[Author]
Author = ATP2555
[Description]
Description = The infiltration of the base begins.
[Objectives]
Objectivescount = 115

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -367.7813
Objectives[0]positionY = 4829.352
Objectives[0]positionZ = 143.4127
Objectives[0]Heading = 109.9977
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 0
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 6
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 15
Objectives[0]Weapon0 = BullpupRifleMk2
Objectives[0]Weapon1 = RevolverMk2
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = AssaultShotgun
Objectives[0]Weapon4 = SmokeGrenade
Objectives[0]Weapon5 = HeavySniperMk2
Objectives[0]Weapon6 = Molotov
Objectives[0]Weapon7 = StickyBomb
Objectives[0]Weapon8 = MarksmanRifleMk2
Objectives[0]Weapon9 = Railgun
Objectives[0]Weapon10 = SpecialCarbineMk2
Objectives[0]Weapon11 = Grenade
Objectives[0]Weapon12 = SNSPistolMk2
Objectives[0]Weapon13 = SMGMk2
Objectives[0]Weapon14 = APPistol
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -375.2182
Objectives[0]mission_Actors[0]positionY = 4837.119
Objectives[0]mission_Actors[0]positionZ = 143.7302
Objectives[0]mission_Actors[0]Heading = 209.9984
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[0]DestinationX = -367.4762
Objectives[0]mission_Actors[0]Task_List[0]DestinationY = 4826.667
Objectives[0]mission_Actors[0]Task_List[0]DestinationZ = 142.8756
Objectives[0]mission_Actors[0]Task_List[0]Rotation = 400
Objectives[0]mission_Actors[0]Task_List[0]Speed = 2
Objectives[0]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 32
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 13
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 3
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -362.9265
Objectives[0]mission_Actors[1]positionY = 4817.449
Objectives[0]mission_Actors[1]positionZ = 143.0017
Objectives[0]mission_Actors[1]Heading = 39.99998
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 2
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[0]DestinationX = -369.9403
Objectives[0]mission_Actors[1]Task_List[0]DestinationY = 4825.108
Objectives[0]mission_Actors[1]Task_List[0]DestinationZ = 142.8644
Objectives[0]mission_Actors[1]Task_List[0]Rotation = 400
Objectives[0]mission_Actors[1]Task_List[0]Speed = 2
Objectives[0]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[1]DestinationX = -370.329
Objectives[0]mission_Actors[1]Task_List[1]DestinationY = 4826.584
Objectives[0]mission_Actors[1]Task_List[1]DestinationZ = 142.9161
Objectives[0]mission_Actors[1]Task_List[1]Rotation = 400
Objectives[0]mission_Actors[1]Task_List[1]Speed = 0.5
Objectives[0]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 12
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 19
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 28
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 31
Objectives[0]mission_Actors[1]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveCutscene[0] = 18
Objectives[0]mission_Actors[1]NeededForObjectiveCutscene[1] = 27
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = -377.4716
Objectives[0]mission_Vehicles[0]positionY = 4838.512
Objectives[0]mission_Vehicles[0]positionZ = 143.436
Objectives[0]mission_Vehicles[0]Heading = 221.4769
Objectives[0]mission_Vehicles[0]Name = Buffalo S
Objectives[0]mission_Vehicles[0]Model = buffalo2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -343.7826
Objectives[0]mission_Vehicles[1]positionY = 4811.458
Objectives[0]mission_Vehicles[1]positionZ = 142.2303
Objectives[0]mission_Vehicles[1]Heading = 50.92504
Objectives[0]mission_Vehicles[1]Name = Bodhi
Objectives[0]mission_Vehicles[1]Model = bodhi2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -360.8302
Objectives[0]mission_Vehicles[2]positionY = 4821.884
Objectives[0]mission_Vehicles[2]positionZ = 143.0229
Objectives[0]mission_Vehicles[2]Heading = 6.09179
Objectives[0]mission_Vehicles[2]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[2]Model = insurgent3
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 32
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 33
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 29
Objectives[0]mission_Vehicles[3]positionX = 1256.788
Objectives[0]mission_Vehicles[3]positionY = 4800.71
Objectives[0]mission_Vehicles[3]positionZ = -39.39053
Objectives[0]mission_Vehicles[3]Heading = 344.3714
Objectives[0]mission_Vehicles[3]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[3]Model = insurgent3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorCount = 7
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 44
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 37
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[2] = 38
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[3] = 40
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[4] = 39
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[5] = 35
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[6] = 36
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[6] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_barrier_work06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 1299.443
Objectives[0]mission_Props[0]positionY = 5201.597
Objectives[0]mission_Props[0]positionZ = -81.33048
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 39.99998
Objectives[0]mission_Props[1]Model = prop_barrier_work06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = False
Objectives[0]mission_Props[1]positionX = 1303.144
Objectives[0]mission_Props[1]positionY = 5204.662
Objectives[0]mission_Props[1]positionZ = -81.33048
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 39.99998
Objectives[0]mission_Props[2]Model = prop_barrier_work06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = False
Objectives[0]mission_Props[2]positionX = 1142.302
Objectives[0]mission_Props[2]positionY = 5484.622
Objectives[0]mission_Props[2]positionZ = -102.3305
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 37.5
Objectives[0]mission_Props[3]Model = prop_barrier_work06a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = False
Objectives[0]mission_Props[3]positionX = 1144.963
Objectives[0]mission_Props[3]positionY = 5486.704
Objectives[0]mission_Props[3]positionZ = -102.3305
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 37.5
Objectives[0]mission_Props[4]Model = prop_barrier_work06a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = False
Objectives[0]mission_Props[4]positionX = 703.4169
Objectives[0]mission_Props[4]positionY = 5858.328
Objectives[0]mission_Props[4]positionZ = -153.3305
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 9.999996
Objectives[0]mission_Props[5]Model = prop_barrier_work06a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = False
Objectives[0]mission_Props[5]positionX = 698.6991
Objectives[0]mission_Props[5]positionY = 5857.48
Objectives[0]mission_Props[5]positionZ = -153.3305
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 9.999996
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -367.8315
Objectives[0]mission_Pickup_Props[0]positionY = 4829.371
Objectives[0]mission_Pickup_Props[0]positionZ = 142.9145
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 120.7798
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -354.8794
Objectives[1]positionY = 4825.009
Objectives[1]positionZ = 143.2637
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -361.3703
Objectives[2]positionY = 4827.146
Objectives[2]positionZ = 142.1634
Objectives[2]Cutscenes_Time = 1
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 16
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 280
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -365.0565
Objectives[3]positionY = 4824.399
Objectives[3]positionZ = 142.2679
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 1
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = True
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 3
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 275
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -363.5245
Objectives[4]positionY = 4821.831
Objectives[4]positionZ = 142.1647
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 1
Objectives[4]Task_List[0]Type = WalkTo
Objectives[4]Task_List[0]DestinationX = -370.6988
Objectives[4]Task_List[0]DestinationY = 4829.31
Objectives[4]Task_List[0]DestinationZ = 143.0083
Objectives[4]Task_List[0]Rotation = 210
Objectives[4]Task_List[0]Speed = 1
Objectives[4]Task_List[0]GoStraitToCoord = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -365.6717
Objectives[5]positionY = 4819.561
Objectives[5]positionZ = 142.1121
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = True
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = WalkTo
Objectives[5]Task_List[0]DestinationX = -369.9534
Objectives[5]Task_List[0]DestinationY = 4824.341
Objectives[5]Task_List[0]DestinationZ = 142.8408
Objectives[5]Task_List[0]Rotation = 390
Objectives[5]Task_List[0]Speed = 1
Objectives[5]Task_List[0]GoStraitToCoord = False
Objectives[5]Task_List[1]Type = WalkTo
Objectives[5]Task_List[1]DestinationX = -369.8425
Objectives[5]Task_List[1]DestinationY = 4825.594
Objectives[5]Task_List[1]DestinationZ = 142.878
Objectives[5]Task_List[1]Rotation = 390
Objectives[5]Task_List[1]Speed = 0.5
Objectives[5]Task_List[1]GoStraitToCoord = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -367.1465
Objectives[6]positionY = 4829.418
Objectives[6]positionZ = 142.3918
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 45
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = True
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 3
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 255
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = We all set?
Objectives[7]positionX = -369.4741
Objectives[7]positionY = 4832.04
Objectives[7]positionZ = 142.4925
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[7]Task_Time = 2
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -367.8471
Objectives[8]positionY = 4824.01
Objectives[8]positionZ = 142.2985
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 250
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = -395.9406
Objectives[8]mission_Vehicles[0]positionY = 4847.981
Objectives[8]mission_Vehicles[0]positionZ = 143.7673
Objectives[8]mission_Vehicles[0]Heading = 231.0613
Objectives[8]mission_Vehicles[0]Name = Oracle
Objectives[8]mission_Vehicles[0]Model = oracle2
Objectives[8]mission_Vehicles[0]PrimaryColor = MetallicMidnightBlue
Objectives[8]mission_Vehicles[0]SecondaryColor = MetallicMidnightBlue
Objectives[8]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[8]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[8]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[8]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 15
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = You know it.
Objectives[9]positionX = -371.8662
Objectives[9]positionY = 4831.139
Objectives[9]positionZ = 142.5658
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[9]Task_Time = 2
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -369.2428
Objectives[10]positionY = 4828.308
Objectives[10]positionZ = 142.4531
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 12
Objectives[10]Cutscenes_Follow_Hieght = 2
Objectives[10]Cutscenes_Follow_Angle = 310
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = -373.9075
Objectives[11]positionY = 4834.875
Objectives[11]positionZ = 142.6668
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = False
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = WalkTo
Objectives[11]Task_List[0]DestinationX = -369.2607
Objectives[11]Task_List[0]DestinationY = 4830.68
Objectives[11]Task_List[0]DestinationZ = 142.9738
Objectives[11]Task_List[0]Rotation = 95.77979
Objectives[11]Task_List[0]Speed = 0.5
Objectives[11]Task_List[0]GoStraitToCoord = True
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -394.9601
Objectives[11]mission_Actors[0]positionY = 4849.873
Objectives[11]mission_Actors[0]positionZ = 144.5131
Objectives[11]mission_Actors[0]Heading = 200.1797
Objectives[11]mission_Actors[0]String_Name = ig_davenorton
Objectives[11]mission_Actors[0]Relationship_Group = Friend
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 2
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 17
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 23
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 26
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 30
Objectives[11]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[11]mission_Actors[0]NeededForObjectiveCutscene[0] = 22
Objectives[11]mission_Actors[0]NeededForObjectiveCutscene[1] = 16
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -375.1109
Objectives[12]positionY = 4833.067
Objectives[12]positionZ = 142.6921
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = -372.9509
Objectives[12]Task_List[0]DestinationY = 4828.712
Objectives[12]Task_List[0]DestinationZ = 143.023
Objectives[12]Task_List[0]Rotation = 95.77979
Objectives[12]Task_List[0]Speed = 0.5
Objectives[12]Task_List[0]GoStraitToCoord = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -372.8242
Objectives[13]positionY = 4827.001
Objectives[13]positionZ = 142.4669
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = AchieveHeading
Objectives[13]Task_List[0]positionX = -365.0968
Objectives[13]Task_List[0]positionY = 4819.168
Objectives[13]Task_List[0]positionZ = 142.59
Objectives[13]Task_List[0]heading = 290.0001
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -395.6776
Objectives[14]positionY = 4850.864
Objectives[14]positionZ = 143.5339
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = False
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = True
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -395.2546
Objectives[14]Task_List[0]PositionY = 4847.439
Objectives[14]Task_List[0]PositionZ = 143.9659
Objectives[14]Task_List[0]Speed = 1
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = True
Objectives[14]Task_List[1]Type = Drive
Objectives[14]Task_List[1]PositionX = -379.8781
Objectives[14]Task_List[1]PositionY = 4835.264
Objectives[14]Task_List[1]PositionZ = 143.3249
Objectives[14]Task_List[1]Speed = 15
Objectives[14]Task_List[1]StopBeforeVehicles = True
Objectives[14]Task_List[1]StopBeforeActors = True
Objectives[14]Task_List[1]AvoidVehicles = True
Objectives[14]Task_List[1]AvoidEmptyVehicles = False
Objectives[14]Task_List[1]AvoidActors = False
Objectives[14]Task_List[1]AvoidObjects = True
Objectives[14]Task_List[1]StopAtLights = True
Objectives[14]Task_List[1]UseBlinkers = True
Objectives[14]Task_List[1]AllowGoingWrongWay = False
Objectives[14]Task_List[1]Reverse = False
Objectives[14]Task_List[1]TakeShortestPath = False
Objectives[14]Task_List[1]IgnoreRoads = False
Objectives[14]Task_List[1]IgnoreAllPathing = False
Objectives[14]Task_List[1]AvoidHighWays = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -380.8982
Objectives[15]positionY = 4835.325
Objectives[15]positionZ = 142.8394
Objectives[15]Cutscenes_Time = 1
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = True
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 9
Objectives[15]Cutscenes_Follow_Hieght = 2
Objectives[15]Cutscenes_Follow_Angle = 130
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -378.7169
Objectives[16]positionY = 4836.489
Objectives[16]positionZ = 142.8389
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 2
Objectives[16]Cutscenes_FOV = 10
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = True
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 11
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 130
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -385.3207
Objectives[17]positionY = 4844.91
Objectives[17]positionZ = 143.1592
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = True
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 1
Objectives[17]Task_List[0]Type = WalkTo
Objectives[17]Task_List[0]DestinationX = -376.8447
Objectives[17]Task_List[0]DestinationY = 4834.46
Objectives[17]Task_List[0]DestinationZ = 143.2615
Objectives[17]Task_List[0]Rotation = -144.8203
Objectives[17]Task_List[0]Speed = 1
Objectives[17]Task_List[0]GoStraitToCoord = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -378.518
Objectives[18]positionY = 4832.514
Objectives[18]positionZ = 142.7233
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = True
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 8
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = Oh look, it's Not-Brad.
Objectives[19]positionX = -384.7667
Objectives[19]positionY = 4837.731
Objectives[19]positionZ = 142.9882
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = gesture_point
Objectives[19]Task_Time = 3
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -372.6372
Objectives[20]positionY = 4833.267
Objectives[20]positionZ = 142.6101
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = True
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 3
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = Davey? What are you doing here?
Objectives[21]positionX = -400.5292
Objectives[21]positionY = 4856.457
Objectives[21]positionZ = 143.6569
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = False
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 5
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 4
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -393.8485
Objectives[22]positionY = 4849.526
Objectives[22]positionZ = 143.4834
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = True
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 3
Objectives[22]Cutscenes_Follow_Hieght = 0
Objectives[22]Cutscenes_Follow_Angle = 340
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = I know what you guys are doing, and I wanna help.
Objectives[23]positionX = -402.0761
Objectives[23]positionY = 4854.832
Objectives[23]positionZ = 143.6912
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = False
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 5
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 4
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = -371.2265
Objectives[24]positionY = 4835.807
Objectives[24]positionZ = 144.08
Objectives[24]Cutscenes_Time = 0
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 60
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = False
Objectives[24]Cutscenes_Point_At_Position = True
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 8
Objectives[24]Cutscenes_Follow_Hieght = 0
Objectives[24]Cutscenes_Follow_Angle = 225
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = But I thought you were-
Objectives[25]positionX = -403.6938
Objectives[25]positionY = 4858.668
Objectives[25]positionZ = 143.7329
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = False
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 5
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 2
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = Listen, it was wrong of me to act like that. It doesn't matter which agency you're an asset to. As long as you're fighting terrorism, it's all good.
Objectives[26]positionX = -404.7227
Objectives[26]positionY = 4856.843
Objectives[26]positionZ = 143.7523
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = False
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 5
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = gesture_hand_right
Objectives[26]Task_Time = 10
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = -367.8628
Objectives[27]positionY = 4826.666
Objectives[27]positionZ = 142.3814
Objectives[27]Cutscenes_Time = 0
Objectives[27]Cutscenes_Trans_Time = 0
Objectives[27]Cutscenes_FOV = 30
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = True
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 8
Objectives[27]Cutscenes_Follow_Hieght = 2
Objectives[27]Cutscenes_Follow_Angle = 315
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = I hate to interrupt your reunion, ladies, but we need to get going. We're missing out on all the action!
Objectives[28]positionX = -405.9508
Objectives[28]positionY = 4854.366
Objectives[28]positionZ = 143.7015
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = False
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 5
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 7
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = -362.0885
Objectives[29]positionY = 4822.223
Objectives[29]positionZ = 142.155
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 60
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = True
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 20
Objectives[29]Cutscenes_Follow_Hieght = 3
Objectives[29]Cutscenes_Follow_Angle = 310
Objectives[29]mission_ActorsCount = 7
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 68
Objectives[29]mission_Actors[0]positionX = 1263.207
Objectives[29]mission_Actors[0]positionY = 4809.64
Objectives[29]mission_Actors[0]positionZ = -39.418
Objectives[29]mission_Actors[0]Heading = 349.6246
Objectives[29]mission_Actors[0]String_Name = player_one
Objectives[29]mission_Actors[0]Relationship_Group = Friend
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = True
Objectives[29]mission_Actors[0]SetHealth = 200
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = AdvancedRifle
Objectives[29]mission_Actors[0]Variation = Custom
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[29]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[29]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[29]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[29]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[29]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[29]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[29]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[29]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 68
Objectives[29]mission_Actors[1]positionX = 1262.971
Objectives[29]mission_Actors[1]positionY = 4807.831
Objectives[29]mission_Actors[1]positionZ = -39.32858
Objectives[29]mission_Actors[1]Heading = 349.6249
Objectives[29]mission_Actors[1]String_Name = player_two
Objectives[29]mission_Actors[1]Relationship_Group = Friend
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = True
Objectives[29]mission_Actors[1]SetHealth = 100
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 500
Objectives[29]mission_Actors[1]Hearing_Range = 500
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = Minigun
Objectives[29]mission_Actors[1]Variation = Custom
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[29]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[29]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[29]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[29]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[29]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[29]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[29]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[1]PROP_HATS_INDEX = 24
Objectives[29]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[29]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[29]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 68
Objectives[29]mission_Actors[2]positionX = 1259.212
Objectives[29]mission_Actors[2]positionY = 4808.902
Objectives[29]mission_Actors[2]positionZ = -39.32858
Objectives[29]mission_Actors[2]Heading = 349.6245
Objectives[29]mission_Actors[2]String_Name = ig_davenorton
Objectives[29]mission_Actors[2]Relationship_Group = Friend
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = True
Objectives[29]mission_Actors[2]SetHealth = 200
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = CarbineRifle
Objectives[29]mission_Actors[2]Variation = Custom
Objectives[29]mission_Actors[2]Task = 0
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[29]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[29]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[29]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 2
Objectives[29]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[29]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[29]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[29]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[2]PROP_GLASSES_INDEX = 2
Objectives[29]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[29]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[29]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 49
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 68
Objectives[29]mission_Actors[3]positionX = 1257.901
Objectives[29]mission_Actors[3]positionY = 4806.102
Objectives[29]mission_Actors[3]positionZ = -39.90223
Objectives[29]mission_Actors[3]Heading = 349.6302
Objectives[29]mission_Actors[3]String_Name = a_c_chop
Objectives[29]mission_Actors[3]Relationship_Group = Friend
Objectives[29]mission_Actors[3]AddBlip = True
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = True
Objectives[29]mission_Actors[3]SetHealth = 100
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = 4194021054
Objectives[29]mission_Actors[3]Variation = Default
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[29]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 51
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 30
Objectives[29]mission_Actors[4]positionX = 1255.662
Objectives[29]mission_Actors[4]positionY = 4793.729
Objectives[29]mission_Actors[4]positionZ = -38.86007
Objectives[29]mission_Actors[4]Heading = 349.6252
Objectives[29]mission_Actors[4]String_Name = ig_chef2
Objectives[29]mission_Actors[4]Relationship_Group = Friend
Objectives[29]mission_Actors[4]AddBlip = False
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = True
Objectives[29]mission_Actors[4]SetHealth = 100
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = MG
Objectives[29]mission_Actors[4]Variation = Custom
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 1
Objectives[29]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[29]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 68
Objectives[29]mission_Actors[5]positionX = 1260.427
Objectives[29]mission_Actors[5]positionY = 4803.883
Objectives[29]mission_Actors[5]positionZ = -39.32858
Objectives[29]mission_Actors[5]Heading = 349.6249
Objectives[29]mission_Actors[5]String_Name = ig_lamardavis
Objectives[29]mission_Actors[5]Relationship_Group = Friend
Objectives[29]mission_Actors[5]AddBlip = True
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = True
Objectives[29]mission_Actors[5]SetHealth = 100
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Offensive
Objectives[29]mission_Actors[5]weapon = AssaultRifle
Objectives[29]mission_Actors[5]Variation = Custom
Objectives[29]mission_Actors[5]Task = 0
Objectives[29]mission_Actors[5]Task_Guard_Range = 5
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 2
Objectives[29]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[29]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 54
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 68
Objectives[29]mission_Actors[6]positionX = 1259.093
Objectives[29]mission_Actors[6]positionY = 4804.549
Objectives[29]mission_Actors[6]positionZ = -39.32858
Objectives[29]mission_Actors[6]Heading = 334.6244
Objectives[29]mission_Actors[6]String_Name = hc_gunman
Objectives[29]mission_Actors[6]Relationship_Group = Friend
Objectives[29]mission_Actors[6]AddBlip = True
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = True
Objectives[29]mission_Actors[6]SetHealth = 5000
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 30
Objectives[29]mission_Actors[6]Hearing_Range = 30
Objectives[29]mission_Actors[6]CombatMovement = Offensive
Objectives[29]mission_Actors[6]weapon = CombatMG
Objectives[29]mission_Actors[6]Variation = Custom
Objectives[29]mission_Actors[6]Task = 0
Objectives[29]mission_Actors[6]Task_Guard_Range = 5
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 6
Objectives[29]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[29]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 1
Objectives[29]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[6]PROP_HATS_INDEX = 5
Objectives[29]mission_Actors[6]PROP_HATS_TEXTURE = 0
Objectives[29]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[29]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[29]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 53
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = -406.9791
Objectives[30]positionY = 4861.735
Objectives[30]positionZ = 143.8108
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = False
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = WalkTo
Objectives[30]Task_List[0]DestinationX = -359.7578
Objectives[30]Task_List[0]DestinationY = 4820.092
Objectives[30]Task_List[0]DestinationZ = 142.5517
Objectives[30]Task_List[0]Rotation = 340.1539
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = -406.8989
Objectives[31]positionY = 4859.381
Objectives[31]positionZ = 143.8088
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = False
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 1
Objectives[31]Task_List[0]Type = WalkTo
Objectives[31]Task_List[0]DestinationX = -358.3387
Objectives[31]Task_List[0]DestinationY = 4820.679
Objectives[31]Task_List[0]DestinationZ = 142.5074
Objectives[31]Task_List[0]Rotation = 340.1539
Objectives[31]Task_List[0]Speed = 1
Objectives[31]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = -356.553
Objectives[32]positionY = 4816.966
Objectives[32]positionZ = 141.8574
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = False
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 1
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = -361.9455
Objectives[32]Task_List[0]PositionY = 4823.108
Objectives[32]Task_List[0]PositionZ = 142.6596
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = -2
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -349.6385
Objectives[33]positionY = 4808.139
Objectives[33]positionZ = 141.3501
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = False
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 1
Objectives[33]Task_List[0]Type = EnterVehicle
Objectives[33]Task_List[0]PositionX = -361.8177
Objectives[33]Task_List[0]PositionY = 4825.091
Objectives[33]Task_List[0]PositionZ = 142.674
Objectives[33]Task_List[0]Speed = 1
Objectives[33]Task_List[0]SeatIndex = -2
Objectives[33]Task_List[0]TaskIndex = 0
Objectives[33]Task_List[0]Warp = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = Right. Hop in, Davey. There's plenty of space.
Objectives[34]positionX = -342.2301
Objectives[34]positionY = 4805.667
Objectives[34]positionZ = 141.1234
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = False
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 5
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 4
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 1258.374
Objectives[35]positionY = 4811.792
Objectives[35]positionZ = -40.47363
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = 1260.277
Objectives[35]Task_List[0]PositionY = 4811.416
Objectives[35]Task_List[0]PositionZ = -39.98218
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]SeatIndex = 3
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = True
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1258.886
Objectives[36]positionY = 4814.122
Objectives[36]positionZ = -40.63243
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = EnterVehicle
Objectives[36]Task_List[0]PositionX = 1260.485
Objectives[36]Task_List[0]PositionY = 4810.933
Objectives[36]Task_List[0]PositionZ = -39.95472
Objectives[36]Task_List[0]Speed = 1
Objectives[36]Task_List[0]SeatIndex = 4
Objectives[36]Task_List[0]TaskIndex = 0
Objectives[36]Task_List[0]Warp = True
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1259.398
Objectives[37]positionY = 4816.288
Objectives[37]positionZ = -40.78072
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = 1262.202
Objectives[37]Task_List[0]PositionY = 4810.061
Objectives[37]Task_List[0]PositionZ = -39.9282
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = 2
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = True
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1259.873
Objectives[38]positionY = 4818.323
Objectives[38]positionZ = -40.96606
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 1
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = 1261.332
Objectives[38]Task_List[0]PositionY = 4808.805
Objectives[38]Task_List[0]PositionZ = -39.83234
Objectives[38]Task_List[0]Speed = 1
Objectives[38]Task_List[0]SeatIndex = 7
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = True
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1260.496
Objectives[39]positionY = 4820.521
Objectives[39]positionZ = -41.19933
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = EnterVehicle
Objectives[39]Task_List[0]PositionX = 1260.097
Objectives[39]Task_List[0]PositionY = 4807.549
Objectives[39]Task_List[0]PositionZ = -39.82858
Objectives[39]Task_List[0]Speed = 1
Objectives[39]Task_List[0]SeatIndex = 5
Objectives[39]Task_List[0]TaskIndex = 0
Objectives[39]Task_List[0]Warp = True
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 1261.211
Objectives[40]positionY = 4822.905
Objectives[40]positionZ = -41.45179
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 1
Objectives[40]Task_List[0]Type = EnterVehicle
Objectives[40]Task_List[0]PositionX = 1261.008
Objectives[40]Task_List[0]PositionY = 4810.291
Objectives[40]Task_List[0]PositionZ = -39.9224
Objectives[40]Task_List[0]Speed = 1
Objectives[40]Task_List[0]SeatIndex = 6
Objectives[40]Task_List[0]TaskIndex = 0
Objectives[40]Task_List[0]Warp = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Teleport_Objective
Objectives[41]Text = 
Objectives[41]positionX = 1255.889
Objectives[41]positionY = 4805.477
Objectives[41]positionZ = -40.32858
Objectives[41]ObjectiveRotation = 195.1797
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = -331.9078
Objectives[42]positionY = 4797.213
Objectives[42]positionZ = 140.6291
Objectives[42]Cutscenes_Time = 0
Objectives[42]Cutscenes_Trans_Time = 0
Objectives[42]Cutscenes_FOV = 30
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = True
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 10
Objectives[42]Cutscenes_Follow_Hieght = 1
Objectives[42]Cutscenes_Follow_Angle = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = -331.9078
Objectives[43]positionY = 4797.213
Objectives[43]positionZ = 140.6291
Objectives[43]MissionSettings_TimesOfDay = Current
Objectives[43]MissionSettings_Weather = Current
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = True
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = FAM2_CHASE_RT
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1257.916
Objectives[44]positionY = 4809.82
Objectives[44]positionZ = -40.33875
Objectives[44]SetPlayerActor_Use_Player = True
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = False
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 1
Objectives[44]Task_List[0]Type = EnterVehicle
Objectives[44]Task_List[0]PositionX = 1259.9
Objectives[44]Task_List[0]PositionY = 4809.135
Objectives[44]Task_List[0]PositionZ = -39.82888
Objectives[44]Task_List[0]Speed = 1
Objectives[44]Task_List[0]SeatIndex = -1
Objectives[44]Task_List[0]TaskIndex = 0
Objectives[44]Task_List[0]Warp = True
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Drive to the end of the tunnel.
