[Author]
Author = ATP2555
[Description]
Description = The final assault has begun. Trevor must take out air defenses around Mount Chiliad.
[Objectives]
Objectivescount = 55

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2031.021
Objectives[0]positionY = 2810.484
Objectives[0]positionZ = 50.30227
Objectives[0]Heading = 194.9996
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Overcast
Objectives[0]SetTime = 20
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2032.927
Objectives[0]mission_Actors[0]positionY = 2811.202
Objectives[0]mission_Actors[0]positionZ = 50.30093
Objectives[0]mission_Actors[0]Heading = 190
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 2029.25
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 2816.033
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 49.80556
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 6
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 13
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 35
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[2] = 11
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2038.106
Objectives[0]mission_Actors[1]positionY = 2801.743
Objectives[0]mission_Actors[1]positionZ = 49.72276
Objectives[0]mission_Actors[1]Heading = 20.03962
Objectives[0]mission_Actors[1]String_Name = a_c_chop
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 4194021054
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_DOG_SITTING_ROTTWEILER
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 2032.547
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 2805.731
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 49.79979
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2039.134
Objectives[0]mission_Actors[2]positionY = 2802.027
Objectives[0]mission_Actors[2]positionZ = 50.29587
Objectives[0]mission_Actors[2]Heading = 25.95513
Objectives[0]mission_Actors[2]String_Name = ig_lamardavis
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2032.603
Objectives[0]mission_Actors[3]positionY = 2800.55
Objectives[0]mission_Actors[3]positionZ = 50.29864
Objectives[0]mission_Actors[3]Heading = 7.268564
Objectives[0]mission_Actors[3]String_Name = ig_chef2
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 5000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 500
Objectives[0]mission_Actors[3]Hearing_Range = 500
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 39
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2036.444
Objectives[0]mission_Actors[4]positionY = 2801.205
Objectives[0]mission_Actors[4]positionZ = 50.29679
Objectives[0]mission_Actors[4]Heading = 14.99985
Objectives[0]mission_Actors[4]String_Name = ig_nervousron
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 37
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 43
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2034.688
Objectives[0]mission_Actors[5]positionY = 2800.932
Objectives[0]mission_Actors[5]positionZ = 50.29739
Objectives[0]mission_Actors[5]Heading = 15.00001
Objectives[0]mission_Actors[5]String_Name = ig_wade
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 38
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 44
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2034.708
Objectives[0]mission_Actors[6]positionY = 2811.892
Objectives[0]mission_Actors[6]positionZ = 50.29967
Objectives[0]mission_Actors[6]Heading = 204.6203
Objectives[0]mission_Actors[6]String_Name = player_one
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 16
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[0]mission_Actors[6]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveCutscene[0] = 14
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2036.314
Objectives[0]mission_Actors[7]positionY = 2798.632
Objectives[0]mission_Actors[7]positionZ = 50.29708
Objectives[0]mission_Actors[7]Heading = 12.26858
Objectives[0]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2035.317
Objectives[0]mission_Actors[8]positionY = 2798.3
Objectives[0]mission_Actors[8]positionZ = 50.29733
Objectives[0]mission_Actors[8]Heading = 12.26858
Objectives[0]mission_Actors[8]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2033.539
Objectives[0]mission_Actors[9]positionY = 2798.09
Objectives[0]mission_Actors[9]positionZ = 50.29777
Objectives[0]mission_Actors[9]Heading = 12.26858
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2031.88
Objectives[0]mission_Actors[10]positionY = 2797.532
Objectives[0]mission_Actors[10]positionZ = 50.29873
Objectives[0]mission_Actors[10]Heading = 12.26858
Objectives[0]mission_Actors[10]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 2039.221
Objectives[0]mission_Actors[11]positionY = 2799.411
Objectives[0]mission_Actors[11]positionZ = 50.29639
Objectives[0]mission_Actors[11]Heading = 22.26858
Objectives[0]mission_Actors[11]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 2040.903
Objectives[0]mission_Actors[12]positionY = 2799.785
Objectives[0]mission_Actors[12]positionZ = 50.29543
Objectives[0]mission_Actors[12]Heading = 24.19607
Objectives[0]mission_Actors[12]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = True
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 2042.479
Objectives[0]mission_Actors[13]positionY = 2800.544
Objectives[0]mission_Actors[13]positionZ = 50.29439
Objectives[0]mission_Actors[13]Heading = 359.2469
Objectives[0]mission_Actors[13]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = True
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 2020.326
Objectives[0]mission_Vehicles[0]positionY = 2822.442
Objectives[0]mission_Vehicles[0]positionZ = 50.25743
Objectives[0]mission_Vehicles[0]Heading = 140.0003
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1729.806
Objectives[0]mission_Vehicles[1]positionY = 3258.596
Objectives[0]mission_Vehicles[1]positionZ = 42.55857
Objectives[0]mission_Vehicles[1]Heading = 159.6139
Objectives[0]mission_Vehicles[1]Name = FH-1 Hunter
Objectives[0]mission_Vehicles[1]Model = hunter
Objectives[0]mission_Vehicles[1]PrimaryColor = HunterGreen
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 42
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2030.979
Objectives[0]mission_Pickup_Props[0]positionY = 2810.466
Objectives[0]mission_Pickup_Props[0]positionZ = 49.8023
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -112.7299
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2033.797
Objectives[1]positionY = 2798.155
Objectives[1]positionZ = 49.29766
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 2018.166
Objectives[2]positionY = 2792.077
Objectives[2]positionZ = 49.30511
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = EXL2_FLY_HELI_RT
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1966.533
Objectives[3]positionY = 2918.542
Objectives[3]positionZ = 72.92786
Objectives[3]Cutscenes_Time = 2
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 125
Objectives[3]Cutscenes_Follow_Hieght = -10
Objectives[3]Cutscenes_Follow_Angle = 150
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2030.51
Objectives[4]positionY = 2816.329
Objectives[4]positionZ = 49.30463
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 5
Objectives[4]Cutscenes_FOV = 25
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 11
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 160
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = Listen up, everybody.
