AlwaysFight = True
Objectives[112]mission_Actors[10]Seeing_Range = 30
Objectives[112]mission_Actors[10]Hearing_Range = 30
Objectives[112]mission_Actors[10]CombatMovement = Offensive
Objectives[112]mission_Actors[10]weapon = CarbineRifle
Objectives[112]mission_Actors[10]Variation = Custom
Objectives[112]mission_Actors[10]Task = 1
Objectives[112]mission_Actors[10]Task_Guard_Range = 10
Objectives[112]mission_Actors[10]Task_Stay_In_Range = True
Objectives[112]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[112]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[112]mission_Actors[10]Task_Scenario = NONE
Objectives[112]mission_Actors[10]Task_List_Count = 1
Objectives[112]mission_Actors[10]Task_Repeat = False
Objectives[112]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[112]mission_Actors[10]Task_List[0]PositionX = -1087.364
Objectives[112]mission_Actors[10]Task_List[0]PositionY = -2924.863
Objectives[112]mission_Actors[10]Task_List[0]PositionZ = 13.44565
Objectives[112]mission_Actors[10]Task_List[0]Block = True
Objectives[112]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 2
Objectives[112]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 176
Objectives[112]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 2
Objectives[112]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 59
Objectives[112]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 7
Objectives[112]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 25
Objectives[112]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 131
Objectives[112]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 10
Objectives[112]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[112]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[112]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[112]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 2
Objectives[112]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[112]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[112]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[112]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[112]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[112]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[112]mission_Vehicles = 6
Objectives[112]mission_Vehicles[0]positionX = -1112.829
Objectives[112]mission_Vehicles[0]positionY = -2884.277
Objectives[112]mission_Vehicles[0]positionZ = 13.88409
Objectives[112]mission_Vehicles[0]Heading = 149.321
Objectives[112]mission_Vehicles[0]Name = Buzzard
Objectives[112]mission_Vehicles[0]Model = buzzard2
Objectives[112]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[0]HasPearlescent = False
Objectives[112]mission_Vehicles[0]Livery = 0
Objectives[112]mission_Vehicles[0]DirtLevel = 0
Objectives[112]mission_Vehicles[0]LockedForPlayer = False
Objectives[112]mission_Vehicles[0]Locked = False
Objectives[112]mission_Vehicles[0]Alarm = False
Objectives[112]mission_Vehicles[0]HotWired = False
Objectives[112]mission_Vehicles[0]Invincible = False
Objectives[112]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[0]Remove_After = 0
Objectives[112]mission_Vehicles[0]Survive_Number = 0
Objectives[112]mission_Vehicles[0]Failed_Text = 
Objectives[112]mission_Vehicles[1]positionX = -1178.575
Objectives[112]mission_Vehicles[1]positionY = -2846.323
Objectives[112]mission_Vehicles[1]positionZ = 13.8838
Objectives[112]mission_Vehicles[1]Heading = 149.3229
Objectives[112]mission_Vehicles[1]Name = Buzzard
Objectives[112]mission_Vehicles[1]Model = buzzard2
Objectives[112]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[1]HasPearlescent = False
Objectives[112]mission_Vehicles[1]Livery = 0
Objectives[112]mission_Vehicles[1]DirtLevel = 0
Objectives[112]mission_Vehicles[1]LockedForPlayer = False
Objectives[112]mission_Vehicles[1]Locked = False
Objectives[112]mission_Vehicles[1]Alarm = False
Objectives[112]mission_Vehicles[1]HotWired = False
Objectives[112]mission_Vehicles[1]Invincible = False
Objectives[112]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[1]Remove_After = 0
Objectives[112]mission_Vehicles[1]Survive_Number = 0
Objectives[112]mission_Vehicles[1]Failed_Text = 
Objectives[112]mission_Vehicles[2]positionX = -1142.643
Objectives[112]mission_Vehicles[2]positionY = -2860.124
Objectives[112]mission_Vehicles[2]positionZ = 15.33311
Objectives[112]mission_Vehicles[2]Heading = 146.3822
Objectives[112]mission_Vehicles[2]Name = FH-1 Hunter
Objectives[112]mission_Vehicles[2]Model = hunter
Objectives[112]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[2]HasPearlescent = False
Objectives[112]mission_Vehicles[2]Livery = -1
Objectives[112]mission_Vehicles[2]DirtLevel = 0
Objectives[112]mission_Vehicles[2]LockedForPlayer = False
Objectives[112]mission_Vehicles[2]Locked = False
Objectives[112]mission_Vehicles[2]Alarm = False
Objectives[112]mission_Vehicles[2]HotWired = False
Objectives[112]mission_Vehicles[2]Invincible = False
Objectives[112]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[2]Remove_After = 0
Objectives[112]mission_Vehicles[2]Survive_Number = 0
Objectives[112]mission_Vehicles[2]Failed_Text = 
Objectives[112]mission_Vehicles[3]positionX = -1119.705
Objectives[112]mission_Vehicles[3]positionY = -2997.926
Objectives[112]mission_Vehicles[3]positionZ = 13.86343
Objectives[112]mission_Vehicles[3]Heading = 104.3058
Objectives[112]mission_Vehicles[3]Name = Insurgent Pick-Up
Objectives[112]mission_Vehicles[3]Model = insurgent
Objectives[112]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[3]HasPearlescent = False
Objectives[112]mission_Vehicles[3]Livery = 0
Objectives[112]mission_Vehicles[3]DirtLevel = 0
Objectives[112]mission_Vehicles[3]LockedForPlayer = False
Objectives[112]mission_Vehicles[3]Locked = False
Objectives[112]mission_Vehicles[3]Alarm = False
Objectives[112]mission_Vehicles[3]HotWired = False
Objectives[112]mission_Vehicles[3]Invincible = False
Objectives[112]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[3]Remove_After = 0
Objectives[112]mission_Vehicles[3]Survive_Number = 0
Objectives[112]mission_Vehicles[3]Failed_Text = 
Objectives[112]mission_Vehicles[4]positionX = -1061.893
Objectives[112]mission_Vehicles[4]positionY = -2927.489
Objectives[112]mission_Vehicles[4]positionZ = 13.87759
Objectives[112]mission_Vehicles[4]Heading = 178.6189
Objectives[112]mission_Vehicles[4]Name = Insurgent
Objectives[112]mission_Vehicles[4]Model = insurgent2
Objectives[112]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[4]HasPearlescent = False
Objectives[112]mission_Vehicles[4]Livery = 0
Objectives[112]mission_Vehicles[4]DirtLevel = 0
Objectives[112]mission_Vehicles[4]LockedForPlayer = False
Objectives[112]mission_Vehicles[4]Locked = False
Objectives[112]mission_Vehicles[4]Alarm = False
Objectives[112]mission_Vehicles[4]HotWired = False
Objectives[112]mission_Vehicles[4]Invincible = False
Objectives[112]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[4]Remove_After = 0
Objectives[112]mission_Vehicles[4]Survive_Number = 0
Objectives[112]mission_Vehicles[4]Failed_Text = 
Objectives[112]mission_Vehicles[5]positionX = -1081.201
Objectives[112]mission_Vehicles[5]positionY = -2953.979
Objectives[112]mission_Vehicles[5]positionZ = 13.87374
Objectives[112]mission_Vehicles[5]Heading = 283.6198
Objectives[112]mission_Vehicles[5]Name = Insurgent
Objectives[112]mission_Vehicles[5]Model = insurgent2
Objectives[112]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[112]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[112]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[112]mission_Vehicles[5]HasPearlescent = False
Objectives[112]mission_Vehicles[5]Livery = 0
Objectives[112]mission_Vehicles[5]DirtLevel = 0
Objectives[112]mission_Vehicles[5]LockedForPlayer = False
Objectives[112]mission_Vehicles[5]Locked = False
Objectives[112]mission_Vehicles[5]Alarm = False
Objectives[112]mission_Vehicles[5]HotWired = False
Objectives[112]mission_Vehicles[5]Invincible = False
Objectives[112]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[112]mission_Vehicles[5]Remove_After = 0
Objectives[112]mission_Vehicles[5]Survive_Number = 0
Objectives[112]mission_Vehicles[5]Failed_Text = 
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 0

Objectives[113]Type = Cutscenes_Objective
Objectives[113]Text = 
Objectives[113]positionX = -1123.821
Objectives[113]positionY = -2855.665
Objectives[113]positionZ = 12.96443
Objectives[113]Cutscenes_Time = 5
Objectives[113]Cutscenes_Trans_Time = 0
Objectives[113]Cutscenes_FOV = 30
Objectives[113]Cutscenes_Shake = Hand
Objectives[113]Cutscenes_Amplitude = 0
Objectives[113]Cutscenes_FadeOut = False
Objectives[113]Cutscenes_FadeIn = False
Objectives[113]Cutscenes_End = False
Objectives[113]Cutscenes_Point_At_Position = True
Objectives[113]Cutscenes_Point_At_Player = False
Objectives[113]Cutscenes_Point_At_Actor = False
Objectives[113]Cutscenes_Point_At_Vehicle = False
Objectives[113]Cutscenes_Follow_Player = False
Objectives[113]Cutscenes_Follow_Actor = False
Objectives[113]Cutscenes_Follow_Vehicle = False
Objectives[113]Cutscenes_Follow_Distancee = 125
Objectives[113]Cutscenes_Follow_Hieght = 25
Objectives[113]Cutscenes_Follow_Angle = 240
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 0