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 52
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 255
Objectives[45]ColorA = 0
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 255
Objectives[45]IconColorA = 0
Objectives[45]positionX = 1249.531
Objectives[45]positionY = 5271.608
Objectives[45]positionZ = -81.3287
Objectives[45]Heading = 345.1539
Objectives[45]Diameter = 1
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 17.5
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 5
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 48
Objectives[45]mission_Actors[0]positionX = 1302.568
Objectives[45]mission_Actors[0]positionY = 5205.104
Objectives[45]mission_Actors[0]positionZ = -80.32867
Objectives[45]mission_Actors[0]Heading = 210.1801
Objectives[45]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = True
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 200
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 500
Objectives[45]mission_Actors[0]Hearing_Range = 500
Objectives[45]mission_Actors[0]CombatMovement = Defensive
Objectives[45]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 0
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 48
Objectives[45]mission_Actors[1]positionX = 1298.916
Objectives[45]mission_Actors[1]positionY = 5202.596
Objectives[45]mission_Actors[1]positionZ = -80.32867
Objectives[45]mission_Actors[1]Heading = 210.1797
Objectives[45]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = True
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 200
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 0
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 48
Objectives[45]mission_Actors[2]positionX = 1307.64
Objectives[45]mission_Actors[2]positionY = 5215.842
Objectives[45]mission_Actors[2]positionZ = -79.20592
Objectives[45]mission_Actors[2]Heading = 100.1539
Objectives[45]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = True
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 200
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 30
Objectives[45]mission_Actors[2]Hearing_Range = 30
Objectives[45]mission_Actors[2]CombatMovement = Defensive
Objectives[45]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 1
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = NONE
Objectives[45]mission_Actors[3]Survive_Number = 0
Objectives[45]mission_Actors[3]Failed_Text = 
Objectives[45]mission_Actors[3]Remove_After = 48
Objectives[45]mission_Actors[3]positionX = 1302.54
Objectives[45]mission_Actors[3]positionY = 5225.905
Objectives[45]mission_Actors[3]positionZ = -78.99963
Objectives[45]mission_Actors[3]Heading = 100.159
Objectives[45]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[3]Relationship_Group = Enemy1
Objectives[45]mission_Actors[3]AddBlip = True
Objectives[45]mission_Actors[3]ShowCone = False
Objectives[45]mission_Actors[3]Invincible = False
Objectives[45]mission_Actors[3]SetHealth = 200
Objectives[45]mission_Actors[3]DieFromHeadShot = True
Objectives[45]mission_Actors[3]CanExitVehicle = True
Objectives[45]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[3]AlwaysFight = True
Objectives[45]mission_Actors[3]Seeing_Range = 30
Objectives[45]mission_Actors[3]Hearing_Range = 30
Objectives[45]mission_Actors[3]CombatMovement = Defensive
Objectives[45]mission_Actors[3]weapon = PumpShotgunMk2
Objectives[45]mission_Actors[3]Variation = Random
Objectives[45]mission_Actors[3]Task = 1
Objectives[45]mission_Actors[3]Task_Guard_Range = 5
Objectives[45]mission_Actors[3]Task_Stay_In_Range = True
Objectives[45]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[3]Task_Scenario = NONE
Objectives[45]mission_Actors[4]Survive_Number = 0
Objectives[45]mission_Actors[4]Failed_Text = 
Objectives[45]mission_Actors[4]Remove_After = 48
Objectives[45]mission_Actors[4]positionX = 1259.36
Objectives[45]mission_Actors[4]positionY = 5240.754
Objectives[45]mission_Actors[4]positionZ = -80.32867
Objectives[45]mission_Actors[4]Heading = 260.1539
Objectives[45]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[45]mission_Actors[4]Relationship_Group = Enemy1
Objectives[45]mission_Actors[4]AddBlip = True
Objectives[45]mission_Actors[4]ShowCone = False
Objectives[45]mission_Actors[4]Invincible = False
Objectives[45]mission_Actors[4]SetHealth = 200
Objectives[45]mission_Actors[4]DieFromHeadShot = True
Objectives[45]mission_Actors[4]CanExitVehicle = True
Objectives[45]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[4]AlwaysFight = True
Objectives[45]mission_Actors[4]Seeing_Range = 30
Objectives[45]mission_Actors[4]Hearing_Range = 30
Objectives[45]mission_Actors[4]CombatMovement = Defensive
Objectives[45]mission_Actors[4]weapon = RPG
Objectives[45]mission_Actors[4]Variation = Random
Objectives[45]mission_Actors[4]Task = 1
Objectives[45]mission_Actors[4]Task_Guard_Range = 3
Objectives[45]mission_Actors[4]Task_Stay_In_Range = True
Objectives[45]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[4]Task_Scenario = NONE
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 52
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = 1079.885
Objectives[46]positionY = 5568.645
Objectives[46]positionZ = -103.4975
Objectives[46]Heading = 210.1797
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 15
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 5
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 48
Objectives[46]mission_Actors[0]positionX = 1144.44
Objectives[46]mission_Actors[0]positionY = 5487.421
Objectives[46]mission_Actors[0]positionZ = -101.3287
Objectives[46]mission_Actors[0]Heading = 215.1135
Objectives[46]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[0]Relationship_Group = Enemy1
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 200
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 500
Objectives[46]mission_Actors[0]Hearing_Range = 500
Objectives[46]mission_Actors[0]CombatMovement = Defensive
Objectives[46]mission_Actors[0]weapon = CombatMGMk2
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 0
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[1]Survive_Number = 0
Objectives[46]mission_Actors[1]Failed_Text = 
Objectives[46]mission_Actors[1]Remove_After = 48
Objectives[46]mission_Actors[1]positionX = 1141.61
Objectives[46]mission_Actors[1]positionY = 5485.439
Objectives[46]mission_Actors[1]positionZ = -101.3287
Objectives[46]mission_Actors[1]Heading = 215.1135
Objectives[46]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[1]Relationship_Group = Enemy1
Objectives[46]mission_Actors[1]AddBlip = True
Objectives[46]mission_Actors[1]ShowCone = False
Objectives[46]mission_Actors[1]Invincible = False
Objectives[46]mission_Actors[1]SetHealth = 200
Objectives[46]mission_Actors[1]DieFromHeadShot = True
Objectives[46]mission_Actors[1]CanExitVehicle = True
Objectives[46]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[1]AlwaysFight = True
Objectives[46]mission_Actors[1]Seeing_Range = 500
Objectives[46]mission_Actors[1]Hearing_Range = 500
Objectives[46]mission_Actors[1]CombatMovement = Defensive
Objectives[46]mission_Actors[1]weapon = CombatMGMk2
Objectives[46]mission_Actors[1]Variation = Random
Objectives[46]mission_Actors[1]Task = 0
Objectives[46]mission_Actors[1]Task_Guard_Range = 5
Objectives[46]mission_Actors[1]Task_Stay_In_Range = True
Objectives[46]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[1]Task_Scenario = NONE
Objectives[46]mission_Actors[2]Survive_Number = 0
Objectives[46]mission_Actors[2]Failed_Text = 
Objectives[46]mission_Actors[2]Remove_After = 48
Objectives[46]mission_Actors[2]positionX = 1150.788
Objectives[46]mission_Actors[2]positionY = 5499.148
Objectives[46]mission_Actors[2]positionZ = -99.95151
Objectives[46]mission_Actors[2]Heading = 125.1134
Objectives[46]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[2]Relationship_Group = Enemy1
Objectives[46]mission_Actors[2]AddBlip = True
Objectives[46]mission_Actors[2]ShowCone = False
Objectives[46]mission_Actors[2]Invincible = False
Objectives[46]mission_Actors[2]SetHealth = 200
Objectives[46]mission_Actors[2]DieFromHeadShot = True
Objectives[46]mission_Actors[2]CanExitVehicle = True
Objectives[46]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[2]AlwaysFight = True
Objectives[46]mission_Actors[2]Seeing_Range = 500
Objectives[46]mission_Actors[2]Hearing_Range = 500
Objectives[46]mission_Actors[2]CombatMovement = Defensive
Objectives[46]mission_Actors[2]weapon = AssaultShotgun
Objectives[46]mission_Actors[2]Variation = Random
Objectives[46]mission_Actors[2]Task = 1
Objectives[46]mission_Actors[2]Task_Guard_Range = 5
Objectives[46]mission_Actors[2]Task_Stay_In_Range = True
Objectives[46]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[2]Task_Scenario = NONE
Objectives[46]mission_Actors[3]Survive_Number = 0
Objectives[46]mission_Actors[3]Failed_Text = 
Objectives[46]mission_Actors[3]Remove_After = 48
Objectives[46]mission_Actors[3]positionX = 1145.32
Objectives[46]mission_Actors[3]positionY = 5509.186
Objectives[46]mission_Actors[3]positionZ = -99.8775
Objectives[46]mission_Actors[3]Heading = 125.1135
Objectives[46]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[3]Relationship_Group = Enemy1
Objectives[46]mission_Actors[3]AddBlip = True
Objectives[46]mission_Actors[3]ShowCone = False
Objectives[46]mission_Actors[3]Invincible = False
Objectives[46]mission_Actors[3]SetHealth = 200
Objectives[46]mission_Actors[3]DieFromHeadShot = True
Objectives[46]mission_Actors[3]CanExitVehicle = True
Objectives[46]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[3]AlwaysFight = True
Objectives[46]mission_Actors[3]Seeing_Range = 500
Objectives[46]mission_Actors[3]Hearing_Range = 500
Objectives[46]mission_Actors[3]CombatMovement = Defensive
Objectives[46]mission_Actors[3]weapon = AssaultShotgun
Objectives[46]mission_Actors[3]Variation = Random
Objectives[46]mission_Actors[3]Task = 1
Objectives[46]mission_Actors[3]Task_Guard_Range = 5
Objectives[46]mission_Actors[3]Task_Stay_In_Range = True
Objectives[46]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[3]Task_Scenario = NONE
Objectives[46]mission_Actors[4]SpawnInVehicle = True
Objectives[46]mission_Actors[4]SeatIndex = 7
Objectives[46]mission_Actors[4]Survive_Number = 0
Objectives[46]mission_Actors[4]Failed_Text = 
Objectives[46]mission_Actors[4]Remove_After = 48
Objectives[46]mission_Actors[4]positionX = 1104.288
Objectives[46]mission_Actors[4]positionY = 5520.906
Objectives[46]mission_Actors[4]positionZ = -101.4122
Objectives[46]mission_Actors[4]Heading = 239.8116
Objectives[46]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[4]Relationship_Group = Enemy1
Objectives[46]mission_Actors[4]AddBlip = True
Objectives[46]mission_Actors[4]ShowCone = False
Objectives[46]mission_Actors[4]Invincible = False
Objectives[46]mission_Actors[4]SetHealth = 200
Objectives[46]mission_Actors[4]DieFromHeadShot = True
Objectives[46]mission_Actors[4]CanExitVehicle = False
Objectives[46]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[4]AlwaysFight = True
Objectives[46]mission_Actors[4]Seeing_Range = 500
Objectives[46]mission_Actors[4]Hearing_Range = 500
Objectives[46]mission_Actors[4]CombatMovement = Stationary
Objectives[46]mission_Actors[4]weapon = 0
Objectives[46]mission_Actors[4]Variation = Random
Objectives[46]mission_Actors[4]Task = 99
Objectives[46]mission_Actors[4]Task_Guard_Range = 5
Objectives[46]mission_Actors[4]Task_Stay_In_Range = True
Objectives[46]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[4]Task_Scenario = NONE
Objectives[46]mission_Actors[4]Task_List_Count = 1
Objectives[46]mission_Actors[4]Task_Repeat = False
Objectives[46]mission_Actors[4]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[46]mission_Actors[4]Task_List[0]PositionX = 1105.534
Objectives[46]mission_Actors[4]Task_List[0]PositionY = 5520.51
Objectives[46]mission_Actors[4]Task_List[0]PositionZ = -101.8287
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 1104.288
Objectives[46]mission_Vehicles[0]positionY = 5520.906
Objectives[46]mission_Vehicles[0]positionZ = -101.4122
Objectives[46]mission_Vehicles[0]Heading = 239.8116
Objectives[46]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[46]mission_Vehicles[0]Model = insurgent
Objectives[46]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[46]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = 0
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = True
Objectives[46]mission_Vehicles[0]Locked = True
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = True
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = 1127.988
Objectives[46]ObjectiveMessages[0]positionY = 5504.555
Objectives[46]ObjectiveMessages[0]positionZ = -102.3287
Objectives[46]ObjectiveMessages[0]Message = Damn! They're putting up one hell of a last stand.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[46]ObjectiveMessages[0]Sender = Michael
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Blue
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 255
Objectives[47]ColorA = 0
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 255
Objectives[47]IconColorA = 0
Objectives[47]positionX = 683.7914
Objectives[47]positionY = 5946.889
Objectives[47]positionZ = -153.4151
Objectives[47]Heading = 265.1135
Objectives[47]Diameter = 1
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 10
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 6
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 48
Objectives[47]mission_Actors[0]positionX = 703.2058
Objectives[47]mission_Actors[0]positionY = 5859.798
Objectives[47]mission_Actors[0]positionZ = -152.3286
Objectives[47]mission_Actors[0]Heading = 184.6249
Objectives[47]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[47]mission_Actors[0]Relationship_Group = Enemy1
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 200
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 500
Objectives[47]mission_Actors[0]Hearing_Range = 500
Objectives[47]mission_Actors[0]CombatMovement = Defensive
Objectives[47]mission_Actors[0]weapon = CombatMGMk2
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 48
Objectives[47]mission_Actors[1]positionX = 698.1611
Objectives[47]mission_Actors[1]positionY = 5859.325
Objectives[47]mission_Actors[1]positionZ = -152.3286
Objectives[47]mission_Actors[1]Heading = 184.6249
Objectives[47]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[47]mission_Actors[1]Relationship_Group = Enemy1
Objectives[47]mission_Actors[1]AddBlip = True
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 200
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 500
Objectives[47]mission_Actors[1]Hearing_Range = 500
Objectives[47]mission_Actors[1]CombatMovement = Defensive
Objectives[47]mission_Actors[1]weapon = CombatMGMk2
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 48
Objectives[47]mission_Actors[2]positionX = 700.6009
Objectives[47]mission_Actors[2]positionY = 5859.506
Objectives[47]mission_Actors[2]positionZ = -152.3286
Objectives[47]mission_Actors[2]Heading = 194.6249
Objectives[47]mission_Actors[2]String_Name = u_m_y_juggernaut_01
Objectives[47]mission_Actors[2]Relationship_Group = Enemy1
Objectives[47]mission_Actors[2]AddBlip = True
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = False
Objectives[47]mission_Actors[2]SetHealth = 1000
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 500
Objectives[47]mission_Actors[2]Hearing_Range = 500
Objectives[47]mission_Actors[2]CombatMovement = Defensive
Objectives[47]mission_Actors[2]weapon = Minigun
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[3]SpawnInVehicle = True
Objectives[47]mission_Actors[3]SeatIndex = 7
Objectives[47]mission_Actors[3]Survive_Number = 0
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 48
Objectives[47]mission_Actors[3]positionX = 707.5802
Objectives[47]mission_Actors[3]positionY = 5884.245
Objectives[47]mission_Actors[3]positionZ = -151.9263
Objectives[47]mission_Actors[3]Heading = 115.8742
Objectives[47]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[47]mission_Actors[3]Relationship_Group = Enemy1
Objectives[47]mission_Actors[3]AddBlip = True
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = False
Objectives[47]mission_Actors[3]SetHealth = 200
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = False
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[3]AlwaysFight = True
Objectives[47]mission_Actors[3]Seeing_Range = 500
Objectives[47]mission_Actors[3]Hearing_Range = 500
Objectives[47]mission_Actors[3]CombatMovement = Stationary
Objectives[47]mission_Actors[3]weapon = 0
Objectives[47]mission_Actors[3]Variation = Random
Objectives[47]mission_Actors[3]Task = 99
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = NONE
Objectives[47]mission_Actors[3]Task_List_Count = 1
Objectives[47]mission_Actors[3]Task_Repeat = False
Objectives[47]mission_Actors[3]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[47]mission_Actors[3]Task_List[0]PositionX = 714.1413
Objectives[47]mission_Actors[3]Task_List[0]PositionY = 5885.365
Objectives[47]mission_Actors[3]Task_List[0]PositionZ = -151.1499
Objectives[47]mission_Actors[4]SpawnInVehicle = True
Objectives[47]mission_Actors[4]SeatIndex = 7
Objectives[47]mission_Actors[4]Survive_Number = 0
Objectives[47]mission_Actors[4]Failed_Text = 
Objectives[47]mission_Actors[4]Remove_After = 48
Objectives[47]mission_Actors[4]positionX = 680.0986
Objectives[47]mission_Actors[4]positionY = 5915.226
Objectives[47]mission_Actors[4]positionZ = -152.4124
Objectives[47]mission_Actors[4]Heading = 229.4712
Objectives[47]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[47]mission_Actors[4]Relationship_Group = Enemy1
Objectives[47]mission_Actors[4]AddBlip = True
Objectives[47]mission_Actors[4]ShowCone = False
Objectives[47]mission_Actors[4]Invincible = False
Objectives[47]mission_Actors[4]SetHealth = 200
Objectives[47]mission_Actors[4]DieFromHeadShot = True
Objectives[47]mission_Actors[4]CanExitVehicle = False
Objectives[47]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[4]AlwaysFight = True
Objectives[47]mission_Actors[4]Seeing_Range = 500
Objectives[47]mission_Actors[4]Hearing_Range = 500
Objectives[47]mission_Actors[4]CombatMovement = Stationary
Objectives[47]mission_Actors[4]weapon = 0
Objectives[47]mission_Actors[4]Variation = Random
Objectives[47]mission_Actors[4]Task = 99
Objectives[47]mission_Actors[4]Task_Guard_Range = 5
Objectives[47]mission_Actors[4]Task_Stay_In_Range = True
Objectives[47]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[4]Task_Scenario = NONE
Objectives[47]mission_Actors[4]Task_List_Count = 1
Objectives[47]mission_Actors[4]Task_Repeat = False
Objectives[47]mission_Actors[4]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[47]mission_Actors[4]Task_List[0]PositionX = 680.1276
Objectives[47]mission_Actors[4]Task_List[0]PositionY = 5915.092
Objectives[47]mission_Actors[4]Task_List[0]PositionZ = -152.8286
Objectives[47]mission_Actors[5]Survive_Number = 0
Objectives[47]mission_Actors[5]Failed_Text = 
Objectives[47]mission_Actors[5]Remove_After = 48
Objectives[47]mission_Actors[5]positionX = 678.5116
Objectives[47]mission_Actors[5]positionY = 5982.412
Objectives[47]mission_Actors[5]positionZ = -151.6584
Objectives[47]mission_Actors[5]Heading = 204.6256
Objectives[47]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[47]mission_Actors[5]Relationship_Group = Enemy1
Objectives[47]mission_Actors[5]AddBlip = True
Objectives[47]mission_Actors[5]ShowCone = True
Objectives[47]mission_Actors[5]Invincible = False
Objectives[47]mission_Actors[5]SetHealth = 200
Objectives[47]mission_Actors[5]DieFromHeadShot = True
Objectives[47]mission_Actors[5]CanExitVehicle = True
Objectives[47]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[5]AlwaysFight = True
Objectives[47]mission_Actors[5]Seeing_Range = 500
Objectives[47]mission_Actors[5]Hearing_Range = 500
Objectives[47]mission_Actors[5]CombatMovement = Stationary
Objectives[47]mission_Actors[5]weapon = MarksmanRifleMk2
Objectives[47]mission_Actors[5]Variation = Random
Objectives[47]mission_Actors[5]Task = 0
Objectives[47]mission_Actors[5]Task_Guard_Range = 5
Objectives[47]mission_Actors[5]Task_Stay_In_Range = True
Objectives[47]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[5]Task_Scenario = NONE
Objectives[47]mission_Vehicles = 2
Objectives[47]mission_Vehicles[0]positionX = 707.5802
Objectives[47]mission_Vehicles[0]positionY = 5884.245
Objectives[47]mission_Vehicles[0]positionZ = -151.9263
Objectives[47]mission_Vehicles[0]Heading = 115.8742
Objectives[47]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[47]mission_Vehicles[0]Model = insurgent
Objectives[47]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = True
Objectives[47]mission_Vehicles[0]Locked = True
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = True
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[1]positionX = 680.0986
Objectives[47]mission_Vehicles[1]positionY = 5915.226
Objectives[47]mission_Vehicles[1]positionZ = -152.4124
Objectives[47]mission_Vehicles[1]Heading = 229.4712
Objectives[47]mission_Vehicles[1]Name = Insurgent Pick-Up
Objectives[47]mission_Vehicles[1]Model = insurgent
Objectives[47]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = 0
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = True
Objectives[47]mission_Vehicles[1]Locked = True
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = False
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = True
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 255
Objectives[48]ColorA = 0
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 255
Objectives[48]IconColorA = 0
Objectives[48]positionX = 607.8096
Objectives[48]positionY = 5964.918
Objectives[48]positionZ = -159.6559
Objectives[48]Heading = 204.6249
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 15
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 5
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 57
Objectives[48]mission_Actors[0]positionX = 615.8954
Objectives[48]mission_Actors[0]positionY = 5981.412
Objectives[48]mission_Actors[0]positionZ = -154.721
Objectives[48]mission_Actors[0]Heading = 274.6249
Objectives[48]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[0]Relationship_Group = Enemy1
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = True
Objectives[48]mission_Actors[0]Invincible = False
Objectives[48]mission_Actors[0]SetHealth = 200
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 500
Objectives[48]mission_Actors[0]Hearing_Range = 500
Objectives[48]mission_Actors[0]CombatMovement = Stationary
Objectives[48]mission_Actors[0]weapon = MarksmanRifleMk2
Objectives[48]mission_Actors[0]Variation = Random
Objectives[48]mission_Actors[0]Task = 0
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = NONE
Objectives[48]mission_Actors[1]Survive_Number = 0
Objectives[48]mission_Actors[1]Failed_Text = 
Objectives[48]mission_Actors[1]Remove_After = 57
Objectives[48]mission_Actors[1]positionX = 607.8863
Objectives[48]mission_Actors[1]positionY = 5968.175
Objectives[48]mission_Actors[1]positionZ = -158.1824
Objectives[48]mission_Actors[1]Heading = 314.6249
Objectives[48]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[1]Relationship_Group = Enemy1
Objectives[48]mission_Actors[1]AddBlip = True
Objectives[48]mission_Actors[1]ShowCone = False
Objectives[48]mission_Actors[1]Invincible = False
Objectives[48]mission_Actors[1]SetHealth = 200
Objectives[48]mission_Actors[1]DieFromHeadShot = True
Objectives[48]mission_Actors[1]CanExitVehicle = True
Objectives[48]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[1]AlwaysFight = True
Objectives[48]mission_Actors[1]Seeing_Range = 500
Objectives[48]mission_Actors[1]Hearing_Range = 500
Objectives[48]mission_Actors[1]CombatMovement = Defensive
Objectives[48]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[48]mission_Actors[1]Variation = Random
Objectives[48]mission_Actors[1]Task = 99
Objectives[48]mission_Actors[1]Task_Guard_Range = 5
Objectives[48]mission_Actors[1]Task_Stay_In_Range = True
Objectives[48]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[1]Task_Scenario = NONE
Objectives[48]mission_Actors[1]Task_List_Count = 2
Objectives[48]mission_Actors[1]Task_Repeat = False
Objectives[48]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[1]Task_List[0]DestinationX = 631.5521
Objectives[48]mission_Actors[1]Task_List[0]DestinationY = 5984.126
Objectives[48]mission_Actors[1]Task_List[0]DestinationZ = -157.5915
Objectives[48]mission_Actors[1]Task_List[0]Rotation = 330
Objectives[48]mission_Actors[1]Task_List[0]Speed = 4
Objectives[48]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[48]mission_Actors[1]Task_List[1]DestinationX = 682.3237
Objectives[48]mission_Actors[1]Task_List[1]DestinationY = 5970.958
Objectives[48]mission_Actors[1]Task_List[1]DestinationZ = -154.1543
Objectives[48]mission_Actors[1]Task_List[1]Rotation = 35
Objectives[48]mission_Actors[1]Task_List[1]Speed = 4
Objectives[48]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_Actors[2]Survive_Number = 0
Objectives[48]mission_Actors[2]Failed_Text = 
Objectives[48]mission_Actors[2]Remove_After = 57
Objectives[48]mission_Actors[2]positionX = 608.9645
Objectives[48]mission_Actors[2]positionY = 5966.812
Objectives[48]mission_Actors[2]positionZ = -158.5335
Objectives[48]mission_Actors[2]Heading = 314.6249
Objectives[48]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[2]Relationship_Group = Enemy1
Objectives[48]mission_Actors[2]AddBlip = True
Objectives[48]mission_Actors[2]ShowCone = False
Objectives[48]mission_Actors[2]Invincible = False
Objectives[48]mission_Actors[2]SetHealth = 200
Objectives[48]mission_Actors[2]DieFromHeadShot = True
Objectives[48]mission_Actors[2]CanExitVehicle = True
Objectives[48]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[2]AlwaysFight = True
Objectives[48]mission_Actors[2]Seeing_Range = 500
Objectives[48]mission_Actors[2]Hearing_Range = 500
Objectives[48]mission_Actors[2]CombatMovement = Defensive
Objectives[48]mission_Actors[2]weapon = SMGMk2
Objectives[48]mission_Actors[2]Variation = Random
Objectives[48]mission_Actors[2]Task = 99
Objectives[48]mission_Actors[2]Task_Guard_Range = 5
Objectives[48]mission_Actors[2]Task_Stay_In_Range = True
Objectives[48]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[2]Task_Scenario = NONE
Objectives[48]mission_Actors[2]Task_List_Count = 2
Objectives[48]mission_Actors[2]Task_Repeat = False
Objectives[48]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[2]Task_List[0]DestinationX = 637.5056
Objectives[48]mission_Actors[2]Task_List[0]DestinationY = 5983.308
Objectives[48]mission_Actors[2]Task_List[0]DestinationZ = -157.5058
Objectives[48]mission_Actors[2]Task_List[0]Rotation = 330
Objectives[48]mission_Actors[2]Task_List[0]Speed = 4
Objectives[48]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[48]mission_Actors[2]Task_List[1]DestinationX = 678.3708
Objectives[48]mission_Actors[2]Task_List[1]DestinationY = 5972.998
Objectives[48]mission_Actors[2]Task_List[1]DestinationZ = -154.6909
Objectives[48]mission_Actors[2]Task_List[1]Rotation = 35
Objectives[48]mission_Actors[2]Task_List[1]Speed = 4
Objectives[48]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_Actors[3]Survive_Number = 0
Objectives[48]mission_Actors[3]Failed_Text = 
Objectives[48]mission_Actors[3]Remove_After = 57
Objectives[48]mission_Actors[3]positionX = 610.1499
Objectives[48]mission_Actors[3]positionY = 5965.543
Objectives[48]mission_Actors[3]positionZ = -158.5256
Objectives[48]mission_Actors[3]Heading = 314.6254
Objectives[48]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[3]Relationship_Group = Enemy1
Objectives[48]mission_Actors[3]AddBlip = True
Objectives[48]mission_Actors[3]ShowCone = False
Objectives[48]mission_Actors[3]Invincible = False
Objectives[48]mission_Actors[3]SetHealth = 200
Objectives[48]mission_Actors[3]DieFromHeadShot = True
Objectives[48]mission_Actors[3]CanExitVehicle = True
Objectives[48]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[3]AlwaysFight = True
Objectives[48]mission_Actors[3]Seeing_Range = 500
Objectives[48]mission_Actors[3]Hearing_Range = 500
Objectives[48]mission_Actors[3]CombatMovement = Defensive
Objectives[48]mission_Actors[3]weapon = PumpShotgunMk2
Objectives[48]mission_Actors[3]Variation = Random
Objectives[48]mission_Actors[3]Task = 99
Objectives[48]mission_Actors[3]Task_Guard_Range = 5
Objectives[48]mission_Actors[3]Task_Stay_In_Range = True
Objectives[48]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[3]Task_Scenario = NONE
Objectives[48]mission_Actors[3]Task_List_Count = 3
Objectives[48]mission_Actors[3]Task_Repeat = False
Objectives[48]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[3]Task_List[0]DestinationX = 623.3006
Objectives[48]mission_Actors[3]Task_List[0]DestinationY = 5976.869
Objectives[48]mission_Actors[3]Task_List[0]DestinationZ = -158.1169
Objectives[48]mission_Actors[3]Task_List[0]Rotation = 330
Objectives[48]mission_Actors[3]Task_List[0]Speed = 4
Objectives[48]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[48]mission_Actors[3]Task_List[1]DestinationX = 645.6726
Objectives[48]mission_Actors[3]Task_List[1]DestinationY = 5983.626
Objectives[48]mission_Actors[3]Task_List[1]DestinationZ = -157.0878
Objectives[48]mission_Actors[3]Task_List[1]Rotation = 330
Objectives[48]mission_Actors[3]Task_List[1]Speed = 4
Objectives[48]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[48]mission_Actors[3]Task_List[2]DestinationX = 678.4877
Objectives[48]mission_Actors[3]Task_List[2]DestinationY = 5970.738
Objectives[48]mission_Actors[3]Task_List[2]DestinationZ = -154.493
Objectives[48]mission_Actors[3]Task_List[2]Rotation = 35
Objectives[48]mission_Actors[3]Task_List[2]Speed = 4
Objectives[48]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[48]mission_Actors[4]Survive_Number = 0
Objectives[48]mission_Actors[4]Failed_Text = 
Objectives[48]mission_Actors[4]Remove_After = 57
Objectives[48]mission_Actors[4]positionX = 611.481
Objectives[48]mission_Actors[4]positionY = 5964.504
Objectives[48]mission_Actors[4]positionZ = -158.4119
Objectives[48]mission_Actors[4]Heading = 314.6245
Objectives[48]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[48]mission_Actors[4]Relationship_Group = Enemy1
Objectives[48]mission_Actors[4]AddBlip = True
Objectives[48]mission_Actors[4]ShowCone = False
Objectives[48]mission_Actors[4]Invincible = False
Objectives[48]mission_Actors[4]SetHealth = 200
Objectives[48]mission_Actors[4]DieFromHeadShot = True
Objectives[48]mission_Actors[4]CanExitVehicle = True
Objectives[48]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[4]AlwaysFight = True
Objectives[48]mission_Actors[4]Seeing_Range = 500
Objectives[48]mission_Actors[4]Hearing_Range = 500
Objectives[48]mission_Actors[4]CombatMovement = Defensive
Objectives[48]mission_Actors[4]weapon = CombatMGMk2
Objectives[48]mission_Actors[4]Variation = Random
Objectives[48]mission_Actors[4]Task = 99
Objectives[48]mission_Actors[4]Task_Guard_Range = 5
Objectives[48]mission_Actors[4]Task_Stay_In_Range = True
Objectives[48]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[4]Task_Scenario = NONE
Objectives[48]mission_Actors[4]Task_List_Count = 2
Objectives[48]mission_Actors[4]Task_Repeat = False
Objectives[48]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[48]mission_Actors[4]Task_List[0]DestinationX = 626.64
Objectives[48]mission_Actors[4]Task_List[0]DestinationY = 5976.15
Objectives[48]mission_Actors[4]Task_List[0]DestinationZ = -158.0476
Objectives[48]mission_Actors[4]Task_List[0]Rotation = 330
Objectives[48]mission_Actors[4]Task_List[0]Speed = 4
Objectives[48]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[48]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[48]mission_Actors[4]Task_List[1]DestinationX = 676.5536
Objectives[48]mission_Actors[4]Task_List[1]DestinationY = 5968.774
Objectives[48]mission_Actors[4]Task_List[1]DestinationZ = -154.2718
Objectives[48]mission_Actors[4]Task_List[1]Rotation = 35
Objectives[48]mission_Actors[4]Task_List[1]Speed = 4
Objectives[48]mission_Actors[4]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 594.0334
Objectives[49]positionY = 5953.018
Objectives[49]positionZ = -158.9198
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = True
Objectives[49]SetPlayerActor_RelationshipGroup = Companion
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = False
Objectives[49]Int_Task = 0
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 592.4074
Objectives[50]positionY = 5951.722
Objectives[50]positionZ = -158.9546
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = True
Objectives[50]SetPlayerActor_RelationshipGroup = Companion
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = False
Objectives[50]Int_Task = 0
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 589.9067
Objectives[51]positionY = 5949.97
Objectives[51]positionZ = -158.8532
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = True
Objectives[51]SetPlayerActor_RelationshipGroup = Companion
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = False
Objectives[51]Int_Task = 0
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = 588.2481
Objectives[52]positionY = 5948.761
Objectives[52]positionZ = -158.7557
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = True
Objectives[52]SetPlayerActor_RelationshipGroup = Companion
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = False
Objectives[52]Int_Task = 0
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = 586.2922
Objectives[53]positionY = 5947.374
Objectives[53]positionZ = -158.7355
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = True
Objectives[53]SetPlayerActor_RelationshipGroup = Companion
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = False
Objectives[53]Int_Task = 0
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 584.4309
Objectives[54]positionY = 5946.251
Objectives[54]positionZ = -158.7869
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = True
Objectives[54]SetPlayerActor_RelationshipGroup = Companion
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = False
Objectives[54]Int_Task = 0
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Text2 = 
Objectives[55]Text3 = 
Objectives[55]Failed_Text = 
Objectives[55]Type = Checkpoint
Objectives[55]Checkpoint_Type = 45
Objectives[55]Reserved = 1
Objectives[55]ColorR = 255
Objectives[55]ColorG = 255
Objectives[55]ColorB = 255
Objectives[55]ColorA = 0
Objectives[55]IconColorR = 255
Objectives[55]IconColorG = 255
Objectives[55]IconColorB = 255
Objectives[55]IconColorA = 0
Objectives[55]positionX = 560.2756
Objectives[55]positionY = 5946.617
Objectives[55]positionZ = -159.0864
Objectives[55]Heading = 49.62488
Objectives[55]Diameter = 1
Objectives[55]minimum_hight = 1
Objectives[55]maximum_hight = 10
Objectives[55]TriggerDistance = 10
Objectives[55]PlaySound = False
Objectives[55]LoseWanted = False
Objectives[55]Stop_Vehicle = False
Objectives[55]DeliverVehicleOnly = False
Objectives[55]DeliverTrailor = False
Objectives[55]DeliverTowTruck = False
Objectives[55]DeliverVehicleCargobob = False
Objectives[55]DeliverPropCargobob = False
Objectives[55]mission_ActorsCount = 7
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 57
Objectives[55]mission_Actors[0]positionX = 577.0357
Objectives[55]mission_Actors[0]positionY = 5966.762
Objectives[55]mission_Actors[0]positionZ = -153.3168
Objectives[55]mission_Actors[0]Heading = 184.6249
Objectives[55]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[55]mission_Actors[0]Relationship_Group = Enemy1
Objectives[55]mission_Actors[0]AddBlip = True
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]SetHealth = 200
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 500
Objectives[55]mission_Actors[0]Hearing_Range = 500
Objectives[55]mission_Actors[0]CombatMovement = Defensive
Objectives[55]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[55]mission_Actors[0]Variation = Random
Objectives[55]mission_Actors[0]Task = 0
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Actors[1]Survive_Number = 0
Objectives[55]mission_Actors[1]Failed_Text = 
Objectives[55]mission_Actors[1]Remove_After = 57
Objectives[55]mission_Actors[1]positionX = 558.9565
Objectives[55]mission_Actors[1]positionY = 5954.969
Objectives[55]mission_Actors[1]positionZ = -157.9879
Objectives[55]mission_Actors[1]Heading = 244.6249
Objectives[55]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[55]mission_Actors[1]Relationship_Group = Enemy1
Objectives[55]mission_Actors[1]AddBlip = True
Objectives[55]mission_Actors[1]ShowCone = False
Objectives[55]mission_Actors[1]Invincible = False
Objectives[55]mission_Actors[1]SetHealth = 200
Objectives[55]mission_Actors[1]DieFromHeadShot = True
Objectives[55]mission_Actors[1]CanExitVehicle = True
Objectives[55]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[1]AlwaysFight = True
Objectives[55]mission_Actors[1]Seeing_Range = 500
Objectives[55]mission_Actors[1]Hearing_Range = 500
Objectives[55]mission_Actors[1]CombatMovement = Defensive
Objectives[55]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[55]mission_Actors[1]Variation = Random
Objectives[55]mission_Actors[1]Task = 0
Objectives[55]mission_Actors[1]Task_Guard_Range = 5
Objectives[55]mission_Actors[1]Task_Stay_In_Range = True
Objectives[55]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[1]Task_Scenario = NONE
Objectives[55]mission_Actors[2]Survive_Number = 0
Objectives[55]mission_Actors[2]Failed_Text = 
Objectives[55]mission_Actors[2]Remove_After = 57
Objectives[55]mission_Actors[2]positionX = 571.6654
Objectives[55]mission_Actors[2]positionY = 5953.024
Objectives[55]mission_Actors[2]positionZ = -157.7784
Objectives[55]mission_Actors[2]Heading = 244.6249
Objectives[55]mission_Actors[2]String_Name = u_m_y_juggernaut_01
Objectives[55]mission_Actors[2]Relationship_Group = Enemy1
Objectives[55]mission_Actors[2]AddBlip = True
Objectives[55]mission_Actors[2]ShowCone = False
Objectives[55]mission_Actors[2]Invincible = False
Objectives[55]mission_Actors[2]SetHealth = 1000
Objectives[55]mission_Actors[2]DieFromHeadShot = True
Objectives[55]mission_Actors[2]CanExitVehicle = True
Objectives[55]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[2]AlwaysFight = True
Objectives[55]mission_Actors[2]Seeing_Range = 500
Objectives[55]mission_Actors[2]Hearing_Range = 500
Objectives[55]mission_Actors[2]CombatMovement = Defensive
Objectives[55]mission_Actors[2]weapon = CombatMGMk2
Objectives[55]mission_Actors[2]Variation = Default
Objectives[55]mission_Actors[2]Task = 0
Objectives[55]mission_Actors[2]Task_Guard_Range = 5
Objectives[55]mission_Actors[2]Task_Stay_In_Range = True
Objectives[55]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[2]Task_Scenario = NONE
Objectives[55]mission_Actors[3]Survive_Number = 0
Objectives[55]mission_Actors[3]Failed_Text = 
Objectives[55]mission_Actors[3]Remove_After = 57
Objectives[55]mission_Actors[3]positionX = 568.4091
Objectives[55]mission_Actors[3]positionY = 5959.078
Objectives[55]mission_Actors[3]positionZ = -158.0874
Objectives[55]mission_Actors[3]Heading = 244.6249
Objectives[55]mission_Actors[3]String_Name = u_m_y_juggernaut_01
Objectives[55]mission_Actors[3]Relationship_Group = Enemy1
Objectives[55]mission_Actors[3]AddBlip = True
Objectives[55]mission_Actors[3]ShowCone = False
Objectives[55]mission_Actors[3]Invincible = False
Objectives[55]mission_Actors[3]SetHealth = 1000
Objectives[55]mission_Actors[3]DieFromHeadShot = True
Objectives[55]mission_Actors[3]CanExitVehicle = True
Objectives[55]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[3]AlwaysFight = True
Objectives[55]mission_Actors[3]Seeing_Range = 500
Objectives[55]mission_Actors[3]Hearing_Range = 500
Objectives[55]mission_Actors[3]CombatMovement = Defensive
Objectives[55]mission_Actors[3]weapon = AssaultShotgun
Objectives[55]mission_Actors[3]Variation = Default
Objectives[55]mission_Actors[3]Task = 0
Objectives[55]mission_Actors[3]Task_Guard_Range = 5
Objectives[55]mission_Actors[3]Task_Stay_In_Range = True
Objectives[55]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[3]Task_Scenario = NONE
Objectives[55]mission_Actors[4]Survive_Number = 0
Objectives[55]mission_Actors[4]Failed_Text = 
Objectives[55]mission_Actors[4]Remove_After = 57
Objectives[55]mission_Actors[4]positionX = 563.6292
Objectives[55]mission_Actors[4]positionY = 5950.632
Objectives[55]mission_Actors[4]positionZ = -158.0874
Objectives[55]mission_Actors[4]Heading = 244.6249
Objectives[55]mission_Actors[4]String_Name = u_m_y_juggernaut_01
Objectives[55]mission_Actors[4]Relationship_Group = Enemy1
Objectives[55]mission_Actors[4]AddBlip = True
Objectives[55]mission_Actors[4]ShowCone = False
Objectives[55]mission_Actors[4]Invincible = False
Objectives[55]mission_Actors[4]SetHealth = 1000
Objectives[55]mission_Actors[4]DieFromHeadShot = True
Objectives[55]mission_Actors[4]CanExitVehicle = True
Objectives[55]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[4]AlwaysFight = True
Objectives[55]mission_Actors[4]Seeing_Range = 500
Objectives[55]mission_Actors[4]Hearing_Range = 500
Objectives[55]mission_Actors[4]CombatMovement = Defensive
Objectives[55]mission_Actors[4]weapon = AssaultShotgun
Objectives[55]mission_Actors[4]Variation = Default
Objectives[55]mission_Actors[4]Task = 0
Objectives[55]mission_Actors[4]Task_Guard_Range = 5
Objectives[55]mission_Actors[4]Task_Stay_In_Range = True
Objectives[55]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[4]Task_Scenario = NONE
Objectives[55]mission_Actors[5]Survive_Number = 0
Objectives[55]mission_Actors[5]Failed_Text = 
Objectives[55]mission_Actors[5]Remove_After = 57
Objectives[55]mission_Actors[5]positionX = 529.5212
Objectives[55]mission_Actors[5]positionY = 5941.225
Objectives[55]mission_Actors[5]positionZ = -158.0695
Objectives[55]mission_Actors[5]Heading = 229.6249
Objectives[55]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[55]mission_Actors[5]Relationship_Group = Enemy1
Objectives[55]mission_Actors[5]AddBlip = True
Objectives[55]mission_Actors[5]ShowCone = False
Objectives[55]mission_Actors[5]Invincible = False
Objectives[55]mission_Actors[5]SetHealth = 100
Objectives[55]mission_Actors[5]DieFromHeadShot = True
Objectives[55]mission_Actors[5]CanExitVehicle = True
Objectives[55]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[5]AlwaysFight = True
Objectives[55]mission_Actors[5]Seeing_Range = 30
Objectives[55]mission_Actors[5]Hearing_Range = 30
Objectives[55]mission_Actors[5]CombatMovement = Offensive
Objectives[55]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[55]mission_Actors[5]Variation = Random
Objectives[55]mission_Actors[5]Task = 99
Objectives[55]mission_Actors[5]Task_Guard_Range = 5
Objectives[55]mission_Actors[5]Task_Stay_In_Range = True
Objectives[55]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[5]Task_Scenario = NONE
Objectives[55]mission_Actors[5]Task_List_Count = 1
Objectives[55]mission_Actors[5]Task_Repeat = False
Objectives[55]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[55]mission_Actors[5]Task_List[0]DestinationX = 541.5413
Objectives[55]mission_Actors[5]Task_List[0]DestinationY = 5931.731
Objectives[55]mission_Actors[5]Task_List[0]DestinationZ = -158.5755
Objectives[55]mission_Actors[5]Task_List[0]Rotation = -130.3751
Objectives[55]mission_Actors[5]Task_List[0]Speed = 4
Objectives[55]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[55]mission_Actors[6]Survive_Number = 0
Objectives[55]mission_Actors[6]Failed_Text = 
Objectives[55]mission_Actors[6]Remove_After = 57
Objectives[55]mission_Actors[6]positionX = 554.6567
Objectives[55]mission_Actors[6]positionY = 5915.997
Objectives[55]mission_Actors[6]positionZ = -157.8998
Objectives[55]mission_Actors[6]Heading = 44.62533
Objectives[55]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[55]mission_Actors[6]Relationship_Group = Enemy1
Objectives[55]mission_Actors[6]AddBlip = True
Objectives[55]mission_Actors[6]ShowCone = False
Objectives[55]mission_Actors[6]Invincible = False
Objectives[55]mission_Actors[6]SetHealth = 100
Objectives[55]mission_Actors[6]DieFromHeadShot = True
Objectives[55]mission_Actors[6]CanExitVehicle = True
Objectives[55]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[6]AlwaysFight = True
Objectives[55]mission_Actors[6]Seeing_Range = 30
Objectives[55]mission_Actors[6]Hearing_Range = 30
Objectives[55]mission_Actors[6]CombatMovement = Offensive
Objectives[55]mission_Actors[6]weapon = PumpShotgunMk2
Objectives[55]mission_Actors[6]Variation = Random
Objectives[55]mission_Actors[6]Task = 99
Objectives[55]mission_Actors[6]Task_Guard_Range = 5
Objectives[55]mission_Actors[6]Task_Stay_In_Range = True
Objectives[55]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[6]Task_Scenario = NONE
Objectives[55]mission_Actors[6]Task_List_Count = 1
Objectives[55]mission_Actors[6]Task_Repeat = False
Objectives[55]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[55]mission_Actors[6]Task_List[0]DestinationX = 548.3247
Objectives[55]mission_Actors[6]Task_List[0]DestinationY = 5920.877
Objectives[55]mission_Actors[6]Task_List[0]DestinationZ = -158.3976
Objectives[55]mission_Actors[6]Task_List[0]Rotation = -320.3751
Objectives[55]mission_Actors[6]Task_List[0]Speed = 4
Objectives[55]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = Push through the ~y~supply area.
