[Author]
Author = ATP2555
[Description]
Description = The fighting escalates, as Michael, Franklin, Trevor and the IAA continue trying to resolve it.
[Objectives]
Objectivescount = 81

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -834.4888
Objectives[0]positionY = 166.4617
Objectives[0]positionZ = 68.95207
Objectives[0]Heading = 300.0013
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 14
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 11
Objectives[0]mission_Actors[0]positionX = -833.8635
Objectives[0]mission_Actors[0]positionY = 168.5732
Objectives[0]mission_Actors[0]positionZ = 69.4217
Objectives[0]mission_Actors[0]Heading = 168.2357
Objectives[0]mission_Actors[0]String_Name = ig_amandatownley
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 11
Objectives[0]mission_Actors[1]positionX = -832.7245
Objectives[0]mission_Actors[1]positionY = 167.7063
Objectives[0]mission_Actors[1]positionZ = 69.38961
Objectives[0]mission_Actors[1]Heading = 124.9993
Objectives[0]mission_Actors[1]String_Name = ig_jimmydisanto
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = CombatPistol
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 11
Objectives[0]mission_Actors[2]positionX = -832.0357
Objectives[0]mission_Actors[2]positionY = 166.6228
Objectives[0]mission_Actors[2]positionZ = 69.28484
Objectives[0]mission_Actors[2]Heading = 124.9999
Objectives[0]mission_Actors[2]String_Name = ig_tracydisanto
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -867.0275
Objectives[0]mission_Actors[3]positionY = 146.13
Objectives[0]mission_Actors[3]positionZ = 62.20881
Objectives[0]mission_Actors[3]Heading = 179.9995
Objectives[0]mission_Actors[3]String_Name = hc_gunman
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 5000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 500
Objectives[0]mission_Actors[3]Hearing_Range = 500
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AdvancedRifle
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -870.4385
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 145.898
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 61.67568
Objectives[0]mission_Actors[3]Task_List[0]Speed = 1
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = 1
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -871.1085
Objectives[0]mission_Actors[4]positionY = 145.1923
Objectives[0]mission_Actors[4]positionZ = 62.001
Objectives[0]mission_Actors[4]Heading = 180
Objectives[0]mission_Actors[4]String_Name = hc_gunman
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 5000
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 500
Objectives[0]mission_Actors[4]Hearing_Range = 500
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = APPistol
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[4]Task_List[0]PositionX = -870.3719
Objectives[0]mission_Actors[4]Task_List[0]PositionY = 144.1682
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 61.28751
Objectives[0]mission_Actors[4]Task_List[0]Speed = 1
Objectives[0]mission_Actors[4]Task_List[0]SeatIndex = 0
Objectives[0]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -870.6332
Objectives[0]mission_Actors[5]positionY = 147.4911
Objectives[0]mission_Actors[5]positionZ = 62.54959
Objectives[0]mission_Actors[5]Heading = 180
Objectives[0]mission_Actors[5]String_Name = hc_gunman
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 500
Objectives[0]mission_Actors[5]Hearing_Range = 500
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AssaultShotgun
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 1
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[5]Task_List[0]PositionX = -869.6163
Objectives[0]mission_Actors[5]Task_List[0]PositionY = 148.2396
Objectives[0]mission_Actors[5]Task_List[0]PositionZ = 62.02377
Objectives[0]mission_Actors[5]Task_List[0]Speed = 1
Objectives[0]mission_Actors[5]Task_List[0]SeatIndex = 2
Objectives[0]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[0]mission_Vehicles = 9
Objectives[0]mission_Vehicles[0]positionX = -868.889
Objectives[0]mission_Vehicles[0]positionY = 142.7595
Objectives[0]mission_Vehicles[0]positionZ = 61.12154
Objectives[0]mission_Vehicles[0]Heading = 173.3071
Objectives[0]mission_Vehicles[0]Name = Barrage
Objectives[0]mission_Vehicles[0]Model = barrage
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[1] = 4
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[2] = 5
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 24
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = -830.8741
Objectives[0]mission_Vehicles[1]positionY = 165.3049
Objectives[0]mission_Vehicles[1]positionZ = 68.63941
Objectives[0]mission_Vehicles[1]Heading = 134.2203
Objectives[0]mission_Vehicles[1]Name = Sentinel XS
Objectives[0]mission_Vehicles[1]Model = sentinel
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[1]HasPearlescent = True
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 11
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = -827.7775
Objectives[0]mission_Vehicles[2]positionY = 170.2457
Objectives[0]mission_Vehicles[2]positionZ = 69.89661
Objectives[0]mission_Vehicles[2]Heading = 153.7569
Objectives[0]mission_Vehicles[2]Name = Issi
Objectives[0]mission_Vehicles[2]Model = issi2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicSilver
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 11
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 8
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[3]positionX = -242.2412
Objectives[0]mission_Vehicles[3]positionY = -633.9657
Objectives[0]mission_Vehicles[3]positionZ = 33.25408
Objectives[0]mission_Vehicles[3]Heading = 59.46133
Objectives[0]mission_Vehicles[3]Name = Barracks
Objectives[0]mission_Vehicles[3]Model = barracks3
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -254.2038
Objectives[0]mission_Vehicles[4]positionY = -628.5931
Objectives[0]mission_Vehicles[4]positionZ = 33.22023
Objectives[0]mission_Vehicles[4]Heading = 255.1601
Objectives[0]mission_Vehicles[4]Name = Barracks
Objectives[0]mission_Vehicles[4]Model = barracks3
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = True
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 121.5502
Objectives[0]mission_Vehicles[5]positionY = -799.5184
Objectives[0]mission_Vehicles[5]positionZ = 32.71671
Objectives[0]mission_Vehicles[5]Heading = 69.61147
Objectives[0]mission_Vehicles[5]Name = FH-1 Hunter
Objectives[0]mission_Vehicles[5]Model = hunter
Objectives[0]mission_Vehicles[5]PrimaryColor = HunterGreen
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 22
Objectives[0]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[6]positionX = 216.6989
Objectives[0]mission_Vehicles[6]positionY = -902.6718
Objectives[0]mission_Vehicles[6]positionZ = 30.3135
Objectives[0]mission_Vehicles[6]Heading = 105.3017
Objectives[0]mission_Vehicles[6]Name = Barracks
Objectives[0]mission_Vehicles[6]Model = barracks3
Objectives[0]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 165.2361
Objectives[0]mission_Vehicles[7]positionY = -984.8167
Objectives[0]mission_Vehicles[7]positionZ = 29.96028
Objectives[0]mission_Vehicles[7]Heading = 335.3182
Objectives[0]mission_Vehicles[7]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[7]Model = dubsta3
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -204.5842
Objectives[0]mission_Vehicles[8]positionY = -1096.448
Objectives[0]mission_Vehicles[8]positionZ = 21.38085
Objectives[0]mission_Vehicles[8]Heading = 345.2813
Objectives[0]mission_Vehicles[8]Name = Police Riot
Objectives[0]mission_Vehicles[8]Model = riot
Objectives[0]mission_Vehicles[8]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -236.0291
Objectives[0]mission_Props[0]positionY = -630.8796
Objectives[0]mission_Props[0]positionZ = 32.59312
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -20.00001
Objectives[0]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -243.2516
Objectives[0]mission_Props[1]positionY = -628.2048
Objectives[0]mission_Props[1]positionZ = 32.75959
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -20.00001
Objectives[0]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -250.1692
Objectives[0]mission_Props[2]positionY = -625.7106
Objectives[0]mission_Props[2]positionZ = 32.73432
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -20.00001
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -257.0515
Objectives[0]mission_Props[3]positionY = -623.1281
Objectives[0]mission_Props[3]positionZ = 32.51735
Objectives[0]mission_Props[3]rotationX = 0.9165975
Objectives[0]mission_Props[3]rotationY = -4.109185
Objectives[0]mission_Props[3]rotationZ = -19.96713
Objectives[0]mission_Props[4]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -167.9528
Objectives[0]mission_Props[4]positionY = -587.6014
Objectives[0]mission_Props[4]positionZ = 47.22416
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 69.99999
Objectives[0]mission_Pickup_Props_Count = 20
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -168.0323
Objectives[0]mission_Pickup_Props[0]positionY = -588.21
Objectives[0]mission_Pickup_Props[0]positionZ = 47.7234
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 160.3223
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -167.7761
Objectives[0]mission_Pickup_Props[1]positionY = -587.0861
Objectives[0]mission_Pickup_Props[1]positionZ = 47.72503
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 160.3223
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -182.5936
Objectives[0]mission_Pickup_Props[2]positionY = -1114.745
Objectives[0]mission_Pickup_Props[2]positionZ = 41.63926
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 0
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -181.7222
Objectives[0]mission_Pickup_Props[3]positionY = -1114.714
Objectives[0]mission_Pickup_Props[3]positionZ = 41.63926
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 0
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -834.4807
Objectives[0]mission_Pickup_Props[4]positionY = 166.3823
Objectives[0]mission_Pickup_Props[4]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = -834.4807
Objectives[0]mission_Pickup_Props[5]positionY = 166.3823
Objectives[0]mission_Pickup_Props[5]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMOKEGRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -834.4807
Objectives[0]mission_Pickup_Props[6]positionY = 166.3823
Objectives[0]mission_Pickup_Props[6]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[7]Value = 5
Objectives[0]mission_Pickup_Props[7]positionX = -834.4807
Objectives[0]mission_Pickup_Props[7]positionY = 166.3823
Objectives[0]mission_Pickup_Props[7]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = -834.4807
Objectives[0]mission_Pickup_Props[8]positionY = 166.3823
Objectives[0]mission_Pickup_Props[8]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[9]Value = 540
Objectives[0]mission_Pickup_Props[9]positionX = -834.4807
Objectives[0]mission_Pickup_Props[9]positionY = 166.3823
Objectives[0]mission_Pickup_Props[9]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[10]Value = 40
Objectives[0]mission_Pickup_Props[10]positionX = -834.4807
Objectives[0]mission_Pickup_Props[10]positionY = 166.3823
Objectives[0]mission_Pickup_Props[10]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[11]Value = 304
Objectives[0]mission_Pickup_Props[11]positionX = -834.4807
Objectives[0]mission_Pickup_Props[11]positionY = 166.3823
Objectives[0]mission_Pickup_Props[11]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[12]Value = 26
Objectives[0]mission_Pickup_Props[12]positionX = -834.4807
Objectives[0]mission_Pickup_Props[12]positionY = 166.3823
Objectives[0]mission_Pickup_Props[12]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[0]mission_Pickup_Props[13]Value = 200
Objectives[0]mission_Pickup_Props[13]positionX = -834.4807
Objectives[0]mission_Pickup_Props[13]positionY = 166.3823
Objectives[0]mission_Pickup_Props[13]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[14]Value = 120
Objectives[0]mission_Pickup_Props[14]positionX = -834.4807
Objectives[0]mission_Pickup_Props[14]positionY = 166.3823
Objectives[0]mission_Pickup_Props[14]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[15]Value = 30
Objectives[0]mission_Pickup_Props[15]positionX = -834.4807
Objectives[0]mission_Pickup_Props[15]positionY = 166.3823
Objectives[0]mission_Pickup_Props[15]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[16]Value = 10
Objectives[0]mission_Pickup_Props[16]positionX = -834.4807
Objectives[0]mission_Pickup_Props[16]positionY = 166.3823
Objectives[0]mission_Pickup_Props[16]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[0]mission_Pickup_Props[17]Value = 5
Objectives[0]mission_Pickup_Props[17]positionX = -834.4807
Objectives[0]mission_Pickup_Props[17]positionY = 166.3823
Objectives[0]mission_Pickup_Props[17]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[18]Value = 15
Objectives[0]mission_Pickup_Props[18]positionX = -834.4807
Objectives[0]mission_Pickup_Props[18]positionY = 166.3823
Objectives[0]mission_Pickup_Props[18]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 124.9999
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[19]Value = 30
Objectives[0]mission_Pickup_Props[19]positionX = -834.4807
Objectives[0]mission_Pickup_Props[19]positionY = 166.3823
Objectives[0]mission_Pickup_Props[19]positionZ = 68.43494
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 124.9999
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -825.744
Objectives[1]positionY = 169.5024
Objectives[1]positionZ = 70.00187
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 12
Objectives[1]Cutscenes_Follow_Hieght = 0
Objectives[1]Cutscenes_Follow_Angle = 255
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = I want you guys to get out of Los Santos as fast as you can. I don't want you to get caught in the crossfire.
Objectives[2]positionX = -824.1458
Objectives[2]positionY = 181.6868
Objectives[2]positionZ = 70.70205
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = False
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = And Jimmy, make sure you look after your mother and sister. I'm giving you my gun to protect yourself and them.
Objectives[3]positionX = -826.2534
Objectives[3]positionY = 178.7741
Objectives[3]positionZ = 70.30233
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_point
Objectives[3]Task_Time = 6
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Don't worry, Dad. If those cloned fuckers mess with mom or Tracey, I'll bust a cap in their asses.