Objectives[5]positionX = 2030.432
Objectives[5]positionY = 2810.365
Objectives[5]positionZ = 49.30271
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 2
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2046.494
Objectives[6]positionY = 2781.92
Objectives[6]positionZ = 49.29818
Objectives[6]Cutscenes_Time = 5
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 25
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 340
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 2035.895
Objectives[6]ObjectiveMessages[0]positionY = 2811.675
Objectives[6]ObjectiveMessages[0]positionZ = 49.2987
Objectives[6]ObjectiveMessages[0]Message = I hate giving rousing speeches, and I know you hate hearing them.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[6]ObjectiveMessages[0]Sender = Michael
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Blue
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 2036.156
Objectives[6]ObjectiveMessages[1]positionY = 2813.628
Objectives[6]ObjectiveMessages[1]positionZ = 49.2989
Objectives[6]ObjectiveMessages[1]Message = 
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 5
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2035.009
Objectives[7]positionY = 2781.737
Objectives[7]positionZ = 49.3003
Objectives[7]Cutscenes_Time = 4
Objectives[7]Cutscenes_Trans_Time = 1
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 25
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 355
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 2030.539
Objectives[7]ObjectiveMessages[0]positionY = 2803.657
Objectives[7]ObjectiveMessages[0]positionZ = 49.30044
Objectives[7]ObjectiveMessages[0]Message = I hate being a hero, and I know you do too.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2033.538
Objectives[8]positionY = 2811.147
Objectives[8]positionZ = 49.30044
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 18
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 170
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Most of all, I hate being the government's bitch, and I sure as hell know you do too.
Objectives[9]positionX = 2033.996
Objectives[9]positionY = 2815.033
Objectives[9]positionZ = 49.30116
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 7
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Oh, I sure as hell do.
Objectives[10]positionX = 2026.322
Objectives[10]positionY = 2810.277
Objectives[10]positionZ = 49.30558
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_nod_yes_hard
Objectives[10]Task_Time = 3
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2034.361
Objectives[11]positionY = 2807.717
Objectives[11]positionZ = 49.2991
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 45
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = True
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 1
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 160
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = But, unless you want all of mankind incinerated in a nuclear war, or turned to cyborgs, or whatever, you're gonna put your differences aside and work together.
Objectives[12]positionX = 2038.731
Objectives[12]positionY = 2811.869
Objectives[12]positionZ = 49.29653
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 10
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = Because if the whole planet becomes a wasteland, crime ain't gonna pay, it's gonna be useless.
Objectives[13]positionX = 2027.46
Objectives[13]positionY = 2817.091
Objectives[13]positionZ = 49.30561
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 6
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2035.363
Objectives[14]positionY = 2805.189
Objectives[14]positionZ = 49.29768
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 45
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = True
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 3
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = We goin' into the belly of the beast, and a lot of people might not be comin' out.
Objectives[15]positionX = 2026.582
Objectives[15]positionY = 2823.378
Objectives[15]positionZ = 49.30564
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 6
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = If you in, then you in. If you ain't, go the fuck home and hide like a bitch.
Objectives[16]positionX = 2024.984
Objectives[16]positionY = 2828.098
Objectives[16]positionZ = 49.30573
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 5
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = gesture_hand_right
Objectives[16]Task_Time = 6
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2036.287
Objectives[17]positionY = 2802.451
Objectives[17]positionZ = 49.2967
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 45
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = True
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 7
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 325
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = Now who's ready to kill some clones?!
Objectives[18]positionX = 2021.82
Objectives[18]positionY = 2828.226
Objectives[18]positionZ = 49.30574
Objectives[18]SetPlayerActor_Use_Player = True
Objectives[18]SetPlayerActor_Player_Controllable = False
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = False
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_nod_yes_hard
Objectives[18]Task_Time = 3
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2032.718
Objectives[19]positionY = 2789.357
Objectives[19]positionZ = 49.29924
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 3
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2034.788
Objectives[20]positionY = 2789.788
Objectives[20]positionZ = 49.29881
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = False
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 3
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2036.808
Objectives[21]positionY = 2789.747
Objectives[21]positionZ = 49.2983
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = False
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 3
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2038.864
Objectives[22]positionY = 2790.527
Objectives[22]positionZ = 49.29756
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = False
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 3
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2040.65
Objectives[23]positionY = 2791.55
Objectives[23]positionZ = 49.29688
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = False
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 3
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 2042.851
Objectives[24]positionY = 2792.121
Objectives[24]positionZ = 49.29617
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = False
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 3
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 2045.081
Objectives[25]positionY = 2793.811
Objectives[25]positionZ = 49.29456
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = False
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 3
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 2028.43
Objectives[26]positionY = 2789.186
Objectives[26]positionZ = 49.29982
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = False
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 3
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 2025.64
Objectives[27]positionY = 2789.335
Objectives[27]positionZ = 49.30108
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = False
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 3
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 2022.866
Objectives[28]positionY = 2789.5
Objectives[28]positionZ = 49.30234
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = False
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 3
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2047.966
Objectives[29]positionY = 2795.64
Objectives[29]positionZ = 49.29256
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = False
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 3
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 2050.362
Objectives[30]positionY = 2798.272
Objectives[30]positionZ = 49.29064
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = False
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 3
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = WORLD_DOG_BARKING_ROTTWEILER
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = 2025.301
Objectives[31]positionY = 2820.004
Objectives[31]positionZ = 49.30564
Objectives[31]Cutscenes_Time = 0
Objectives[31]Cutscenes_Trans_Time = 0
Objectives[31]Cutscenes_FOV = 30
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = True
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 32.5
Objectives[31]Cutscenes_Follow_Hieght = 3
Objectives[31]Cutscenes_Follow_Angle = 165
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = 2032.952
Objectives[32]positionY = 2822.688
Objectives[32]positionZ = 49.3053
Objectives[32]Cutscenes_Time = 0
Objectives[32]Cutscenes_Trans_Time = 7
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = True
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 32.5
Objectives[32]Cutscenes_Follow_Hieght = 3
Objectives[32]Cutscenes_Follow_Angle = 155
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 3
Objectives[32]ObjectiveMessages[0]positionX = 2024.951
Objectives[32]ObjectiveMessages[0]positionY = 2786.196
Objectives[32]ObjectiveMessages[0]positionZ = 49.30131
Objectives[32]ObjectiveMessages[0]Message = Yeah!
