[Author]
Author = ATP2555
[Description]
Description = Los Santos has become a warzone, between government forces and the Cliffford Mercenaries. Michael, Franklin, and Trevor must put an end to it before it's too late.
[Objectives]
Objectivescount = 54

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2046.966
Objectives[0]positionY = 2962.873
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 145
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = ProximityMine
Objectives[0]Weapon1 = Parachute
Objectives[0]Weapon2 = HomingLauncher
Objectives[0]Weapon3 = Railgun
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2067.907
Objectives[0]mission_Actors[0]positionY = 2993.418
Objectives[0]mission_Actors[0]positionZ = -63.50176
Objectives[0]mission_Actors[0]Heading = 145
Objectives[0]mission_Actors[0]String_Name = csb_mrs_r
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 11
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 16
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[7] = 17
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[8] = 18
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[9] = 24
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 4
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[2] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[3] = 15
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2066.068
Objectives[0]mission_Actors[1]positionY = 2994.62
Objectives[0]mission_Actors[1]positionZ = -63.50176
Objectives[0]mission_Actors[1]Heading = 170
Objectives[0]mission_Actors[1]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2069.513
Objectives[0]mission_Actors[2]positionY = 2992.236
Objectives[0]mission_Actors[2]positionZ = -63.50176
Objectives[0]mission_Actors[2]Heading = 110
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 26
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2066.67
Objectives[0]mission_Actors[3]positionY = 2991.568
Objectives[0]mission_Actors[3]positionZ = -63.30191
Objectives[0]mission_Actors[3]Heading = 325
Objectives[0]mission_Actors[3]String_Name = player_zero
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2068.416
Objectives[0]mission_Actors[4]positionY = 2990.464
Objectives[0]mission_Actors[4]positionZ = -63.30191
Objectives[0]mission_Actors[4]Heading = 355
Objectives[0]mission_Actors[4]String_Name = player_one
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 20
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 23
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2064.98
Objectives[0]mission_Actors[5]positionY = 2992.938
Objectives[0]mission_Actors[5]positionZ = -63.30191
Objectives[0]mission_Actors[5]Heading = 295
Objectives[0]mission_Actors[5]String_Name = player_two
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 15
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 22
Objectives[0]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[0] = 13
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1750.286
Objectives[0]mission_Actors[6]positionY = 3264.839
Objectives[0]mission_Actors[6]positionZ = 41.28339
Objectives[0]mission_Actors[6]Heading = 205.1595
Objectives[0]mission_Actors[6]String_Name = u_m_m_edtoh
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 2053.728
Objectives[0]mission_Vehicles[0]positionY = 2938.17
Objectives[0]mission_Vehicles[0]positionZ = 47.01423
Objectives[0]mission_Vehicles[0]Heading = 99.99599
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1749.458
Objectives[0]mission_Vehicles[1]positionY = 3267.291
Objectives[0]mission_Vehicles[1]positionZ = 40.96481
Objectives[0]mission_Vehicles[1]Heading = 115.0727
Objectives[0]mission_Vehicles[1]Name = Frogger
Objectives[0]mission_Vehicles[1]Model = frogger
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 32
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 33
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_crate_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -610.5052
Objectives[0]mission_Props[0]positionY = -76.90952
Objectives[0]mission_Props[0]positionZ = 57.40787
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -5.000016
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 1000
Objectives[0]mission_Pickup_Props[0]positionX = 2046.931
Objectives[0]mission_Pickup_Props[0]positionY = 2962.807
Objectives[0]mission_Pickup_Props[0]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 145
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 5
Objectives[0]mission_Pickup_Props[1]positionX = 2046.931
Objectives[0]mission_Pickup_Props[1]positionY = 2962.807
Objectives[0]mission_Pickup_Props[1]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 5
Objectives[0]mission_Pickup_Props[2]positionX = 2046.931
Objectives[0]mission_Pickup_Props[2]positionY = 2962.807
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 145
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SMOKEGRENADE
Objectives[0]mission_Pickup_Props[3]Value = 5
Objectives[0]mission_Pickup_Props[3]positionX = 2046.931
Objectives[0]mission_Pickup_Props[3]positionY = 2962.807
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 145
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 540
Objectives[0]mission_Pickup_Props[4]positionX = 2046.931
Objectives[0]mission_Pickup_Props[4]positionY = 2962.807
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 145
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = 2046.931
Objectives[0]mission_Pickup_Props[5]positionY = 2962.807
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 145
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[6]Value = 288
Objectives[0]mission_Pickup_Props[6]positionX = 2046.931
Objectives[0]mission_Pickup_Props[6]positionY = 2962.807
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 145
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[0]mission_Pickup_Props[7]Value = 200
Objectives[0]mission_Pickup_Props[7]positionX = 2046.931
Objectives[0]mission_Pickup_Props[7]positionY = 2962.807
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 145
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[8]Value = 180
Objectives[0]mission_Pickup_Props[8]positionX = 2046.931
Objectives[0]mission_Pickup_Props[8]positionY = 2962.807
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 145
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[9]Value = 30
Objectives[0]mission_Pickup_Props[9]positionX = 2046.931
Objectives[0]mission_Pickup_Props[9]positionY = 2962.807
Objectives[0]mission_Pickup_Props[9]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 145
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[10]Value = 10
Objectives[0]mission_Pickup_Props[10]positionX = 2046.931
Objectives[0]mission_Pickup_Props[10]positionY = 2962.807
Objectives[0]mission_Pickup_Props[10]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 145
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[11]Value = 60
Objectives[0]mission_Pickup_Props[11]positionX = 2046.931
Objectives[0]mission_Pickup_Props[11]positionY = 2962.807
Objectives[0]mission_Pickup_Props[11]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 145
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 2061.757
Objectives[1]positionY = 2993.172
Objectives[1]positionZ = -63.10732
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_HACK_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2068.166
Objectives[2]positionY = 2994.288
Objectives[2]positionZ = -63.70023
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = True
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 8
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 225
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = So, have we come up with a plan?
Objectives[3]positionX = 2067.697
Objectives[3]positionY = 2995.685
Objectives[3]positionZ = -63.70023
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_hand_right
Objectives[3]Task_Time = 4
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2072.681
Objectives[4]positionY = 2990.176
Objectives[4]positionZ = -63.50732
Objectives[4]Cutscenes_Time = 2
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = LargeExplosion
Objectives[4]Cutscenes_Amplitude = 0.5
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 12
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 295
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = What the fuck was that?
Objectives[5]positionX = 2070.768
Objectives[5]positionY = 2990.814
Objectives[5]positionZ = -64.30191
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_what_hard
Objectives[5]Task_Time = 2
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2067.843
Objectives[6]positionY = 2992.043
Objectives[6]positionZ = -64.50176
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 45
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = True
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 4
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 195
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2070.933
Objectives[7]positionY = 2994.555
Objectives[7]positionZ = -64.50176
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = True
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = UseMoblePhone
Objectives[7]Task_List[0]positionX = 2068.858
Objectives[7]Task_List[0]positionY = 2994.113
Objectives[7]Task_List[0]positionZ = -63.20023
Objectives[7]Task_List[0]time = 30
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 2066.552
Objectives[7]ObjectiveMessages[0]positionY = 2983.982
Objectives[7]ObjectiveMessages[0]positionZ = -63.30206
Objectives[7]ObjectiveMessages[0]Message = Supervisor Rackman.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 2064.767
Objectives[7]ObjectiveMessages[1]positionY = 2984.776
Objectives[7]ObjectiveMessages[1]positionZ = -63.30206
Objectives[7]ObjectiveMessages[1]Message = Again?!
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 2062.992
Objectives[7]ObjectiveMessages[2]positionY = 2985.904
Objectives[7]ObjectiveMessages[2]positionZ = -63.30206
Objectives[7]ObjectiveMessages[2]Message = The Insurrection Act? What is he, crazy?
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 12
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 2061.447
Objectives[7]ObjectiveMessages[3]positionY = 2987.166
Objectives[7]ObjectiveMessages[3]positionZ = -63.30206
Objectives[7]ObjectiveMessages[3]Message = Okay, I'll have my people on it right away.
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 24
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2064.362
Objectives[8]positionY = 2990.655
Objectives[8]positionZ = -63.90162
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 230
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Los Santos is under attack by Avon's clones, again...
Objectives[9]positionX = 2065.524
Objectives[9]positionY = 2997.157
Objectives[9]positionZ = -64.50176
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_displeased
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = This time, they're hitting it harder than they did before.
Objectives[10]positionX = 2066.302
Objectives[10]positionY = 2993.54
Objectives[10]positionZ = -64.50176
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_right
Objectives[10]Task_Time = 5
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = The President has invoked the Insurrection Act, and the military's been deployed, as well as NOOSE.
Objectives[11]positionX = 2064.068
Objectives[11]positionY = 2995.159
Objectives[11]positionZ = -64.30191
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = gesture_hand_left
Objectives[11]Task_Time = 7
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = They don't know what they're up against. You three are going in.
Objectives[12]positionX = 2061.79
Objectives[12]positionY = 2995.116
Objectives[12]positionZ = -63.90162
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_head_no
Objectives[12]Task_Time = 5
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2065.452
Objectives[13]positionY = 2993.202
Objectives[13]positionZ = -64.50176
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 45
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = True
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 3
Objectives[13]Cutscenes_Follow_Hieght = 2
Objectives[13]Cutscenes_Follow_Angle = 60
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = Aw! Do we have to?
Objectives[14]positionX = 2063.614
Objectives[14]positionY = 2991.312
Objectives[14]positionZ = -63.90162
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = gesture_why
Objectives[14]Task_Time = 3
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2066.481
Objectives[15]positionY = 2989.056
Objectives[15]positionZ = -63.90162
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = True
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 0.1
Objectives[15]Cutscenes_Follow_Hieght = 2
Objectives[15]Cutscenes_Follow_Angle = 195
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = Unless you want Los Santos reduced to rubble, yes.
Objectives[16]positionX = 2069.926
Objectives[16]positionY = 2988.13
Objectives[16]positionZ = -63.90162
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 5
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = gesture_hand_right
Objectives[16]Task_Time = 4
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = I need you three to round up everyone you know and get them onboard.
Objectives[17]positionX = 2065.329
Objectives[17]positionY = 2989.058
Objectives[17]positionZ = -63.90162
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_hand_down
Objectives[17]Task_Time = 5
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = We need every able body we can get.
Objectives[18]positionX = 2060.221
Objectives[18]positionY = 2992.505
Objectives[18]positionZ = -63.50191
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_hand_left
Objectives[18]Task_Time = 4
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2063.827
Objectives[19]positionY = 2987.375
Objectives[19]positionZ = -63.50191
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = True
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 9
Objectives[19]Cutscenes_Follow_Hieght = 2
Objectives[19]Cutscenes_Follow_Angle = 35
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = Imma go hit up Lamar.
Objectives[20]positionX = 2067.784
Objectives[20]positionY = 2986.067
Objectives[20]positionZ = -63.50191
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 3
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = And I'll get some of my employees.
Objectives[21]positionX = 2061.376
Objectives[21]positionY = 2990.309
Objectives[21]positionZ = -63.50191
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 5
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 3
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2059.372
Objectives[22]positionY = 2988.761
Objectives[22]positionZ = -63.30206
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 2
Objectives[22]Task_List[0]Type = WalkTo
Objectives[22]Task_List[0]DestinationX = 2064.479
Objectives[22]Task_List[0]DestinationY = 2989.786
Objectives[22]Task_List[0]DestinationZ = -63.40162
Objectives[22]Task_List[0]Rotation = 510
Objectives[22]Task_List[0]Speed = 1
Objectives[22]Task_List[0]GoStraitToCoord = False
Objectives[22]Task_List[1]Type = WalkTo
Objectives[22]Task_List[1]DestinationX = 2048.413
Objectives[22]Task_List[1]DestinationY = 2967.654
Objectives[22]Task_List[1]DestinationZ = -62.40177
Objectives[22]Task_List[1]Rotation = 510
Objectives[22]Task_List[1]Speed = 2
Objectives[22]Task_List[1]GoStraitToCoord = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2066.401
Objectives[23]positionY = 2984.078
Objectives[23]positionZ = -63.30206
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = WalkTo
Objectives[23]Task_List[0]DestinationX = 2065.865
Objectives[23]Task_List[0]DestinationY = 2988.865
Objectives[23]Task_List[0]DestinationZ = -63.40162
Objectives[23]Task_List[0]Rotation = 510
Objectives[23]Task_List[0]Speed = 1
Objectives[23]Task_List[0]GoStraitToCoord = False
Objectives[23]Task_List[1]Type = WalkTo
Objectives[23]Task_List[1]DestinationX = 2051.193
Objectives[23]Task_List[1]DestinationY = 2968.039
Objectives[23]Task_List[1]DestinationZ = -62.40177
Objectives[23]Task_List[1]Rotation = 510
Objectives[23]Task_List[1]Speed = 2
Objectives[23]Task_List[1]GoStraitToCoord = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = What about you, Townley?
Objectives[24]positionX = 2072.709
Objectives[24]positionY = 2992.6
Objectives[24]positionZ = -64.50176
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = gesture_point
Objectives[24]Task_Time = 3
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = I don't really have anybody. Any chance you could call up the old heist crew, Les?
Objectives[25]positionX = 2061.302
Objectives[25]positionY = 2986.359
Objectives[25]positionZ = -63.30206
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 5
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = gesture_shrug_soft
Objectives[25]Task_Time = 7
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 2070.857
Objectives[26]positionY = 2992.667
Objectives[26]positionZ = -64.50176
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 0
Objectives[26]Cutscenes_FOV = 60
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = False
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = True
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 3
Objectives[26]Cutscenes_Follow_Hieght = 2
Objectives[26]Cutscenes_Follow_Angle = 255
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = I'll try to, but they might not be too happy when they hear we aren't pulling off a heist.
Objectives[27]positionX = 2064.563
Objectives[27]positionY = 2985.184
Objectives[27]positionZ = -63.30206
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 5
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 6
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Teleport_Objective
Objectives[28]Text = 
Objectives[28]positionX = 2051.635
Objectives[28]positionY = 2943.44
Objectives[28]positionZ = 46.67962
Objectives[28]ObjectiveRotation = 550
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2079.162
Objectives[29]positionY = 2905.843
Objectives[29]positionZ = 46.27072
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 30
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = True
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 10
Objectives[29]Cutscenes_Follow_Hieght = 1
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 2055.707
Objectives[30]positionY = 2941.147
Objectives[30]positionZ = 46.37962
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 12
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 2
Objectives[30]ObjectiveMessages[0]positionX = 2056.283
Objectives[30]ObjectiveMessages[0]positionY = 2940.793
Objectives[30]ObjectiveMessages[0]positionZ = 46.3505
Objectives[30]ObjectiveMessages[0]Message = Okay Michael, I got some of the crew onboard.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[0]Sender = Lester
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 2
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 2058.065
Objectives[30]ObjectiveMessages[1]positionY = 2940.31
Objectives[30]ObjectiveMessages[1]positionZ = 46.33076
Objectives[30]ObjectiveMessages[1]Message = Eddie Toh is waiting for you in a helicopter at Sandy Shores Airfield. He'll fly you into LS.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[1]Sender = Lester
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 6
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[31]Text = Go to ~y~Sandy Shores Airfield.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = 1769.906
Objectives[31]positionY = 3276.06
Objectives[31]positionZ = 40.42836
Objectives[31]Heading = 475
Objectives[31]Diameter = 75
Objectives[31]minimum_hight = 100
Objectives[31]maximum_hight = 100
Objectives[31]TriggerDistance = 37.5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Get into the ~b~Maverick.
Objectives[32]FaildText = 
Objectives[32]Type = Enter_Vehicle
Objectives[32]positionX = 1753.376
Objectives[32]positionY = 3260.782
Objectives[32]positionZ = 40.34125
Objectives[32]EnterVehicle_AsPassenger = True
Objectives[32]EnterVehicle_CanExit = False
Objectives[32]EnterVehicle_SetIsWanted = False
Objectives[32]EnterVehicle_SeatIndex = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 1422.56
Objectives[33]positionY = 3738.194
Objectives[33]positionZ = 31.71753
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 4
Objectives[33]Task_List[0]Type = EnterVehicle
Objectives[33]Task_List[0]PositionX = 1746.712
Objectives[33]Task_List[0]PositionY = 3265.736
Objectives[33]Task_List[0]PositionZ = 40.76102
Objectives[33]Task_List[0]Speed = 1
Objectives[33]Task_List[0]SeatIndex = -1
Objectives[33]Task_List[0]TaskIndex = 0
Objectives[33]Task_List[0]Warp = False
Objectives[33]Task_List[1]Type = VehicleHeliTask
Objectives[33]Task_List[1]positionX = 354.1375
Objectives[33]Task_List[1]positionY = 963.6406
Objectives[33]Task_List[1]positionZ = 208.156
Objectives[33]Task_List[1]speed = 100
Objectives[33]Task_List[1]Hight = 100
Objectives[33]Task_List[1]FollowPlayer = False
Objectives[33]Task_List[1]AttackPlayer = False
Objectives[33]Task_List[1]Land = False
Objectives[33]Task_List[2]Type = Pause
Objectives[33]Task_List[2]positionX = 356.4926
Objectives[33]Task_List[2]positionY = 980.1134
Objectives[33]Task_List[2]positionZ = 208.8829
Objectives[33]Task_List[2]time = 10
Objectives[33]Task_List[3]Type = VehicleHeliTask
Objectives[33]Task_List[3]positionX = 1773.07
Objectives[33]Task_List[3]positionY = 3274.123
Objectives[33]Task_List[3]positionZ = 41.08007
Objectives[33]Task_List[3]speed = 100
Objectives[33]Task_List[3]Hight = 100
Objectives[33]Task_List[3]FollowPlayer = False
Objectives[33]Task_List[3]AttackPlayer = False
Objectives[33]Task_List[3]Land = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 255
Objectives[34]ColorA = 0
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = 356.9178
Objectives[34]positionY = 935.3827
Objectives[34]positionZ = 203.536
Objectives[34]Heading = 205.159
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 300
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 3
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 352.8482
Objectives[34]mission_Actors[0]positionY = 933.2029
Objectives[34]mission_Actors[0]positionZ = 203.492
Objectives[34]mission_Actors[0]Heading = 290.159
Objectives[34]mission_Actors[0]String_Name = hc_gunman
Objectives[34]mission_Actors[0]Relationship_Group = Friend
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = True
Objectives[34]mission_Actors[0]SetHealth = 200
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 500
Objectives[34]mission_Actors[0]Hearing_Range = 500
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = AdvancedRifle
Objectives[34]mission_Actors[0]Variation = Custom
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[34]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[34]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[34]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 8
Objectives[34]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[34]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[34]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[34]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 2
Objectives[34]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[34]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[34]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[34]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[34]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 353.2816
Objectives[34]mission_Actors[1]positionY = 930.7326
Objectives[34]mission_Actors[1]positionZ = 203.4911
Objectives[34]mission_Actors[1]Heading = 330.159
Objectives[34]mission_Actors[1]String_Name = hc_gunman
Objectives[34]mission_Actors[1]Relationship_Group = Friend
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = True
Objectives[34]mission_Actors[1]SetHealth = 200
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = AssaultShotgun
Objectives[34]mission_Actors[1]Variation = Custom
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[34]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 1
Objectives[34]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[34]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 8
Objectives[34]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 8
Objectives[34]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[34]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[34]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 2
Objectives[34]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[34]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[34]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[34]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[34]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = 355.8635
Objectives[34]mission_Actors[2]positionY = 929.8684
Objectives[34]mission_Actors[2]positionZ = 203.6532
Objectives[34]mission_Actors[2]Heading = 345.159
Objectives[34]mission_Actors[2]String_Name = hc_gunman
Objectives[34]mission_Actors[2]Relationship_Group = Friend
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = True
Objectives[34]mission_Actors[2]SetHealth = 200
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 500
Objectives[34]mission_Actors[2]Hearing_Range = 500
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = APPistol
Objectives[34]mission_Actors[2]Variation = Custom
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 5
Objectives[34]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 1
Objectives[34]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[34]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 8
Objectives[34]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 8
Objectives[34]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[34]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[34]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 2
Objectives[34]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[34]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[2]PROP_GLASSES_INDEX = 1
Objectives[34]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[34]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[34]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[34]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[34]mission_Vehicles = 1
Objectives[34]mission_Vehicles[0]positionX = 362.901
Objectives[34]mission_Vehicles[0]positionY = 931.9088
Objectives[34]mission_Vehicles[0]positionZ = 204.1973
Objectives[34]mission_Vehicles[0]Heading = 150.5155
Objectives[34]mission_Vehicles[0]Name = Barrage
Objectives[34]mission_Vehicles[0]Model = barrage
Objectives[34]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[34]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = -1
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 7
Objectives[34]ObjectiveMessages[0]positionX = 1637.282
Objectives[34]ObjectiveMessages[0]positionY = 3230.377
Objectives[34]ObjectiveMessages[0]positionZ = 39.41154
Objectives[34]ObjectiveMessages[0]Message = Onboard and on my way.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[0]Sender = Michael
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Blue
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 1634.912
Objectives[34]ObjectiveMessages[1]positionY = 3229.688
Objectives[34]ObjectiveMessages[1]positionZ = 39.41154
Objectives[34]ObjectiveMessages[1]Message = Once you're on the ground, meet up with your team. I got the gunmen onboard too.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[1]Sender = Lester
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 3
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 1631.844
Objectives[34]ObjectiveMessages[2]positionY = 3228.822
Objectives[34]ObjectiveMessages[2]positionZ = 39.41154
Objectives[34]ObjectiveMessages[2]Message = Just thought I'd let you know before you go in.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = Agent 14
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 10
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 1628.837
Objectives[34]ObjectiveMessages[3]positionY = 3227.823
Objectives[34]ObjectiveMessages[3]positionZ = 39.41154
Objectives[34]ObjectiveMessages[3]Message = The enemy of your enemy is NOT your friend.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = Agent 14
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = White
Objectives[34]ObjectiveMessages[3]PlayFromStart = False
Objectives[34]ObjectiveMessages[3]Delay = True
Objectives[34]ObjectiveMessages[3]DelayTime = 13
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = 1625.606
Objectives[34]ObjectiveMessages[4]positionY = 3226.808
Objectives[34]ObjectiveMessages[4]positionZ = 39.41154
Objectives[34]ObjectiveMessages[4]Message = Military and NOOSE personnel will not ID you as a friendly.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[4]Sender = Agent 14
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = White
Objectives[34]ObjectiveMessages[4]PlayFromStart = False
Objectives[34]ObjectiveMessages[4]Delay = True
Objectives[34]ObjectiveMessages[4]DelayTime = 17
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[5]positionX = 1622.161
Objectives[34]ObjectiveMessages[5]positionY = 3225.841
Objectives[34]ObjectiveMessages[5]positionZ = 39.41154
Objectives[34]ObjectiveMessages[5]Message = What? I thought the whole reason we were going in was to help them fight the clones.