Objectives[114]Type = Cutscenes_Objective
Objectives[114]Text = 
Objectives[114]positionX = -1001.581
Objectives[114]positionY = -2980.954
Objectives[114]positionZ = 12.94507
Objectives[114]Cutscenes_Time = 3
Objectives[114]Cutscenes_Trans_Time = 0
Objectives[114]Cutscenes_FOV = 60
Objectives[114]Cutscenes_Shake = Hand
Objectives[114]Cutscenes_Amplitude = 0
Objectives[114]Cutscenes_FadeOut = False
Objectives[114]Cutscenes_FadeIn = False
Objectives[114]Cutscenes_End = False
Objectives[114]Cutscenes_Point_At_Position = False
Objectives[114]Cutscenes_Point_At_Player = False
Objectives[114]Cutscenes_Point_At_Actor = True
Objectives[114]Cutscenes_Point_At_Vehicle = False
Objectives[114]Cutscenes_Follow_Player = False
Objectives[114]Cutscenes_Follow_Actor = False
Objectives[114]Cutscenes_Follow_Vehicle = False
Objectives[114]Cutscenes_Follow_Distancee = 32.5
Objectives[114]Cutscenes_Follow_Hieght = 1
Objectives[114]Cutscenes_Follow_Angle = 120
Objectives[114]mission_ActorsCount = 4
Objectives[114]mission_Actors[0]Survive_Number = 0
Objectives[114]mission_Actors[0]Failed_Text = 
Objectives[114]mission_Actors[0]Remove_After = 0
Objectives[114]mission_Actors[0]positionX = -995.1531
Objectives[114]mission_Actors[0]positionY = -2924.102
Objectives[114]mission_Actors[0]positionZ = 13.95315
Objectives[114]mission_Actors[0]Heading = 150.0159
Objectives[114]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[114]mission_Actors[0]Relationship_Group = Friend
Objectives[114]mission_Actors[0]AddBlip = True
Objectives[114]mission_Actors[0]ShowCone = False
Objectives[114]mission_Actors[0]Invincible = True
Objectives[114]mission_Actors[0]SetHealth = 200
Objectives[114]mission_Actors[0]DieFromHeadShot = True
Objectives[114]mission_Actors[0]CanExitVehicle = True
Objectives[114]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[114]mission_Actors[0]AlwaysFight = True
Objectives[114]mission_Actors[0]Seeing_Range = 30
Objectives[114]mission_Actors[0]Hearing_Range = 30
Objectives[114]mission_Actors[0]CombatMovement = Offensive
Objectives[114]mission_Actors[0]weapon = Unarmed
Objectives[114]mission_Actors[0]Variation = Random
Objectives[114]mission_Actors[0]Task = 0
Objectives[114]mission_Actors[0]Task_Guard_Range = 5
Objectives[114]mission_Actors[0]Task_Stay_In_Range = True
Objectives[114]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[114]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[114]mission_Actors[0]Task_Scenario = NONE
Objectives[114]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[114]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 116
Objectives[114]mission_Actors[1]SpawnInVehicle = True
Objectives[114]mission_Actors[1]SeatIndex = 0
Objectives[114]mission_Actors[1]Survive_Number = 0
Objectives[114]mission_Actors[1]Failed_Text = 
Objectives[114]mission_Actors[1]Remove_After = 0
Objectives[114]mission_Actors[1]positionX = -997.0367
Objectives[114]mission_Actors[1]positionY = -2923.873
Objectives[114]mission_Actors[1]positionZ = 13.57581
Objectives[114]mission_Actors[1]Heading = 149.9994
Objectives[114]mission_Actors[1]String_Name = csb_mrs_r
Objectives[114]mission_Actors[1]Relationship_Group = Friend
Objectives[114]mission_Actors[1]AddBlip = True
Objectives[114]mission_Actors[1]ShowCone = False
Objectives[114]mission_Actors[1]Invincible = True
Objectives[114]mission_Actors[1]SetHealth = 200
Objectives[114]mission_Actors[1]DieFromHeadShot = True
Objectives[114]mission_Actors[1]CanExitVehicle = True
Objectives[114]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[114]mission_Actors[1]AlwaysFight = True
Objectives[114]mission_Actors[1]Seeing_Range = 30
Objectives[114]mission_Actors[1]Hearing_Range = 30
Objectives[114]mission_Actors[1]CombatMovement = Offensive
Objectives[114]mission_Actors[1]weapon = Unarmed
Objectives[114]mission_Actors[1]Variation = Random
Objectives[114]mission_Actors[1]Task = 0
Objectives[114]mission_Actors[1]Task_Guard_Range = 5
Objectives[114]mission_Actors[1]Task_Stay_In_Range = True
Objectives[114]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[114]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[114]mission_Actors[1]Task_Scenario = NONE
Objectives[114]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[114]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 119
Objectives[114]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 127
Objectives[114]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 135
Objectives[114]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[114]mission_Actors[1]NeededForObjectiveCutscene[0] = 126
Objectives[114]mission_Actors[2]SpawnInVehicle = True
Objectives[114]mission_Actors[2]SeatIndex = 2
Objectives[114]mission_Actors[2]Survive_Number = 0
Objectives[114]mission_Actors[2]Failed_Text = 
Objectives[114]mission_Actors[2]Remove_After = 0
Objectives[114]mission_Actors[2]positionX = -997.0367
Objectives[114]mission_Actors[2]positionY = -2923.873
Objectives[114]mission_Actors[2]positionZ = 13.57581
Objectives[114]mission_Actors[2]Heading = 149.9994
Objectives[114]mission_Actors[2]String_Name = ig_mp_agent14
Objectives[114]mission_Actors[2]Relationship_Group = Friend
Objectives[114]mission_Actors[2]AddBlip = True
Objectives[114]mission_Actors[2]ShowCone = False
Objectives[114]mission_Actors[2]Invincible = True
Objectives[114]mission_Actors[2]SetHealth = 200
Objectives[114]mission_Actors[2]DieFromHeadShot = True
Objectives[114]mission_Actors[2]CanExitVehicle = True
Objectives[114]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[114]mission_Actors[2]AlwaysFight = True
Objectives[114]mission_Actors[2]Seeing_Range = 30
Objectives[114]mission_Actors[2]Hearing_Range = 30
Objectives[114]mission_Actors[2]CombatMovement = Offensive
Objectives[114]mission_Actors[2]weapon = Unarmed
Objectives[114]mission_Actors[2]Variation = Random
Objectives[114]mission_Actors[2]Task = 0
Objectives[114]mission_Actors[2]Task_Guard_Range = 5
Objectives[114]mission_Actors[2]Task_Stay_In_Range = True
Objectives[114]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[114]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[114]mission_Actors[2]Task_Scenario = NONE
Objectives[114]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[114]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 121
Objectives[114]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 128
Objectives[114]mission_Actors[3]SpawnInVehicle = True
Objectives[114]mission_Actors[3]SeatIndex = 1
Objectives[114]mission_Actors[3]Survive_Number = 0
Objectives[114]mission_Actors[3]Failed_Text = 
Objectives[114]mission_Actors[3]Remove_After = 0
Objectives[114]mission_Actors[3]positionX = -997.0367
Objectives[114]mission_Actors[3]positionY = -2923.873
Objectives[114]mission_Actors[3]positionZ = 13.57581
Objectives[114]mission_Actors[3]Heading = 149.9994
Objectives[114]mission_Actors[3]String_Name = ig_lestercrest_2
Objectives[114]mission_Actors[3]Relationship_Group = Friend
Objectives[114]mission_Actors[3]AddBlip = True
Objectives[114]mission_Actors[3]ShowCone = False
Objectives[114]mission_Actors[3]Invincible = True
Objectives[114]mission_Actors[3]SetHealth = 200
Objectives[114]mission_Actors[3]DieFromHeadShot = True
Objectives[114]mission_Actors[3]CanExitVehicle = True
Objectives[114]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[114]mission_Actors[3]AlwaysFight = True
Objectives[114]mission_Actors[3]Seeing_Range = 30
Objectives[114]mission_Actors[3]Hearing_Range = 30
Objectives[114]mission_Actors[3]CombatMovement = Offensive
Objectives[114]mission_Actors[3]weapon = Unarmed
Objectives[114]mission_Actors[3]Variation = Random
Objectives[114]mission_Actors[3]Task = 0
Objectives[114]mission_Actors[3]Task_Guard_Range = 5
Objectives[114]mission_Actors[3]Task_Stay_In_Range = True
Objectives[114]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[114]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[114]mission_Actors[3]Task_Scenario = NONE
Objectives[114]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[114]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 120
Objectives[114]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 129
Objectives[114]mission_Vehicles = 1
Objectives[114]mission_Vehicles[0]positionX = -997.0367
Objectives[114]mission_Vehicles[0]positionY = -2923.873
Objectives[114]mission_Vehicles[0]positionZ = 13.57581
Objectives[114]mission_Vehicles[0]Heading = 149.9994
Objectives[114]mission_Vehicles[0]Name = Granger
Objectives[114]mission_Vehicles[0]Model = granger
Objectives[114]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[114]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[114]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[114]mission_Vehicles[0]HasPearlescent = False
Objectives[114]mission_Vehicles[0]Livery = 0
Objectives[114]mission_Vehicles[0]DirtLevel = 0
Objectives[114]mission_Vehicles[0]LockedForPlayer = False
Objectives[114]mission_Vehicles[0]Locked = False
Objectives[114]mission_Vehicles[0]Alarm = False
Objectives[114]mission_Vehicles[0]HotWired = False
Objectives[114]mission_Vehicles[0]Invincible = False
Objectives[114]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[114]mission_Vehicles[0]Remove_After = 0
Objectives[114]mission_Vehicles[0]Survive_Number = 0
Objectives[114]mission_Vehicles[0]Failed_Text = 
Objectives[114]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[114]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 116
Objectives[114]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[114]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[114]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 115
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 0