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 2027.771
Objectives[32]ObjectiveMessages[1]positionY = 2786.401
Objectives[32]ObjectiveMessages[1]positionZ = 49.30016
Objectives[32]ObjectiveMessages[1]Message = Woo!
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 2
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 2030.919
Objectives[32]ObjectiveMessages[2]positionY = 2786.651
Objectives[32]ObjectiveMessages[2]positionZ = 49.29984
Objectives[32]ObjectiveMessages[2]Message = Yeehaw!
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 4
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = True
Objectives[32]ObjectiveMessages[2]TypeTextMesage = False
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 2030.87
Objectives[33]positionY = 2806.416
Objectives[33]positionZ = 49.30116
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 0
Objectives[33]Cutscenes_FOV = 30
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = True
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 1
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 325
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = Well, that was corny.
Objectives[34]positionX = 2021.024
Objectives[34]positionY = 2802.644
Objectives[34]positionZ = 49.30567
Objectives[34]SetPlayerActor_Use_Player = True
Objectives[34]SetPlayerActor_Player_Controllable = False
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = False
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 5
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 2
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = Hey, you want inspiration, read something.
Objectives[35]positionX = 2016.462
Objectives[35]positionY = 2802.513
Objectives[35]positionZ = 49.30572
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = False
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 4
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 2017.463
Objectives[36]positionY = 2830.94
Objectives[36]positionZ = 49.30582
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 0
Objectives[36]Cutscenes_FOV = 30
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = True
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 10
Objectives[36]Cutscenes_Follow_Hieght = 1
Objectives[36]Cutscenes_Follow_Angle = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 2005.32
Objectives[37]positionY = 2817.563
Objectives[37]positionZ = 49.30588
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = True
Objectives[37]SetPlayerActor_RelationshipGroup = Companion
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 3
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 2004.507
Objectives[38]positionY = 2812.819
Objectives[38]positionZ = 49.30586
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = True
Objectives[38]SetPlayerActor_RelationshipGroup = Companion
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 3
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 2004.271
Objectives[39]positionY = 2808.955
Objectives[39]positionZ = 49.30584
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Companion
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 3
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2003.9
Objectives[40]positionY = 2803.547
Objectives[40]positionZ = 49.30583
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = False
Objectives[40]Int_Task = 0
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = 
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 1778.373
Objectives[41]positionY = 3255.803
Objectives[41]positionZ = 40.89873
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 12
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Get in the ~b~Hunter.
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = 1734.854
Objectives[42]positionY = 3253.052
Objectives[42]positionZ = 40.34103
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = -1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 5
Objectives[42]ObjectiveMessages[0]positionX = 1785.056
Objectives[42]ObjectiveMessages[0]positionY = 3252.837
Objectives[42]ObjectiveMessages[0]positionZ = 41.19288
Objectives[42]ObjectiveMessages[0]Message = Okay Trevor, we purchased a Hunter for you. Yes, that one. Its at Sandy Shores.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[0]Sender = Lester
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 2
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 1787.778
Objectives[42]ObjectiveMessages[1]positionY = 3254.114
Objectives[42]ObjectiveMessages[1]positionZ = 41.27155
Objectives[42]ObjectiveMessages[1]Message = Fuck yeah! So what am I doing with it?
Objectives[42]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[1]Sender = Trevor
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Orange
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 9
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 1790.712
Objectives[42]ObjectiveMessages[2]positionY = 3255.377
Objectives[42]ObjectiveMessages[2]positionZ = 41.36219
Objectives[42]ObjectiveMessages[2]Message = The clones have installed multiple anti-air emplacements across Mount Chiliad. You'll have to
Objectives[42]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[2]Sender = Lester
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 13
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 1793.914
Objectives[42]ObjectiveMessages[3]positionY = 3256.748
Objectives[42]ObjectiveMessages[3]positionZ = 41.46486
Objectives[42]ObjectiveMessages[3]Message = take them out so the skies will be safer for the final assault.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[3]Sender = Lester
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 19
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = False
Objectives[42]ObjectiveMessages[3]TypeTextMesage = True
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[4]positionX = 1797.388
Objectives[42]ObjectiveMessages[4]positionY = 3258.203
Objectives[42]ObjectiveMessages[4]positionZ = 41.62116
Objectives[42]ObjectiveMessages[4]Message = Easier said than done.
Objectives[42]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[4]Sender = Trevor
Objectives[42]ObjectiveMessages[4]Subject = 
Objectives[42]ObjectiveMessages[4]MessageColor = Orange
Objectives[42]ObjectiveMessages[4]PlayFromStart = False
Objectives[42]ObjectiveMessages[4]Delay = True
Objectives[42]ObjectiveMessages[4]DelayTime = 25
Objectives[42]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[4]TypeSubtitle = False
Objectives[42]ObjectiveMessages[4]TypeTextMesage = True
Objectives[42]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 1748.36
Objectives[43]positionY = 3265.129
Objectives[43]positionZ = 40.27199
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = True
Objectives[43]SetPlayerActor_RelationshipGroup = Friend
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = WalkTo
Objectives[43]Task_List[0]DestinationX = 1739.894
Objectives[43]Task_List[0]DestinationY = 3297.276
Objectives[43]Task_List[0]DestinationZ = 40.72349
Objectives[43]Task_List[0]Rotation = 400
Objectives[43]Task_List[0]Speed = 2
Objectives[43]Task_List[0]GoStraitToCoord = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1745.638
Objectives[44]positionY = 3270.124
Objectives[44]positionZ = 40.21677
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = True
Objectives[44]SetPlayerActor_RelationshipGroup = Friend
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 1
Objectives[44]Task_List[0]Type = WalkTo
Objectives[44]Task_List[0]DestinationX = 1734.813
Objectives[44]Task_List[0]DestinationY = 3295.998
Objectives[44]Task_List[0]DestinationZ = 40.72349
Objectives[44]Task_List[0]Rotation = 400
Objectives[44]Task_List[0]Speed = 2
Objectives[44]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = 
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = 1722.755
Objectives[45]positionY = 3267.166
Objectives[45]positionZ = 40.15498
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 7
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 1
Objectives[45]ObjectiveMessages[0]positionX = 1736.884
Objectives[45]ObjectiveMessages[0]positionY = 3271.589
Objectives[45]ObjectiveMessages[0]positionZ = 40.15997
Objectives[45]ObjectiveMessages[0]Message = Ron, Wade. You two go wait in the hangar and get our squadrons ready while I take out the AAs.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[45]ObjectiveMessages[0]Sender = Trevor
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Orange
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[46]Text = Go to ~y~Mount Chiliad.