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 52
Objectives[56]Reserved = 0
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 507.4016
Objectives[56]positionY = 5929.238
Objectives[56]positionZ = -159.2724
Objectives[56]Heading = 244.6249
Objectives[56]Diameter = 2
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 5
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 15
Objectives[56]mission_Actors[0]Survive_Number = 0
Objectives[56]mission_Actors[0]Failed_Text = 
Objectives[56]mission_Actors[0]Remove_After = 57
Objectives[56]mission_Actors[0]positionX = 521.2153
Objectives[56]mission_Actors[0]positionY = 5918.8
Objectives[56]mission_Actors[0]positionZ = -158.2155
Objectives[56]mission_Actors[0]Heading = 229.6252
Objectives[56]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[0]Relationship_Group = Enemy1
Objectives[56]mission_Actors[0]AddBlip = True
Objectives[56]mission_Actors[0]ShowCone = False
Objectives[56]mission_Actors[0]Invincible = False
Objectives[56]mission_Actors[0]SetHealth = 200
Objectives[56]mission_Actors[0]DieFromHeadShot = True
Objectives[56]mission_Actors[0]CanExitVehicle = True
Objectives[56]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[0]AlwaysFight = True
Objectives[56]mission_Actors[0]Seeing_Range = 30
Objectives[56]mission_Actors[0]Hearing_Range = 30
Objectives[56]mission_Actors[0]CombatMovement = Offensive
Objectives[56]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[56]mission_Actors[0]Variation = Random
Objectives[56]mission_Actors[0]Task = 0
Objectives[56]mission_Actors[0]Task_Guard_Range = 5
Objectives[56]mission_Actors[0]Task_Stay_In_Range = True
Objectives[56]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[0]Task_Scenario = NONE
Objectives[56]mission_Actors[1]Survive_Number = 0
Objectives[56]mission_Actors[1]Failed_Text = 
Objectives[56]mission_Actors[1]Remove_After = 57
Objectives[56]mission_Actors[1]positionX = 520.6924
Objectives[56]mission_Actors[1]positionY = 5918.265
Objectives[56]mission_Actors[1]positionZ = -158.216
Objectives[56]mission_Actors[1]Heading = 229.6248
Objectives[56]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[1]Relationship_Group = Enemy1
Objectives[56]mission_Actors[1]AddBlip = True
Objectives[56]mission_Actors[1]ShowCone = False
Objectives[56]mission_Actors[1]Invincible = False
Objectives[56]mission_Actors[1]SetHealth = 200
Objectives[56]mission_Actors[1]DieFromHeadShot = True
Objectives[56]mission_Actors[1]CanExitVehicle = True
Objectives[56]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[1]AlwaysFight = True
Objectives[56]mission_Actors[1]Seeing_Range = 30
Objectives[56]mission_Actors[1]Hearing_Range = 30
Objectives[56]mission_Actors[1]CombatMovement = Offensive
Objectives[56]mission_Actors[1]weapon = SMGMk2
Objectives[56]mission_Actors[1]Variation = Random
Objectives[56]mission_Actors[1]Task = 0
Objectives[56]mission_Actors[1]Task_Guard_Range = 5
Objectives[56]mission_Actors[1]Task_Stay_In_Range = True
Objectives[56]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[1]Task_Scenario = NONE
Objectives[56]mission_Actors[2]Survive_Number = 0
Objectives[56]mission_Actors[2]Failed_Text = 
Objectives[56]mission_Actors[2]Remove_After = 57
Objectives[56]mission_Actors[2]positionX = 520.0413
Objectives[56]mission_Actors[2]positionY = 5917.467
Objectives[56]mission_Actors[2]positionZ = -158.205
Objectives[56]mission_Actors[2]Heading = 229.6253
Objectives[56]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[2]Relationship_Group = Enemy1
Objectives[56]mission_Actors[2]AddBlip = True
Objectives[56]mission_Actors[2]ShowCone = False
Objectives[56]mission_Actors[2]Invincible = False
Objectives[56]mission_Actors[2]SetHealth = 200
Objectives[56]mission_Actors[2]DieFromHeadShot = True
Objectives[56]mission_Actors[2]CanExitVehicle = True
Objectives[56]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[2]AlwaysFight = True
Objectives[56]mission_Actors[2]Seeing_Range = 30
Objectives[56]mission_Actors[2]Hearing_Range = 30
Objectives[56]mission_Actors[2]CombatMovement = Offensive
Objectives[56]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[56]mission_Actors[2]Variation = Random
Objectives[56]mission_Actors[2]Task = 0
Objectives[56]mission_Actors[2]Task_Guard_Range = 5
Objectives[56]mission_Actors[2]Task_Stay_In_Range = True
Objectives[56]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[2]Task_Scenario = NONE
Objectives[56]mission_Actors[3]Survive_Number = 0
Objectives[56]mission_Actors[3]Failed_Text = 
Objectives[56]mission_Actors[3]Remove_After = 65
Objectives[56]mission_Actors[3]positionX = 538.273
Objectives[56]mission_Actors[3]positionY = 5909.344
Objectives[56]mission_Actors[3]positionZ = -158.076
Objectives[56]mission_Actors[3]Heading = 49.62487
Objectives[56]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[56]mission_Actors[3]Relationship_Group = Friend
Objectives[56]mission_Actors[3]AddBlip = True
Objectives[56]mission_Actors[3]ShowCone = False
Objectives[56]mission_Actors[3]Invincible = True
Objectives[56]mission_Actors[3]SetHealth = 200
Objectives[56]mission_Actors[3]DieFromHeadShot = True
Objectives[56]mission_Actors[3]CanExitVehicle = True
Objectives[56]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[3]AlwaysFight = True
Objectives[56]mission_Actors[3]Seeing_Range = 30
Objectives[56]mission_Actors[3]Hearing_Range = 30
Objectives[56]mission_Actors[3]CombatMovement = Defensive
Objectives[56]mission_Actors[3]weapon = CarbineRifle
Objectives[56]mission_Actors[3]Variation = Random
Objectives[56]mission_Actors[3]Task = 0
Objectives[56]mission_Actors[3]Task_Guard_Range = 5
Objectives[56]mission_Actors[3]Task_Stay_In_Range = True
Objectives[56]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[3]Task_Scenario = NONE
Objectives[56]mission_Actors[4]Survive_Number = 0
Objectives[56]mission_Actors[4]Failed_Text = 
Objectives[56]mission_Actors[4]Remove_After = 65
Objectives[56]mission_Actors[4]positionX = 538.7503
Objectives[56]mission_Actors[4]positionY = 5906.88
Objectives[56]mission_Actors[4]positionZ = -158.089
Objectives[56]mission_Actors[4]Heading = 49.62487
Objectives[56]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[56]mission_Actors[4]Relationship_Group = Friend
Objectives[56]mission_Actors[4]AddBlip = True
Objectives[56]mission_Actors[4]ShowCone = False
Objectives[56]mission_Actors[4]Invincible = True
Objectives[56]mission_Actors[4]SetHealth = 200
Objectives[56]mission_Actors[4]DieFromHeadShot = True
Objectives[56]mission_Actors[4]CanExitVehicle = True
Objectives[56]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[4]AlwaysFight = True
Objectives[56]mission_Actors[4]Seeing_Range = 30
Objectives[56]mission_Actors[4]Hearing_Range = 30
Objectives[56]mission_Actors[4]CombatMovement = Defensive
Objectives[56]mission_Actors[4]weapon = SMG
Objectives[56]mission_Actors[4]Variation = Random
Objectives[56]mission_Actors[4]Task = 0
Objectives[56]mission_Actors[4]Task_Guard_Range = 5
Objectives[56]mission_Actors[4]Task_Stay_In_Range = True
Objectives[56]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[4]Task_Scenario = NONE
Objectives[56]mission_Actors[5]Survive_Number = 0
Objectives[56]mission_Actors[5]Failed_Text = 
Objectives[56]mission_Actors[5]Remove_After = 65
Objectives[56]mission_Actors[5]positionX = 532.0912
Objectives[56]mission_Actors[5]positionY = 5901.145
Objectives[56]mission_Actors[5]positionZ = -158.0872
Objectives[56]mission_Actors[5]Heading = 49.62573
Objectives[56]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[56]mission_Actors[5]Relationship_Group = Friend
Objectives[56]mission_Actors[5]AddBlip = True
Objectives[56]mission_Actors[5]ShowCone = False
Objectives[56]mission_Actors[5]Invincible = True
Objectives[56]mission_Actors[5]SetHealth = 200
Objectives[56]mission_Actors[5]DieFromHeadShot = True
Objectives[56]mission_Actors[5]CanExitVehicle = True
Objectives[56]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[5]AlwaysFight = True
Objectives[56]mission_Actors[5]Seeing_Range = 30
Objectives[56]mission_Actors[5]Hearing_Range = 30
Objectives[56]mission_Actors[5]CombatMovement = Defensive
Objectives[56]mission_Actors[5]weapon = CarbineRifle
Objectives[56]mission_Actors[5]Variation = Random
Objectives[56]mission_Actors[5]Task = 0
Objectives[56]mission_Actors[5]Task_Guard_Range = 5
Objectives[56]mission_Actors[5]Task_Stay_In_Range = True
Objectives[56]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[5]Task_Scenario = NONE
Objectives[56]mission_Actors[6]Survive_Number = 0
Objectives[56]mission_Actors[6]Failed_Text = 
Objectives[56]mission_Actors[6]Remove_After = 65
Objectives[56]mission_Actors[6]positionX = 531.022
Objectives[56]mission_Actors[6]positionY = 5897.924
Objectives[56]mission_Actors[6]positionZ = -158.0875
Objectives[56]mission_Actors[6]Heading = 49.62487
Objectives[56]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[56]mission_Actors[6]Relationship_Group = Friend
Objectives[56]mission_Actors[6]AddBlip = True
Objectives[56]mission_Actors[6]ShowCone = False
Objectives[56]mission_Actors[6]Invincible = True
Objectives[56]mission_Actors[6]SetHealth = 200
Objectives[56]mission_Actors[6]DieFromHeadShot = True
Objectives[56]mission_Actors[6]CanExitVehicle = True
Objectives[56]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[6]AlwaysFight = True
Objectives[56]mission_Actors[6]Seeing_Range = 30
Objectives[56]mission_Actors[6]Hearing_Range = 30
Objectives[56]mission_Actors[6]CombatMovement = Defensive
Objectives[56]mission_Actors[6]weapon = SMG
Objectives[56]mission_Actors[6]Variation = Random
Objectives[56]mission_Actors[6]Task = 0
Objectives[56]mission_Actors[6]Task_Guard_Range = 5
Objectives[56]mission_Actors[6]Task_Stay_In_Range = True
Objectives[56]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[6]Task_Scenario = NONE
Objectives[56]mission_Actors[7]Survive_Number = 0
Objectives[56]mission_Actors[7]Failed_Text = 
Objectives[56]mission_Actors[7]Remove_After = 57
Objectives[56]mission_Actors[7]positionX = 515.4475
Objectives[56]mission_Actors[7]positionY = 5921.899
Objectives[56]mission_Actors[7]positionZ = -158.2776
Objectives[56]mission_Actors[7]Heading = 239.6254
Objectives[56]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[7]Relationship_Group = Enemy1
Objectives[56]mission_Actors[7]AddBlip = True
Objectives[56]mission_Actors[7]ShowCone = False
Objectives[56]mission_Actors[7]Invincible = False
Objectives[56]mission_Actors[7]SetHealth = 200
Objectives[56]mission_Actors[7]DieFromHeadShot = True
Objectives[56]mission_Actors[7]CanExitVehicle = True
Objectives[56]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[7]AlwaysFight = True
Objectives[56]mission_Actors[7]Seeing_Range = 30
Objectives[56]mission_Actors[7]Hearing_Range = 30
Objectives[56]mission_Actors[7]CombatMovement = Offensive
Objectives[56]mission_Actors[7]weapon = APPistol
Objectives[56]mission_Actors[7]Variation = Random
Objectives[56]mission_Actors[7]Task = 0
Objectives[56]mission_Actors[7]Task_Guard_Range = 5
Objectives[56]mission_Actors[7]Task_Stay_In_Range = True
Objectives[56]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[7]Task_Scenario = NONE
Objectives[56]mission_Actors[8]Survive_Number = 0
Objectives[56]mission_Actors[8]Failed_Text = 
Objectives[56]mission_Actors[8]Remove_After = 57
Objectives[56]mission_Actors[8]positionX = 516.1509
Objectives[56]mission_Actors[8]positionY = 5923.058
Objectives[56]mission_Actors[8]positionZ = -158.2798
Objectives[56]mission_Actors[8]Heading = 239.6253
Objectives[56]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[8]Relationship_Group = Enemy1
Objectives[56]mission_Actors[8]AddBlip = True
Objectives[56]mission_Actors[8]ShowCone = False
Objectives[56]mission_Actors[8]Invincible = False
Objectives[56]mission_Actors[8]SetHealth = 200
Objectives[56]mission_Actors[8]DieFromHeadShot = True
Objectives[56]mission_Actors[8]CanExitVehicle = True
Objectives[56]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[8]AlwaysFight = True
Objectives[56]mission_Actors[8]Seeing_Range = 30
Objectives[56]mission_Actors[8]Hearing_Range = 30
Objectives[56]mission_Actors[8]CombatMovement = Offensive
Objectives[56]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[56]mission_Actors[8]Variation = Random
Objectives[56]mission_Actors[8]Task = 0
Objectives[56]mission_Actors[8]Task_Guard_Range = 5
Objectives[56]mission_Actors[8]Task_Stay_In_Range = True
Objectives[56]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[8]Task_Scenario = NONE
Objectives[56]mission_Actors[9]Survive_Number = 0
Objectives[56]mission_Actors[9]Failed_Text = 
Objectives[56]mission_Actors[9]Remove_After = 66
Objectives[56]mission_Actors[9]positionX = 431.7325
Objectives[56]mission_Actors[9]positionY = 5949.092
Objectives[56]mission_Actors[9]positionZ = -158.2719
Objectives[56]mission_Actors[9]Heading = 89.62477
Objectives[56]mission_Actors[9]String_Name = s_m_m_ciasec_01
Objectives[56]mission_Actors[9]Relationship_Group = Friend
Objectives[56]mission_Actors[9]AddBlip = True
Objectives[56]mission_Actors[9]ShowCone = False
Objectives[56]mission_Actors[9]Invincible = True
Objectives[56]mission_Actors[9]SetHealth = 200
Objectives[56]mission_Actors[9]DieFromHeadShot = True
Objectives[56]mission_Actors[9]CanExitVehicle = True
Objectives[56]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[9]AlwaysFight = True
Objectives[56]mission_Actors[9]Seeing_Range = 30
Objectives[56]mission_Actors[9]Hearing_Range = 30
Objectives[56]mission_Actors[9]CombatMovement = Defensive
Objectives[56]mission_Actors[9]weapon = PumpShotgun
Objectives[56]mission_Actors[9]Variation = Custom
Objectives[56]mission_Actors[9]Task = 0
Objectives[56]mission_Actors[9]Task_Guard_Range = 5
Objectives[56]mission_Actors[9]Task_Stay_In_Range = True
Objectives[56]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[9]Task_Scenario = NONE
Objectives[56]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[56]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 2
Objectives[56]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[56]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[56]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[56]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[56]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[56]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[56]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[56]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[56]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[56]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[56]mission_Actors[10]Survive_Number = 0
Objectives[56]mission_Actors[10]Failed_Text = 
Objectives[56]mission_Actors[10]Remove_After = 66
Objectives[56]mission_Actors[10]positionX = 429.3954
Objectives[56]mission_Actors[10]positionY = 5943.984
Objectives[56]mission_Actors[10]positionZ = -158.2719
Objectives[56]mission_Actors[10]Heading = 89.62477
Objectives[56]mission_Actors[10]String_Name = s_m_m_ciasec_01
Objectives[56]mission_Actors[10]Relationship_Group = Friend
Objectives[56]mission_Actors[10]AddBlip = True
Objectives[56]mission_Actors[10]ShowCone = False
Objectives[56]mission_Actors[10]Invincible = True
Objectives[56]mission_Actors[10]SetHealth = 200
Objectives[56]mission_Actors[10]DieFromHeadShot = True
Objectives[56]mission_Actors[10]CanExitVehicle = True
Objectives[56]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[10]AlwaysFight = True
Objectives[56]mission_Actors[10]Seeing_Range = 30
Objectives[56]mission_Actors[10]Hearing_Range = 30
Objectives[56]mission_Actors[10]CombatMovement = Defensive
Objectives[56]mission_Actors[10]weapon = CarbineRifle
Objectives[56]mission_Actors[10]Variation = Custom
Objectives[56]mission_Actors[10]Task = 0
Objectives[56]mission_Actors[10]Task_Guard_Range = 5
Objectives[56]mission_Actors[10]Task_Stay_In_Range = True
Objectives[56]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[10]Task_Scenario = NONE
Objectives[56]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_FACE_TEXTURE = 2
Objectives[56]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 3
Objectives[56]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[56]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[56]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[56]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[56]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[56]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[56]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[56]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[56]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[56]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 59
Objectives[56]mission_Actors[11]Survive_Number = 0
Objectives[56]mission_Actors[11]Failed_Text = 
Objectives[56]mission_Actors[11]Remove_After = 66
Objectives[56]mission_Actors[11]positionX = 430.2755
Objectives[56]mission_Actors[11]positionY = 5936.96
Objectives[56]mission_Actors[11]positionZ = -158.2719
Objectives[56]mission_Actors[11]Heading = 69.6248
Objectives[56]mission_Actors[11]String_Name = s_m_m_ciasec_01
Objectives[56]mission_Actors[11]Relationship_Group = Friend
Objectives[56]mission_Actors[11]AddBlip = True
Objectives[56]mission_Actors[11]ShowCone = False
Objectives[56]mission_Actors[11]Invincible = True
Objectives[56]mission_Actors[11]SetHealth = 200
Objectives[56]mission_Actors[11]DieFromHeadShot = True
Objectives[56]mission_Actors[11]CanExitVehicle = True
Objectives[56]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[11]AlwaysFight = True
Objectives[56]mission_Actors[11]Seeing_Range = 30
Objectives[56]mission_Actors[11]Hearing_Range = 30
Objectives[56]mission_Actors[11]CombatMovement = Defensive
Objectives[56]mission_Actors[11]weapon = SMG
Objectives[56]mission_Actors[11]Variation = Custom
Objectives[56]mission_Actors[11]Task = 0
Objectives[56]mission_Actors[11]Task_Guard_Range = 5
Objectives[56]mission_Actors[11]Task_Stay_In_Range = True
Objectives[56]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[11]Task_Scenario = NONE
Objectives[56]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 1
Objectives[56]mission_Actors[11]COMPONENT_FACE_TEXTURE = 2
Objectives[56]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 1
Objectives[56]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[56]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[56]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[56]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[56]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[56]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[56]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[56]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[56]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[56]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[56]mission_Actors[12]Survive_Number = 0
Objectives[56]mission_Actors[12]Failed_Text = 
Objectives[56]mission_Actors[12]Remove_After = 0
Objectives[56]mission_Actors[12]positionX = 413.2455
Objectives[56]mission_Actors[12]positionY = 5951.269
Objectives[56]mission_Actors[12]positionZ = -158.2719
Objectives[56]mission_Actors[12]Heading = 259.6248
Objectives[56]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[12]Relationship_Group = Enemy1
Objectives[56]mission_Actors[12]AddBlip = False
Objectives[56]mission_Actors[12]ShowCone = False
Objectives[56]mission_Actors[12]Invincible = True
Objectives[56]mission_Actors[12]SetHealth = 200
Objectives[56]mission_Actors[12]DieFromHeadShot = True
Objectives[56]mission_Actors[12]CanExitVehicle = True
Objectives[56]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[12]AlwaysFight = True
Objectives[56]mission_Actors[12]Seeing_Range = 30
Objectives[56]mission_Actors[12]Hearing_Range = 30
Objectives[56]mission_Actors[12]CombatMovement = Offensive
Objectives[56]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[56]mission_Actors[12]Variation = Random
Objectives[56]mission_Actors[12]Task = 0
Objectives[56]mission_Actors[12]Task_Guard_Range = 5
Objectives[56]mission_Actors[12]Task_Stay_In_Range = True
Objectives[56]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[12]Task_Scenario = NONE
Objectives[56]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[56]mission_Actors[13]Survive_Number = 0
Objectives[56]mission_Actors[13]Failed_Text = 
Objectives[56]mission_Actors[13]Remove_After = 0
Objectives[56]mission_Actors[13]positionX = 412.2592
Objectives[56]mission_Actors[13]positionY = 5945.453
Objectives[56]mission_Actors[13]positionZ = -158.2719
Objectives[56]mission_Actors[13]Heading = 269.6252
Objectives[56]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[13]Relationship_Group = Enemy1
Objectives[56]mission_Actors[13]AddBlip = False
Objectives[56]mission_Actors[13]ShowCone = False
Objectives[56]mission_Actors[13]Invincible = True
Objectives[56]mission_Actors[13]SetHealth = 200
Objectives[56]mission_Actors[13]DieFromHeadShot = True
Objectives[56]mission_Actors[13]CanExitVehicle = True
Objectives[56]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[13]AlwaysFight = True
Objectives[56]mission_Actors[13]Seeing_Range = 30
Objectives[56]mission_Actors[13]Hearing_Range = 30
Objectives[56]mission_Actors[13]CombatMovement = Defensive
Objectives[56]mission_Actors[13]weapon = SMGMk2
Objectives[56]mission_Actors[13]Variation = Random
Objectives[56]mission_Actors[13]Task = 0
Objectives[56]mission_Actors[13]Task_Guard_Range = 5
Objectives[56]mission_Actors[13]Task_Stay_In_Range = True
Objectives[56]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[13]Task_Scenario = NONE
Objectives[56]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[56]mission_Actors[14]Survive_Number = 0
Objectives[56]mission_Actors[14]Failed_Text = 
Objectives[56]mission_Actors[14]Remove_After = 0
Objectives[56]mission_Actors[14]positionX = 410.5486
Objectives[56]mission_Actors[14]positionY = 5941.939
Objectives[56]mission_Actors[14]positionZ = -158.2719
Objectives[56]mission_Actors[14]Heading = 244.6257
Objectives[56]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[56]mission_Actors[14]Relationship_Group = Enemy1
Objectives[56]mission_Actors[14]AddBlip = False
Objectives[56]mission_Actors[14]ShowCone = False
Objectives[56]mission_Actors[14]Invincible = True
Objectives[56]mission_Actors[14]SetHealth = 100
Objectives[56]mission_Actors[14]DieFromHeadShot = True
Objectives[56]mission_Actors[14]CanExitVehicle = True
Objectives[56]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[14]AlwaysFight = True
Objectives[56]mission_Actors[14]Seeing_Range = 30
Objectives[56]mission_Actors[14]Hearing_Range = 30
Objectives[56]mission_Actors[14]CombatMovement = Defensive
Objectives[56]mission_Actors[14]weapon = PumpShotgunMk2
Objectives[56]mission_Actors[14]Variation = Random
Objectives[56]mission_Actors[14]Task = 0
Objectives[56]mission_Actors[14]Task_Guard_Range = 5
Objectives[56]mission_Actors[14]Task_Stay_In_Range = True
Objectives[56]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[14]Task_Scenario = NONE
Objectives[56]mission_Actors[14]NeededForObjectiveSetPlayerActorCount = 1
Objectives[56]mission_Actors[14]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 4
Objectives[56]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[56]mission_Pickup_Props[0]Value = 99999
Objectives[56]mission_Pickup_Props[0]positionX = 454.9101
Objectives[56]mission_Pickup_Props[0]positionY = 5958.434
Objectives[56]mission_Pickup_Props[0]positionZ = -158.9611
Objectives[56]mission_Pickup_Props[0]rotationX = 0
Objectives[56]mission_Pickup_Props[0]rotationY = 0
Objectives[56]mission_Pickup_Props[0]rotationZ = 179.6248
Objectives[56]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[56]mission_Pickup_Props[1]Value = 99999
Objectives[56]mission_Pickup_Props[1]positionX = 455.7997
Objectives[56]mission_Pickup_Props[1]positionY = 5958.52
Objectives[56]mission_Pickup_Props[1]positionZ = -158.9611
Objectives[56]mission_Pickup_Props[1]rotationX = 0
Objectives[56]mission_Pickup_Props[1]rotationY = 0
Objectives[56]mission_Pickup_Props[1]rotationZ = 179.6248
Objectives[56]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[56]mission_Pickup_Props[2]Value = 99999
Objectives[56]mission_Pickup_Props[2]positionX = 437.1089
Objectives[56]mission_Pickup_Props[2]positionY = 5916.274
Objectives[56]mission_Pickup_Props[2]positionZ = -158.9611
Objectives[56]mission_Pickup_Props[2]rotationX = 0
Objectives[56]mission_Pickup_Props[2]rotationY = 0
Objectives[56]mission_Pickup_Props[2]rotationZ = 89.62477
Objectives[56]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[56]mission_Pickup_Props[3]Value = 99999
Objectives[56]mission_Pickup_Props[3]positionX = 437.1081
Objectives[56]mission_Pickup_Props[3]positionY = 5916.969
Objectives[56]mission_Pickup_Props[3]positionZ = -158.9611
Objectives[56]mission_Pickup_Props[3]rotationX = 0
Objectives[56]mission_Pickup_Props[3]rotationY = 0
Objectives[56]mission_Pickup_Props[3]rotationZ = 89.62477
Objectives[56]ObjectiveMessages = 1
Objectives[56]ObjectiveMessages[0]positionX = 547.0582
Objectives[56]ObjectiveMessages[0]positionY = 5931.074
Objectives[56]ObjectiveMessages[0]positionZ = -159.0804
Objectives[56]ObjectiveMessages[0]Message = Check your fire! Friendlies!
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[56]ObjectiveMessages[0]Sender = Dave
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = False
Objectives[56]ObjectiveMessages[0]Delay = True
Objectives[56]ObjectiveMessages[0]DelayTime = 3
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = False
Objectives[56]ObjectiveMessages[0]TypeTextMesage = True
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[57]Text = Go to the ~y~hangar.
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 52
Objectives[57]Reserved = 1
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = 421.521
Objectives[57]positionY = 5943.524
Objectives[57]positionZ = -159.2719
Objectives[57]Heading = -770
Objectives[57]Diameter = 1
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 37.5
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 431.9949
Objectives[58]positionY = 5948.312
Objectives[58]positionZ = -159.2719
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = True
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = False
Objectives[58]Int_Task = 0
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 430.0672
Objectives[59]positionY = 5943.854
Objectives[59]positionZ = -159.2719
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = True
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = False
Objectives[59]Int_Task = 0
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 430.6519
Objectives[60]positionY = 5936.725
Objectives[60]positionZ = -159.2719
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = True
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = False
Objectives[60]Int_Task = 0
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 412.5423
Objectives[61]positionY = 5951.73
Objectives[61]positionZ = -159.2719
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = True
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = False
Objectives[61]Int_Task = 0
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 410.5473
Objectives[62]positionY = 5945.41
Objectives[62]positionZ = -159.2719
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = True
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = False
Objectives[62]Int_Task = 0
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 408.5307
Objectives[63]positionY = 5941.189
Objectives[63]positionZ = -159.2719
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = True
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = False
Objectives[63]Int_Task = 0
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Text = Clear the hangar.