Objectives[4]positionX = -828.1138
Objectives[4]positionY = 175.4195
Objectives[4]positionZ = 69.77882
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_i_will
Objectives[4]Task_Time = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -856.9644
Objectives[5]positionY = 195.2041
Objectives[5]positionZ = 72.1248
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 50
Objectives[5]Cutscenes_Follow_Hieght = -5
Objectives[5]Cutscenes_Follow_Angle = 180
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -818.4811
Objectives[6]positionY = 173.7756
Objectives[6]positionZ = 70.62012
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = -829.5472
Objectives[6]Task_List[0]PositionY = 165.2973
Objectives[6]Task_List[0]PositionZ = 68.91986
Objectives[6]Task_List[0]Speed = 1
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = True
Objectives[6]Task_List[1]Type = Drive
Objectives[6]Task_List[1]PositionX = -851.747
Objectives[6]Task_List[1]PositionY = 222.789
Objectives[6]Task_List[1]PositionZ = 73.30779
Objectives[6]Task_List[1]Speed = 25
Objectives[6]Task_List[1]StopBeforeVehicles = True
Objectives[6]Task_List[1]StopBeforeActors = True
Objectives[6]Task_List[1]AvoidVehicles = True
Objectives[6]Task_List[1]AvoidEmptyVehicles = True
Objectives[6]Task_List[1]AvoidActors = True
Objectives[6]Task_List[1]AvoidObjects = True
Objectives[6]Task_List[1]StopAtLights = True
Objectives[6]Task_List[1]UseBlinkers = True
Objectives[6]Task_List[1]AllowGoingWrongWay = False
Objectives[6]Task_List[1]Reverse = False
Objectives[6]Task_List[1]TakeShortestPath = False
Objectives[6]Task_List[1]IgnoreRoads = False
Objectives[6]Task_List[1]IgnoreAllPathing = False
Objectives[6]Task_List[1]AvoidHighWays = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -821.5494
Objectives[7]positionY = 173.4025
Objectives[7]positionZ = 70.57441
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 2
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -826.7191
Objectives[7]Task_List[0]PositionY = 172.6292
Objectives[7]Task_List[0]PositionZ = 70.02739
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = True
Objectives[7]Task_List[1]Type = Drive
Objectives[7]Task_List[1]PositionX = -851.8852
Objectives[7]Task_List[1]PositionY = 213.0492
Objectives[7]Task_List[1]PositionZ = 73.30857
Objectives[7]Task_List[1]Speed = 25
Objectives[7]Task_List[1]StopBeforeVehicles = True
Objectives[7]Task_List[1]StopBeforeActors = True
Objectives[7]Task_List[1]AvoidVehicles = True
Objectives[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[7]Task_List[1]AvoidActors = True
Objectives[7]Task_List[1]AvoidObjects = True
Objectives[7]Task_List[1]StopAtLights = True
Objectives[7]Task_List[1]UseBlinkers = True
Objectives[7]Task_List[1]AllowGoingWrongWay = False
Objectives[7]Task_List[1]Reverse = False
Objectives[7]Task_List[1]TakeShortestPath = False
Objectives[7]Task_List[1]IgnoreRoads = False
Objectives[7]Task_List[1]IgnoreAllPathing = False
Objectives[7]Task_List[1]AvoidHighWays = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -822.4645
Objectives[8]positionY = 165.5864
Objectives[8]positionZ = 70.14186
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -827.8118
Objectives[8]Task_List[0]PositionY = 172.7785
Objectives[8]Task_List[0]PositionZ = 70.01044
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = 0
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = -834.14
Objectives[9]positionY = 170.3212
Objectives[9]positionZ = 68.77126
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 7
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -835.0005
Objectives[10]positionY = 163.9184
Objectives[10]positionZ = 67.50647
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -831.2011
Objectives[11]positionY = 160.085
Objectives[11]positionZ = 67.65102
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = -853.5717
Objectives[12]positionY = 164.32
Objectives[12]positionZ = 65.36032
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 10
Objectives[12]mission_ActorsCount = 10
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 15
Objectives[12]mission_Actors[0]positionX = -781.8263
Objectives[12]mission_Actors[0]positionY = -132.3179
Objectives[12]mission_Actors[0]positionZ = 52.35195
Objectives[12]mission_Actors[0]Heading = 356.0856
Objectives[12]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 200
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 100
Objectives[12]mission_Actors[0]Hearing_Range = 100
Objectives[12]mission_Actors[0]CombatMovement = Stationary
Objectives[12]mission_Actors[0]weapon = MarksmanRifleMk2
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 15
Objectives[12]mission_Actors[1]positionX = -759.0928
Objectives[12]mission_Actors[1]positionY = -172.4064
Objectives[12]mission_Actors[1]positionZ = 48.79799
Objectives[12]mission_Actors[1]Heading = 296.0763
Objectives[12]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 200
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 100
Objectives[12]mission_Actors[1]Hearing_Range = 100
Objectives[12]mission_Actors[1]CombatMovement = Stationary
Objectives[12]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 15
Objectives[12]mission_Actors[2]positionX = -730.5362
Objectives[12]mission_Actors[2]positionY = -222.2388
Objectives[12]mission_Actors[2]positionZ = 48.51868
Objectives[12]mission_Actors[2]Heading = 301.0856
Objectives[12]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 200
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 100
Objectives[12]mission_Actors[2]Hearing_Range = 100
Objectives[12]mission_Actors[2]CombatMovement = Stationary
Objectives[12]mission_Actors[2]weapon = RPG
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 15
Objectives[12]mission_Actors[3]positionX = -676.6235
Objectives[12]mission_Actors[3]positionY = -310.3029
Objectives[12]mission_Actors[3]positionZ = 53.12461
Objectives[12]mission_Actors[3]Heading = 346.0856
Objectives[12]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 200
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 100
Objectives[12]mission_Actors[3]Hearing_Range = 100
Objectives[12]mission_Actors[3]CombatMovement = Stationary
Objectives[12]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 0
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 15
Objectives[12]mission_Actors[4]positionX = -499.5964
Objectives[12]mission_Actors[4]positionY = -351.6174
Objectives[12]mission_Actors[4]positionZ = 42.22169
Objectives[12]mission_Actors[4]Heading = 175
Objectives[12]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 200
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 100
Objectives[12]mission_Actors[4]Hearing_Range = 100
Objectives[12]mission_Actors[4]CombatMovement = Stationary
Objectives[12]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 15
Objectives[12]mission_Actors[5]positionX = -474.8481
Objectives[12]mission_Actors[5]positionY = -350.3297
Objectives[12]mission_Actors[5]positionZ = 42.22169
Objectives[12]mission_Actors[5]Heading = 174.9999
Objectives[12]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 200
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 100
Objectives[12]mission_Actors[5]Hearing_Range = 100
Objectives[12]mission_Actors[5]CombatMovement = Stationary
Objectives[12]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 0
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 15
Objectives[12]mission_Actors[6]positionX = -481.2605
Objectives[12]mission_Actors[6]positionY = -396.0785
Objectives[12]mission_Actors[6]positionZ = 48.61162
Objectives[12]mission_Actors[6]Heading = 1.366038E-05
Objectives[12]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]SetHealth = 200
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 100
Objectives[12]mission_Actors[6]Hearing_Range = 100
Objectives[12]mission_Actors[6]CombatMovement = Stationary
Objectives[12]mission_Actors[6]weapon = RPG
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 0
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 15
Objectives[12]mission_Actors[7]positionX = -658.5594
Objectives[12]mission_Actors[7]positionY = -97.06427
Objectives[12]mission_Actors[7]positionZ = 45.86633
Objectives[12]mission_Actors[7]Heading = 125.3207
Objectives[12]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[7]Relationship_Group = Enemy1
Objectives[12]mission_Actors[7]AddBlip = False
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]SetHealth = 200
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 100
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Stationary
Objectives[12]mission_Actors[7]weapon = MarksmanRifleMk2
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 0
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 15
Objectives[12]mission_Actors[8]positionX = -658.348
Objectives[12]mission_Actors[8]positionY = -150.8583
Objectives[12]mission_Actors[8]positionZ = 48.30869
Objectives[12]mission_Actors[8]Heading = 305.32
Objectives[12]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[8]Relationship_Group = Enemy1
Objectives[12]mission_Actors[8]AddBlip = False
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]SetHealth = 200
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 100
Objectives[12]mission_Actors[8]Hearing_Range = 100
Objectives[12]mission_Actors[8]CombatMovement = Stationary
Objectives[12]mission_Actors[8]weapon = RPG
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 0
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 15
Objectives[12]mission_Actors[9]positionX = -582.1998
Objectives[12]mission_Actors[9]positionY = -221.7318
Objectives[12]mission_Actors[9]positionZ = 49.44443
Objectives[12]mission_Actors[9]Heading = 115.3207
Objectives[12]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[12]mission_Actors[9]Relationship_Group = Enemy1
Objectives[12]mission_Actors[9]AddBlip = False
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]SetHealth = 200
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 100
Objectives[12]mission_Actors[9]Hearing_Range = 100
Objectives[12]mission_Actors[9]CombatMovement = Stationary
Objectives[12]mission_Actors[9]weapon = RPG
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 0
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = -854.0222
Objectives[12]ObjectiveMessages[0]positionY = 165.1241
Objectives[12]ObjectiveMessages[0]positionZ = 65.50041
Objectives[12]ObjectiveMessages[0]Message = Heads up, we've got a gunfight in downtown LS.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[0]Sender = Lester
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -855.2052
Objectives[12]ObjectiveMessages[1]positionY = 163.7728
Objectives[12]ObjectiveMessages[1]positionZ = 65.15099
Objectives[12]ObjectiveMessages[1]Message = On my way!
Objectives[12]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[1]Sender = Michael
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Blue
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -842.1979
Objectives[13]positionY = 157.7584
Objectives[13]positionZ = 65.99895
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = FAM1_FRANK_JUMPS_RT
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get in the ~b~Barrage.
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = -865.1166
Objectives[14]positionY = 148.3973
Objectives[14]positionZ = 61.80188
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = True
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = -1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Head to ~y~Downtown Los Santos.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -261.4641
Objectives[15]positionY = -661.8718
Objectives[15]positionZ = 32.25449
Objectives[15]Heading = 300.002
Objectives[15]Diameter = 25
Objectives[15]minimum_hight = 100
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 75
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = True
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = -589.3351
Objectives[15]ObjectiveMessages[0]positionY = -312.2895
Objectives[15]ObjectiveMessages[0]positionZ = 34.03825
Objectives[15]ObjectiveMessages[0]Message = Watch yourself, Michael. Rockford Hills is like Fallujah.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 300
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -868.3544
Objectives[16]positionY = 140.8848
Objectives[16]positionZ = 59.93269
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = True
Objectives[16]SetPlayerActor_RelationshipGroup = Companion
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = False
Objectives[16]Int_Task = 0
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -872.7064
Objectives[17]positionY = 143.7377
Objectives[17]positionZ = 60.69335
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = True
Objectives[17]SetPlayerActor_RelationshipGroup = Companion
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -872.4815
Objectives[18]positionY = 151.0897
Objectives[18]positionZ = 62.39914
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = True
Objectives[18]SetPlayerActor_RelationshipGroup = Companion
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = False
Objectives[18]Int_Task = 0
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -225.3234
Objectives[19]positionY = -616.9951
Objectives[19]positionZ = 32.75099
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = True
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = WalkTo
Objectives[19]Task_List[0]DestinationX = -218.1286
Objectives[19]Task_List[0]DestinationY = -617.7513
Objectives[19]Task_List[0]DestinationZ = 33.35117
Objectives[19]Task_List[0]Rotation = -360
Objectives[19]Task_List[0]Speed = 3
Objectives[19]Task_List[0]GoStraitToCoord = False
Objectives[19]Task_List[1]Type = WalkTo
Objectives[19]Task_List[1]DestinationX = -208.5956
Objectives[19]Task_List[1]DestinationY = -592.774
Objectives[19]Task_List[1]DestinationZ = 40.00035
Objectives[19]Task_List[1]Rotation = -360
Objectives[19]Task_List[1]Speed = 3
Objectives[19]Task_List[1]GoStraitToCoord = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = -224.3934
Objectives[19]ObjectiveMessages[0]positionY = -615.5675
Objectives[19]ObjectiveMessages[0]positionZ = 32.82211
Objectives[19]ObjectiveMessages[0]Message = It's tight quarters here, Townley. Recommend you go on foot.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = Agent 14
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Text = Fight your way through the ~y~Arcadius Business Center.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -142.4805
Objectives[20]positionY = -555.7399
Objectives[20]positionZ = 39.49412
Objectives[20]Heading = 0
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 2
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 6
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -188.0636
Objectives[20]mission_Actors[0]positionY = -563.8308
Objectives[20]mission_Actors[0]positionZ = 40.49433
Objectives[20]mission_Actors[0]Heading = 99.99992
Objectives[20]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[20]mission_Actors[0]Relationship_Group = Enemy2
Objectives[20]mission_Actors[0]AddBlip = True
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 200
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = CarbineRifle
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 99
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[0]Task_List_Count = 2
Objectives[20]mission_Actors[0]Task_Repeat = False
Objectives[20]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[20]mission_Actors[0]Task_List[0]DestinationX = -194.2653
Objectives[20]mission_Actors[0]Task_List[0]DestinationY = -565.5744
Objectives[20]mission_Actors[0]Task_List[0]DestinationZ = 39.99433
Objectives[20]mission_Actors[0]Task_List[0]Rotation = 100
Objectives[20]mission_Actors[0]Task_List[0]Speed = 3
Objectives[20]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[20]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[20]mission_Actors[0]Task_List[1]DestinationX = -196.2533
Objectives[20]mission_Actors[0]Task_List[1]DestinationY = -569.1309
Objectives[20]mission_Actors[0]Task_List[1]DestinationZ = 39.99232
Objectives[20]mission_Actors[0]Task_List[1]Rotation = 100
Objectives[20]mission_Actors[0]Task_List[1]Speed = 3
Objectives[20]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -187.9758
Objectives[20]mission_Actors[1]positionY = -562.4425
Objectives[20]mission_Actors[1]positionZ = 40.49525
Objectives[20]mission_Actors[1]Heading = 99.99992
Objectives[20]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[20]mission_Actors[1]Relationship_Group = Enemy2
Objectives[20]mission_Actors[1]AddBlip = True
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 200
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = CarbineRifle
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 99
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Task_List_Count = 1
Objectives[20]mission_Actors[1]Task_Repeat = False
Objectives[20]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[20]mission_Actors[1]Task_List[0]DestinationX = -195.8759
Objectives[20]mission_Actors[1]Task_List[0]DestinationY = -566.196
Objectives[20]mission_Actors[1]Task_List[0]DestinationZ = 39.99422
Objectives[20]mission_Actors[1]Task_List[0]Rotation = 100
Objectives[20]mission_Actors[1]Task_List[0]Speed = 3
Objectives[20]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -188.5843
Objectives[20]mission_Actors[2]positionY = -560.6014
Objectives[20]mission_Actors[2]positionZ = 40.49693
Objectives[20]mission_Actors[2]Heading = 99.99992
Objectives[20]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[20]mission_Actors[2]Relationship_Group = Enemy2
Objectives[20]mission_Actors[2]AddBlip = True
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 200
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = CarbineRifle
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 99
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Task_List_Count = 1
Objectives[20]mission_Actors[2]Task_Repeat = False
Objectives[20]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[20]mission_Actors[2]Task_List[0]DestinationX = -197.0584
Objectives[20]mission_Actors[2]Task_List[0]DestinationY = -565.6309
Objectives[20]mission_Actors[2]Task_List[0]DestinationZ = 39.99482
Objectives[20]mission_Actors[2]Task_List[0]Rotation = 100
Objectives[20]mission_Actors[2]Task_List[0]Speed = 3
Objectives[20]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -169.7884
Objectives[20]mission_Actors[3]positionY = -561.9708
Objectives[20]mission_Actors[3]positionZ = 40.4929
Objectives[20]mission_Actors[3]Heading = 79.99997
Objectives[20]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[20]mission_Actors[3]Relationship_Group = Enemy2
Objectives[20]mission_Actors[3]AddBlip = True
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 200
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Defensive
Objectives[20]mission_Actors[3]weapon = SMG
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = -169.5812
Objectives[20]mission_Actors[4]positionY = -559.8764
Objectives[20]mission_Actors[4]positionZ = 40.49467
Objectives[20]mission_Actors[4]Heading = 99.99992
Objectives[20]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[20]mission_Actors[4]Relationship_Group = Enemy2
Objectives[20]mission_Actors[4]AddBlip = True
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 200
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = True
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Defensive
Objectives[20]mission_Actors[4]weapon = SMG
Objectives[20]mission_Actors[4]Variation = Random
Objectives[20]mission_Actors[4]Task = 0
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = NONE
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 0
Objectives[20]mission_Actors[5]positionX = -170.3396
Objectives[20]mission_Actors[5]positionY = -557.4033
Objectives[20]mission_Actors[5]positionZ = 40.49691
Objectives[20]mission_Actors[5]Heading = 99.99992
Objectives[20]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[20]mission_Actors[5]Relationship_Group = Enemy2
Objectives[20]mission_Actors[5]AddBlip = True
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 200
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = True
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Defensive
Objectives[20]mission_Actors[5]weapon = SMG
Objectives[20]mission_Actors[5]Variation = Random
Objectives[20]mission_Actors[5]Task = 0
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Clear the Arcadius Business Center of all ~r~enemies.