Objectives[34]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[5]Sender = Michael
Objectives[34]ObjectiveMessages[5]Subject = 
Objectives[34]ObjectiveMessages[5]MessageColor = Blue
Objectives[34]ObjectiveMessages[5]PlayFromStart = False
Objectives[34]ObjectiveMessages[5]Delay = True
Objectives[34]ObjectiveMessages[5]DelayTime = 21
Objectives[34]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[5]TypeSubtitle = False
Objectives[34]ObjectiveMessages[5]TypeTextMesage = True
Objectives[34]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[6]positionX = 1618.084
Objectives[34]ObjectiveMessages[6]positionY = 3224.893
Objectives[34]ObjectiveMessages[6]positionZ = 39.41154
Objectives[34]ObjectiveMessages[6]Message = I wish it were that easy, but they like to discriminate, unfortunately.
Objectives[34]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[6]Sender = Agent 14
Objectives[34]ObjectiveMessages[6]Subject = 
Objectives[34]ObjectiveMessages[6]MessageColor = White
Objectives[34]ObjectiveMessages[6]PlayFromStart = False
Objectives[34]ObjectiveMessages[6]Delay = True
Objectives[34]ObjectiveMessages[6]DelayTime = 26
Objectives[34]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[6]TypeSubtitle = False
Objectives[34]ObjectiveMessages[6]TypeTextMesage = True
Objectives[34]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 357.1157
Objectives[35]positionY = 939.993
Objectives[35]positionZ = 204.2684
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = WalkTo
Objectives[35]Task_List[0]DestinationX = 357.4963
Objectives[35]Task_List[0]DestinationY = 934.8624
Objectives[35]Task_List[0]DestinationZ = 204.0532
Objectives[35]Task_List[0]Rotation = 290.159
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]GoStraitToCoord = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Parachute down and meet up with your ~b~team.
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = 362.8844
Objectives[36]positionY = 932.7961
Objectives[36]positionZ = 203.6094
Objectives[36]Heading = 290.159
Objectives[36]Diameter = 15
Objectives[36]minimum_hight = 100
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 10
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 10
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 39
Objectives[36]mission_Actors[0]positionX = 232.9469
Objectives[36]mission_Actors[0]positionY = 288.8575
Objectives[36]mission_Actors[0]positionZ = 105.5944
Objectives[36]mission_Actors[0]Heading = 160
Objectives[36]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = False
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = True
Objectives[36]mission_Actors[0]SetHealth = 100
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 39
Objectives[36]mission_Actors[1]positionX = 238.2089
Objectives[36]mission_Actors[1]positionY = 287.3734
Objectives[36]mission_Actors[1]positionZ = 105.5947
Objectives[36]mission_Actors[1]Heading = 160
Objectives[36]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = False
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = True
Objectives[36]mission_Actors[1]SetHealth = 100
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 39
Objectives[36]mission_Actors[2]positionX = 227.3209
Objectives[36]mission_Actors[2]positionY = 290.0934
Objectives[36]mission_Actors[2]positionZ = 105.5243
Objectives[36]mission_Actors[2]Heading = 160
Objectives[36]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = False
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = True
Objectives[36]mission_Actors[2]SetHealth = 100
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 0
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 39
Objectives[36]mission_Actors[3]positionX = 242.8416
Objectives[36]mission_Actors[3]positionY = 285.0012
Objectives[36]mission_Actors[3]positionZ = 105.5267
Objectives[36]mission_Actors[3]Heading = 160
Objectives[36]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = False
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = True
Objectives[36]mission_Actors[3]SetHealth = 100
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 39
Objectives[36]mission_Actors[4]positionX = 230.6812
Objectives[36]mission_Actors[4]positionY = 255.0965
Objectives[36]mission_Actors[4]positionZ = 105.5626
Objectives[36]mission_Actors[4]Heading = 340
Objectives[36]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[36]mission_Actors[4]Relationship_Group = Enemy2
Objectives[36]mission_Actors[4]AddBlip = False
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = True
Objectives[36]mission_Actors[4]SetHealth = 100
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = CarbineRifle
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 39
Objectives[36]mission_Actors[5]positionX = 226.1481
Objectives[36]mission_Actors[5]positionY = 255.9351
Objectives[36]mission_Actors[5]positionZ = 105.6015
Objectives[36]mission_Actors[5]Heading = 340
Objectives[36]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[36]mission_Actors[5]Relationship_Group = Enemy2
Objectives[36]mission_Actors[5]AddBlip = False
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = True
Objectives[36]mission_Actors[5]SetHealth = 100
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = CarbineRifle
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 39
Objectives[36]mission_Actors[6]positionX = 221.2854
Objectives[36]mission_Actors[6]positionY = 256.2976
Objectives[36]mission_Actors[6]positionZ = 105.6025
Objectives[36]mission_Actors[6]Heading = 340
Objectives[36]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[36]mission_Actors[6]Relationship_Group = Enemy2
Objectives[36]mission_Actors[6]AddBlip = False
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = True
Objectives[36]mission_Actors[6]SetHealth = 100
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = CarbineRifle
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 0
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 39
Objectives[36]mission_Actors[7]positionX = 216.6684
Objectives[36]mission_Actors[7]positionY = 260.1439
Objectives[36]mission_Actors[7]positionZ = 105.5464
Objectives[36]mission_Actors[7]Heading = 340
Objectives[36]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[36]mission_Actors[7]Relationship_Group = Enemy2
Objectives[36]mission_Actors[7]AddBlip = False
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = True
Objectives[36]mission_Actors[7]SetHealth = 100
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 30
Objectives[36]mission_Actors[7]Hearing_Range = 30
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = CarbineRifle
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 39
Objectives[36]mission_Actors[8]positionX = 364.393
Objectives[36]mission_Actors[8]positionY = 135.4917
Objectives[36]mission_Actors[8]positionZ = 103.0939
Objectives[36]mission_Actors[8]Heading = 160
Objectives[36]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = False
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = True
Objectives[36]mission_Actors[8]SetHealth = 100
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 39
Objectives[36]mission_Actors[9]positionX = 362.4312
Objectives[36]mission_Actors[9]positionY = 130.2839
Objectives[36]mission_Actors[9]positionZ = 103.0926
Objectives[36]mission_Actors[9]Heading = 340
Objectives[36]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[36]mission_Actors[9]Relationship_Group = Enemy2
Objectives[36]mission_Actors[9]AddBlip = False
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = True
Objectives[36]mission_Actors[9]SetHealth = 100
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = CarbineRifle
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = Los Santos is a full-scale battlefield. The ~r~Military ~w~and ~r~NOOSE ~w~on one side, ~r~Cliffford Mercenaries ~w~on the other.
Objectives[37]positionX = 209.8896
Objectives[37]positionY = 216.2905
Objectives[37]positionZ = 104.6057
Objectives[37]Cutscenes_Time = 6
Objectives[37]Cutscenes_Trans_Time = 0
Objectives[37]Cutscenes_FOV = 60
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = True
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 150
Objectives[37]Cutscenes_Follow_Hieght = 40
Objectives[37]Cutscenes_Follow_Angle = 20
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = Try to let both sides kill each other off as much as you can, then mop up the remnants.
Objectives[38]positionX = 393.4619
Objectives[38]positionY = 217.7451
Objectives[38]positionZ = 102.0893
Objectives[38]Cutscenes_Time = 6
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 45
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = True
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 100
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 200
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 408.4689
Objectives[39]positionY = 265.2083
Objectives[39]positionZ = 102.0859
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 0
Objectives[39]Cutscenes_FOV = 30
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = True
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 10
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 355.7563
Objectives[40]positionY = 926.8588
Objectives[40]positionZ = 202.1609
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = True
Objectives[40]SetPlayerActor_RelationshipGroup = Companion
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = False
Objectives[40]Int_Task = 0
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 352.9503
Objectives[41]positionY = 926.9565
Objectives[41]positionZ = 202.0197
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = True
Objectives[41]SetPlayerActor_RelationshipGroup = Companion
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = False
Objectives[41]Int_Task = 0
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 349.9516
Objectives[42]positionY = 933.3915
Objectives[42]positionZ = 202.4315
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = True
Objectives[42]SetPlayerActor_RelationshipGroup = Companion
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = Enter ~y~Downtown Vinewood.
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 255
Objectives[43]ColorG = 255
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 255
Objectives[43]IconColorA = 0
Objectives[43]positionX = 201.3176
Objectives[43]positionY = 196.0252
Objectives[43]positionZ = 104.5752
Objectives[43]Heading = -199.841
Objectives[43]Diameter = 40
Objectives[43]minimum_hight = 100
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 100
Objectives[43]PlaySound = False
Objectives[43]LoseWanted = False
Objectives[43]Stop_Vehicle = False
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 4
Objectives[43]mission_Vehicles[0]positionX = 183.2504
Objectives[43]mission_Vehicles[0]positionY = 210.5376
Objectives[43]mission_Vehicles[0]positionZ = 105.6784
Objectives[43]mission_Vehicles[0]Heading = 159.5982
Objectives[43]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[43]mission_Vehicles[0]Model = dubsta3
Objectives[43]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[43]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[43]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[0]HasPearlescent = False
Objectives[43]mission_Vehicles[0]Livery = 0
Objectives[43]mission_Vehicles[0]DirtLevel = 0
Objectives[43]mission_Vehicles[0]LockedForPlayer = False
Objectives[43]mission_Vehicles[0]Locked = False
Objectives[43]mission_Vehicles[0]Alarm = False
Objectives[43]mission_Vehicles[0]HotWired = False
Objectives[43]mission_Vehicles[0]Invincible = False
Objectives[43]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[0]Remove_After = 0
Objectives[43]mission_Vehicles[0]Survive_Number = 0
Objectives[43]mission_Vehicles[0]Failed_Text = 
Objectives[43]mission_Vehicles[1]positionX = 178.8399
Objectives[43]mission_Vehicles[1]positionY = 198.8085
Objectives[43]mission_Vehicles[1]positionZ = 105.7257
Objectives[43]mission_Vehicles[1]Heading = 340.5085
Objectives[43]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[43]mission_Vehicles[1]Model = dubsta3
Objectives[43]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[43]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[43]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[1]HasPearlescent = False
Objectives[43]mission_Vehicles[1]Livery = 0
Objectives[43]mission_Vehicles[1]DirtLevel = 0
Objectives[43]mission_Vehicles[1]LockedForPlayer = False
Objectives[43]mission_Vehicles[1]Locked = False
Objectives[43]mission_Vehicles[1]Alarm = False
Objectives[43]mission_Vehicles[1]HotWired = False
Objectives[43]mission_Vehicles[1]Invincible = False
Objectives[43]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[1]Remove_After = 0
Objectives[43]mission_Vehicles[1]Survive_Number = 0
Objectives[43]mission_Vehicles[1]Failed_Text = 
Objectives[43]mission_Vehicles[2]positionX = 223.5237
Objectives[43]mission_Vehicles[2]positionY = 180.4923
Objectives[43]mission_Vehicles[2]positionZ = 105.0369
Objectives[43]mission_Vehicles[2]Heading = 340.2328
Objectives[43]mission_Vehicles[2]Name = Barracks
Objectives[43]mission_Vehicles[2]Model = barracks3
Objectives[43]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[43]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[43]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[2]HasPearlescent = False
Objectives[43]mission_Vehicles[2]Livery = 0
Objectives[43]mission_Vehicles[2]DirtLevel = 0
Objectives[43]mission_Vehicles[2]LockedForPlayer = False
Objectives[43]mission_Vehicles[2]Locked = False
Objectives[43]mission_Vehicles[2]Alarm = False
Objectives[43]mission_Vehicles[2]HotWired = False
Objectives[43]mission_Vehicles[2]Invincible = False
Objectives[43]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[2]Remove_After = 0
Objectives[43]mission_Vehicles[2]Survive_Number = 0
Objectives[43]mission_Vehicles[2]Failed_Text = 
Objectives[43]mission_Vehicles[3]positionX = 228.3776
Objectives[43]mission_Vehicles[3]positionY = 195.4857
Objectives[43]mission_Vehicles[3]positionZ = 104.9979
Objectives[43]mission_Vehicles[3]Heading = 159.6229
Objectives[43]mission_Vehicles[3]Name = Barracks
Objectives[43]mission_Vehicles[3]Model = barracks3
Objectives[43]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[43]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[43]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[3]HasPearlescent = False
Objectives[43]mission_Vehicles[3]Livery = 0
Objectives[43]mission_Vehicles[3]DirtLevel = 0
Objectives[43]mission_Vehicles[3]LockedForPlayer = False
Objectives[43]mission_Vehicles[3]Locked = False
Objectives[43]mission_Vehicles[3]Alarm = False
Objectives[43]mission_Vehicles[3]HotWired = False
Objectives[43]mission_Vehicles[3]Invincible = False
Objectives[43]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[3]Remove_After = 0
Objectives[43]mission_Vehicles[3]Survive_Number = 0
Objectives[43]mission_Vehicles[3]Failed_Text = 
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 3
Objectives[43]ObjectiveMessages[0]positionX = 357.1372
Objectives[43]ObjectiveMessages[0]positionY = 925.5339
Objectives[43]ObjectiveMessages[0]positionZ = 202.0725
Objectives[43]ObjectiveMessages[0]Message = The city's falling apart. Fights everywhere!
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 356.0735
Objectives[43]ObjectiveMessages[1]positionY = 924.0878
Objectives[43]ObjectiveMessages[1]positionZ = 201.8016
Objectives[43]ObjectiveMessages[1]Message = If we don't do something, Los Santos is history.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[43]ObjectiveMessages[1]Sender = Michael
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Blue
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 3
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 354.5709
Objectives[43]ObjectiveMessages[2]positionY = 922.1135
Objectives[43]ObjectiveMessages[2]positionZ = 201.4603
Objectives[43]ObjectiveMessages[2]Message = I'll keep my eye on the city's surveillance system, let you know where the action is.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[43]ObjectiveMessages[2]Sender = Lester
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 6
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[44]Type = Mission_Settings_Objective
Objectives[44]positionX = 205.7205
Objectives[44]positionY = 202.352
Objectives[44]positionZ = 104.5693
Objectives[44]MissionSettings_TimesOfDay = Current
Objectives[44]MissionSettings_Weather = Current
Objectives[44]MissionSettings_WantedLevel = Current
Objectives[44]MissionSettings_SetWantedLevelNow = Current
Objectives[44]MissionSettings_StartNightvision = False
Objectives[44]MissionSettings_StopNightvision = False
Objectives[44]MissionSettings_StartSeethrough = False
Objectives[44]MissionSettings_StopSeethrough = False
Objectives[44]MissionSettings_StartMusic = True
Objectives[44]MissionSettings_StopMusic = False
Objectives[44]MissionSettings_Music = FAM1_FRANK_JUMPS_RT
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Clear Downtown Vinewood of all ~r~enemies.