Objectives[64]Text2 = 
Objectives[64]Type = Kill_Actors
Objectives[64]positionX = 387.2736
Objectives[64]positionY = 5943.555
Objectives[64]positionZ = -159.2719
Objectives[64]KillAll1 = True
Objectives[64]KillAll2 = False
Objectives[64]Kill_Actors_Add_Blips = True
Objectives[64]Kill_Actors_Add_Markers = False
Objectives[64]DropPickups = False
Objectives[64]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[64]mission_ActorsCount = 8
Objectives[64]mission_Actors[0]Survive_Number = 0
Objectives[64]mission_Actors[0]Failed_Text = 
Objectives[64]mission_Actors[0]Remove_After = 0
Objectives[64]mission_Actors[0]positionX = 390.6018
Objectives[64]mission_Actors[0]positionY = 5939.815
Objectives[64]mission_Actors[0]positionZ = -158.2719
Objectives[64]mission_Actors[0]Heading = 270
Objectives[64]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[0]Relationship_Group = Enemy1
Objectives[64]mission_Actors[0]AddBlip = True
Objectives[64]mission_Actors[0]ShowCone = False
Objectives[64]mission_Actors[0]Invincible = False
Objectives[64]mission_Actors[0]SetHealth = 200
Objectives[64]mission_Actors[0]DieFromHeadShot = True
Objectives[64]mission_Actors[0]CanExitVehicle = True
Objectives[64]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[0]AlwaysFight = True
Objectives[64]mission_Actors[0]Seeing_Range = 30
Objectives[64]mission_Actors[0]Hearing_Range = 30
Objectives[64]mission_Actors[0]CombatMovement = Defensive
Objectives[64]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[64]mission_Actors[0]Variation = Random
Objectives[64]mission_Actors[0]Task = 0
Objectives[64]mission_Actors[0]Task_Guard_Range = 5
Objectives[64]mission_Actors[0]Task_Stay_In_Range = True
Objectives[64]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[0]Task_Scenario = NONE
Objectives[64]mission_Actors[1]Survive_Number = 0
Objectives[64]mission_Actors[1]Failed_Text = 
Objectives[64]mission_Actors[1]Remove_After = 0
Objectives[64]mission_Actors[1]positionX = 374.1601
Objectives[64]mission_Actors[1]positionY = 5939.617
Objectives[64]mission_Actors[1]positionZ = -158.2718
Objectives[64]mission_Actors[1]Heading = 285
Objectives[64]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[1]Relationship_Group = Enemy1
Objectives[64]mission_Actors[1]AddBlip = True
Objectives[64]mission_Actors[1]ShowCone = False
Objectives[64]mission_Actors[1]Invincible = False
Objectives[64]mission_Actors[1]SetHealth = 200
Objectives[64]mission_Actors[1]DieFromHeadShot = True
Objectives[64]mission_Actors[1]CanExitVehicle = True
Objectives[64]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[1]AlwaysFight = True
Objectives[64]mission_Actors[1]Seeing_Range = 30
Objectives[64]mission_Actors[1]Hearing_Range = 30
Objectives[64]mission_Actors[1]CombatMovement = Defensive
Objectives[64]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[64]mission_Actors[1]Variation = Random
Objectives[64]mission_Actors[1]Task = 0
Objectives[64]mission_Actors[1]Task_Guard_Range = 5
Objectives[64]mission_Actors[1]Task_Stay_In_Range = True
Objectives[64]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[1]Task_Scenario = NONE
Objectives[64]mission_Actors[2]Survive_Number = 0
Objectives[64]mission_Actors[2]Failed_Text = 
Objectives[64]mission_Actors[2]Remove_After = 0
Objectives[64]mission_Actors[2]positionX = 376.8863
Objectives[64]mission_Actors[2]positionY = 5946.591
Objectives[64]mission_Actors[2]positionZ = -158.2718
Objectives[64]mission_Actors[2]Heading = 269.9998
Objectives[64]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[2]Relationship_Group = Enemy1
Objectives[64]mission_Actors[2]AddBlip = True
Objectives[64]mission_Actors[2]ShowCone = False
Objectives[64]mission_Actors[2]Invincible = False
Objectives[64]mission_Actors[2]SetHealth = 200
Objectives[64]mission_Actors[2]DieFromHeadShot = True
Objectives[64]mission_Actors[2]CanExitVehicle = True
Objectives[64]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[2]AlwaysFight = True
Objectives[64]mission_Actors[2]Seeing_Range = 30
Objectives[64]mission_Actors[2]Hearing_Range = 30
Objectives[64]mission_Actors[2]CombatMovement = Defensive
Objectives[64]mission_Actors[2]weapon = SMGMk2
Objectives[64]mission_Actors[2]Variation = Random
Objectives[64]mission_Actors[2]Task = 0
Objectives[64]mission_Actors[2]Task_Guard_Range = 5
Objectives[64]mission_Actors[2]Task_Stay_In_Range = True
Objectives[64]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[2]Task_Scenario = NONE
Objectives[64]mission_Actors[3]Survive_Number = 0
Objectives[64]mission_Actors[3]Failed_Text = 
Objectives[64]mission_Actors[3]Remove_After = 0
Objectives[64]mission_Actors[3]positionX = 329.2512
Objectives[64]mission_Actors[3]positionY = 5943.503
Objectives[64]mission_Actors[3]positionZ = -158.2718
Objectives[64]mission_Actors[3]Heading = 275
Objectives[64]mission_Actors[3]String_Name = u_m_y_juggernaut_01
Objectives[64]mission_Actors[3]Relationship_Group = Enemy1
Objectives[64]mission_Actors[3]AddBlip = True
Objectives[64]mission_Actors[3]ShowCone = False
Objectives[64]mission_Actors[3]Invincible = False
Objectives[64]mission_Actors[3]SetHealth = 1000
Objectives[64]mission_Actors[3]DieFromHeadShot = True
Objectives[64]mission_Actors[3]CanExitVehicle = True
Objectives[64]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[3]AlwaysFight = True
Objectives[64]mission_Actors[3]Seeing_Range = 500
Objectives[64]mission_Actors[3]Hearing_Range = 500
Objectives[64]mission_Actors[3]CombatMovement = Defensive
Objectives[64]mission_Actors[3]weapon = Minigun
Objectives[64]mission_Actors[3]Variation = Default
Objectives[64]mission_Actors[3]Task = 0
Objectives[64]mission_Actors[3]Task_Guard_Range = 5
Objectives[64]mission_Actors[3]Task_Stay_In_Range = True
Objectives[64]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[3]Task_Scenario = NONE
Objectives[64]mission_Actors[4]Survive_Number = 0
Objectives[64]mission_Actors[4]Failed_Text = 
Objectives[64]mission_Actors[4]Remove_After = 0
Objectives[64]mission_Actors[4]positionX = 353.6639
Objectives[64]mission_Actors[4]positionY = 5942.728
Objectives[64]mission_Actors[4]positionZ = -158.2718
Objectives[64]mission_Actors[4]Heading = 260.0001
Objectives[64]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[4]Relationship_Group = Enemy1
Objectives[64]mission_Actors[4]AddBlip = True
Objectives[64]mission_Actors[4]ShowCone = False
Objectives[64]mission_Actors[4]Invincible = False
Objectives[64]mission_Actors[4]SetHealth = 200
Objectives[64]mission_Actors[4]DieFromHeadShot = True
Objectives[64]mission_Actors[4]CanExitVehicle = True
Objectives[64]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[4]AlwaysFight = True
Objectives[64]mission_Actors[4]Seeing_Range = 30
Objectives[64]mission_Actors[4]Hearing_Range = 30
Objectives[64]mission_Actors[4]CombatMovement = Defensive
Objectives[64]mission_Actors[4]weapon = SMGMk2
Objectives[64]mission_Actors[4]Variation = Random
Objectives[64]mission_Actors[4]Task = 0
Objectives[64]mission_Actors[4]Task_Guard_Range = 5
Objectives[64]mission_Actors[4]Task_Stay_In_Range = True
Objectives[64]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[4]Task_Scenario = NONE
Objectives[64]mission_Actors[5]Survive_Number = 0
Objectives[64]mission_Actors[5]Failed_Text = 
Objectives[64]mission_Actors[5]Remove_After = 0
Objectives[64]mission_Actors[5]positionX = 353.338
Objectives[64]mission_Actors[5]positionY = 5946.435
Objectives[64]mission_Actors[5]positionZ = -158.2718
Objectives[64]mission_Actors[5]Heading = 260.0001
Objectives[64]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[5]Relationship_Group = Enemy1
Objectives[64]mission_Actors[5]AddBlip = True
Objectives[64]mission_Actors[5]ShowCone = False
Objectives[64]mission_Actors[5]Invincible = False
Objectives[64]mission_Actors[5]SetHealth = 200
Objectives[64]mission_Actors[5]DieFromHeadShot = True
Objectives[64]mission_Actors[5]CanExitVehicle = True
Objectives[64]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[5]AlwaysFight = True
Objectives[64]mission_Actors[5]Seeing_Range = 30
Objectives[64]mission_Actors[5]Hearing_Range = 30
Objectives[64]mission_Actors[5]CombatMovement = Defensive
Objectives[64]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[64]mission_Actors[5]Variation = Random
Objectives[64]mission_Actors[5]Task = 0
Objectives[64]mission_Actors[5]Task_Guard_Range = 5
Objectives[64]mission_Actors[5]Task_Stay_In_Range = True
Objectives[64]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[5]Task_Scenario = NONE
Objectives[64]mission_Actors[6]Survive_Number = 0
Objectives[64]mission_Actors[6]Failed_Text = 
Objectives[64]mission_Actors[6]Remove_After = 0
Objectives[64]mission_Actors[6]positionX = 329.7073
Objectives[64]mission_Actors[6]positionY = 5945.347
Objectives[64]mission_Actors[6]positionZ = -158.2718
Objectives[64]mission_Actors[6]Heading = 260.0001
Objectives[64]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[6]Relationship_Group = Enemy1
Objectives[64]mission_Actors[6]AddBlip = True
Objectives[64]mission_Actors[6]ShowCone = False
Objectives[64]mission_Actors[6]Invincible = False
Objectives[64]mission_Actors[6]SetHealth = 200
Objectives[64]mission_Actors[6]DieFromHeadShot = True
Objectives[64]mission_Actors[6]CanExitVehicle = True
Objectives[64]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[6]AlwaysFight = True
Objectives[64]mission_Actors[6]Seeing_Range = 30
Objectives[64]mission_Actors[6]Hearing_Range = 30
Objectives[64]mission_Actors[6]CombatMovement = Defensive
Objectives[64]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[64]mission_Actors[6]Variation = Random
Objectives[64]mission_Actors[6]Task = 0
Objectives[64]mission_Actors[6]Task_Guard_Range = 5
Objectives[64]mission_Actors[6]Task_Stay_In_Range = True
Objectives[64]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[6]Task_Scenario = NONE
Objectives[64]mission_Actors[7]Survive_Number = 0
Objectives[64]mission_Actors[7]Failed_Text = 
Objectives[64]mission_Actors[7]Remove_After = 0
Objectives[64]mission_Actors[7]positionX = 331.562
Objectives[64]mission_Actors[7]positionY = 5941.352
Objectives[64]mission_Actors[7]positionZ = -158.2718
Objectives[64]mission_Actors[7]Heading = 260.0001
Objectives[64]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[64]mission_Actors[7]Relationship_Group = Enemy1
Objectives[64]mission_Actors[7]AddBlip = True
Objectives[64]mission_Actors[7]ShowCone = False
Objectives[64]mission_Actors[7]Invincible = False
Objectives[64]mission_Actors[7]SetHealth = 200
Objectives[64]mission_Actors[7]DieFromHeadShot = True
Objectives[64]mission_Actors[7]CanExitVehicle = True
Objectives[64]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[7]AlwaysFight = True
Objectives[64]mission_Actors[7]Seeing_Range = 30
Objectives[64]mission_Actors[7]Hearing_Range = 30
Objectives[64]mission_Actors[7]CombatMovement = Defensive
Objectives[64]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[64]mission_Actors[7]Variation = Random
Objectives[64]mission_Actors[7]Task = 0
Objectives[64]mission_Actors[7]Task_Guard_Range = 5
Objectives[64]mission_Actors[7]Task_Stay_In_Range = True
Objectives[64]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[7]Task_Scenario = NONE
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 1
Objectives[64]ObjectiveMessages[0]positionX = 382.1386
Objectives[64]ObjectiveMessages[0]positionY = 5943.163
Objectives[64]ObjectiveMessages[0]positionZ = -159.2719
Objectives[64]ObjectiveMessages[0]Message = Damn! It's on in here!
Objectives[64]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[64]ObjectiveMessages[0]Sender = Franklin
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = Green
Objectives[64]ObjectiveMessages[0]PlayFromStart = False
Objectives[64]ObjectiveMessages[0]Delay = True
Objectives[64]ObjectiveMessages[0]DelayTime = 5
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[65]Text = 
Objectives[65]Type = Timeout_Objective
Objectives[65]positionX = 245.0338
Objectives[65]positionY = 6044.219
Objectives[65]positionZ = -160.4291
Objectives[65]Timeout_Min = 0
Objectives[65]Timeout_Sec = 4
Objectives[65]mission_ActorsCount = 12
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 346.6585
Objectives[65]mission_Actors[0]positionY = 5919.552
Objectives[65]mission_Actors[0]positionZ = -158.1856
Objectives[65]mission_Actors[0]Heading = 99.99992
Objectives[65]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[65]mission_Actors[0]Relationship_Group = Friend
Objectives[65]mission_Actors[0]AddBlip = True
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = False
Objectives[65]mission_Actors[0]SetHealth = 5000
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = True
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = AdvancedRifle
Objectives[65]mission_Actors[0]Variation = Random
Objectives[65]mission_Actors[0]Task = 99
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = NONE
Objectives[65]mission_Actors[0]Task_List_Count = 2
Objectives[65]mission_Actors[0]Task_Repeat = False
Objectives[65]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[65]mission_Actors[0]Task_List[0]DestinationX = 253.1268
Objectives[65]mission_Actors[0]Task_List[0]DestinationY = 5943.489
Objectives[65]mission_Actors[0]Task_List[0]DestinationZ = -160.0136
Objectives[65]mission_Actors[0]Task_List[0]Rotation = 820
Objectives[65]mission_Actors[0]Task_List[0]Speed = 3
Objectives[65]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[65]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[65]mission_Actors[0]Task_List[1]DestinationX = 249.6133
Objectives[65]mission_Actors[0]Task_List[1]DestinationY = 5951.724
Objectives[65]mission_Actors[0]Task_List[1]DestinationZ = -159.9837
Objectives[65]mission_Actors[0]Task_List[1]Rotation = 100
Objectives[65]mission_Actors[0]Task_List[1]Speed = 3
Objectives[65]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 0
Objectives[65]mission_Actors[1]positionX = 348.5504
Objectives[65]mission_Actors[1]positionY = 5921.164
Objectives[65]mission_Actors[1]positionZ = -158.1221
Objectives[65]mission_Actors[1]Heading = 99.99992
Objectives[65]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[65]mission_Actors[1]Relationship_Group = Friend
Objectives[65]mission_Actors[1]AddBlip = True
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = False
Objectives[65]mission_Actors[1]SetHealth = 5000
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = True
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[1]AlwaysFight = True
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = AdvancedRifle
Objectives[65]mission_Actors[1]Variation = Random
Objectives[65]mission_Actors[1]Task = 99
Objectives[65]mission_Actors[1]Task_Guard_Range = 5
Objectives[65]mission_Actors[1]Task_Stay_In_Range = True
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[1]Task_List_Count = 2
Objectives[65]mission_Actors[1]Task_Repeat = False
Objectives[65]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[65]mission_Actors[1]Task_List[0]DestinationX = 259.5982
Objectives[65]mission_Actors[1]Task_List[0]DestinationY = 5936.54
Objectives[65]mission_Actors[1]Task_List[0]DestinationZ = -160.012
Objectives[65]mission_Actors[1]Task_List[0]Rotation = 100
Objectives[65]mission_Actors[1]Task_List[0]Speed = 3
Objectives[65]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[65]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[65]mission_Actors[1]Task_List[1]DestinationX = 256.0589
Objectives[65]mission_Actors[1]Task_List[1]DestinationY = 5940.003
Objectives[65]mission_Actors[1]Task_List[1]DestinationZ = -160.0186
Objectives[65]mission_Actors[1]Task_List[1]Rotation = 100
Objectives[65]mission_Actors[1]Task_List[1]Speed = 3
Objectives[65]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[65]mission_Actors[2]Survive_Number = 0
Objectives[65]mission_Actors[2]Failed_Text = 
Objectives[65]mission_Actors[2]Remove_After = 0
Objectives[65]mission_Actors[2]positionX = 349.5054
Objectives[65]mission_Actors[2]positionY = 5918.448
Objectives[65]mission_Actors[2]positionZ = -158.1302
Objectives[65]mission_Actors[2]Heading = 99.99992
Objectives[65]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[65]mission_Actors[2]Relationship_Group = Friend
Objectives[65]mission_Actors[2]AddBlip = True
Objectives[65]mission_Actors[2]ShowCone = False
Objectives[65]mission_Actors[2]Invincible = False
Objectives[65]mission_Actors[2]SetHealth = 5000
Objectives[65]mission_Actors[2]DieFromHeadShot = True
Objectives[65]mission_Actors[2]CanExitVehicle = True
Objectives[65]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[2]AlwaysFight = True
Objectives[65]mission_Actors[2]Seeing_Range = 30
Objectives[65]mission_Actors[2]Hearing_Range = 30
Objectives[65]mission_Actors[2]CombatMovement = Offensive
Objectives[65]mission_Actors[2]weapon = PumpShotgun
Objectives[65]mission_Actors[2]Variation = Random
Objectives[65]mission_Actors[2]Task = 99
Objectives[65]mission_Actors[2]Task_Guard_Range = 5
Objectives[65]mission_Actors[2]Task_Stay_In_Range = True
Objectives[65]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[2]Task_Scenario = NONE
Objectives[65]mission_Actors[2]Task_List_Count = 2
Objectives[65]mission_Actors[2]Task_Repeat = False
Objectives[65]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[65]mission_Actors[2]Task_List[0]DestinationX = 250.6603
Objectives[65]mission_Actors[2]Task_List[0]DestinationY = 5947.375
Objectives[65]mission_Actors[2]Task_List[0]DestinationZ = -159.9959
Objectives[65]mission_Actors[2]Task_List[0]Rotation = 100
Objectives[65]mission_Actors[2]Task_List[0]Speed = 3
Objectives[65]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[65]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[65]mission_Actors[2]Task_List[1]DestinationX = 244.2005
Objectives[65]mission_Actors[2]Task_List[1]DestinationY = 5954.708
Objectives[65]mission_Actors[2]Task_List[1]DestinationZ = -159.9724
Objectives[65]mission_Actors[2]Task_List[1]Rotation = 100
Objectives[65]mission_Actors[2]Task_List[1]Speed = 3
Objectives[65]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[65]mission_Actors[3]Survive_Number = 0
Objectives[65]mission_Actors[3]Failed_Text = 
Objectives[65]mission_Actors[3]Remove_After = 0
Objectives[65]mission_Actors[3]positionX = 351.0968
Objectives[65]mission_Actors[3]positionY = 5920.775
Objectives[65]mission_Actors[3]positionZ = -158.1195
Objectives[65]mission_Actors[3]Heading = 99.99992
Objectives[65]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[65]mission_Actors[3]Relationship_Group = Friend
Objectives[65]mission_Actors[3]AddBlip = True
Objectives[65]mission_Actors[3]ShowCone = False
Objectives[65]mission_Actors[3]Invincible = False
Objectives[65]mission_Actors[3]SetHealth = 5000
Objectives[65]mission_Actors[3]DieFromHeadShot = True
Objectives[65]mission_Actors[3]CanExitVehicle = True
Objectives[65]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[3]AlwaysFight = True
Objectives[65]mission_Actors[3]Seeing_Range = 30
Objectives[65]mission_Actors[3]Hearing_Range = 30
Objectives[65]mission_Actors[3]CombatMovement = Offensive
Objectives[65]mission_Actors[3]weapon = PumpShotgun
Objectives[65]mission_Actors[3]Variation = Random
Objectives[65]mission_Actors[3]Task = 99
Objectives[65]mission_Actors[3]Task_Guard_Range = 5
Objectives[65]mission_Actors[3]Task_Stay_In_Range = True
Objectives[65]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[3]Task_Scenario = NONE
Objectives[65]mission_Actors[3]Task_List_Count = 2
Objectives[65]mission_Actors[3]Task_Repeat = False
Objectives[65]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[65]mission_Actors[3]Task_List[0]DestinationX = 254.6631
Objectives[65]mission_Actors[3]Task_List[0]DestinationY = 5952.371
Objectives[65]mission_Actors[3]Task_List[0]DestinationZ = -159.9841
Objectives[65]mission_Actors[3]Task_List[0]Rotation = 100
Objectives[65]mission_Actors[3]Task_List[0]Speed = 3
Objectives[65]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[65]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[65]mission_Actors[3]Task_List[1]DestinationX = 253.5688
Objectives[65]mission_Actors[3]Task_List[1]DestinationY = 5957.53
Objectives[65]mission_Actors[3]Task_List[1]DestinationZ = -159.9734
Objectives[65]mission_Actors[3]Task_List[1]Rotation = 100
Objectives[65]mission_Actors[3]Task_List[1]Speed = 3
Objectives[65]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[65]mission_Actors[4]Survive_Number = 0
Objectives[65]mission_Actors[4]Failed_Text = 
Objectives[65]mission_Actors[4]Remove_After = 0
Objectives[65]mission_Actors[4]positionX = 248.0278
Objectives[65]mission_Actors[4]positionY = 5962.347
Objectives[65]mission_Actors[4]positionZ = -159.4684
Objectives[65]mission_Actors[4]Heading = 190
Objectives[65]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[4]Relationship_Group = Enemy1
Objectives[65]mission_Actors[4]AddBlip = True
Objectives[65]mission_Actors[4]ShowCone = False
Objectives[65]mission_Actors[4]Invincible = False
Objectives[65]mission_Actors[4]SetHealth = 200
Objectives[65]mission_Actors[4]DieFromHeadShot = True
Objectives[65]mission_Actors[4]CanExitVehicle = True
Objectives[65]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[4]AlwaysFight = True
Objectives[65]mission_Actors[4]Seeing_Range = 30
Objectives[65]mission_Actors[4]Hearing_Range = 30
Objectives[65]mission_Actors[4]CombatMovement = Defensive
Objectives[65]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[65]mission_Actors[4]Variation = Random
Objectives[65]mission_Actors[4]Task = 0
Objectives[65]mission_Actors[4]Task_Guard_Range = 5
Objectives[65]mission_Actors[4]Task_Stay_In_Range = True
Objectives[65]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[4]Task_Scenario = NONE
Objectives[65]mission_Actors[5]Survive_Number = 0
Objectives[65]mission_Actors[5]Failed_Text = 
Objectives[65]mission_Actors[5]Remove_After = 0
Objectives[65]mission_Actors[5]positionX = 253.2663
Objectives[65]mission_Actors[5]positionY = 5983.505
Objectives[65]mission_Actors[5]positionZ = -159.4157
Objectives[65]mission_Actors[5]Heading = 164.9999
Objectives[65]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[5]Relationship_Group = Enemy1
Objectives[65]mission_Actors[5]AddBlip = True
Objectives[65]mission_Actors[5]ShowCone = False
Objectives[65]mission_Actors[5]Invincible = False
Objectives[65]mission_Actors[5]SetHealth = 200
Objectives[65]mission_Actors[5]DieFromHeadShot = True
Objectives[65]mission_Actors[5]CanExitVehicle = True
Objectives[65]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[5]AlwaysFight = True
Objectives[65]mission_Actors[5]Seeing_Range = 30
Objectives[65]mission_Actors[5]Hearing_Range = 30
Objectives[65]mission_Actors[5]CombatMovement = Defensive
Objectives[65]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[65]mission_Actors[5]Variation = Random
Objectives[65]mission_Actors[5]Task = 0
Objectives[65]mission_Actors[5]Task_Guard_Range = 5
Objectives[65]mission_Actors[5]Task_Stay_In_Range = True
Objectives[65]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[5]Task_Scenario = NONE
Objectives[65]mission_Actors[6]Survive_Number = 0
Objectives[65]mission_Actors[6]Failed_Text = 
Objectives[65]mission_Actors[6]Remove_After = 0
Objectives[65]mission_Actors[6]positionX = 243.1135
Objectives[65]mission_Actors[6]positionY = 6045.34
Objectives[65]mission_Actors[6]positionZ = -156.3132
Objectives[65]mission_Actors[6]Heading = 185
Objectives[65]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[6]Relationship_Group = Enemy1
Objectives[65]mission_Actors[6]AddBlip = True
Objectives[65]mission_Actors[6]ShowCone = False
Objectives[65]mission_Actors[6]Invincible = False
Objectives[65]mission_Actors[6]SetHealth = 200
Objectives[65]mission_Actors[6]DieFromHeadShot = True
Objectives[65]mission_Actors[6]CanExitVehicle = True
Objectives[65]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[6]AlwaysFight = True
Objectives[65]mission_Actors[6]Seeing_Range = 30
Objectives[65]mission_Actors[6]Hearing_Range = 30
Objectives[65]mission_Actors[6]CombatMovement = Defensive
Objectives[65]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[65]mission_Actors[6]Variation = Random
Objectives[65]mission_Actors[6]Task = 99
Objectives[65]mission_Actors[6]Task_Guard_Range = 5
Objectives[65]mission_Actors[6]Task_Stay_In_Range = True
Objectives[65]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[6]Task_Scenario = NONE
Objectives[65]mission_Actors[6]Task_List_Count = 2
Objectives[65]mission_Actors[6]Task_Repeat = True
Objectives[65]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[65]mission_Actors[6]Task_List[0]DestinationX = 250.0325
Objectives[65]mission_Actors[6]Task_List[0]DestinationY = 5970.433
Objectives[65]mission_Actors[6]Task_List[0]DestinationZ = -156.8177
Objectives[65]mission_Actors[6]Task_List[0]Rotation = 185
Objectives[65]mission_Actors[6]Task_List[0]Speed = 1
Objectives[65]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[65]mission_Actors[6]Task_List[1]Type = WalkTo
Objectives[65]mission_Actors[6]Task_List[1]DestinationX = 243.9166
Objectives[65]mission_Actors[6]Task_List[1]DestinationY = 6035.079
Objectives[65]mission_Actors[6]Task_List[1]DestinationZ = -156.8096
Objectives[65]mission_Actors[6]Task_List[1]Rotation = 185
Objectives[65]mission_Actors[6]Task_List[1]Speed = 1
Objectives[65]mission_Actors[6]Task_List[1]GoStraitToCoord = False
Objectives[65]mission_Actors[7]Survive_Number = 0
Objectives[65]mission_Actors[7]Failed_Text = 
Objectives[65]mission_Actors[7]Remove_After = 0
Objectives[65]mission_Actors[7]positionX = 262.8647
Objectives[65]mission_Actors[7]positionY = 6024.995
Objectives[65]mission_Actors[7]positionZ = -159.3766
Objectives[65]mission_Actors[7]Heading = 280
Objectives[65]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[7]Relationship_Group = Enemy1
Objectives[65]mission_Actors[7]AddBlip = True
Objectives[65]mission_Actors[7]ShowCone = False
Objectives[65]mission_Actors[7]Invincible = False
Objectives[65]mission_Actors[7]SetHealth = 200
Objectives[65]mission_Actors[7]DieFromHeadShot = True
Objectives[65]mission_Actors[7]CanExitVehicle = True
Objectives[65]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[7]AlwaysFight = True
Objectives[65]mission_Actors[7]Seeing_Range = 30
Objectives[65]mission_Actors[7]Hearing_Range = 30
Objectives[65]mission_Actors[7]CombatMovement = Defensive
Objectives[65]mission_Actors[7]weapon = SMGMk2
Objectives[65]mission_Actors[7]Variation = Random
Objectives[65]mission_Actors[7]Task = 0
Objectives[65]mission_Actors[7]Task_Guard_Range = 5
Objectives[65]mission_Actors[7]Task_Stay_In_Range = True
Objectives[65]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[7]Task_Scenario = NONE
Objectives[65]mission_Actors[8]Survive_Number = 0
Objectives[65]mission_Actors[8]Failed_Text = 
Objectives[65]mission_Actors[8]Remove_After = 0
Objectives[65]mission_Actors[8]positionX = 266.009
Objectives[65]mission_Actors[8]positionY = 6020.516
Objectives[65]mission_Actors[8]positionZ = -159.3242
Objectives[65]mission_Actors[8]Heading = 280.0024
Objectives[65]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[8]Relationship_Group = Enemy1
Objectives[65]mission_Actors[8]AddBlip = True
Objectives[65]mission_Actors[8]ShowCone = False
Objectives[65]mission_Actors[8]Invincible = False
Objectives[65]mission_Actors[8]SetHealth = 200
Objectives[65]mission_Actors[8]DieFromHeadShot = True
Objectives[65]mission_Actors[8]CanExitVehicle = True
Objectives[65]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[8]AlwaysFight = True
Objectives[65]mission_Actors[8]Seeing_Range = 30
Objectives[65]mission_Actors[8]Hearing_Range = 30
Objectives[65]mission_Actors[8]CombatMovement = Defensive
Objectives[65]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[65]mission_Actors[8]Variation = Random
Objectives[65]mission_Actors[8]Task = 0
Objectives[65]mission_Actors[8]Task_Guard_Range = 5
Objectives[65]mission_Actors[8]Task_Stay_In_Range = True
Objectives[65]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[8]Task_Scenario = NONE
Objectives[65]mission_Actors[9]Survive_Number = 0
Objectives[65]mission_Actors[9]Failed_Text = 
Objectives[65]mission_Actors[9]Remove_After = 0
Objectives[65]mission_Actors[9]positionX = 238.8685
Objectives[65]mission_Actors[9]positionY = 6036.861
Objectives[65]mission_Actors[9]positionZ = -159.4127
Objectives[65]mission_Actors[9]Heading = 280
Objectives[65]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[9]Relationship_Group = Enemy1
Objectives[65]mission_Actors[9]AddBlip = True
Objectives[65]mission_Actors[9]ShowCone = False
Objectives[65]mission_Actors[9]Invincible = False
Objectives[65]mission_Actors[9]SetHealth = 200
Objectives[65]mission_Actors[9]DieFromHeadShot = True
Objectives[65]mission_Actors[9]CanExitVehicle = True
Objectives[65]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[9]AlwaysFight = True
Objectives[65]mission_Actors[9]Seeing_Range = 30
Objectives[65]mission_Actors[9]Hearing_Range = 30
Objectives[65]mission_Actors[9]CombatMovement = Defensive
Objectives[65]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[65]mission_Actors[9]Variation = Random
Objectives[65]mission_Actors[9]Task = 2
Objectives[65]mission_Actors[9]Task_Guard_Range = 5
Objectives[65]mission_Actors[9]Task_Stay_In_Range = True
Objectives[65]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[9]Task_Scenario = NONE
Objectives[65]mission_Actors[10]Survive_Number = 0
Objectives[65]mission_Actors[10]Failed_Text = 
Objectives[65]mission_Actors[10]Remove_After = 0
Objectives[65]mission_Actors[10]positionX = 242.1561
Objectives[65]mission_Actors[10]positionY = 5997.233
Objectives[65]mission_Actors[10]positionZ = -159.4254
Objectives[65]mission_Actors[10]Heading = 280
Objectives[65]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[10]Relationship_Group = Enemy1
Objectives[65]mission_Actors[10]AddBlip = True
Objectives[65]mission_Actors[10]ShowCone = False
Objectives[65]mission_Actors[10]Invincible = False
Objectives[65]mission_Actors[10]SetHealth = 200
Objectives[65]mission_Actors[10]DieFromHeadShot = True
Objectives[65]mission_Actors[10]CanExitVehicle = True
Objectives[65]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[10]AlwaysFight = True
Objectives[65]mission_Actors[10]Seeing_Range = 30
Objectives[65]mission_Actors[10]Hearing_Range = 30
Objectives[65]mission_Actors[10]CombatMovement = Defensive
Objectives[65]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[65]mission_Actors[10]Variation = Random
Objectives[65]mission_Actors[10]Task = 2
Objectives[65]mission_Actors[10]Task_Guard_Range = 5
Objectives[65]mission_Actors[10]Task_Stay_In_Range = True
Objectives[65]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[10]Task_Scenario = NONE
Objectives[65]mission_Actors[11]Survive_Number = 0
Objectives[65]mission_Actors[11]Failed_Text = 
Objectives[65]mission_Actors[11]Remove_After = 0
Objectives[65]mission_Actors[11]positionX = 240.0755
Objectives[65]mission_Actors[11]positionY = 6024.689
Objectives[65]mission_Actors[11]positionZ = -159.4323
Objectives[65]mission_Actors[11]Heading = 275
Objectives[65]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[65]mission_Actors[11]Relationship_Group = Enemy1
Objectives[65]mission_Actors[11]AddBlip = True
Objectives[65]mission_Actors[11]ShowCone = False
Objectives[65]mission_Actors[11]Invincible = False
Objectives[65]mission_Actors[11]SetHealth = 200
Objectives[65]mission_Actors[11]DieFromHeadShot = True
Objectives[65]mission_Actors[11]CanExitVehicle = True
Objectives[65]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[11]AlwaysFight = True
Objectives[65]mission_Actors[11]Seeing_Range = 30
Objectives[65]mission_Actors[11]Hearing_Range = 30
Objectives[65]mission_Actors[11]CombatMovement = Defensive
Objectives[65]mission_Actors[11]weapon = CombatMGMk2
Objectives[65]mission_Actors[11]Variation = Random
Objectives[65]mission_Actors[11]Task = 2
Objectives[65]mission_Actors[11]Task_Guard_Range = 5
Objectives[65]mission_Actors[11]Task_Stay_In_Range = True
Objectives[65]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[11]Task_Scenario = NONE
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 2
Objectives[65]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_Pickup_Props[0]Value = 99999
Objectives[65]mission_Pickup_Props[0]positionX = 250.0431
Objectives[65]mission_Pickup_Props[0]positionY = 5961.107
Objectives[65]mission_Pickup_Props[0]positionZ = -159.9477
Objectives[65]mission_Pickup_Props[0]rotationX = 0
Objectives[65]mission_Pickup_Props[0]rotationY = 0
Objectives[65]mission_Pickup_Props[0]rotationZ = -175
Objectives[65]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[65]mission_Pickup_Props[1]Value = 99999
Objectives[65]mission_Pickup_Props[1]positionX = 250.7775
Objectives[65]mission_Pickup_Props[1]positionY = 5961.178
Objectives[65]mission_Pickup_Props[1]positionZ = -159.9474
Objectives[65]mission_Pickup_Props[1]rotationX = 0
Objectives[65]mission_Pickup_Props[1]rotationY = 0
Objectives[65]mission_Pickup_Props[1]rotationZ = -175
Objectives[65]ObjectiveMessages = 1
Objectives[65]ObjectiveMessages[0]positionX = 245.0338
Objectives[65]ObjectiveMessages[0]positionY = 6044.219
Objectives[65]ObjectiveMessages[0]positionZ = -160.4291
Objectives[65]ObjectiveMessages[0]Message = Let's head for the lab now, people.
Objectives[65]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[65]ObjectiveMessages[0]Sender = Michael
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = Blue
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = False
Objectives[65]ObjectiveMessages[0]TypeTextMesage = True
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[66]Text = Go to ~y~Lab Access.