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 52
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = 525.7273
Objectives[46]positionY = 5226.946
Objectives[46]positionZ = 458.5767
Objectives[46]Heading = 0
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 100
Objectives[46]maximum_hight = 100
Objectives[46]TriggerDistance = 1000
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 9
Objectives[46]mission_Actors[0]SpawnInVehicle = True
Objectives[46]mission_Actors[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 1370.372
Objectives[46]mission_Actors[0]positionY = 5556.092
Objectives[46]mission_Actors[0]positionZ = 465.7357
Objectives[46]mission_Actors[0]Heading = 261.5126
Objectives[46]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[0]Relationship_Group = Enemy1
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 200
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = False
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 500
Objectives[46]mission_Actors[0]Hearing_Range = 500
Objectives[46]mission_Actors[0]CombatMovement = Stationary
Objectives[46]mission_Actors[0]weapon = 0
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 0
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[1]SpawnInVehicle = True
Objectives[46]mission_Actors[1]SeatIndex = -1
Objectives[46]mission_Actors[1]Survive_Number = 0
Objectives[46]mission_Actors[1]Failed_Text = 
Objectives[46]mission_Actors[1]Remove_After = 0
Objectives[46]mission_Actors[1]positionX = 801.2439
Objectives[46]mission_Actors[1]positionY = 5706.584
Objectives[46]mission_Actors[1]positionZ = 698.1432
Objectives[46]mission_Actors[1]Heading = 215.0276
Objectives[46]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[1]Relationship_Group = Enemy1
Objectives[46]mission_Actors[1]AddBlip = False
Objectives[46]mission_Actors[1]ShowCone = False
Objectives[46]mission_Actors[1]Invincible = False
Objectives[46]mission_Actors[1]SetHealth = 200
Objectives[46]mission_Actors[1]DieFromHeadShot = True
Objectives[46]mission_Actors[1]CanExitVehicle = False
Objectives[46]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[1]AlwaysFight = True
Objectives[46]mission_Actors[1]Seeing_Range = 500
Objectives[46]mission_Actors[1]Hearing_Range = 500
Objectives[46]mission_Actors[1]CombatMovement = Stationary
Objectives[46]mission_Actors[1]weapon = 0
Objectives[46]mission_Actors[1]Variation = Random
Objectives[46]mission_Actors[1]Task = 0
Objectives[46]mission_Actors[1]Task_Guard_Range = 5
Objectives[46]mission_Actors[1]Task_Stay_In_Range = True
Objectives[46]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[1]Task_Scenario = NONE
Objectives[46]mission_Actors[2]SpawnInVehicle = True
Objectives[46]mission_Actors[2]SeatIndex = -1
Objectives[46]mission_Actors[2]Survive_Number = 0
Objectives[46]mission_Actors[2]Failed_Text = 
Objectives[46]mission_Actors[2]Remove_After = 0
Objectives[46]mission_Actors[2]positionX = 607.0981
Objectives[46]mission_Actors[2]positionY = 5668.956
Objectives[46]mission_Actors[2]positionZ = 748.7571
Objectives[46]mission_Actors[2]Heading = 168.245
Objectives[46]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[2]Relationship_Group = Enemy1
Objectives[46]mission_Actors[2]AddBlip = False
Objectives[46]mission_Actors[2]ShowCone = False
Objectives[46]mission_Actors[2]Invincible = False
Objectives[46]mission_Actors[2]SetHealth = 200
Objectives[46]mission_Actors[2]DieFromHeadShot = True
Objectives[46]mission_Actors[2]CanExitVehicle = False
Objectives[46]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[2]AlwaysFight = True
Objectives[46]mission_Actors[2]Seeing_Range = 500
Objectives[46]mission_Actors[2]Hearing_Range = 500
Objectives[46]mission_Actors[2]CombatMovement = Stationary
Objectives[46]mission_Actors[2]weapon = 0
Objectives[46]mission_Actors[2]Variation = Random
Objectives[46]mission_Actors[2]Task = 0
Objectives[46]mission_Actors[2]Task_Guard_Range = 5
Objectives[46]mission_Actors[2]Task_Stay_In_Range = True
Objectives[46]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[2]Task_Scenario = NONE
Objectives[46]mission_Actors[3]SpawnInVehicle = True
Objectives[46]mission_Actors[3]SeatIndex = -1
Objectives[46]mission_Actors[3]Survive_Number = 0
Objectives[46]mission_Actors[3]Failed_Text = 
Objectives[46]mission_Actors[3]Remove_After = 0
Objectives[46]mission_Actors[3]positionX = 493.3314
Objectives[46]mission_Actors[3]positionY = 5521.14
Objectives[46]mission_Actors[3]positionZ = 778.4213
Objectives[46]mission_Actors[3]Heading = 225.7746
Objectives[46]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[3]Relationship_Group = Enemy1
Objectives[46]mission_Actors[3]AddBlip = False
Objectives[46]mission_Actors[3]ShowCone = False
Objectives[46]mission_Actors[3]Invincible = False
Objectives[46]mission_Actors[3]SetHealth = 200
Objectives[46]mission_Actors[3]DieFromHeadShot = True
Objectives[46]mission_Actors[3]CanExitVehicle = False
Objectives[46]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[3]AlwaysFight = True
Objectives[46]mission_Actors[3]Seeing_Range = 500
Objectives[46]mission_Actors[3]Hearing_Range = 500
Objectives[46]mission_Actors[3]CombatMovement = Stationary
Objectives[46]mission_Actors[3]weapon = 0
Objectives[46]mission_Actors[3]Variation = Random
Objectives[46]mission_Actors[3]Task = 0
Objectives[46]mission_Actors[3]Task_Guard_Range = 5
Objectives[46]mission_Actors[3]Task_Stay_In_Range = True
Objectives[46]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[3]Task_Scenario = NONE
Objectives[46]mission_Actors[4]SpawnInVehicle = True