Objectives[115]Type = Cutscenes_Objective
Objectives[115]Text = 
Objectives[115]positionX = -1006.053
Objectives[115]positionY = -2947.99
Objectives[115]positionZ = 12.95089
Objectives[115]Cutscenes_Time = 0
Objectives[115]Cutscenes_Trans_Time = 0
Objectives[115]Cutscenes_FOV = 30
Objectives[115]Cutscenes_Shake = Hand
Objectives[115]Cutscenes_Amplitude = 0
Objectives[115]Cutscenes_FadeOut = False
Objectives[115]Cutscenes_FadeIn = False
Objectives[115]Cutscenes_End = False
Objectives[115]Cutscenes_Point_At_Position = False
Objectives[115]Cutscenes_Point_At_Player = False
Objectives[115]Cutscenes_Point_At_Actor = False
Objectives[115]Cutscenes_Point_At_Vehicle = True
Objectives[115]Cutscenes_Follow_Player = False
Objectives[115]Cutscenes_Follow_Actor = False
Objectives[115]Cutscenes_Follow_Vehicle = False
Objectives[115]Cutscenes_Follow_Distancee = 75
Objectives[115]Cutscenes_Follow_Hieght = 7
Objectives[115]Cutscenes_Follow_Angle = 135
Objectives[115]mission_ActorsCount = 0
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 0

Objectives[116]Type = Set_Player_Actor_Objective
Objectives[116]Text = 
Objectives[116]positionX = -993.7978
Objectives[116]positionY = -2926.781
Objectives[116]positionZ = 12.95425
Objectives[116]SetPlayerActor_Use_Player = False
Objectives[116]SetPlayerActor_Player_Controllable = True
Objectives[116]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[116]SetPlayerActor_Use_Actor = True
Objectives[116]SetPlayerActor_RelationshipGroup_Change = False
Objectives[116]SetPlayerActor_RelationshipGroup = Neutral
Objectives[116]SetPlayerActor_Invincible_Change = False
Objectives[116]SetPlayerActor_Invincible = False
Objectives[116]SetPlayerActor_NewTask = True
Objectives[116]Int_Task = 99
Objectives[116]Task_Repeat = False
Objectives[116]Task_Timeout = True
Objectives[116]Task_Guard_Range = 10
Objectives[116]Task_Stay_In_Range = True
Objectives[116]Task_Wander_Range = 10
Objectives[116]Task_Scenario = NONE
Objectives[116]Task_TalkingAnimation = mic_chatter
Objectives[116]Task_Time = 1
Objectives[116]TaskListCount = 3
Objectives[116]Task_List[0]Type = EnterVehicle
Objectives[116]Task_List[0]PositionX = -995.9897
Objectives[116]Task_List[0]PositionY = -2924.539
Objectives[116]Task_List[0]PositionZ = 13.45278
Objectives[116]Task_List[0]Speed = 1
Objectives[116]Task_List[0]SeatIndex = -1
Objectives[116]Task_List[0]TaskIndex = 0
Objectives[116]Task_List[0]Warp = True
Objectives[116]Task_List[1]Type = Drive
Objectives[116]Task_List[1]PositionX = -1003.508
Objectives[116]Task_List[1]PositionY = -2953.671
Objectives[116]Task_List[1]PositionZ = 13.45304
Objectives[116]Task_List[1]Speed = 25
Objectives[116]Task_List[1]StopBeforeVehicles = False
Objectives[116]Task_List[1]StopBeforeActors = False
Objectives[116]Task_List[1]AvoidVehicles = False
Objectives[116]Task_List[1]AvoidEmptyVehicles = False
Objectives[116]Task_List[1]AvoidActors = False
Objectives[116]Task_List[1]AvoidObjects = False
Objectives[116]Task_List[1]StopAtLights = False
Objectives[116]Task_List[1]UseBlinkers = False
Objectives[116]Task_List[1]AllowGoingWrongWay = False
Objectives[116]Task_List[1]Reverse = False
Objectives[116]Task_List[1]TakeShortestPath = False
Objectives[116]Task_List[1]IgnoreRoads = True
Objectives[116]Task_List[1]IgnoreAllPathing = False
Objectives[116]Task_List[1]AvoidHighWays = False
Objectives[116]Task_List[2]Type = Drive
Objectives[116]Task_List[2]PositionX = -963.0436
Objectives[116]Task_List[2]PositionY = -2980.112
Objectives[116]Task_List[2]PositionZ = 13.44507
Objectives[116]Task_List[2]Speed = 25
Objectives[116]Task_List[2]StopBeforeVehicles = False
Objectives[116]Task_List[2]StopBeforeActors = False
Objectives[116]Task_List[2]AvoidVehicles = False
Objectives[116]Task_List[2]AvoidEmptyVehicles = False
Objectives[116]Task_List[2]AvoidActors = False
Objectives[116]Task_List[2]AvoidObjects = False
Objectives[116]Task_List[2]StopAtLights = False
Objectives[116]Task_List[2]UseBlinkers = False
Objectives[116]Task_List[2]AllowGoingWrongWay = False
Objectives[116]Task_List[2]Reverse = False
Objectives[116]Task_List[2]TakeShortestPath = False
Objectives[116]Task_List[2]IgnoreRoads = True
Objectives[116]Task_List[2]IgnoreAllPathing = False
Objectives[116]Task_List[2]AvoidHighWays = False
Objectives[116]mission_ActorsCount = 0
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 0

Objectives[117]Type = Mission_Settings_Objective
Objectives[117]positionX = -1019.744
Objectives[117]positionY = -2948.494
Objectives[117]positionZ = 12.94512
Objectives[117]MissionSettings_TimesOfDay = Current
Objectives[117]MissionSettings_Weather = Current
Objectives[117]MissionSettings_WantedLevel = Current
Objectives[117]MissionSettings_SetWantedLevelNow = Current
Objectives[117]MissionSettings_StartNightvision = False
Objectives[117]MissionSettings_StopNightvision = False
Objectives[117]MissionSettings_StartSeethrough = False
Objectives[117]MissionSettings_StopSeethrough = False
Objectives[117]MissionSettings_StartMusic = False
Objectives[117]MissionSettings_StopMusic = True
Objectives[117]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 0

Objectives[118]Type = Cutscenes_Objective
Objectives[118]Text = 
Objectives[118]positionX = -963.274
Objectives[118]positionY = -2984.931
Objectives[118]positionZ = 12.94507
Objectives[118]Cutscenes_Time = 0
Objectives[118]Cutscenes_Trans_Time = 0
Objectives[118]Cutscenes_FOV = 60
Objectives[118]Cutscenes_Shake = Hand
Objectives[118]Cutscenes_Amplitude = 0
Objectives[118]Cutscenes_FadeOut = False
Objectives[118]Cutscenes_FadeIn = False
Objectives[118]Cutscenes_End = False
Objectives[118]Cutscenes_Point_At_Position = True
Objectives[118]Cutscenes_Point_At_Player = False
Objectives[118]Cutscenes_Point_At_Actor = False
Objectives[118]Cutscenes_Point_At_Vehicle = False
Objectives[118]Cutscenes_Follow_Player = False
Objectives[118]Cutscenes_Follow_Actor = False
Objectives[118]Cutscenes_Follow_Vehicle = False
Objectives[118]Cutscenes_Follow_Distancee = 20
Objectives[118]Cutscenes_Follow_Hieght = 2
Objectives[118]Cutscenes_Follow_Angle = 255
Objectives[118]mission_ActorsCount = 0
Objectives[118]mission_Vehicles = 0
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 0

Objectives[119]Type = Set_Player_Actor_Objective
Objectives[119]Text = 
Objectives[119]positionX = -1000.947
Objectives[119]positionY = -2923.922
Objectives[119]positionZ = 12.9501
Objectives[119]SetPlayerActor_Use_Player = False
Objectives[119]SetPlayerActor_Player_Controllable = True
Objectives[119]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[119]SetPlayerActor_Use_Actor = True
Objectives[119]SetPlayerActor_RelationshipGroup_Change = False
Objectives[119]SetPlayerActor_RelationshipGroup = Neutral
Objectives[119]SetPlayerActor_Invincible_Change = False
Objectives[119]SetPlayerActor_Invincible = False
Objectives[119]SetPlayerActor_NewTask = True
Objectives[119]Int_Task = 99
Objectives[119]Task_Repeat = False
Objectives[119]Task_Timeout = False
Objectives[119]Task_Guard_Range = 10
Objectives[119]Task_Stay_In_Range = True
Objectives[119]Task_Wander_Range = 10
Objectives[119]Task_Scenario = NONE
Objectives[119]Task_TalkingAnimation = mic_chatter
Objectives[119]Task_Time = 1
Objectives[119]TaskListCount = 1
Objectives[119]Task_List[0]Type = WalkTo
Objectives[119]Task_List[0]DestinationX = -969.7625
Objectives[119]Task_List[0]DestinationY = -2986.147
Objectives[119]Task_List[0]DestinationZ = 13.44507
Objectives[119]Task_List[0]Rotation = -210
Objectives[119]Task_List[0]Speed = 1
Objectives[119]Task_List[0]GoStraitToCoord = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 0