Objectives[21]Text2 = 
Objectives[21]Type = Kill_Actors
Objectives[21]positionX = -126.6573
Objectives[21]positionY = -611.1052
Objectives[21]positionZ = 47.24278
Objectives[21]KillAll1 = True
Objectives[21]KillAll2 = True
Objectives[21]Kill_Actors_Add_Blips = True
Objectives[21]Kill_Actors_Add_Markers = False
Objectives[21]DropPickups = False
Objectives[21]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[21]mission_ActorsCount = 23
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = -134.6744
Objectives[21]mission_Actors[0]positionY = -557.6576
Objectives[21]mission_Actors[0]positionZ = 48.23017
Objectives[21]mission_Actors[0]Heading = 110
Objectives[21]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 200
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Defensive
Objectives[21]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = -134.353
Objectives[21]mission_Actors[1]positionY = -555.6452
Objectives[21]mission_Actors[1]positionZ = 48.23111
Objectives[21]mission_Actors[1]Heading = 110
Objectives[21]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 200
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Defensive
Objectives[21]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = -170.5111
Objectives[21]mission_Actors[2]positionY = -565.455
Objectives[21]mission_Actors[2]positionZ = 48.2235
Objectives[21]mission_Actors[2]Heading = 285
Objectives[21]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[21]mission_Actors[2]Relationship_Group = Enemy2
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 200
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Defensive
Objectives[21]mission_Actors[2]weapon = CarbineRifle
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = -169.743
Objectives[21]mission_Actors[3]positionY = -563.8533
Objectives[21]mission_Actors[3]positionZ = 48.222
Objectives[21]mission_Actors[3]Heading = 280
Objectives[21]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[21]mission_Actors[3]Relationship_Group = Enemy2
Objectives[21]mission_Actors[3]AddBlip = True
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 200
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Defensive
Objectives[21]mission_Actors[3]weapon = CarbineRifle
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 0
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = -113.5985
Objectives[21]mission_Actors[4]positionY = -617.0226
Objectives[21]mission_Actors[4]positionZ = 48.23271
Objectives[21]mission_Actors[4]Heading = 345
Objectives[21]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[4]Relationship_Group = Enemy2
Objectives[21]mission_Actors[4]AddBlip = True
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 200
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Defensive
Objectives[21]mission_Actors[4]weapon = SMG
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 0
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = -115.8741
Objectives[21]mission_Actors[5]positionY = -616.1149
Objectives[21]mission_Actors[5]positionZ = 48.22898
Objectives[21]mission_Actors[5]Heading = 345
Objectives[21]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[5]Relationship_Group = Enemy2
Objectives[21]mission_Actors[5]AddBlip = True
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 200
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Defensive
Objectives[21]mission_Actors[5]weapon = SMG
Objectives[21]mission_Actors[5]Variation = Random
Objectives[21]mission_Actors[5]Task = 0
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 0
Objectives[21]mission_Actors[6]positionX = -118.4748
Objectives[21]mission_Actors[6]positionY = -615.0772
Objectives[21]mission_Actors[6]positionZ = 48.22816
Objectives[21]mission_Actors[6]Heading = 345
Objectives[21]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[6]Relationship_Group = Enemy2
Objectives[21]mission_Actors[6]AddBlip = True
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = False
Objectives[21]mission_Actors[6]SetHealth = 200
Objectives[21]mission_Actors[6]DieFromHeadShot = True
Objectives[21]mission_Actors[6]CanExitVehicle = True
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Defensive
Objectives[21]mission_Actors[6]weapon = SMG
Objectives[21]mission_Actors[6]Variation = Random
Objectives[21]mission_Actors[6]Task = 0
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = NONE
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 0
Objectives[21]mission_Actors[7]positionX = -110.8992
Objectives[21]mission_Actors[7]positionY = -593.883
Objectives[21]mission_Actors[7]positionZ = 48.22369
Objectives[21]mission_Actors[7]Heading = 165
Objectives[21]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[7]Relationship_Group = Enemy1
Objectives[21]mission_Actors[7]AddBlip = True
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = False
Objectives[21]mission_Actors[7]SetHealth = 200
Objectives[21]mission_Actors[7]DieFromHeadShot = True
Objectives[21]mission_Actors[7]CanExitVehicle = True
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Defensive
Objectives[21]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[7]Variation = Random
Objectives[21]mission_Actors[7]Task = 0
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = NONE
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 0
Objectives[21]mission_Actors[8]positionX = -108.8161
Objectives[21]mission_Actors[8]positionY = -594.5623
Objectives[21]mission_Actors[8]positionZ = 48.2243
Objectives[21]mission_Actors[8]Heading = 165
Objectives[21]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[8]Relationship_Group = Enemy1
Objectives[21]mission_Actors[8]AddBlip = True
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = False
Objectives[21]mission_Actors[8]SetHealth = 200
Objectives[21]mission_Actors[8]DieFromHeadShot = True
Objectives[21]mission_Actors[8]CanExitVehicle = True
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Defensive
Objectives[21]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[8]Variation = Random
Objectives[21]mission_Actors[8]Task = 0
Objectives[21]mission_Actors[8]Task_Guard_Range = 5
Objectives[21]mission_Actors[8]Task_Stay_In_Range = True
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[9]Survive_Number = 0
Objectives[21]mission_Actors[9]Failed_Text = 
Objectives[21]mission_Actors[9]Remove_After = 0
Objectives[21]mission_Actors[9]positionX = -106.2078
Objectives[21]mission_Actors[9]positionY = -595.3096
Objectives[21]mission_Actors[9]positionZ = 48.23066
Objectives[21]mission_Actors[9]Heading = 160
Objectives[21]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[9]Relationship_Group = Enemy1
Objectives[21]mission_Actors[9]AddBlip = True
Objectives[21]mission_Actors[9]ShowCone = False
Objectives[21]mission_Actors[9]Invincible = False
Objectives[21]mission_Actors[9]SetHealth = 200
Objectives[21]mission_Actors[9]DieFromHeadShot = True
Objectives[21]mission_Actors[9]CanExitVehicle = True
Objectives[21]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[9]AlwaysFight = True
Objectives[21]mission_Actors[9]Seeing_Range = 30
Objectives[21]mission_Actors[9]Hearing_Range = 30
Objectives[21]mission_Actors[9]CombatMovement = Defensive
Objectives[21]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[9]Variation = Random
Objectives[21]mission_Actors[9]Task = 0
Objectives[21]mission_Actors[9]Task_Guard_Range = 5
Objectives[21]mission_Actors[9]Task_Stay_In_Range = True
Objectives[21]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[9]Task_Scenario = NONE
Objectives[21]mission_Actors[10]Survive_Number = 0
Objectives[21]mission_Actors[10]Failed_Text = 
Objectives[21]mission_Actors[10]Remove_After = 0
Objectives[21]mission_Actors[10]positionX = -155.8856
Objectives[21]mission_Actors[10]positionY = -654.1179
Objectives[21]mission_Actors[10]positionZ = 48.23235
Objectives[21]mission_Actors[10]Heading = 55
Objectives[21]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[10]Relationship_Group = Enemy1
Objectives[21]mission_Actors[10]AddBlip = True
Objectives[21]mission_Actors[10]ShowCone = False
Objectives[21]mission_Actors[10]Invincible = False
Objectives[21]mission_Actors[10]SetHealth = 200
Objectives[21]mission_Actors[10]DieFromHeadShot = True
Objectives[21]mission_Actors[10]CanExitVehicle = True
Objectives[21]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[10]AlwaysFight = True
Objectives[21]mission_Actors[10]Seeing_Range = 30
Objectives[21]mission_Actors[10]Hearing_Range = 30
Objectives[21]mission_Actors[10]CombatMovement = Defensive
Objectives[21]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[10]Variation = Random
Objectives[21]mission_Actors[10]Task = 0
Objectives[21]mission_Actors[10]Task_Guard_Range = 5
Objectives[21]mission_Actors[10]Task_Stay_In_Range = True
Objectives[21]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[10]Task_Scenario = NONE
Objectives[21]mission_Actors[11]Survive_Number = 0
Objectives[21]mission_Actors[11]Failed_Text = 
Objectives[21]mission_Actors[11]Remove_After = 0
Objectives[21]mission_Actors[11]positionX = -158.1881
Objectives[21]mission_Actors[11]positionY = -658.8491
Objectives[21]mission_Actors[11]positionZ = 48.22847
Objectives[21]mission_Actors[11]Heading = 55
Objectives[21]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[11]Relationship_Group = Enemy1
Objectives[21]mission_Actors[11]AddBlip = True
Objectives[21]mission_Actors[11]ShowCone = False
Objectives[21]mission_Actors[11]Invincible = False
Objectives[21]mission_Actors[11]SetHealth = 200
Objectives[21]mission_Actors[11]DieFromHeadShot = True
Objectives[21]mission_Actors[11]CanExitVehicle = True
Objectives[21]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[11]AlwaysFight = True
Objectives[21]mission_Actors[11]Seeing_Range = 30
Objectives[21]mission_Actors[11]Hearing_Range = 30
Objectives[21]mission_Actors[11]CombatMovement = Defensive
Objectives[21]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[11]Variation = Random
Objectives[21]mission_Actors[11]Task = 0
Objectives[21]mission_Actors[11]Task_Guard_Range = 5
Objectives[21]mission_Actors[11]Task_Stay_In_Range = True
Objectives[21]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[11]Task_Scenario = NONE
Objectives[21]mission_Actors[12]Survive_Number = 0
Objectives[21]mission_Actors[12]Failed_Text = 
Objectives[21]mission_Actors[12]Remove_After = 0
Objectives[21]mission_Actors[12]positionX = -152.0953
Objectives[21]mission_Actors[12]positionY = -651.0037
Objectives[21]mission_Actors[12]positionZ = 48.23344
Objectives[21]mission_Actors[12]Heading = 55
Objectives[21]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[12]Relationship_Group = Enemy1
Objectives[21]mission_Actors[12]AddBlip = True
Objectives[21]mission_Actors[12]ShowCone = False
Objectives[21]mission_Actors[12]Invincible = False
Objectives[21]mission_Actors[12]SetHealth = 200
Objectives[21]mission_Actors[12]DieFromHeadShot = True
Objectives[21]mission_Actors[12]CanExitVehicle = True
Objectives[21]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[12]AlwaysFight = True
Objectives[21]mission_Actors[12]Seeing_Range = 30
Objectives[21]mission_Actors[12]Hearing_Range = 30
Objectives[21]mission_Actors[12]CombatMovement = Defensive
Objectives[21]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[12]Variation = Random
Objectives[21]mission_Actors[12]Task = 0
Objectives[21]mission_Actors[12]Task_Guard_Range = 5
Objectives[21]mission_Actors[12]Task_Stay_In_Range = True
Objectives[21]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[12]Task_Scenario = NONE
Objectives[21]mission_Actors[13]Survive_Number = 0
Objectives[21]mission_Actors[13]Failed_Text = 
Objectives[21]mission_Actors[13]Remove_After = 0
Objectives[21]mission_Actors[13]positionX = -142.4526
Objectives[21]mission_Actors[13]positionY = -659.4995
Objectives[21]mission_Actors[13]positionZ = 48.22536
Objectives[21]mission_Actors[13]Heading = 55
Objectives[21]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[13]Relationship_Group = Enemy1
Objectives[21]mission_Actors[13]AddBlip = True
Objectives[21]mission_Actors[13]ShowCone = False
Objectives[21]mission_Actors[13]Invincible = False
Objectives[21]mission_Actors[13]SetHealth = 200
Objectives[21]mission_Actors[13]DieFromHeadShot = True
Objectives[21]mission_Actors[13]CanExitVehicle = True
Objectives[21]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[13]AlwaysFight = True
Objectives[21]mission_Actors[13]Seeing_Range = 30
Objectives[21]mission_Actors[13]Hearing_Range = 30
Objectives[21]mission_Actors[13]CombatMovement = Defensive
Objectives[21]mission_Actors[13]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[13]Variation = Random
Objectives[21]mission_Actors[13]Task = 0
Objectives[21]mission_Actors[13]Task_Guard_Range = 5
Objectives[21]mission_Actors[13]Task_Stay_In_Range = True
Objectives[21]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[13]Task_Scenario = NONE
Objectives[21]mission_Actors[14]Survive_Number = 0
Objectives[21]mission_Actors[14]Failed_Text = 
Objectives[21]mission_Actors[14]Remove_After = 0
Objectives[21]mission_Actors[14]positionX = -145.6396
Objectives[21]mission_Actors[14]positionY = -662.5001
Objectives[21]mission_Actors[14]positionZ = 48.22318
Objectives[21]mission_Actors[14]Heading = 55
Objectives[21]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[14]Relationship_Group = Enemy1
Objectives[21]mission_Actors[14]AddBlip = True
Objectives[21]mission_Actors[14]ShowCone = False
Objectives[21]mission_Actors[14]Invincible = False
Objectives[21]mission_Actors[14]SetHealth = 200
Objectives[21]mission_Actors[14]DieFromHeadShot = True
Objectives[21]mission_Actors[14]CanExitVehicle = True
Objectives[21]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[14]AlwaysFight = True
Objectives[21]mission_Actors[14]Seeing_Range = 30
Objectives[21]mission_Actors[14]Hearing_Range = 30
Objectives[21]mission_Actors[14]CombatMovement = Defensive
Objectives[21]mission_Actors[14]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[14]Variation = Random
Objectives[21]mission_Actors[14]Task = 0
Objectives[21]mission_Actors[14]Task_Guard_Range = 5
Objectives[21]mission_Actors[14]Task_Stay_In_Range = True
Objectives[21]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[14]Task_Scenario = NONE
Objectives[21]mission_Actors[15]Survive_Number = 0
Objectives[21]mission_Actors[15]Failed_Text = 
Objectives[21]mission_Actors[15]Remove_After = 0
Objectives[21]mission_Actors[15]positionX = -193.0751
Objectives[21]mission_Actors[15]positionY = -645.8131
Objectives[21]mission_Actors[15]positionZ = 48.67367
Objectives[21]mission_Actors[15]Heading = 265
Objectives[21]mission_Actors[15]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[15]Relationship_Group = Enemy2
Objectives[21]mission_Actors[15]AddBlip = True
Objectives[21]mission_Actors[15]ShowCone = False
Objectives[21]mission_Actors[15]Invincible = False
Objectives[21]mission_Actors[15]SetHealth = 200
Objectives[21]mission_Actors[15]DieFromHeadShot = True
Objectives[21]mission_Actors[15]CanExitVehicle = True
Objectives[21]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[15]AlwaysFight = True
Objectives[21]mission_Actors[15]Seeing_Range = 30
Objectives[21]mission_Actors[15]Hearing_Range = 30
Objectives[21]mission_Actors[15]CombatMovement = Defensive
Objectives[21]mission_Actors[15]weapon = SMG
Objectives[21]mission_Actors[15]Variation = Random
Objectives[21]mission_Actors[15]Task = 0
Objectives[21]mission_Actors[15]Task_Guard_Range = 5
Objectives[21]mission_Actors[15]Task_Stay_In_Range = True
Objectives[21]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[15]Task_Scenario = NONE
Objectives[21]mission_Actors[16]Survive_Number = 0
Objectives[21]mission_Actors[16]Failed_Text = 
Objectives[21]mission_Actors[16]Remove_After = 0
Objectives[21]mission_Actors[16]positionX = -199.0417
Objectives[21]mission_Actors[16]positionY = -641.9962
Objectives[21]mission_Actors[16]positionZ = 48.67398
Objectives[21]mission_Actors[16]Heading = 260
Objectives[21]mission_Actors[16]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[16]Relationship_Group = Enemy2
Objectives[21]mission_Actors[16]AddBlip = True
Objectives[21]mission_Actors[16]ShowCone = False
Objectives[21]mission_Actors[16]Invincible = False
Objectives[21]mission_Actors[16]SetHealth = 200
Objectives[21]mission_Actors[16]DieFromHeadShot = True
Objectives[21]mission_Actors[16]CanExitVehicle = True
Objectives[21]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[16]AlwaysFight = True
Objectives[21]mission_Actors[16]Seeing_Range = 30
Objectives[21]mission_Actors[16]Hearing_Range = 30
Objectives[21]mission_Actors[16]CombatMovement = Defensive
Objectives[21]mission_Actors[16]weapon = SMG
Objectives[21]mission_Actors[16]Variation = Random
Objectives[21]mission_Actors[16]Task = 0
Objectives[21]mission_Actors[16]Task_Guard_Range = 5
Objectives[21]mission_Actors[16]Task_Stay_In_Range = True
Objectives[21]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[16]Task_Scenario = NONE
Objectives[21]mission_Actors[17]Survive_Number = 0
Objectives[21]mission_Actors[17]Failed_Text = 
Objectives[21]mission_Actors[17]Remove_After = 0
Objectives[21]mission_Actors[17]positionX = -192.5423
Objectives[21]mission_Actors[17]positionY = -640.8297
Objectives[21]mission_Actors[17]positionZ = 48.67398
Objectives[21]mission_Actors[17]Heading = 250
Objectives[21]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[21]mission_Actors[17]Relationship_Group = Enemy2
Objectives[21]mission_Actors[17]AddBlip = True
Objectives[21]mission_Actors[17]ShowCone = False
Objectives[21]mission_Actors[17]Invincible = False
Objectives[21]mission_Actors[17]SetHealth = 200
Objectives[21]mission_Actors[17]DieFromHeadShot = True
Objectives[21]mission_Actors[17]CanExitVehicle = True
Objectives[21]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[17]AlwaysFight = True
Objectives[21]mission_Actors[17]Seeing_Range = 30
Objectives[21]mission_Actors[17]Hearing_Range = 30
Objectives[21]mission_Actors[17]CombatMovement = Defensive
Objectives[21]mission_Actors[17]weapon = CarbineRifle
Objectives[21]mission_Actors[17]Variation = Random
Objectives[21]mission_Actors[17]Task = 0
Objectives[21]mission_Actors[17]Task_Guard_Range = 5
Objectives[21]mission_Actors[17]Task_Stay_In_Range = True
Objectives[21]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[17]Task_Scenario = NONE
Objectives[21]mission_Actors[18]Survive_Number = 0
Objectives[21]mission_Actors[18]Failed_Text = 
Objectives[21]mission_Actors[18]Remove_After = 0
Objectives[21]mission_Actors[18]positionX = -191.1287
Objectives[21]mission_Actors[18]positionY = -637.4803
Objectives[21]mission_Actors[18]positionZ = 48.67398
Objectives[21]mission_Actors[18]Heading = 250
Objectives[21]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[21]mission_Actors[18]Relationship_Group = Enemy2
Objectives[21]mission_Actors[18]AddBlip = True
Objectives[21]mission_Actors[18]ShowCone = False
Objectives[21]mission_Actors[18]Invincible = False
Objectives[21]mission_Actors[18]SetHealth = 200
Objectives[21]mission_Actors[18]DieFromHeadShot = True
Objectives[21]mission_Actors[18]CanExitVehicle = True
Objectives[21]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[18]AlwaysFight = True
Objectives[21]mission_Actors[18]Seeing_Range = 30
Objectives[21]mission_Actors[18]Hearing_Range = 30
Objectives[21]mission_Actors[18]CombatMovement = Defensive
Objectives[21]mission_Actors[18]weapon = CarbineRifle
Objectives[21]mission_Actors[18]Variation = Random
Objectives[21]mission_Actors[18]Task = 0
Objectives[21]mission_Actors[18]Task_Guard_Range = 5
Objectives[21]mission_Actors[18]Task_Stay_In_Range = True
Objectives[21]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[18]Task_Scenario = NONE
Objectives[21]mission_Actors[19]Survive_Number = 0
Objectives[21]mission_Actors[19]Failed_Text = 
Objectives[21]mission_Actors[19]Remove_After = 0
Objectives[21]mission_Actors[19]positionX = -190.1403
Objectives[21]mission_Actors[19]positionY = -635.7524
Objectives[21]mission_Actors[19]positionZ = 48.67398
Objectives[21]mission_Actors[19]Heading = 250
Objectives[21]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[21]mission_Actors[19]Relationship_Group = Enemy2
Objectives[21]mission_Actors[19]AddBlip = True
Objectives[21]mission_Actors[19]ShowCone = False