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = 200.2096
Objectives[45]positionY = 194.3844
Objectives[45]positionZ = 104.5779
Objectives[45]KillAll1 = True
Objectives[45]KillAll2 = True
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 24
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = 177.9374
Objectives[45]mission_Actors[0]positionY = 202.1281
Objectives[45]mission_Actors[0]positionZ = 105.9656
Objectives[45]mission_Actors[0]Heading = 250
Objectives[45]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = True
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 200
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Defensive
Objectives[45]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 0
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = 175.1319
Objectives[45]mission_Actors[1]positionY = 195.7304
Objectives[45]mission_Actors[1]positionZ = 105.9449
Objectives[45]mission_Actors[1]Heading = 250
Objectives[45]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = True
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 200
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Defensive
Objectives[45]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 0
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 0
Objectives[45]mission_Actors[2]positionX = 180.2494
Objectives[45]mission_Actors[2]positionY = 208.6246
Objectives[45]mission_Actors[2]positionZ = 105.9715
Objectives[45]mission_Actors[2]Heading = 255.1615
Objectives[45]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = True
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 200
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 30
Objectives[45]mission_Actors[2]Hearing_Range = 30
Objectives[45]mission_Actors[2]CombatMovement = Defensive
Objectives[45]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 0
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = NONE
Objectives[45]mission_Actors[3]Survive_Number = 0
Objectives[45]mission_Actors[3]Failed_Text = 
Objectives[45]mission_Actors[3]Remove_After = 0
Objectives[45]mission_Actors[3]positionX = 182.6497
Objectives[45]mission_Actors[3]positionY = 214.3017
Objectives[45]mission_Actors[3]positionZ = 105.8072
Objectives[45]mission_Actors[3]Heading = 255.1615
Objectives[45]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[3]Relationship_Group = Enemy1
Objectives[45]mission_Actors[3]AddBlip = True
Objectives[45]mission_Actors[3]ShowCone = False
Objectives[45]mission_Actors[3]Invincible = False
Objectives[45]mission_Actors[3]SetHealth = 200
Objectives[45]mission_Actors[3]DieFromHeadShot = True
Objectives[45]mission_Actors[3]CanExitVehicle = True
Objectives[45]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[3]AlwaysFight = True
Objectives[45]mission_Actors[3]Seeing_Range = 30
Objectives[45]mission_Actors[3]Hearing_Range = 30
Objectives[45]mission_Actors[3]CombatMovement = Offensive
Objectives[45]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[3]Variation = Random
Objectives[45]mission_Actors[3]Task = 0
Objectives[45]mission_Actors[3]Task_Guard_Range = 5
Objectives[45]mission_Actors[3]Task_Stay_In_Range = True
Objectives[45]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[3]Task_Scenario = NONE
Objectives[45]mission_Actors[4]Survive_Number = 0
Objectives[45]mission_Actors[4]Failed_Text = 
Objectives[45]mission_Actors[4]Remove_After = 0
Objectives[45]mission_Actors[4]positionX = 177.5263
Objectives[45]mission_Actors[4]positionY = 204.2462
Objectives[45]mission_Actors[4]positionZ = 106.0117
Objectives[45]mission_Actors[4]Heading = 250.1615
Objectives[45]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[4]Relationship_Group = Enemy1
Objectives[45]mission_Actors[4]AddBlip = True
Objectives[45]mission_Actors[4]ShowCone = False
Objectives[45]mission_Actors[4]Invincible = False
Objectives[45]mission_Actors[4]SetHealth = 200
Objectives[45]mission_Actors[4]DieFromHeadShot = True
Objectives[45]mission_Actors[4]CanExitVehicle = True
Objectives[45]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[4]AlwaysFight = True
Objectives[45]mission_Actors[4]Seeing_Range = 30
Objectives[45]mission_Actors[4]Hearing_Range = 30
Objectives[45]mission_Actors[4]CombatMovement = Offensive
Objectives[45]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[4]Variation = Random
Objectives[45]mission_Actors[4]Task = 99
Objectives[45]mission_Actors[4]Task_Guard_Range = 5
Objectives[45]mission_Actors[4]Task_Stay_In_Range = True
Objectives[45]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[4]Task_Scenario = NONE
Objectives[45]mission_Actors[5]Survive_Number = 0
Objectives[45]mission_Actors[5]Failed_Text = 
Objectives[45]mission_Actors[5]Remove_After = 0
Objectives[45]mission_Actors[5]positionX = 178.571
Objectives[45]mission_Actors[5]positionY = 206.8415
Objectives[45]mission_Actors[5]positionZ = 106.0106
Objectives[45]mission_Actors[5]Heading = 250.1615
Objectives[45]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[5]Relationship_Group = Enemy1
Objectives[45]mission_Actors[5]AddBlip = True
Objectives[45]mission_Actors[5]ShowCone = False
Objectives[45]mission_Actors[5]Invincible = False
Objectives[45]mission_Actors[5]SetHealth = 200
Objectives[45]mission_Actors[5]DieFromHeadShot = True
Objectives[45]mission_Actors[5]CanExitVehicle = True
Objectives[45]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[5]AlwaysFight = True
Objectives[45]mission_Actors[5]Seeing_Range = 30
Objectives[45]mission_Actors[5]Hearing_Range = 30
Objectives[45]mission_Actors[5]CombatMovement = Offensive
Objectives[45]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[45]mission_Actors[5]Variation = Random
Objectives[45]mission_Actors[5]Task = 0
Objectives[45]mission_Actors[5]Task_Guard_Range = 5
Objectives[45]mission_Actors[5]Task_Stay_In_Range = True
Objectives[45]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[5]Task_Scenario = NONE
Objectives[45]mission_Actors[6]Survive_Number = 0
Objectives[45]mission_Actors[6]Failed_Text = 
Objectives[45]mission_Actors[6]Remove_After = 0
Objectives[45]mission_Actors[6]positionX = 182.703
Objectives[45]mission_Actors[6]positionY = 217.554
Objectives[45]mission_Actors[6]positionZ = 105.6312
Objectives[45]mission_Actors[6]Heading = 250.1615
Objectives[45]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[6]Relationship_Group = Enemy1
Objectives[45]mission_Actors[6]AddBlip = True
Objectives[45]mission_Actors[6]ShowCone = False
Objectives[45]mission_Actors[6]Invincible = False
Objectives[45]mission_Actors[6]SetHealth = 200
Objectives[45]mission_Actors[6]DieFromHeadShot = True
Objectives[45]mission_Actors[6]CanExitVehicle = True
Objectives[45]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[6]AlwaysFight = True
Objectives[45]mission_Actors[6]Seeing_Range = 30
Objectives[45]mission_Actors[6]Hearing_Range = 30
Objectives[45]mission_Actors[6]CombatMovement = Offensive
Objectives[45]mission_Actors[6]weapon = SMGMk2
Objectives[45]mission_Actors[6]Variation = Random
Objectives[45]mission_Actors[6]Task = 0
Objectives[45]mission_Actors[6]Task_Guard_Range = 5
Objectives[45]mission_Actors[6]Task_Stay_In_Range = True
Objectives[45]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[6]Task_Scenario = NONE
Objectives[45]mission_Actors[7]Survive_Number = 0
Objectives[45]mission_Actors[7]Failed_Text = 
Objectives[45]mission_Actors[7]Remove_After = 0
Objectives[45]mission_Actors[7]positionX = 183.4684
Objectives[45]mission_Actors[7]positionY = 220.3583
Objectives[45]mission_Actors[7]positionZ = 105.791
Objectives[45]mission_Actors[7]Heading = 250.1615
Objectives[45]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[7]Relationship_Group = Enemy1
Objectives[45]mission_Actors[7]AddBlip = True
Objectives[45]mission_Actors[7]ShowCone = False
Objectives[45]mission_Actors[7]Invincible = False
Objectives[45]mission_Actors[7]SetHealth = 200
Objectives[45]mission_Actors[7]DieFromHeadShot = True
Objectives[45]mission_Actors[7]CanExitVehicle = True
Objectives[45]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[7]AlwaysFight = True
Objectives[45]mission_Actors[7]Seeing_Range = 30
Objectives[45]mission_Actors[7]Hearing_Range = 30
Objectives[45]mission_Actors[7]CombatMovement = Offensive
Objectives[45]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[7]Variation = Random
Objectives[45]mission_Actors[7]Task = 0
Objectives[45]mission_Actors[7]Task_Guard_Range = 5
Objectives[45]mission_Actors[7]Task_Stay_In_Range = True
Objectives[45]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[7]Task_Scenario = NONE
Objectives[45]mission_Actors[8]Survive_Number = 0
Objectives[45]mission_Actors[8]Failed_Text = 
Objectives[45]mission_Actors[8]Remove_After = 0
Objectives[45]mission_Actors[8]positionX = 184.565
Objectives[45]mission_Actors[8]positionY = 222.8295
Objectives[45]mission_Actors[8]positionZ = 105.8082
Objectives[45]mission_Actors[8]Heading = 250.1615
Objectives[45]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[8]Relationship_Group = Enemy1
Objectives[45]mission_Actors[8]AddBlip = True
Objectives[45]mission_Actors[8]ShowCone = False
Objectives[45]mission_Actors[8]Invincible = False
Objectives[45]mission_Actors[8]SetHealth = 200
Objectives[45]mission_Actors[8]DieFromHeadShot = True
Objectives[45]mission_Actors[8]CanExitVehicle = True
Objectives[45]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[8]AlwaysFight = True
Objectives[45]mission_Actors[8]Seeing_Range = 30
Objectives[45]mission_Actors[8]Hearing_Range = 30
Objectives[45]mission_Actors[8]CombatMovement = Offensive
Objectives[45]mission_Actors[8]weapon = RevolverMk2
Objectives[45]mission_Actors[8]Variation = Random
Objectives[45]mission_Actors[8]Task = 0
Objectives[45]mission_Actors[8]Task_Guard_Range = 5
Objectives[45]mission_Actors[8]Task_Stay_In_Range = True
Objectives[45]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[8]Task_Scenario = NONE
Objectives[45]mission_Actors[9]Survive_Number = 0
Objectives[45]mission_Actors[9]Failed_Text = 
Objectives[45]mission_Actors[9]Remove_After = 0
Objectives[45]mission_Actors[9]positionX = 173.5458
Objectives[45]mission_Actors[9]positionY = 194.2403
Objectives[45]mission_Actors[9]positionZ = 105.8966
Objectives[45]mission_Actors[9]Heading = 250.1615
Objectives[45]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[9]Relationship_Group = Enemy1
Objectives[45]mission_Actors[9]AddBlip = True
Objectives[45]mission_Actors[9]ShowCone = False
Objectives[45]mission_Actors[9]Invincible = False
Objectives[45]mission_Actors[9]SetHealth = 200
Objectives[45]mission_Actors[9]DieFromHeadShot = True
Objectives[45]mission_Actors[9]CanExitVehicle = True
Objectives[45]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[9]AlwaysFight = True
Objectives[45]mission_Actors[9]Seeing_Range = 30
Objectives[45]mission_Actors[9]Hearing_Range = 30
Objectives[45]mission_Actors[9]CombatMovement = Offensive
Objectives[45]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[9]Variation = Random
Objectives[45]mission_Actors[9]Task = 0
Objectives[45]mission_Actors[9]Task_Guard_Range = 5
Objectives[45]mission_Actors[9]Task_Stay_In_Range = True
Objectives[45]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[9]Task_Scenario = NONE
Objectives[45]mission_Actors[10]Survive_Number = 0
Objectives[45]mission_Actors[10]Failed_Text = 
Objectives[45]mission_Actors[10]Remove_After = 0
Objectives[45]mission_Actors[10]positionX = 172.8292
Objectives[45]mission_Actors[10]positionY = 191.7431
Objectives[45]mission_Actors[10]positionZ = 105.739
Objectives[45]mission_Actors[10]Heading = 250.1615
Objectives[45]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[10]Relationship_Group = Enemy1
Objectives[45]mission_Actors[10]AddBlip = True
Objectives[45]mission_Actors[10]ShowCone = False
Objectives[45]mission_Actors[10]Invincible = False
Objectives[45]mission_Actors[10]SetHealth = 200
Objectives[45]mission_Actors[10]DieFromHeadShot = True
Objectives[45]mission_Actors[10]CanExitVehicle = True
Objectives[45]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[10]AlwaysFight = True
Objectives[45]mission_Actors[10]Seeing_Range = 30
Objectives[45]mission_Actors[10]Hearing_Range = 30
Objectives[45]mission_Actors[10]CombatMovement = Offensive
Objectives[45]mission_Actors[10]weapon = CombatMGMk2
Objectives[45]mission_Actors[10]Variation = Random
Objectives[45]mission_Actors[10]Task = 0
Objectives[45]mission_Actors[10]Task_Guard_Range = 5
Objectives[45]mission_Actors[10]Task_Stay_In_Range = True
Objectives[45]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[10]Task_Scenario = NONE
Objectives[45]mission_Actors[11]Survive_Number = 0
Objectives[45]mission_Actors[11]Failed_Text = 
Objectives[45]mission_Actors[11]Remove_After = 0
Objectives[45]mission_Actors[11]positionX = 172.075
Objectives[45]mission_Actors[11]positionY = 189.2765
Objectives[45]mission_Actors[11]positionZ = 105.791
Objectives[45]mission_Actors[11]Heading = 250.1615
Objectives[45]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[11]Relationship_Group = Enemy1
Objectives[45]mission_Actors[11]AddBlip = True
Objectives[45]mission_Actors[11]ShowCone = False
Objectives[45]mission_Actors[11]Invincible = False
Objectives[45]mission_Actors[11]SetHealth = 200
Objectives[45]mission_Actors[11]DieFromHeadShot = True
Objectives[45]mission_Actors[11]CanExitVehicle = True
Objectives[45]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[11]AlwaysFight = True
Objectives[45]mission_Actors[11]Seeing_Range = 30
Objectives[45]mission_Actors[11]Hearing_Range = 30
Objectives[45]mission_Actors[11]CombatMovement = Offensive
Objectives[45]mission_Actors[11]weapon = PumpShotgunMk2
Objectives[45]mission_Actors[11]Variation = Random
Objectives[45]mission_Actors[11]Task = 0
Objectives[45]mission_Actors[11]Task_Guard_Range = 5
Objectives[45]mission_Actors[11]Task_Stay_In_Range = True
Objectives[45]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[11]Task_Scenario = NONE
Objectives[45]mission_Actors[12]Survive_Number = 0
Objectives[45]mission_Actors[12]Failed_Text = 
Objectives[45]mission_Actors[12]Remove_After = 0
Objectives[45]mission_Actors[12]positionX = 228.2339
Objectives[45]mission_Actors[12]positionY = 190.1714
Objectives[45]mission_Actors[12]positionZ = 105.4363
Objectives[45]mission_Actors[12]Heading = 69.98773
Objectives[45]mission_Actors[12]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[12]Relationship_Group = Enemy2
Objectives[45]mission_Actors[12]AddBlip = True
Objectives[45]mission_Actors[12]ShowCone = False
Objectives[45]mission_Actors[12]Invincible = False
Objectives[45]mission_Actors[12]SetHealth = 200
Objectives[45]mission_Actors[12]DieFromHeadShot = True
Objectives[45]mission_Actors[12]CanExitVehicle = True
Objectives[45]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[12]AlwaysFight = True
Objectives[45]mission_Actors[12]Seeing_Range = 30
Objectives[45]mission_Actors[12]Hearing_Range = 30
Objectives[45]mission_Actors[12]CombatMovement = Defensive
Objectives[45]mission_Actors[12]weapon = CarbineRifle
Objectives[45]mission_Actors[12]Variation = Random
Objectives[45]mission_Actors[12]Task = 0
Objectives[45]mission_Actors[12]Task_Guard_Range = 5
Objectives[45]mission_Actors[12]Task_Stay_In_Range = True
Objectives[45]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[12]Task_Scenario = NONE
Objectives[45]mission_Actors[13]Survive_Number = 0
Objectives[45]mission_Actors[13]Failed_Text = 
Objectives[45]mission_Actors[13]Remove_After = 0
Objectives[45]mission_Actors[13]positionX = 231.9283
Objectives[45]mission_Actors[13]positionY = 200.2706
Objectives[45]mission_Actors[13]positionZ = 105.2378
Objectives[45]mission_Actors[13]Heading = 69.98773
Objectives[45]mission_Actors[13]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[13]Relationship_Group = Enemy2
Objectives[45]mission_Actors[13]AddBlip = True
Objectives[45]mission_Actors[13]ShowCone = False
Objectives[45]mission_Actors[13]Invincible = False
Objectives[45]mission_Actors[13]SetHealth = 200
Objectives[45]mission_Actors[13]DieFromHeadShot = True
Objectives[45]mission_Actors[13]CanExitVehicle = True
Objectives[45]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[13]AlwaysFight = True
Objectives[45]mission_Actors[13]Seeing_Range = 30
Objectives[45]mission_Actors[13]Hearing_Range = 30
Objectives[45]mission_Actors[13]CombatMovement = Defensive
Objectives[45]mission_Actors[13]weapon = CarbineRifle
Objectives[45]mission_Actors[13]Variation = Random
Objectives[45]mission_Actors[13]Task = 0
Objectives[45]mission_Actors[13]Task_Guard_Range = 5
Objectives[45]mission_Actors[13]Task_Stay_In_Range = True
Objectives[45]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[13]Task_Scenario = NONE
Objectives[45]mission_Actors[14]Survive_Number = 0
Objectives[45]mission_Actors[14]Failed_Text = 
Objectives[45]mission_Actors[14]Remove_After = 0
Objectives[45]mission_Actors[14]positionX = 226.7496
Objectives[45]mission_Actors[14]positionY = 184.2986
Objectives[45]mission_Actors[14]positionZ = 105.4207
Objectives[45]mission_Actors[14]Heading = 69.98773
Objectives[45]mission_Actors[14]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[14]Relationship_Group = Enemy2
Objectives[45]mission_Actors[14]AddBlip = True
Objectives[45]mission_Actors[14]ShowCone = False
Objectives[45]mission_Actors[14]Invincible = False
Objectives[45]mission_Actors[14]SetHealth = 200
Objectives[45]mission_Actors[14]DieFromHeadShot = True
Objectives[45]mission_Actors[14]CanExitVehicle = True
Objectives[45]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[14]AlwaysFight = True
Objectives[45]mission_Actors[14]Seeing_Range = 30
Objectives[45]mission_Actors[14]Hearing_Range = 30
Objectives[45]mission_Actors[14]CombatMovement = Defensive
Objectives[45]mission_Actors[14]weapon = CarbineRifle
Objectives[45]mission_Actors[14]Variation = Random
Objectives[45]mission_Actors[14]Task = 0
Objectives[45]mission_Actors[14]Task_Guard_Range = 5
Objectives[45]mission_Actors[14]Task_Stay_In_Range = True
Objectives[45]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[14]Task_Scenario = NONE
Objectives[45]mission_Actors[15]Survive_Number = 0
Objectives[45]mission_Actors[15]Failed_Text = 
Objectives[45]mission_Actors[15]Remove_After = 0
Objectives[45]mission_Actors[15]positionX = 223.3427
Objectives[45]mission_Actors[15]positionY = 175.2226
Objectives[45]mission_Actors[15]positionZ = 105.2396
Objectives[45]mission_Actors[15]Heading = 69.98773
Objectives[45]mission_Actors[15]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[15]Relationship_Group = Enemy1
Objectives[45]mission_Actors[15]AddBlip = True
Objectives[45]mission_Actors[15]ShowCone = False
Objectives[45]mission_Actors[15]Invincible = False
Objectives[45]mission_Actors[15]SetHealth = 100
Objectives[45]mission_Actors[15]DieFromHeadShot = True
Objectives[45]mission_Actors[15]CanExitVehicle = True
Objectives[45]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[15]AlwaysFight = True
Objectives[45]mission_Actors[15]Seeing_Range = 30
Objectives[45]mission_Actors[15]Hearing_Range = 30
Objectives[45]mission_Actors[15]CombatMovement = Defensive
Objectives[45]mission_Actors[15]weapon = CarbineRifle
Objectives[45]mission_Actors[15]Variation = Random
Objectives[45]mission_Actors[15]Task = 0
Objectives[45]mission_Actors[15]Task_Guard_Range = 5
Objectives[45]mission_Actors[15]Task_Stay_In_Range = True
Objectives[45]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[15]Task_Scenario = NONE
Objectives[45]mission_Actors[16]Survive_Number = 0
Objectives[45]mission_Actors[16]Failed_Text = 
Objectives[45]mission_Actors[16]Remove_After = 0
Objectives[45]mission_Actors[16]positionX = 231.9174
Objectives[45]mission_Actors[16]positionY = 187.7951
Objectives[45]mission_Actors[16]positionZ = 105.3624
Objectives[45]mission_Actors[16]Heading = 69.99999
Objectives[45]mission_Actors[16]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[16]Relationship_Group = Enemy2
Objectives[45]mission_Actors[16]AddBlip = True
Objectives[45]mission_Actors[16]ShowCone = False
Objectives[45]mission_Actors[16]Invincible = False
Objectives[45]mission_Actors[16]SetHealth = 200
Objectives[45]mission_Actors[16]DieFromHeadShot = True
Objectives[45]mission_Actors[16]CanExitVehicle = True
Objectives[45]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[16]AlwaysFight = True