Objectives[66]Text2 = 
Objectives[66]Text3 = 
Objectives[66]Failed_Text = 
Objectives[66]Type = Checkpoint
Objectives[66]Checkpoint_Type = 52
Objectives[66]Reserved = 1
Objectives[66]ColorR = 255
Objectives[66]ColorG = 255
Objectives[66]ColorB = 0
Objectives[66]ColorA = 255
Objectives[66]IconColorR = 255
Objectives[66]IconColorG = 255
Objectives[66]IconColorB = 0
Objectives[66]IconColorA = 255
Objectives[66]positionX = 238.3692
Objectives[66]positionY = 6049.097
Objectives[66]positionZ = -160.4267
Objectives[66]Heading = 99.99998
Objectives[66]Diameter = 1
Objectives[66]minimum_hight = 1
Objectives[66]maximum_hight = 10
Objectives[66]TriggerDistance = 2
Objectives[66]PlaySound = False
Objectives[66]LoseWanted = False
Objectives[66]Stop_Vehicle = False
Objectives[66]DeliverVehicleOnly = False
Objectives[66]DeliverTrailor = False
Objectives[66]DeliverTowTruck = False
Objectives[66]DeliverVehicleCargobob = False
Objectives[66]DeliverPropCargobob = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 3
Objectives[66]ObjectiveMessages[0]positionX = 317.7547
Objectives[66]ObjectiveMessages[0]positionY = 5988.201
Objectives[66]ObjectiveMessages[0]positionZ = -159.4369
Objectives[66]ObjectiveMessages[0]Message = Heads up, everyone. I just got word that the other team is inside the base and working their way
Objectives[66]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[0]Sender = Lester
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = False
Objectives[66]ObjectiveMessages[0]Delay = True
Objectives[66]ObjectiveMessages[0]DelayTime = 5
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 318.0009
Objectives[66]ObjectiveMessages[1]positionY = 5990.224
Objectives[66]ObjectiveMessages[1]positionZ = -159.4429
Objectives[66]ObjectiveMessages[1]Message = towards the center.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[1]Sender = Lester
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 11
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = 318.2824
Objectives[66]ObjectiveMessages[2]positionY = 5992.286
Objectives[66]ObjectiveMessages[2]positionZ = -159.4996
Objectives[66]ObjectiveMessages[2]Message = Cool. I can't wait to finally meet this possibly imaginary team.
Objectives[66]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[66]ObjectiveMessages[2]Sender = Trevor
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = Orange
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 14
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = False
Objectives[66]ObjectiveMessages[2]TypeTextMesage = True
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[67]Type = Mission_Settings_Objective
Objectives[67]positionX = 248.6417
Objectives[67]positionY = 6093.458
Objectives[67]positionZ = -160.4272
Objectives[67]MissionSettings_TimesOfDay = Current
Objectives[67]MissionSettings_Weather = Current
Objectives[67]MissionSettings_WantedLevel = Current
Objectives[67]MissionSettings_SetWantedLevelNow = Current
Objectives[67]MissionSettings_StartNightvision = False
Objectives[67]MissionSettings_StopNightvision = False
Objectives[67]MissionSettings_StartSeethrough = False
Objectives[67]MissionSettings_StopSeethrough = False
Objectives[67]MissionSettings_StartMusic = True
Objectives[67]MissionSettings_StopMusic = False
Objectives[67]MissionSettings_Music = FAM2_NECK_GRAB
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Text2 = 
Objectives[68]Text3 = 
Objectives[68]Failed_Text = 
Objectives[68]Type = Checkpoint
Objectives[68]Checkpoint_Type = 52
Objectives[68]Reserved = 1
Objectives[68]ColorR = 255
Objectives[68]ColorG = 255
Objectives[68]ColorB = 0
Objectives[68]ColorA = 255
Objectives[68]IconColorR = 255
Objectives[68]IconColorG = 255
Objectives[68]IconColorB = 0
Objectives[68]IconColorA = 255
Objectives[68]positionX = 258.7545
Objectives[68]positionY = 6098.907
Objectives[68]positionZ = -160.4272
Objectives[68]Heading = 275
Objectives[68]Diameter = 1
Objectives[68]minimum_hight = 1
Objectives[68]maximum_hight = 10
Objectives[68]TriggerDistance = 7.5
Objectives[68]PlaySound = False
Objectives[68]LoseWanted = False
Objectives[68]Stop_Vehicle = False
Objectives[68]DeliverVehicleOnly = False
Objectives[68]DeliverTrailor = False
Objectives[68]DeliverTowTruck = False
Objectives[68]DeliverVehicleCargobob = False
Objectives[68]DeliverPropCargobob = False
Objectives[68]mission_ActorsCount = 6
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 68
Objectives[68]mission_Actors[0]positionX = 251.3138
Objectives[68]mission_Actors[0]positionY = 6098.118
Objectives[68]mission_Actors[0]positionZ = -159.4272
Objectives[68]mission_Actors[0]Heading = 305.0024
Objectives[68]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[0]Relationship_Group = Enemy1
Objectives[68]mission_Actors[0]AddBlip = True
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 0
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 500
Objectives[68]mission_Actors[0]Hearing_Range = 500
Objectives[68]mission_Actors[0]CombatMovement = Stationary
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Random
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 68
Objectives[68]mission_Actors[1]positionX = 252.3498
Objectives[68]mission_Actors[1]positionY = 6096.465
Objectives[68]mission_Actors[1]positionZ = -159.4272
Objectives[68]mission_Actors[1]Heading = 220.002
Objectives[68]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[1]Relationship_Group = Enemy1
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 0
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 500
Objectives[68]mission_Actors[1]Hearing_Range = 500
Objectives[68]mission_Actors[1]CombatMovement = Stationary
Objectives[68]mission_Actors[1]weapon = Unarmed
Objectives[68]mission_Actors[1]Variation = Random
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 0
Objectives[68]mission_Actors[2]positionX = 264.3542
Objectives[68]mission_Actors[2]positionY = 6100.918
Objectives[68]mission_Actors[2]positionZ = -159.4272
Objectives[68]mission_Actors[2]Heading = 90
Objectives[68]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[68]mission_Actors[2]Relationship_Group = Friend
Objectives[68]mission_Actors[2]AddBlip = True
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = True
Objectives[68]mission_Actors[2]SetHealth = 5000
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 500
Objectives[68]mission_Actors[2]Hearing_Range = 500
Objectives[68]mission_Actors[2]CombatMovement = Offensive
Objectives[68]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[2]Variation = Custom
Objectives[68]mission_Actors[2]Task = 99
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Task_List_Count = 1
Objectives[68]mission_Actors[2]Task_Repeat = False
Objectives[68]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[2]Task_List[0]PositionX = 264.6599
Objectives[68]mission_Actors[2]Task_List[0]PositionY = 6100.349
Objectives[68]mission_Actors[2]Task_List[0]PositionZ = -159.9272
Objectives[68]mission_Actors[2]Task_List[0]Block = True
Objectives[68]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[68]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 31
Objectives[68]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 34
Objectives[68]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 61
Objectives[68]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 125
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 1
Objectives[68]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 85
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 100
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 106
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 0
Objectives[68]mission_Actors[3]positionX = 264.3233
Objectives[68]mission_Actors[3]positionY = 6097.845
Objectives[68]mission_Actors[3]positionZ = -159.4272
Objectives[68]mission_Actors[3]Heading = 84.99995
Objectives[68]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[68]mission_Actors[3]Relationship_Group = Friend
Objectives[68]mission_Actors[3]AddBlip = True
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = True
Objectives[68]mission_Actors[3]SetHealth = 5000
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 500
Objectives[68]mission_Actors[3]Hearing_Range = 500
Objectives[68]mission_Actors[3]CombatMovement = Offensive
Objectives[68]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[68]mission_Actors[3]Variation = Custom
Objectives[68]mission_Actors[3]Task = 99
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = NONE
Objectives[68]mission_Actors[3]Task_List_Count = 1
Objectives[68]mission_Actors[3]Task_Repeat = False
Objectives[68]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[3]Task_List[0]PositionX = 263.6424
Objectives[68]mission_Actors[3]Task_List[0]PositionY = 6098.207
Objectives[68]mission_Actors[3]Task_List[0]PositionZ = -159.9272
Objectives[68]mission_Actors[3]Task_List[0]Block = True
Objectives[68]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 129
Objectives[68]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 31
Objectives[68]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 34
Objectives[68]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 61
Objectives[68]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 126
Objectives[68]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[68]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 1
Objectives[68]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 84
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 101
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 104
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 0
Objectives[68]mission_Actors[4]positionX = 267.6065
Objectives[68]mission_Actors[4]positionY = 6099.507
Objectives[68]mission_Actors[4]positionZ = -159.4272
Objectives[68]mission_Actors[4]Heading = 84.99995
Objectives[68]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[68]mission_Actors[4]Relationship_Group = Friend
Objectives[68]mission_Actors[4]AddBlip = True
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = True
Objectives[68]mission_Actors[4]SetHealth = 5000
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 500
Objectives[68]mission_Actors[4]Hearing_Range = 500
Objectives[68]mission_Actors[4]CombatMovement = Offensive
Objectives[68]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[68]mission_Actors[4]Variation = Custom
Objectives[68]mission_Actors[4]Task = 99
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = NONE
Objectives[68]mission_Actors[4]Task_List_Count = 1
Objectives[68]mission_Actors[4]Task_Repeat = False
Objectives[68]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[4]Task_List[0]PositionX = 268.0924
Objectives[68]mission_Actors[4]Task_List[0]PositionY = 6099.78
Objectives[68]mission_Actors[4]Task_List[0]PositionZ = -159.9272
Objectives[68]mission_Actors[4]Task_List[0]Block = True
Objectives[68]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 126
Objectives[68]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 31
Objectives[68]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 34
Objectives[68]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 61
Objectives[68]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[68]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[68]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 1
Objectives[68]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 83
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 102
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 105
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 0
Objectives[68]mission_Actors[5]positionX = 267.558
Objectives[68]mission_Actors[5]positionY = 6098.77
Objectives[68]mission_Actors[5]positionZ = -159.4272
Objectives[68]mission_Actors[5]Heading = 89.99995
Objectives[68]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[68]mission_Actors[5]Relationship_Group = Friend
Objectives[68]mission_Actors[5]AddBlip = True
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = True
Objectives[68]mission_Actors[5]SetHealth = 5000
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 500
Objectives[68]mission_Actors[5]Hearing_Range = 500
Objectives[68]mission_Actors[5]CombatMovement = Offensive
Objectives[68]mission_Actors[5]weapon = MarksmanRifleMk2
Objectives[68]mission_Actors[5]Variation = Custom
Objectives[68]mission_Actors[5]Task = 99
Objectives[68]mission_Actors[5]Task_Guard_Range = 5
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = NONE
Objectives[68]mission_Actors[5]Task_List_Count = 1
Objectives[68]mission_Actors[5]Task_Repeat = False
Objectives[68]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[5]Task_List[0]PositionX = 268.1399
Objectives[68]mission_Actors[5]Task_List[0]PositionY = 6098.381
Objectives[68]mission_Actors[5]Task_List[0]PositionZ = -159.9272
Objectives[68]mission_Actors[5]Task_List[0]Block = True
Objectives[68]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 132
Objectives[68]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 31
Objectives[68]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 33
Objectives[68]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[68]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 124
Objectives[68]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[68]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 1
Objectives[68]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 82
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 103
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 107
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = 
Objectives[69]positionX = 275.9554
Objectives[69]positionY = 6098.893
Objectives[69]positionZ = -158.5669
Objectives[69]Cutscenes_Time = 0
Objectives[69]Cutscenes_Trans_Time = 0
Objectives[69]Cutscenes_FOV = 60
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = False
Objectives[69]Cutscenes_Point_At_Position = True
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = False
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = False
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 19
Objectives[69]Cutscenes_Follow_Hieght = 0
Objectives[69]Cutscenes_Follow_Angle = 270
Objectives[69]mission_ActorsCount = 6
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 0
Objectives[69]mission_Actors[0]positionX = 257.1562
Objectives[69]mission_Actors[0]positionY = 6098.274
Objectives[69]mission_Actors[0]positionZ = -159.4272
Objectives[69]mission_Actors[0]Heading = 309.9999
Objectives[69]mission_Actors[0]String_Name = player_two
Objectives[69]mission_Actors[0]Relationship_Group = Friend
Objectives[69]mission_Actors[0]AddBlip = True
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = True
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 30
Objectives[69]mission_Actors[0]Hearing_Range = 30
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = Minigun
Objectives[69]mission_Actors[0]Variation = Custom
Objectives[69]mission_Actors[0]Task = 99
Objectives[69]mission_Actors[0]Task_Guard_Range = 5
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = NONE
Objectives[69]mission_Actors[0]Task_List_Count = 1
Objectives[69]mission_Actors[0]Task_Repeat = False
Objectives[69]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[0]Task_List[0]PositionX = 257.8408
Objectives[69]mission_Actors[0]Task_List[0]PositionY = 6098.233
Objectives[69]mission_Actors[0]Task_List[0]PositionZ = -159.9272
Objectives[69]mission_Actors[0]Task_List[0]Block = True
Objectives[69]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[69]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[69]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[69]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[69]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[69]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[69]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[69]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[0]PROP_HATS_INDEX = 24
Objectives[69]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[69]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[69]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[69]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[69]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 79
Objectives[69]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 87
Objectives[69]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[69]mission_Actors[0]NeededForObjectiveCutscene[0] = 74
Objectives[69]mission_Actors[0]NeededForObjectiveCutscene[1] = 78
Objectives[69]mission_Actors[1]Survive_Number = 0
Objectives[69]mission_Actors[1]Failed_Text = 
Objectives[69]mission_Actors[1]Remove_After = 0
Objectives[69]mission_Actors[1]positionX = 257.7385
Objectives[69]mission_Actors[1]positionY = 6096.826
Objectives[69]mission_Actors[1]positionZ = -159.4272
Objectives[69]mission_Actors[1]Heading = 279.9999
Objectives[69]mission_Actors[1]String_Name = player_one
Objectives[69]mission_Actors[1]Relationship_Group = Friend
Objectives[69]mission_Actors[1]AddBlip = True
Objectives[69]mission_Actors[1]ShowCone = False
Objectives[69]mission_Actors[1]Invincible = True
Objectives[69]mission_Actors[1]SetHealth = 5000
Objectives[69]mission_Actors[1]DieFromHeadShot = True
Objectives[69]mission_Actors[1]CanExitVehicle = True
Objectives[69]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[1]AlwaysFight = True
Objectives[69]mission_Actors[1]Seeing_Range = 30
Objectives[69]mission_Actors[1]Hearing_Range = 30
Objectives[69]mission_Actors[1]CombatMovement = Offensive
Objectives[69]mission_Actors[1]weapon = AdvancedRifle
Objectives[69]mission_Actors[1]Variation = Custom
Objectives[69]mission_Actors[1]Task = 99
Objectives[69]mission_Actors[1]Task_Guard_Range = 5
Objectives[69]mission_Actors[1]Task_Stay_In_Range = True
Objectives[69]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[1]Task_Scenario = NONE
Objectives[69]mission_Actors[1]Task_List_Count = 1
Objectives[69]mission_Actors[1]Task_Repeat = False
Objectives[69]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[1]Task_List[0]PositionX = 257.7791
Objectives[69]mission_Actors[1]Task_List[0]PositionY = 6096.713
Objectives[69]mission_Actors[1]Task_List[0]PositionZ = -159.9272
Objectives[69]mission_Actors[1]Task_List[0]Block = True
Objectives[69]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[69]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 16
Objectives[69]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 16
Objectives[69]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 4
Objectives[69]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 5
Objectives[69]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[69]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[69]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[69]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[69]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[69]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[69]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 88
Objectives[69]mission_Actors[2]Survive_Number = 0
Objectives[69]mission_Actors[2]Failed_Text = 
Objectives[69]mission_Actors[2]Remove_After = 0
Objectives[69]mission_Actors[2]positionX = 250.4328
Objectives[69]mission_Actors[2]positionY = 6098.375
Objectives[69]mission_Actors[2]positionZ = -159.4272
Objectives[69]mission_Actors[2]Heading = 264.9999
Objectives[69]mission_Actors[2]String_Name = ig_davenorton
Objectives[69]mission_Actors[2]Relationship_Group = Friend
Objectives[69]mission_Actors[2]AddBlip = True
Objectives[69]mission_Actors[2]ShowCone = False
Objectives[69]mission_Actors[2]Invincible = True
Objectives[69]mission_Actors[2]SetHealth = 5000
Objectives[69]mission_Actors[2]DieFromHeadShot = True
Objectives[69]mission_Actors[2]CanExitVehicle = True
Objectives[69]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[2]AlwaysFight = True
Objectives[69]mission_Actors[2]Seeing_Range = 500
Objectives[69]mission_Actors[2]Hearing_Range = 500
Objectives[69]mission_Actors[2]CombatMovement = Offensive
Objectives[69]mission_Actors[2]weapon = CarbineRifle
Objectives[69]mission_Actors[2]Variation = Custom
Objectives[69]mission_Actors[2]Task = 0
Objectives[69]mission_Actors[2]Task_Guard_Range = 5
Objectives[69]mission_Actors[2]Task_Stay_In_Range = True
Objectives[69]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[2]Task_Scenario = NONE
Objectives[69]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[69]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[69]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[69]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[69]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[69]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 2
Objectives[69]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[69]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[69]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[69]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[69]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[69]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[69]mission_Actors[2]PROP_GLASSES_INDEX = 2
Objectives[69]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[69]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[69]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[69]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 91
Objectives[69]mission_Actors[3]Survive_Number = 0
Objectives[69]mission_Actors[3]Failed_Text = 
Objectives[69]mission_Actors[3]Remove_After = 0
Objectives[69]mission_Actors[3]positionX = 254.6739
Objectives[69]mission_Actors[3]positionY = 6096.093
Objectives[69]mission_Actors[3]positionZ = -159.4272
Objectives[69]mission_Actors[3]Heading = 289.9999
Objectives[69]mission_Actors[3]String_Name = ig_lamardavis
Objectives[69]mission_Actors[3]Relationship_Group = Friend
Objectives[69]mission_Actors[3]AddBlip = True
Objectives[69]mission_Actors[3]ShowCone = False
Objectives[69]mission_Actors[3]Invincible = True
Objectives[69]mission_Actors[3]SetHealth = 5000
Objectives[69]mission_Actors[3]DieFromHeadShot = True
Objectives[69]mission_Actors[3]CanExitVehicle = True
Objectives[69]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[3]AlwaysFight = True
Objectives[69]mission_Actors[3]Seeing_Range = 500
Objectives[69]mission_Actors[3]Hearing_Range = 500
Objectives[69]mission_Actors[3]CombatMovement = Offensive
Objectives[69]mission_Actors[3]weapon = AssaultRifle
Objectives[69]mission_Actors[3]Variation = Custom
Objectives[69]mission_Actors[3]Task = 99
Objectives[69]mission_Actors[3]Task_Guard_Range = 5
Objectives[69]mission_Actors[3]Task_Stay_In_Range = True
Objectives[69]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[3]Task_Scenario = NONE
Objectives[69]mission_Actors[3]Task_List_Count = 1
Objectives[69]mission_Actors[3]Task_Repeat = False
Objectives[69]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[3]Task_List[0]PositionX = 254.9977
Objectives[69]mission_Actors[3]Task_List[0]PositionY = 6097.241
Objectives[69]mission_Actors[3]Task_List[0]PositionZ = -159.9272
Objectives[69]mission_Actors[3]Task_List[0]Block = True
Objectives[69]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 2
Objectives[69]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[69]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[69]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[69]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[69]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[69]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[69]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[69]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[69]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[69]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 89
Objectives[69]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[69]mission_Actors[3]NeededForObjectiveCutscene[0] = 76
Objectives[69]mission_Actors[4]Survive_Number = 0
Objectives[69]mission_Actors[4]Failed_Text = 
Objectives[69]mission_Actors[4]Remove_After = 0
Objectives[69]mission_Actors[4]positionX = 251.903
Objectives[69]mission_Actors[4]positionY = 6100.05
Objectives[69]mission_Actors[4]positionZ = -160.0009
Objectives[69]mission_Actors[4]Heading = 269.9999
Objectives[69]mission_Actors[4]String_Name = a_c_chop
Objectives[69]mission_Actors[4]Relationship_Group = Friend
Objectives[69]mission_Actors[4]AddBlip = True
Objectives[69]mission_Actors[4]ShowCone = False
Objectives[69]mission_Actors[4]Invincible = True
Objectives[69]mission_Actors[4]SetHealth = 5000
Objectives[69]mission_Actors[4]DieFromHeadShot = True
Objectives[69]mission_Actors[4]CanExitVehicle = True
Objectives[69]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[4]AlwaysFight = True
Objectives[69]mission_Actors[4]Seeing_Range = 30
Objectives[69]mission_Actors[4]Hearing_Range = 30
Objectives[69]mission_Actors[4]CombatMovement = Offensive
Objectives[69]mission_Actors[4]weapon = 4194021054
Objectives[69]mission_Actors[4]Variation = Custom
Objectives[69]mission_Actors[4]Task = 99
Objectives[69]mission_Actors[4]Task_Guard_Range = 5
Objectives[69]mission_Actors[4]Task_Stay_In_Range = True
Objectives[69]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[4]Task_Scenario = NONE
Objectives[69]mission_Actors[4]Task_List_Count = 1
Objectives[69]mission_Actors[4]Task_Repeat = False
Objectives[69]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[4]Task_List[0]PositionX = 251.903
Objectives[69]mission_Actors[4]Task_List[0]PositionY = 6100.05
Objectives[69]mission_Actors[4]Task_List[0]PositionZ = -159.9272
Objectives[69]mission_Actors[4]Task_List[0]Block = True
Objectives[69]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[69]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[69]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[69]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[69]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[69]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[69]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[69]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 92
Objectives[69]mission_Actors[5]Survive_Number = 0
Objectives[69]mission_Actors[5]Failed_Text = 
Objectives[69]mission_Actors[5]Remove_After = 0
Objectives[69]mission_Actors[5]positionX = 251.1786
Objectives[69]mission_Actors[5]positionY = 6094.908
Objectives[69]mission_Actors[5]positionZ = -159.4272
Objectives[69]mission_Actors[5]Heading = 304.9999
Objectives[69]mission_Actors[5]String_Name = hc_gunman
Objectives[69]mission_Actors[5]Relationship_Group = Friend
Objectives[69]mission_Actors[5]AddBlip = True
Objectives[69]mission_Actors[5]ShowCone = False
Objectives[69]mission_Actors[5]Invincible = True
Objectives[69]mission_Actors[5]SetHealth = 5000
Objectives[69]mission_Actors[5]DieFromHeadShot = True
Objectives[69]mission_Actors[5]CanExitVehicle = True
Objectives[69]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[5]AlwaysFight = True
Objectives[69]mission_Actors[5]Seeing_Range = 500
Objectives[69]mission_Actors[5]Hearing_Range = 500
Objectives[69]mission_Actors[5]CombatMovement = Offensive
Objectives[69]mission_Actors[5]weapon = CombatMG
Objectives[69]mission_Actors[5]Variation = Custom
Objectives[69]mission_Actors[5]Task = 99
Objectives[69]mission_Actors[5]Task_Guard_Range = 5
Objectives[69]mission_Actors[5]Task_Stay_In_Range = True
Objectives[69]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[5]Task_Scenario = NONE
Objectives[69]mission_Actors[5]Task_List_Count = 1
Objectives[69]mission_Actors[5]Task_Repeat = False
Objectives[69]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]mission_Actors[5]Task_List[0]PositionX = 246.2629
Objectives[69]mission_Actors[5]Task_List[0]PositionY = 6098.159
Objectives[69]mission_Actors[5]Task_List[0]PositionZ = -159.9272
Objectives[69]mission_Actors[5]Task_List[0]Block = True
Objectives[69]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 6
Objectives[69]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[69]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[69]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[69]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 1
Objectives[69]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[69]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[69]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[69]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[69]mission_Actors[5]PROP_HATS_INDEX = 5
Objectives[69]mission_Actors[5]PROP_HATS_TEXTURE = 0
Objectives[69]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[69]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[69]mission_Actors[5]PROP_EARS_INDEX = 0
Objectives[69]mission_Actors[5]PROP_EARS_TEXTURE = 0
Objectives[69]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[69]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 90
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = 255.594
Objectives[70]positionY = 6100.199
Objectives[70]positionZ = -160.4272
Objectives[70]SetPlayerActor_Use_Player = True
Objectives[70]SetPlayerActor_Player_Controllable = False
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = False
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = True
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = WalkTo
Objectives[70]Task_List[0]DestinationX = 256.4951
Objectives[70]Task_List[0]DestinationY = 6100.227
Objectives[70]Task_List[0]DestinationZ = -159.9272
Objectives[70]Task_List[0]Rotation = 990
Objectives[70]Task_List[0]Speed = 2
Objectives[70]Task_List[0]GoStraitToCoord = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = 239.5077
Objectives[71]positionY = 6098.373
Objectives[71]positionZ = -158.8539
Objectives[71]Cutscenes_Time = 1
Objectives[71]Cutscenes_Trans_Time = 1
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = True
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 20
Objectives[71]Cutscenes_Follow_Hieght = 0
Objectives[71]Cutscenes_Follow_Angle = 90
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = 255.3463
Objectives[72]positionY = 6100.435
Objectives[72]positionZ = -160.4272
Objectives[72]Cutscenes_Time = 3
Objectives[72]Cutscenes_Trans_Time = 0
Objectives[72]Cutscenes_FOV = 60
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = False
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = True
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 4
Objectives[72]Cutscenes_Follow_Hieght = 1
Objectives[72]Cutscenes_Follow_Angle = 95
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 1
Objectives[72]ObjectiveMessages[0]positionX = 259.3518
Objectives[72]ObjectiveMessages[0]positionY = 6100.824
Objectives[72]ObjectiveMessages[0]positionZ = -160.4272
Objectives[72]ObjectiveMessages[0]Message = Michael, I need an update.
Objectives[72]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[72]ObjectiveMessages[0]Sender = Lester
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = White
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = True
Objectives[72]ObjectiveMessages[0]TypeTextMesage = False
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = We're at Lab Access, we just ran into the other team.
Objectives[73]positionX = 253.5207
Objectives[73]positionY = 6100.07
Objectives[73]positionZ = -160.4272
Objectives[73]SetPlayerActor_Use_Player = True
Objectives[73]SetPlayerActor_Player_Controllable = False
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = False
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 5
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 5
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Cutscenes_Objective
Objectives[74]Text = 
Objectives[74]positionX = 239.7245
Objectives[74]positionY = 6097.863
Objectives[74]positionZ = -158.5397
Objectives[74]Cutscenes_Time = 0
Objectives[74]Cutscenes_Trans_Time = 0
Objectives[74]Cutscenes_FOV = 60
Objectives[74]Cutscenes_Shake = Hand
Objectives[74]Cutscenes_Amplitude = 0
Objectives[74]Cutscenes_FadeOut = False
Objectives[74]Cutscenes_FadeIn = False
Objectives[74]Cutscenes_End = False
Objectives[74]Cutscenes_Point_At_Position = False
Objectives[74]Cutscenes_Point_At_Player = False
Objectives[74]Cutscenes_Point_At_Actor = True
Objectives[74]Cutscenes_Point_At_Vehicle = False
Objectives[74]Cutscenes_Follow_Player = False
Objectives[74]Cutscenes_Follow_Actor = False
Objectives[74]Cutscenes_Follow_Vehicle = False
Objectives[74]Cutscenes_Follow_Distancee = 20
Objectives[74]Cutscenes_Follow_Hieght = 0
Objectives[74]Cutscenes_Follow_Angle = 85
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = Wait a minute. I know you guys! You did some work for me a few years back.
Objectives[75]positionX = 259.1795
Objectives[75]positionY = 6098.843
Objectives[75]positionZ = -160.4272
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = False
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 5
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = gesture_point
Objectives[75]Task_Time = 6
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = 254.6403
Objectives[76]positionY = 6096.069
Objectives[76]positionZ = -160.4272
Objectives[76]Cutscenes_Time = 0
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 60
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = False
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = True
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 3
Objectives[76]Cutscenes_Follow_Hieght = 2
Objectives[76]Cutscenes_Follow_Angle = 55
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = Yeah, me too.
Objectives[77]positionX = 253.324
Objectives[77]positionY = 6094.919
Objectives[77]positionZ = -160.4272
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = False
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 5
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[77]Task_Time = 2
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = 256.8098
Objectives[78]positionY = 6098.119
Objectives[78]positionZ = -160.4272
Objectives[78]Cutscenes_Time = 0
Objectives[78]Cutscenes_Trans_Time = 0
Objectives[78]Cutscenes_FOV = 60
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = False
Objectives[78]Cutscenes_Point_At_Actor = True
Objectives[78]Cutscenes_Point_At_Vehicle = False
Objectives[78]Cutscenes_Follow_Player = False
Objectives[78]Cutscenes_Follow_Actor = False
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 3
Objectives[78]Cutscenes_Follow_Hieght = 1
Objectives[78]Cutscenes_Follow_Angle = 80
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = Lester, how come you never told me these guys were the other team?
Objectives[79]positionX = 259.6666
Objectives[79]positionY = 6096.494
Objectives[79]positionZ = -160.4272
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = False
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 5
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = gesture_why_left
Objectives[79]Task_Time = 5
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Cutscenes_Objective
Objectives[80]Text = 
Objectives[80]positionX = 272.144
Objectives[80]positionY = 6099.104
Objectives[80]positionZ = -160.4506
Objectives[80]Cutscenes_Time = 9
Objectives[80]Cutscenes_Trans_Time = 0
Objectives[80]Cutscenes_FOV = 60
Objectives[80]Cutscenes_Shake = Hand
Objectives[80]Cutscenes_Amplitude = 0
Objectives[80]Cutscenes_FadeOut = False
Objectives[80]Cutscenes_FadeIn = False
Objectives[80]Cutscenes_End = False
Objectives[80]Cutscenes_Point_At_Position = True
Objectives[80]Cutscenes_Point_At_Player = False
Objectives[80]Cutscenes_Point_At_Actor = False
Objectives[80]Cutscenes_Point_At_Vehicle = False
Objectives[80]Cutscenes_Follow_Player = False
Objectives[80]Cutscenes_Follow_Actor = False
Objectives[80]Cutscenes_Follow_Vehicle = False
Objectives[80]Cutscenes_Follow_Distancee = 25
Objectives[80]Cutscenes_Follow_Hieght = 3
Objectives[80]Cutscenes_Follow_Angle = 270
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 2
Objectives[80]ObjectiveMessages[0]positionX = 270.7314
Objectives[80]ObjectiveMessages[0]positionY = 6099.191
Objectives[80]ObjectiveMessages[0]positionZ = -160.4414
Objectives[80]ObjectiveMessages[0]Message = How the fuck was I supposed to know?
Objectives[80]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[0]Sender = 
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = White
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = True
Objectives[80]ObjectiveMessages[0]TypeTextMesage = False
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = 269.1459
Objectives[80]ObjectiveMessages[1]positionY = 6099.256
Objectives[80]ObjectiveMessages[1]positionZ = -160.4327
Objectives[80]ObjectiveMessages[1]Message = Look, you can get acquianted later. We've still got a clone to stop.