Objectives[21]mission_Actors[19]Invincible = False
Objectives[21]mission_Actors[19]SetHealth = 200
Objectives[21]mission_Actors[19]DieFromHeadShot = True
Objectives[21]mission_Actors[19]CanExitVehicle = True
Objectives[21]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[19]AlwaysFight = True
Objectives[21]mission_Actors[19]Seeing_Range = 30
Objectives[21]mission_Actors[19]Hearing_Range = 30
Objectives[21]mission_Actors[19]CombatMovement = Defensive
Objectives[21]mission_Actors[19]weapon = CarbineRifle
Objectives[21]mission_Actors[19]Variation = Random
Objectives[21]mission_Actors[19]Task = 0
Objectives[21]mission_Actors[19]Task_Guard_Range = 5
Objectives[21]mission_Actors[19]Task_Stay_In_Range = True
Objectives[21]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[19]Task_Scenario = NONE
Objectives[21]mission_Actors[20]Survive_Number = 0
Objectives[21]mission_Actors[20]Failed_Text = 
Objectives[21]mission_Actors[20]Remove_After = 0
Objectives[21]mission_Actors[20]positionX = -143.6141
Objectives[21]mission_Actors[20]positionY = -656.3007
Objectives[21]mission_Actors[20]positionZ = 48.22842
Objectives[21]mission_Actors[20]Heading = 69.99999
Objectives[21]mission_Actors[20]String_Name = u_m_y_juggernaut_01
Objectives[21]mission_Actors[20]Relationship_Group = Enemy1
Objectives[21]mission_Actors[20]AddBlip = True
Objectives[21]mission_Actors[20]ShowCone = False
Objectives[21]mission_Actors[20]Invincible = False
Objectives[21]mission_Actors[20]SetHealth = 1000
Objectives[21]mission_Actors[20]DieFromHeadShot = True
Objectives[21]mission_Actors[20]CanExitVehicle = True
Objectives[21]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[20]AlwaysFight = True
Objectives[21]mission_Actors[20]Seeing_Range = 30
Objectives[21]mission_Actors[20]Hearing_Range = 30
Objectives[21]mission_Actors[20]CombatMovement = Defensive
Objectives[21]mission_Actors[20]weapon = Minigun
Objectives[21]mission_Actors[20]Variation = Random
Objectives[21]mission_Actors[20]Task = 0
Objectives[21]mission_Actors[20]Task_Guard_Range = 5
Objectives[21]mission_Actors[20]Task_Stay_In_Range = True
Objectives[21]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[20]Task_Scenario = NONE
Objectives[21]mission_Actors[21]Survive_Number = 0
Objectives[21]mission_Actors[21]Failed_Text = 
Objectives[21]mission_Actors[21]Remove_After = 0
Objectives[21]mission_Actors[21]positionX = -196.4356
Objectives[21]mission_Actors[21]positionY = -637.0322
Objectives[21]mission_Actors[21]positionZ = 48.67398
Objectives[21]mission_Actors[21]Heading = 250
Objectives[21]mission_Actors[21]String_Name = s_m_y_swat_01
Objectives[21]mission_Actors[21]Relationship_Group = Enemy2
Objectives[21]mission_Actors[21]AddBlip = True
Objectives[21]mission_Actors[21]ShowCone = False
Objectives[21]mission_Actors[21]Invincible = False
Objectives[21]mission_Actors[21]SetHealth = 200
Objectives[21]mission_Actors[21]DieFromHeadShot = True
Objectives[21]mission_Actors[21]CanExitVehicle = True
Objectives[21]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[21]AlwaysFight = True
Objectives[21]mission_Actors[21]Seeing_Range = 30
Objectives[21]mission_Actors[21]Hearing_Range = 30
Objectives[21]mission_Actors[21]CombatMovement = Defensive
Objectives[21]mission_Actors[21]weapon = SMG
Objectives[21]mission_Actors[21]Variation = Random
Objectives[21]mission_Actors[21]Task = 0
Objectives[21]mission_Actors[21]Task_Guard_Range = 5
Objectives[21]mission_Actors[21]Task_Stay_In_Range = True
Objectives[21]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[21]Task_Scenario = NONE
Objectives[21]mission_Actors[22]Survive_Number = 0
Objectives[21]mission_Actors[22]Failed_Text = 
Objectives[21]mission_Actors[22]Remove_After = 0
Objectives[21]mission_Actors[22]positionX = 121.95
Objectives[21]mission_Actors[22]positionY = -845.4617
Objectives[21]mission_Actors[22]positionZ = 73.58528
Objectives[21]mission_Actors[22]Heading = 69.99999
Objectives[21]mission_Actors[22]String_Name = s_m_m_marine_01
Objectives[21]mission_Actors[22]Relationship_Group = Neutral
Objectives[21]mission_Actors[22]AddBlip = False
Objectives[21]mission_Actors[22]ShowCone = False
Objectives[21]mission_Actors[22]Invincible = True
Objectives[21]mission_Actors[22]SetHealth = 100
Objectives[21]mission_Actors[22]DieFromHeadShot = True
Objectives[21]mission_Actors[22]CanExitVehicle = True
Objectives[21]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[22]AlwaysFight = True
Objectives[21]mission_Actors[22]Seeing_Range = 30
Objectives[21]mission_Actors[22]Hearing_Range = 30
Objectives[21]mission_Actors[22]CombatMovement = Offensive
Objectives[21]mission_Actors[22]weapon = Unarmed
Objectives[21]mission_Actors[22]Variation = Random
Objectives[21]mission_Actors[22]Task = 99
Objectives[21]mission_Actors[22]Task_Guard_Range = 5
Objectives[21]mission_Actors[22]Task_Stay_In_Range = True
Objectives[21]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[22]Task_Scenario = NONE
Objectives[21]mission_Actors[22]Task_List_Count = 1
Objectives[21]mission_Actors[22]Task_Repeat = False
Objectives[21]mission_Actors[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[22]Task_List[0]PositionX = 119.0159
Objectives[21]mission_Actors[22]Task_List[0]PositionY = -846.5571
Objectives[21]mission_Actors[22]Task_List[0]PositionZ = 73.08528
Objectives[21]mission_Actors[22]Task_List[0]Block = True
Objectives[21]mission_Actors[22]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[22]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 122.5396
Objectives[22]positionY = -840.1682
Objectives[22]positionZ = 72.58528
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 4
Objectives[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[0]positionX = 118.8422
Objectives[22]Task_List[0]positionY = -847.0916
Objectives[22]Task_List[0]positionZ = 73.08528
Objectives[22]Task_List[0]Block = True
Objectives[22]Task_List[1]Type = EnterVehicle
Objectives[22]Task_List[1]PositionX = 115.7452
Objectives[22]Task_List[1]PositionY = -797.3423
Objectives[22]Task_List[1]PositionZ = 30.91545
Objectives[22]Task_List[1]Speed = 1
Objectives[22]Task_List[1]SeatIndex = -1
Objectives[22]Task_List[1]TaskIndex = 1
Objectives[22]Task_List[1]Warp = True
Objectives[22]Task_List[2]Type = VehicleHeliTask
Objectives[22]Task_List[2]positionX = -767.0925
Objectives[22]Task_List[2]positionY = -491.5483
Objectives[22]Task_List[2]positionZ = 24.62808
Objectives[22]Task_List[2]speed = 100
Objectives[22]Task_List[2]Hight = 5
Objectives[22]Task_List[2]FollowPlayer = False
Objectives[22]Task_List[2]AttackPlayer = False
Objectives[22]Task_List[2]Land = False
Objectives[22]Task_List[3]Type = VehicleHeliTask
Objectives[22]Task_List[3]positionX = -2075.611
Objectives[22]Task_List[3]positionY = -507.7973
Objectives[22]Task_List[3]positionZ = 6.344605
Objectives[22]Task_List[3]speed = 100
Objectives[22]Task_List[3]Hight = 5
Objectives[22]Task_List[3]FollowPlayer = False
Objectives[22]Task_List[3]AttackPlayer = False
Objectives[22]Task_List[3]Land = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -165.1174
Objectives[23]positionY = -662.895
Objectives[23]positionZ = 47.2304
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 7
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = -166.7471
Objectives[23]ObjectiveMessages[0]positionY = -662.3354
Objectives[23]ObjectiveMessages[0]positionZ = 47.23037
Objectives[23]ObjectiveMessages[0]Message = Uh oh. Looks like they're bringing out the big guns now.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[23]ObjectiveMessages[0]Sender = Lester
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = True
Objectives[23]ObjectiveMessages[0]DelayTime = 2
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Text = Get in the ~b~Barrage.
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = -221.6143
Objectives[24]positionY = -590.927
Objectives[24]positionZ = 33.31408
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = -224.015
Objectives[25]positionY = -599.4822
Objectives[25]positionZ = 33.16788
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 0
Objectives[25]mission_ActorsCount = 2
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 0
Objectives[25]mission_Actors[0]positionX = -127.0503
Objectives[25]mission_Actors[0]positionY = -776.5551
Objectives[25]mission_Actors[0]positionZ = 33.00541
Objectives[25]mission_Actors[0]Heading = 69.99999
Objectives[25]mission_Actors[0]String_Name = player_one
Objectives[25]mission_Actors[0]Relationship_Group = Friend
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = True
Objectives[25]mission_Actors[0]SetHealth = 200
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = False
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 500
Objectives[25]mission_Actors[0]Hearing_Range = 500
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = MicroSMG
Objectives[25]mission_Actors[0]Variation = Custom
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[25]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[25]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[25]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[25]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[25]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 9
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[25]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_INDEX = 4
Objectives[25]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[25]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[25]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[25]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[25]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 0
Objectives[25]mission_Actors[1]positionX = -127.7796
Objectives[25]mission_Actors[1]positionY = -778.6852
Objectives[25]mission_Actors[1]positionZ = 32.88999
Objectives[25]mission_Actors[1]Heading = 69.99999
Objectives[25]mission_Actors[1]String_Name = ig_lamardavis
Objectives[25]mission_Actors[1]Relationship_Group = Friend
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = True
Objectives[25]mission_Actors[1]SetHealth = 200
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 500
Objectives[25]mission_Actors[1]Hearing_Range = 500
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = MicroSMG
Objectives[25]mission_Actors[1]Variation = Custom
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 5
Objectives[25]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[25]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[25]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[25]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[25]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[25]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[25]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[25]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = -121.1936
Objectives[25]mission_Vehicles[0]positionY = -679.5144
Objectives[25]mission_Vehicles[0]positionZ = 34.59303
Objectives[25]mission_Vehicles[0]Heading = 159.6479
Objectives[25]mission_Vehicles[0]Name = Buffalo S
Objectives[25]mission_Vehicles[0]Model = buffalo2
Objectives[25]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[25]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = True
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 27
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -125.8218
Objectives[26]positionY = -776.0635
Objectives[26]positionZ = 32.05082
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 4
Objectives[26]Task_List[0]Type = EnterVehicle
Objectives[26]Task_List[0]PositionX = -132.0274
Objectives[26]Task_List[0]PositionY = -776.3859
Objectives[26]Task_List[0]PositionZ = 32.36463
Objectives[26]Task_List[0]Speed = 1
Objectives[26]Task_List[0]SeatIndex = -1
Objectives[26]Task_List[0]TaskIndex = 0
Objectives[26]Task_List[0]Warp = True
Objectives[26]Task_List[1]Type = Drive
Objectives[26]Task_List[1]PositionX = -229.4828
Objectives[26]Task_List[1]PositionY = -660.0479
Objectives[26]Task_List[1]PositionZ = 32.82575
Objectives[26]Task_List[1]Speed = 35
Objectives[26]Task_List[1]StopBeforeVehicles = False
Objectives[26]Task_List[1]StopBeforeActors = False
Objectives[26]Task_List[1]AvoidVehicles = True
Objectives[26]Task_List[1]AvoidEmptyVehicles = True
Objectives[26]Task_List[1]AvoidActors = False
Objectives[26]Task_List[1]AvoidObjects = True
Objectives[26]Task_List[1]StopAtLights = False
Objectives[26]Task_List[1]UseBlinkers = True
Objectives[26]Task_List[1]AllowGoingWrongWay = True
Objectives[26]Task_List[1]Reverse = False
Objectives[26]Task_List[1]TakeShortestPath = False
Objectives[26]Task_List[1]IgnoreRoads = False
Objectives[26]Task_List[1]IgnoreAllPathing = False
Objectives[26]Task_List[1]AvoidHighWays = False
Objectives[26]Task_List[2]Type = Pause
Objectives[26]Task_List[2]positionX = -178.0885
Objectives[26]Task_List[2]positionY = -669.027
Objectives[26]Task_List[2]positionZ = 33.68484
Objectives[26]Task_List[2]time = 3
Objectives[26]Task_List[3]Type = VehicleFollow(Player)
Objectives[26]Task_List[3]positionX = -232.5941
Objectives[26]Task_List[3]positionY = -659.1954
Objectives[26]Task_List[3]positionZ = 32.80138
Objectives[26]Task_List[3]speed = 35
Objectives[26]Task_List[3]minDistance = 10
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -126.8902
Objectives[27]positionY = -780.3679
Objectives[27]positionZ = 31.82496
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = -130.8681
Objectives[27]Task_List[0]PositionY = -778.1559
Objectives[27]Task_List[0]PositionZ = 32.21221
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]SeatIndex = 0
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = True
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = -217.8289
Objectives[28]positionY = -582.0301
Objectives[28]positionZ = 33.3838
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 12
Objectives[28]mission_ActorsCount = 8
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 196.5172
Objectives[28]mission_Actors[0]positionY = -918.7798
Objectives[28]mission_Actors[0]positionZ = 30.69269
Objectives[28]mission_Actors[0]Heading = 145.3223
Objectives[28]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[28]mission_Actors[0]Relationship_Group = Enemy2
Objectives[28]mission_Actors[0]AddBlip = False
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = True
Objectives[28]mission_Actors[0]SetHealth = 200
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Defensive
Objectives[28]mission_Actors[0]weapon = CarbineRifle
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 212.4778
Objectives[28]mission_Actors[1]positionY = -914.0665
Objectives[28]mission_Actors[1]positionZ = 30.69203
Objectives[28]mission_Actors[1]Heading = 145.3223
Objectives[28]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[28]mission_Actors[1]Relationship_Group = Enemy2
Objectives[28]mission_Actors[1]AddBlip = False
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = True
Objectives[28]mission_Actors[1]SetHealth = 100
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Defensive
Objectives[28]mission_Actors[1]weapon = CombatMG
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = 185.0588
Objectives[28]mission_Actors[2]positionY = -901.9847
Objectives[28]mission_Actors[2]positionZ = 30.69457
Objectives[28]mission_Actors[2]Heading = 145.3223
Objectives[28]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[28]mission_Actors[2]Relationship_Group = Enemy2
Objectives[28]mission_Actors[2]AddBlip = False
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = True
Objectives[28]mission_Actors[2]SetHealth = 200
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Defensive
Objectives[28]mission_Actors[2]weapon = CarbineRifle
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = 210.5363
Objectives[28]mission_Actors[3]positionY = -927.6219
Objectives[28]mission_Actors[3]positionZ = 54.70959
Objectives[28]mission_Actors[3]Heading = 145.3223
Objectives[28]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[28]mission_Actors[3]Relationship_Group = Enemy2
Objectives[28]mission_Actors[3]AddBlip = False
Objectives[28]mission_Actors[3]ShowCone = True
Objectives[28]mission_Actors[3]Invincible = True
Objectives[28]mission_Actors[3]SetHealth = 200
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 70
Objectives[28]mission_Actors[3]Hearing_Range = 70
Objectives[28]mission_Actors[3]CombatMovement = Stationary
Objectives[28]mission_Actors[3]weapon = HeavySniper
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = 169.77
Objectives[28]mission_Actors[4]positionY = -925.4332
Objectives[28]mission_Actors[4]positionZ = 30.09228
Objectives[28]mission_Actors[4]Heading = 325.3223
Objectives[28]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = False
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = True
Objectives[28]mission_Actors[4]SetHealth = 200
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Defensive
Objectives[28]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 0
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = 175.1555
Objectives[28]mission_Actors[5]positionY = -929.4056
Objectives[28]mission_Actors[5]positionZ = 30.09228
Objectives[28]mission_Actors[5]Heading = 325.3223
Objectives[28]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = False
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = True
Objectives[28]mission_Actors[5]SetHealth = 200
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Defensive
Objectives[28]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 0
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 0
Objectives[28]mission_Actors[6]positionX = 198.9698
Objectives[28]mission_Actors[6]positionY = -952.3762
Objectives[28]mission_Actors[6]positionZ = 30.09192
Objectives[28]mission_Actors[6]Heading = 325.3223
Objectives[28]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = False
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = True
Objectives[28]mission_Actors[6]SetHealth = 200
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Defensive
Objectives[28]mission_Actors[6]weapon = RevolverMk2
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 0
Objectives[28]mission_Actors[6]Task_Guard_Range = 5
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 0
Objectives[28]mission_Actors[7]positionX = 177.6823
Objectives[28]mission_Actors[7]positionY = -967.6324
Objectives[28]mission_Actors[7]positionZ = 29.57924
Objectives[28]mission_Actors[7]Heading = 335.3223
Objectives[28]mission_Actors[7]String_Name = u_m_y_juggernaut_01
Objectives[28]mission_Actors[7]Relationship_Group = Enemy1
Objectives[28]mission_Actors[7]AddBlip = False
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = True
Objectives[28]mission_Actors[7]SetHealth = 1000
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Defensive
Objectives[28]mission_Actors[7]weapon = CombatMGMk2
Objectives[28]mission_Actors[7]Variation = Default
Objectives[28]mission_Actors[7]Task = 0
Objectives[28]mission_Actors[7]Task_Guard_Range = 5
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = -217.5786
Objectives[28]ObjectiveMessages[0]positionY = -580.9222
Objectives[28]ObjectiveMessages[0]positionZ = 33.40257
Objectives[28]ObjectiveMessages[0]Message = Hey, I'm here.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[0]Sender = Franklin
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Green
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -216.5458
Objectives[28]ObjectiveMessages[1]positionY = -577.7115
Objectives[28]ObjectiveMessages[1]positionZ = 33.44129
Objectives[28]ObjectiveMessages[1]Message = Welcome to the party, Franklin.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[28]ObjectiveMessages[1]Sender = Michael
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Blue
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 2
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -215.5338
Objectives[28]ObjectiveMessages[2]positionY = -574.3975
Objectives[28]ObjectiveMessages[2]positionZ = 33.47913
Objectives[28]ObjectiveMessages[2]Message = We've got more trouble in the city. Get moving. I'll mark their locations.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = Agent 14
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 6
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Text = Go to ~y~Legion Square.