Objectives[45]mission_Actors[16]Seeing_Range = 30
Objectives[45]mission_Actors[16]Hearing_Range = 30
Objectives[45]mission_Actors[16]CombatMovement = Offensive
Objectives[45]mission_Actors[16]weapon = CarbineRifle
Objectives[45]mission_Actors[16]Variation = Random
Objectives[45]mission_Actors[16]Task = 0
Objectives[45]mission_Actors[16]Task_Guard_Range = 5
Objectives[45]mission_Actors[16]Task_Stay_In_Range = True
Objectives[45]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[16]Task_Scenario = NONE
Objectives[45]mission_Actors[17]Survive_Number = 0
Objectives[45]mission_Actors[17]Failed_Text = 
Objectives[45]mission_Actors[17]Remove_After = 0
Objectives[45]mission_Actors[17]positionX = 230.5368
Objectives[45]mission_Actors[17]positionY = 184.8049
Objectives[45]mission_Actors[17]positionZ = 105.3644
Objectives[45]mission_Actors[17]Heading = 69.99999
Objectives[45]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[17]Relationship_Group = Enemy2
Objectives[45]mission_Actors[17]AddBlip = True
Objectives[45]mission_Actors[17]ShowCone = False
Objectives[45]mission_Actors[17]Invincible = False
Objectives[45]mission_Actors[17]SetHealth = 200
Objectives[45]mission_Actors[17]DieFromHeadShot = True
Objectives[45]mission_Actors[17]CanExitVehicle = True
Objectives[45]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[17]AlwaysFight = True
Objectives[45]mission_Actors[17]Seeing_Range = 30
Objectives[45]mission_Actors[17]Hearing_Range = 30
Objectives[45]mission_Actors[17]CombatMovement = Offensive
Objectives[45]mission_Actors[17]weapon = PumpShotgun
Objectives[45]mission_Actors[17]Variation = Random
Objectives[45]mission_Actors[17]Task = 0
Objectives[45]mission_Actors[17]Task_Guard_Range = 5
Objectives[45]mission_Actors[17]Task_Stay_In_Range = True
Objectives[45]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[17]Task_Scenario = NONE
Objectives[45]mission_Actors[18]Survive_Number = 0
Objectives[45]mission_Actors[18]Failed_Text = 
Objectives[45]mission_Actors[18]Remove_After = 0
Objectives[45]mission_Actors[18]positionX = 232.7938
Objectives[45]mission_Actors[18]positionY = 204.922
Objectives[45]mission_Actors[18]positionZ = 105.3996
Objectives[45]mission_Actors[18]Heading = 69.99999
Objectives[45]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[18]Relationship_Group = Enemy2
Objectives[45]mission_Actors[18]AddBlip = True
Objectives[45]mission_Actors[18]ShowCone = False
Objectives[45]mission_Actors[18]Invincible = False
Objectives[45]mission_Actors[18]SetHealth = 200
Objectives[45]mission_Actors[18]DieFromHeadShot = True
Objectives[45]mission_Actors[18]CanExitVehicle = True
Objectives[45]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[18]AlwaysFight = True
Objectives[45]mission_Actors[18]Seeing_Range = 30
Objectives[45]mission_Actors[18]Hearing_Range = 30
Objectives[45]mission_Actors[18]CombatMovement = Offensive
Objectives[45]mission_Actors[18]weapon = CarbineRifle
Objectives[45]mission_Actors[18]Variation = Random
Objectives[45]mission_Actors[18]Task = 0
Objectives[45]mission_Actors[18]Task_Guard_Range = 5
Objectives[45]mission_Actors[18]Task_Stay_In_Range = True
Objectives[45]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[18]Task_Scenario = NONE
Objectives[45]mission_Actors[19]Survive_Number = 0
Objectives[45]mission_Actors[19]Failed_Text = 
Objectives[45]mission_Actors[19]Remove_After = 0
Objectives[45]mission_Actors[19]positionX = 233.8176
Objectives[45]mission_Actors[19]positionY = 206.7443
Objectives[45]mission_Actors[19]positionZ = 105.3943
Objectives[45]mission_Actors[19]Heading = 70.00293
Objectives[45]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[19]Relationship_Group = Enemy2
Objectives[45]mission_Actors[19]AddBlip = True
Objectives[45]mission_Actors[19]ShowCone = False
Objectives[45]mission_Actors[19]Invincible = False
Objectives[45]mission_Actors[19]SetHealth = 200
Objectives[45]mission_Actors[19]DieFromHeadShot = True
Objectives[45]mission_Actors[19]CanExitVehicle = True
Objectives[45]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[19]AlwaysFight = True
Objectives[45]mission_Actors[19]Seeing_Range = 30
Objectives[45]mission_Actors[19]Hearing_Range = 30
Objectives[45]mission_Actors[19]CombatMovement = Offensive
Objectives[45]mission_Actors[19]weapon = CombatMG
Objectives[45]mission_Actors[19]Variation = Random
Objectives[45]mission_Actors[19]Task = 0
Objectives[45]mission_Actors[19]Task_Guard_Range = 5
Objectives[45]mission_Actors[19]Task_Stay_In_Range = True
Objectives[45]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[19]Task_Scenario = NONE
Objectives[45]mission_Actors[20]Survive_Number = 0
Objectives[45]mission_Actors[20]Failed_Text = 
Objectives[45]mission_Actors[20]Remove_After = 0
Objectives[45]mission_Actors[20]positionX = 234.3956
Objectives[45]mission_Actors[20]positionY = 208.8118
Objectives[45]mission_Actors[20]positionZ = 105.3969
Objectives[45]mission_Actors[20]Heading = 69.99999
Objectives[45]mission_Actors[20]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[20]Relationship_Group = Enemy2
Objectives[45]mission_Actors[20]AddBlip = True
Objectives[45]mission_Actors[20]ShowCone = False
Objectives[45]mission_Actors[20]Invincible = False
Objectives[45]mission_Actors[20]SetHealth = 200
Objectives[45]mission_Actors[20]DieFromHeadShot = True
Objectives[45]mission_Actors[20]CanExitVehicle = True
Objectives[45]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[20]AlwaysFight = True
Objectives[45]mission_Actors[20]Seeing_Range = 30
Objectives[45]mission_Actors[20]Hearing_Range = 30
Objectives[45]mission_Actors[20]CombatMovement = Offensive
Objectives[45]mission_Actors[20]weapon = PumpShotgun
Objectives[45]mission_Actors[20]Variation = Random
Objectives[45]mission_Actors[20]Task = 0
Objectives[45]mission_Actors[20]Task_Guard_Range = 5
Objectives[45]mission_Actors[20]Task_Stay_In_Range = True
Objectives[45]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[20]Task_Scenario = NONE
Objectives[45]mission_Actors[21]Survive_Number = 0
Objectives[45]mission_Actors[21]Failed_Text = 
Objectives[45]mission_Actors[21]Remove_After = 0
Objectives[45]mission_Actors[21]positionX = 222.5618
Objectives[45]mission_Actors[21]positionY = 173.2428
Objectives[45]mission_Actors[21]positionZ = 105.2366
Objectives[45]mission_Actors[21]Heading = 69.99999
Objectives[45]mission_Actors[21]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[21]Relationship_Group = Enemy2
Objectives[45]mission_Actors[21]AddBlip = True
Objectives[45]mission_Actors[21]ShowCone = False
Objectives[45]mission_Actors[21]Invincible = False
Objectives[45]mission_Actors[21]SetHealth = 200
Objectives[45]mission_Actors[21]DieFromHeadShot = True
Objectives[45]mission_Actors[21]CanExitVehicle = True
Objectives[45]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[21]AlwaysFight = True
Objectives[45]mission_Actors[21]Seeing_Range = 30
Objectives[45]mission_Actors[21]Hearing_Range = 30
Objectives[45]mission_Actors[21]CombatMovement = Offensive
Objectives[45]mission_Actors[21]weapon = CarbineRifle
Objectives[45]mission_Actors[21]Variation = Random
Objectives[45]mission_Actors[21]Task = 0
Objectives[45]mission_Actors[21]Task_Guard_Range = 5
Objectives[45]mission_Actors[21]Task_Stay_In_Range = True
Objectives[45]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[21]Task_Scenario = NONE
Objectives[45]mission_Actors[22]Survive_Number = 0
Objectives[45]mission_Actors[22]Failed_Text = 
Objectives[45]mission_Actors[22]Remove_After = 0
Objectives[45]mission_Actors[22]positionX = 221.817
Objectives[45]mission_Actors[22]positionY = 171.1964
Objectives[45]mission_Actors[22]positionZ = 105.3784
Objectives[45]mission_Actors[22]Heading = 69.99999
Objectives[45]mission_Actors[22]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[22]Relationship_Group = Enemy2
Objectives[45]mission_Actors[22]AddBlip = True
Objectives[45]mission_Actors[22]ShowCone = False
Objectives[45]mission_Actors[22]Invincible = False
Objectives[45]mission_Actors[22]SetHealth = 200
Objectives[45]mission_Actors[22]DieFromHeadShot = True
Objectives[45]mission_Actors[22]CanExitVehicle = True
Objectives[45]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[22]AlwaysFight = True
Objectives[45]mission_Actors[22]Seeing_Range = 30
Objectives[45]mission_Actors[22]Hearing_Range = 30
Objectives[45]mission_Actors[22]CombatMovement = Offensive
Objectives[45]mission_Actors[22]weapon = CombatMG
Objectives[45]mission_Actors[22]Variation = Random
Objectives[45]mission_Actors[22]Task = 0
Objectives[45]mission_Actors[22]Task_Guard_Range = 5
Objectives[45]mission_Actors[22]Task_Stay_In_Range = True
Objectives[45]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[22]Task_Scenario = NONE
Objectives[45]mission_Actors[23]Survive_Number = 0
Objectives[45]mission_Actors[23]Failed_Text = 
Objectives[45]mission_Actors[23]Remove_After = 0
Objectives[45]mission_Actors[23]positionX = 221.1744
Objectives[45]mission_Actors[23]positionY = 169.0354
Objectives[45]mission_Actors[23]positionZ = 105.3763
Objectives[45]mission_Actors[23]Heading = 69.99999
Objectives[45]mission_Actors[23]String_Name = s_m_y_marine_03
Objectives[45]mission_Actors[23]Relationship_Group = Enemy2
Objectives[45]mission_Actors[23]AddBlip = True
Objectives[45]mission_Actors[23]ShowCone = False
Objectives[45]mission_Actors[23]Invincible = False
Objectives[45]mission_Actors[23]SetHealth = 200
Objectives[45]mission_Actors[23]DieFromHeadShot = True
Objectives[45]mission_Actors[23]CanExitVehicle = True
Objectives[45]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[23]AlwaysFight = True
Objectives[45]mission_Actors[23]Seeing_Range = 30
Objectives[45]mission_Actors[23]Hearing_Range = 30
Objectives[45]mission_Actors[23]CombatMovement = Offensive
Objectives[45]mission_Actors[23]weapon = CarbineRifle
Objectives[45]mission_Actors[23]Variation = Random
Objectives[45]mission_Actors[23]Task = 0
Objectives[45]mission_Actors[23]Task_Guard_Range = 5
Objectives[45]mission_Actors[23]Task_Stay_In_Range = True
Objectives[45]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[23]Task_Scenario = NONE
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 194.1817
Objectives[46]positionY = 171.1931
Objectives[46]positionZ = 104.5857
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 10
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 4
Objectives[46]mission_Vehicles[0]positionX = 6.319187
Objectives[46]mission_Vehicles[0]positionY = -274.7042
Objectives[46]mission_Vehicles[0]positionZ = 47.34856
Objectives[46]mission_Vehicles[0]Heading = 340.114
Objectives[46]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[46]mission_Vehicles[0]Model = dubsta3
Objectives[46]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[46]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = 0
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[1]positionX = 9.43763
Objectives[46]mission_Vehicles[1]positionY = -266.6452
Objectives[46]mission_Vehicles[1]positionZ = 47.29623
Objectives[46]mission_Vehicles[1]Heading = 155.2281
Objectives[46]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[46]mission_Vehicles[1]Model = dubsta3
Objectives[46]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[46]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[46]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[1]HasPearlescent = False
Objectives[46]mission_Vehicles[1]Livery = 0
Objectives[46]mission_Vehicles[1]DirtLevel = 0
Objectives[46]mission_Vehicles[1]LockedForPlayer = False
Objectives[46]mission_Vehicles[1]Locked = False
Objectives[46]mission_Vehicles[1]Alarm = False
Objectives[46]mission_Vehicles[1]HotWired = False
Objectives[46]mission_Vehicles[1]Invincible = False
Objectives[46]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[1]Remove_After = 0
Objectives[46]mission_Vehicles[1]Survive_Number = 0
Objectives[46]mission_Vehicles[1]Failed_Text = 
Objectives[46]mission_Vehicles[2]positionX = 53.83027
Objectives[46]mission_Vehicles[2]positionY = -284.7293
Objectives[46]mission_Vehicles[2]positionZ = 47.20756
Objectives[46]mission_Vehicles[2]Heading = 154.946
Objectives[46]mission_Vehicles[2]Name = Police Riot
Objectives[46]mission_Vehicles[2]Model = riot
Objectives[46]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[46]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[46]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[2]HasPearlescent = False
Objectives[46]mission_Vehicles[2]Livery = 0
Objectives[46]mission_Vehicles[2]DirtLevel = 0
Objectives[46]mission_Vehicles[2]LockedForPlayer = False
Objectives[46]mission_Vehicles[2]Locked = False
Objectives[46]mission_Vehicles[2]Alarm = False
Objectives[46]mission_Vehicles[2]HotWired = False
Objectives[46]mission_Vehicles[2]Invincible = False
Objectives[46]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[2]Remove_After = 0
Objectives[46]mission_Vehicles[2]Survive_Number = 0
Objectives[46]mission_Vehicles[2]Failed_Text = 
Objectives[46]mission_Vehicles[3]positionX = 49.80968
Objectives[46]mission_Vehicles[3]positionY = -294.431
Objectives[46]mission_Vehicles[3]positionZ = 47.26047
Objectives[46]mission_Vehicles[3]Heading = 340.2122
Objectives[46]mission_Vehicles[3]Name = Police Riot
Objectives[46]mission_Vehicles[3]Model = riot
Objectives[46]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[46]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[46]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[3]HasPearlescent = False
Objectives[46]mission_Vehicles[3]Livery = 0
Objectives[46]mission_Vehicles[3]DirtLevel = 0
Objectives[46]mission_Vehicles[3]LockedForPlayer = False
Objectives[46]mission_Vehicles[3]Locked = False
Objectives[46]mission_Vehicles[3]Alarm = False
Objectives[46]mission_Vehicles[3]HotWired = False
Objectives[46]mission_Vehicles[3]Invincible = False
Objectives[46]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[3]Remove_After = 0
Objectives[46]mission_Vehicles[3]Survive_Number = 0
Objectives[46]mission_Vehicles[3]Failed_Text = 
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = 193.7079
Objectives[46]ObjectiveMessages[0]positionY = 170.2389
Objectives[46]ObjectiveMessages[0]positionZ = 104.5853
Objectives[46]ObjectiveMessages[0]Message = Downtown Vinewood is clear. What's next?
Objectives[46]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[46]ObjectiveMessages[0]Sender = Michael
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Blue
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 192.5986
Objectives[46]ObjectiveMessages[1]positionY = 167.1276
Objectives[46]ObjectiveMessages[1]positionZ = 104.3972
Objectives[46]ObjectiveMessages[1]Message = Alta. Occupation Avenue. Right down the street from you.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[46]ObjectiveMessages[1]Sender = Lester
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 3
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = False
Objectives[46]ObjectiveMessages[1]TypeTextMesage = True
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Text = Go to ~y~Alta.
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 255
Objectives[47]IconColorA = 0
Objectives[47]positionX = 33.33405
Objectives[47]positionY = -279.1376
Objectives[47]positionZ = 46.69839
Objectives[47]Heading = 340.1026
Objectives[47]Diameter = 25
Objectives[47]minimum_hight = 100
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 100
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Clear Alta of all ~r~enemies.
Objectives[48]Text2 = 
Objectives[48]Type = Kill_Actors
Objectives[48]positionX = 33.71063
Objectives[48]positionY = -279.4783
Objectives[48]positionZ = 46.69444
Objectives[48]KillAll1 = True
Objectives[48]KillAll2 = True
Objectives[48]Kill_Actors_Add_Blips = True
Objectives[48]Kill_Actors_Add_Markers = False
Objectives[48]DropPickups = False
Objectives[48]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[48]mission_ActorsCount = 26
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 0
Objectives[48]mission_Actors[0]positionX = 6.933836
Objectives[48]mission_Actors[0]positionY = -268.4357
Objectives[48]mission_Actors[0]positionZ = 47.44301
Objectives[48]mission_Actors[0]Heading = 245
Objectives[48]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[0]Relationship_Group = Enemy1
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = False
Objectives[48]mission_Actors[0]SetHealth = 200
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Defensive
Objectives[48]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[0]Variation = Random
Objectives[48]mission_Actors[0]Task = 0
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = NONE
Objectives[48]mission_Actors[1]Survive_Number = 0
Objectives[48]mission_Actors[1]Failed_Text = 
Objectives[48]mission_Actors[1]Remove_After = 0
Objectives[48]mission_Actors[1]positionX = 5.330842
Objectives[48]mission_Actors[1]positionY = -271.9154
Objectives[48]mission_Actors[1]positionZ = 47.43819
Objectives[48]mission_Actors[1]Heading = 250.0001
Objectives[48]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[1]Relationship_Group = Enemy1
Objectives[48]mission_Actors[1]AddBlip = True
Objectives[48]mission_Actors[1]ShowCone = False
Objectives[48]mission_Actors[1]Invincible = False
Objectives[48]mission_Actors[1]SetHealth = 200
Objectives[48]mission_Actors[1]DieFromHeadShot = True
Objectives[48]mission_Actors[1]CanExitVehicle = True
Objectives[48]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[1]AlwaysFight = True
Objectives[48]mission_Actors[1]Seeing_Range = 30
Objectives[48]mission_Actors[1]Hearing_Range = 30
Objectives[48]mission_Actors[1]CombatMovement = Offensive
Objectives[48]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[1]Variation = Random
Objectives[48]mission_Actors[1]Task = 0
Objectives[48]mission_Actors[1]Task_Guard_Range = 5
Objectives[48]mission_Actors[1]Task_Stay_In_Range = True
Objectives[48]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[1]Task_Scenario = NONE
Objectives[48]mission_Actors[2]Survive_Number = 0
Objectives[48]mission_Actors[2]Failed_Text = 
Objectives[48]mission_Actors[2]Remove_After = 0
Objectives[48]mission_Actors[2]positionX = 9.489805
Objectives[48]mission_Actors[2]positionY = -262.9969
Objectives[48]mission_Actors[2]positionZ = 47.25707
Objectives[48]mission_Actors[2]Heading = 250.0001
Objectives[48]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[2]Relationship_Group = Enemy1
Objectives[48]mission_Actors[2]AddBlip = True
Objectives[48]mission_Actors[2]ShowCone = False
Objectives[48]mission_Actors[2]Invincible = False
Objectives[48]mission_Actors[2]SetHealth = 100
Objectives[48]mission_Actors[2]DieFromHeadShot = True
Objectives[48]mission_Actors[2]CanExitVehicle = True
Objectives[48]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[2]AlwaysFight = True
Objectives[48]mission_Actors[2]Seeing_Range = 30
Objectives[48]mission_Actors[2]Hearing_Range = 30
Objectives[48]mission_Actors[2]CombatMovement = Defensive
Objectives[48]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[2]Variation = Random
Objectives[48]mission_Actors[2]Task = 0
Objectives[48]mission_Actors[2]Task_Guard_Range = 5
Objectives[48]mission_Actors[2]Task_Stay_In_Range = True
Objectives[48]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[2]Task_Scenario = NONE
Objectives[48]mission_Actors[3]Survive_Number = 0
Objectives[48]mission_Actors[3]Failed_Text = 
Objectives[48]mission_Actors[3]Remove_After = 0
Objectives[48]mission_Actors[3]positionX = 3.148471
Objectives[48]mission_Actors[3]positionY = -277.8299
Objectives[48]mission_Actors[3]positionZ = 47.45388
Objectives[48]mission_Actors[3]Heading = 250.0001
Objectives[48]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[3]Relationship_Group = Enemy1
Objectives[48]mission_Actors[3]AddBlip = True
Objectives[48]mission_Actors[3]ShowCone = False
Objectives[48]mission_Actors[3]Invincible = False
Objectives[48]mission_Actors[3]SetHealth = 100
Objectives[48]mission_Actors[3]DieFromHeadShot = True
Objectives[48]mission_Actors[3]CanExitVehicle = True
Objectives[48]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[3]AlwaysFight = True
Objectives[48]mission_Actors[3]Seeing_Range = 30
Objectives[48]mission_Actors[3]Hearing_Range = 30