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = 
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 4
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = True
Objectives[80]ObjectiveMessages[1]TypeTextMesage = False
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[81]Type = Cutscenes_Objective
Objectives[81]Text = 
Objectives[81]positionX = 270.8226
Objectives[81]positionY = 6097.359
Objectives[81]positionZ = -160.4404
Objectives[81]Cutscenes_Time = 0
Objectives[81]Cutscenes_Trans_Time = 0
Objectives[81]Cutscenes_FOV = 30
Objectives[81]Cutscenes_Shake = Hand
Objectives[81]Cutscenes_Amplitude = 0
Objectives[81]Cutscenes_FadeOut = False
Objectives[81]Cutscenes_FadeIn = False
Objectives[81]Cutscenes_End = True
Objectives[81]Cutscenes_Point_At_Position = False
Objectives[81]Cutscenes_Point_At_Player = False
Objectives[81]Cutscenes_Point_At_Actor = False
Objectives[81]Cutscenes_Point_At_Vehicle = False
Objectives[81]Cutscenes_Follow_Player = False
Objectives[81]Cutscenes_Follow_Actor = False
Objectives[81]Cutscenes_Follow_Vehicle = False
Objectives[81]Cutscenes_Follow_Distancee = 10
Objectives[81]Cutscenes_Follow_Hieght = 1
Objectives[81]Cutscenes_Follow_Angle = 0
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = 269.7465
Objectives[82]positionY = 6098.415
Objectives[82]positionZ = -160.4352
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 2
Objectives[82]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[82]Task_List[0]positionX = 269.8861
Objectives[82]Task_List[0]positionY = 6098.799
Objectives[82]Task_List[0]positionZ = -159.9375
Objectives[82]Task_List[0]Block = False
Objectives[82]Task_List[1]Type = WalkTo
Objectives[82]Task_List[1]DestinationX = 230.6582
Objectives[82]Task_List[1]DestinationY = 6177.893
Objectives[82]Task_List[1]DestinationZ = -161.5225
Objectives[82]Task_List[1]Rotation = -70
Objectives[82]Task_List[1]Speed = 4
Objectives[82]Task_List[1]GoStraitToCoord = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = 269.7993
Objectives[83]positionY = 6100.622
Objectives[83]positionZ = -160.4171
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 2
Objectives[83]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[83]Task_List[0]positionX = 267.6733
Objectives[83]Task_List[0]positionY = 6100.196
Objectives[83]Task_List[0]positionZ = -159.9272
Objectives[83]Task_List[0]Block = False
Objectives[83]Task_List[1]Type = WalkTo
Objectives[83]Task_List[1]DestinationX = 230.6198
Objectives[83]Task_List[1]DestinationY = 6151.486
Objectives[83]Task_List[1]DestinationZ = -161.5223
Objectives[83]Task_List[1]Rotation = -70
Objectives[83]Task_List[1]Speed = 4
Objectives[83]Task_List[1]GoStraitToCoord = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = 264.307
Objectives[84]positionY = 6097.384
Objectives[84]positionZ = -160.4272
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 2
Objectives[84]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[84]Task_List[0]positionX = 264.3279
Objectives[84]Task_List[0]positionY = 6097.376
Objectives[84]Task_List[0]positionZ = -159.9272
Objectives[84]Task_List[0]Block = False
Objectives[84]Task_List[1]Type = WalkTo
Objectives[84]Task_List[1]DestinationX = 257.8251
Objectives[84]Task_List[1]DestinationY = 6177.401
Objectives[84]Task_List[1]DestinationZ = -161.5223
Objectives[84]Task_List[1]Rotation = -70
Objectives[84]Task_List[1]Speed = 4
Objectives[84]Task_List[1]GoStraitToCoord = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = 264.426
Objectives[85]positionY = 6100.756
Objectives[85]positionZ = -160.4272
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = False
Objectives[85]SetPlayerActor_RelationshipGroup = Neutral
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 2
Objectives[85]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[85]Task_List[0]positionX = 264.426
Objectives[85]Task_List[0]positionY = 6100.756
Objectives[85]Task_List[0]positionZ = -159.9272
Objectives[85]Task_List[0]Block = False
Objectives[85]Task_List[1]Type = WalkTo
Objectives[85]Task_List[1]DestinationX = 257.4405
Objectives[85]Task_List[1]DestinationY = 6151.024
Objectives[85]Task_List[1]DestinationZ = -161.5223
Objectives[85]Task_List[1]Rotation = -70
Objectives[85]Task_List[1]Speed = 4
Objectives[85]Task_List[1]GoStraitToCoord = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = 262.9334
Objectives[86]positionY = 6099.124
Objectives[86]positionZ = -160.4272
Objectives[86]SetPlayerActor_Use_Player = True
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = False
Objectives[86]SetPlayerActor_RelationshipGroup_Change = False
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = False
Objectives[86]Int_Task = 0
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 258.4382
Objectives[87]positionY = 6107.803
Objectives[87]positionZ = -160.4093
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = True
Objectives[87]SetPlayerActor_RelationshipGroup = Companion
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 1
Objectives[87]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]Task_List[0]positionX = 258.4326
Objectives[87]Task_List[0]positionY = 6107.291
Objectives[87]Task_List[0]positionZ = -159.9127
Objectives[87]Task_List[0]Block = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = 258.4713
Objectives[88]positionY = 6110.338
Objectives[88]positionZ = -160.4267
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = True
Objectives[88]SetPlayerActor_RelationshipGroup = Companion
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 1
Objectives[88]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[88]Task_List[0]positionX = 258.475
Objectives[88]Task_List[0]positionY = 6110.592
Objectives[88]Task_List[0]positionZ = -159.9267
Objectives[88]Task_List[0]Block = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 258.3234
Objectives[89]positionY = 6112.371
Objectives[89]positionZ = -160.4191
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = True
Objectives[89]SetPlayerActor_RelationshipGroup = Companion
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 1
Objectives[89]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[89]Task_List[0]positionX = 258.3768
Objectives[89]Task_List[0]positionY = 6111.77
Objectives[89]Task_List[0]positionZ = -159.9192
Objectives[89]Task_List[0]Block = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Set_Player_Actor_Objective
Objectives[90]Text = 
Objectives[90]positionX = 258.1686
Objectives[90]positionY = 6114.446
Objectives[90]positionZ = -160.4216
Objectives[90]SetPlayerActor_Use_Player = False
Objectives[90]SetPlayerActor_Player_Controllable = True
Objectives[90]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[90]SetPlayerActor_Use_Actor = True
Objectives[90]SetPlayerActor_RelationshipGroup_Change = True
Objectives[90]SetPlayerActor_RelationshipGroup = Companion
Objectives[90]SetPlayerActor_Invincible_Change = False
Objectives[90]SetPlayerActor_Invincible = False
Objectives[90]SetPlayerActor_NewTask = True
Objectives[90]Int_Task = 99
Objectives[90]Task_Repeat = False
Objectives[90]Task_Timeout = False
Objectives[90]Task_Guard_Range = 10
Objectives[90]Task_Stay_In_Range = True
Objectives[90]Task_Wander_Range = 10
Objectives[90]Task_Scenario = NONE
Objectives[90]Task_TalkingAnimation = mic_chatter
Objectives[90]Task_Time = 1
Objectives[90]TaskListCount = 1
Objectives[90]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[90]Task_List[0]positionX = 258.3947
Objectives[90]Task_List[0]positionY = 6114.59
Objectives[90]Task_List[0]positionZ = -159.9218
Objectives[90]Task_List[0]Block = False
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = 258.2934
Objectives[91]positionY = 6116.572
Objectives[91]positionZ = -160.4222
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = True
Objectives[91]SetPlayerActor_RelationshipGroup = Companion
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 99
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]TaskListCount = 1
Objectives[91]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]Task_List[0]positionX = 258.428
Objectives[91]Task_List[0]positionY = 6117.704
Objectives[91]Task_List[0]positionZ = -159.9222
Objectives[91]Task_List[0]Block = False
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Set_Player_Actor_Objective
Objectives[92]Text = 
Objectives[92]positionX = 258.3784
Objectives[92]positionY = 6118.918
Objectives[92]positionZ = -160.4222
Objectives[92]SetPlayerActor_Use_Player = False
Objectives[92]SetPlayerActor_Player_Controllable = True
Objectives[92]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[92]SetPlayerActor_Use_Actor = True
Objectives[92]SetPlayerActor_RelationshipGroup_Change = True
Objectives[92]SetPlayerActor_RelationshipGroup = Companion
Objectives[92]SetPlayerActor_Invincible_Change = False
Objectives[92]SetPlayerActor_Invincible = False
Objectives[92]SetPlayerActor_NewTask = True
Objectives[92]Int_Task = 99
Objectives[92]Task_Repeat = False
Objectives[92]Task_Timeout = False
Objectives[92]Task_Guard_Range = 10
Objectives[92]Task_Stay_In_Range = True
Objectives[92]Task_Wander_Range = 10
Objectives[92]Task_Scenario = NONE
Objectives[92]Task_TalkingAnimation = mic_chatter
Objectives[92]Task_Time = 1
Objectives[92]TaskListCount = 1
Objectives[92]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]Task_List[0]positionX = 258.5543
Objectives[92]Task_List[0]positionY = 6119.223
Objectives[92]Task_List[0]positionZ = -159.9222
Objectives[92]Task_List[0]Block = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Text3 = 
Objectives[93]Failed_Text = 
Objectives[93]Type = Checkpoint
Objectives[93]Checkpoint_Type = 52
Objectives[93]Reserved = 1
Objectives[93]ColorR = 255
Objectives[93]ColorG = 255
Objectives[93]ColorB = 0
Objectives[93]ColorA = 255
Objectives[93]IconColorR = 255
Objectives[93]IconColorG = 255
Objectives[93]IconColorB = 0
Objectives[93]IconColorA = 255
Objectives[93]positionX = 258.2045
Objectives[93]positionY = 6143.958
Objectives[93]positionZ = -161.4224
Objectives[93]Heading = -70
Objectives[93]Diameter = 1
Objectives[93]minimum_hight = 1
Objectives[93]maximum_hight = 10
Objectives[93]TriggerDistance = 7.5
Objectives[93]PlaySound = False
Objectives[93]LoseWanted = False
Objectives[93]Stop_Vehicle = False
Objectives[93]DeliverVehicleOnly = False
Objectives[93]DeliverTrailor = False
Objectives[93]DeliverTowTruck = False
Objectives[93]DeliverVehicleCargobob = False
Objectives[93]DeliverPropCargobob = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 8
Objectives[93]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[93]mission_Pickup_Props[0]Value = 99999
Objectives[93]mission_Pickup_Props[0]positionX = 255.9626
Objectives[93]mission_Pickup_Props[0]positionY = 6125.215
Objectives[93]mission_Pickup_Props[0]positionZ = -159.9222
Objectives[93]mission_Pickup_Props[0]rotationX = 0
Objectives[93]mission_Pickup_Props[0]rotationY = 0
Objectives[93]mission_Pickup_Props[0]rotationZ = -175.4867
Objectives[93]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[93]mission_Pickup_Props[1]Value = 99999
Objectives[93]mission_Pickup_Props[1]positionX = 254.9508
Objectives[93]mission_Pickup_Props[1]positionY = 6125.171
Objectives[93]mission_Pickup_Props[1]positionZ = -159.9222
Objectives[93]mission_Pickup_Props[1]rotationX = 0
Objectives[93]mission_Pickup_Props[1]rotationY = 0
Objectives[93]mission_Pickup_Props[1]rotationZ = -175.4867
Objectives[93]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[93]mission_Pickup_Props[2]Value = 99999
Objectives[93]mission_Pickup_Props[2]positionX = 261.0276
Objectives[93]mission_Pickup_Props[2]positionY = 6125.161
Objectives[93]mission_Pickup_Props[2]positionZ = -159.9222
Objectives[93]mission_Pickup_Props[2]rotationX = 0
Objectives[93]mission_Pickup_Props[2]rotationY = 0
Objectives[93]mission_Pickup_Props[2]rotationZ = 174.5133
Objectives[93]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[93]mission_Pickup_Props[3]Value = 99999
Objectives[93]mission_Pickup_Props[3]positionX = 262.5087
Objectives[93]mission_Pickup_Props[3]positionY = 6124.893
Objectives[93]mission_Pickup_Props[3]positionZ = -159.9222
Objectives[93]mission_Pickup_Props[3]rotationX = 0
Objectives[93]mission_Pickup_Props[3]rotationY = 0
Objectives[93]mission_Pickup_Props[3]rotationZ = 174.5133
Objectives[93]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[93]mission_Pickup_Props[4]Value = 99999
Objectives[93]mission_Pickup_Props[4]positionX = 257.8576
Objectives[93]mission_Pickup_Props[4]positionY = 6146.442
Objectives[93]mission_Pickup_Props[4]positionZ = -160.9224
Objectives[93]mission_Pickup_Props[4]rotationX = 0
Objectives[93]mission_Pickup_Props[4]rotationY = 0
Objectives[93]mission_Pickup_Props[4]rotationZ = 0
Objectives[93]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[93]mission_Pickup_Props[5]Value = 99999
Objectives[93]mission_Pickup_Props[5]positionX = 258.4999
Objectives[93]mission_Pickup_Props[5]positionY = 6146.443
Objectives[93]mission_Pickup_Props[5]positionZ = -160.9224
Objectives[93]mission_Pickup_Props[5]rotationX = 0
Objectives[93]mission_Pickup_Props[5]rotationY = 0
Objectives[93]mission_Pickup_Props[5]rotationZ = 0
Objectives[93]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[93]mission_Pickup_Props[6]Value = 99999
Objectives[93]mission_Pickup_Props[6]positionX = 252.6978
Objectives[93]mission_Pickup_Props[6]positionY = 6168.612
Objectives[93]mission_Pickup_Props[6]positionZ = -154.9224
Objectives[93]mission_Pickup_Props[6]rotationX = 0
Objectives[93]mission_Pickup_Props[6]rotationY = 0
Objectives[93]mission_Pickup_Props[6]rotationZ = -90
Objectives[93]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[93]mission_Pickup_Props[7]Value = 99999
Objectives[93]mission_Pickup_Props[7]positionX = 252.6788
Objectives[93]mission_Pickup_Props[7]positionY = 6167.872
Objectives[93]mission_Pickup_Props[7]positionZ = -154.9224
Objectives[93]mission_Pickup_Props[7]rotationX = 0
Objectives[93]mission_Pickup_Props[7]rotationY = 0
Objectives[93]mission_Pickup_Props[7]rotationZ = -90
Objectives[93]ObjectiveMessages = 0

Objectives[94]Text = 
Objectives[94]Type = Timeout_Objective
Objectives[94]positionX = 257.5617
Objectives[94]positionY = 6149.943
Objectives[94]positionZ = -162.0223
Objectives[94]Timeout_Min = 0
Objectives[94]Timeout_Sec = 5
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 1
Objectives[94]ObjectiveMessages[0]positionX = 257.6064
Objectives[94]ObjectiveMessages[0]positionY = 6150.63
Objectives[94]ObjectiveMessages[0]positionZ = -162.0223
Objectives[94]ObjectiveMessages[0]Message = Get ready, guys. They're sending everything they've got.
Objectives[94]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[94]ObjectiveMessages[0]Sender = Lester
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = False
Objectives[94]ObjectiveMessages[0]TypeTextMesage = True
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[95]Type = Mission_Settings_Objective
Objectives[95]positionX = 242.2702
Objectives[95]positionY = 6149.973
Objectives[95]positionZ = -162.0223
Objectives[95]MissionSettings_TimesOfDay = Current
Objectives[95]MissionSettings_Weather = Current
Objectives[95]MissionSettings_WantedLevel = Current
Objectives[95]MissionSettings_SetWantedLevelNow = Current
Objectives[95]MissionSettings_StartNightvision = False
Objectives[95]MissionSettings_StopNightvision = False
Objectives[95]MissionSettings_StartSeethrough = False
Objectives[95]MissionSettings_StopSeethrough = False
Objectives[95]MissionSettings_StartMusic = True
Objectives[95]MissionSettings_StopMusic = False
Objectives[95]MissionSettings_Music = FAM2_SHOOTING
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[96]Text2 = 
Objectives[96]Type = Kill_Actors
Objectives[96]positionX = 229.3122
Objectives[96]positionY = 6186.878
Objectives[96]positionZ = -161.4225
Objectives[96]KillAll1 = True
Objectives[96]KillAll2 = False
Objectives[96]Kill_Actors_Add_Blips = True
Objectives[96]Kill_Actors_Add_Markers = False
Objectives[96]DropPickups = False
Objectives[96]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[96]mission_ActorsCount = 6
Objectives[96]mission_Actors[0]Survive_Number = 0
Objectives[96]mission_Actors[0]Failed_Text = 
Objectives[96]mission_Actors[0]Remove_After = 0
Objectives[96]mission_Actors[0]positionX = 220.2933
Objectives[96]mission_Actors[0]positionY = 6201.792
Objectives[96]mission_Actors[0]positionZ = -159.4222
Objectives[96]mission_Actors[0]Heading = 274.5133
Objectives[96]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[0]Relationship_Group = Enemy1
Objectives[96]mission_Actors[0]AddBlip = True
Objectives[96]mission_Actors[0]ShowCone = False
Objectives[96]mission_Actors[0]Invincible = False
Objectives[96]mission_Actors[0]SetHealth = 100
Objectives[96]mission_Actors[0]DieFromHeadShot = True
Objectives[96]mission_Actors[0]CanExitVehicle = True
Objectives[96]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[0]AlwaysFight = True
Objectives[96]mission_Actors[0]Seeing_Range = 30
Objectives[96]mission_Actors[0]Hearing_Range = 30
Objectives[96]mission_Actors[0]CombatMovement = Offensive
Objectives[96]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[96]mission_Actors[0]Variation = Random
Objectives[96]mission_Actors[0]Task = 99
Objectives[96]mission_Actors[0]Task_Guard_Range = 5
Objectives[96]mission_Actors[0]Task_Stay_In_Range = True
Objectives[96]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[0]Task_Scenario = NONE
Objectives[96]mission_Actors[0]Task_List_Count = 1
Objectives[96]mission_Actors[0]Task_Repeat = False
Objectives[96]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[0]Task_List[0]DestinationX = 230.2996
Objectives[96]mission_Actors[0]Task_List[0]DestinationY = 6183.324
Objectives[96]mission_Actors[0]Task_List[0]DestinationZ = -160.9224
Objectives[96]mission_Actors[0]Task_List[0]Rotation = -85.48671
Objectives[96]mission_Actors[0]Task_List[0]Speed = 4
Objectives[96]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Actors[1]Survive_Number = 0
Objectives[96]mission_Actors[1]Failed_Text = 
Objectives[96]mission_Actors[1]Remove_After = 0
Objectives[96]mission_Actors[1]positionX = 219.9109
Objectives[96]mission_Actors[1]positionY = 6206.523
Objectives[96]mission_Actors[1]positionZ = -159.4222
Objectives[96]mission_Actors[1]Heading = 274.5133
Objectives[96]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[1]Relationship_Group = Enemy1
Objectives[96]mission_Actors[1]AddBlip = True
Objectives[96]mission_Actors[1]ShowCone = False
Objectives[96]mission_Actors[1]Invincible = False
Objectives[96]mission_Actors[1]SetHealth = 200
Objectives[96]mission_Actors[1]DieFromHeadShot = True
Objectives[96]mission_Actors[1]CanExitVehicle = True
Objectives[96]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[1]AlwaysFight = True
Objectives[96]mission_Actors[1]Seeing_Range = 30
Objectives[96]mission_Actors[1]Hearing_Range = 30
Objectives[96]mission_Actors[1]CombatMovement = Offensive
Objectives[96]mission_Actors[1]weapon = SMGMk2
Objectives[96]mission_Actors[1]Variation = Random
Objectives[96]mission_Actors[1]Task = 99
Objectives[96]mission_Actors[1]Task_Guard_Range = 5
Objectives[96]mission_Actors[1]Task_Stay_In_Range = True
Objectives[96]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[1]Task_Scenario = NONE
Objectives[96]mission_Actors[1]Task_List_Count = 1
Objectives[96]mission_Actors[1]Task_Repeat = False
Objectives[96]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[1]Task_List[0]DestinationX = 226.217
Objectives[96]mission_Actors[1]Task_List[0]DestinationY = 6181.328
Objectives[96]mission_Actors[1]Task_List[0]DestinationZ = -160.9223
Objectives[96]mission_Actors[1]Task_List[0]Rotation = -85.48671
Objectives[96]mission_Actors[1]Task_List[0]Speed = 4
Objectives[96]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Actors[2]Survive_Number = 0
Objectives[96]mission_Actors[2]Failed_Text = 
Objectives[96]mission_Actors[2]Remove_After = 0
Objectives[96]mission_Actors[2]positionX = 240.6858
Objectives[96]mission_Actors[2]positionY = 6206.376
Objectives[96]mission_Actors[2]positionZ = -159.4222
Objectives[96]mission_Actors[2]Heading = 89.51328
Objectives[96]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[2]Relationship_Group = Enemy1
Objectives[96]mission_Actors[2]AddBlip = True
Objectives[96]mission_Actors[2]ShowCone = False
Objectives[96]mission_Actors[2]Invincible = False
Objectives[96]mission_Actors[2]SetHealth = 200
Objectives[96]mission_Actors[2]DieFromHeadShot = True
Objectives[96]mission_Actors[2]CanExitVehicle = True
Objectives[96]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[2]AlwaysFight = True
Objectives[96]mission_Actors[2]Seeing_Range = 30
Objectives[96]mission_Actors[2]Hearing_Range = 30
Objectives[96]mission_Actors[2]CombatMovement = Offensive
Objectives[96]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[96]mission_Actors[2]Variation = Random
Objectives[96]mission_Actors[2]Task = 99
Objectives[96]mission_Actors[2]Task_Guard_Range = 5
Objectives[96]mission_Actors[2]Task_Stay_In_Range = True
Objectives[96]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[2]Task_Scenario = NONE
Objectives[96]mission_Actors[2]Task_List_Count = 1
Objectives[96]mission_Actors[2]Task_Repeat = False
Objectives[96]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[2]Task_List[0]DestinationX = 235.312
Objectives[96]mission_Actors[2]Task_List[0]DestinationY = 6182.594
Objectives[96]mission_Actors[2]Task_List[0]DestinationZ = -160.9224
Objectives[96]mission_Actors[2]Task_List[0]Rotation = -270.4867
Objectives[96]mission_Actors[2]Task_List[0]Speed = 4
Objectives[96]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Actors[3]Survive_Number = 0
Objectives[96]mission_Actors[3]Failed_Text = 
Objectives[96]mission_Actors[3]Remove_After = 0
Objectives[96]mission_Actors[3]positionX = 219.5225
Objectives[96]mission_Actors[3]positionY = 6126.024
Objectives[96]mission_Actors[3]positionZ = -159.4222
Objectives[96]mission_Actors[3]Heading = 269.5133
Objectives[96]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[3]Relationship_Group = Enemy1
Objectives[96]mission_Actors[3]AddBlip = True
Objectives[96]mission_Actors[3]ShowCone = False
Objectives[96]mission_Actors[3]Invincible = False
Objectives[96]mission_Actors[3]SetHealth = 200
Objectives[96]mission_Actors[3]DieFromHeadShot = True
Objectives[96]mission_Actors[3]CanExitVehicle = True
Objectives[96]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[3]AlwaysFight = True
Objectives[96]mission_Actors[3]Seeing_Range = 30
Objectives[96]mission_Actors[3]Hearing_Range = 30
Objectives[96]mission_Actors[3]CombatMovement = Offensive
Objectives[96]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[96]mission_Actors[3]Variation = Random
Objectives[96]mission_Actors[3]Task = 99
Objectives[96]mission_Actors[3]Task_Guard_Range = 5
Objectives[96]mission_Actors[3]Task_Stay_In_Range = True
Objectives[96]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[3]Task_Scenario = NONE
Objectives[96]mission_Actors[3]Task_List_Count = 1
Objectives[96]mission_Actors[3]Task_Repeat = False
Objectives[96]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[3]Task_List[0]DestinationX = 230.168
Objectives[96]mission_Actors[3]Task_List[0]DestinationY = 6145.261
Objectives[96]mission_Actors[3]Task_List[0]DestinationZ = -160.9224
Objectives[96]mission_Actors[3]Task_List[0]Rotation = 269.5133
Objectives[96]mission_Actors[3]Task_List[0]Speed = 4
Objectives[96]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Actors[4]Survive_Number = 0
Objectives[96]mission_Actors[4]Failed_Text = 
Objectives[96]mission_Actors[4]Remove_After = 0
Objectives[96]mission_Actors[4]positionX = 220.2535
Objectives[96]mission_Actors[4]positionY = 6121.258
Objectives[96]mission_Actors[4]positionZ = -159.4222
Objectives[96]mission_Actors[4]Heading = 269.5133
Objectives[96]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[4]Relationship_Group = Enemy1
Objectives[96]mission_Actors[4]AddBlip = True
Objectives[96]mission_Actors[4]ShowCone = False
Objectives[96]mission_Actors[4]Invincible = False
Objectives[96]mission_Actors[4]SetHealth = 200
Objectives[96]mission_Actors[4]DieFromHeadShot = True
Objectives[96]mission_Actors[4]CanExitVehicle = True
Objectives[96]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[4]AlwaysFight = True
Objectives[96]mission_Actors[4]Seeing_Range = 30
Objectives[96]mission_Actors[4]Hearing_Range = 30
Objectives[96]mission_Actors[4]CombatMovement = Offensive
Objectives[96]mission_Actors[4]weapon = SMGMk2
Objectives[96]mission_Actors[4]Variation = Random
Objectives[96]mission_Actors[4]Task = 99
Objectives[96]mission_Actors[4]Task_Guard_Range = 5
Objectives[96]mission_Actors[4]Task_Stay_In_Range = True
Objectives[96]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[4]Task_Scenario = NONE
Objectives[96]mission_Actors[4]Task_List_Count = 1
Objectives[96]mission_Actors[4]Task_Repeat = False
Objectives[96]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[4]Task_List[0]DestinationX = 226.0478
Objectives[96]mission_Actors[4]Task_List[0]DestinationY = 6147.354
Objectives[96]mission_Actors[4]Task_List[0]DestinationZ = -160.9223
Objectives[96]mission_Actors[4]Task_List[0]Rotation = 269.5133
Objectives[96]mission_Actors[4]Task_List[0]Speed = 4
Objectives[96]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Actors[5]Survive_Number = 0
Objectives[96]mission_Actors[5]Failed_Text = 
Objectives[96]mission_Actors[5]Remove_After = 0
Objectives[96]mission_Actors[5]positionX = 239.7335
Objectives[96]mission_Actors[5]positionY = 6121.482
Objectives[96]mission_Actors[5]positionZ = -159.4222
Objectives[96]mission_Actors[5]Heading = 94.51328
Objectives[96]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[96]mission_Actors[5]Relationship_Group = Enemy1
Objectives[96]mission_Actors[5]AddBlip = True
Objectives[96]mission_Actors[5]ShowCone = False
Objectives[96]mission_Actors[5]Invincible = False
Objectives[96]mission_Actors[5]SetHealth = 200
Objectives[96]mission_Actors[5]DieFromHeadShot = True
Objectives[96]mission_Actors[5]CanExitVehicle = True
Objectives[96]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[96]mission_Actors[5]AlwaysFight = True
Objectives[96]mission_Actors[5]Seeing_Range = 30
Objectives[96]mission_Actors[5]Hearing_Range = 30
Objectives[96]mission_Actors[5]CombatMovement = Offensive
Objectives[96]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[96]mission_Actors[5]Variation = Random
Objectives[96]mission_Actors[5]Task = 99
Objectives[96]mission_Actors[5]Task_Guard_Range = 5
Objectives[96]mission_Actors[5]Task_Stay_In_Range = True
Objectives[96]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[96]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[96]mission_Actors[5]Task_Scenario = NONE
Objectives[96]mission_Actors[5]Task_List_Count = 1
Objectives[96]mission_Actors[5]Task_Repeat = False
Objectives[96]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[96]mission_Actors[5]Task_List[0]DestinationX = 234.735
Objectives[96]mission_Actors[5]Task_List[0]DestinationY = 6145.6
Objectives[96]mission_Actors[5]Task_List[0]DestinationZ = -160.9224
Objectives[96]mission_Actors[5]Task_List[0]Rotation = 94.51331
Objectives[96]mission_Actors[5]Task_List[0]Speed = 4
Objectives[96]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Text = 
Objectives[97]Text2 = 
Objectives[97]Type = Kill_Actors
Objectives[97]positionX = 243.9945
Objectives[97]positionY = 6159.505
Objectives[97]positionZ = -155.4224
Objectives[97]KillAll1 = True
Objectives[97]KillAll2 = False
Objectives[97]Kill_Actors_Add_Blips = True
Objectives[97]Kill_Actors_Add_Markers = False
Objectives[97]DropPickups = False
Objectives[97]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[97]mission_ActorsCount = 16
Objectives[97]mission_Actors[0]Survive_Number = 0
Objectives[97]mission_Actors[0]Failed_Text = 
Objectives[97]mission_Actors[0]Remove_After = 0
Objectives[97]mission_Actors[0]positionX = 222.285
Objectives[97]mission_Actors[0]positionY = 6127.667
Objectives[97]mission_Actors[0]positionZ = -154.4223
Objectives[97]mission_Actors[0]Heading = 359.5133
Objectives[97]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[97]mission_Actors[0]Relationship_Group = Friend
Objectives[97]mission_Actors[0]AddBlip = True
Objectives[97]mission_Actors[0]ShowCone = False
Objectives[97]mission_Actors[0]Invincible = False
Objectives[97]mission_Actors[0]SetHealth = 500
Objectives[97]mission_Actors[0]DieFromHeadShot = True
Objectives[97]mission_Actors[0]CanExitVehicle = True
Objectives[97]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[0]AlwaysFight = True
Objectives[97]mission_Actors[0]Seeing_Range = 30
Objectives[97]mission_Actors[0]Hearing_Range = 30
Objectives[97]mission_Actors[0]CombatMovement = Offensive
Objectives[97]mission_Actors[0]weapon = CombatPistol
Objectives[97]mission_Actors[0]Variation = Custom
Objectives[97]mission_Actors[0]Task = 99
Objectives[97]mission_Actors[0]Task_Guard_Range = 5
Objectives[97]mission_Actors[0]Task_Stay_In_Range = True
Objectives[97]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[0]Task_Scenario = NONE
Objectives[97]mission_Actors[0]Task_List_Count = 1
Objectives[97]mission_Actors[0]Task_Repeat = False
Objectives[97]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[0]Task_List[0]DestinationX = 224.9794
Objectives[97]mission_Actors[0]Task_List[0]DestinationY = 6144.11
Objectives[97]mission_Actors[0]Task_List[0]DestinationZ = -154.9225
Objectives[97]mission_Actors[0]Task_List[0]Rotation = -15.48669
Objectives[97]mission_Actors[0]Task_List[0]Speed = 4
Objectives[97]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[97]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[1]Survive_Number = 0
Objectives[97]mission_Actors[1]Failed_Text = 
Objectives[97]mission_Actors[1]Remove_After = 0
Objectives[97]mission_Actors[1]positionX = 235.4184
Objectives[97]mission_Actors[1]positionY = 6128.36
Objectives[97]mission_Actors[1]positionZ = -154.4223
Objectives[97]mission_Actors[1]Heading = 269.5133
Objectives[97]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[97]mission_Actors[1]Relationship_Group = Friend
Objectives[97]mission_Actors[1]AddBlip = True
Objectives[97]mission_Actors[1]ShowCone = False
Objectives[97]mission_Actors[1]Invincible = False
Objectives[97]mission_Actors[1]SetHealth = 200
Objectives[97]mission_Actors[1]DieFromHeadShot = True
Objectives[97]mission_Actors[1]CanExitVehicle = True
Objectives[97]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[1]AlwaysFight = True
Objectives[97]mission_Actors[1]Seeing_Range = 30
Objectives[97]mission_Actors[1]Hearing_Range = 30
Objectives[97]mission_Actors[1]CombatMovement = Offensive
Objectives[97]mission_Actors[1]weapon = SMG
Objectives[97]mission_Actors[1]Variation = Custom
Objectives[97]mission_Actors[1]Task = 99
Objectives[97]mission_Actors[1]Task_Guard_Range = 5
Objectives[97]mission_Actors[1]Task_Stay_In_Range = True
Objectives[97]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[1]Task_Scenario = NONE
Objectives[97]mission_Actors[1]Task_List_Count = 1
Objectives[97]mission_Actors[1]Task_Repeat = False
Objectives[97]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[1]Task_List[0]DestinationX = 235.4443
Objectives[97]mission_Actors[1]Task_List[0]DestinationY = 6138.233
Objectives[97]mission_Actors[1]Task_List[0]DestinationZ = -154.9225
Objectives[97]mission_Actors[1]Task_List[0]Rotation = 269.5133
Objectives[97]mission_Actors[1]Task_List[0]Speed = 4
Objectives[97]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 2
Objectives[97]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 5
Objectives[97]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[97]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[97]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[97]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[97]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[97]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[2]Survive_Number = 0
Objectives[97]mission_Actors[2]Failed_Text = 
Objectives[97]mission_Actors[2]Remove_After = 0
Objectives[97]mission_Actors[2]positionX = 222.2646
Objectives[97]mission_Actors[2]positionY = 6124.898
Objectives[97]mission_Actors[2]positionZ = -154.4223
Objectives[97]mission_Actors[2]Heading = 359.5133
Objectives[97]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[97]mission_Actors[2]Relationship_Group = Friend
Objectives[97]mission_Actors[2]AddBlip = True
Objectives[97]mission_Actors[2]ShowCone = False
Objectives[97]mission_Actors[2]Invincible = False
Objectives[97]mission_Actors[2]SetHealth = 500
Objectives[97]mission_Actors[2]DieFromHeadShot = True
Objectives[97]mission_Actors[2]CanExitVehicle = True
Objectives[97]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[2]AlwaysFight = True
Objectives[97]mission_Actors[2]Seeing_Range = 30
Objectives[97]mission_Actors[2]Hearing_Range = 30
Objectives[97]mission_Actors[2]CombatMovement = Offensive
Objectives[97]mission_Actors[2]weapon = PumpShotgun
Objectives[97]mission_Actors[2]Variation = Custom
Objectives[97]mission_Actors[2]Task = 99
Objectives[97]mission_Actors[2]Task_Guard_Range = 5
Objectives[97]mission_Actors[2]Task_Stay_In_Range = True
Objectives[97]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[2]Task_Scenario = NONE
Objectives[97]mission_Actors[2]Task_List_Count = 2
Objectives[97]mission_Actors[2]Task_Repeat = False
Objectives[97]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[2]Task_List[0]DestinationX = 214.2399
Objectives[97]mission_Actors[2]Task_List[0]DestinationY = 6134.711
Objectives[97]mission_Actors[2]Task_List[0]DestinationZ = -154.9153
Objectives[97]mission_Actors[2]Task_List[0]Rotation = 359.5133
Objectives[97]mission_Actors[2]Task_List[0]Speed = 4
Objectives[97]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[2]Task_List[1]DestinationX = 213.5081
Objectives[97]mission_Actors[2]Task_List[1]DestinationY = 6137.404
Objectives[97]mission_Actors[2]Task_List[1]DestinationZ = -154.9153
Objectives[97]mission_Actors[2]Task_List[1]Rotation = 359.5133
Objectives[97]mission_Actors[2]Task_List[1]Speed = 4
Objectives[97]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 1
Objectives[97]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[97]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[97]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[97]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[97]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[97]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[97]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[97]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[3]Survive_Number = 0
Objectives[97]mission_Actors[3]Failed_Text = 
Objectives[97]mission_Actors[3]Remove_After = 0
Objectives[97]mission_Actors[3]positionX = 266.186
Objectives[97]mission_Actors[3]positionY = 6128.24
Objectives[97]mission_Actors[3]positionZ = -154.4224
Objectives[97]mission_Actors[3]Heading = 359.5133
Objectives[97]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[97]mission_Actors[3]Relationship_Group = Friend
Objectives[97]mission_Actors[3]AddBlip = True
Objectives[97]mission_Actors[3]ShowCone = False
Objectives[97]mission_Actors[3]Invincible = False
Objectives[97]mission_Actors[3]SetHealth = 500
Objectives[97]mission_Actors[3]DieFromHeadShot = True
Objectives[97]mission_Actors[3]CanExitVehicle = True
Objectives[97]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[3]AlwaysFight = True
Objectives[97]mission_Actors[3]Seeing_Range = 30
Objectives[97]mission_Actors[3]Hearing_Range = 30
Objectives[97]mission_Actors[3]CombatMovement = Offensive
Objectives[97]mission_Actors[3]weapon = CarbineRifle
Objectives[97]mission_Actors[3]Variation = Random
Objectives[97]mission_Actors[3]Task = 99
Objectives[97]mission_Actors[3]Task_Guard_Range = 5
Objectives[97]mission_Actors[3]Task_Stay_In_Range = True
Objectives[97]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[3]Task_Scenario = NONE
Objectives[97]mission_Actors[3]Task_List_Count = 1
Objectives[97]mission_Actors[3]Task_Repeat = False
Objectives[97]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[3]Task_List[0]DestinationX = 263.4599
Objectives[97]mission_Actors[3]Task_List[0]DestinationY = 6144.284
Objectives[97]mission_Actors[3]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[3]Task_List[0]Rotation = 359.5133
Objectives[97]mission_Actors[3]Task_List[0]Speed = 4
Objectives[97]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[4]Survive_Number = 0
Objectives[97]mission_Actors[4]Failed_Text = 
Objectives[97]mission_Actors[4]Remove_After = 0
Objectives[97]mission_Actors[4]positionX = 266.3026
Objectives[97]mission_Actors[4]positionY = 6126.448
Objectives[97]mission_Actors[4]positionZ = -154.4224
Objectives[97]mission_Actors[4]Heading = 359.5133
Objectives[97]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[97]mission_Actors[4]Relationship_Group = Friend
Objectives[97]mission_Actors[4]AddBlip = True
Objectives[97]mission_Actors[4]ShowCone = False
Objectives[97]mission_Actors[4]Invincible = False
Objectives[97]mission_Actors[4]SetHealth = 100
Objectives[97]mission_Actors[4]DieFromHeadShot = True
Objectives[97]mission_Actors[4]CanExitVehicle = True
Objectives[97]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[4]AlwaysFight = True
Objectives[97]mission_Actors[4]Seeing_Range = 30
Objectives[97]mission_Actors[4]Hearing_Range = 30