Objectives[46]mission_Actors[4]SeatIndex = -1
Objectives[46]mission_Actors[4]Survive_Number = 0
Objectives[46]mission_Actors[4]Failed_Text = 
Objectives[46]mission_Actors[4]Remove_After = 0
Objectives[46]mission_Actors[4]positionX = 318.5055
Objectives[46]mission_Actors[4]positionY = 5396.963
Objectives[46]mission_Actors[4]positionZ = 648.3727
Objectives[46]mission_Actors[4]Heading = 233.3221
Objectives[46]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[4]Relationship_Group = Enemy1
Objectives[46]mission_Actors[4]AddBlip = False
Objectives[46]mission_Actors[4]ShowCone = False
Objectives[46]mission_Actors[4]Invincible = False
Objectives[46]mission_Actors[4]SetHealth = 200
Objectives[46]mission_Actors[4]DieFromHeadShot = True
Objectives[46]mission_Actors[4]CanExitVehicle = False
Objectives[46]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[4]AlwaysFight = True
Objectives[46]mission_Actors[4]Seeing_Range = 500
Objectives[46]mission_Actors[4]Hearing_Range = 500
Objectives[46]mission_Actors[4]CombatMovement = Stationary
Objectives[46]mission_Actors[4]weapon = 0
Objectives[46]mission_Actors[4]Variation = Random
Objectives[46]mission_Actors[4]Task = 0
Objectives[46]mission_Actors[4]Task_Guard_Range = 5
Objectives[46]mission_Actors[4]Task_Stay_In_Range = True
Objectives[46]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[4]Task_Scenario = NONE
Objectives[46]mission_Actors[5]SpawnInVehicle = True
Objectives[46]mission_Actors[5]SeatIndex = -1
Objectives[46]mission_Actors[5]Survive_Number = 0
Objectives[46]mission_Actors[5]Failed_Text = 
Objectives[46]mission_Actors[5]Remove_After = 0
Objectives[46]mission_Actors[5]positionX = 68.37251
Objectives[46]mission_Actors[5]positionY = 5007
Objectives[46]mission_Actors[5]positionZ = 460.6136
Objectives[46]mission_Actors[5]Heading = 212.384
Objectives[46]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[5]Relationship_Group = Enemy1
Objectives[46]mission_Actors[5]AddBlip = False
Objectives[46]mission_Actors[5]ShowCone = False
Objectives[46]mission_Actors[5]Invincible = False
Objectives[46]mission_Actors[5]SetHealth = 200
Objectives[46]mission_Actors[5]DieFromHeadShot = True
Objectives[46]mission_Actors[5]CanExitVehicle = False
Objectives[46]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[5]AlwaysFight = True
Objectives[46]mission_Actors[5]Seeing_Range = 500
Objectives[46]mission_Actors[5]Hearing_Range = 500
Objectives[46]mission_Actors[5]CombatMovement = Stationary
Objectives[46]mission_Actors[5]weapon = 0
Objectives[46]mission_Actors[5]Variation = Random
Objectives[46]mission_Actors[5]Task = 0
Objectives[46]mission_Actors[5]Task_Guard_Range = 5
Objectives[46]mission_Actors[5]Task_Stay_In_Range = True
Objectives[46]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[5]Task_Scenario = NONE
Objectives[46]mission_Actors[6]SpawnInVehicle = True
Objectives[46]mission_Actors[6]SeatIndex = -1
Objectives[46]mission_Actors[6]Survive_Number = 0
Objectives[46]mission_Actors[6]Failed_Text = 
Objectives[46]mission_Actors[6]Remove_After = 0
Objectives[46]mission_Actors[6]positionX = 1595.634
Objectives[46]mission_Actors[6]positionY = 5805.222
Objectives[46]mission_Actors[6]positionZ = 415.0816
Objectives[46]mission_Actors[6]Heading = 193.1022
Objectives[46]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[6]Relationship_Group = Enemy1
Objectives[46]mission_Actors[6]AddBlip = False
Objectives[46]mission_Actors[6]ShowCone = False
Objectives[46]mission_Actors[6]Invincible = False
Objectives[46]mission_Actors[6]SetHealth = 200
Objectives[46]mission_Actors[6]DieFromHeadShot = True
Objectives[46]mission_Actors[6]CanExitVehicle = True
Objectives[46]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[6]AlwaysFight = True
Objectives[46]mission_Actors[6]Seeing_Range = 500
Objectives[46]mission_Actors[6]Hearing_Range = 500
Objectives[46]mission_Actors[6]CombatMovement = Stationary
Objectives[46]mission_Actors[6]weapon = 0
Objectives[46]mission_Actors[6]Variation = Random
Objectives[46]mission_Actors[6]Task = 0
Objectives[46]mission_Actors[6]Task_Guard_Range = 5
Objectives[46]mission_Actors[6]Task_Stay_In_Range = True
Objectives[46]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[6]Task_Scenario = NONE
Objectives[46]mission_Actors[7]SpawnInVehicle = True
Objectives[46]mission_Actors[7]SeatIndex = -1
Objectives[46]mission_Actors[7]Survive_Number = 0
Objectives[46]mission_Actors[7]Failed_Text = 
Objectives[46]mission_Actors[7]Remove_After = 0
Objectives[46]mission_Actors[7]positionX = 2355.414
Objectives[46]mission_Actors[7]positionY = 5339.354
Objectives[46]mission_Actors[7]positionZ = 116.5217
Objectives[46]mission_Actors[7]Heading = 159.3978
Objectives[46]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[7]Relationship_Group = Enemy1
Objectives[46]mission_Actors[7]AddBlip = False
Objectives[46]mission_Actors[7]ShowCone = False
Objectives[46]mission_Actors[7]Invincible = False
Objectives[46]mission_Actors[7]SetHealth = 200
Objectives[46]mission_Actors[7]DieFromHeadShot = True
Objectives[46]mission_Actors[7]CanExitVehicle = True
Objectives[46]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[7]AlwaysFight = True
Objectives[46]mission_Actors[7]Seeing_Range = 500
Objectives[46]mission_Actors[7]Hearing_Range = 500
Objectives[46]mission_Actors[7]CombatMovement = Stationary
Objectives[46]mission_Actors[7]weapon = 0
Objectives[46]mission_Actors[7]Variation = Random
Objectives[46]mission_Actors[7]Task = 0
Objectives[46]mission_Actors[7]Task_Guard_Range = 5
Objectives[46]mission_Actors[7]Task_Stay_In_Range = True