Objectives[48]mission_Actors[3]CombatMovement = Defensive
Objectives[48]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[3]Variation = Random
Objectives[48]mission_Actors[3]Task = 0
Objectives[48]mission_Actors[3]Task_Guard_Range = 5
Objectives[48]mission_Actors[3]Task_Stay_In_Range = True
Objectives[48]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[3]Task_Scenario = NONE
Objectives[48]mission_Actors[4]Survive_Number = 0
Objectives[48]mission_Actors[4]Failed_Text = 
Objectives[48]mission_Actors[4]Remove_After = 0
Objectives[48]mission_Actors[4]positionX = 5.658212
Objectives[48]mission_Actors[4]positionY = -269.1765
Objectives[48]mission_Actors[4]positionZ = 47.41959
Objectives[48]mission_Actors[4]Heading = 250.0001
Objectives[48]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[4]Relationship_Group = Enemy1
Objectives[48]mission_Actors[4]AddBlip = True
Objectives[48]mission_Actors[4]ShowCone = False
Objectives[48]mission_Actors[4]Invincible = False
Objectives[48]mission_Actors[4]SetHealth = 200
Objectives[48]mission_Actors[4]DieFromHeadShot = True
Objectives[48]mission_Actors[4]CanExitVehicle = True
Objectives[48]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[4]AlwaysFight = True
Objectives[48]mission_Actors[4]Seeing_Range = 30
Objectives[48]mission_Actors[4]Hearing_Range = 30
Objectives[48]mission_Actors[4]CombatMovement = Offensive
Objectives[48]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[4]Variation = Random
Objectives[48]mission_Actors[4]Task = 0
Objectives[48]mission_Actors[4]Task_Guard_Range = 5
Objectives[48]mission_Actors[4]Task_Stay_In_Range = True
Objectives[48]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[4]Task_Scenario = NONE
Objectives[48]mission_Actors[5]Survive_Number = 0
Objectives[48]mission_Actors[5]Failed_Text = 
Objectives[48]mission_Actors[5]Remove_After = 0
Objectives[48]mission_Actors[5]positionX = 5.196643
Objectives[48]mission_Actors[5]positionY = -270.4993
Objectives[48]mission_Actors[5]positionZ = 47.42128
Objectives[48]mission_Actors[5]Heading = 250.0001
Objectives[48]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[5]Relationship_Group = Enemy1
Objectives[48]mission_Actors[5]AddBlip = True
Objectives[48]mission_Actors[5]ShowCone = False
Objectives[48]mission_Actors[5]Invincible = False
Objectives[48]mission_Actors[5]SetHealth = 200
Objectives[48]mission_Actors[5]DieFromHeadShot = True
Objectives[48]mission_Actors[5]CanExitVehicle = True
Objectives[48]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[5]AlwaysFight = True
Objectives[48]mission_Actors[5]Seeing_Range = 30
Objectives[48]mission_Actors[5]Hearing_Range = 30
Objectives[48]mission_Actors[5]CombatMovement = Offensive
Objectives[48]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[48]mission_Actors[5]Variation = Random
Objectives[48]mission_Actors[5]Task = 0
Objectives[48]mission_Actors[5]Task_Guard_Range = 5
Objectives[48]mission_Actors[5]Task_Stay_In_Range = True
Objectives[48]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[5]Task_Scenario = NONE
Objectives[48]mission_Actors[6]Survive_Number = 0
Objectives[48]mission_Actors[6]Failed_Text = 
Objectives[48]mission_Actors[6]Remove_After = 0
Objectives[48]mission_Actors[6]positionX = 9.45103
Objectives[48]mission_Actors[6]positionY = -260.54
Objectives[48]mission_Actors[6]positionZ = 47.41192
Objectives[48]mission_Actors[6]Heading = 250.0001
Objectives[48]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[6]Relationship_Group = Enemy1
Objectives[48]mission_Actors[6]AddBlip = True
Objectives[48]mission_Actors[6]ShowCone = False
Objectives[48]mission_Actors[6]Invincible = False
Objectives[48]mission_Actors[6]SetHealth = 200
Objectives[48]mission_Actors[6]DieFromHeadShot = True
Objectives[48]mission_Actors[6]CanExitVehicle = True
Objectives[48]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[6]AlwaysFight = True
Objectives[48]mission_Actors[6]Seeing_Range = 30
Objectives[48]mission_Actors[6]Hearing_Range = 30
Objectives[48]mission_Actors[6]CombatMovement = Offensive
Objectives[48]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[6]Variation = Random
Objectives[48]mission_Actors[6]Task = 0
Objectives[48]mission_Actors[6]Task_Guard_Range = 5
Objectives[48]mission_Actors[6]Task_Stay_In_Range = True
Objectives[48]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[6]Task_Scenario = NONE
Objectives[48]mission_Actors[7]Survive_Number = 0
Objectives[48]mission_Actors[7]Failed_Text = 
Objectives[48]mission_Actors[7]Remove_After = 0
Objectives[48]mission_Actors[7]positionX = 10.00466
Objectives[48]mission_Actors[7]positionY = -259.0472
Objectives[48]mission_Actors[7]positionZ = 47.41141
Objectives[48]mission_Actors[7]Heading = 250.0001
Objectives[48]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[7]Relationship_Group = Enemy1
Objectives[48]mission_Actors[7]AddBlip = True
Objectives[48]mission_Actors[7]ShowCone = False
Objectives[48]mission_Actors[7]Invincible = False
Objectives[48]mission_Actors[7]SetHealth = 200
Objectives[48]mission_Actors[7]DieFromHeadShot = True
Objectives[48]mission_Actors[7]CanExitVehicle = True
Objectives[48]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[7]AlwaysFight = True
Objectives[48]mission_Actors[7]Seeing_Range = 30
Objectives[48]mission_Actors[7]Hearing_Range = 30
Objectives[48]mission_Actors[7]CombatMovement = Offensive
Objectives[48]mission_Actors[7]weapon = SMGMk2
Objectives[48]mission_Actors[7]Variation = Random
Objectives[48]mission_Actors[7]Task = 0
Objectives[48]mission_Actors[7]Task_Guard_Range = 5
Objectives[48]mission_Actors[7]Task_Stay_In_Range = True
Objectives[48]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[7]Task_Scenario = NONE
Objectives[48]mission_Actors[8]Survive_Number = 0
Objectives[48]mission_Actors[8]Failed_Text = 
Objectives[48]mission_Actors[8]Remove_After = 0
Objectives[48]mission_Actors[8]positionX = 10.60014
Objectives[48]mission_Actors[8]positionY = -257.3934
Objectives[48]mission_Actors[8]positionZ = 47.36317
Objectives[48]mission_Actors[8]Heading = 250.0001
Objectives[48]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[8]Relationship_Group = Enemy1
Objectives[48]mission_Actors[8]AddBlip = True
Objectives[48]mission_Actors[8]ShowCone = False
Objectives[48]mission_Actors[8]Invincible = False
Objectives[48]mission_Actors[8]SetHealth = 200
Objectives[48]mission_Actors[8]DieFromHeadShot = True
Objectives[48]mission_Actors[8]CanExitVehicle = True
Objectives[48]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[8]AlwaysFight = True
Objectives[48]mission_Actors[8]Seeing_Range = 30
Objectives[48]mission_Actors[8]Hearing_Range = 30
Objectives[48]mission_Actors[8]CombatMovement = Offensive
Objectives[48]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[48]mission_Actors[8]Variation = Random
Objectives[48]mission_Actors[8]Task = 0
Objectives[48]mission_Actors[8]Task_Guard_Range = 5
Objectives[48]mission_Actors[8]Task_Stay_In_Range = True
Objectives[48]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[8]Task_Scenario = NONE
Objectives[48]mission_Actors[9]Survive_Number = 0
Objectives[48]mission_Actors[9]Failed_Text = 
Objectives[48]mission_Actors[9]Remove_After = 0
Objectives[48]mission_Actors[9]positionX = 1.957615
Objectives[48]mission_Actors[9]positionY = -279.6397
Objectives[48]mission_Actors[9]positionZ = 47.41969
Objectives[48]mission_Actors[9]Heading = 250.0001
Objectives[48]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[9]Relationship_Group = Enemy1
Objectives[48]mission_Actors[9]AddBlip = True
Objectives[48]mission_Actors[9]ShowCone = False
Objectives[48]mission_Actors[9]Invincible = False
Objectives[48]mission_Actors[9]SetHealth = 200
Objectives[48]mission_Actors[9]DieFromHeadShot = True
Objectives[48]mission_Actors[9]CanExitVehicle = True
Objectives[48]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[9]AlwaysFight = True
Objectives[48]mission_Actors[9]Seeing_Range = 30
Objectives[48]mission_Actors[9]Hearing_Range = 30
Objectives[48]mission_Actors[9]CombatMovement = Offensive
Objectives[48]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[9]Variation = Random
Objectives[48]mission_Actors[9]Task = 0
Objectives[48]mission_Actors[9]Task_Guard_Range = 5
Objectives[48]mission_Actors[9]Task_Stay_In_Range = True
Objectives[48]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[9]Task_Scenario = NONE
Objectives[48]mission_Actors[10]Survive_Number = 0
Objectives[48]mission_Actors[10]Failed_Text = 
Objectives[48]mission_Actors[10]Remove_After = 0
Objectives[48]mission_Actors[10]positionX = 1.202467
Objectives[48]mission_Actors[10]positionY = -281.5334
Objectives[48]mission_Actors[10]positionZ = 47.39436
Objectives[48]mission_Actors[10]Heading = 250.0001
Objectives[48]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[10]Relationship_Group = Enemy1
Objectives[48]mission_Actors[10]AddBlip = True
Objectives[48]mission_Actors[10]ShowCone = False
Objectives[48]mission_Actors[10]Invincible = False
Objectives[48]mission_Actors[10]SetHealth = 200
Objectives[48]mission_Actors[10]DieFromHeadShot = True
Objectives[48]mission_Actors[10]CanExitVehicle = True
Objectives[48]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[10]AlwaysFight = True
Objectives[48]mission_Actors[10]Seeing_Range = 30
Objectives[48]mission_Actors[10]Hearing_Range = 30
Objectives[48]mission_Actors[10]CombatMovement = Offensive
Objectives[48]mission_Actors[10]weapon = CombatMGMk2
Objectives[48]mission_Actors[10]Variation = Random
Objectives[48]mission_Actors[10]Task = 0
Objectives[48]mission_Actors[10]Task_Guard_Range = 5
Objectives[48]mission_Actors[10]Task_Stay_In_Range = True
Objectives[48]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[10]Task_Scenario = NONE
Objectives[48]mission_Actors[11]Survive_Number = 0
Objectives[48]mission_Actors[11]Failed_Text = 
Objectives[48]mission_Actors[11]Remove_After = 0
Objectives[48]mission_Actors[11]positionX = 0.4569423
Objectives[48]mission_Actors[11]positionY = -283.481
Objectives[48]mission_Actors[11]positionZ = 47.35923
Objectives[48]mission_Actors[11]Heading = 250.0001
Objectives[48]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[11]Relationship_Group = Enemy1
Objectives[48]mission_Actors[11]AddBlip = True
Objectives[48]mission_Actors[11]ShowCone = False
Objectives[48]mission_Actors[11]Invincible = False
Objectives[48]mission_Actors[11]SetHealth = 300
Objectives[48]mission_Actors[11]DieFromHeadShot = True
Objectives[48]mission_Actors[11]CanExitVehicle = True
Objectives[48]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[11]AlwaysFight = True
Objectives[48]mission_Actors[11]Seeing_Range = 30
Objectives[48]mission_Actors[11]Hearing_Range = 30
Objectives[48]mission_Actors[11]CombatMovement = Offensive
Objectives[48]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[11]Variation = Random
Objectives[48]mission_Actors[11]Task = 0
Objectives[48]mission_Actors[11]Task_Guard_Range = 5
Objectives[48]mission_Actors[11]Task_Stay_In_Range = True
Objectives[48]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[11]Task_Scenario = NONE
Objectives[48]mission_Actors[12]Survive_Number = 0
Objectives[48]mission_Actors[12]Failed_Text = 
Objectives[48]mission_Actors[12]Remove_After = 0
Objectives[48]mission_Actors[12]positionX = 17.00904
Objectives[48]mission_Actors[12]positionY = -249.3489
Objectives[48]mission_Actors[12]positionZ = 59.6602
Objectives[48]mission_Actors[12]Heading = 220.0001
Objectives[48]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[12]Relationship_Group = Enemy1
Objectives[48]mission_Actors[12]AddBlip = True
Objectives[48]mission_Actors[12]ShowCone = True
Objectives[48]mission_Actors[12]Invincible = False
Objectives[48]mission_Actors[12]SetHealth = 200
Objectives[48]mission_Actors[12]DieFromHeadShot = True
Objectives[48]mission_Actors[12]CanExitVehicle = True
Objectives[48]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[12]AlwaysFight = True
Objectives[48]mission_Actors[12]Seeing_Range = 70
Objectives[48]mission_Actors[12]Hearing_Range = 70
Objectives[48]mission_Actors[12]CombatMovement = Stationary
Objectives[48]mission_Actors[12]weapon = MarksmanRifleMk2
Objectives[48]mission_Actors[12]Variation = Random
Objectives[48]mission_Actors[12]Task = 0
Objectives[48]mission_Actors[12]Task_Guard_Range = 5
Objectives[48]mission_Actors[12]Task_Stay_In_Range = True
Objectives[48]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[12]Task_Scenario = NONE
Objectives[48]mission_Actors[13]Survive_Number = 0
Objectives[48]mission_Actors[13]Failed_Text = 
Objectives[48]mission_Actors[13]Remove_After = 0
Objectives[48]mission_Actors[13]positionX = 52.45454
Objectives[48]mission_Actors[13]positionY = -291.8121
Objectives[48]mission_Actors[13]positionZ = 47.54302
Objectives[48]mission_Actors[13]Heading = 70.00006
Objectives[48]mission_Actors[13]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[13]Relationship_Group = Enemy2
Objectives[48]mission_Actors[13]AddBlip = True
Objectives[48]mission_Actors[13]ShowCone = False
Objectives[48]mission_Actors[13]Invincible = False
Objectives[48]mission_Actors[13]SetHealth = 200
Objectives[48]mission_Actors[13]DieFromHeadShot = True
Objectives[48]mission_Actors[13]CanExitVehicle = True
Objectives[48]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[13]AlwaysFight = True
Objectives[48]mission_Actors[13]Seeing_Range = 70
Objectives[48]mission_Actors[13]Hearing_Range = 30
Objectives[48]mission_Actors[13]CombatMovement = Defensive
Objectives[48]mission_Actors[13]weapon = CarbineRifle
Objectives[48]mission_Actors[13]Variation = Random
Objectives[48]mission_Actors[13]Task = 0
Objectives[48]mission_Actors[13]Task_Guard_Range = 5
Objectives[48]mission_Actors[13]Task_Stay_In_Range = True
Objectives[48]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[13]Task_Scenario = NONE
Objectives[48]mission_Actors[14]Survive_Number = 0
Objectives[48]mission_Actors[14]Failed_Text = 
Objectives[48]mission_Actors[14]Remove_After = 0
Objectives[48]mission_Actors[14]positionX = 53.9398
Objectives[48]mission_Actors[14]positionY = -288.6801
Objectives[48]mission_Actors[14]positionZ = 47.53764
Objectives[48]mission_Actors[14]Heading = 70.00006
Objectives[48]mission_Actors[14]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[14]Relationship_Group = Enemy2
Objectives[48]mission_Actors[14]AddBlip = True
Objectives[48]mission_Actors[14]ShowCone = False
Objectives[48]mission_Actors[14]Invincible = False
Objectives[48]mission_Actors[14]SetHealth = 200
Objectives[48]mission_Actors[14]DieFromHeadShot = True
Objectives[48]mission_Actors[14]CanExitVehicle = True
Objectives[48]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[14]AlwaysFight = True
Objectives[48]mission_Actors[14]Seeing_Range = 30
Objectives[48]mission_Actors[14]Hearing_Range = 30
Objectives[48]mission_Actors[14]CombatMovement = Defensive
Objectives[48]mission_Actors[14]weapon = SMG
Objectives[48]mission_Actors[14]Variation = Random
Objectives[48]mission_Actors[14]Task = 0
Objectives[48]mission_Actors[14]Task_Guard_Range = 5
Objectives[48]mission_Actors[14]Task_Stay_In_Range = True
Objectives[48]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[14]Task_Scenario = NONE
Objectives[48]mission_Actors[15]Survive_Number = 0
Objectives[48]mission_Actors[15]Failed_Text = 
Objectives[48]mission_Actors[15]Remove_After = 0
Objectives[48]mission_Actors[15]positionX = 49.83483
Objectives[48]mission_Actors[15]positionY = -299.3024
Objectives[48]mission_Actors[15]positionZ = 47.45546
Objectives[48]mission_Actors[15]Heading = 70.00006
Objectives[48]mission_Actors[15]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[15]Relationship_Group = Enemy2
Objectives[48]mission_Actors[15]AddBlip = True
Objectives[48]mission_Actors[15]ShowCone = False
Objectives[48]mission_Actors[15]Invincible = False
Objectives[48]mission_Actors[15]SetHealth = 200
Objectives[48]mission_Actors[15]DieFromHeadShot = True
Objectives[48]mission_Actors[15]CanExitVehicle = True
Objectives[48]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[15]AlwaysFight = True
Objectives[48]mission_Actors[15]Seeing_Range = 30
Objectives[48]mission_Actors[15]Hearing_Range = 30
Objectives[48]mission_Actors[15]CombatMovement = Defensive
Objectives[48]mission_Actors[15]weapon = SMG
Objectives[48]mission_Actors[15]Variation = Random
Objectives[48]mission_Actors[15]Task = 0
Objectives[48]mission_Actors[15]Task_Guard_Range = 5
Objectives[48]mission_Actors[15]Task_Stay_In_Range = True
Objectives[48]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[15]Task_Scenario = NONE
Objectives[48]mission_Actors[16]Survive_Number = 0
Objectives[48]mission_Actors[16]Failed_Text = 
Objectives[48]mission_Actors[16]Remove_After = 0
Objectives[48]mission_Actors[16]positionX = 56.86237
Objectives[48]mission_Actors[16]positionY = -281.3804
Objectives[48]mission_Actors[16]positionZ = 47.35744
Objectives[48]mission_Actors[16]Heading = 70.00006
Objectives[48]mission_Actors[16]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[16]Relationship_Group = Enemy2
Objectives[48]mission_Actors[16]AddBlip = True
Objectives[48]mission_Actors[16]ShowCone = False
Objectives[48]mission_Actors[16]Invincible = False
Objectives[48]mission_Actors[16]SetHealth = 100
Objectives[48]mission_Actors[16]DieFromHeadShot = True
Objectives[48]mission_Actors[16]CanExitVehicle = True
Objectives[48]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[16]AlwaysFight = True
Objectives[48]mission_Actors[16]Seeing_Range = 30
Objectives[48]mission_Actors[16]Hearing_Range = 30
Objectives[48]mission_Actors[16]CombatMovement = Defensive
Objectives[48]mission_Actors[16]weapon = CarbineRifle
Objectives[48]mission_Actors[16]Variation = Random
Objectives[48]mission_Actors[16]Task = 0
Objectives[48]mission_Actors[16]Task_Guard_Range = 5
Objectives[48]mission_Actors[16]Task_Stay_In_Range = True
Objectives[48]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[16]Task_Scenario = NONE
Objectives[48]mission_Actors[17]Survive_Number = 0
Objectives[48]mission_Actors[17]Failed_Text = 
Objectives[48]mission_Actors[17]Remove_After = 0
Objectives[48]mission_Actors[17]positionX = 53.80505
Objectives[48]mission_Actors[17]positionY = -291.284
Objectives[48]mission_Actors[17]positionZ = 47.51052
Objectives[48]mission_Actors[17]Heading = 75.00005
Objectives[48]mission_Actors[17]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[17]Relationship_Group = Enemy2
Objectives[48]mission_Actors[17]AddBlip = True
Objectives[48]mission_Actors[17]ShowCone = False
Objectives[48]mission_Actors[17]Invincible = False
Objectives[48]mission_Actors[17]SetHealth = 200
Objectives[48]mission_Actors[17]DieFromHeadShot = True
Objectives[48]mission_Actors[17]CanExitVehicle = True
Objectives[48]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[17]AlwaysFight = True
Objectives[48]mission_Actors[17]Seeing_Range = 30
Objectives[48]mission_Actors[17]Hearing_Range = 30
Objectives[48]mission_Actors[17]CombatMovement = Offensive
Objectives[48]mission_Actors[17]weapon = CarbineRifle
Objectives[48]mission_Actors[17]Variation = Random
Objectives[48]mission_Actors[17]Task = 0
Objectives[48]mission_Actors[17]Task_Guard_Range = 5
Objectives[48]mission_Actors[17]Task_Stay_In_Range = True
Objectives[48]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[17]Task_Scenario = NONE
Objectives[48]mission_Actors[18]Survive_Number = 0
Objectives[48]mission_Actors[18]Failed_Text = 
Objectives[48]mission_Actors[18]Remove_After = 0
Objectives[48]mission_Actors[18]positionX = 54.25083
Objectives[48]mission_Actors[18]positionY = -289.9457
Objectives[48]mission_Actors[18]positionZ = 47.51472
Objectives[48]mission_Actors[18]Heading = 75.00005
Objectives[48]mission_Actors[18]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[18]Relationship_Group = Enemy2
Objectives[48]mission_Actors[18]AddBlip = True
Objectives[48]mission_Actors[18]ShowCone = False
Objectives[48]mission_Actors[18]Invincible = False
Objectives[48]mission_Actors[18]SetHealth = 200
Objectives[48]mission_Actors[18]DieFromHeadShot = True
Objectives[48]mission_Actors[18]CanExitVehicle = True
Objectives[48]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[18]AlwaysFight = True
Objectives[48]mission_Actors[18]Seeing_Range = 30
Objectives[48]mission_Actors[18]Hearing_Range = 30