Objectives[97]mission_Actors[4]CombatMovement = Offensive
Objectives[97]mission_Actors[4]weapon = PumpShotgun
Objectives[97]mission_Actors[4]Variation = Random
Objectives[97]mission_Actors[4]Task = 99
Objectives[97]mission_Actors[4]Task_Guard_Range = 5
Objectives[97]mission_Actors[4]Task_Stay_In_Range = True
Objectives[97]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[4]Task_Scenario = NONE
Objectives[97]mission_Actors[4]Task_List_Count = 2
Objectives[97]mission_Actors[4]Task_Repeat = False
Objectives[97]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[4]Task_List[0]DestinationX = 274.8555
Objectives[97]mission_Actors[4]Task_List[0]DestinationY = 6134.969
Objectives[97]mission_Actors[4]Task_List[0]DestinationZ = -154.9153
Objectives[97]mission_Actors[4]Task_List[0]Rotation = 359.5133
Objectives[97]mission_Actors[4]Task_List[0]Speed = 4
Objectives[97]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[4]Task_List[1]DestinationX = 275.1407
Objectives[97]mission_Actors[4]Task_List[1]DestinationY = 6137.955
Objectives[97]mission_Actors[4]Task_List[1]DestinationZ = -154.9153
Objectives[97]mission_Actors[4]Task_List[1]Rotation = 359.5133
Objectives[97]mission_Actors[4]Task_List[1]Speed = 4
Objectives[97]mission_Actors[4]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Actors[5]Survive_Number = 0
Objectives[97]mission_Actors[5]Failed_Text = 
Objectives[97]mission_Actors[5]Remove_After = 0
Objectives[97]mission_Actors[5]positionX = 254.5216
Objectives[97]mission_Actors[5]positionY = 6127.005
Objectives[97]mission_Actors[5]positionZ = -154.4224
Objectives[97]mission_Actors[5]Heading = 359.5133
Objectives[97]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[97]mission_Actors[5]Relationship_Group = Friend
Objectives[97]mission_Actors[5]AddBlip = True
Objectives[97]mission_Actors[5]ShowCone = False
Objectives[97]mission_Actors[5]Invincible = False
Objectives[97]mission_Actors[5]SetHealth = 500
Objectives[97]mission_Actors[5]DieFromHeadShot = True
Objectives[97]mission_Actors[5]CanExitVehicle = True
Objectives[97]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[5]AlwaysFight = True
Objectives[97]mission_Actors[5]Seeing_Range = 30
Objectives[97]mission_Actors[5]Hearing_Range = 30
Objectives[97]mission_Actors[5]CombatMovement = Offensive
Objectives[97]mission_Actors[5]weapon = SMG
Objectives[97]mission_Actors[5]Variation = Random
Objectives[97]mission_Actors[5]Task = 99
Objectives[97]mission_Actors[5]Task_Guard_Range = 5
Objectives[97]mission_Actors[5]Task_Stay_In_Range = True
Objectives[97]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[5]Task_Scenario = NONE
Objectives[97]mission_Actors[5]Task_List_Count = 1
Objectives[97]mission_Actors[5]Task_Repeat = False
Objectives[97]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[5]Task_List[0]DestinationX = 252.8293
Objectives[97]mission_Actors[5]Task_List[0]DestinationY = 6138.365
Objectives[97]mission_Actors[5]Task_List[0]DestinationZ = -154.9223
Objectives[97]mission_Actors[5]Task_List[0]Rotation = 344.5133
Objectives[97]mission_Actors[5]Task_List[0]Speed = 4
Objectives[97]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[6]Survive_Number = 0
Objectives[97]mission_Actors[6]Failed_Text = 
Objectives[97]mission_Actors[6]Remove_After = 0
Objectives[97]mission_Actors[6]positionX = 201.0135
Objectives[97]mission_Actors[6]positionY = 6142.466
Objectives[97]mission_Actors[6]positionZ = -154.4224
Objectives[97]mission_Actors[6]Heading = 269.5133
Objectives[97]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[6]Relationship_Group = Enemy1
Objectives[97]mission_Actors[6]AddBlip = True
Objectives[97]mission_Actors[6]ShowCone = False
Objectives[97]mission_Actors[6]Invincible = False
Objectives[97]mission_Actors[6]SetHealth = 200
Objectives[97]mission_Actors[6]DieFromHeadShot = True
Objectives[97]mission_Actors[6]CanExitVehicle = True
Objectives[97]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[6]AlwaysFight = True
Objectives[97]mission_Actors[6]Seeing_Range = 30
Objectives[97]mission_Actors[6]Hearing_Range = 30
Objectives[97]mission_Actors[6]CombatMovement = Offensive
Objectives[97]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[6]Variation = Random
Objectives[97]mission_Actors[6]Task = 99
Objectives[97]mission_Actors[6]Task_Guard_Range = 5
Objectives[97]mission_Actors[6]Task_Stay_In_Range = True
Objectives[97]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[6]Task_Scenario = NONE
Objectives[97]mission_Actors[6]Task_List_Count = 1
Objectives[97]mission_Actors[6]Task_Repeat = False
Objectives[97]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[6]Task_List[0]DestinationX = 211.4848
Objectives[97]mission_Actors[6]Task_List[0]DestinationY = 6149.669
Objectives[97]mission_Actors[6]Task_List[0]DestinationZ = -154.9223
Objectives[97]mission_Actors[6]Task_List[0]Rotation = 269.5133
Objectives[97]mission_Actors[6]Task_List[0]Speed = 4
Objectives[97]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[7]Survive_Number = 0
Objectives[97]mission_Actors[7]Failed_Text = 
Objectives[97]mission_Actors[7]Remove_After = 0
Objectives[97]mission_Actors[7]positionX = 202.095
Objectives[97]mission_Actors[7]positionY = 6158.469
Objectives[97]mission_Actors[7]positionZ = -154.4223
Objectives[97]mission_Actors[7]Heading = 269.5133
Objectives[97]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[7]Relationship_Group = Enemy1
Objectives[97]mission_Actors[7]AddBlip = True
Objectives[97]mission_Actors[7]ShowCone = False
Objectives[97]mission_Actors[7]Invincible = False
Objectives[97]mission_Actors[7]SetHealth = 200
Objectives[97]mission_Actors[7]DieFromHeadShot = True
Objectives[97]mission_Actors[7]CanExitVehicle = True
Objectives[97]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[7]AlwaysFight = True
Objectives[97]mission_Actors[7]Seeing_Range = 30
Objectives[97]mission_Actors[7]Hearing_Range = 30
Objectives[97]mission_Actors[7]CombatMovement = Offensive
Objectives[97]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[7]Variation = Random
Objectives[97]mission_Actors[7]Task = 99
Objectives[97]mission_Actors[7]Task_Guard_Range = 5
Objectives[97]mission_Actors[7]Task_Stay_In_Range = True
Objectives[97]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[7]Task_Scenario = NONE
Objectives[97]mission_Actors[7]Task_List_Count = 1
Objectives[97]mission_Actors[7]Task_Repeat = False
Objectives[97]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[7]Task_List[0]DestinationX = 220.8778
Objectives[97]mission_Actors[7]Task_List[0]DestinationY = 6159.999
Objectives[97]mission_Actors[7]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[7]Task_List[0]Rotation = 269.5133
Objectives[97]mission_Actors[7]Task_List[0]Speed = 4
Objectives[97]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[8]Survive_Number = 0
Objectives[97]mission_Actors[8]Failed_Text = 
Objectives[97]mission_Actors[8]Remove_After = 0
Objectives[97]mission_Actors[8]positionX = 201.1232
Objectives[97]mission_Actors[8]positionY = 6169.373
Objectives[97]mission_Actors[8]positionZ = -154.4223
Objectives[97]mission_Actors[8]Heading = 269.5133
Objectives[97]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[8]Relationship_Group = Enemy1
Objectives[97]mission_Actors[8]AddBlip = True
Objectives[97]mission_Actors[8]ShowCone = False
Objectives[97]mission_Actors[8]Invincible = False
Objectives[97]mission_Actors[8]SetHealth = 200
Objectives[97]mission_Actors[8]DieFromHeadShot = True
Objectives[97]mission_Actors[8]CanExitVehicle = True
Objectives[97]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[8]AlwaysFight = True
Objectives[97]mission_Actors[8]Seeing_Range = 30
Objectives[97]mission_Actors[8]Hearing_Range = 30
Objectives[97]mission_Actors[8]CombatMovement = Offensive
Objectives[97]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[8]Variation = Random
Objectives[97]mission_Actors[8]Task = 99
Objectives[97]mission_Actors[8]Task_Guard_Range = 5
Objectives[97]mission_Actors[8]Task_Stay_In_Range = True
Objectives[97]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[8]Task_Scenario = NONE
Objectives[97]mission_Actors[8]Task_List_Count = 1
Objectives[97]mission_Actors[8]Task_Repeat = False
Objectives[97]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[8]Task_List[0]DestinationX = 224.2096
Objectives[97]mission_Actors[8]Task_List[0]DestinationY = 6166.405
Objectives[97]mission_Actors[8]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[8]Task_List[0]Rotation = 269.5133
Objectives[97]mission_Actors[8]Task_List[0]Speed = 4
Objectives[97]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[9]Survive_Number = 0
Objectives[97]mission_Actors[9]Failed_Text = 
Objectives[97]mission_Actors[9]Remove_After = 0
Objectives[97]mission_Actors[9]positionX = 200.5138
Objectives[97]mission_Actors[9]positionY = 6185.166
Objectives[97]mission_Actors[9]positionZ = -154.4224
Objectives[97]mission_Actors[9]Heading = 269.5133
Objectives[97]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[9]Relationship_Group = Enemy1
Objectives[97]mission_Actors[9]AddBlip = True
Objectives[97]mission_Actors[9]ShowCone = False
Objectives[97]mission_Actors[9]Invincible = False
Objectives[97]mission_Actors[9]SetHealth = 100
Objectives[97]mission_Actors[9]DieFromHeadShot = True
Objectives[97]mission_Actors[9]CanExitVehicle = True
Objectives[97]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[9]AlwaysFight = True
Objectives[97]mission_Actors[9]Seeing_Range = 30
Objectives[97]mission_Actors[9]Hearing_Range = 30
Objectives[97]mission_Actors[9]CombatMovement = Stationary
Objectives[97]mission_Actors[9]weapon = MarksmanRifleMk2
Objectives[97]mission_Actors[9]Variation = Random
Objectives[97]mission_Actors[9]Task = 99
Objectives[97]mission_Actors[9]Task_Guard_Range = 5
Objectives[97]mission_Actors[9]Task_Stay_In_Range = True
Objectives[97]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[9]Task_Scenario = NONE
Objectives[97]mission_Actors[9]Task_List_Count = 4
Objectives[97]mission_Actors[9]Task_Repeat = False
Objectives[97]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[97]mission_Actors[9]Task_List[0]PositionX = 201.0036
Objectives[97]mission_Actors[9]Task_List[0]PositionY = 6185.171
Objectives[97]mission_Actors[9]Task_List[0]PositionZ = -154.9224
Objectives[97]mission_Actors[9]Task_List[0]Block = True
Objectives[97]mission_Actors[9]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[9]Task_List[1]DestinationX = 233.0308
Objectives[97]mission_Actors[9]Task_List[1]DestinationY = 6184.945
Objectives[97]mission_Actors[9]Task_List[1]DestinationZ = -154.9225
Objectives[97]mission_Actors[9]Task_List[1]Rotation = 269.5133
Objectives[97]mission_Actors[9]Task_List[1]Speed = 4
Objectives[97]mission_Actors[9]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Actors[9]Task_List[2]Type = WalkTo
Objectives[97]mission_Actors[9]Task_List[2]DestinationX = 232.9692
Objectives[97]mission_Actors[9]Task_List[2]DestinationY = 6184.285
Objectives[97]mission_Actors[9]Task_List[2]DestinationZ = -154.9225
Objectives[97]mission_Actors[9]Task_List[2]Rotation = 269.5133
Objectives[97]mission_Actors[9]Task_List[2]Speed = 0.5
Objectives[97]mission_Actors[9]Task_List[2]GoStraitToCoord = True
Objectives[97]mission_Actors[9]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[97]mission_Actors[9]Task_List[3]PositionX = 232.6812
Objectives[97]mission_Actors[9]Task_List[3]PositionY = 6184.653
Objectives[97]mission_Actors[9]Task_List[3]PositionZ = -154.9225
Objectives[97]mission_Actors[9]Task_List[3]Block = False
Objectives[97]mission_Actors[10]Survive_Number = 0
Objectives[97]mission_Actors[10]Failed_Text = 
Objectives[97]mission_Actors[10]Remove_After = 0
Objectives[97]mission_Actors[10]positionX = 287.5191
Objectives[97]mission_Actors[10]positionY = 6142.379
Objectives[97]mission_Actors[10]positionZ = -154.4224
Objectives[97]mission_Actors[10]Heading = 89.51328
Objectives[97]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[10]Relationship_Group = Enemy1
Objectives[97]mission_Actors[10]AddBlip = True
Objectives[97]mission_Actors[10]ShowCone = False
Objectives[97]mission_Actors[10]Invincible = False
Objectives[97]mission_Actors[10]SetHealth = 200
Objectives[97]mission_Actors[10]DieFromHeadShot = True
Objectives[97]mission_Actors[10]CanExitVehicle = True
Objectives[97]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[10]AlwaysFight = True
Objectives[97]mission_Actors[10]Seeing_Range = 30
Objectives[97]mission_Actors[10]Hearing_Range = 30
Objectives[97]mission_Actors[10]CombatMovement = Offensive
Objectives[97]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[10]Variation = Random
Objectives[97]mission_Actors[10]Task = 99
Objectives[97]mission_Actors[10]Task_Guard_Range = 5
Objectives[97]mission_Actors[10]Task_Stay_In_Range = True
Objectives[97]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[10]Task_Scenario = NONE
Objectives[97]mission_Actors[10]Task_List_Count = 1
Objectives[97]mission_Actors[10]Task_Repeat = False
Objectives[97]mission_Actors[10]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[10]Task_List[0]DestinationX = 277.4631
Objectives[97]mission_Actors[10]Task_List[0]DestinationY = 6149.957
Objectives[97]mission_Actors[10]Task_List[0]DestinationZ = -154.9223
Objectives[97]mission_Actors[10]Task_List[0]Rotation = 89.51331
Objectives[97]mission_Actors[10]Task_List[0]Speed = 4
Objectives[97]mission_Actors[10]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[11]Survive_Number = 0
Objectives[97]mission_Actors[11]Failed_Text = 
Objectives[97]mission_Actors[11]Remove_After = 0
Objectives[97]mission_Actors[11]positionX = 285.799
Objectives[97]mission_Actors[11]positionY = 6158.73
Objectives[97]mission_Actors[11]positionZ = -154.4223
Objectives[97]mission_Actors[11]Heading = 89.51328
Objectives[97]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[11]Relationship_Group = Enemy1
Objectives[97]mission_Actors[11]AddBlip = True
Objectives[97]mission_Actors[11]ShowCone = False
Objectives[97]mission_Actors[11]Invincible = False
Objectives[97]mission_Actors[11]SetHealth = 200
Objectives[97]mission_Actors[11]DieFromHeadShot = True
Objectives[97]mission_Actors[11]CanExitVehicle = True
Objectives[97]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[11]AlwaysFight = True
Objectives[97]mission_Actors[11]Seeing_Range = 30
Objectives[97]mission_Actors[11]Hearing_Range = 30
Objectives[97]mission_Actors[11]CombatMovement = Offensive
Objectives[97]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[11]Variation = Random
Objectives[97]mission_Actors[11]Task = 99
Objectives[97]mission_Actors[11]Task_Guard_Range = 5
Objectives[97]mission_Actors[11]Task_Stay_In_Range = True
Objectives[97]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[11]Task_Scenario = NONE
Objectives[97]mission_Actors[11]Task_List_Count = 1
Objectives[97]mission_Actors[11]Task_Repeat = False
Objectives[97]mission_Actors[11]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[11]Task_List[0]DestinationX = 266.7482
Objectives[97]mission_Actors[11]Task_List[0]DestinationY = 6159.76
Objectives[97]mission_Actors[11]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[11]Task_List[0]Rotation = 89.51331
Objectives[97]mission_Actors[11]Task_List[0]Speed = 4
Objectives[97]mission_Actors[11]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[12]Survive_Number = 0
Objectives[97]mission_Actors[12]Failed_Text = 
Objectives[97]mission_Actors[12]Remove_After = 0
Objectives[97]mission_Actors[12]positionX = 285.3804
Objectives[97]mission_Actors[12]positionY = 6169.029
Objectives[97]mission_Actors[12]positionZ = -154.4223
Objectives[97]mission_Actors[12]Heading = 89.51328
Objectives[97]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[12]Relationship_Group = Enemy1
Objectives[97]mission_Actors[12]AddBlip = True
Objectives[97]mission_Actors[12]ShowCone = False
Objectives[97]mission_Actors[12]Invincible = False
Objectives[97]mission_Actors[12]SetHealth = 100
Objectives[97]mission_Actors[12]DieFromHeadShot = True
Objectives[97]mission_Actors[12]CanExitVehicle = True
Objectives[97]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[12]AlwaysFight = True
Objectives[97]mission_Actors[12]Seeing_Range = 30
Objectives[97]mission_Actors[12]Hearing_Range = 30
Objectives[97]mission_Actors[12]CombatMovement = Offensive
Objectives[97]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[97]mission_Actors[12]Variation = Random
Objectives[97]mission_Actors[12]Task = 99
Objectives[97]mission_Actors[12]Task_Guard_Range = 5
Objectives[97]mission_Actors[12]Task_Stay_In_Range = True
Objectives[97]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[12]Task_Scenario = NONE
Objectives[97]mission_Actors[12]Task_List_Count = 1
Objectives[97]mission_Actors[12]Task_Repeat = False
Objectives[97]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[12]Task_List[0]DestinationX = 265.2858
Objectives[97]mission_Actors[12]Task_List[0]DestinationY = 6166.027
Objectives[97]mission_Actors[12]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[12]Task_List[0]Rotation = 89.51331
Objectives[97]mission_Actors[12]Task_List[0]Speed = 4
Objectives[97]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[13]Survive_Number = 0
Objectives[97]mission_Actors[13]Failed_Text = 
Objectives[97]mission_Actors[13]Remove_After = 0
Objectives[97]mission_Actors[13]positionX = 288.1783
Objectives[97]mission_Actors[13]positionY = 6185.283
Objectives[97]mission_Actors[13]positionZ = -154.4223
Objectives[97]mission_Actors[13]Heading = 89.51328
Objectives[97]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[13]Relationship_Group = Enemy1
Objectives[97]mission_Actors[13]AddBlip = True
Objectives[97]mission_Actors[13]ShowCone = False
Objectives[97]mission_Actors[13]Invincible = False
Objectives[97]mission_Actors[13]SetHealth = 100
Objectives[97]mission_Actors[13]DieFromHeadShot = True
Objectives[97]mission_Actors[13]CanExitVehicle = True
Objectives[97]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[13]AlwaysFight = True
Objectives[97]mission_Actors[13]Seeing_Range = 30
Objectives[97]mission_Actors[13]Hearing_Range = 30
Objectives[97]mission_Actors[13]CombatMovement = Stationary
Objectives[97]mission_Actors[13]weapon = MarksmanRifleMk2
Objectives[97]mission_Actors[13]Variation = Random
Objectives[97]mission_Actors[13]Task = 99
Objectives[97]mission_Actors[13]Task_Guard_Range = 5
Objectives[97]mission_Actors[13]Task_Stay_In_Range = True
Objectives[97]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[13]Task_Scenario = NONE
Objectives[97]mission_Actors[13]Task_List_Count = 4
Objectives[97]mission_Actors[13]Task_Repeat = False
Objectives[97]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[97]mission_Actors[13]Task_List[0]PositionX = 288.1785
Objectives[97]mission_Actors[13]Task_List[0]PositionY = 6185.283
Objectives[97]mission_Actors[13]Task_List[0]PositionZ = -154.9223
Objectives[97]mission_Actors[13]Task_List[0]Block = True
Objectives[97]mission_Actors[13]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[13]Task_List[1]DestinationX = 258.1469
Objectives[97]mission_Actors[13]Task_List[1]DestinationY = 6184.999
Objectives[97]mission_Actors[13]Task_List[1]DestinationZ = -154.9056
Objectives[97]mission_Actors[13]Task_List[1]Rotation = 89.51331
Objectives[97]mission_Actors[13]Task_List[1]Speed = 4
Objectives[97]mission_Actors[13]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Actors[13]Task_List[2]Type = WalkTo
Objectives[97]mission_Actors[13]Task_List[2]DestinationX = 258.113
Objectives[97]mission_Actors[13]Task_List[2]DestinationY = 6184.302
Objectives[97]mission_Actors[13]Task_List[2]DestinationZ = -154.9225
Objectives[97]mission_Actors[13]Task_List[2]Rotation = 89.51331
Objectives[97]mission_Actors[13]Task_List[2]Speed = 0.5
Objectives[97]mission_Actors[13]Task_List[2]GoStraitToCoord = True
Objectives[97]mission_Actors[13]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[97]mission_Actors[13]Task_List[3]PositionX = 259.4453
Objectives[97]mission_Actors[13]Task_List[3]PositionY = 6184.023
Objectives[97]mission_Actors[13]Task_List[3]PositionZ = -154.9225
Objectives[97]mission_Actors[13]Task_List[3]Block = False
Objectives[97]mission_Actors[14]Survive_Number = 0
Objectives[97]mission_Actors[14]Failed_Text = 
Objectives[97]mission_Actors[14]Remove_After = 0
Objectives[97]mission_Actors[14]positionX = 234.9838
Objectives[97]mission_Actors[14]positionY = 6199.527
Objectives[97]mission_Actors[14]positionZ = -154.4222
Objectives[97]mission_Actors[14]Heading = 269.9999
Objectives[97]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[14]Relationship_Group = Enemy1
Objectives[97]mission_Actors[14]AddBlip = False
Objectives[97]mission_Actors[14]ShowCone = False
Objectives[97]mission_Actors[14]Invincible = False
Objectives[97]mission_Actors[14]SetHealth = 200
Objectives[97]mission_Actors[14]DieFromHeadShot = True
Objectives[97]mission_Actors[14]CanExitVehicle = True
Objectives[97]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[14]AlwaysFight = True
Objectives[97]mission_Actors[14]Seeing_Range = 500
Objectives[97]mission_Actors[14]Hearing_Range = 500
Objectives[97]mission_Actors[14]CombatMovement = Offensive
Objectives[97]mission_Actors[14]weapon = CombatMGMk2
Objectives[97]mission_Actors[14]Variation = Random
Objectives[97]mission_Actors[14]Task = 99
Objectives[97]mission_Actors[14]Task_Guard_Range = 5
Objectives[97]mission_Actors[14]Task_Stay_In_Range = True
Objectives[97]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[14]Task_Scenario = NONE
Objectives[97]mission_Actors[14]Task_List_Count = 2
Objectives[97]mission_Actors[14]Task_Repeat = False
Objectives[97]mission_Actors[14]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[14]Task_List[0]DestinationX = 237.6593
Objectives[97]mission_Actors[14]Task_List[0]DestinationY = 6168.717
Objectives[97]mission_Actors[14]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[14]Task_List[0]Rotation = 269.9999
Objectives[97]mission_Actors[14]Task_List[0]Speed = 4
Objectives[97]mission_Actors[14]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[14]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[14]Task_List[1]DestinationX = 244.1049
Objectives[97]mission_Actors[14]Task_List[1]DestinationY = 6174.2
Objectives[97]mission_Actors[14]Task_List[1]DestinationZ = -160.9224
Objectives[97]mission_Actors[14]Task_List[1]Rotation = 269.9999
Objectives[97]mission_Actors[14]Task_List[1]Speed = 4
Objectives[97]mission_Actors[14]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Actors[15]Survive_Number = 0
Objectives[97]mission_Actors[15]Failed_Text = 
Objectives[97]mission_Actors[15]Remove_After = 0
Objectives[97]mission_Actors[15]positionX = 253.8004
Objectives[97]mission_Actors[15]positionY = 6199.28
Objectives[97]mission_Actors[15]positionZ = -154.4223
Objectives[97]mission_Actors[15]Heading = 90.00105
Objectives[97]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[97]mission_Actors[15]Relationship_Group = Enemy1
Objectives[97]mission_Actors[15]AddBlip = False
Objectives[97]mission_Actors[15]ShowCone = False
Objectives[97]mission_Actors[15]Invincible = False
Objectives[97]mission_Actors[15]SetHealth = 200
Objectives[97]mission_Actors[15]DieFromHeadShot = True
Objectives[97]mission_Actors[15]CanExitVehicle = True
Objectives[97]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[15]AlwaysFight = True
Objectives[97]mission_Actors[15]Seeing_Range = 30
Objectives[97]mission_Actors[15]Hearing_Range = 30
Objectives[97]mission_Actors[15]CombatMovement = Offensive
Objectives[97]mission_Actors[15]weapon = AssaultShotgun
Objectives[97]mission_Actors[15]Variation = Random
Objectives[97]mission_Actors[15]Task = 99
Objectives[97]mission_Actors[15]Task_Guard_Range = 5
Objectives[97]mission_Actors[15]Task_Stay_In_Range = True
Objectives[97]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[15]Task_Scenario = NONE
Objectives[97]mission_Actors[15]Task_List_Count = 2
Objectives[97]mission_Actors[15]Task_Repeat = False
Objectives[97]mission_Actors[15]Task_List[0]Type = WalkTo
Objectives[97]mission_Actors[15]Task_List[0]DestinationX = 251.6444
Objectives[97]mission_Actors[15]Task_List[0]DestinationY = 6168.509
Objectives[97]mission_Actors[15]Task_List[0]DestinationZ = -154.9224
Objectives[97]mission_Actors[15]Task_List[0]Rotation = 89.99994
Objectives[97]mission_Actors[15]Task_List[0]Speed = 4
Objectives[97]mission_Actors[15]Task_List[0]GoStraitToCoord = False
Objectives[97]mission_Actors[15]Task_List[1]Type = WalkTo
Objectives[97]mission_Actors[15]Task_List[1]DestinationX = 244.2319
Objectives[97]mission_Actors[15]Task_List[1]DestinationY = 6154.175
Objectives[97]mission_Actors[15]Task_List[1]DestinationZ = -160.9224
Objectives[97]mission_Actors[15]Task_List[1]Rotation = 89.99994
Objectives[97]mission_Actors[15]Task_List[1]Speed = 4
Objectives[97]mission_Actors[15]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Text = 
Objectives[98]Text2 = 
Objectives[98]Type = Kill_Actors
Objectives[98]positionX = 244.2322
Objectives[98]positionY = 6143.862
Objectives[98]positionZ = -147.4227
Objectives[98]KillAll1 = True
Objectives[98]KillAll2 = False
Objectives[98]Kill_Actors_Add_Blips = True
Objectives[98]Kill_Actors_Add_Markers = False
Objectives[98]DropPickups = False
Objectives[98]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[98]mission_ActorsCount = 4
Objectives[98]mission_Actors[0]Survive_Number = 0
Objectives[98]mission_Actors[0]Failed_Text = 
Objectives[98]mission_Actors[0]Remove_After = 0
Objectives[98]mission_Actors[0]positionX = 254.0842
Objectives[98]mission_Actors[0]positionY = 6127.588
Objectives[98]mission_Actors[0]positionZ = -146.4224
Objectives[98]mission_Actors[0]Heading = 0
Objectives[98]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[98]mission_Actors[0]Relationship_Group = Enemy1
Objectives[98]mission_Actors[0]AddBlip = True
Objectives[98]mission_Actors[0]ShowCone = False
Objectives[98]mission_Actors[0]Invincible = False
Objectives[98]mission_Actors[0]SetHealth = 200
Objectives[98]mission_Actors[0]DieFromHeadShot = True
Objectives[98]mission_Actors[0]CanExitVehicle = True
Objectives[98]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[0]AlwaysFight = True
Objectives[98]mission_Actors[0]Seeing_Range = 30
Objectives[98]mission_Actors[0]Hearing_Range = 30
Objectives[98]mission_Actors[0]CombatMovement = Offensive
Objectives[98]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[98]mission_Actors[0]Variation = Random
Objectives[98]mission_Actors[0]Task = 99
Objectives[98]mission_Actors[0]Task_Guard_Range = 5
Objectives[98]mission_Actors[0]Task_Stay_In_Range = True
Objectives[98]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[0]Task_Scenario = NONE
Objectives[98]mission_Actors[0]Task_List_Count = 3
Objectives[98]mission_Actors[0]Task_Repeat = False
Objectives[98]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[98]mission_Actors[0]Task_List[0]DestinationX = 247.8478
Objectives[98]mission_Actors[0]Task_List[0]DestinationY = 6142.16
Objectives[98]mission_Actors[0]Task_List[0]DestinationZ = -146.9227
Objectives[98]mission_Actors[0]Task_List[0]Rotation = 0
Objectives[98]mission_Actors[0]Task_List[0]Speed = 4
Objectives[98]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[98]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[98]mission_Actors[0]Task_List[1]DestinationX = 244.0913
Objectives[98]mission_Actors[0]Task_List[1]DestinationY = 6131.062
Objectives[98]mission_Actors[0]Task_List[1]DestinationZ = -150.9224
Objectives[98]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[98]mission_Actors[0]Task_List[1]Speed = 4
Objectives[98]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[98]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[98]mission_Actors[0]Task_List[2]DestinationX = 250.8475
Objectives[98]mission_Actors[0]Task_List[2]DestinationY = 6139.81
Objectives[98]mission_Actors[0]Task_List[2]DestinationZ = -154.9225
Objectives[98]mission_Actors[0]Task_List[2]Rotation = 0
Objectives[98]mission_Actors[0]Task_List[2]Speed = 4
Objectives[98]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[98]mission_Actors[1]Survive_Number = 0
Objectives[98]mission_Actors[1]Failed_Text = 
Objectives[98]mission_Actors[1]Remove_After = 0
Objectives[98]mission_Actors[1]positionX = 234.3559
Objectives[98]mission_Actors[1]positionY = 6125.029
Objectives[98]mission_Actors[1]positionZ = -146.4225
Objectives[98]mission_Actors[1]Heading = 0
Objectives[98]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[98]mission_Actors[1]Relationship_Group = Enemy1
Objectives[98]mission_Actors[1]AddBlip = True
Objectives[98]mission_Actors[1]ShowCone = False
Objectives[98]mission_Actors[1]Invincible = False
Objectives[98]mission_Actors[1]SetHealth = 200
Objectives[98]mission_Actors[1]DieFromHeadShot = True
Objectives[98]mission_Actors[1]CanExitVehicle = True
Objectives[98]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[1]AlwaysFight = True
Objectives[98]mission_Actors[1]Seeing_Range = 30
Objectives[98]mission_Actors[1]Hearing_Range = 30
Objectives[98]mission_Actors[1]CombatMovement = Offensive
Objectives[98]mission_Actors[1]weapon = CombatMGMk2
Objectives[98]mission_Actors[1]Variation = Random
Objectives[98]mission_Actors[1]Task = 99
Objectives[98]mission_Actors[1]Task_Guard_Range = 5
Objectives[98]mission_Actors[1]Task_Stay_In_Range = True
Objectives[98]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[1]Task_Scenario = NONE
Objectives[98]mission_Actors[1]Task_List_Count = 3
Objectives[98]mission_Actors[1]Task_Repeat = False
Objectives[98]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[98]mission_Actors[1]Task_List[0]DestinationX = 241.2924
Objectives[98]mission_Actors[1]Task_List[0]DestinationY = 6142.557
Objectives[98]mission_Actors[1]Task_List[0]DestinationZ = -146.9227
Objectives[98]mission_Actors[1]Task_List[0]Rotation = 0
Objectives[98]mission_Actors[1]Task_List[0]Speed = 4
Objectives[98]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[98]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[98]mission_Actors[1]Task_List[1]DestinationX = 244.3192
Objectives[98]mission_Actors[1]Task_List[1]DestinationY = 6131.036
Objectives[98]mission_Actors[1]Task_List[1]DestinationZ = -150.9223
Objectives[98]mission_Actors[1]Task_List[1]Rotation = 0
Objectives[98]mission_Actors[1]Task_List[1]Speed = 4
Objectives[98]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[98]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[98]mission_Actors[1]Task_List[2]DestinationX = 237.7152
Objectives[98]mission_Actors[1]Task_List[2]DestinationY = 6139.364
Objectives[98]mission_Actors[1]Task_List[2]DestinationZ = -154.9226
Objectives[98]mission_Actors[1]Task_List[2]Rotation = 0
Objectives[98]mission_Actors[1]Task_List[2]Speed = 4
Objectives[98]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[98]mission_Actors[2]Survive_Number = 0
Objectives[98]mission_Actors[2]Failed_Text = 
Objectives[98]mission_Actors[2]Remove_After = 0
Objectives[98]mission_Actors[2]positionX = 254.0923
Objectives[98]mission_Actors[2]positionY = 6201.919
Objectives[98]mission_Actors[2]positionZ = -146.4224
Objectives[98]mission_Actors[2]Heading = 180
Objectives[98]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[98]mission_Actors[2]Relationship_Group = Enemy1
Objectives[98]mission_Actors[2]AddBlip = True
Objectives[98]mission_Actors[2]ShowCone = False
Objectives[98]mission_Actors[2]Invincible = False
Objectives[98]mission_Actors[2]SetHealth = 200
Objectives[98]mission_Actors[2]DieFromHeadShot = True
Objectives[98]mission_Actors[2]CanExitVehicle = True
Objectives[98]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[2]AlwaysFight = True
Objectives[98]mission_Actors[2]Seeing_Range = 30
Objectives[98]mission_Actors[2]Hearing_Range = 30
Objectives[98]mission_Actors[2]CombatMovement = Offensive
Objectives[98]mission_Actors[2]weapon = AssaultShotgun
Objectives[98]mission_Actors[2]Variation = Random
Objectives[98]mission_Actors[2]Task = 99
Objectives[98]mission_Actors[2]Task_Guard_Range = 5
Objectives[98]mission_Actors[2]Task_Stay_In_Range = True
Objectives[98]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[2]Task_Scenario = NONE
Objectives[98]mission_Actors[2]Task_List_Count = 3
Objectives[98]mission_Actors[2]Task_Repeat = False
Objectives[98]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[98]mission_Actors[2]Task_List[0]DestinationX = 248.5192
Objectives[98]mission_Actors[2]Task_List[0]DestinationY = 6186.477
Objectives[98]mission_Actors[2]Task_List[0]DestinationZ = -146.9128
Objectives[98]mission_Actors[2]Task_List[0]Rotation = -180
Objectives[98]mission_Actors[2]Task_List[0]Speed = 4
Objectives[98]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[98]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[98]mission_Actors[2]Task_List[1]DestinationX = 244.4188
Objectives[98]mission_Actors[2]Task_List[1]DestinationY = 6196.346
Objectives[98]mission_Actors[2]Task_List[1]DestinationZ = -150.9222
Objectives[98]mission_Actors[2]Task_List[1]Rotation = -180
Objectives[98]mission_Actors[2]Task_List[1]Speed = 4
Objectives[98]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[98]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[98]mission_Actors[2]Task_List[2]DestinationX = 250.9622
Objectives[98]mission_Actors[2]Task_List[2]DestinationY = 6184.277
Objectives[98]mission_Actors[2]Task_List[2]DestinationZ = -154.9225
Objectives[98]mission_Actors[2]Task_List[2]Rotation = -180
Objectives[98]mission_Actors[2]Task_List[2]Speed = 4
Objectives[98]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[98]mission_Actors[3]Survive_Number = 0
Objectives[98]mission_Actors[3]Failed_Text = 
Objectives[98]mission_Actors[3]Remove_After = 0
Objectives[98]mission_Actors[3]positionX = 234.4218
Objectives[98]mission_Actors[3]positionY = 6201.522
Objectives[98]mission_Actors[3]positionZ = -146.4224
Objectives[98]mission_Actors[3]Heading = 180
Objectives[98]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[98]mission_Actors[3]Relationship_Group = Enemy1
Objectives[98]mission_Actors[3]AddBlip = True
Objectives[98]mission_Actors[3]ShowCone = False
Objectives[98]mission_Actors[3]Invincible = False
Objectives[98]mission_Actors[3]SetHealth = 200
Objectives[98]mission_Actors[3]DieFromHeadShot = True
Objectives[98]mission_Actors[3]CanExitVehicle = True
Objectives[98]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[3]AlwaysFight = True
Objectives[98]mission_Actors[3]Seeing_Range = 30
Objectives[98]mission_Actors[3]Hearing_Range = 30
Objectives[98]mission_Actors[3]CombatMovement = Offensive
Objectives[98]mission_Actors[3]weapon = SMGMk2
Objectives[98]mission_Actors[3]Variation = Random
Objectives[98]mission_Actors[3]Task = 99
Objectives[98]mission_Actors[3]Task_Guard_Range = 5
Objectives[98]mission_Actors[3]Task_Stay_In_Range = True
Objectives[98]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[3]Task_Scenario = NONE
Objectives[98]mission_Actors[3]Task_List_Count = 3
Objectives[98]mission_Actors[3]Task_Repeat = False
Objectives[98]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[98]mission_Actors[3]Task_List[0]DestinationX = 240.9946
Objectives[98]mission_Actors[3]Task_List[0]DestinationY = 6186.183
Objectives[98]mission_Actors[3]Task_List[0]DestinationZ = -146.9227
Objectives[98]mission_Actors[3]Task_List[0]Rotation = -180
Objectives[98]mission_Actors[3]Task_List[0]Speed = 4
Objectives[98]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[98]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[98]mission_Actors[3]Task_List[1]DestinationX = 244.6168
Objectives[98]mission_Actors[3]Task_List[1]DestinationY = 6196.908
Objectives[98]mission_Actors[3]Task_List[1]DestinationZ = -150.9222
Objectives[98]mission_Actors[3]Task_List[1]Rotation = -180
Objectives[98]mission_Actors[3]Task_List[1]Speed = 4
Objectives[98]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[98]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[98]mission_Actors[3]Task_List[2]DestinationX = 237.549
Objectives[98]mission_Actors[3]Task_List[2]DestinationY = 6181.089
Objectives[98]mission_Actors[3]Task_List[2]DestinationZ = -154.9224
Objectives[98]mission_Actors[3]Task_List[2]Rotation = -180
Objectives[98]mission_Actors[3]Task_List[2]Speed = 4
Objectives[98]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Text = 
Objectives[99]Type = Timeout_Objective
Objectives[99]positionX = 257.4469
Objectives[99]positionY = 6177.046
Objectives[99]positionZ = -162.0223
Objectives[99]Timeout_Min = 0
Objectives[99]Timeout_Sec = 30
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 4
Objectives[99]ObjectiveMessages[0]positionX = 257.2129
Objectives[99]ObjectiveMessages[0]positionY = 6177.076
Objectives[99]ObjectiveMessages[0]positionZ = -162.0223
Objectives[99]ObjectiveMessages[0]Message = Uh oh, this isn't good. I've detected an active launch sequence. The Alpha Clone's trying to
Objectives[99]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[99]ObjectiveMessages[0]Sender = Lester
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = White
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = False
Objectives[99]ObjectiveMessages[0]TypeTextMesage = True
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = 255.2238
Objectives[99]ObjectiveMessages[1]positionY = 6177.106
Objectives[99]ObjectiveMessages[1]positionZ = -162.0223
Objectives[99]ObjectiveMessages[1]Message = launch the missile to cover his escape, and finish what Avon started.