Objectives[120]Type = Set_Player_Actor_Objective
Objectives[120]Text = 
Objectives[120]positionX = -991.9381
Objectives[120]positionY = -2923.216
Objectives[120]positionZ = 12.95471
Objectives[120]SetPlayerActor_Use_Player = False
Objectives[120]SetPlayerActor_Player_Controllable = True
Objectives[120]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[120]SetPlayerActor_Use_Actor = True
Objectives[120]SetPlayerActor_RelationshipGroup_Change = False
Objectives[120]SetPlayerActor_RelationshipGroup = Neutral
Objectives[120]SetPlayerActor_Invincible_Change = False
Objectives[120]SetPlayerActor_Invincible = False
Objectives[120]SetPlayerActor_NewTask = True
Objectives[120]Int_Task = 99
Objectives[120]Task_Repeat = False
Objectives[120]Task_Timeout = False
Objectives[120]Task_Guard_Range = 10
Objectives[120]Task_Stay_In_Range = True
Objectives[120]Task_Wander_Range = 10
Objectives[120]Task_Scenario = NONE
Objectives[120]Task_TalkingAnimation = mic_chatter
Objectives[120]Task_Time = 1
Objectives[120]TaskListCount = 2
Objectives[120]Task_List[0]Type = WalkTo
Objectives[120]Task_List[0]DestinationX = -961.5792
Objectives[120]Task_List[0]DestinationY = -2981.481
Objectives[120]Task_List[0]DestinationZ = 13.44507
Objectives[120]Task_List[0]Rotation = 0
Objectives[120]Task_List[0]Speed = 1
Objectives[120]Task_List[0]GoStraitToCoord = False
Objectives[120]Task_List[1]Type = WalkTo
Objectives[120]Task_List[1]DestinationX = -963.7576
Objectives[120]Task_List[1]DestinationY = -2984.586
Objectives[120]Task_List[1]DestinationZ = 13.44507
Objectives[120]Task_List[1]Rotation = 0
Objectives[120]Task_List[1]Speed = 0.5
Objectives[120]Task_List[1]GoStraitToCoord = False
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 0

Objectives[121]Type = Set_Player_Actor_Objective
Objectives[121]Text = 
Objectives[121]positionX = -998.6251
Objectives[121]positionY = -2919.782
Objectives[121]positionZ = 12.95072
Objectives[121]SetPlayerActor_Use_Player = False
Objectives[121]SetPlayerActor_Player_Controllable = True
Objectives[121]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[121]SetPlayerActor_Use_Actor = True
Objectives[121]SetPlayerActor_RelationshipGroup_Change = False
Objectives[121]SetPlayerActor_RelationshipGroup = Neutral
Objectives[121]SetPlayerActor_Invincible_Change = False
Objectives[121]SetPlayerActor_Invincible = False
Objectives[121]SetPlayerActor_NewTask = True
Objectives[121]Int_Task = 99
Objectives[121]Task_Repeat = False
Objectives[121]Task_Timeout = False
Objectives[121]Task_Guard_Range = 10
Objectives[121]Task_Stay_In_Range = True
Objectives[121]Task_Wander_Range = 10
Objectives[121]Task_Scenario = NONE
Objectives[121]Task_TalkingAnimation = mic_chatter
Objectives[121]Task_Time = 1
Objectives[121]TaskListCount = 2
Objectives[121]Task_List[0]Type = WalkTo
Objectives[121]Task_List[0]DestinationX = -968.4766
Objectives[121]Task_List[0]DestinationY = -2979.289
Objectives[121]Task_List[0]DestinationZ = 13.44507
Objectives[121]Task_List[0]Rotation = -210
Objectives[121]Task_List[0]Speed = 0.5
Objectives[121]Task_List[0]GoStraitToCoord = False
Objectives[121]Task_List[1]Type = WalkTo
Objectives[121]Task_List[1]DestinationX = -969.6891
Objectives[121]Task_List[1]DestinationY = -2981.21
Objectives[121]Task_List[1]DestinationZ = 13.44507
Objectives[121]Task_List[1]Rotation = -210
Objectives[121]Task_List[1]Speed = 0.5
Objectives[121]Task_List[1]GoStraitToCoord = False
Objectives[121]mission_ActorsCount = 0
Objectives[121]mission_Vehicles = 0
Objectives[121]Mission_Needed_Vehicles = 0
Objectives[121]mission_PropsCount = 0
Objectives[121]mission_Pickup_Props_Count = 0
Objectives[121]ObjectiveMessages = 0

Objectives[122]Type = Set_Player_Actor_Objective
Objectives[122]Text = 
Objectives[122]positionX = -970.8789
Objectives[122]positionY = -2991.854
Objectives[122]positionZ = 12.94507
Objectives[122]SetPlayerActor_Use_Player = False
Objectives[122]SetPlayerActor_Player_Controllable = True
Objectives[122]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[122]SetPlayerActor_Use_Actor = True
Objectives[122]SetPlayerActor_RelationshipGroup_Change = False
Objectives[122]SetPlayerActor_RelationshipGroup = Neutral
Objectives[122]SetPlayerActor_Invincible_Change = False
Objectives[122]SetPlayerActor_Invincible = False
Objectives[122]SetPlayerActor_NewTask = True
Objectives[122]Int_Task = 99
Objectives[122]Task_Repeat = False
Objectives[122]Task_Timeout = False
Objectives[122]Task_Guard_Range = 10
Objectives[122]Task_Stay_In_Range = True
Objectives[122]Task_Wander_Range = 10
Objectives[122]Task_Scenario = NONE
Objectives[122]Task_TalkingAnimation = mic_chatter
Objectives[122]Task_Time = 1
Objectives[122]TaskListCount = 2
Objectives[122]Task_List[0]Type = WalkTo
Objectives[122]Task_List[0]DestinationX = -969.3222
Objectives[122]Task_List[0]DestinationY = -2993.009
Objectives[122]Task_List[0]DestinationZ = 13.44507
Objectives[122]Task_List[0]Rotation = -210
Objectives[122]Task_List[0]Speed = 0.5
Objectives[122]Task_List[0]GoStraitToCoord = False
Objectives[122]Task_List[1]Type = WalkTo
Objectives[122]Task_List[1]DestinationX = -968.3317
Objectives[122]Task_List[1]DestinationY = -2991.979
Objectives[122]Task_List[1]DestinationZ = 13.44507
Objectives[122]Task_List[1]Rotation = -210
Objectives[122]Task_List[1]Speed = 0.5
Objectives[122]Task_List[1]GoStraitToCoord = False
Objectives[122]mission_ActorsCount = 0
Objectives[122]mission_Vehicles = 0
Objectives[122]Mission_Needed_Vehicles = 0
Objectives[122]mission_PropsCount = 0
Objectives[122]mission_Pickup_Props_Count = 0
Objectives[122]ObjectiveMessages = 0

Objectives[123]Type = Set_Player_Actor_Objective
Objectives[123]Text = 
Objectives[123]positionX = -974.4221
Objectives[123]positionY = -2992.075
Objectives[123]positionZ = 12.94507
Objectives[123]SetPlayerActor_Use_Player = False
Objectives[123]SetPlayerActor_Player_Controllable = True
Objectives[123]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[123]SetPlayerActor_Use_Actor = True
Objectives[123]SetPlayerActor_RelationshipGroup_Change = False
Objectives[123]SetPlayerActor_RelationshipGroup = Neutral
Objectives[123]SetPlayerActor_Invincible_Change = False
Objectives[123]SetPlayerActor_Invincible = False
Objectives[123]SetPlayerActor_NewTask = True
Objectives[123]Int_Task = 99
Objectives[123]Task_Repeat = False
Objectives[123]Task_Timeout = False
Objectives[123]Task_Guard_Range = 10
Objectives[123]Task_Stay_In_Range = True
Objectives[123]Task_Wander_Range = 10
Objectives[123]Task_Scenario = NONE
Objectives[123]Task_TalkingAnimation = mic_chatter
Objectives[123]Task_Time = 1
Objectives[123]TaskListCount = 2
Objectives[123]Task_List[0]Type = WalkTo
Objectives[123]Task_List[0]DestinationX = -973.9003
Objectives[123]Task_List[0]DestinationY = -2991.649
Objectives[123]Task_List[0]DestinationZ = 13.44507
Objectives[123]Task_List[0]Rotation = -210
Objectives[123]Task_List[0]Speed = 0.5
Objectives[123]Task_List[0]GoStraitToCoord = False
Objectives[123]Task_List[1]Type = WalkTo
Objectives[123]Task_List[1]DestinationX = -971.6806
Objectives[123]Task_List[1]DestinationY = -2990.071
Objectives[123]Task_List[1]DestinationZ = 13.44507
Objectives[123]Task_List[1]Rotation = -210
Objectives[123]Task_List[1]Speed = 0.5
Objectives[123]Task_List[1]GoStraitToCoord = False
Objectives[123]mission_ActorsCount = 0
Objectives[123]mission_Vehicles = 0
Objectives[123]Mission_Needed_Vehicles = 0
Objectives[123]mission_PropsCount = 0
Objectives[123]mission_Pickup_Props_Count = 0
Objectives[123]ObjectiveMessages = 0