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 0
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 195.0204
Objectives[29]positionY = -936.478
Objectives[29]positionZ = 29.6918
Objectives[29]Heading = 520.3223
Objectives[29]Diameter = 100
Objectives[29]minimum_hight = 100
Objectives[29]maximum_hight = 100
Objectives[29]TriggerDistance = 150
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 179.0718
Objectives[29]ObjectiveMessages[0]positionY = -881.2724
Objectives[29]ObjectiveMessages[0]positionZ = 30.11676
Objectives[29]ObjectiveMessages[0]Message = I'm seeing fighting in Legion Square.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[0]Sender = Lester
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = 52.34564
Objectives[30]positionY = -807.2179
Objectives[30]positionZ = 88.50072
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = False
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 188.8135
Objectives[31]positionY = -902.2083
Objectives[31]positionZ = 29.69463
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = True
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = False
Objectives[31]Int_Task = 0
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 197.7051
Objectives[32]positionY = -916.3283
Objectives[32]positionZ = 29.69279
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = True
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = False
Objectives[32]Int_Task = 0
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 212.7729
Objectives[33]positionY = -912.6278
Objectives[33]positionZ = 29.6921
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = True
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 213.7989
Objectives[34]positionY = -926.6768
Objectives[34]positionZ = 53.71456
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = True
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = False
Objectives[34]Int_Task = 0
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 165.1594
Objectives[35]positionY = -924.6493
Objectives[35]positionZ = 29.0881
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = True
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = False
Objectives[35]Int_Task = 0
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 171.9626
Objectives[36]positionY = -930.1371
Objectives[36]positionZ = 29.09228
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = True
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = False
Objectives[36]Int_Task = 0
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 176.3838
Objectives[37]positionY = -933.7465
Objectives[37]positionZ = 29.09192
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = True
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = False
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 198.7131
Objectives[38]positionY = -953.5579
Objectives[38]positionZ = 29.09192
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = True
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = False
Objectives[38]Int_Task = 0
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Clear Legion Square of all ~r~enemies.
Objectives[39]Text2 = 
Objectives[39]Type = Kill_Actors
Objectives[39]positionX = 158.3998
Objectives[39]positionY = -965.4833
Objectives[39]positionZ = 29.09192
Objectives[39]KillAll1 = True
Objectives[39]KillAll2 = True
Objectives[39]Kill_Actors_Add_Blips = True
Objectives[39]Kill_Actors_Add_Markers = False
Objectives[39]DropPickups = False
Objectives[39]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = -120.6708
Objectives[40]positionY = -1073.435
Objectives[40]positionZ = 23.42993
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 4
Objectives[40]mission_ActorsCount = 9
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -168.7572
Objectives[40]mission_Actors[0]positionY = -1062.092
Objectives[40]mission_Actors[0]positionZ = 42.13926
Objectives[40]mission_Actors[0]Heading = 160.3223
Objectives[40]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 200
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Defensive
Objectives[40]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 0
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -160.7069
Objectives[40]mission_Actors[1]positionY = -1065.024
Objectives[40]mission_Actors[1]positionZ = 42.13926
Objectives[40]mission_Actors[1]Heading = 160.3223
Objectives[40]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = True
Objectives[40]mission_Actors[1]SetHealth = 200
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Defensive
Objectives[40]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 0
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -163.9529
Objectives[40]mission_Actors[2]positionY = -1068.219
Objectives[40]mission_Actors[2]positionZ = 42.13926
Objectives[40]mission_Actors[2]Heading = 160.3223
Objectives[40]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = True
Objectives[40]mission_Actors[2]SetHealth = 200
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Defensive
Objectives[40]mission_Actors[2]weapon = SMGMk2
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 0
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -112.3085
Objectives[40]mission_Actors[3]positionY = -1045.461
Objectives[40]mission_Actors[3]positionZ = 73.34842
Objectives[40]mission_Actors[3]Heading = 115.3206
Objectives[40]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[3]Relationship_Group = Enemy1
Objectives[40]mission_Actors[3]AddBlip = False
Objectives[40]mission_Actors[3]ShowCone = True
Objectives[40]mission_Actors[3]Invincible = True
Objectives[40]mission_Actors[3]SetHealth = 200
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 500
Objectives[40]mission_Actors[3]Hearing_Range = 500
Objectives[40]mission_Actors[3]CombatMovement = Stationary
Objectives[40]mission_Actors[3]weapon = MarksmanRifleMk2
Objectives[40]mission_Actors[3]Variation = Random
Objectives[40]mission_Actors[3]Task = 0
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -166.48
Objectives[40]mission_Actors[4]positionY = -1088.872
Objectives[40]mission_Actors[4]positionZ = 42.13926
Objectives[40]mission_Actors[4]Heading = 330.3223
Objectives[40]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[40]mission_Actors[4]Relationship_Group = Enemy2
Objectives[40]mission_Actors[4]AddBlip = False
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = True
Objectives[40]mission_Actors[4]SetHealth = 200
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 30
Objectives[40]mission_Actors[4]Hearing_Range = 30
Objectives[40]mission_Actors[4]CombatMovement = Defensive
Objectives[40]mission_Actors[4]weapon = CarbineRifle
Objectives[40]mission_Actors[4]Variation = Random
Objectives[40]mission_Actors[4]Task = 0
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 0
Objectives[40]mission_Actors[5]positionX = -174.1002
Objectives[40]mission_Actors[5]positionY = -1085.714
Objectives[40]mission_Actors[5]positionZ = 42.13926
Objectives[40]mission_Actors[5]Heading = 355.3223
Objectives[40]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[40]mission_Actors[5]Relationship_Group = Enemy2
Objectives[40]mission_Actors[5]AddBlip = False
Objectives[40]mission_Actors[5]ShowCone = False
Objectives[40]mission_Actors[5]Invincible = True
Objectives[40]mission_Actors[5]SetHealth = 200
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 30
Objectives[40]mission_Actors[5]Hearing_Range = 30
Objectives[40]mission_Actors[5]CombatMovement = Defensive
Objectives[40]mission_Actors[5]weapon = SMG
Objectives[40]mission_Actors[5]Variation = Random
Objectives[40]mission_Actors[5]Task = 0
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = NONE
Objectives[40]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[40]mission_Actors[6]Survive_Number = 0
Objectives[40]mission_Actors[6]Failed_Text = 
Objectives[40]mission_Actors[6]Remove_After = 0
Objectives[40]mission_Actors[6]positionX = -155.4857
Objectives[40]mission_Actors[6]positionY = -1090.363
Objectives[40]mission_Actors[6]positionZ = 42.13926
Objectives[40]mission_Actors[6]Heading = 355.3223
Objectives[40]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[40]mission_Actors[6]Relationship_Group = Enemy2
Objectives[40]mission_Actors[6]AddBlip = False
Objectives[40]mission_Actors[6]ShowCone = False
Objectives[40]mission_Actors[6]Invincible = True
Objectives[40]mission_Actors[6]SetHealth = 200
Objectives[40]mission_Actors[6]DieFromHeadShot = True
Objectives[40]mission_Actors[6]CanExitVehicle = True
Objectives[40]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[6]AlwaysFight = True
Objectives[40]mission_Actors[6]Seeing_Range = 30
Objectives[40]mission_Actors[6]Hearing_Range = 30
Objectives[40]mission_Actors[6]CombatMovement = Defensive
Objectives[40]mission_Actors[6]weapon = SMG
Objectives[40]mission_Actors[6]Variation = Random
Objectives[40]mission_Actors[6]Task = 0
Objectives[40]mission_Actors[6]Task_Guard_Range = 5
Objectives[40]mission_Actors[6]Task_Stay_In_Range = True
Objectives[40]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[6]Task_Scenario = NONE
Objectives[40]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[40]mission_Actors[7]Survive_Number = 0
Objectives[40]mission_Actors[7]Failed_Text = 
Objectives[40]mission_Actors[7]Remove_After = 0
Objectives[40]mission_Actors[7]positionX = -205.0225
Objectives[40]mission_Actors[7]positionY = -1101.972
Objectives[40]mission_Actors[7]positionZ = 21.99849
Objectives[40]mission_Actors[7]Heading = 165.3207
Objectives[40]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[40]mission_Actors[7]Relationship_Group = Enemy2
Objectives[40]mission_Actors[7]AddBlip = False
Objectives[40]mission_Actors[7]ShowCone = False
Objectives[40]mission_Actors[7]Invincible = False
Objectives[40]mission_Actors[7]SetHealth = 200
Objectives[40]mission_Actors[7]DieFromHeadShot = True
Objectives[40]mission_Actors[7]CanExitVehicle = True
Objectives[40]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[7]AlwaysFight = True
Objectives[40]mission_Actors[7]Seeing_Range = 5
Objectives[40]mission_Actors[7]Hearing_Range = 30
Objectives[40]mission_Actors[7]CombatMovement = Defensive
Objectives[40]mission_Actors[7]weapon = CarbineRifle
Objectives[40]mission_Actors[7]Variation = Random
Objectives[40]mission_Actors[7]Task = 0
Objectives[40]mission_Actors[7]Task_Guard_Range = 5
Objectives[40]mission_Actors[7]Task_Stay_In_Range = True
Objectives[40]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[7]Task_Scenario = NONE
Objectives[40]mission_Actors[8]Survive_Number = 0
Objectives[40]mission_Actors[8]Failed_Text = 
Objectives[40]mission_Actors[8]Remove_After = 0
Objectives[40]mission_Actors[8]positionX = -207.4042
Objectives[40]mission_Actors[8]positionY = -1101.365
Objectives[40]mission_Actors[8]positionZ = 22.02489
Objectives[40]mission_Actors[8]Heading = 165.3207
Objectives[40]mission_Actors[8]String_Name = s_m_y_swat_01
Objectives[40]mission_Actors[8]Relationship_Group = Enemy2
Objectives[40]mission_Actors[8]AddBlip = False
Objectives[40]mission_Actors[8]ShowCone = False
Objectives[40]mission_Actors[8]Invincible = False
Objectives[40]mission_Actors[8]SetHealth = 200
Objectives[40]mission_Actors[8]DieFromHeadShot = True
Objectives[40]mission_Actors[8]CanExitVehicle = True
Objectives[40]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[8]AlwaysFight = True
Objectives[40]mission_Actors[8]Seeing_Range = 5
Objectives[40]mission_Actors[8]Hearing_Range = 30
Objectives[40]mission_Actors[8]CombatMovement = Defensive
Objectives[40]mission_Actors[8]weapon = PumpShotgun
Objectives[40]mission_Actors[8]Variation = Random
Objectives[40]mission_Actors[8]Task = 0
Objectives[40]mission_Actors[8]Task_Guard_Range = 5
Objectives[40]mission_Actors[8]Task_Stay_In_Range = True
Objectives[40]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[8]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = -119.0089
Objectives[40]ObjectiveMessages[0]positionY = -1073.517
Objectives[40]ObjectiveMessages[0]positionZ = 23.5316
Objectives[40]ObjectiveMessages[0]Message = I got some activity in Pillbox Hill.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[40]ObjectiveMessages[0]Sender = Lester
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Text = Go to ~y~Pillbox Hill.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 0
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = -160.6169
Objectives[41]positionY = -1079.462
Objectives[41]positionZ = 41.13926
Objectives[41]Heading = -14.6777
Objectives[41]Diameter = 15
Objectives[41]minimum_hight = 100
Objectives[41]maximum_hight = 100
Objectives[41]TriggerDistance = 25
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -151.9206
Objectives[42]positionY = -1045.995
Objectives[42]positionZ = 44.9083
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = True
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = -164.8795
Objectives[43]positionY = -1063.889
Objectives[43]positionZ = 41.13926
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = True
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = False
Objectives[43]Int_Task = 0
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -159.0268
Objectives[44]positionY = -1060.745
Objectives[44]positionZ = 41.13926
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = True
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = False
Objectives[44]Int_Task = 0
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -169.8009
Objectives[45]positionY = -1064.707
Objectives[45]positionZ = 41.13926
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = True
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = False
Objectives[45]Int_Task = 0
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -174.6312
Objectives[46]positionY = -1087.361
Objectives[46]positionZ = 41.07398
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = True
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = False
Objectives[46]Int_Task = 0
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -167.7497
Objectives[47]positionY = -1094.119
Objectives[47]positionZ = 41.13926
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = True
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = False
Objectives[47]Int_Task = 0
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -157.1943
Objectives[48]positionY = -1090.968
Objectives[48]positionZ = 41.13926
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = True
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = False
Objectives[48]Int_Task = 0
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Clear Pillbox Hill of all ~r~enemies.