Objectives[48]mission_Actors[18]CombatMovement = Offensive
Objectives[48]mission_Actors[18]weapon = SMG
Objectives[48]mission_Actors[18]Variation = Random
Objectives[48]mission_Actors[18]Task = 0
Objectives[48]mission_Actors[18]Task_Guard_Range = 5
Objectives[48]mission_Actors[18]Task_Stay_In_Range = True
Objectives[48]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[18]Task_Scenario = NONE
Objectives[48]mission_Actors[19]Survive_Number = 0
Objectives[48]mission_Actors[19]Failed_Text = 
Objectives[48]mission_Actors[19]Remove_After = 0
Objectives[48]mission_Actors[19]positionX = 58.71241
Objectives[48]mission_Actors[19]positionY = -278.6862
Objectives[48]mission_Actors[19]positionZ = 47.44915
Objectives[48]mission_Actors[19]Heading = 75.00005
Objectives[48]mission_Actors[19]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[19]Relationship_Group = Enemy2
Objectives[48]mission_Actors[19]AddBlip = True
Objectives[48]mission_Actors[19]ShowCone = False
Objectives[48]mission_Actors[19]Invincible = False
Objectives[48]mission_Actors[19]SetHealth = 200
Objectives[48]mission_Actors[19]DieFromHeadShot = True
Objectives[48]mission_Actors[19]CanExitVehicle = True
Objectives[48]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[19]AlwaysFight = True
Objectives[48]mission_Actors[19]Seeing_Range = 30
Objectives[48]mission_Actors[19]Hearing_Range = 30
Objectives[48]mission_Actors[19]CombatMovement = Offensive
Objectives[48]mission_Actors[19]weapon = SMG
Objectives[48]mission_Actors[19]Variation = Random
Objectives[48]mission_Actors[19]Task = 0
Objectives[48]mission_Actors[19]Task_Guard_Range = 5
Objectives[48]mission_Actors[19]Task_Stay_In_Range = True
Objectives[48]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[19]Task_Scenario = NONE
Objectives[48]mission_Actors[20]Survive_Number = 0
Objectives[48]mission_Actors[20]Failed_Text = 
Objectives[48]mission_Actors[20]Remove_After = 0
Objectives[48]mission_Actors[20]positionX = 59.2344
Objectives[48]mission_Actors[20]positionY = -277.3725
Objectives[48]mission_Actors[20]positionZ = 47.44778
Objectives[48]mission_Actors[20]Heading = 75.00005
Objectives[48]mission_Actors[20]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[20]Relationship_Group = Enemy2
Objectives[48]mission_Actors[20]AddBlip = True
Objectives[48]mission_Actors[20]ShowCone = False
Objectives[48]mission_Actors[20]Invincible = False
Objectives[48]mission_Actors[20]SetHealth = 200
Objectives[48]mission_Actors[20]DieFromHeadShot = True
Objectives[48]mission_Actors[20]CanExitVehicle = True
Objectives[48]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[20]AlwaysFight = True
Objectives[48]mission_Actors[20]Seeing_Range = 30
Objectives[48]mission_Actors[20]Hearing_Range = 30
Objectives[48]mission_Actors[20]CombatMovement = Offensive
Objectives[48]mission_Actors[20]weapon = PumpShotgun
Objectives[48]mission_Actors[20]Variation = Random
Objectives[48]mission_Actors[20]Task = 0
Objectives[48]mission_Actors[20]Task_Guard_Range = 5
Objectives[48]mission_Actors[20]Task_Stay_In_Range = True
Objectives[48]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[20]Task_Scenario = NONE
Objectives[48]mission_Actors[21]Survive_Number = 0
Objectives[48]mission_Actors[21]Failed_Text = 
Objectives[48]mission_Actors[21]Remove_After = 0
Objectives[48]mission_Actors[21]positionX = 59.69077
Objectives[48]mission_Actors[21]positionY = -275.9316
Objectives[48]mission_Actors[21]positionZ = 47.44924
Objectives[48]mission_Actors[21]Heading = 75.00005
Objectives[48]mission_Actors[21]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[21]Relationship_Group = Enemy2
Objectives[48]mission_Actors[21]AddBlip = True
Objectives[48]mission_Actors[21]ShowCone = False
Objectives[48]mission_Actors[21]Invincible = False
Objectives[48]mission_Actors[21]SetHealth = 100
Objectives[48]mission_Actors[21]DieFromHeadShot = True
Objectives[48]mission_Actors[21]CanExitVehicle = True
Objectives[48]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[21]AlwaysFight = True
Objectives[48]mission_Actors[21]Seeing_Range = 30
Objectives[48]mission_Actors[21]Hearing_Range = 30
Objectives[48]mission_Actors[21]CombatMovement = Offensive
Objectives[48]mission_Actors[21]weapon = CarbineRifle
Objectives[48]mission_Actors[21]Variation = Random
Objectives[48]mission_Actors[21]Task = 0
Objectives[48]mission_Actors[21]Task_Guard_Range = 5
Objectives[48]mission_Actors[21]Task_Stay_In_Range = True
Objectives[48]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[21]Task_Scenario = NONE
Objectives[48]mission_Actors[22]Survive_Number = 0
Objectives[48]mission_Actors[22]Failed_Text = 
Objectives[48]mission_Actors[22]Remove_After = 0
Objectives[48]mission_Actors[22]positionX = 48.53239
Objectives[48]mission_Actors[22]positionY = -303.7556
Objectives[48]mission_Actors[22]positionZ = 47.46611
Objectives[48]mission_Actors[22]Heading = 75.00005
Objectives[48]mission_Actors[22]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[22]Relationship_Group = Enemy2
Objectives[48]mission_Actors[22]AddBlip = True
Objectives[48]mission_Actors[22]ShowCone = False
Objectives[48]mission_Actors[22]Invincible = False
Objectives[48]mission_Actors[22]SetHealth = 200
Objectives[48]mission_Actors[22]DieFromHeadShot = True
Objectives[48]mission_Actors[22]CanExitVehicle = True
Objectives[48]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[22]AlwaysFight = True
Objectives[48]mission_Actors[22]Seeing_Range = 30
Objectives[48]mission_Actors[22]Hearing_Range = 30
Objectives[48]mission_Actors[22]CombatMovement = Offensive
Objectives[48]mission_Actors[22]weapon = CarbineRifle
Objectives[48]mission_Actors[22]Variation = Random
Objectives[48]mission_Actors[22]Task = 0
Objectives[48]mission_Actors[22]Task_Guard_Range = 5
Objectives[48]mission_Actors[22]Task_Stay_In_Range = True
Objectives[48]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[22]Task_Scenario = NONE
Objectives[48]mission_Actors[23]Survive_Number = 0
Objectives[48]mission_Actors[23]Failed_Text = 
Objectives[48]mission_Actors[23]Remove_After = 0
Objectives[48]mission_Actors[23]positionX = 47.76464
Objectives[48]mission_Actors[23]positionY = -305.9035
Objectives[48]mission_Actors[23]positionZ = 47.45017
Objectives[48]mission_Actors[23]Heading = 75.00005
Objectives[48]mission_Actors[23]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[23]Relationship_Group = Enemy2
Objectives[48]mission_Actors[23]AddBlip = True
Objectives[48]mission_Actors[23]ShowCone = False
Objectives[48]mission_Actors[23]Invincible = False
Objectives[48]mission_Actors[23]SetHealth = 200
Objectives[48]mission_Actors[23]DieFromHeadShot = True
Objectives[48]mission_Actors[23]CanExitVehicle = True
Objectives[48]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[23]AlwaysFight = True
Objectives[48]mission_Actors[23]Seeing_Range = 30
Objectives[48]mission_Actors[23]Hearing_Range = 30
Objectives[48]mission_Actors[23]CombatMovement = Offensive
Objectives[48]mission_Actors[23]weapon = SMG
Objectives[48]mission_Actors[23]Variation = Random
Objectives[48]mission_Actors[23]Task = 0
Objectives[48]mission_Actors[23]Task_Guard_Range = 5
Objectives[48]mission_Actors[23]Task_Stay_In_Range = True
Objectives[48]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[23]Task_Scenario = NONE
Objectives[48]mission_Actors[24]Survive_Number = 0
Objectives[48]mission_Actors[24]Failed_Text = 
Objectives[48]mission_Actors[24]Remove_After = 0
Objectives[48]mission_Actors[24]positionX = 47.06651
Objectives[48]mission_Actors[24]positionY = -307.8889
Objectives[48]mission_Actors[24]positionZ = 47.44789
Objectives[48]mission_Actors[24]Heading = 75.00005
Objectives[48]mission_Actors[24]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[24]Relationship_Group = Enemy2
Objectives[48]mission_Actors[24]AddBlip = True
Objectives[48]mission_Actors[24]ShowCone = False
Objectives[48]mission_Actors[24]Invincible = False
Objectives[48]mission_Actors[24]SetHealth = 200
Objectives[48]mission_Actors[24]DieFromHeadShot = True
Objectives[48]mission_Actors[24]CanExitVehicle = True
Objectives[48]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[24]AlwaysFight = True
Objectives[48]mission_Actors[24]Seeing_Range = 30
Objectives[48]mission_Actors[24]Hearing_Range = 30
Objectives[48]mission_Actors[24]CombatMovement = Offensive
Objectives[48]mission_Actors[24]weapon = PumpShotgun
Objectives[48]mission_Actors[24]Variation = Random
Objectives[48]mission_Actors[24]Task = 0
Objectives[48]mission_Actors[24]Task_Guard_Range = 5
Objectives[48]mission_Actors[24]Task_Stay_In_Range = True
Objectives[48]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[24]Task_Scenario = NONE
Objectives[48]mission_Actors[25]Survive_Number = 0
Objectives[48]mission_Actors[25]Failed_Text = 
Objectives[48]mission_Actors[25]Remove_After = 0
Objectives[48]mission_Actors[25]positionX = 59.57164
Objectives[48]mission_Actors[25]positionY = -322.6251
Objectives[48]mission_Actors[25]positionZ = 67.13943
Objectives[48]mission_Actors[25]Heading = 50.00005
Objectives[48]mission_Actors[25]String_Name = s_m_y_swat_01
Objectives[48]mission_Actors[25]Relationship_Group = Enemy2
Objectives[48]mission_Actors[25]AddBlip = True
Objectives[48]mission_Actors[25]ShowCone = True
Objectives[48]mission_Actors[25]Invincible = False
Objectives[48]mission_Actors[25]SetHealth = 200
Objectives[48]mission_Actors[25]DieFromHeadShot = True
Objectives[48]mission_Actors[25]CanExitVehicle = True
Objectives[48]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[25]AlwaysFight = True
Objectives[48]mission_Actors[25]Seeing_Range = 100
Objectives[48]mission_Actors[25]Hearing_Range = 100
Objectives[48]mission_Actors[25]CombatMovement = Stationary
Objectives[48]mission_Actors[25]weapon = SniperRifle
Objectives[48]mission_Actors[25]Variation = Random
Objectives[48]mission_Actors[25]Task = 0
Objectives[48]mission_Actors[25]Task_Guard_Range = 5
Objectives[48]mission_Actors[25]Task_Stay_In_Range = True
Objectives[48]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[25]Task_Scenario = NONE
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = -417.0307
Objectives[49]positionY = -749.1179
Objectives[49]positionZ = 36.15149
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = 
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = -2.504332
Objectives[50]positionY = -266.8414
Objectives[50]positionZ = 46.19898
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 10
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 5
Objectives[50]mission_Vehicles[0]positionX = -564.0399
Objectives[50]mission_Vehicles[0]positionY = -6.613451
Objectives[50]mission_Vehicles[0]positionZ = 43.98589
Objectives[50]mission_Vehicles[0]Heading = 354.9314
Objectives[50]mission_Vehicles[0]Name = Barracks
Objectives[50]mission_Vehicles[0]Model = barracks3
Objectives[50]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[50]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = False
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 0
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[1]positionX = -562.9419
Objectives[50]mission_Vehicles[1]positionY = 4.757591
Objectives[50]mission_Vehicles[1]positionZ = 43.95787
Objectives[50]mission_Vehicles[1]Heading = 175.0809
Objectives[50]mission_Vehicles[1]Name = Barracks
Objectives[50]mission_Vehicles[1]Model = barracks3
Objectives[50]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[50]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[50]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[1]HasPearlescent = False
Objectives[50]mission_Vehicles[1]Livery = 0
Objectives[50]mission_Vehicles[1]DirtLevel = 0
Objectives[50]mission_Vehicles[1]LockedForPlayer = False
Objectives[50]mission_Vehicles[1]Locked = False
Objectives[50]mission_Vehicles[1]Alarm = False
Objectives[50]mission_Vehicles[1]HotWired = False
Objectives[50]mission_Vehicles[1]Invincible = False
Objectives[50]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[1]Remove_After = 0
Objectives[50]mission_Vehicles[1]Survive_Number = 0
Objectives[50]mission_Vehicles[1]Failed_Text = 
Objectives[50]mission_Vehicles[2]positionX = -680.801
Objectives[50]mission_Vehicles[2]positionY = -61.73894
Objectives[50]mission_Vehicles[2]positionZ = 37.73116
Objectives[50]mission_Vehicles[2]Heading = 205.7874
Objectives[50]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[50]mission_Vehicles[2]Model = dubsta3
Objectives[50]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[50]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[50]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[2]HasPearlescent = False
Objectives[50]mission_Vehicles[2]Livery = 0
Objectives[50]mission_Vehicles[2]DirtLevel = 0
Objectives[50]mission_Vehicles[2]LockedForPlayer = False
Objectives[50]mission_Vehicles[2]Locked = False
Objectives[50]mission_Vehicles[2]Alarm = False
Objectives[50]mission_Vehicles[2]HotWired = False
Objectives[50]mission_Vehicles[2]Invincible = False
Objectives[50]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[2]Remove_After = 0
Objectives[50]mission_Vehicles[2]Survive_Number = 0
Objectives[50]mission_Vehicles[2]Failed_Text = 
Objectives[50]mission_Vehicles[3]positionX = -677.1852
Objectives[50]mission_Vehicles[3]positionY = -68.33399
Objectives[50]mission_Vehicles[3]positionZ = 37.77734
Objectives[50]mission_Vehicles[3]Heading = 28.55633
Objectives[50]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[50]mission_Vehicles[3]Model = dubsta3
Objectives[50]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[50]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[50]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[3]HasPearlescent = False
Objectives[50]mission_Vehicles[3]Livery = 0
Objectives[50]mission_Vehicles[3]DirtLevel = 0
Objectives[50]mission_Vehicles[3]LockedForPlayer = False
Objectives[50]mission_Vehicles[3]Locked = False
Objectives[50]mission_Vehicles[3]Alarm = False
Objectives[50]mission_Vehicles[3]HotWired = False
Objectives[50]mission_Vehicles[3]Invincible = False
Objectives[50]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[3]Remove_After = 0
Objectives[50]mission_Vehicles[3]Survive_Number = 0
Objectives[50]mission_Vehicles[3]Failed_Text = 
Objectives[50]mission_Vehicles[4]positionX = -580.6624
Objectives[50]mission_Vehicles[4]positionY = -62.51349
Objectives[50]mission_Vehicles[4]positionZ = 41.78113
Objectives[50]mission_Vehicles[4]Heading = 154.8446
Objectives[50]mission_Vehicles[4]Name = RCV
Objectives[50]mission_Vehicles[4]Model = riot2
Objectives[50]mission_Vehicles[4]PrimaryColor = MetallicDarkBlue
Objectives[50]mission_Vehicles[4]SecondaryColor = MetallicDarkBlue
Objectives[50]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[4]HasPearlescent = False
Objectives[50]mission_Vehicles[4]Livery = -1
Objectives[50]mission_Vehicles[4]DirtLevel = 0
Objectives[50]mission_Vehicles[4]LockedForPlayer = False
Objectives[50]mission_Vehicles[4]Locked = False
Objectives[50]mission_Vehicles[4]Alarm = False
Objectives[50]mission_Vehicles[4]HotWired = False
Objectives[50]mission_Vehicles[4]Invincible = False
Objectives[50]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[4]Remove_After = 0
Objectives[50]mission_Vehicles[4]Survive_Number = 0
Objectives[50]mission_Vehicles[4]Failed_Text = 
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 4
Objectives[50]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[50]mission_Props[0]PlaceOnGround = False
Objectives[50]mission_Props[0]FreesePosition = False
Objectives[50]mission_Props[0]positionX = -567.8055
Objectives[50]mission_Props[0]positionY = -7.775439
Objectives[50]mission_Props[0]positionZ = 43.36724
Objectives[50]mission_Props[0]rotationX = 0
Objectives[50]mission_Props[0]rotationY = 0
Objectives[50]mission_Props[0]rotationZ = -95
Objectives[50]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[50]mission_Props[1]PlaceOnGround = False
Objectives[50]mission_Props[1]FreesePosition = False
Objectives[50]mission_Props[1]positionX = -566.7922
Objectives[50]mission_Props[1]positionY = 5.422042
Objectives[50]mission_Props[1]positionZ = 43.30398
Objectives[50]mission_Props[1]rotationX = 0
Objectives[50]mission_Props[1]rotationY = 0
Objectives[50]mission_Props[1]rotationZ = -95
Objectives[50]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[50]mission_Props[2]PlaceOnGround = False
Objectives[50]mission_Props[2]FreesePosition = False
Objectives[50]mission_Props[2]positionX = -586.8995
Objectives[50]mission_Props[2]positionY = -63.56558
Objectives[50]mission_Props[2]positionZ = 40.8589
Objectives[50]mission_Props[2]rotationX = 0
Objectives[50]mission_Props[2]rotationY = 0
Objectives[50]mission_Props[2]rotationZ = 67.5
Objectives[50]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[50]mission_Props[3]PlaceOnGround = False
Objectives[50]mission_Props[3]FreesePosition = False
Objectives[50]mission_Props[3]positionX = -584.3001
Objectives[50]mission_Props[3]positionY = -57.15015
Objectives[50]mission_Props[3]positionZ = 40.87283
Objectives[50]mission_Props[3]rotationX = 0
Objectives[50]mission_Props[3]rotationY = 0
Objectives[50]mission_Props[3]rotationZ = 67.5
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 2
Objectives[50]ObjectiveMessages[0]positionX = -1.98974
Objectives[50]ObjectiveMessages[0]positionY = -263.718
Objectives[50]ObjectiveMessages[0]positionZ = 46.18362
Objectives[50]ObjectiveMessages[0]Message = Alta's clear. Where to now?
Objectives[50]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[50]ObjectiveMessages[0]Sender = Michael
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Blue
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = -4.618199
Objectives[50]ObjectiveMessages[1]positionY = -262.7959
Objectives[50]ObjectiveMessages[1]positionZ = 46.10823
Objectives[50]ObjectiveMessages[1]Message = Rockford Hills. They're all over the place.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[50]ObjectiveMessages[1]Sender = Lester
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 3
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = False
Objectives[50]ObjectiveMessages[1]TypeTextMesage = True
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[51]Text = Go to ~y~Rockford Hills.
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 255
Objectives[51]IconColorA = 0
Objectives[51]positionX = -600.9976
Objectives[51]positionY = -31.99785
Objectives[51]positionZ = 42.09079
Objectives[51]Heading = -229.9999
Objectives[51]Diameter = 100
Objectives[51]minimum_hight = 100
Objectives[51]maximum_hight = 100
Objectives[51]TriggerDistance = 200
Objectives[51]PlaySound = False
Objectives[51]LoseWanted = False
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = False
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 2
Objectives[51]mission_Vehicles[0]positionX = -691.4652
Objectives[51]mission_Vehicles[0]positionY = -21.59418
Objectives[51]mission_Vehicles[0]positionZ = 38.06765
Objectives[51]mission_Vehicles[0]Heading = 24.93594
Objectives[51]mission_Vehicles[0]Name = Insurgent
Objectives[51]mission_Vehicles[0]Model = insurgent2
Objectives[51]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = False
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[1]positionX = -695.9523
Objectives[51]mission_Vehicles[1]positionY = -11.92455
Objectives[51]mission_Vehicles[1]positionZ = 38.05648
Objectives[51]mission_Vehicles[1]Heading = 205.0067
Objectives[51]mission_Vehicles[1]Name = Insurgent
Objectives[51]mission_Vehicles[1]Model = insurgent2
Objectives[51]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[51]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[1]HasPearlescent = False
Objectives[51]mission_Vehicles[1]Livery = 0
Objectives[51]mission_Vehicles[1]DirtLevel = 0
Objectives[51]mission_Vehicles[1]LockedForPlayer = False
Objectives[51]mission_Vehicles[1]Locked = False
Objectives[51]mission_Vehicles[1]Alarm = False
Objectives[51]mission_Vehicles[1]HotWired = False
Objectives[51]mission_Vehicles[1]Invincible = False
Objectives[51]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[1]Remove_After = 0
Objectives[51]mission_Vehicles[1]Survive_Number = 0
Objectives[51]mission_Vehicles[1]Failed_Text = 
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Clear Rockford Hills of all ~r~enemies.