Objectives[124]Type = Set_Player_Actor_Objective
Objectives[124]Text = 
Objectives[124]positionX = -976.8272
Objectives[124]positionY = -2992.103
Objectives[124]positionZ = 12.94507
Objectives[124]SetPlayerActor_Use_Player = False
Objectives[124]SetPlayerActor_Player_Controllable = True
Objectives[124]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[124]SetPlayerActor_Use_Actor = True
Objectives[124]SetPlayerActor_RelationshipGroup_Change = False
Objectives[124]SetPlayerActor_RelationshipGroup = Neutral
Objectives[124]SetPlayerActor_Invincible_Change = False
Objectives[124]SetPlayerActor_Invincible = False
Objectives[124]SetPlayerActor_NewTask = True
Objectives[124]Int_Task = 99
Objectives[124]Task_Repeat = False
Objectives[124]Task_Timeout = False
Objectives[124]Task_Guard_Range = 10
Objectives[124]Task_Stay_In_Range = True
Objectives[124]Task_Wander_Range = 10
Objectives[124]Task_Scenario = NONE
Objectives[124]Task_TalkingAnimation = mic_chatter
Objectives[124]Task_Time = 1
Objectives[124]TaskListCount = 2
Objectives[124]Task_List[0]Type = WalkTo
Objectives[124]Task_List[0]DestinationX = -976.0963
Objectives[124]Task_List[0]DestinationY = -2990.481
Objectives[124]Task_List[0]DestinationZ = 13.44507
Objectives[124]Task_List[0]Rotation = -210
Objectives[124]Task_List[0]Speed = 0.5
Objectives[124]Task_List[0]GoStraitToCoord = False
Objectives[124]Task_List[1]Type = WalkTo
Objectives[124]Task_List[1]DestinationX = -974.5278
Objectives[124]Task_List[1]DestinationY = -2988.085
Objectives[124]Task_List[1]DestinationZ = 13.44507
Objectives[124]Task_List[1]Rotation = -210
Objectives[124]Task_List[1]Speed = 0.5
Objectives[124]Task_List[1]GoStraitToCoord = False
Objectives[124]mission_ActorsCount = 0
Objectives[124]mission_Vehicles = 0
Objectives[124]Mission_Needed_Vehicles = 0
Objectives[124]mission_PropsCount = 0
Objectives[124]mission_Pickup_Props_Count = 0
Objectives[124]ObjectiveMessages = 0

Objectives[125]Text = 
Objectives[125]Type = Timeout_Objective
Objectives[125]positionX = -956.9572
Objectives[125]positionY = -2997.289
Objectives[125]positionZ = 12.94507
Objectives[125]Timeout_Min = 0
Objectives[125]Timeout_Sec = 4
Objectives[125]mission_ActorsCount = 0
Objectives[125]mission_Vehicles = 0
Objectives[125]Mission_Needed_Vehicles = 0
Objectives[125]mission_PropsCount = 0
Objectives[125]mission_Pickup_Props_Count = 0
Objectives[125]ObjectiveMessages = 0

Objectives[126]Type = Cutscenes_Objective
Objectives[126]Text = 
Objectives[126]positionX = -968.1001
Objectives[126]positionY = -2984.861
Objectives[126]positionZ = 12.94507
Objectives[126]Cutscenes_Time = 0
Objectives[126]Cutscenes_Trans_Time = 0
Objectives[126]Cutscenes_FOV = 60
Objectives[126]Cutscenes_Shake = Hand
Objectives[126]Cutscenes_Amplitude = 0
Objectives[126]Cutscenes_FadeOut = False
Objectives[126]Cutscenes_FadeIn = False
Objectives[126]Cutscenes_End = False
Objectives[126]Cutscenes_Point_At_Position = False
Objectives[126]Cutscenes_Point_At_Player = False
Objectives[126]Cutscenes_Point_At_Actor = True
Objectives[126]Cutscenes_Point_At_Vehicle = False
Objectives[126]Cutscenes_Follow_Player = False
Objectives[126]Cutscenes_Follow_Actor = False
Objectives[126]Cutscenes_Follow_Vehicle = False
Objectives[126]Cutscenes_Follow_Distancee = 6
Objectives[126]Cutscenes_Follow_Hieght = 2
Objectives[126]Cutscenes_Follow_Angle = 220
Objectives[126]mission_ActorsCount = 0
Objectives[126]mission_Vehicles = 0
Objectives[126]Mission_Needed_Vehicles = 0
Objectives[126]mission_PropsCount = 0
Objectives[126]mission_Pickup_Props_Count = 0
Objectives[126]ObjectiveMessages = 0

Objectives[127]Type = Set_Player_Actor_Objective
Objectives[127]Text = An honourable job, people.
Objectives[127]positionX = -946.8012
Objectives[127]positionY = -2989.559
Objectives[127]positionZ = 12.94507
Objectives[127]SetPlayerActor_Use_Player = False
Objectives[127]SetPlayerActor_Player_Controllable = True
Objectives[127]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[127]SetPlayerActor_Use_Actor = True
Objectives[127]SetPlayerActor_RelationshipGroup_Change = False
Objectives[127]SetPlayerActor_RelationshipGroup = Neutral
Objectives[127]SetPlayerActor_Invincible_Change = False
Objectives[127]SetPlayerActor_Invincible = False
Objectives[127]SetPlayerActor_NewTask = True
Objectives[127]Int_Task = 5
Objectives[127]Task_Repeat = False
Objectives[127]Task_Timeout = False
Objectives[127]Task_Guard_Range = 10
Objectives[127]Task_Stay_In_Range = True
Objectives[127]Task_Wander_Range = 10
Objectives[127]Task_Scenario = NONE
Objectives[127]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[127]Task_Time = 3
Objectives[127]mission_ActorsCount = 0
Objectives[127]mission_Vehicles = 0
Objectives[127]Mission_Needed_Vehicles = 0
Objectives[127]mission_PropsCount = 0
Objectives[127]mission_Pickup_Props_Count = 0
Objectives[127]ObjectiveMessages = 0

Objectives[128]Type = Set_Player_Actor_Objective
Objectives[128]Text = Good job, guys.
Objectives[128]positionX = -948.2421
Objectives[128]positionY = -2992.021
Objectives[128]positionZ = 12.94507
Objectives[128]SetPlayerActor_Use_Player = False
Objectives[128]SetPlayerActor_Player_Controllable = True
Objectives[128]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[128]SetPlayerActor_Use_Actor = True
Objectives[128]SetPlayerActor_RelationshipGroup_Change = False
Objectives[128]SetPlayerActor_RelationshipGroup = Neutral
Objectives[128]SetPlayerActor_Invincible_Change = False
Objectives[128]SetPlayerActor_Invincible = False
Objectives[128]SetPlayerActor_NewTask = True
Objectives[128]Int_Task = 5
Objectives[128]Task_Repeat = False
Objectives[128]Task_Timeout = False
Objectives[128]Task_Guard_Range = 10
Objectives[128]Task_Stay_In_Range = True
Objectives[128]Task_Wander_Range = 10
Objectives[128]Task_Scenario = NONE
Objectives[128]Task_TalkingAnimation = mic_chatter
Objectives[128]Task_Time = 3
Objectives[128]mission_ActorsCount = 0
Objectives[128]mission_Vehicles = 0
Objectives[128]Mission_Needed_Vehicles = 0
Objectives[128]mission_PropsCount = 0
Objectives[128]mission_Pickup_Props_Count = 0
Objectives[128]ObjectiveMessages = 0

Objectives[129]Type = Set_Player_Actor_Objective
Objectives[129]Text = Woohoo! That's how you get shit done!
Objectives[129]positionX = -949.5908
Objectives[129]positionY = -2994.579
Objectives[129]positionZ = 12.94507
Objectives[129]SetPlayerActor_Use_Player = False
Objectives[129]SetPlayerActor_Player_Controllable = True
Objectives[129]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[129]SetPlayerActor_Use_Actor = True
Objectives[129]SetPlayerActor_RelationshipGroup_Change = False
Objectives[129]SetPlayerActor_RelationshipGroup = Neutral
Objectives[129]SetPlayerActor_Invincible_Change = False
Objectives[129]SetPlayerActor_Invincible = False
Objectives[129]SetPlayerActor_NewTask = True
Objectives[129]Int_Task = 5
Objectives[129]Task_Repeat = False
Objectives[129]Task_Timeout = False
Objectives[129]Task_Guard_Range = 10
Objectives[129]Task_Stay_In_Range = True
Objectives[129]Task_Wander_Range = 10
Objectives[129]Task_Scenario = NONE
Objectives[129]Task_TalkingAnimation = gesture_pleased
Objectives[129]Task_Time = 4
Objectives[129]mission_ActorsCount = 0
Objectives[129]mission_Vehicles = 0
Objectives[129]Mission_Needed_Vehicles = 0
Objectives[129]mission_PropsCount = 0
Objectives[129]mission_Pickup_Props_Count = 0
Objectives[129]ObjectiveMessages = 0

Objectives[130]Type = Cutscenes_Objective
Objectives[130]Text = 
Objectives[130]positionX = -965.892
Objectives[130]positionY = -2989.228
Objectives[130]positionZ = 12.94507
Objectives[130]Cutscenes_Time = 0
Objectives[130]Cutscenes_Trans_Time = 0
Objectives[130]Cutscenes_FOV = 60
Objectives[130]Cutscenes_Shake = Hand
Objectives[130]Cutscenes_Amplitude = 0
Objectives[130]Cutscenes_FadeOut = False
Objectives[130]Cutscenes_FadeIn = False
Objectives[130]Cutscenes_End = False
Objectives[130]Cutscenes_Point_At_Position = False
Objectives[130]Cutscenes_Point_At_Player = False
Objectives[130]Cutscenes_Point_At_Actor = True
Objectives[130]Cutscenes_Point_At_Vehicle = False
Objectives[130]Cutscenes_Follow_Player = False
Objectives[130]Cutscenes_Follow_Actor = False
Objectives[130]Cutscenes_Follow_Vehicle = False
Objectives[130]Cutscenes_Follow_Distancee = 7
Objectives[130]Cutscenes_Follow_Hieght = 2
Objectives[130]Cutscenes_Follow_Angle = 310
Objectives[130]mission_ActorsCount = 0
Objectives[130]mission_Vehicles = 0
Objectives[130]Mission_Needed_Vehicles = 0
Objectives[130]mission_PropsCount = 0
Objectives[130]mission_Pickup_Props_Count = 0
Objectives[130]ObjectiveMessages = 0