Objectives[99]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[99]ObjectiveMessages[1]Sender = Lester
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = White
Objectives[99]ObjectiveMessages[1]PlayFromStart = False
Objectives[99]ObjectiveMessages[1]Delay = True
Objectives[99]ObjectiveMessages[1]DelayTime = 8
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = False
Objectives[99]ObjectiveMessages[1]TypeTextMesage = True
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[2]positionX = 252.4074
Objectives[99]ObjectiveMessages[2]positionY = 6177.125
Objectives[99]ObjectiveMessages[2]positionZ = -162.0223
Objectives[99]ObjectiveMessages[2]Message = Other team, hack the consoles to stop the launch like you did last time. Michael, Trevor,
Objectives[99]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[99]ObjectiveMessages[2]Sender = Lester
Objectives[99]ObjectiveMessages[2]Subject = 
Objectives[99]ObjectiveMessages[2]MessageColor = White
Objectives[99]ObjectiveMessages[2]PlayFromStart = False
Objectives[99]ObjectiveMessages[2]Delay = True
Objectives[99]ObjectiveMessages[2]DelayTime = 14
Objectives[99]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[2]TypeSubtitle = False
Objectives[99]ObjectiveMessages[2]TypeTextMesage = True
Objectives[99]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[3]positionX = 249.3596
Objectives[99]ObjectiveMessages[3]positionY = 6177.156
Objectives[99]ObjectiveMessages[3]positionZ = -162.0223
Objectives[99]ObjectiveMessages[3]Message = Franklin, everyone else, guard them while they stop the launch.
Objectives[99]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[99]ObjectiveMessages[3]Sender = Lester
Objectives[99]ObjectiveMessages[3]Subject = 
Objectives[99]ObjectiveMessages[3]MessageColor = White
Objectives[99]ObjectiveMessages[3]PlayFromStart = False
Objectives[99]ObjectiveMessages[3]Delay = True
Objectives[99]ObjectiveMessages[3]DelayTime = 22
Objectives[99]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[3]TypeSubtitle = False
Objectives[99]ObjectiveMessages[3]TypeTextMesage = True
Objectives[99]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = s
Objectives[100]positionX = 221.2569
Objectives[100]positionY = 6187.843
Objectives[100]positionZ = -155.4225
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 5
Objectives[100]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[100]Task_List[0]positionX = 263.8403
Objectives[100]Task_List[0]positionY = 6100.638
Objectives[100]Task_List[0]positionZ = -159.9272
Objectives[100]Task_List[0]Block = True
Objectives[100]Task_List[1]Type = WalkTo
Objectives[100]Task_List[1]DestinationX = 244.4161
Objectives[100]Task_List[1]DestinationY = 6161.92
Objectives[100]Task_List[1]DestinationZ = -157.1224
Objectives[100]Task_List[1]Rotation = -180
Objectives[100]Task_List[1]Speed = 4
Objectives[100]Task_List[1]GoStraitToCoord = False
Objectives[100]Task_List[2]Type = WalkTo
Objectives[100]Task_List[2]DestinationX = 237.6547
Objectives[100]Task_List[2]DestinationY = 6173.301
Objectives[100]Task_List[2]DestinationZ = -154.9224
Objectives[100]Task_List[2]Rotation = -180
Objectives[100]Task_List[2]Speed = 4
Objectives[100]Task_List[2]GoStraitToCoord = False
Objectives[100]Task_List[3]Type = WalkTo
Objectives[100]Task_List[3]DestinationX = 220.8577
Objectives[100]Task_List[3]DestinationY = 6185.171
Objectives[100]Task_List[3]DestinationZ = -154.9224
Objectives[100]Task_List[3]Rotation = -180
Objectives[100]Task_List[3]Speed = 2.5
Objectives[100]Task_List[3]GoStraitToCoord = False
Objectives[100]Task_List[4]Type = WalkTo
Objectives[100]Task_List[4]DestinationX = 220.2789
Objectives[100]Task_List[4]DestinationY = 6188.569
Objectives[100]Task_List[4]DestinationZ = -154.9153
Objectives[100]Task_List[4]Rotation = -180
Objectives[100]Task_List[4]Speed = 0.5
Objectives[100]Task_List[4]GoStraitToCoord = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Type = Set_Player_Actor_Objective
Objectives[101]Text = 
Objectives[101]positionX = 275.0439
Objectives[101]positionY = 6135.076
Objectives[101]positionZ = -155.4153
Objectives[101]SetPlayerActor_Use_Player = False
Objectives[101]SetPlayerActor_Player_Controllable = True
Objectives[101]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[101]SetPlayerActor_Use_Actor = True
Objectives[101]SetPlayerActor_RelationshipGroup_Change = False
Objectives[101]SetPlayerActor_RelationshipGroup = Neutral
Objectives[101]SetPlayerActor_Invincible_Change = False
Objectives[101]SetPlayerActor_Invincible = False
Objectives[101]SetPlayerActor_NewTask = True
Objectives[101]Int_Task = 99
Objectives[101]Task_Repeat = False
Objectives[101]Task_Timeout = False
Objectives[101]Task_Guard_Range = 10
Objectives[101]Task_Stay_In_Range = True
Objectives[101]Task_Wander_Range = 10
Objectives[101]Task_Scenario = NONE
Objectives[101]Task_TalkingAnimation = mic_chatter
Objectives[101]Task_Time = 1
Objectives[101]TaskListCount = 7
Objectives[101]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[101]Task_List[0]positionX = 264.6307
Objectives[101]Task_List[0]positionY = 6097.477
Objectives[101]Task_List[0]positionZ = -159.9272
Objectives[101]Task_List[0]Block = True
Objectives[101]Task_List[1]Type = WalkTo
Objectives[101]Task_List[1]DestinationX = 244.6165
Objectives[101]Task_List[1]DestinationY = 6162.189
Objectives[101]Task_List[1]DestinationZ = -157.1224
Objectives[101]Task_List[1]Rotation = -180
Objectives[101]Task_List[1]Speed = 4
Objectives[101]Task_List[1]GoStraitToCoord = False
Objectives[101]Task_List[2]Type = WalkTo
Objectives[101]Task_List[2]DestinationX = 248.5115
Objectives[101]Task_List[2]DestinationY = 6167.991
Objectives[101]Task_List[2]DestinationZ = -154.9224
Objectives[101]Task_List[2]Rotation = -180
Objectives[101]Task_List[2]Speed = 2
Objectives[101]Task_List[2]GoStraitToCoord = False
Objectives[101]Task_List[3]Type = WalkTo
Objectives[101]Task_List[3]DestinationX = 264.348
Objectives[101]Task_List[3]DestinationY = 6142.37
Objectives[101]Task_List[3]DestinationZ = -154.9225
Objectives[101]Task_List[3]Rotation = -180
Objectives[101]Task_List[3]Speed = 4
Objectives[101]Task_List[3]GoStraitToCoord = False
Objectives[101]Task_List[4]Type = WalkTo
Objectives[101]Task_List[4]DestinationX = 265.4571
Objectives[101]Task_List[4]DestinationY = 6135.005
Objectives[101]Task_List[4]DestinationZ = -154.9225
Objectives[101]Task_List[4]Rotation = -180
Objectives[101]Task_List[4]Speed = 2
Objectives[101]Task_List[4]GoStraitToCoord = False
Objectives[101]Task_List[5]Type = WalkTo
Objectives[101]Task_List[5]DestinationX = 273.962
Objectives[101]Task_List[5]DestinationY = 6135.247
Objectives[101]Task_List[5]DestinationZ = -154.9153
Objectives[101]Task_List[5]Rotation = -180
Objectives[101]Task_List[5]Speed = 2
Objectives[101]Task_List[5]GoStraitToCoord = False
Objectives[101]Task_List[6]Type = WalkTo
Objectives[101]Task_List[6]DestinationX = 275.365
Objectives[101]Task_List[6]DestinationY = 6133.564
Objectives[101]Task_List[6]DestinationZ = -154.9153
Objectives[101]Task_List[6]Rotation = -180
Objectives[101]Task_List[6]Speed = 0.5
Objectives[101]Task_List[6]GoStraitToCoord = False
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Type = Set_Player_Actor_Objective
Objectives[102]Text = 
Objectives[102]positionX = 270.0117
Objectives[102]positionY = 6192.281
Objectives[102]positionZ = -155.4153
Objectives[102]SetPlayerActor_Use_Player = False
Objectives[102]SetPlayerActor_Player_Controllable = True
Objectives[102]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[102]SetPlayerActor_Use_Actor = True
Objectives[102]SetPlayerActor_RelationshipGroup_Change = False
Objectives[102]SetPlayerActor_RelationshipGroup = Neutral
Objectives[102]SetPlayerActor_Invincible_Change = False
Objectives[102]SetPlayerActor_Invincible = False
Objectives[102]SetPlayerActor_NewTask = True
Objectives[102]Int_Task = 99
Objectives[102]Task_Repeat = False
Objectives[102]Task_Timeout = False
Objectives[102]Task_Guard_Range = 10
Objectives[102]Task_Stay_In_Range = True
Objectives[102]Task_Wander_Range = 10
Objectives[102]Task_Scenario = NONE
Objectives[102]Task_TalkingAnimation = mic_chatter
Objectives[102]Task_Time = 1
Objectives[102]TaskListCount = 6
Objectives[102]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[102]Task_List[0]positionX = 267.1678
Objectives[102]Task_List[0]positionY = 6099.807
Objectives[102]Task_List[0]positionZ = -159.9272
Objectives[102]Task_List[0]Block = True
Objectives[102]Task_List[1]Type = WalkTo
Objectives[102]Task_List[1]DestinationX = 242.7701
Objectives[102]Task_List[1]DestinationY = 6162.308
Objectives[102]Task_List[1]DestinationZ = -157.1224
Objectives[102]Task_List[1]Rotation = -180
Objectives[102]Task_List[1]Speed = 4
Objectives[102]Task_List[1]GoStraitToCoord = False
Objectives[102]Task_List[2]Type = WalkTo
Objectives[102]Task_List[2]DestinationX = 249.0953
Objectives[102]Task_List[2]DestinationY = 6167.953
Objectives[102]Task_List[2]DestinationZ = -154.9224
Objectives[102]Task_List[2]Rotation = -225
Objectives[102]Task_List[2]Speed = 2
Objectives[102]Task_List[2]GoStraitToCoord = False
Objectives[102]Task_List[3]Type = WalkTo
Objectives[102]Task_List[3]DestinationX = 265.2362
Objectives[102]Task_List[3]DestinationY = 6193.333
Objectives[102]Task_List[3]DestinationZ = -154.9225
Objectives[102]Task_List[3]Rotation = -180
Objectives[102]Task_List[3]Speed = 4
Objectives[102]Task_List[3]GoStraitToCoord = False
Objectives[102]Task_List[4]Type = WalkTo
Objectives[102]Task_List[4]DestinationX = 269.3047
Objectives[102]Task_List[4]DestinationY = 6193.451
Objectives[102]Task_List[4]DestinationZ = -154.9153
Objectives[102]Task_List[4]Rotation = -180
Objectives[102]Task_List[4]Speed = 1
Objectives[102]Task_List[4]GoStraitToCoord = False
Objectives[102]Task_List[5]Type = WalkTo
Objectives[102]Task_List[5]DestinationX = 269.7256
Objectives[102]Task_List[5]DestinationY = 6191.824
Objectives[102]Task_List[5]DestinationZ = -154.9153
Objectives[102]Task_List[5]Rotation = -180
Objectives[102]Task_List[5]Speed = 0.5
Objectives[102]Task_List[5]GoStraitToCoord = False
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Set_Player_Actor_Objective
Objectives[103]Text = 
Objectives[103]positionX = 215.9527
Objectives[103]positionY = 6139.288
Objectives[103]positionZ = -155.4153
Objectives[103]SetPlayerActor_Use_Player = False
Objectives[103]SetPlayerActor_Player_Controllable = True
Objectives[103]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[103]SetPlayerActor_Use_Actor = True
Objectives[103]SetPlayerActor_RelationshipGroup_Change = False
Objectives[103]SetPlayerActor_RelationshipGroup = Neutral
Objectives[103]SetPlayerActor_Invincible_Change = False
Objectives[103]SetPlayerActor_Invincible = False
Objectives[103]SetPlayerActor_NewTask = True
Objectives[103]Int_Task = 99
Objectives[103]Task_Repeat = False
Objectives[103]Task_Timeout = True
Objectives[103]Task_Guard_Range = 10
Objectives[103]Task_Stay_In_Range = True
Objectives[103]Task_Wander_Range = 10
Objectives[103]Task_Scenario = NONE
Objectives[103]Task_TalkingAnimation = mic_chatter
Objectives[103]Task_Time = 1
Objectives[103]TaskListCount = 7
Objectives[103]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[103]Task_List[0]positionX = 267.7485
Objectives[103]Task_List[0]positionY = 6098.375
Objectives[103]Task_List[0]positionZ = -159.9272
Objectives[103]Task_List[0]Block = True
Objectives[103]Task_List[1]Type = WalkTo
Objectives[103]Task_List[1]DestinationX = 243.4889
Objectives[103]Task_List[1]DestinationY = 6162.172
Objectives[103]Task_List[1]DestinationZ = -157.1224
Objectives[103]Task_List[1]Rotation = -180
Objectives[103]Task_List[1]Speed = 4
Objectives[103]Task_List[1]GoStraitToCoord = False
Objectives[103]Task_List[2]Type = WalkTo
Objectives[103]Task_List[2]DestinationX = 237.8127
Objectives[103]Task_List[2]DestinationY = 6143.177
Objectives[103]Task_List[2]DestinationZ = -154.9225
Objectives[103]Task_List[2]Rotation = -180
Objectives[103]Task_List[2]Speed = 4
Objectives[103]Task_List[2]GoStraitToCoord = False
Objectives[103]Task_List[3]Type = WalkTo
Objectives[103]Task_List[3]DestinationX = 226.0147
Objectives[103]Task_List[3]DestinationY = 6142.71
Objectives[103]Task_List[3]DestinationZ = -154.9225
Objectives[103]Task_List[3]Rotation = -180
Objectives[103]Task_List[3]Speed = 2
Objectives[103]Task_List[3]GoStraitToCoord = False
Objectives[103]Task_List[4]Type = WalkTo
Objectives[103]Task_List[4]DestinationX = 216.3814
Objectives[103]Task_List[4]DestinationY = 6139.742
Objectives[103]Task_List[4]DestinationZ = -154.9153
Objectives[103]Task_List[4]Rotation = -180
Objectives[103]Task_List[4]Speed = 1.5
Objectives[103]Task_List[4]GoStraitToCoord = False
Objectives[103]Task_List[5]Type = WalkTo
Objectives[103]Task_List[5]DestinationX = 216.1681
Objectives[103]Task_List[5]DestinationY = 6139.265
Objectives[103]Task_List[5]DestinationZ = -154.9153
Objectives[103]Task_List[5]Rotation = -180
Objectives[103]Task_List[5]Speed = 0.5
Objectives[103]Task_List[5]GoStraitToCoord = False
Objectives[103]Task_List[6]Type = Pause
Objectives[103]Task_List[6]positionX = 215.192
Objectives[103]Task_List[6]positionY = 6139.471
Objectives[103]Task_List[6]positionZ = -154.9153
Objectives[103]Task_List[6]time = 5
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Set_Player_Actor_Objective
Objectives[104]Text = 
Objectives[104]positionX = 277.5293
Objectives[104]positionY = 6135.167
Objectives[104]positionZ = -155.4153
Objectives[104]SetPlayerActor_Use_Player = False
Objectives[104]SetPlayerActor_Player_Controllable = True
Objectives[104]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[104]SetPlayerActor_Use_Actor = True
Objectives[104]SetPlayerActor_RelationshipGroup_Change = False
Objectives[104]SetPlayerActor_RelationshipGroup = Neutral
Objectives[104]SetPlayerActor_Invincible_Change = False
Objectives[104]SetPlayerActor_Invincible = False
Objectives[104]SetPlayerActor_NewTask = True
Objectives[104]Int_Task = 3
Objectives[104]Task_Repeat = False
Objectives[104]Task_Timeout = False
Objectives[104]Task_Guard_Range = 10
Objectives[104]Task_Stay_In_Range = True
Objectives[104]Task_Wander_Range = 10
Objectives[104]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[104]Task_TalkingAnimation = mic_chatter
Objectives[104]Task_Time = 1
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Type = Set_Player_Actor_Objective
Objectives[105]Text = 
Objectives[105]positionX = 272.0355
Objectives[105]positionY = 6192.736
Objectives[105]positionZ = -155.4153
Objectives[105]SetPlayerActor_Use_Player = False
Objectives[105]SetPlayerActor_Player_Controllable = True
Objectives[105]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[105]SetPlayerActor_Use_Actor = True
Objectives[105]SetPlayerActor_RelationshipGroup_Change = False
Objectives[105]SetPlayerActor_RelationshipGroup = Neutral
Objectives[105]SetPlayerActor_Invincible_Change = False
Objectives[105]SetPlayerActor_Invincible = False
Objectives[105]SetPlayerActor_NewTask = True
Objectives[105]Int_Task = 3
Objectives[105]Task_Repeat = False
Objectives[105]Task_Timeout = False
Objectives[105]Task_Guard_Range = 10
Objectives[105]Task_Stay_In_Range = True
Objectives[105]Task_Wander_Range = 10
Objectives[105]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[105]Task_TalkingAnimation = mic_chatter
Objectives[105]Task_Time = 1
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

Objectives[106]Type = Set_Player_Actor_Objective
Objectives[106]Text = 
Objectives[106]positionX = 274.6301
Objectives[106]positionY = 6138.393
Objectives[106]positionZ = -155.4153
Objectives[106]SetPlayerActor_Use_Player = False
Objectives[106]SetPlayerActor_Player_Controllable = True
Objectives[106]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[106]SetPlayerActor_Use_Actor = True
Objectives[106]SetPlayerActor_RelationshipGroup_Change = False
Objectives[106]SetPlayerActor_RelationshipGroup = Neutral
Objectives[106]SetPlayerActor_Invincible_Change = False
Objectives[106]SetPlayerActor_Invincible = False
Objectives[106]SetPlayerActor_NewTask = True
Objectives[106]Int_Task = 3
Objectives[106]Task_Repeat = False
Objectives[106]Task_Timeout = False
Objectives[106]Task_Guard_Range = 10
Objectives[106]Task_Stay_In_Range = True
Objectives[106]Task_Wander_Range = 10
Objectives[106]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[106]Task_TalkingAnimation = mic_chatter
Objectives[106]Task_Time = 1
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Type = Set_Player_Actor_Objective
Objectives[107]Text = 
Objectives[107]positionX = 218.4719
Objectives[107]positionY = 6139.275
Objectives[107]positionZ = -155.4153
Objectives[107]SetPlayerActor_Use_Player = False
Objectives[107]SetPlayerActor_Player_Controllable = True
Objectives[107]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[107]SetPlayerActor_Use_Actor = True
Objectives[107]SetPlayerActor_RelationshipGroup_Change = False
Objectives[107]SetPlayerActor_RelationshipGroup = Neutral
Objectives[107]SetPlayerActor_Invincible_Change = False
Objectives[107]SetPlayerActor_Invincible = False
Objectives[107]SetPlayerActor_NewTask = True
Objectives[107]Int_Task = 3
Objectives[107]Task_Repeat = False
Objectives[107]Task_Timeout = False
Objectives[107]Task_Guard_Range = 10
Objectives[107]Task_Stay_In_Range = True
Objectives[107]Task_Wander_Range = 10
Objectives[107]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[107]Task_TalkingAnimation = mic_chatter
Objectives[107]Task_Time = 1
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Type = Random_Spawn_Objective
Objectives[108]positionX = 230.1152
Objectives[108]positionY = 6143.898
Objectives[108]positionZ = -161.4224
Objectives[108]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[108]Random_Actors_Vehicle_Model_Name = blista
Objectives[108]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[108]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[108]Random_Actors_Weapon_Model_Name = BullpupRifleMk2
Objectives[108]Random_Actors_Passenger = True
Objectives[108]Random_Actors_Fill_With_Occupants = True
Objectives[108]Random_Actors_Max_Count = 1
Objectives[108]Random_Actors_Max_ReSpawn = 20
Objectives[108]Random_Actors_Spawn_End = False
Objectives[108]Random_Actors_Spawn_Actors_Only = True
Objectives[108]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[108]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[108]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[108]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Type = Random_Spawn_Objective
Objectives[109]positionX = 232.7304
Objectives[109]positionY = 6143.498
Objectives[109]positionZ = -161.4225
Objectives[109]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[109]Random_Actors_Vehicle_Model_Name = blista
Objectives[109]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[109]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[109]Random_Actors_Weapon_Model_Name = PumpShotgunMk2
Objectives[109]Random_Actors_Passenger = True
Objectives[109]Random_Actors_Fill_With_Occupants = True
Objectives[109]Random_Actors_Max_Count = 1
Objectives[109]Random_Actors_Max_ReSpawn = 20
Objectives[109]Random_Actors_Spawn_End = False
Objectives[109]Random_Actors_Spawn_Actors_Only = True
Objectives[109]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[109]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[109]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[109]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

Objectives[110]Type = Random_Spawn_Objective
Objectives[110]positionX = 234.9208
Objectives[110]positionY = 6143.176
Objectives[110]positionZ = -161.4225
Objectives[110]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[110]Random_Actors_Vehicle_Model_Name = blista
Objectives[110]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[110]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[110]Random_Actors_Weapon_Model_Name = SMGMk2
Objectives[110]Random_Actors_Passenger = True
Objectives[110]Random_Actors_Fill_With_Occupants = True
Objectives[110]Random_Actors_Max_Count = 1
Objectives[110]Random_Actors_Max_ReSpawn = 20
Objectives[110]Random_Actors_Spawn_End = False
Objectives[110]Random_Actors_Spawn_Actors_Only = True
Objectives[110]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[110]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[110]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[110]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 0

Objectives[111]Text = Protect the ~b~other team ~w~as they stop the launch protocol.
Objectives[111]Type = Timeout_Objective
Objectives[111]positionX = 228.1024
Objectives[111]positionY = 6143.575
Objectives[111]positionZ = -161.4224
Objectives[111]Timeout_Min = 1
Objectives[111]Timeout_Sec = 0
Objectives[111]mission_ActorsCount = 0
Objectives[111]mission_Vehicles = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 2
Objectives[111]ObjectiveMessages[0]positionX = 226.0795
Objectives[111]ObjectiveMessages[0]positionY = 6148.166
Objectives[111]ObjectiveMessages[0]positionZ = -161.4223
Objectives[111]ObjectiveMessages[0]Message = Here they go. With all of them hacking at once, it'll take them about a minute.
Objectives[111]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[111]ObjectiveMessages[0]Sender = Lester
Objectives[111]ObjectiveMessages[0]Subject = 
Objectives[111]ObjectiveMessages[0]MessageColor = White
Objectives[111]ObjectiveMessages[0]PlayFromStart = True
Objectives[111]ObjectiveMessages[0]Delay = False
Objectives[111]ObjectiveMessages[0]DelayTime = 0
Objectives[111]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[111]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[111]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[111]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[111]ObjectiveMessages[0]TypeSubtitle = False
Objectives[111]ObjectiveMessages[0]TypeTextMesage = True
Objectives[111]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[111]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[111]ObjectiveMessages[1]positionX = 257.7573
Objectives[111]ObjectiveMessages[1]positionY = 6183.678
Objectives[111]ObjectiveMessages[1]positionZ = -161.4225
Objectives[111]ObjectiveMessages[1]Message = They're halfway done. Keep the clones busy.
Objectives[111]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[111]ObjectiveMessages[1]Sender = Lester
Objectives[111]ObjectiveMessages[1]Subject = 
Objectives[111]ObjectiveMessages[1]MessageColor = White
Objectives[111]ObjectiveMessages[1]PlayFromStart = False
Objectives[111]ObjectiveMessages[1]Delay = True
Objectives[111]ObjectiveMessages[1]DelayTime = 30
Objectives[111]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[111]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[111]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[111]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[111]ObjectiveMessages[1]TypeSubtitle = False
Objectives[111]ObjectiveMessages[1]TypeTextMesage = True
Objectives[111]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[111]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[112]Type = Random_Spawn_Objective
Objectives[112]positionX = 258.3023
Objectives[112]positionY = 6207.619
Objectives[112]positionZ = -160.4223
Objectives[112]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[112]Random_Actors_Vehicle_Model_Name = blista
Objectives[112]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[112]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[112]Random_Actors_Weapon_Model_Name = Pistol
Objectives[112]Random_Actors_Passenger = True
Objectives[112]Random_Actors_Fill_With_Occupants = True
Objectives[112]Random_Actors_Max_Count = 3
Objectives[112]Random_Actors_Max_ReSpawn = 3
Objectives[112]Random_Actors_Spawn_End = True
Objectives[112]Random_Actors_Spawn_Actors_Only = False
Objectives[112]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[112]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[112]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[112]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 0

Objectives[113]Text = 
Objectives[113]Type = Timeout_Objective
Objectives[113]positionX = 258.5602
Objectives[113]positionY = 6215.682
Objectives[113]positionZ = -160.4223
Objectives[113]Timeout_Min = 0
Objectives[113]Timeout_Sec = 10
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 2
Objectives[113]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[113]mission_Pickup_Props[0]Value = 99999
Objectives[113]mission_Pickup_Props[0]positionX = 259.9337
Objectives[113]mission_Pickup_Props[0]positionY = 6193.077
Objectives[113]mission_Pickup_Props[0]positionZ = -159.9223
Objectives[113]mission_Pickup_Props[0]rotationX = 0
Objectives[113]mission_Pickup_Props[0]rotationY = 0
Objectives[113]mission_Pickup_Props[0]rotationZ = 175.0001
Objectives[113]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[113]mission_Pickup_Props[1]Value = 99999
Objectives[113]mission_Pickup_Props[1]positionX = 260.5402
Objectives[113]mission_Pickup_Props[1]positionY = 6193.083
Objectives[113]mission_Pickup_Props[1]positionZ = -159.9222
Objectives[113]mission_Pickup_Props[1]rotationX = 0
Objectives[113]mission_Pickup_Props[1]rotationY = 0
Objectives[113]mission_Pickup_Props[1]rotationZ = 175.0001
Objectives[113]ObjectiveMessages = 1
Objectives[113]ObjectiveMessages[0]positionX = 258.6386
Objectives[113]ObjectiveMessages[0]positionY = 6218.018
Objectives[113]ObjectiveMessages[0]positionZ = -160.4223
Objectives[113]ObjectiveMessages[0]Message = You stopped the launch. Good job, you guys! Oh, and good job to everyone else, too.
Objectives[113]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[113]ObjectiveMessages[0]Sender = Lester
Objectives[113]ObjectiveMessages[0]Subject = 
Objectives[113]ObjectiveMessages[0]MessageColor = White
Objectives[113]ObjectiveMessages[0]PlayFromStart = True
Objectives[113]ObjectiveMessages[0]Delay = False
Objectives[113]ObjectiveMessages[0]DelayTime = 0
Objectives[113]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[0]TypeSubtitle = False
Objectives[113]ObjectiveMessages[0]TypeTextMesage = True
Objectives[113]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[114]Type = Mission_Settings_Objective
Objectives[114]positionX = 259.2072
Objectives[114]positionY = 6230.229
Objectives[114]positionZ = -161.0226
Objectives[114]MissionSettings_TimesOfDay = Current
Objectives[114]MissionSettings_Weather = Current
Objectives[114]MissionSettings_WantedLevel = Current
Objectives[114]MissionSettings_SetWantedLevelNow = Current
Objectives[114]MissionSettings_StartNightvision = False
Objectives[114]MissionSettings_StopNightvision = False
Objectives[114]MissionSettings_StartSeethrough = False
Objectives[114]MissionSettings_StopSeethrough = False
Objectives[114]MissionSettings_StartMusic = False
Objectives[114]MissionSettings_StopMusic = True
Objectives[114]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 0