Objectives[52]Text2 = 
Objectives[52]Type = Kill_Actors
Objectives[52]positionX = -592.7006
Objectives[52]positionY = -39.58636
Objectives[52]positionZ = 41.81881
Objectives[52]KillAll1 = True
Objectives[52]KillAll2 = True
Objectives[52]Kill_Actors_Add_Blips = True
Objectives[52]Kill_Actors_Add_Markers = False
Objectives[52]DropPickups = False
Objectives[52]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[52]mission_ActorsCount = 31
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 0
Objectives[52]mission_Actors[0]positionX = -565.9871
Objectives[52]mission_Actors[0]positionY = 3.307531
Objectives[52]mission_Actors[0]positionZ = 44.34901
Objectives[52]mission_Actors[0]Heading = 84.99995
Objectives[52]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[0]Relationship_Group = Enemy2
Objectives[52]mission_Actors[0]AddBlip = True
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = False
Objectives[52]mission_Actors[0]SetHealth = 200
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 70
Objectives[52]mission_Actors[0]Hearing_Range = 70
Objectives[52]mission_Actors[0]CombatMovement = Defensive
Objectives[52]mission_Actors[0]weapon = CarbineRifle
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 0
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 0
Objectives[52]mission_Actors[1]positionX = -565.6397
Objectives[52]mission_Actors[1]positionY = 7.383036
Objectives[52]mission_Actors[1]positionZ = 44.27237
Objectives[52]mission_Actors[1]Heading = 84.99995
Objectives[52]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[1]Relationship_Group = Enemy2
Objectives[52]mission_Actors[1]AddBlip = True
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = False
Objectives[52]mission_Actors[1]SetHealth = 200
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = True
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 70
Objectives[52]mission_Actors[1]Hearing_Range = 70
Objectives[52]mission_Actors[1]CombatMovement = Defensive
Objectives[52]mission_Actors[1]weapon = CarbineRifle
Objectives[52]mission_Actors[1]Variation = Random
Objectives[52]mission_Actors[1]Task = 0
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[2]Survive_Number = 0
Objectives[52]mission_Actors[2]Failed_Text = 
Objectives[52]mission_Actors[2]Remove_After = 0
Objectives[52]mission_Actors[2]positionX = -566.8134
Objectives[52]mission_Actors[2]positionY = -6.086159
Objectives[52]mission_Actors[2]positionZ = 44.38038
Objectives[52]mission_Actors[2]Heading = 84.99995
Objectives[52]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[2]Relationship_Group = Enemy2
Objectives[52]mission_Actors[2]AddBlip = True
Objectives[52]mission_Actors[2]ShowCone = False
Objectives[52]mission_Actors[2]Invincible = False
Objectives[52]mission_Actors[2]SetHealth = 200
Objectives[52]mission_Actors[2]DieFromHeadShot = True
Objectives[52]mission_Actors[2]CanExitVehicle = True
Objectives[52]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[2]AlwaysFight = True
Objectives[52]mission_Actors[2]Seeing_Range = 70
Objectives[52]mission_Actors[2]Hearing_Range = 70
Objectives[52]mission_Actors[2]CombatMovement = Defensive
Objectives[52]mission_Actors[2]weapon = CarbineRifle
Objectives[52]mission_Actors[2]Variation = Random
Objectives[52]mission_Actors[2]Task = 0
Objectives[52]mission_Actors[2]Task_Guard_Range = 5
Objectives[52]mission_Actors[2]Task_Stay_In_Range = True
Objectives[52]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[2]Task_Scenario = NONE
Objectives[52]mission_Actors[3]Survive_Number = 0
Objectives[52]mission_Actors[3]Failed_Text = 
Objectives[52]mission_Actors[3]Remove_After = 0
Objectives[52]mission_Actors[3]positionX = -567.1172
Objectives[52]mission_Actors[3]positionY = -9.585426
Objectives[52]mission_Actors[3]positionZ = 44.32363
Objectives[52]mission_Actors[3]Heading = 84.99995
Objectives[52]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[3]Relationship_Group = Enemy2
Objectives[52]mission_Actors[3]AddBlip = True
Objectives[52]mission_Actors[3]ShowCone = False
Objectives[52]mission_Actors[3]Invincible = False
Objectives[52]mission_Actors[3]SetHealth = 200
Objectives[52]mission_Actors[3]DieFromHeadShot = True
Objectives[52]mission_Actors[3]CanExitVehicle = True
Objectives[52]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[3]AlwaysFight = True
Objectives[52]mission_Actors[3]Seeing_Range = 70
Objectives[52]mission_Actors[3]Hearing_Range = 70
Objectives[52]mission_Actors[3]CombatMovement = Defensive
Objectives[52]mission_Actors[3]weapon = CarbineRifle
Objectives[52]mission_Actors[3]Variation = Random
Objectives[52]mission_Actors[3]Task = 0
Objectives[52]mission_Actors[3]Task_Guard_Range = 5
Objectives[52]mission_Actors[3]Task_Stay_In_Range = True
Objectives[52]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[3]Task_Scenario = NONE
Objectives[52]mission_Actors[4]Survive_Number = 0
Objectives[52]mission_Actors[4]Failed_Text = 
Objectives[52]mission_Actors[4]Remove_After = 0
Objectives[52]mission_Actors[4]positionX = -609.3164
Objectives[52]mission_Actors[4]positionY = -12.61767
Objectives[52]mission_Actors[4]positionZ = 43.11459
Objectives[52]mission_Actors[4]Heading = 94.99999
Objectives[52]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[4]Relationship_Group = Enemy2
Objectives[52]mission_Actors[4]AddBlip = True
Objectives[52]mission_Actors[4]ShowCone = False
Objectives[52]mission_Actors[4]Invincible = False
Objectives[52]mission_Actors[4]SetHealth = 200
Objectives[52]mission_Actors[4]DieFromHeadShot = True
Objectives[52]mission_Actors[4]CanExitVehicle = True
Objectives[52]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[4]AlwaysFight = True
Objectives[52]mission_Actors[4]Seeing_Range = 70
Objectives[52]mission_Actors[4]Hearing_Range = 70
Objectives[52]mission_Actors[4]CombatMovement = Offensive
Objectives[52]mission_Actors[4]weapon = CombatMG
Objectives[52]mission_Actors[4]Variation = Random
Objectives[52]mission_Actors[4]Task = 0
Objectives[52]mission_Actors[4]Task_Guard_Range = 5
Objectives[52]mission_Actors[4]Task_Stay_In_Range = True
Objectives[52]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[4]Task_Scenario = NONE
Objectives[52]mission_Actors[5]Survive_Number = 0
Objectives[52]mission_Actors[5]Failed_Text = 
Objectives[52]mission_Actors[5]Remove_After = 0
Objectives[52]mission_Actors[5]positionX = -609.6625
Objectives[52]mission_Actors[5]positionY = -6.36403
Objectives[52]mission_Actors[5]positionZ = 42.86814
Objectives[52]mission_Actors[5]Heading = 94.99999
Objectives[52]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[5]Relationship_Group = Enemy2
Objectives[52]mission_Actors[5]AddBlip = True
Objectives[52]mission_Actors[5]ShowCone = False
Objectives[52]mission_Actors[5]Invincible = False
Objectives[52]mission_Actors[5]SetHealth = 200
Objectives[52]mission_Actors[5]DieFromHeadShot = True
Objectives[52]mission_Actors[5]CanExitVehicle = True
Objectives[52]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[5]AlwaysFight = True
Objectives[52]mission_Actors[5]Seeing_Range = 70
Objectives[52]mission_Actors[5]Hearing_Range = 70
Objectives[52]mission_Actors[5]CombatMovement = Offensive
Objectives[52]mission_Actors[5]weapon = PumpShotgun
Objectives[52]mission_Actors[5]Variation = Random
Objectives[52]mission_Actors[5]Task = 0
Objectives[52]mission_Actors[5]Task_Guard_Range = 5
Objectives[52]mission_Actors[5]Task_Stay_In_Range = True
Objectives[52]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[5]Task_Scenario = NONE
Objectives[52]mission_Actors[6]Survive_Number = 0
Objectives[52]mission_Actors[6]Failed_Text = 
Objectives[52]mission_Actors[6]Remove_After = 0
Objectives[52]mission_Actors[6]positionX = -610.217
Objectives[52]mission_Actors[6]positionY = -0.1287775
Objectives[52]mission_Actors[6]positionZ = 42.6487
Objectives[52]mission_Actors[6]Heading = 94.99999
Objectives[52]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[6]Relationship_Group = Enemy2
Objectives[52]mission_Actors[6]AddBlip = True
Objectives[52]mission_Actors[6]ShowCone = False
Objectives[52]mission_Actors[6]Invincible = False
Objectives[52]mission_Actors[6]SetHealth = 100
Objectives[52]mission_Actors[6]DieFromHeadShot = True
Objectives[52]mission_Actors[6]CanExitVehicle = True
Objectives[52]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[6]AlwaysFight = True
Objectives[52]mission_Actors[6]Seeing_Range = 70
Objectives[52]mission_Actors[6]Hearing_Range = 70
Objectives[52]mission_Actors[6]CombatMovement = Offensive
Objectives[52]mission_Actors[6]weapon = CarbineRifle
Objectives[52]mission_Actors[6]Variation = Random
Objectives[52]mission_Actors[6]Task = 0
Objectives[52]mission_Actors[6]Task_Guard_Range = 5
Objectives[52]mission_Actors[6]Task_Stay_In_Range = True
Objectives[52]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[6]Task_Scenario = NONE
Objectives[52]mission_Actors[7]Survive_Number = 0
Objectives[52]mission_Actors[7]Failed_Text = 
Objectives[52]mission_Actors[7]Remove_After = 0
Objectives[52]mission_Actors[7]positionX = -647.9811
Objectives[52]mission_Actors[7]positionY = -17.28417
Objectives[52]mission_Actors[7]positionZ = 40.06266
Objectives[52]mission_Actors[7]Heading = 275
Objectives[52]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[7]Relationship_Group = Enemy1
Objectives[52]mission_Actors[7]AddBlip = True
Objectives[52]mission_Actors[7]ShowCone = False
Objectives[52]mission_Actors[7]Invincible = False
Objectives[52]mission_Actors[7]SetHealth = 200
Objectives[52]mission_Actors[7]DieFromHeadShot = True
Objectives[52]mission_Actors[7]CanExitVehicle = True
Objectives[52]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[7]AlwaysFight = True
Objectives[52]mission_Actors[7]Seeing_Range = 70
Objectives[52]mission_Actors[7]Hearing_Range = 70
Objectives[52]mission_Actors[7]CombatMovement = Offensive
Objectives[52]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[7]Variation = Random
Objectives[52]mission_Actors[7]Task = 0
Objectives[52]mission_Actors[7]Task_Guard_Range = 5
Objectives[52]mission_Actors[7]Task_Stay_In_Range = True
Objectives[52]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[7]Task_Scenario = NONE
Objectives[52]mission_Actors[8]Survive_Number = 0
Objectives[52]mission_Actors[8]Failed_Text = 
Objectives[52]mission_Actors[8]Remove_After = 0
Objectives[52]mission_Actors[8]positionX = -648.0735
Objectives[52]mission_Actors[8]positionY = -10.97222
Objectives[52]mission_Actors[8]positionZ = 40.27065
Objectives[52]mission_Actors[8]Heading = 275
Objectives[52]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[8]Relationship_Group = Enemy1
Objectives[52]mission_Actors[8]AddBlip = True
Objectives[52]mission_Actors[8]ShowCone = False
Objectives[52]mission_Actors[8]Invincible = False
Objectives[52]mission_Actors[8]SetHealth = 200
Objectives[52]mission_Actors[8]DieFromHeadShot = True
Objectives[52]mission_Actors[8]CanExitVehicle = True
Objectives[52]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[8]AlwaysFight = True
Objectives[52]mission_Actors[8]Seeing_Range = 30
Objectives[52]mission_Actors[8]Hearing_Range = 30
Objectives[52]mission_Actors[8]CombatMovement = Offensive
Objectives[52]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[52]mission_Actors[8]Variation = Random
Objectives[52]mission_Actors[8]Task = 0
Objectives[52]mission_Actors[8]Task_Guard_Range = 5
Objectives[52]mission_Actors[8]Task_Stay_In_Range = True
Objectives[52]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[8]Task_Scenario = NONE
Objectives[52]mission_Actors[9]Survive_Number = 0
Objectives[52]mission_Actors[9]Failed_Text = 
Objectives[52]mission_Actors[9]Remove_After = 0
Objectives[52]mission_Actors[9]positionX = -648.3625
Objectives[52]mission_Actors[9]positionY = -4.410748
Objectives[52]mission_Actors[9]positionZ = 40.38979
Objectives[52]mission_Actors[9]Heading = 275
Objectives[52]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[9]Relationship_Group = Enemy1
Objectives[52]mission_Actors[9]AddBlip = True
Objectives[52]mission_Actors[9]ShowCone = False
Objectives[52]mission_Actors[9]Invincible = False
Objectives[52]mission_Actors[9]SetHealth = 200
Objectives[52]mission_Actors[9]DieFromHeadShot = True
Objectives[52]mission_Actors[9]CanExitVehicle = True
Objectives[52]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[9]AlwaysFight = True
Objectives[52]mission_Actors[9]Seeing_Range = 30
Objectives[52]mission_Actors[9]Hearing_Range = 30
Objectives[52]mission_Actors[9]CombatMovement = Offensive
Objectives[52]mission_Actors[9]weapon = CombatMGMk2
Objectives[52]mission_Actors[9]Variation = Random
Objectives[52]mission_Actors[9]Task = 0
Objectives[52]mission_Actors[9]Task_Guard_Range = 5
Objectives[52]mission_Actors[9]Task_Stay_In_Range = True
Objectives[52]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[9]Task_Scenario = NONE
Objectives[52]mission_Actors[10]Survive_Number = 0
Objectives[52]mission_Actors[10]Failed_Text = 
Objectives[52]mission_Actors[10]Remove_After = 0
Objectives[52]mission_Actors[10]positionX = -695.519
Objectives[52]mission_Actors[10]positionY = -16.30681
Objectives[52]mission_Actors[10]positionZ = 38.09518
Objectives[52]mission_Actors[10]Heading = 295
Objectives[52]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[10]Relationship_Group = Enemy1
Objectives[52]mission_Actors[10]AddBlip = True
Objectives[52]mission_Actors[10]ShowCone = False
Objectives[52]mission_Actors[10]Invincible = False
Objectives[52]mission_Actors[10]SetHealth = 100
Objectives[52]mission_Actors[10]DieFromHeadShot = True
Objectives[52]mission_Actors[10]CanExitVehicle = True
Objectives[52]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[10]AlwaysFight = True
Objectives[52]mission_Actors[10]Seeing_Range = 70
Objectives[52]mission_Actors[10]Hearing_Range = 70
Objectives[52]mission_Actors[10]CombatMovement = Defensive
Objectives[52]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[10]Variation = Random
Objectives[52]mission_Actors[10]Task = 0
Objectives[52]mission_Actors[10]Task_Guard_Range = 5
Objectives[52]mission_Actors[10]Task_Stay_In_Range = True
Objectives[52]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[10]Task_Scenario = NONE
Objectives[52]mission_Actors[11]Survive_Number = 0
Objectives[52]mission_Actors[11]Failed_Text = 
Objectives[52]mission_Actors[11]Remove_After = 0
Objectives[52]mission_Actors[11]positionX = -694.5671
Objectives[52]mission_Actors[11]positionY = -18.60445
Objectives[52]mission_Actors[11]positionZ = 38.09163
Objectives[52]mission_Actors[11]Heading = 295
Objectives[52]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[11]Relationship_Group = Enemy1
Objectives[52]mission_Actors[11]AddBlip = True
Objectives[52]mission_Actors[11]ShowCone = False
Objectives[52]mission_Actors[11]Invincible = False
Objectives[52]mission_Actors[11]SetHealth = 200
Objectives[52]mission_Actors[11]DieFromHeadShot = True
Objectives[52]mission_Actors[11]CanExitVehicle = True
Objectives[52]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[11]AlwaysFight = True
Objectives[52]mission_Actors[11]Seeing_Range = 70
Objectives[52]mission_Actors[11]Hearing_Range = 70
Objectives[52]mission_Actors[11]CombatMovement = Defensive
Objectives[52]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[11]Variation = Random
Objectives[52]mission_Actors[11]Task = 0
Objectives[52]mission_Actors[11]Task_Guard_Range = 5
Objectives[52]mission_Actors[11]Task_Stay_In_Range = True
Objectives[52]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[11]Task_Scenario = NONE
Objectives[52]mission_Actors[12]Survive_Number = 0
Objectives[52]mission_Actors[12]Failed_Text = 
Objectives[52]mission_Actors[12]Remove_After = 0
Objectives[52]mission_Actors[12]positionX = -699.1446
Objectives[52]mission_Actors[12]positionY = -8.85557
Objectives[52]mission_Actors[12]positionZ = 37.93741
Objectives[52]mission_Actors[12]Heading = 295
Objectives[52]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[12]Relationship_Group = Enemy1
Objectives[52]mission_Actors[12]AddBlip = True
Objectives[52]mission_Actors[12]ShowCone = False
Objectives[52]mission_Actors[12]Invincible = False
Objectives[52]mission_Actors[12]SetHealth = 200
Objectives[52]mission_Actors[12]DieFromHeadShot = True
Objectives[52]mission_Actors[12]CanExitVehicle = True
Objectives[52]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[12]AlwaysFight = True
Objectives[52]mission_Actors[12]Seeing_Range = 30
Objectives[52]mission_Actors[12]Hearing_Range = 30
Objectives[52]mission_Actors[12]CombatMovement = Defensive
Objectives[52]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[12]Variation = Random
Objectives[52]mission_Actors[12]Task = 0
Objectives[52]mission_Actors[12]Task_Guard_Range = 5
Objectives[52]mission_Actors[12]Task_Stay_In_Range = True
Objectives[52]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[12]Task_Scenario = NONE
Objectives[52]mission_Actors[13]Survive_Number = 0
Objectives[52]mission_Actors[13]Failed_Text = 
Objectives[52]mission_Actors[13]Remove_After = 0
Objectives[52]mission_Actors[13]positionX = -691.4496
Objectives[52]mission_Actors[13]positionY = -26.0644
Objectives[52]mission_Actors[13]positionZ = 37.96333
Objectives[52]mission_Actors[13]Heading = 295
Objectives[52]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[13]Relationship_Group = Enemy1
Objectives[52]mission_Actors[13]AddBlip = True
Objectives[52]mission_Actors[13]ShowCone = False
Objectives[52]mission_Actors[13]Invincible = False
Objectives[52]mission_Actors[13]SetHealth = 200
Objectives[52]mission_Actors[13]DieFromHeadShot = True
Objectives[52]mission_Actors[13]CanExitVehicle = True
Objectives[52]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[13]AlwaysFight = True
Objectives[52]mission_Actors[13]Seeing_Range = 70
Objectives[52]mission_Actors[13]Hearing_Range = 70
Objectives[52]mission_Actors[13]CombatMovement = Defensive
Objectives[52]mission_Actors[13]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[13]Variation = Random
Objectives[52]mission_Actors[13]Task = 0
Objectives[52]mission_Actors[13]Task_Guard_Range = 5
Objectives[52]mission_Actors[13]Task_Stay_In_Range = True
Objectives[52]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[13]Task_Scenario = NONE
Objectives[52]mission_Actors[14]Survive_Number = 0
Objectives[52]mission_Actors[14]Failed_Text = 
Objectives[52]mission_Actors[14]Remove_After = 0
Objectives[52]mission_Actors[14]positionX = -604.5315
Objectives[52]mission_Actors[14]positionY = 27.74787
Objectives[52]mission_Actors[14]positionZ = 49.01281
Objectives[52]mission_Actors[14]Heading = 130
Objectives[52]mission_Actors[14]String_Name = s_m_y_marine_03
Objectives[52]mission_Actors[14]Relationship_Group = Enemy2
Objectives[52]mission_Actors[14]AddBlip = True
Objectives[52]mission_Actors[14]ShowCone = True
Objectives[52]mission_Actors[14]Invincible = False
Objectives[52]mission_Actors[14]SetHealth = 200
Objectives[52]mission_Actors[14]DieFromHeadShot = True
Objectives[52]mission_Actors[14]CanExitVehicle = True
Objectives[52]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[14]AlwaysFight = True
Objectives[52]mission_Actors[14]Seeing_Range = 100
Objectives[52]mission_Actors[14]Hearing_Range = 100
Objectives[52]mission_Actors[14]CombatMovement = Stationary
Objectives[52]mission_Actors[14]weapon = HeavySniper
Objectives[52]mission_Actors[14]Variation = Random
Objectives[52]mission_Actors[14]Task = 0
Objectives[52]mission_Actors[14]Task_Guard_Range = 5
Objectives[52]mission_Actors[14]Task_Stay_In_Range = True
Objectives[52]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[14]Task_Scenario = NONE
Objectives[52]mission_Actors[15]Survive_Number = 0
Objectives[52]mission_Actors[15]Failed_Text = 
Objectives[52]mission_Actors[15]Remove_After = 0
Objectives[52]mission_Actors[15]positionX = -586.4137
Objectives[52]mission_Actors[15]positionY = -65.03994
Objectives[52]mission_Actors[15]positionZ = 41.87431
Objectives[52]mission_Actors[15]Heading = 64.94823
Objectives[52]mission_Actors[15]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[15]Relationship_Group = Enemy2
Objectives[52]mission_Actors[15]AddBlip = True
Objectives[52]mission_Actors[15]ShowCone = False
Objectives[52]mission_Actors[15]Invincible = False
Objectives[52]mission_Actors[15]SetHealth = 200
Objectives[52]mission_Actors[15]DieFromHeadShot = True
Objectives[52]mission_Actors[15]CanExitVehicle = True
Objectives[52]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[15]AlwaysFight = True
Objectives[52]mission_Actors[15]Seeing_Range = 100
Objectives[52]mission_Actors[15]Hearing_Range = 100
Objectives[52]mission_Actors[15]CombatMovement = Defensive
Objectives[52]mission_Actors[15]weapon = CarbineRifle
Objectives[52]mission_Actors[15]Variation = Random
Objectives[52]mission_Actors[15]Task = 0
Objectives[52]mission_Actors[15]Task_Guard_Range = 5
Objectives[52]mission_Actors[15]Task_Stay_In_Range = True
Objectives[52]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[15]Task_Scenario = NONE
Objectives[52]mission_Actors[16]Survive_Number = 0
Objectives[52]mission_Actors[16]Failed_Text = 
Objectives[52]mission_Actors[16]Remove_After = 0
Objectives[52]mission_Actors[16]positionX = -585.2109
Objectives[52]mission_Actors[16]positionY = -62.53424
Objectives[52]mission_Actors[16]positionZ = 41.90506
Objectives[52]mission_Actors[16]Heading = 64.94823
Objectives[52]mission_Actors[16]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[16]Relationship_Group = Enemy2