Objectives[131]Type = Set_Player_Actor_Objective
Objectives[131]Text = So what do we get for this? Money? Our own top secret government bunkers? No taxes for life?
Objectives[131]positionX = -951.5602
Objectives[131]positionY = -2997.907
Objectives[131]positionZ = 12.94507
Objectives[131]SetPlayerActor_Use_Player = False
Objectives[131]SetPlayerActor_Player_Controllable = True
Objectives[131]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[131]SetPlayerActor_Use_Actor = True
Objectives[131]SetPlayerActor_RelationshipGroup_Change = False
Objectives[131]SetPlayerActor_RelationshipGroup = Neutral
Objectives[131]SetPlayerActor_Invincible_Change = False
Objectives[131]SetPlayerActor_Invincible = False
Objectives[131]SetPlayerActor_NewTask = True
Objectives[131]Int_Task = 5
Objectives[131]Task_Repeat = False
Objectives[131]Task_Timeout = False
Objectives[131]Task_Guard_Range = 10
Objectives[131]Task_Stay_In_Range = True
Objectives[131]Task_Wander_Range = 10
Objectives[131]Task_Scenario = NONE
Objectives[131]Task_TalkingAnimation = gesture_what_hard
Objectives[131]Task_Time = 7
Objectives[131]mission_ActorsCount = 0
Objectives[131]mission_Vehicles = 0
Objectives[131]Mission_Needed_Vehicles = 0
Objectives[131]mission_PropsCount = 0
Objectives[131]mission_Pickup_Props_Count = 0
Objectives[131]ObjectiveMessages = 0

Objectives[132]Type = Cutscenes_Objective
Objectives[132]Text = 
Objectives[132]positionX = -971.9805
Objectives[132]positionY = -2996.316
Objectives[132]positionZ = 12.94507
Objectives[132]Cutscenes_Time = 0
Objectives[132]Cutscenes_Trans_Time = 0
Objectives[132]Cutscenes_FOV = 35
Objectives[132]Cutscenes_Shake = Hand
Objectives[132]Cutscenes_Amplitude = 0
Objectives[132]Cutscenes_FadeOut = False
Objectives[132]Cutscenes_FadeIn = False
Objectives[132]Cutscenes_End = False
Objectives[132]Cutscenes_Point_At_Position = False
Objectives[132]Cutscenes_Point_At_Player = False
Objectives[132]Cutscenes_Point_At_Actor = True
Objectives[132]Cutscenes_Point_At_Vehicle = False
Objectives[132]Cutscenes_Follow_Player = False
Objectives[132]Cutscenes_Follow_Actor = False
Objectives[132]Cutscenes_Follow_Vehicle = False
Objectives[132]Cutscenes_Follow_Distancee = 10
Objectives[132]Cutscenes_Follow_Hieght = 1
Objectives[132]Cutscenes_Follow_Angle = 10
Objectives[132]mission_ActorsCount = 0
Objectives[132]mission_Vehicles = 0
Objectives[132]Mission_Needed_Vehicles = 0
Objectives[132]mission_PropsCount = 0
Objectives[132]mission_Pickup_Props_Count = 0
Objectives[132]ObjectiveMessages = 0

Objectives[133]Type = Set_Player_Actor_Objective
Objectives[133]Text = How about a fucking Congressional Medal?
Objectives[133]positionX = -953.546
Objectives[133]positionY = -3001.22
Objectives[133]positionZ = 12.94507
Objectives[133]SetPlayerActor_Use_Player = False
Objectives[133]SetPlayerActor_Player_Controllable = True
Objectives[133]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[133]SetPlayerActor_Use_Actor = True
Objectives[133]SetPlayerActor_RelationshipGroup_Change = False
Objectives[133]SetPlayerActor_RelationshipGroup = Neutral
Objectives[133]SetPlayerActor_Invincible_Change = False
Objectives[133]SetPlayerActor_Invincible = False
Objectives[133]SetPlayerActor_NewTask = True
Objectives[133]Int_Task = 5
Objectives[133]Task_Repeat = False
Objectives[133]Task_Timeout = False
Objectives[133]Task_Guard_Range = 10
Objectives[133]Task_Stay_In_Range = True
Objectives[133]Task_Wander_Range = 10
Objectives[133]Task_Scenario = NONE
Objectives[133]Task_TalkingAnimation = mic_chatter
Objectives[133]Task_Time = 3
Objectives[133]mission_ActorsCount = 0
Objectives[133]mission_Vehicles = 0
Objectives[133]Mission_Needed_Vehicles = 0
Objectives[133]mission_PropsCount = 0
Objectives[133]mission_Pickup_Props_Count = 0
Objectives[133]ObjectiveMessages = 0

Objectives[134]Type = Cutscenes_Objective
Objectives[134]Text = 
Objectives[134]positionX = -973.3479
Objectives[134]positionY = -2983.668
Objectives[134]positionZ = 12.94507
Objectives[134]Cutscenes_Time = 0
Objectives[134]Cutscenes_Trans_Time = 0
Objectives[134]Cutscenes_FOV = 60
Objectives[134]Cutscenes_Shake = Hand
Objectives[134]Cutscenes_Amplitude = 0
Objectives[134]Cutscenes_FadeOut = False
Objectives[134]Cutscenes_FadeIn = False
Objectives[134]Cutscenes_End = False
Objectives[134]Cutscenes_Point_At_Position = True
Objectives[134]Cutscenes_Point_At_Player = False
Objectives[134]Cutscenes_Point_At_Actor = False
Objectives[134]Cutscenes_Point_At_Vehicle = False
Objectives[134]Cutscenes_Follow_Player = False
Objectives[134]Cutscenes_Follow_Actor = False
Objectives[134]Cutscenes_Follow_Vehicle = False
Objectives[134]Cutscenes_Follow_Distancee = 20
Objectives[134]Cutscenes_Follow_Hieght = 2
Objectives[134]Cutscenes_Follow_Angle = 120
Objectives[134]mission_ActorsCount = 0
Objectives[134]mission_Vehicles = 0
Objectives[134]Mission_Needed_Vehicles = 0
Objectives[134]mission_PropsCount = 0
Objectives[134]mission_Pickup_Props_Count = 0
Objectives[134]ObjectiveMessages = 0

Objectives[135]Type = Set_Player_Actor_Objective
Objectives[135]Text = Okay, Congressional Medal it is.
Objectives[135]positionX = -954.683
Objectives[135]positionY = -3003.3
Objectives[135]positionZ = 12.94507
Objectives[135]SetPlayerActor_Use_Player = False
Objectives[135]SetPlayerActor_Player_Controllable = True
Objectives[135]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[135]SetPlayerActor_Use_Actor = True
Objectives[135]SetPlayerActor_RelationshipGroup_Change = False
Objectives[135]SetPlayerActor_RelationshipGroup = Neutral
Objectives[135]SetPlayerActor_Invincible_Change = False
Objectives[135]SetPlayerActor_Invincible = False
Objectives[135]SetPlayerActor_NewTask = True
Objectives[135]Int_Task = 5
Objectives[135]Task_Repeat = False
Objectives[135]Task_Timeout = False
Objectives[135]Task_Guard_Range = 10
Objectives[135]Task_Stay_In_Range = True
Objectives[135]Task_Wander_Range = 10
Objectives[135]Task_Scenario = NONE
Objectives[135]Task_TalkingAnimation = gesture_pleased
Objectives[135]Task_Time = 3
Objectives[135]mission_ActorsCount = 0
Objectives[135]mission_Vehicles = 0
Objectives[135]Mission_Needed_Vehicles = 0
Objectives[135]mission_PropsCount = 0
Objectives[135]mission_Pickup_Props_Count = 0
Objectives[135]ObjectiveMessages = 0

Objectives[136]Type = Set_Player_Actor_Objective
Objectives[136]Text = 
Objectives[136]positionX = -995.3039
Objectives[136]positionY = -3005.342
Objectives[136]positionZ = 12.94507
Objectives[136]SetPlayerActor_Use_Player = False
Objectives[136]SetPlayerActor_Player_Controllable = True
Objectives[136]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[136]SetPlayerActor_Use_Actor = True
Objectives[136]SetPlayerActor_RelationshipGroup_Change = False
Objectives[136]SetPlayerActor_RelationshipGroup = Neutral
Objectives[136]SetPlayerActor_Invincible_Change = False
Objectives[136]SetPlayerActor_Invincible = False
Objectives[136]SetPlayerActor_NewTask = True
Objectives[136]Int_Task = 3
Objectives[136]Task_Repeat = False
Objectives[136]Task_Timeout = False
Objectives[136]Task_Guard_Range = 10
Objectives[136]Task_Stay_In_Range = True
Objectives[136]Task_Wander_Range = 10
Objectives[136]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[136]Task_TalkingAnimation = mic_chatter
Objectives[136]Task_Time = 1
Objectives[136]mission_ActorsCount = 0
Objectives[136]mission_Vehicles = 0
Objectives[136]Mission_Needed_Vehicles = 0
Objectives[136]mission_PropsCount = 0
Objectives[136]mission_Pickup_Props_Count = 0
Objectives[136]ObjectiveMessages = 0

Objectives[137]Type = Set_Player_Actor_Objective
Objectives[137]Text = 
Objectives[137]positionX = -999.571
Objectives[137]positionY = -3004.067
Objectives[137]positionZ = 12.94507
Objectives[137]SetPlayerActor_Use_Player = False
Objectives[137]SetPlayerActor_Player_Controllable = True
Objectives[137]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[137]SetPlayerActor_Use_Actor = True
Objectives[137]SetPlayerActor_RelationshipGroup_Change = False
Objectives[137]SetPlayerActor_RelationshipGroup = Neutral
Objectives[137]SetPlayerActor_Invincible_Change = False
Objectives[137]SetPlayerActor_Invincible = False
Objectives[137]SetPlayerActor_NewTask = True
Objectives[137]Int_Task = 3
Objectives[137]Task_Repeat = False
Objectives[137]Task_Timeout = False
Objectives[137]Task_Guard_Range = 10
Objectives[137]Task_Stay_In_Range = True
Objectives[137]Task_Wander_Range = 10
Objectives[137]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[137]Task_TalkingAnimation = mic_chatter
Objectives[137]Task_Time = 1
Objectives[137]mission_ActorsCount = 0
Objectives[137]mission_Vehicles = 0
Objectives[137]Mission_Needed_Vehicles = 0
Objectives[137]mission_PropsCount = 0
Objectives[137]mission_Pickup_Props_Count = 0
Objectives[137]ObjectiveMessages = 0