Objectives[49]Text2 = 
Objectives[49]Type = Kill_Actors
Objectives[49]positionX = -156.0755
Objectives[49]positionY = -1061.144
Objectives[49]positionZ = 41.13926
Objectives[49]KillAll1 = True
Objectives[49]KillAll2 = True
Objectives[49]Kill_Actors_Add_Blips = True
Objectives[49]Kill_Actors_Add_Markers = False
Objectives[49]DropPickups = False
Objectives[49]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[49]mission_ActorsCount = 3
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = -150.9087
Objectives[49]mission_Actors[0]positionY = -1024.028
Objectives[49]mission_Actors[0]positionZ = 39.25901
Objectives[49]mission_Actors[0]Heading = 170.3223
Objectives[49]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[49]mission_Actors[0]Relationship_Group = Enemy1
Objectives[49]mission_Actors[0]AddBlip = True
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 200
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 70
Objectives[49]mission_Actors[0]Hearing_Range = 70
Objectives[49]mission_Actors[0]CombatMovement = Defensive
Objectives[49]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = -153.5042
Objectives[49]mission_Actors[1]positionY = -1013.312
Objectives[49]mission_Actors[1]positionZ = 39.25459
Objectives[49]mission_Actors[1]Heading = 165.3223
Objectives[49]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[49]mission_Actors[1]Relationship_Group = Enemy1
Objectives[49]mission_Actors[1]AddBlip = True
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 200
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Defensive
Objectives[49]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 0
Objectives[49]mission_Actors[2]positionX = -130.2713
Objectives[49]mission_Actors[2]positionY = -1021
Objectives[49]mission_Actors[2]positionZ = 39.25902
Objectives[49]mission_Actors[2]Heading = 165.3223
Objectives[49]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[49]mission_Actors[2]Relationship_Group = Enemy2
Objectives[49]mission_Actors[2]AddBlip = True
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 200
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Defensive
Objectives[49]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 0
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = 
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = -490.5762
Objectives[50]positionY = -734.2037
Objectives[50]positionZ = 32.21197
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 10
Objectives[50]mission_ActorsCount = 10
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = -401.674
Objectives[50]mission_Actors[0]positionY = -693.7325
Objectives[50]mission_Actors[0]positionZ = 37.18903
Objectives[50]mission_Actors[0]Heading = 185.3207
Objectives[50]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[50]mission_Actors[0]Relationship_Group = Enemy1
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = True
Objectives[50]mission_Actors[0]SetHealth = 200
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 100
Objectives[50]mission_Actors[0]Hearing_Range = 100
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[50]mission_Actors[0]Variation = Random
Objectives[50]mission_Actors[0]Task = 0
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 0
Objectives[50]mission_Actors[1]positionX = -393.7357
Objectives[50]mission_Actors[1]positionY = -692.9864
Objectives[50]mission_Actors[1]positionZ = 37.1976
Objectives[50]mission_Actors[1]Heading = 185.3207
Objectives[50]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[50]mission_Actors[1]Relationship_Group = Enemy1
Objectives[50]mission_Actors[1]AddBlip = False
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = True
Objectives[50]mission_Actors[1]SetHealth = 200
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 100
Objectives[50]mission_Actors[1]Hearing_Range = 100
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[50]mission_Actors[1]Variation = Random
Objectives[50]mission_Actors[1]Task = 0
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 0
Objectives[50]mission_Actors[2]positionX = -388.7651
Objectives[50]mission_Actors[2]positionY = -692.4287
Objectives[50]mission_Actors[2]positionZ = 37.08537
Objectives[50]mission_Actors[2]Heading = 185.3207
Objectives[50]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[50]mission_Actors[2]Relationship_Group = Enemy1
Objectives[50]mission_Actors[2]AddBlip = False
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = True
Objectives[50]mission_Actors[2]SetHealth = 200
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 100
Objectives[50]mission_Actors[2]Hearing_Range = 100
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = CombatMGMk2
Objectives[50]mission_Actors[2]Variation = Random
Objectives[50]mission_Actors[2]Task = 0
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = NONE
Objectives[50]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 59
Objectives[50]mission_Actors[3]Survive_Number = 0
Objectives[50]mission_Actors[3]Failed_Text = 
Objectives[50]mission_Actors[3]Remove_After = 0
Objectives[50]mission_Actors[3]positionX = -385.026
Objectives[50]mission_Actors[3]positionY = -689.5342
Objectives[50]mission_Actors[3]positionZ = 52.53988
Objectives[50]mission_Actors[3]Heading = 185.3207
Objectives[50]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[50]mission_Actors[3]Relationship_Group = Enemy1
Objectives[50]mission_Actors[3]AddBlip = False
Objectives[50]mission_Actors[3]ShowCone = True
Objectives[50]mission_Actors[3]Invincible = True
Objectives[50]mission_Actors[3]SetHealth = 200
Objectives[50]mission_Actors[3]DieFromHeadShot = True
Objectives[50]mission_Actors[3]CanExitVehicle = True
Objectives[50]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[3]AlwaysFight = True
Objectives[50]mission_Actors[3]Seeing_Range = 100
Objectives[50]mission_Actors[3]Hearing_Range = 100
Objectives[50]mission_Actors[3]CombatMovement = Stationary
Objectives[50]mission_Actors[3]weapon = MarksmanRifleMk2
Objectives[50]mission_Actors[3]Variation = Random
Objectives[50]mission_Actors[3]Task = 0
Objectives[50]mission_Actors[3]Task_Guard_Range = 5
Objectives[50]mission_Actors[3]Task_Stay_In_Range = True
Objectives[50]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[3]Task_Scenario = NONE
Objectives[50]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[50]mission_Actors[4]Survive_Number = 0
Objectives[50]mission_Actors[4]Failed_Text = 
Objectives[50]mission_Actors[4]Remove_After = 0
Objectives[50]mission_Actors[4]positionX = -382.0877
Objectives[50]mission_Actors[4]positionY = -692.7545
Objectives[50]mission_Actors[4]positionZ = 37.27835
Objectives[50]mission_Actors[4]Heading = 185.3207
Objectives[50]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[50]mission_Actors[4]Relationship_Group = Enemy1
Objectives[50]mission_Actors[4]AddBlip = False
Objectives[50]mission_Actors[4]ShowCone = False
Objectives[50]mission_Actors[4]Invincible = True
Objectives[50]mission_Actors[4]SetHealth = 200
Objectives[50]mission_Actors[4]DieFromHeadShot = True
Objectives[50]mission_Actors[4]CanExitVehicle = True
Objectives[50]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[4]AlwaysFight = True
Objectives[50]mission_Actors[4]Seeing_Range = 100
Objectives[50]mission_Actors[4]Hearing_Range = 100
Objectives[50]mission_Actors[4]CombatMovement = Offensive
Objectives[50]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[50]mission_Actors[4]Variation = Random
Objectives[50]mission_Actors[4]Task = 0
Objectives[50]mission_Actors[4]Task_Guard_Range = 5
Objectives[50]mission_Actors[4]Task_Stay_In_Range = True
Objectives[50]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[4]Task_Scenario = NONE
Objectives[50]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[50]mission_Actors[5]Survive_Number = 0
Objectives[50]mission_Actors[5]Failed_Text = 
Objectives[50]mission_Actors[5]Remove_After = 0
Objectives[50]mission_Actors[5]positionX = -390.8289
Objectives[50]mission_Actors[5]positionY = -743.5836
Objectives[50]mission_Actors[5]positionZ = 37.0908
Objectives[50]mission_Actors[5]Heading = 355.3206
Objectives[50]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[50]mission_Actors[5]Relationship_Group = Enemy2
Objectives[50]mission_Actors[5]AddBlip = False
Objectives[50]mission_Actors[5]ShowCone = False
Objectives[50]mission_Actors[5]Invincible = True
Objectives[50]mission_Actors[5]SetHealth = 200
Objectives[50]mission_Actors[5]DieFromHeadShot = True
Objectives[50]mission_Actors[5]CanExitVehicle = True
Objectives[50]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[5]AlwaysFight = True
Objectives[50]mission_Actors[5]Seeing_Range = 100
Objectives[50]mission_Actors[5]Hearing_Range = 100
Objectives[50]mission_Actors[5]CombatMovement = Offensive
Objectives[50]mission_Actors[5]weapon = PumpShotgun
Objectives[50]mission_Actors[5]Variation = Random
Objectives[50]mission_Actors[5]Task = 0
Objectives[50]mission_Actors[5]Task_Guard_Range = 5
Objectives[50]mission_Actors[5]Task_Stay_In_Range = True
Objectives[50]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[5]Task_Scenario = NONE
Objectives[50]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 53
Objectives[50]mission_Actors[6]Survive_Number = 0
Objectives[50]mission_Actors[6]Failed_Text = 
Objectives[50]mission_Actors[6]Remove_After = 0
Objectives[50]mission_Actors[6]positionX = -383.8961
Objectives[50]mission_Actors[6]positionY = -743.9991
Objectives[50]mission_Actors[6]positionZ = 37.29388
Objectives[50]mission_Actors[6]Heading = 355.3206
Objectives[50]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[50]mission_Actors[6]Relationship_Group = Enemy2
Objectives[50]mission_Actors[6]AddBlip = False
Objectives[50]mission_Actors[6]ShowCone = False
Objectives[50]mission_Actors[6]Invincible = True
Objectives[50]mission_Actors[6]SetHealth = 200
Objectives[50]mission_Actors[6]DieFromHeadShot = True
Objectives[50]mission_Actors[6]CanExitVehicle = True
Objectives[50]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[6]AlwaysFight = True
Objectives[50]mission_Actors[6]Seeing_Range = 30
Objectives[50]mission_Actors[6]Hearing_Range = 30
Objectives[50]mission_Actors[6]CombatMovement = Offensive
Objectives[50]mission_Actors[6]weapon = CombatMG
Objectives[50]mission_Actors[6]Variation = Random
Objectives[50]mission_Actors[6]Task = 0
Objectives[50]mission_Actors[6]Task_Guard_Range = 5
Objectives[50]mission_Actors[6]Task_Stay_In_Range = True
Objectives[50]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[6]Task_Scenario = NONE
Objectives[50]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 52
Objectives[50]mission_Actors[7]Survive_Number = 0
Objectives[50]mission_Actors[7]Failed_Text = 
Objectives[50]mission_Actors[7]Remove_After = 0
Objectives[50]mission_Actors[7]positionX = -394.7739
Objectives[50]mission_Actors[7]positionY = -744.9977
Objectives[50]mission_Actors[7]positionZ = 37.24403
Objectives[50]mission_Actors[7]Heading = 0.3119892
Objectives[50]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[50]mission_Actors[7]Relationship_Group = Enemy2
Objectives[50]mission_Actors[7]AddBlip = False
Objectives[50]mission_Actors[7]ShowCone = False
Objectives[50]mission_Actors[7]Invincible = True
Objectives[50]mission_Actors[7]SetHealth = 200
Objectives[50]mission_Actors[7]DieFromHeadShot = True
Objectives[50]mission_Actors[7]CanExitVehicle = True
Objectives[50]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[7]AlwaysFight = True
Objectives[50]mission_Actors[7]Seeing_Range = 100
Objectives[50]mission_Actors[7]Hearing_Range = 100
Objectives[50]mission_Actors[7]CombatMovement = Offensive
Objectives[50]mission_Actors[7]weapon = CarbineRifle
Objectives[50]mission_Actors[7]Variation = Random
Objectives[50]mission_Actors[7]Task = 0
Objectives[50]mission_Actors[7]Task_Guard_Range = 5
Objectives[50]mission_Actors[7]Task_Stay_In_Range = True
Objectives[50]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[7]Task_Scenario = NONE
Objectives[50]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 54
Objectives[50]mission_Actors[8]Survive_Number = 0
Objectives[50]mission_Actors[8]Failed_Text = 
Objectives[50]mission_Actors[8]Remove_After = 0
Objectives[50]mission_Actors[8]positionX = -402.8581
Objectives[50]mission_Actors[8]positionY = -746.9922
Objectives[50]mission_Actors[8]positionZ = 37.11466
Objectives[50]mission_Actors[8]Heading = 0.3119893
Objectives[50]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[50]mission_Actors[8]Relationship_Group = Enemy2
Objectives[50]mission_Actors[8]AddBlip = False
Objectives[50]mission_Actors[8]ShowCone = False
Objectives[50]mission_Actors[8]Invincible = True
Objectives[50]mission_Actors[8]SetHealth = 200
Objectives[50]mission_Actors[8]DieFromHeadShot = True
Objectives[50]mission_Actors[8]CanExitVehicle = True
Objectives[50]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[8]AlwaysFight = True
Objectives[50]mission_Actors[8]Seeing_Range = 30
Objectives[50]mission_Actors[8]Hearing_Range = 30
Objectives[50]mission_Actors[8]CombatMovement = Offensive
Objectives[50]mission_Actors[8]weapon = CarbineRifle
Objectives[50]mission_Actors[8]Variation = Random
Objectives[50]mission_Actors[8]Task = 0
Objectives[50]mission_Actors[8]Task_Guard_Range = 5
Objectives[50]mission_Actors[8]Task_Stay_In_Range = True
Objectives[50]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[8]Task_Scenario = NONE
Objectives[50]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[50]mission_Actors[9]Survive_Number = 0
Objectives[50]mission_Actors[9]Failed_Text = 
Objectives[50]mission_Actors[9]Remove_After = 0
Objectives[50]mission_Actors[9]positionX = -456.2855
Objectives[50]mission_Actors[9]positionY = -749.9517
Objectives[50]mission_Actors[9]positionZ = 48.32446
Objectives[50]mission_Actors[9]Heading = 300.312
Objectives[50]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[50]mission_Actors[9]Relationship_Group = Enemy2
Objectives[50]mission_Actors[9]AddBlip = False
Objectives[50]mission_Actors[9]ShowCone = True
Objectives[50]mission_Actors[9]Invincible = True
Objectives[50]mission_Actors[9]SetHealth = 200
Objectives[50]mission_Actors[9]DieFromHeadShot = True
Objectives[50]mission_Actors[9]CanExitVehicle = True
Objectives[50]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[9]AlwaysFight = True
Objectives[50]mission_Actors[9]Seeing_Range = 500
Objectives[50]mission_Actors[9]Hearing_Range = 500
Objectives[50]mission_Actors[9]CombatMovement = Stationary
Objectives[50]mission_Actors[9]weapon = HeavySniper
Objectives[50]mission_Actors[9]Variation = Random
Objectives[50]mission_Actors[9]Task = 0
Objectives[50]mission_Actors[9]Task_Guard_Range = 5
Objectives[50]mission_Actors[9]Task_Stay_In_Range = True
Objectives[50]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[9]Task_Scenario = NONE
Objectives[50]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[50]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[50]mission_Vehicles = 2
Objectives[50]mission_Vehicles[0]positionX = -412.0948
Objectives[50]mission_Vehicles[0]positionY = -780.7435
Objectives[50]mission_Vehicles[0]positionZ = 36.86645
Objectives[50]mission_Vehicles[0]Heading = 305.1842
Objectives[50]mission_Vehicles[0]Name = Barracks
Objectives[50]mission_Vehicles[0]Model = barracks
Objectives[50]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[50]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = False
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 0
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[1]positionX = -381.4998
Objectives[50]mission_Vehicles[1]positionY = -674.0748
Objectives[50]mission_Vehicles[1]positionZ = 37.14264
Objectives[50]mission_Vehicles[1]Heading = 135.2208
Objectives[50]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[50]mission_Vehicles[1]Model = dubsta3
Objectives[50]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[50]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[50]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[1]HasPearlescent = False
Objectives[50]mission_Vehicles[1]Livery = 0
Objectives[50]mission_Vehicles[1]DirtLevel = 0
Objectives[50]mission_Vehicles[1]LockedForPlayer = False
Objectives[50]mission_Vehicles[1]Locked = False
Objectives[50]mission_Vehicles[1]Alarm = False
Objectives[50]mission_Vehicles[1]HotWired = False
Objectives[50]mission_Vehicles[1]Invincible = False
Objectives[50]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[1]Remove_After = 0
Objectives[50]mission_Vehicles[1]Survive_Number = 0
Objectives[50]mission_Vehicles[1]Failed_Text = 
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 2
Objectives[50]ObjectiveMessages[0]positionX = -156.6613
Objectives[50]ObjectiveMessages[0]positionY = -1068.648
Objectives[50]ObjectiveMessages[0]positionZ = 41.13926
Objectives[50]ObjectiveMessages[0]Message = Where to next, Lester?
Objectives[50]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[50]ObjectiveMessages[0]Sender = Michael
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Blue
Objectives[50]ObjectiveMessages[0]PlayFromStart = False
Objectives[50]ObjectiveMessages[0]Delay = True
Objectives[50]ObjectiveMessages[0]DelayTime = 3
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = -157.8448
Objectives[50]ObjectiveMessages[1]positionY = -1071.564
Objectives[50]ObjectiveMessages[1]positionZ = 41.13926
Objectives[50]ObjectiveMessages[1]Message = I'm seeing a huge concentration of government forces and clones on the Olympic Freeway.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[50]ObjectiveMessages[1]Sender = Lester
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 6
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = False
Objectives[50]ObjectiveMessages[1]TypeTextMesage = True
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[51]Text = Go to ~y~Cypress Freeway.