Objectives[46]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[7]Task_Scenario = NONE
Objectives[46]mission_Actors[8]SpawnInVehicle = True
Objectives[46]mission_Actors[8]SeatIndex = -1
Objectives[46]mission_Actors[8]Survive_Number = 0
Objectives[46]mission_Actors[8]Failed_Text = 
Objectives[46]mission_Actors[8]Remove_After = 0
Objectives[46]mission_Actors[8]positionX = 1290.819
Objectives[46]mission_Actors[8]positionY = 4812.277
Objectives[46]mission_Actors[8]positionZ = 204.9091
Objectives[46]mission_Actors[8]Heading = 254.2102
Objectives[46]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[46]mission_Actors[8]Relationship_Group = Enemy1
Objectives[46]mission_Actors[8]AddBlip = False
Objectives[46]mission_Actors[8]ShowCone = False
Objectives[46]mission_Actors[8]Invincible = False
Objectives[46]mission_Actors[8]SetHealth = 200
Objectives[46]mission_Actors[8]DieFromHeadShot = True
Objectives[46]mission_Actors[8]CanExitVehicle = True
Objectives[46]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[8]AlwaysFight = True
Objectives[46]mission_Actors[8]Seeing_Range = 500
Objectives[46]mission_Actors[8]Hearing_Range = 500
Objectives[46]mission_Actors[8]CombatMovement = Stationary
Objectives[46]mission_Actors[8]weapon = 0
Objectives[46]mission_Actors[8]Variation = Random
Objectives[46]mission_Actors[8]Task = 0
Objectives[46]mission_Actors[8]Task_Guard_Range = 5
Objectives[46]mission_Actors[8]Task_Stay_In_Range = True
Objectives[46]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[8]Task_Scenario = NONE
Objectives[46]mission_Vehicles = 9
Objectives[46]mission_Vehicles[0]positionX = 1370.372
Objectives[46]mission_Vehicles[0]positionY = 5556.092
Objectives[46]mission_Vehicles[0]positionZ = 465.7357
Objectives[46]mission_Vehicles[0]Heading = 261.5126
Objectives[46]mission_Vehicles[0]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[0]Model = trailersmall2
Objectives[46]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = -1
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[46]mission_Vehicles[1]positionX = 801.2439
Objectives[46]mission_Vehicles[1]positionY = 5706.584
Objectives[46]mission_Vehicles[1]positionZ = 698.1432
Objectives[46]mission_Vehicles[1]Heading = 215.0276
Objectives[46]mission_Vehicles[1]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[1]Model = trailersmall2
Objectives[46]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[1]HasPearlescent = False
Objectives[46]mission_Vehicles[1]Livery = -1
Objectives[46]mission_Vehicles[1]DirtLevel = 0
Objectives[46]mission_Vehicles[1]LockedForPlayer = False
Objectives[46]mission_Vehicles[1]Locked = False
Objectives[46]mission_Vehicles[1]Alarm = False
Objectives[46]mission_Vehicles[1]HotWired = False
Objectives[46]mission_Vehicles[1]Invincible = False
Objectives[46]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[1]Remove_After = 0
Objectives[46]mission_Vehicles[1]Survive_Number = 0
Objectives[46]mission_Vehicles[1]Failed_Text = 
Objectives[46]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[46]mission_Vehicles[2]positionX = 607.0981
Objectives[46]mission_Vehicles[2]positionY = 5668.956
Objectives[46]mission_Vehicles[2]positionZ = 748.7571
Objectives[46]mission_Vehicles[2]Heading = 168.245
Objectives[46]mission_Vehicles[2]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[2]Model = trailersmall2
Objectives[46]mission_Vehicles[2]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[2]HasPearlescent = False
Objectives[46]mission_Vehicles[2]Livery = -1
Objectives[46]mission_Vehicles[2]DirtLevel = 0
Objectives[46]mission_Vehicles[2]LockedForPlayer = False
Objectives[46]mission_Vehicles[2]Locked = False
Objectives[46]mission_Vehicles[2]Alarm = False
Objectives[46]mission_Vehicles[2]HotWired = False
Objectives[46]mission_Vehicles[2]Invincible = False
Objectives[46]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[2]Remove_After = 0
Objectives[46]mission_Vehicles[2]Survive_Number = 0
Objectives[46]mission_Vehicles[2]Failed_Text = 
Objectives[46]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[46]mission_Vehicles[3]positionX = 493.3314
Objectives[46]mission_Vehicles[3]positionY = 5521.14
Objectives[46]mission_Vehicles[3]positionZ = 778.4213
Objectives[46]mission_Vehicles[3]Heading = 225.7746
Objectives[46]mission_Vehicles[3]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[3]Model = trailersmall2
Objectives[46]mission_Vehicles[3]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[3]HasPearlescent = False
Objectives[46]mission_Vehicles[3]Livery = -1
Objectives[46]mission_Vehicles[3]DirtLevel = 0
Objectives[46]mission_Vehicles[3]LockedForPlayer = False
Objectives[46]mission_Vehicles[3]Locked = False
Objectives[46]mission_Vehicles[3]Alarm = False
Objectives[46]mission_Vehicles[3]HotWired = False
Objectives[46]mission_Vehicles[3]Invincible = False
Objectives[46]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[3]Remove_After = 0
Objectives[46]mission_Vehicles[3]Survive_Number = 0
Objectives[46]mission_Vehicles[3]Failed_Text = 
Objectives[46]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[46]mission_Vehicles[4]positionX = 318.5055
Objectives[46]mission_Vehicles[4]positionY = 5396.963
Objectives[46]mission_Vehicles[4]positionZ = 648.3727
Objectives[46]mission_Vehicles[4]Heading = 233.3221
Objectives[46]mission_Vehicles[4]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[4]Model = trailersmall2
Objectives[46]mission_Vehicles[4]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[4]HasPearlescent = False