Objectives[138]Type = Set_Player_Actor_Objective
Objectives[138]Text = 
Objectives[138]positionX = -1002.502
Objectives[138]positionY = -3001.401
Objectives[138]positionZ = 12.94507
Objectives[138]SetPlayerActor_Use_Player = False
Objectives[138]SetPlayerActor_Player_Controllable = True
Objectives[138]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[138]SetPlayerActor_Use_Actor = True
Objectives[138]SetPlayerActor_RelationshipGroup_Change = False
Objectives[138]SetPlayerActor_RelationshipGroup = Neutral
Objectives[138]SetPlayerActor_Invincible_Change = False
Objectives[138]SetPlayerActor_Invincible = False
Objectives[138]SetPlayerActor_NewTask = True
Objectives[138]Int_Task = 3
Objectives[138]Task_Repeat = False
Objectives[138]Task_Timeout = False
Objectives[138]Task_Guard_Range = 10
Objectives[138]Task_Stay_In_Range = True
Objectives[138]Task_Wander_Range = 10
Objectives[138]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[138]Task_TalkingAnimation = mic_chatter
Objectives[138]Task_Time = 1
Objectives[138]mission_ActorsCount = 0
Objectives[138]mission_Vehicles = 0
Objectives[138]Mission_Needed_Vehicles = 0
Objectives[138]mission_PropsCount = 0
Objectives[138]mission_Pickup_Props_Count = 0
Objectives[138]ObjectiveMessages = 0

Objectives[139]Text = 
Objectives[139]Type = Timeout_Objective
Objectives[139]positionX = -988.5793
Objectives[139]positionY = -3008.897
Objectives[139]positionZ = 12.94507
Objectives[139]Timeout_Min = 0
Objectives[139]Timeout_Sec = 7
Objectives[139]mission_ActorsCount = 0
Objectives[139]mission_Vehicles = 0
Objectives[139]Mission_Needed_Vehicles = 0
Objectives[139]mission_PropsCount = 0
Objectives[139]mission_Pickup_Props_Count = 0
Objectives[139]ObjectiveMessages = 3
Objectives[139]ObjectiveMessages[0]positionX = -987.5844
Objectives[139]ObjectiveMessages[0]positionY = -3009.601
Objectives[139]ObjectiveMessages[0]positionZ = 12.94507
Objectives[139]ObjectiveMessages[0]Message = Fuckin' A!
Objectives[139]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[139]ObjectiveMessages[0]Sender = 
Objectives[139]ObjectiveMessages[0]Subject = 
Objectives[139]ObjectiveMessages[0]MessageColor = White
Objectives[139]ObjectiveMessages[0]PlayFromStart = True
Objectives[139]ObjectiveMessages[0]Delay = False
Objectives[139]ObjectiveMessages[0]DelayTime = 0
Objectives[139]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[139]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[139]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[139]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[139]ObjectiveMessages[0]TypeSubtitle = True
Objectives[139]ObjectiveMessages[0]TypeTextMesage = False
Objectives[139]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[139]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[139]ObjectiveMessages[1]positionX = -985.1044
Objectives[139]ObjectiveMessages[1]positionY = -3011.23
Objectives[139]ObjectiveMessages[1]positionZ = 12.94507
Objectives[139]ObjectiveMessages[1]Message = That's what I'm fuckin' talkin' about!
Objectives[139]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[139]ObjectiveMessages[1]Sender = 
Objectives[139]ObjectiveMessages[1]Subject = 
Objectives[139]ObjectiveMessages[1]MessageColor = White
Objectives[139]ObjectiveMessages[1]PlayFromStart = False
Objectives[139]ObjectiveMessages[1]Delay = True
Objectives[139]ObjectiveMessages[1]DelayTime = 1
Objectives[139]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[139]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[139]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[139]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[139]ObjectiveMessages[1]TypeSubtitle = True
Objectives[139]ObjectiveMessages[1]TypeTextMesage = False
Objectives[139]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[139]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[139]ObjectiveMessages[2]positionX = -982.0274
Objectives[139]ObjectiveMessages[2]positionY = -3013.168
Objectives[139]ObjectiveMessages[2]positionZ = 12.94507
Objectives[139]ObjectiveMessages[2]Message = Can I get an underground bunker as well?
Objectives[139]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[139]ObjectiveMessages[2]Sender = 
Objectives[139]ObjectiveMessages[2]Subject = 
Objectives[139]ObjectiveMessages[2]MessageColor = White
Objectives[139]ObjectiveMessages[2]PlayFromStart = False
Objectives[139]ObjectiveMessages[2]Delay = True
Objectives[139]ObjectiveMessages[2]DelayTime = 4
Objectives[139]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[139]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[139]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[139]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[139]ObjectiveMessages[2]TypeSubtitle = True
Objectives[139]ObjectiveMessages[2]TypeTextMesage = False
Objectives[139]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[139]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[140]Type = Set_Player_Actor_Objective
Objectives[140]Text = 
Objectives[140]positionX = -978.9319
Objectives[140]positionY = -3008.443
Objectives[140]positionZ = 12.94507
Objectives[140]SetPlayerActor_Use_Player = False
Objectives[140]SetPlayerActor_Player_Controllable = True
Objectives[140]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[140]SetPlayerActor_Use_Actor = True
Objectives[140]SetPlayerActor_RelationshipGroup_Change = False
Objectives[140]SetPlayerActor_RelationshipGroup = Neutral
Objectives[140]SetPlayerActor_Invincible_Change = False
Objectives[140]SetPlayerActor_Invincible = False
Objectives[140]SetPlayerActor_NewTask = True
Objectives[140]Int_Task = 3
Objectives[140]Task_Repeat = False
Objectives[140]Task_Timeout = False
Objectives[140]Task_Guard_Range = 10
Objectives[140]Task_Stay_In_Range = True
Objectives[140]Task_Wander_Range = 10
Objectives[140]Task_Scenario = NONE
Objectives[140]Task_TalkingAnimation = mic_chatter
Objectives[140]Task_Time = 1
Objectives[140]mission_ActorsCount = 0
Objectives[140]mission_Vehicles = 0
Objectives[140]Mission_Needed_Vehicles = 0
Objectives[140]mission_PropsCount = 0
Objectives[140]mission_Pickup_Props_Count = 0
Objectives[140]ObjectiveMessages = 0

Objectives[141]Type = Cutscenes_Objective
Objectives[141]Text = 
Objectives[141]positionX = -981.1318
Objectives[141]positionY = -2999.512
Objectives[141]positionZ = 12.94507
Objectives[141]Cutscenes_Time = 0
Objectives[141]Cutscenes_Trans_Time = 0
Objectives[141]Cutscenes_FOV = 25
Objectives[141]Cutscenes_Shake = Hand
Objectives[141]Cutscenes_Amplitude = 0
Objectives[141]Cutscenes_FadeOut = False
Objectives[141]Cutscenes_FadeIn = False
Objectives[141]Cutscenes_End = False
Objectives[141]Cutscenes_Point_At_Position = False
Objectives[141]Cutscenes_Point_At_Player = False
Objectives[141]Cutscenes_Point_At_Actor = True
Objectives[141]Cutscenes_Point_At_Vehicle = False
Objectives[141]Cutscenes_Follow_Player = False
Objectives[141]Cutscenes_Follow_Actor = False
Objectives[141]Cutscenes_Follow_Vehicle = False
Objectives[141]Cutscenes_Follow_Distancee = 0.1
Objectives[141]Cutscenes_Follow_Hieght = 2
Objectives[141]Cutscenes_Follow_Angle = 225
Objectives[141]mission_ActorsCount = 0
Objectives[141]mission_Vehicles = 0
Objectives[141]Mission_Needed_Vehicles = 0
Objectives[141]mission_PropsCount = 0
Objectives[141]mission_Pickup_Props_Count = 0
Objectives[141]ObjectiveMessages = 0

Objectives[142]Type = Set_Player_Actor_Objective
Objectives[142]Text = 
Objectives[142]positionX = -974.2435
Objectives[142]positionY = -2996.191
Objectives[142]positionZ = 12.94507
Objectives[142]SetPlayerActor_Use_Player = False
Objectives[142]SetPlayerActor_Player_Controllable = True
Objectives[142]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[142]SetPlayerActor_Use_Actor = True
Objectives[142]SetPlayerActor_RelationshipGroup_Change = False
Objectives[142]SetPlayerActor_RelationshipGroup = Neutral
Objectives[142]SetPlayerActor_Invincible_Change = False
Objectives[142]SetPlayerActor_Invincible = False
Objectives[142]SetPlayerActor_NewTask = True
Objectives[142]Int_Task = 99
Objectives[142]Task_Repeat = False
Objectives[142]Task_Timeout = True
Objectives[142]Task_Guard_Range = 10
Objectives[142]Task_Stay_In_Range = True
Objectives[142]Task_Wander_Range = 10
Objectives[142]Task_Scenario = NONE
Objectives[142]Task_TalkingAnimation = mic_chatter
Objectives[142]Task_Time = 1
Objectives[142]TaskListCount = 1
Objectives[142]Task_List[0]Type = WalkTo
Objectives[142]Task_List[0]DestinationX = -973.656
Objectives[142]Task_List[0]DestinationY = -2997.315
Objectives[142]Task_List[0]DestinationZ = 13.44507
Objectives[142]Task_List[0]Rotation = -76.38033
Objectives[142]Task_List[0]Speed = 1
Objectives[142]Task_List[0]GoStraitToCoord = False
Objectives[142]mission_ActorsCount = 0
Objectives[142]mission_Vehicles = 0
Objectives[142]Mission_Needed_Vehicles = 0
Objectives[142]mission_PropsCount = 0
Objectives[142]mission_Pickup_Props_Count = 0
Objectives[142]ObjectiveMessages = 0