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 53
Objectives[51]Reserved = 0
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 0
Objectives[51]IconColorA = 255
Objectives[51]positionX = -404.8856
Objectives[51]positionY = -762.1288
Objectives[51]positionZ = 36.11037
Objectives[51]Heading = -59.68801
Objectives[51]Diameter = 50
Objectives[51]minimum_hight = 100
Objectives[51]maximum_hight = 100
Objectives[51]TriggerDistance = 100
Objectives[51]PlaySound = False
Objectives[51]LoseWanted = False
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = False
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -384.0614
Objectives[52]positionY = -748.8152
Objectives[52]positionZ = 36.29693
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = True
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = False
Objectives[52]Int_Task = 0
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = -391.738
Objectives[53]positionY = -748.1243
Objectives[53]positionZ = 36.12488
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = True
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = False
Objectives[53]Int_Task = 0
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = -396.3243
Objectives[54]positionY = -748.3358
Objectives[54]positionZ = 36.30431
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = True
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = False
Objectives[54]Int_Task = 0
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = -402.7328
Objectives[55]positionY = -749.1902
Objectives[55]positionZ = 36.11713
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = True
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = False
Objectives[55]Int_Task = 0
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -457.4564
Objectives[56]positionY = -751.6109
Objectives[56]positionZ = 47.32446
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = True
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = -401.1385
Objectives[57]positionY = -688.6287
Objectives[57]positionZ = 36.20222
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = True
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = False
Objectives[57]Int_Task = 0
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = -393.4077
Objectives[58]positionY = -687.5546
Objectives[58]positionZ = 36.18443
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = True
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = False
Objectives[58]Int_Task = 0
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = -389.1869
Objectives[59]positionY = -686.8087
Objectives[59]positionZ = 36.07627
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = True
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = False
Objectives[59]Int_Task = 0
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = -381.2017
Objectives[60]positionY = -689.4382
Objectives[60]positionZ = 36.30387
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = True
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = False
Objectives[60]Int_Task = 0
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = -380.8988
Objectives[61]positionY = -689.6144
Objectives[61]positionZ = 51.53176
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = True
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = False
Objectives[61]Int_Task = 0
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = 
Objectives[62]Type = Timeout_Objective
Objectives[62]positionX = -233.0015
Objectives[62]positionY = -482.2416
Objectives[62]positionZ = 24.97102
Objectives[62]Timeout_Min = 0
Objectives[62]Timeout_Sec = 0
Objectives[62]mission_ActorsCount = 16
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = -232.1408
Objectives[62]mission_Actors[0]positionY = -480.7756
Objectives[62]mission_Actors[0]positionZ = 25.96399
Objectives[62]mission_Actors[0]Heading = 89.99988
Objectives[62]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[0]Relationship_Group = Enemy1
Objectives[62]mission_Actors[0]AddBlip = True
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = False
Objectives[62]mission_Actors[0]SetHealth = 200
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 100
Objectives[62]mission_Actors[0]Hearing_Range = 100
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = APPistol
Objectives[62]mission_Actors[0]Variation = Random
Objectives[62]mission_Actors[0]Task = 0
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = -232.2674
Objectives[62]mission_Actors[1]positionY = -476.4208
Objectives[62]mission_Actors[1]positionZ = 25.83572
Objectives[62]mission_Actors[1]Heading = 89.99988
Objectives[62]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[1]Relationship_Group = Enemy1
Objectives[62]mission_Actors[1]AddBlip = True
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = False
Objectives[62]mission_Actors[1]SetHealth = 200
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = AssaultShotgun
Objectives[62]mission_Actors[1]Variation = Random
Objectives[62]mission_Actors[1]Task = 0
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = NONE
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[62]mission_Actors[2]Survive_Number = 0
Objectives[62]mission_Actors[2]Failed_Text = 
Objectives[62]mission_Actors[2]Remove_After = 0
Objectives[62]mission_Actors[2]positionX = -230.696
Objectives[62]mission_Actors[2]positionY = -480.8011
Objectives[62]mission_Actors[2]positionZ = 26.01438
Objectives[62]mission_Actors[2]Heading = 89.99988
Objectives[62]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[2]Relationship_Group = Enemy1
Objectives[62]mission_Actors[2]AddBlip = True
Objectives[62]mission_Actors[2]ShowCone = False
Objectives[62]mission_Actors[2]Invincible = False
Objectives[62]mission_Actors[2]SetHealth = 200
Objectives[62]mission_Actors[2]DieFromHeadShot = True
Objectives[62]mission_Actors[2]CanExitVehicle = True
Objectives[62]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[2]AlwaysFight = True
Objectives[62]mission_Actors[2]Seeing_Range = 30
Objectives[62]mission_Actors[2]Hearing_Range = 30
Objectives[62]mission_Actors[2]CombatMovement = Offensive
Objectives[62]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[62]mission_Actors[2]Variation = Random
Objectives[62]mission_Actors[2]Task = 0
Objectives[62]mission_Actors[2]Task_Guard_Range = 5
Objectives[62]mission_Actors[2]Task_Stay_In_Range = True
Objectives[62]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[2]Task_Scenario = NONE
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[62]mission_Actors[3]Survive_Number = 0
Objectives[62]mission_Actors[3]Failed_Text = 
Objectives[62]mission_Actors[3]Remove_After = 0
Objectives[62]mission_Actors[3]positionX = -230.7216
Objectives[62]mission_Actors[3]positionY = -476.3974
Objectives[62]mission_Actors[3]positionZ = 25.87442
Objectives[62]mission_Actors[3]Heading = 89.99988
Objectives[62]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[3]Relationship_Group = Enemy1
Objectives[62]mission_Actors[3]AddBlip = True
Objectives[62]mission_Actors[3]ShowCone = False
Objectives[62]mission_Actors[3]Invincible = False
Objectives[62]mission_Actors[3]SetHealth = 200
Objectives[62]mission_Actors[3]DieFromHeadShot = True
Objectives[62]mission_Actors[3]CanExitVehicle = True
Objectives[62]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[3]AlwaysFight = True
Objectives[62]mission_Actors[3]Seeing_Range = 30
Objectives[62]mission_Actors[3]Hearing_Range = 30
Objectives[62]mission_Actors[3]CombatMovement = Offensive
Objectives[62]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[62]mission_Actors[3]Variation = Random
Objectives[62]mission_Actors[3]Task = 0
Objectives[62]mission_Actors[3]Task_Guard_Range = 5
Objectives[62]mission_Actors[3]Task_Stay_In_Range = True
Objectives[62]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[3]Task_Scenario = NONE
Objectives[62]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[62]mission_Actors[4]Survive_Number = 0
Objectives[62]mission_Actors[4]Failed_Text = 
Objectives[62]mission_Actors[4]Remove_After = 0
Objectives[62]mission_Actors[4]positionX = -228.2715
Objectives[62]mission_Actors[4]positionY = -480.2195
Objectives[62]mission_Actors[4]positionZ = 26.0782
Objectives[62]mission_Actors[4]Heading = 89.99988
Objectives[62]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[4]Relationship_Group = Enemy1
Objectives[62]mission_Actors[4]AddBlip = True
Objectives[62]mission_Actors[4]ShowCone = False
Objectives[62]mission_Actors[4]Invincible = False
Objectives[62]mission_Actors[4]SetHealth = 200
Objectives[62]mission_Actors[4]DieFromHeadShot = True
Objectives[62]mission_Actors[4]CanExitVehicle = True
Objectives[62]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[4]AlwaysFight = True
Objectives[62]mission_Actors[4]Seeing_Range = 30
Objectives[62]mission_Actors[4]Hearing_Range = 30
Objectives[62]mission_Actors[4]CombatMovement = Offensive
Objectives[62]mission_Actors[4]weapon = CombatMGMk2
Objectives[62]mission_Actors[4]Variation = Random
Objectives[62]mission_Actors[4]Task = 0
Objectives[62]mission_Actors[4]Task_Guard_Range = 5
Objectives[62]mission_Actors[4]Task_Stay_In_Range = True
Objectives[62]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[4]Task_Scenario = NONE
Objectives[62]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[62]mission_Actors[5]Survive_Number = 0
Objectives[62]mission_Actors[5]Failed_Text = 
Objectives[62]mission_Actors[5]Remove_After = 0
Objectives[62]mission_Actors[5]positionX = -227.9686
Objectives[62]mission_Actors[5]positionY = -476.7215
Objectives[62]mission_Actors[5]positionZ = 25.95571
Objectives[62]mission_Actors[5]Heading = 89.99988
Objectives[62]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[5]Relationship_Group = Enemy1
Objectives[62]mission_Actors[5]AddBlip = True
Objectives[62]mission_Actors[5]ShowCone = False
Objectives[62]mission_Actors[5]Invincible = False
Objectives[62]mission_Actors[5]SetHealth = 200
Objectives[62]mission_Actors[5]DieFromHeadShot = True
Objectives[62]mission_Actors[5]CanExitVehicle = True
Objectives[62]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[5]AlwaysFight = True
Objectives[62]mission_Actors[5]Seeing_Range = 30
Objectives[62]mission_Actors[5]Hearing_Range = 30
Objectives[62]mission_Actors[5]CombatMovement = Offensive
Objectives[62]mission_Actors[5]weapon = CombatMGMk2
Objectives[62]mission_Actors[5]Variation = Random
Objectives[62]mission_Actors[5]Task = 0
Objectives[62]mission_Actors[5]Task_Guard_Range = 5
Objectives[62]mission_Actors[5]Task_Stay_In_Range = True
Objectives[62]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[5]Task_Scenario = NONE
Objectives[62]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 68
Objectives[62]mission_Actors[6]Survive_Number = 0
Objectives[62]mission_Actors[6]Failed_Text = 
Objectives[62]mission_Actors[6]Remove_After = 0
Objectives[62]mission_Actors[6]positionX = -253.7181
Objectives[62]mission_Actors[6]positionY = -1186.287
Objectives[62]mission_Actors[6]positionZ = 37.28668
Objectives[62]mission_Actors[6]Heading = 89.99988
Objectives[62]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[6]Relationship_Group = Enemy2
Objectives[62]mission_Actors[6]AddBlip = True
Objectives[62]mission_Actors[6]ShowCone = False
Objectives[62]mission_Actors[6]Invincible = False
Objectives[62]mission_Actors[6]SetHealth = 200
Objectives[62]mission_Actors[6]DieFromHeadShot = True
Objectives[62]mission_Actors[6]CanExitVehicle = True
Objectives[62]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[6]AlwaysFight = True
Objectives[62]mission_Actors[6]Seeing_Range = 30
Objectives[62]mission_Actors[6]Hearing_Range = 30
Objectives[62]mission_Actors[6]CombatMovement = Offensive
Objectives[62]mission_Actors[6]weapon = MicroSMG
Objectives[62]mission_Actors[6]Variation = Random
Objectives[62]mission_Actors[6]Task = 0
Objectives[62]mission_Actors[6]Task_Guard_Range = 5
Objectives[62]mission_Actors[6]Task_Stay_In_Range = True
Objectives[62]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[6]Task_Scenario = NONE
Objectives[62]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[62]mission_Actors[7]Survive_Number = 0
Objectives[62]mission_Actors[7]Failed_Text = 
Objectives[62]mission_Actors[7]Remove_After = 0
Objectives[62]mission_Actors[7]positionX = -235.0069
Objectives[62]mission_Actors[7]positionY = -1223.888
Objectives[62]mission_Actors[7]positionZ = 37.141
Objectives[62]mission_Actors[7]Heading = 89.99988
Objectives[62]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[7]Relationship_Group = Enemy2
Objectives[62]mission_Actors[7]AddBlip = True
Objectives[62]mission_Actors[7]ShowCone = False
Objectives[62]mission_Actors[7]Invincible = False
Objectives[62]mission_Actors[7]SetHealth = 200
Objectives[62]mission_Actors[7]DieFromHeadShot = True
Objectives[62]mission_Actors[7]CanExitVehicle = True
Objectives[62]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[7]AlwaysFight = True
Objectives[62]mission_Actors[7]Seeing_Range = 30
Objectives[62]mission_Actors[7]Hearing_Range = 30
Objectives[62]mission_Actors[7]CombatMovement = Offensive
Objectives[62]mission_Actors[7]weapon = CarbineRifle
Objectives[62]mission_Actors[7]Variation = Random
Objectives[62]mission_Actors[7]Task = 0
Objectives[62]mission_Actors[7]Task_Guard_Range = 5
Objectives[62]mission_Actors[7]Task_Stay_In_Range = True
Objectives[62]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[7]Task_Scenario = NONE
Objectives[62]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[62]mission_Actors[8]Survive_Number = 0
Objectives[62]mission_Actors[8]Failed_Text = 
Objectives[62]mission_Actors[8]Remove_After = 0
Objectives[62]mission_Actors[8]positionX = -232.8675
Objectives[62]mission_Actors[8]positionY = -1229.153
Objectives[62]mission_Actors[8]positionZ = 37.28855
Objectives[62]mission_Actors[8]Heading = 89.99988
Objectives[62]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[8]Relationship_Group = Enemy2
Objectives[62]mission_Actors[8]AddBlip = True
Objectives[62]mission_Actors[8]ShowCone = False
Objectives[62]mission_Actors[8]Invincible = False
Objectives[62]mission_Actors[8]SetHealth = 200
Objectives[62]mission_Actors[8]DieFromHeadShot = True
Objectives[62]mission_Actors[8]CanExitVehicle = True
Objectives[62]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[8]AlwaysFight = True
Objectives[62]mission_Actors[8]Seeing_Range = 30
Objectives[62]mission_Actors[8]Hearing_Range = 30
Objectives[62]mission_Actors[8]CombatMovement = Offensive
Objectives[62]mission_Actors[8]weapon = CarbineRifle
Objectives[62]mission_Actors[8]Variation = Random
Objectives[62]mission_Actors[8]Task = 0
Objectives[62]mission_Actors[8]Task_Guard_Range = 5
Objectives[62]mission_Actors[8]Task_Stay_In_Range = True
Objectives[62]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[8]Task_Scenario = NONE
Objectives[62]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[62]mission_Actors[9]Survive_Number = 0
Objectives[62]mission_Actors[9]Failed_Text = 
Objectives[62]mission_Actors[9]Remove_After = 0
Objectives[62]mission_Actors[9]positionX = -233.093
Objectives[62]mission_Actors[9]positionY = -1223.657
Objectives[62]mission_Actors[9]positionZ = 37.13328
Objectives[62]mission_Actors[9]Heading = 89.99988
Objectives[62]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[9]Relationship_Group = Enemy2
Objectives[62]mission_Actors[9]AddBlip = True
Objectives[62]mission_Actors[9]ShowCone = False
Objectives[62]mission_Actors[9]Invincible = False
Objectives[62]mission_Actors[9]SetHealth = 200
Objectives[62]mission_Actors[9]DieFromHeadShot = True
Objectives[62]mission_Actors[9]CanExitVehicle = True
Objectives[62]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[9]AlwaysFight = True
Objectives[62]mission_Actors[9]Seeing_Range = 30
Objectives[62]mission_Actors[9]Hearing_Range = 30
Objectives[62]mission_Actors[9]CombatMovement = Offensive
Objectives[62]mission_Actors[9]weapon = CarbineRifle
Objectives[62]mission_Actors[9]Variation = Random
Objectives[62]mission_Actors[9]Task = 0
Objectives[62]mission_Actors[9]Task_Guard_Range = 5
Objectives[62]mission_Actors[9]Task_Stay_In_Range = True
Objectives[62]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[9]Task_Scenario = NONE
Objectives[62]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[62]mission_Actors[10]Survive_Number = 0
Objectives[62]mission_Actors[10]Failed_Text = 
Objectives[62]mission_Actors[10]Remove_After = 0
Objectives[62]mission_Actors[10]positionX = -231.2493
Objectives[62]mission_Actors[10]positionY = -1229.168
Objectives[62]mission_Actors[10]positionZ = 37.28804
Objectives[62]mission_Actors[10]Heading = 89.99988
Objectives[62]mission_Actors[10]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[10]Relationship_Group = Enemy2
Objectives[62]mission_Actors[10]AddBlip = True
Objectives[62]mission_Actors[10]ShowCone = False
Objectives[62]mission_Actors[10]Invincible = False
Objectives[62]mission_Actors[10]SetHealth = 200
Objectives[62]mission_Actors[10]DieFromHeadShot = True
Objectives[62]mission_Actors[10]CanExitVehicle = True
Objectives[62]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[10]AlwaysFight = True
Objectives[62]mission_Actors[10]Seeing_Range = 30
Objectives[62]mission_Actors[10]Hearing_Range = 30
Objectives[62]mission_Actors[10]CombatMovement = Offensive
Objectives[62]mission_Actors[10]weapon = CombatMG
Objectives[62]mission_Actors[10]Variation = Random
Objectives[62]mission_Actors[10]Task = 0
Objectives[62]mission_Actors[10]Task_Guard_Range = 5
Objectives[62]mission_Actors[10]Task_Stay_In_Range = True
Objectives[62]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[10]Task_Scenario = NONE
Objectives[62]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[62]mission_Actors[11]Survive_Number = 0
Objectives[62]mission_Actors[11]Failed_Text = 
Objectives[62]mission_Actors[11]Remove_After = 0
Objectives[62]mission_Actors[11]positionX = -231.2027
Objectives[62]mission_Actors[11]positionY = -1223.566
Objectives[62]mission_Actors[11]positionZ = 37.13058
Objectives[62]mission_Actors[11]Heading = 89.99988
Objectives[62]mission_Actors[11]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[11]Relationship_Group = Enemy2
Objectives[62]mission_Actors[11]AddBlip = True
Objectives[62]mission_Actors[11]ShowCone = False
Objectives[62]mission_Actors[11]Invincible = False
Objectives[62]mission_Actors[11]SetHealth = 200
Objectives[62]mission_Actors[11]DieFromHeadShot = True
Objectives[62]mission_Actors[11]CanExitVehicle = True
Objectives[62]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[11]AlwaysFight = True
Objectives[62]mission_Actors[11]Seeing_Range = 30
Objectives[62]mission_Actors[11]Hearing_Range = 30
Objectives[62]mission_Actors[11]CombatMovement = Offensive
Objectives[62]mission_Actors[11]weapon = PumpShotgun
Objectives[62]mission_Actors[11]Variation = Random
Objectives[62]mission_Actors[11]Task = 0
Objectives[62]mission_Actors[11]Task_Guard_Range = 5
Objectives[62]mission_Actors[11]Task_Stay_In_Range = True
Objectives[62]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[11]Task_Scenario = NONE
Objectives[62]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[62]mission_Actors[12]Survive_Number = 0
Objectives[62]mission_Actors[12]Failed_Text = 
Objectives[62]mission_Actors[12]Remove_After = 0
Objectives[62]mission_Actors[12]positionX = -229.4423
Objectives[62]mission_Actors[12]positionY = -1229.205
Objectives[62]mission_Actors[12]positionZ = 37.28682
Objectives[62]mission_Actors[12]Heading = 89.99988
Objectives[62]mission_Actors[12]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[12]Relationship_Group = Enemy2
Objectives[62]mission_Actors[12]AddBlip = True
Objectives[62]mission_Actors[12]ShowCone = False
Objectives[62]mission_Actors[12]Invincible = False
Objectives[62]mission_Actors[12]SetHealth = 200
Objectives[62]mission_Actors[12]DieFromHeadShot = True
Objectives[62]mission_Actors[12]CanExitVehicle = True
Objectives[62]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[12]AlwaysFight = True
Objectives[62]mission_Actors[12]Seeing_Range = 30
Objectives[62]mission_Actors[12]Hearing_Range = 30
Objectives[62]mission_Actors[12]CombatMovement = Offensive
Objectives[62]mission_Actors[12]weapon = CarbineRifle
Objectives[62]mission_Actors[12]Variation = Random
Objectives[62]mission_Actors[12]Task = 0
Objectives[62]mission_Actors[12]Task_Guard_Range = 5