Objectives[46]mission_Vehicles[4]Livery = -1
Objectives[46]mission_Vehicles[4]DirtLevel = 0
Objectives[46]mission_Vehicles[4]LockedForPlayer = False
Objectives[46]mission_Vehicles[4]Locked = False
Objectives[46]mission_Vehicles[4]Alarm = False
Objectives[46]mission_Vehicles[4]HotWired = False
Objectives[46]mission_Vehicles[4]Invincible = False
Objectives[46]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[4]Remove_After = 0
Objectives[46]mission_Vehicles[4]Survive_Number = 0
Objectives[46]mission_Vehicles[4]Failed_Text = 
Objectives[46]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[46]mission_Vehicles[5]positionX = 68.37251
Objectives[46]mission_Vehicles[5]positionY = 5007
Objectives[46]mission_Vehicles[5]positionZ = 460.6136
Objectives[46]mission_Vehicles[5]Heading = 212.384
Objectives[46]mission_Vehicles[5]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[5]Model = trailersmall2
Objectives[46]mission_Vehicles[5]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[5]HasPearlescent = False
Objectives[46]mission_Vehicles[5]Livery = -1
Objectives[46]mission_Vehicles[5]DirtLevel = 0
Objectives[46]mission_Vehicles[5]LockedForPlayer = False
Objectives[46]mission_Vehicles[5]Locked = False
Objectives[46]mission_Vehicles[5]Alarm = False
Objectives[46]mission_Vehicles[5]HotWired = False
Objectives[46]mission_Vehicles[5]Invincible = False
Objectives[46]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[5]Remove_After = 0
Objectives[46]mission_Vehicles[5]Survive_Number = 0
Objectives[46]mission_Vehicles[5]Failed_Text = 
Objectives[46]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[46]mission_Vehicles[6]positionX = 1595.634
Objectives[46]mission_Vehicles[6]positionY = 5805.222
Objectives[46]mission_Vehicles[6]positionZ = 415.0816
Objectives[46]mission_Vehicles[6]Heading = 193.1022
Objectives[46]mission_Vehicles[6]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[6]Model = trailersmall2
Objectives[46]mission_Vehicles[6]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[6]HasPearlescent = False
Objectives[46]mission_Vehicles[6]Livery = -1
Objectives[46]mission_Vehicles[6]DirtLevel = 0
Objectives[46]mission_Vehicles[6]LockedForPlayer = False
Objectives[46]mission_Vehicles[6]Locked = False
Objectives[46]mission_Vehicles[6]Alarm = False
Objectives[46]mission_Vehicles[6]HotWired = False
Objectives[46]mission_Vehicles[6]Invincible = False
Objectives[46]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[6]Remove_After = 0
Objectives[46]mission_Vehicles[6]Survive_Number = 0
Objectives[46]mission_Vehicles[6]Failed_Text = 
Objectives[46]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[46]mission_Vehicles[7]positionX = 2355.414
Objectives[46]mission_Vehicles[7]positionY = 5339.354
Objectives[46]mission_Vehicles[7]positionZ = 116.5217
Objectives[46]mission_Vehicles[7]Heading = 159.3978
Objectives[46]mission_Vehicles[7]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[7]Model = trailersmall2
Objectives[46]mission_Vehicles[7]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[7]HasPearlescent = False
Objectives[46]mission_Vehicles[7]Livery = -1
Objectives[46]mission_Vehicles[7]DirtLevel = 0
Objectives[46]mission_Vehicles[7]LockedForPlayer = False
Objectives[46]mission_Vehicles[7]Locked = False
Objectives[46]mission_Vehicles[7]Alarm = False
Objectives[46]mission_Vehicles[7]HotWired = False
Objectives[46]mission_Vehicles[7]Invincible = False
Objectives[46]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[7]Remove_After = 0
Objectives[46]mission_Vehicles[7]Survive_Number = 0
Objectives[46]mission_Vehicles[7]Failed_Text = 
Objectives[46]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[46]mission_Vehicles[8]positionX = 1290.819
Objectives[46]mission_Vehicles[8]positionY = 4812.277
Objectives[46]mission_Vehicles[8]positionZ = 204.9091
Objectives[46]mission_Vehicles[8]Heading = 254.2102
Objectives[46]mission_Vehicles[8]Name = Anti-Aircraft Trailer
Objectives[46]mission_Vehicles[8]Model = trailersmall2
Objectives[46]mission_Vehicles[8]PrimaryColor = MatteDesertTan
Objectives[46]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[8]HasPearlescent = False
Objectives[46]mission_Vehicles[8]Livery = -1
Objectives[46]mission_Vehicles[8]DirtLevel = 0
Objectives[46]mission_Vehicles[8]LockedForPlayer = False
Objectives[46]mission_Vehicles[8]Locked = False
Objectives[46]mission_Vehicles[8]Alarm = False
Objectives[46]mission_Vehicles[8]HotWired = False
Objectives[46]mission_Vehicles[8]Invincible = False
Objectives[46]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[8]Remove_After = 0
Objectives[46]mission_Vehicles[8]Survive_Number = 0
Objectives[46]mission_Vehicles[8]Failed_Text = 
Objectives[46]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Mission_Settings_Objective
Objectives[47]positionX = 489.9313
Objectives[47]positionY = 5557.175
Objectives[47]positionZ = 783.9678
Objectives[47]MissionSettings_TimesOfDay = Current
Objectives[47]MissionSettings_Weather = Current
Objectives[47]MissionSettings_WantedLevel = Current
Objectives[47]MissionSettings_SetWantedLevelNow = Current
Objectives[47]MissionSettings_StartNightvision = False
Objectives[47]MissionSettings_StopNightvision = False
Objectives[47]MissionSettings_StartSeethrough = False
Objectives[47]MissionSettings_StopSeethrough = False
Objectives[47]MissionSettings_StartMusic = True
Objectives[47]MissionSettings_StopMusic = False
Objectives[47]MissionSettings_Music = EXL2_ON_FOOT_RT
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Destroy the ~r~enemy air defenses.