Objectives[52]mission_Actors[16]AddBlip = True
Objectives[52]mission_Actors[16]ShowCone = False
Objectives[52]mission_Actors[16]Invincible = False
Objectives[52]mission_Actors[16]SetHealth = 200
Objectives[52]mission_Actors[16]DieFromHeadShot = True
Objectives[52]mission_Actors[16]CanExitVehicle = True
Objectives[52]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[16]AlwaysFight = True
Objectives[52]mission_Actors[16]Seeing_Range = 100
Objectives[52]mission_Actors[16]Hearing_Range = 100
Objectives[52]mission_Actors[16]CombatMovement = Defensive
Objectives[52]mission_Actors[16]weapon = CarbineRifle
Objectives[52]mission_Actors[16]Variation = Random
Objectives[52]mission_Actors[16]Task = 0
Objectives[52]mission_Actors[16]Task_Guard_Range = 5
Objectives[52]mission_Actors[16]Task_Stay_In_Range = True
Objectives[52]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[16]Task_Scenario = NONE
Objectives[52]mission_Actors[17]Survive_Number = 0
Objectives[52]mission_Actors[17]Failed_Text = 
Objectives[52]mission_Actors[17]Remove_After = 0
Objectives[52]mission_Actors[17]positionX = -583.8162
Objectives[52]mission_Actors[17]positionY = -59.0093
Objectives[52]mission_Actors[17]positionZ = 41.92244
Objectives[52]mission_Actors[17]Heading = 69.94822
Objectives[52]mission_Actors[17]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[17]Relationship_Group = Enemy2
Objectives[52]mission_Actors[17]AddBlip = True
Objectives[52]mission_Actors[17]ShowCone = False
Objectives[52]mission_Actors[17]Invincible = False
Objectives[52]mission_Actors[17]SetHealth = 200
Objectives[52]mission_Actors[17]DieFromHeadShot = True
Objectives[52]mission_Actors[17]CanExitVehicle = True
Objectives[52]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[17]AlwaysFight = True
Objectives[52]mission_Actors[17]Seeing_Range = 100
Objectives[52]mission_Actors[17]Hearing_Range = 100
Objectives[52]mission_Actors[17]CombatMovement = Defensive
Objectives[52]mission_Actors[17]weapon = CarbineRifle
Objectives[52]mission_Actors[17]Variation = Random
Objectives[52]mission_Actors[17]Task = 0
Objectives[52]mission_Actors[17]Task_Guard_Range = 5
Objectives[52]mission_Actors[17]Task_Stay_In_Range = True
Objectives[52]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[17]Task_Scenario = NONE
Objectives[52]mission_Actors[18]Survive_Number = 0
Objectives[52]mission_Actors[18]Failed_Text = 
Objectives[52]mission_Actors[18]Remove_After = 0
Objectives[52]mission_Actors[18]positionX = -582.6918
Objectives[52]mission_Actors[18]positionY = -56.41449
Objectives[52]mission_Actors[18]positionZ = 41.91121
Objectives[52]mission_Actors[18]Heading = 69.94822
Objectives[52]mission_Actors[18]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[18]Relationship_Group = Enemy2
Objectives[52]mission_Actors[18]AddBlip = True
Objectives[52]mission_Actors[18]ShowCone = False
Objectives[52]mission_Actors[18]Invincible = False
Objectives[52]mission_Actors[18]SetHealth = 200
Objectives[52]mission_Actors[18]DieFromHeadShot = True
Objectives[52]mission_Actors[18]CanExitVehicle = True
Objectives[52]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[18]AlwaysFight = True
Objectives[52]mission_Actors[18]Seeing_Range = 100
Objectives[52]mission_Actors[18]Hearing_Range = 100
Objectives[52]mission_Actors[18]CombatMovement = Defensive
Objectives[52]mission_Actors[18]weapon = CarbineRifle
Objectives[52]mission_Actors[18]Variation = Random
Objectives[52]mission_Actors[18]Task = 0
Objectives[52]mission_Actors[18]Task_Guard_Range = 5
Objectives[52]mission_Actors[18]Task_Stay_In_Range = True
Objectives[52]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[18]Task_Scenario = NONE
Objectives[52]mission_Actors[19]Survive_Number = 0
Objectives[52]mission_Actors[19]Failed_Text = 
Objectives[52]mission_Actors[19]Remove_After = 0
Objectives[52]mission_Actors[19]positionX = -620.0812
Objectives[52]mission_Actors[19]positionY = -60.99857
Objectives[52]mission_Actors[19]positionZ = 41.55899
Objectives[52]mission_Actors[19]Heading = 89.94824
Objectives[52]mission_Actors[19]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[19]Relationship_Group = Enemy2
Objectives[52]mission_Actors[19]AddBlip = True
Objectives[52]mission_Actors[19]ShowCone = False
Objectives[52]mission_Actors[19]Invincible = False
Objectives[52]mission_Actors[19]SetHealth = 200
Objectives[52]mission_Actors[19]DieFromHeadShot = True
Objectives[52]mission_Actors[19]CanExitVehicle = True
Objectives[52]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[19]AlwaysFight = True
Objectives[52]mission_Actors[19]Seeing_Range = 100
Objectives[52]mission_Actors[19]Hearing_Range = 100
Objectives[52]mission_Actors[19]CombatMovement = Offensive
Objectives[52]mission_Actors[19]weapon = SMG
Objectives[52]mission_Actors[19]Variation = Random
Objectives[52]mission_Actors[19]Task = 0
Objectives[52]mission_Actors[19]Task_Guard_Range = 5
Objectives[52]mission_Actors[19]Task_Stay_In_Range = True
Objectives[52]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[19]Task_Scenario = NONE
Objectives[52]mission_Actors[20]Survive_Number = 0
Objectives[52]mission_Actors[20]Failed_Text = 
Objectives[52]mission_Actors[20]Remove_After = 0
Objectives[52]mission_Actors[20]positionX = -619.8635
Objectives[52]mission_Actors[20]positionY = -54.88877
Objectives[52]mission_Actors[20]positionZ = 41.96429
Objectives[52]mission_Actors[20]Heading = 89.94824
Objectives[52]mission_Actors[20]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[20]Relationship_Group = Enemy2
Objectives[52]mission_Actors[20]AddBlip = True
Objectives[52]mission_Actors[20]ShowCone = False
Objectives[52]mission_Actors[20]Invincible = False
Objectives[52]mission_Actors[20]SetHealth = 200
Objectives[52]mission_Actors[20]DieFromHeadShot = True
Objectives[52]mission_Actors[20]CanExitVehicle = True
Objectives[52]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[20]AlwaysFight = True
Objectives[52]mission_Actors[20]Seeing_Range = 100
Objectives[52]mission_Actors[20]Hearing_Range = 100
Objectives[52]mission_Actors[20]CombatMovement = Offensive
Objectives[52]mission_Actors[20]weapon = PumpShotgun
Objectives[52]mission_Actors[20]Variation = Random
Objectives[52]mission_Actors[20]Task = 0
Objectives[52]mission_Actors[20]Task_Guard_Range = 5
Objectives[52]mission_Actors[20]Task_Stay_In_Range = True
Objectives[52]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[20]Task_Scenario = NONE
Objectives[52]mission_Actors[21]Survive_Number = 0
Objectives[52]mission_Actors[21]Failed_Text = 
Objectives[52]mission_Actors[21]Remove_After = 0
Objectives[52]mission_Actors[21]positionX = -619.7103
Objectives[52]mission_Actors[21]positionY = -47.90076
Objectives[52]mission_Actors[21]positionZ = 41.90825
Objectives[52]mission_Actors[21]Heading = 89.94824
Objectives[52]mission_Actors[21]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[21]Relationship_Group = Enemy2
Objectives[52]mission_Actors[21]AddBlip = True
Objectives[52]mission_Actors[21]ShowCone = False
Objectives[52]mission_Actors[21]Invincible = False
Objectives[52]mission_Actors[21]SetHealth = 200
Objectives[52]mission_Actors[21]DieFromHeadShot = True
Objectives[52]mission_Actors[21]CanExitVehicle = True
Objectives[52]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[21]AlwaysFight = True
Objectives[52]mission_Actors[21]Seeing_Range = 30
Objectives[52]mission_Actors[21]Hearing_Range = 30
Objectives[52]mission_Actors[21]CombatMovement = Offensive
Objectives[52]mission_Actors[21]weapon = CarbineRifle
Objectives[52]mission_Actors[21]Variation = Random
Objectives[52]mission_Actors[21]Task = 0
Objectives[52]mission_Actors[21]Task_Guard_Range = 5
Objectives[52]mission_Actors[21]Task_Stay_In_Range = True
Objectives[52]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[21]Task_Scenario = NONE
Objectives[52]mission_Actors[22]Survive_Number = 0
Objectives[52]mission_Actors[22]Failed_Text = 
Objectives[52]mission_Actors[22]Remove_After = 0
Objectives[52]mission_Actors[22]positionX = -649.3859
Objectives[52]mission_Actors[22]positionY = -61.9061
Objectives[52]mission_Actors[22]positionZ = 39.80101
Objectives[52]mission_Actors[22]Heading = 269.9482
Objectives[52]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[22]Relationship_Group = Enemy1
Objectives[52]mission_Actors[22]AddBlip = True
Objectives[52]mission_Actors[22]ShowCone = False
Objectives[52]mission_Actors[22]Invincible = False
Objectives[52]mission_Actors[22]SetHealth = 200
Objectives[52]mission_Actors[22]DieFromHeadShot = True
Objectives[52]mission_Actors[22]CanExitVehicle = True
Objectives[52]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[22]AlwaysFight = True
Objectives[52]mission_Actors[22]Seeing_Range = 30
Objectives[52]mission_Actors[22]Hearing_Range = 30
Objectives[52]mission_Actors[22]CombatMovement = Offensive
Objectives[52]mission_Actors[22]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[22]Variation = Random
Objectives[52]mission_Actors[22]Task = 0
Objectives[52]mission_Actors[22]Task_Guard_Range = 5
Objectives[52]mission_Actors[22]Task_Stay_In_Range = True
Objectives[52]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[22]Task_Scenario = NONE
Objectives[52]mission_Actors[23]Survive_Number = 0
Objectives[52]mission_Actors[23]Failed_Text = 
Objectives[52]mission_Actors[23]Remove_After = 0
Objectives[52]mission_Actors[23]positionX = -649.4412
Objectives[52]mission_Actors[23]positionY = -55.61301
Objectives[52]mission_Actors[23]positionZ = 40.34543
Objectives[52]mission_Actors[23]Heading = 274.9482
Objectives[52]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[23]Relationship_Group = Enemy1
Objectives[52]mission_Actors[23]AddBlip = True
Objectives[52]mission_Actors[23]ShowCone = False
Objectives[52]mission_Actors[23]Invincible = False
Objectives[52]mission_Actors[23]SetHealth = 200
Objectives[52]mission_Actors[23]DieFromHeadShot = True
Objectives[52]mission_Actors[23]CanExitVehicle = True
Objectives[52]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[23]AlwaysFight = True
Objectives[52]mission_Actors[23]Seeing_Range = 30
Objectives[52]mission_Actors[23]Hearing_Range = 30
Objectives[52]mission_Actors[23]CombatMovement = Offensive
Objectives[52]mission_Actors[23]weapon = SMGMk2
Objectives[52]mission_Actors[23]Variation = Random
Objectives[52]mission_Actors[23]Task = 0
Objectives[52]mission_Actors[23]Task_Guard_Range = 5
Objectives[52]mission_Actors[23]Task_Stay_In_Range = True
Objectives[52]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[23]Task_Scenario = NONE
Objectives[52]mission_Actors[24]Survive_Number = 0
Objectives[52]mission_Actors[24]Failed_Text = 
Objectives[52]mission_Actors[24]Remove_After = 0
Objectives[52]mission_Actors[24]positionX = -649.3577
Objectives[52]mission_Actors[24]positionY = -48.79858
Objectives[52]mission_Actors[24]positionZ = 40.31706
Objectives[52]mission_Actors[24]Heading = 274.9482
Objectives[52]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[24]Relationship_Group = Enemy1
Objectives[52]mission_Actors[24]AddBlip = True
Objectives[52]mission_Actors[24]ShowCone = False
Objectives[52]mission_Actors[24]Invincible = False
Objectives[52]mission_Actors[24]SetHealth = 200
Objectives[52]mission_Actors[24]DieFromHeadShot = True
Objectives[52]mission_Actors[24]CanExitVehicle = True
Objectives[52]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[24]AlwaysFight = True
Objectives[52]mission_Actors[24]Seeing_Range = 30
Objectives[52]mission_Actors[24]Hearing_Range = 30
Objectives[52]mission_Actors[24]CombatMovement = Offensive
Objectives[52]mission_Actors[24]weapon = CombatMGMk2
Objectives[52]mission_Actors[24]Variation = Random
Objectives[52]mission_Actors[24]Task = 0
Objectives[52]mission_Actors[24]Task_Guard_Range = 5
Objectives[52]mission_Actors[24]Task_Stay_In_Range = True
Objectives[52]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[24]Task_Scenario = NONE
Objectives[52]mission_Actors[25]Survive_Number = 0
Objectives[52]mission_Actors[25]Failed_Text = 
Objectives[52]mission_Actors[25]Remove_After = 0
Objectives[52]mission_Actors[25]positionX = -683.494
Objectives[52]mission_Actors[25]positionY = -58.68553
Objectives[52]mission_Actors[25]positionZ = 37.79144
Objectives[52]mission_Actors[25]Heading = 294.9479
Objectives[52]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[25]Relationship_Group = Enemy1
Objectives[52]mission_Actors[25]AddBlip = True
Objectives[52]mission_Actors[25]ShowCone = False
Objectives[52]mission_Actors[25]Invincible = False
Objectives[52]mission_Actors[25]SetHealth = 200
Objectives[52]mission_Actors[25]DieFromHeadShot = True
Objectives[52]mission_Actors[25]CanExitVehicle = True
Objectives[52]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[25]AlwaysFight = True
Objectives[52]mission_Actors[25]Seeing_Range = 100
Objectives[52]mission_Actors[25]Hearing_Range = 100
Objectives[52]mission_Actors[25]CombatMovement = Defensive
Objectives[52]mission_Actors[25]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[25]Variation = Random
Objectives[52]mission_Actors[25]Task = 0
Objectives[52]mission_Actors[25]Task_Guard_Range = 5
Objectives[52]mission_Actors[25]Task_Stay_In_Range = True
Objectives[52]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[25]Task_Scenario = NONE
Objectives[52]mission_Actors[26]Survive_Number = 0
Objectives[52]mission_Actors[26]Failed_Text = 
Objectives[52]mission_Actors[26]Remove_After = 0
Objectives[52]mission_Actors[26]positionX = -680.473
Objectives[52]mission_Actors[26]positionY = -64.66743
Objectives[52]mission_Actors[26]positionZ = 37.86523
Objectives[52]mission_Actors[26]Heading = 294.9485
Objectives[52]mission_Actors[26]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[26]Relationship_Group = Enemy1
Objectives[52]mission_Actors[26]AddBlip = True
Objectives[52]mission_Actors[26]ShowCone = False
Objectives[52]mission_Actors[26]Invincible = False
Objectives[52]mission_Actors[26]SetHealth = 200
Objectives[52]mission_Actors[26]DieFromHeadShot = True
Objectives[52]mission_Actors[26]CanExitVehicle = True
Objectives[52]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[26]AlwaysFight = True
Objectives[52]mission_Actors[26]Seeing_Range = 100
Objectives[52]mission_Actors[26]Hearing_Range = 100
Objectives[52]mission_Actors[26]CombatMovement = Defensive
Objectives[52]mission_Actors[26]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[26]Variation = Random
Objectives[52]mission_Actors[26]Task = 0
Objectives[52]mission_Actors[26]Task_Guard_Range = 5
Objectives[52]mission_Actors[26]Task_Stay_In_Range = True
Objectives[52]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[26]Task_Scenario = NONE
Objectives[52]mission_Actors[27]Survive_Number = 0
Objectives[52]mission_Actors[27]Failed_Text = 
Objectives[52]mission_Actors[27]Remove_After = 0
Objectives[52]mission_Actors[27]positionX = -679.5179
Objectives[52]mission_Actors[27]positionY = -66.55576
Objectives[52]mission_Actors[27]positionZ = 37.88496
Objectives[52]mission_Actors[27]Heading = 299.9489
Objectives[52]mission_Actors[27]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[27]Relationship_Group = Enemy1
Objectives[52]mission_Actors[27]AddBlip = True
Objectives[52]mission_Actors[27]ShowCone = False
Objectives[52]mission_Actors[27]Invincible = False
Objectives[52]mission_Actors[27]SetHealth = 200
Objectives[52]mission_Actors[27]DieFromHeadShot = True
Objectives[52]mission_Actors[27]CanExitVehicle = True
Objectives[52]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[27]AlwaysFight = True
Objectives[52]mission_Actors[27]Seeing_Range = 100
Objectives[52]mission_Actors[27]Hearing_Range = 100
Objectives[52]mission_Actors[27]CombatMovement = Defensive
Objectives[52]mission_Actors[27]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[27]Variation = Random
Objectives[52]mission_Actors[27]Task = 0
Objectives[52]mission_Actors[27]Task_Guard_Range = 5
Objectives[52]mission_Actors[27]Task_Stay_In_Range = True
Objectives[52]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[27]Task_Scenario = NONE
Objectives[52]mission_Actors[28]Survive_Number = 0
Objectives[52]mission_Actors[28]Failed_Text = 
Objectives[52]mission_Actors[28]Remove_After = 0
Objectives[52]mission_Actors[28]positionX = -676.0229
Objectives[52]mission_Actors[28]positionY = -72.77986
Objectives[52]mission_Actors[28]positionZ = 37.74807
Objectives[52]mission_Actors[28]Heading = 299.9482
Objectives[52]mission_Actors[28]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[28]Relationship_Group = Enemy1
Objectives[52]mission_Actors[28]AddBlip = True
Objectives[52]mission_Actors[28]ShowCone = False
Objectives[52]mission_Actors[28]Invincible = False
Objectives[52]mission_Actors[28]SetHealth = 200
Objectives[52]mission_Actors[28]DieFromHeadShot = True
Objectives[52]mission_Actors[28]CanExitVehicle = True
Objectives[52]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[28]AlwaysFight = True
Objectives[52]mission_Actors[28]Seeing_Range = 100
Objectives[52]mission_Actors[28]Hearing_Range = 100
Objectives[52]mission_Actors[28]CombatMovement = Defensive
Objectives[52]mission_Actors[28]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[28]Variation = Random
Objectives[52]mission_Actors[28]Task = 0
Objectives[52]mission_Actors[28]Task_Guard_Range = 5
Objectives[52]mission_Actors[28]Task_Stay_In_Range = True
Objectives[52]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[28]Task_Scenario = NONE
Objectives[52]mission_Actors[29]Survive_Number = 0
Objectives[52]mission_Actors[29]Failed_Text = 
Objectives[52]mission_Actors[29]Remove_After = 0
Objectives[52]mission_Actors[29]positionX = -652.9243
Objectives[52]mission_Actors[29]positionY = -80.37475
Objectives[52]mission_Actors[29]positionZ = 47.89038
Objectives[52]mission_Actors[29]Heading = 314.9482
Objectives[52]mission_Actors[29]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[29]Relationship_Group = Enemy1
Objectives[52]mission_Actors[29]AddBlip = True
Objectives[52]mission_Actors[29]ShowCone = True
Objectives[52]mission_Actors[29]Invincible = False
Objectives[52]mission_Actors[29]SetHealth = 200
Objectives[52]mission_Actors[29]DieFromHeadShot = True
Objectives[52]mission_Actors[29]CanExitVehicle = True
Objectives[52]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[29]AlwaysFight = True
Objectives[52]mission_Actors[29]Seeing_Range = 100
Objectives[52]mission_Actors[29]Hearing_Range = 100
Objectives[52]mission_Actors[29]CombatMovement = Stationary
Objectives[52]mission_Actors[29]weapon = MarksmanRifleMk2
Objectives[52]mission_Actors[29]Variation = Random
Objectives[52]mission_Actors[29]Task = 0
Objectives[52]mission_Actors[29]Task_Guard_Range = 5
Objectives[52]mission_Actors[29]Task_Stay_In_Range = True
Objectives[52]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[29]Task_Scenario = NONE
Objectives[52]mission_Actors[30]Survive_Number = 0
Objectives[52]mission_Actors[30]Failed_Text = 
Objectives[52]mission_Actors[30]Remove_After = 0
Objectives[52]mission_Actors[30]positionX = -610.4758
Objectives[52]mission_Actors[30]positionY = -77.05535
Objectives[52]mission_Actors[30]positionZ = 59.04407
Objectives[52]mission_Actors[30]Heading = 84.94884
Objectives[52]mission_Actors[30]String_Name = s_m_y_swat_01
Objectives[52]mission_Actors[30]Relationship_Group = Enemy2
Objectives[52]mission_Actors[30]AddBlip = True
Objectives[52]mission_Actors[30]ShowCone = True
Objectives[52]mission_Actors[30]Invincible = False
Objectives[52]mission_Actors[30]SetHealth = 200
Objectives[52]mission_Actors[30]DieFromHeadShot = True
Objectives[52]mission_Actors[30]CanExitVehicle = True
Objectives[52]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[30]AlwaysFight = True
Objectives[52]mission_Actors[30]Seeing_Range = 100
Objectives[52]mission_Actors[30]Hearing_Range = 100
Objectives[52]mission_Actors[30]CombatMovement = Stationary
Objectives[52]mission_Actors[30]weapon = SniperRifle
Objectives[52]mission_Actors[30]Variation = Random
Objectives[52]mission_Actors[30]Task = 0
Objectives[52]mission_Actors[30]Task_Guard_Range = 5
Objectives[52]mission_Actors[30]Task_Stay_In_Range = True
Objectives[52]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[30]Task_Scenario = NONE
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = 
Objectives[53]Type = Timeout_Objective
Objectives[53]positionX = -671.9117
Objectives[53]positionY = -33.69386
Objectives[53]positionZ = 37.61368
Objectives[53]Timeout_Min = 0
Objectives[53]Timeout_Sec = 10
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 2
Objectives[53]ObjectiveMessages[0]positionX = -671.1249
Objectives[53]ObjectiveMessages[0]positionY = -33.52906
Objectives[53]ObjectiveMessages[0]positionZ = 37.65746
Objectives[53]ObjectiveMessages[0]Message = Good work, Townley. The fighting seems to have died down, for now.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = Agent 14
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -669.4846
Objectives[53]ObjectiveMessages[1]positionY = -32.24314
Objectives[53]ObjectiveMessages[1]positionZ = 37.74676
Objectives[53]ObjectiveMessages[1]Message = I'm taking a break.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[53]ObjectiveMessages[1]Sender = Michael
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = Blue
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 6
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