Objectives[62]mission_Actors[12]Task_Stay_In_Range = True
Objectives[62]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[12]Task_Scenario = NONE
Objectives[62]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[62]mission_Actors[13]Survive_Number = 0
Objectives[62]mission_Actors[13]Failed_Text = 
Objectives[62]mission_Actors[13]Remove_After = 0
Objectives[62]mission_Actors[13]positionX = -229.3695
Objectives[62]mission_Actors[13]positionY = -1223.602
Objectives[62]mission_Actors[13]positionZ = 37.13165
Objectives[62]mission_Actors[13]Heading = 89.99988
Objectives[62]mission_Actors[13]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[13]Relationship_Group = Enemy2
Objectives[62]mission_Actors[13]AddBlip = True
Objectives[62]mission_Actors[13]ShowCone = False
Objectives[62]mission_Actors[13]Invincible = False
Objectives[62]mission_Actors[13]SetHealth = 200
Objectives[62]mission_Actors[13]DieFromHeadShot = True
Objectives[62]mission_Actors[13]CanExitVehicle = True
Objectives[62]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[13]AlwaysFight = True
Objectives[62]mission_Actors[13]Seeing_Range = 30
Objectives[62]mission_Actors[13]Hearing_Range = 30
Objectives[62]mission_Actors[13]CombatMovement = Offensive
Objectives[62]mission_Actors[13]weapon = CarbineRifle
Objectives[62]mission_Actors[13]Variation = Random
Objectives[62]mission_Actors[13]Task = 0
Objectives[62]mission_Actors[13]Task_Guard_Range = 5
Objectives[62]mission_Actors[13]Task_Stay_In_Range = True
Objectives[62]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[13]Task_Scenario = NONE
Objectives[62]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[62]mission_Actors[14]Survive_Number = 0
Objectives[62]mission_Actors[14]Failed_Text = 
Objectives[62]mission_Actors[14]Remove_After = 0
Objectives[62]mission_Actors[14]positionX = -227.6128
Objectives[62]mission_Actors[14]positionY = -1229.095
Objectives[62]mission_Actors[14]positionZ = 37.29048
Objectives[62]mission_Actors[14]Heading = 89.99988
Objectives[62]mission_Actors[14]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[14]Relationship_Group = Enemy2
Objectives[62]mission_Actors[14]AddBlip = True
Objectives[62]mission_Actors[14]ShowCone = False
Objectives[62]mission_Actors[14]Invincible = False
Objectives[62]mission_Actors[14]SetHealth = 200
Objectives[62]mission_Actors[14]DieFromHeadShot = True
Objectives[62]mission_Actors[14]CanExitVehicle = True
Objectives[62]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[14]AlwaysFight = True
Objectives[62]mission_Actors[14]Seeing_Range = 30
Objectives[62]mission_Actors[14]Hearing_Range = 30
Objectives[62]mission_Actors[14]CombatMovement = Offensive
Objectives[62]mission_Actors[14]weapon = PumpShotgun
Objectives[62]mission_Actors[14]Variation = Random
Objectives[62]mission_Actors[14]Task = 0
Objectives[62]mission_Actors[14]Task_Guard_Range = 5
Objectives[62]mission_Actors[14]Task_Stay_In_Range = True
Objectives[62]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[14]Task_Scenario = NONE
Objectives[62]mission_Actors[14]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[14]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[62]mission_Actors[15]Survive_Number = 0
Objectives[62]mission_Actors[15]Failed_Text = 
Objectives[62]mission_Actors[15]Remove_After = 0
Objectives[62]mission_Actors[15]positionX = -227.4807
Objectives[62]mission_Actors[15]positionY = -1223.768
Objectives[62]mission_Actors[15]positionZ = 37.13657
Objectives[62]mission_Actors[15]Heading = 89.99988
Objectives[62]mission_Actors[15]String_Name = s_m_y_marine_03
Objectives[62]mission_Actors[15]Relationship_Group = Enemy2
Objectives[62]mission_Actors[15]AddBlip = True
Objectives[62]mission_Actors[15]ShowCone = False
Objectives[62]mission_Actors[15]Invincible = False
Objectives[62]mission_Actors[15]SetHealth = 200
Objectives[62]mission_Actors[15]DieFromHeadShot = True
Objectives[62]mission_Actors[15]CanExitVehicle = True
Objectives[62]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[15]AlwaysFight = True
Objectives[62]mission_Actors[15]Seeing_Range = 30
Objectives[62]mission_Actors[15]Hearing_Range = 30
Objectives[62]mission_Actors[15]CombatMovement = Offensive
Objectives[62]mission_Actors[15]weapon = CombatMG
Objectives[62]mission_Actors[15]Variation = Random
Objectives[62]mission_Actors[15]Task = 0
Objectives[62]mission_Actors[15]Task_Guard_Range = 5
Objectives[62]mission_Actors[15]Task_Stay_In_Range = True
Objectives[62]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[15]Task_Scenario = NONE
Objectives[62]mission_Actors[15]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[15]NeededForObjectiveSetPlayerActor[0] = 78
Objectives[62]mission_Vehicles = 2
Objectives[62]mission_Vehicles[0]positionX = -231.9492
Objectives[62]mission_Vehicles[0]positionY = -478.4069
Objectives[62]mission_Vehicles[0]positionZ = 25.77123
Objectives[62]mission_Vehicles[0]Heading = 90.05661
Objectives[62]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[62]mission_Vehicles[0]Model = dubsta3
Objectives[62]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[62]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[62]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[0]HasPearlescent = False
Objectives[62]mission_Vehicles[0]Livery = 0
Objectives[62]mission_Vehicles[0]DirtLevel = 0
Objectives[62]mission_Vehicles[0]LockedForPlayer = False
Objectives[62]mission_Vehicles[0]Locked = False
Objectives[62]mission_Vehicles[0]Alarm = False
Objectives[62]mission_Vehicles[0]HotWired = False
Objectives[62]mission_Vehicles[0]Invincible = False
Objectives[62]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[0]Remove_After = 0
Objectives[62]mission_Vehicles[0]Survive_Number = 0
Objectives[62]mission_Vehicles[0]Failed_Text = 
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorCount = 6
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 63
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 64
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 65
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 66
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 67
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 68
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[62]mission_Vehicles[1]positionX = -251.5065
Objectives[62]mission_Vehicles[1]positionY = -1182.688
Objectives[62]mission_Vehicles[1]positionZ = 36.92167
Objectives[62]mission_Vehicles[1]Heading = 89.993
Objectives[62]mission_Vehicles[1]Name = Barracks
Objectives[62]mission_Vehicles[1]Model = barracks
Objectives[62]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[62]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[62]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[1]HasPearlescent = False
Objectives[62]mission_Vehicles[1]Livery = 0
Objectives[62]mission_Vehicles[1]DirtLevel = 0
Objectives[62]mission_Vehicles[1]LockedForPlayer = False
Objectives[62]mission_Vehicles[1]Locked = False
Objectives[62]mission_Vehicles[1]Alarm = False
Objectives[62]mission_Vehicles[1]HotWired = False
Objectives[62]mission_Vehicles[1]Invincible = False
Objectives[62]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[1]Remove_After = 0
Objectives[62]mission_Vehicles[1]Survive_Number = 0
Objectives[62]mission_Vehicles[1]Failed_Text = 
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorCount = 10
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 69
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 70
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 71
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[3] = 72
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[4] = 73
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[5] = 74
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[6] = 75
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[6] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[7] = 76
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[7] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[8] = 77
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[8] = 0
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[9] = 78
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[9] = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = -232.0908
Objectives[63]positionY = -483.0435
Objectives[63]positionZ = 24.90834
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 2
Objectives[63]Task_List[0]Type = EnterVehicle
Objectives[63]Task_List[0]PositionX = -232.4682
Objectives[63]Task_List[0]PositionY = -479.0894
Objectives[63]Task_List[0]PositionZ = 25.40712
Objectives[63]Task_List[0]Speed = 1
Objectives[63]Task_List[0]SeatIndex = -1
Objectives[63]Task_List[0]TaskIndex = 0
Objectives[63]Task_List[0]Warp = True
Objectives[63]Task_List[1]Type = Drive
Objectives[63]Task_List[1]PositionX = -409.7557
Objectives[63]Task_List[1]PositionY = -682.0417
Objectives[63]Task_List[1]PositionZ = 36.68203
Objectives[63]Task_List[1]Speed = 35
Objectives[63]Task_List[1]StopBeforeVehicles = False
Objectives[63]Task_List[1]StopBeforeActors = False
Objectives[63]Task_List[1]AvoidVehicles = True
Objectives[63]Task_List[1]AvoidEmptyVehicles = False
Objectives[63]Task_List[1]AvoidActors = False
Objectives[63]Task_List[1]AvoidObjects = True
Objectives[63]Task_List[1]StopAtLights = False
Objectives[63]Task_List[1]UseBlinkers = True
Objectives[63]Task_List[1]AllowGoingWrongWay = False
Objectives[63]Task_List[1]Reverse = False
Objectives[63]Task_List[1]TakeShortestPath = False
Objectives[63]Task_List[1]IgnoreRoads = False
Objectives[63]Task_List[1]IgnoreAllPathing = False
Objectives[63]Task_List[1]AvoidHighWays = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -232.5409
Objectives[64]positionY = -474.7106
Objectives[64]positionZ = 24.71964
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 1
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = -232.6138
Objectives[64]Task_List[0]PositionY = -476.8212
Objectives[64]Task_List[0]PositionZ = 25.33828
Objectives[64]Task_List[0]Speed = 1
Objectives[64]Task_List[0]SeatIndex = 0
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = -229.7334
Objectives[65]positionY = -482.9746
Objectives[65]positionZ = 24.98594
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 1
Objectives[65]Task_List[0]Type = EnterVehicle
Objectives[65]Task_List[0]PositionX = -230.4427
Objectives[65]Task_List[0]PositionY = -480.348
Objectives[65]Task_List[0]PositionZ = 25.50591
Objectives[65]Task_List[0]Speed = 1
Objectives[65]Task_List[0]SeatIndex = 1
Objectives[65]Task_List[0]TaskIndex = 0
Objectives[65]Task_List[0]Warp = True
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = -229.6522
Objectives[66]positionY = -475.0881
Objectives[66]positionZ = 24.87024
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 1
Objectives[66]Task_List[0]Type = EnterVehicle
Objectives[66]Task_List[0]PositionX = -229.6824
Objectives[66]Task_List[0]PositionY = -476.9733
Objectives[66]Task_List[0]PositionZ = 25.41734
Objectives[66]Task_List[0]Speed = 1
Objectives[66]Task_List[0]SeatIndex = 2
Objectives[66]Task_List[0]TaskIndex = 0
Objectives[66]Task_List[0]Warp = True
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = -225.9911
Objectives[67]positionY = -482.4224
Objectives[67]positionZ = 25.17283
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 1
Objectives[67]Task_List[0]Type = EnterVehicle
Objectives[67]Task_List[0]PositionX = -229.1435
Objectives[67]Task_List[0]PositionY = -479.5673
Objectives[67]Task_List[0]PositionZ = 25.52225
Objectives[67]Task_List[0]Speed = 1
Objectives[67]Task_List[0]SeatIndex = 3
Objectives[67]Task_List[0]TaskIndex = 0
Objectives[67]Task_List[0]Warp = True
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -225.6383
Objectives[68]positionY = -476.6891
Objectives[68]positionZ = 25.03918
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 1
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = -228.7771
Objectives[68]Task_List[0]PositionY = -477.9604
Objectives[68]Task_List[0]PositionZ = 25.47404
Objectives[68]Task_List[0]Speed = 1
Objectives[68]Task_List[0]SeatIndex = 4
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = True
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -235.7485
Objectives[69]positionY = -1231.14
Objectives[69]positionZ = 36.22805
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 4
Objectives[69]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[69]Task_List[0]positionX = -237.126
Objectives[69]Task_List[0]positionY = -1230.966
Objectives[69]Task_List[0]positionZ = 36.74318
Objectives[69]Task_List[0]Block = True
Objectives[69]Task_List[1]Type = EnterVehicle
Objectives[69]Task_List[1]PositionX = -236.4553
Objectives[69]Task_List[1]PositionY = -1226.488
Objectives[69]Task_List[1]PositionZ = 36.72784
Objectives[69]Task_List[1]Speed = 1
Objectives[69]Task_List[1]SeatIndex = -1
Objectives[69]Task_List[1]TaskIndex = 1
Objectives[69]Task_List[1]Warp = True
Objectives[69]Task_List[2]Type = Drive
Objectives[69]Task_List[2]PositionX = -399.5381
Objectives[69]Task_List[2]PositionY = -804.1893
Objectives[69]Task_List[2]PositionZ = 37.29387
Objectives[69]Task_List[2]Speed = 50
Objectives[69]Task_List[2]StopBeforeVehicles = False
Objectives[69]Task_List[2]StopBeforeActors = False
Objectives[69]Task_List[2]AvoidVehicles = True
Objectives[69]Task_List[2]AvoidEmptyVehicles = False
Objectives[69]Task_List[2]AvoidActors = False
Objectives[69]Task_List[2]AvoidObjects = True
Objectives[69]Task_List[2]StopAtLights = False
Objectives[69]Task_List[2]UseBlinkers = True
Objectives[69]Task_List[2]AllowGoingWrongWay = False
Objectives[69]Task_List[2]Reverse = False
Objectives[69]Task_List[2]TakeShortestPath = False
Objectives[69]Task_List[2]IgnoreRoads = False
Objectives[69]Task_List[2]IgnoreAllPathing = False
Objectives[69]Task_List[2]AvoidHighWays = False
Objectives[69]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[69]Task_List[3]positionX = -237.4063
Objectives[69]Task_List[3]positionY = -1230.289
Objectives[69]Task_List[3]positionZ = 36.76765
Objectives[69]Task_List[3]Block = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -235.7727
Objectives[70]positionY = -1222.329
Objectives[70]positionZ = 36.11277
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = EnterVehicle
Objectives[70]Task_List[0]PositionX = -255.4926
Objectives[70]Task_List[0]PositionY = -1182.216
Objectives[70]Task_List[0]PositionZ = 36.80604
Objectives[70]Task_List[0]Speed = 1
Objectives[70]Task_List[0]SeatIndex = 0
Objectives[70]Task_List[0]TaskIndex = 0
Objectives[70]Task_List[0]Warp = True
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = -233.3115
Objectives[71]positionY = -1231.693
Objectives[71]positionZ = 36.20381
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 1
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = -252.0944
Objectives[71]Task_List[0]PositionY = -1182.613
Objectives[71]Task_List[0]PositionZ = 36.80346
Objectives[71]Task_List[0]Speed = 1
Objectives[71]Task_List[0]SeatIndex = 1
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = True
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -233.2482
Objectives[72]positionY = -1221.996
Objectives[72]positionZ = 36.10661
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 1
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = -253.6495
Objectives[72]Task_List[0]PositionY = -1181.297
Objectives[72]Task_List[0]PositionZ = 36.80904
Objectives[72]Task_List[0]Speed = 1
Objectives[72]Task_List[0]SeatIndex = 2
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = True
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = -230.638
Objectives[73]positionY = -1231.596
Objectives[73]positionZ = 36.20705
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = EnterVehicle
Objectives[73]Task_List[0]PositionX = -252.052
Objectives[73]Task_List[0]PositionY = -1183.827
Objectives[73]Task_List[0]PositionZ = 36.79873
Objectives[73]Task_List[0]Speed = 1
Objectives[73]Task_List[0]SeatIndex = 3
Objectives[73]Task_List[0]TaskIndex = 0
Objectives[73]Task_List[0]Warp = True
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = -231.0128
Objectives[74]positionY = -1221.787
Objectives[74]positionZ = 36.10664
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 1
Objectives[74]Task_List[0]Type = EnterVehicle
Objectives[74]Task_List[0]PositionX = -250.7382
Objectives[74]Task_List[0]PositionY = -1180.987
Objectives[74]Task_List[0]PositionZ = 36.80938
Objectives[74]Task_List[0]Speed = 1
Objectives[74]Task_List[0]SeatIndex = 4
Objectives[74]Task_List[0]TaskIndex = 0
Objectives[74]Task_List[0]Warp = True
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = -228.454
Objectives[75]positionY = -1231.996
Objectives[75]positionZ = 36.19374
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 1
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = -251.9001
Objectives[75]Task_List[0]PositionY = -1183.93
Objectives[75]Task_List[0]PositionZ = 36.79828
Objectives[75]Task_List[0]Speed = 1
Objectives[75]Task_List[0]SeatIndex = 5
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = True
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = -228.3582
Objectives[76]positionY = -1221.646
Objectives[76]positionZ = 36.10677
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 1
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = -253.6939
Objectives[76]Task_List[0]PositionY = -1183.515
Objectives[76]Task_List[0]PositionZ = 36.80044
Objectives[76]Task_List[0]Speed = 1
Objectives[76]Task_List[0]SeatIndex = 6
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = True
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -226.1125
Objectives[77]positionY = -1231.492
Objectives[77]positionZ = 36.21054
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 1
Objectives[77]Task_List[0]Type = EnterVehicle
Objectives[77]Task_List[0]PositionX = -250.2481
Objectives[77]Task_List[0]PositionY = -1183.519
Objectives[77]Task_List[0]PositionZ = 36.7994
Objectives[77]Task_List[0]Speed = 1
Objectives[77]Task_List[0]SeatIndex = 7
Objectives[77]Task_List[0]TaskIndex = 0
Objectives[77]Task_List[0]Warp = True
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = -225.9285
Objectives[78]positionY = -1222.209
Objectives[78]positionZ = 36.10677
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 1
Objectives[78]Task_List[0]Type = EnterVehicle
Objectives[78]Task_List[0]PositionX = -248.4395
Objectives[78]Task_List[0]PositionY = -1182.825
Objectives[78]Task_List[0]PositionZ = 36.80156
Objectives[78]Task_List[0]Speed = 1
Objectives[78]Task_List[0]SeatIndex = 8
Objectives[78]Task_List[0]TaskIndex = 0
Objectives[78]Task_List[0]Warp = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = Clear Olypmic Freeway of all ~r~enemies.
Objectives[79]Text2 = 
Objectives[79]Type = Kill_Actors
Objectives[79]positionX = -413.2586
Objectives[79]positionY = -758.567
Objectives[79]positionZ = 36.26591
Objectives[79]KillAll1 = True
Objectives[79]KillAll2 = True
Objectives[79]Kill_Actors_Add_Blips = True
Objectives[79]Kill_Actors_Add_Markers = False
Objectives[79]DropPickups = False
Objectives[79]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Text = 
Objectives[80]Type = Timeout_Objective
Objectives[80]positionX = -396.137
Objectives[80]positionY = -631.4644
Objectives[80]positionZ = 35.0815
Objectives[80]Timeout_Min = 0
Objectives[80]Timeout_Sec = 10
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 2
Objectives[80]ObjectiveMessages[0]positionX = -396.137
Objectives[80]ObjectiveMessages[0]positionY = -631.4644
Objectives[80]ObjectiveMessages[0]positionZ = 35.0815
Objectives[80]ObjectiveMessages[0]Message = Jesus Christ! I hope that's it!
Objectives[80]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[80]ObjectiveMessages[0]Sender = Michael
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = Blue
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = False
Objectives[80]ObjectiveMessages[0]TypeTextMesage = True
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = -396.1221
Objectives[80]ObjectiveMessages[1]positionY = -634.744
Objectives[80]ObjectiveMessages[1]positionZ = 35.34355
Objectives[80]ObjectiveMessages[1]Message = Not quite. Come back to the IAA facility.
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 4
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = False
Objectives[80]ObjectiveMessages[1]TypeTextMesage = True
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