Objectives[48]Type = Destroy_Vehicle
Objectives[48]positionX = 1365.1
Objectives[48]positionY = 5554.331
Objectives[48]positionZ = 464.5903
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = 803.267
Objectives[49]positionY = 5071.177
Objectives[49]positionZ = 400.3606
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 10
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 3
Objectives[49]ObjectiveMessages[0]positionX = 803.2933
Objectives[49]ObjectiveMessages[0]positionY = 5071.211
Objectives[49]ObjectiveMessages[0]positionZ = 400.3676
Objectives[49]ObjectiveMessages[0]Message = Les, I got all of their AA guns. The skies are now safe.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[49]ObjectiveMessages[0]Sender = Trevor
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = Orange
Objectives[49]ObjectiveMessages[0]PlayFromStart = False
Objectives[49]ObjectiveMessages[0]Delay = True
Objectives[49]ObjectiveMessages[0]DelayTime = 2
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = False
Objectives[49]ObjectiveMessages[0]TypeTextMesage = True
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 801.3902
Objectives[49]ObjectiveMessages[1]positionY = 5069.659
Objectives[49]ObjectiveMessages[1]positionZ = 399.7533
Objectives[49]ObjectiveMessages[1]Message = Good. I'll send word to--uh oh!
Objectives[49]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[49]ObjectiveMessages[1]Sender = Lester
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 8
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = False
Objectives[49]ObjectiveMessages[1]TypeTextMesage = True
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[2]positionX = 799.4812
Objectives[49]ObjectiveMessages[2]positionY = 5068.209
Objectives[49]ObjectiveMessages[2]positionZ = 399.0512
Objectives[49]ObjectiveMessages[2]Message = They've sent some guys on thrusters after you. Try and shake them.
Objectives[49]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[49]ObjectiveMessages[2]Sender = Lester
Objectives[49]ObjectiveMessages[2]Subject = 
Objectives[49]ObjectiveMessages[2]MessageColor = White
Objectives[49]ObjectiveMessages[2]PlayFromStart = False
Objectives[49]ObjectiveMessages[2]Delay = True
Objectives[49]ObjectiveMessages[2]DelayTime = 12
Objectives[49]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[2]TypeSubtitle = False
Objectives[49]ObjectiveMessages[2]TypeTextMesage = True
Objectives[49]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = 468.7747
Objectives[50]positionY = 5618.782
Objectives[50]positionZ = 785.4867
Objectives[50]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[50]Random_Actors_Vehicle_Model_Name = thruster
Objectives[50]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[50]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[50]Random_Actors_Weapon_Model_Name = SNSPistolMk2
Objectives[50]Random_Actors_Passenger = True
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 10
Objectives[50]Random_Actors_Max_ReSpawn = 20
Objectives[50]Random_Actors_Spawn_End = False
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Lose the ~r~Cliffford Mercenaries.
Objectives[51]Type = Leave_Area
Objectives[51]positionX = 495.7282
Objectives[51]positionY = 5587.253
Objectives[51]positionZ = 793.2285
Objectives[51]Leave_Area_Distance = 400
Objectives[51]Leave_Area_Use_Objective_Position = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = 
Objectives[52]Type = Leave_Area
Objectives[52]positionX = 500.3177
Objectives[52]positionY = 5544.73
Objectives[52]positionZ = 778.322
Objectives[52]Leave_Area_Distance = 400
Objectives[52]Leave_Area_Use_Objective_Position = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 1970.413
Objectives[53]positionY = 4729.286
Objectives[53]positionZ = 40.03166
Objectives[53]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[53]Random_Actors_Vehicle_Model_Name = blista
Objectives[53]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[53]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = True
Objectives[53]Random_Actors_Max_Count = 3
Objectives[53]Random_Actors_Max_ReSpawn = 3
Objectives[53]Random_Actors_Spawn_End = True
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = 2065.965
Objectives[54]positionY = 4776.778
Objectives[54]positionZ = 40.06042
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 10
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 2
Objectives[54]ObjectiveMessages[0]positionX = 2065.81
Objectives[54]ObjectiveMessages[0]positionY = 4776.581
Objectives[54]ObjectiveMessages[0]positionZ = 40.06682
Objectives[54]ObjectiveMessages[0]Message = I lost their air forces, Les. What now?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[54]ObjectiveMessages[0]Sender = Trevor
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = Orange
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 2062.303
Objectives[54]ObjectiveMessages[1]positionY = 4775.139
Objectives[54]ObjectiveMessages[1]positionZ = 40.06042
Objectives[54]ObjectiveMessages[1]Message = Now, you take a break. It's Franklin's turn now.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[1]Sender = Lester
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 4
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