Objectives[143]Type = Cutscenes_Objective
Objectives[143]Text = 
Objectives[143]positionX = -980.9917
Objectives[143]positionY = -3005.624
Objectives[143]positionZ = 12.94507
Objectives[143]Cutscenes_Time = 0
Objectives[143]Cutscenes_Trans_Time = 0
Objectives[143]Cutscenes_FOV = 30
Objectives[143]Cutscenes_Shake = Hand
Objectives[143]Cutscenes_Amplitude = 0
Objectives[143]Cutscenes_FadeOut = False
Objectives[143]Cutscenes_FadeIn = False
Objectives[143]Cutscenes_End = False
Objectives[143]Cutscenes_Point_At_Position = False
Objectives[143]Cutscenes_Point_At_Player = False
Objectives[143]Cutscenes_Point_At_Actor = True
Objectives[143]Cutscenes_Point_At_Vehicle = False
Objectives[143]Cutscenes_Follow_Player = False
Objectives[143]Cutscenes_Follow_Actor = False
Objectives[143]Cutscenes_Follow_Vehicle = False
Objectives[143]Cutscenes_Follow_Distancee = 7
Objectives[143]Cutscenes_Follow_Hieght = 1
Objectives[143]Cutscenes_Follow_Angle = 30
Objectives[143]mission_ActorsCount = 0
Objectives[143]mission_Vehicles = 0
Objectives[143]Mission_Needed_Vehicles = 0
Objectives[143]mission_PropsCount = 0
Objectives[143]mission_Pickup_Props_Count = 0
Objectives[143]ObjectiveMessages = 0

Objectives[144]Type = Set_Player_Actor_Objective
Objectives[144]Text = 
Objectives[144]positionX = -990.2981
Objectives[144]positionY = -3017.394
Objectives[144]positionZ = 12.94507
Objectives[144]SetPlayerActor_Use_Player = False
Objectives[144]SetPlayerActor_Player_Controllable = True
Objectives[144]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[144]SetPlayerActor_Use_Actor = True
Objectives[144]SetPlayerActor_RelationshipGroup_Change = False
Objectives[144]SetPlayerActor_RelationshipGroup = Neutral
Objectives[144]SetPlayerActor_Invincible_Change = False
Objectives[144]SetPlayerActor_Invincible = False
Objectives[144]SetPlayerActor_NewTask = True
Objectives[144]Int_Task = 99
Objectives[144]Task_Repeat = False
Objectives[144]Task_Timeout = False
Objectives[144]Task_Guard_Range = 10
Objectives[144]Task_Stay_In_Range = True
Objectives[144]Task_Wander_Range = 10
Objectives[144]Task_Scenario = NONE
Objectives[144]Task_TalkingAnimation = mic_chatter
Objectives[144]Task_Time = 1
Objectives[144]TaskListCount = 1
Objectives[144]Task_List[0]Type = UseMoblePhone
Objectives[144]Task_List[0]positionX = -983.1279
Objectives[144]Task_List[0]positionY = -3009.487
Objectives[144]Task_List[0]positionZ = 13.44507
Objectives[144]Task_List[0]time = 20
Objectives[144]mission_ActorsCount = 0
Objectives[144]mission_Vehicles = 0
Objectives[144]Mission_Needed_Vehicles = 0
Objectives[144]mission_PropsCount = 0
Objectives[144]mission_Pickup_Props_Count = 0
Objectives[144]ObjectiveMessages = 0

Objectives[145]Text = 
Objectives[145]Type = Timeout_Objective
Objectives[145]positionX = -984.0887
Objectives[145]positionY = -3020.149
Objectives[145]positionZ = 12.94507
Objectives[145]Timeout_Min = 0
Objectives[145]Timeout_Sec = 3
Objectives[145]mission_ActorsCount = 0
Objectives[145]mission_Vehicles = 0
Objectives[145]Mission_Needed_Vehicles = 0
Objectives[145]mission_PropsCount = 0
Objectives[145]mission_Pickup_Props_Count = 0
Objectives[145]ObjectiveMessages = 0

Objectives[146]Type = Set_Player_Actor_Objective
Objectives[146]Text = Hey Solomon, I got an idea for a sequel to Doomsday.
Objectives[146]positionX = -996.5064
Objectives[146]positionY = -3012.574
Objectives[146]positionZ = 12.94507
Objectives[146]SetPlayerActor_Use_Player = False
Objectives[146]SetPlayerActor_Player_Controllable = True
Objectives[146]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[146]SetPlayerActor_Use_Actor = True
Objectives[146]SetPlayerActor_RelationshipGroup_Change = False
Objectives[146]SetPlayerActor_RelationshipGroup = Neutral
Objectives[146]SetPlayerActor_Invincible_Change = False
Objectives[146]SetPlayerActor_Invincible = False
Objectives[146]SetPlayerActor_NewTask = True
Objectives[146]Int_Task = 5
Objectives[146]Task_Repeat = False
Objectives[146]Task_Timeout = False
Objectives[146]Task_Guard_Range = 10
Objectives[146]Task_Stay_In_Range = True
Objectives[146]Task_Wander_Range = 10
Objectives[146]Task_Scenario = NONE
Objectives[146]Task_TalkingAnimation = mic_chatter
Objectives[146]Task_Time = 4
Objectives[146]mission_ActorsCount = 0
Objectives[146]mission_Vehicles = 0
Objectives[146]Mission_Needed_Vehicles = 0
Objectives[146]mission_PropsCount = 0
Objectives[146]mission_Pickup_Props_Count = 0
Objectives[146]ObjectiveMessages = 0

Objectives[147]Type = Teleport_Objective
Objectives[147]Text = 
Objectives[147]positionX = -1037.512
Objectives[147]positionY = -2737.251
Objectives[147]positionZ = 19.16928
Objectives[147]ObjectiveRotation = -26.38033
Objectives[147]mission_ActorsCount = 0
Objectives[147]mission_Vehicles = 0
Objectives[147]Mission_Needed_Vehicles = 0
Objectives[147]mission_PropsCount = 0
Objectives[147]mission_Pickup_Props_Count = 0
Objectives[147]ObjectiveMessages = 0

Objectives[148]Type = Cutscenes_Objective
Objectives[148]Text = 
Objectives[148]positionX = -1036.264
Objectives[148]positionY = -2735.013
Objectives[148]positionZ = 19.16928
Objectives[148]Cutscenes_Time = 0
Objectives[148]Cutscenes_Trans_Time = 0
Objectives[148]Cutscenes_FOV = 30
Objectives[148]Cutscenes_Shake = Hand
Objectives[148]Cutscenes_Amplitude = 0
Objectives[148]Cutscenes_FadeOut = False
Objectives[148]Cutscenes_FadeIn = False
Objectives[148]Cutscenes_End = True
Objectives[148]Cutscenes_Point_At_Position = False
Objectives[148]Cutscenes_Point_At_Player = False
Objectives[148]Cutscenes_Point_At_Actor = False
Objectives[148]Cutscenes_Point_At_Vehicle = False
Objectives[148]Cutscenes_Follow_Player = False
Objectives[148]Cutscenes_Follow_Actor = False
Objectives[148]Cutscenes_Follow_Vehicle = False
Objectives[148]Cutscenes_Follow_Distancee = 10
Objectives[148]Cutscenes_Follow_Hieght = 1
Objectives[148]Cutscenes_Follow_Angle = 0
Objectives[148]mission_ActorsCount = 0
Objectives[148]mission_Vehicles = 0
Objectives[148]Mission_Needed_Vehicles = 0
Objectives[148]mission_PropsCount = 0
Objectives[148]mission_Pickup_Props_Count = 0
Objectives[148]ObjectiveMessages = 0

Objectives[149]Type = Set_Player_Actor_Objective
Objectives[149]Text = 
Objectives[149]positionX = -1035.669
Objectives[149]positionY = -2726.223
Objectives[149]positionZ = 19.17628
Objectives[149]SetPlayerActor_Use_Player = True
Objectives[149]SetPlayerActor_Player_Controllable = True
Objectives[149]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[149]SetPlayerActor_Use_Actor = False
Objectives[149]SetPlayerActor_RelationshipGroup_Change = False
Objectives[149]SetPlayerActor_RelationshipGroup = Neutral
Objectives[149]SetPlayerActor_Invincible_Change = False
Objectives[149]SetPlayerActor_Invincible = False
Objectives[149]SetPlayerActor_NewTask = False
Objectives[149]Int_Task = 0
Objectives[149]Task_Repeat = False
Objectives[149]Task_Timeout = False
Objectives[149]Task_Guard_Range = 10
Objectives[149]Task_Stay_In_Range = True
Objectives[149]Task_Wander_Range = 10
Objectives[149]Task_Scenario = NONE
Objectives[149]Task_TalkingAnimation = mic_chatter
Objectives[149]Task_Time = 1
Objectives[149]mission_ActorsCount = 0
Objectives[149]mission_Vehicles = 0
Objectives[149]Mission_Needed_Vehicles = 0
Objectives[149]mission_PropsCount = 0
Objectives[149]mission_Pickup_Props_Count = 0
Objectives[149]ObjectiveMessages = 0

