[Author]
Author = ATP2555
[Description]
Description = There is some intel in Los Santos that may help take down Avon. Michael is tasked with retrieving it.
[Objectives]
Objectivescount = 58

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2046.204
Objectives[0]positionY = 2963.73
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 144.9904
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = CombatPDW
Objectives[0]Weapon1 = Knife
Objectives[0]mission_ActorsCount = 34
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 19
Objectives[0]mission_Actors[0]positionX = 2066.446
Objectives[0]mission_Actors[0]positionY = 2991.117
Objectives[0]mission_Actors[0]positionZ = -63.30191
Objectives[0]mission_Actors[0]Heading = 325
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 11
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 17
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 16
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2069.449
Objectives[0]mission_Actors[1]positionY = 2991.82
Objectives[0]mission_Actors[1]positionZ = -63.50176
Objectives[0]mission_Actors[1]Heading = 99.99992
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 57
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2066.042
Objectives[0]mission_Actors[2]positionY = 2994.377
Objectives[0]mission_Actors[2]positionZ = -63.50176
Objectives[0]mission_Actors[2]Heading = 174.9995
Objectives[0]mission_Actors[2]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2067.889
Objectives[0]mission_Actors[3]positionY = 2993.455
Objectives[0]mission_Actors[3]positionZ = -63.50176
Objectives[0]mission_Actors[3]Heading = 145.6028
Objectives[0]mission_Actors[3]String_Name = csb_mrs_r
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 10
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 13
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[3] = 56
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1996.626
Objectives[0]mission_Actors[4]positionY = -903.3204
Objectives[0]mission_Actors[4]positionZ = 79.15773
Objectives[0]mission_Actors[4]Heading = 295
Objectives[0]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Defensive
Objectives[0]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1580.076
Objectives[0]mission_Actors[5]positionY = -991.4026
Objectives[0]mission_Actors[5]positionZ = 60.01373
Objectives[0]mission_Actors[5]Heading = 300
Objectives[0]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Defensive
Objectives[0]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1576.923
Objectives[0]mission_Actors[6]positionY = -986.1558
Objectives[0]mission_Actors[6]positionZ = 60.00478
Objectives[0]mission_Actors[6]Heading = 300
Objectives[0]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Defensive
Objectives[0]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1572.481
Objectives[0]mission_Actors[7]positionY = -978.3067
Objectives[0]mission_Actors[7]positionZ = 60.0143
Objectives[0]mission_Actors[7]Heading = 300
Objectives[0]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Defensive
Objectives[0]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1569.978
Objectives[0]mission_Actors[8]positionY = -973.9351
Objectives[0]mission_Actors[8]positionZ = 60.00904
Objectives[0]mission_Actors[8]Heading = 300
Objectives[0]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1310.997
Objectives[0]mission_Actors[9]positionY = 589.0185
Objectives[0]mission_Actors[9]positionZ = 80.16893
Objectives[0]mission_Actors[9]Heading = 314.9667
Objectives[0]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Defensive
Objectives[0]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1308.09
Objectives[0]mission_Actors[10]positionY = 592.0933
Objectives[0]mission_Actors[10]positionZ = 80.21608
Objectives[0]mission_Actors[10]Heading = 314.9666
Objectives[0]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Defensive
Objectives[0]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1300.211
Objectives[0]mission_Actors[11]positionY = 599.5601
Objectives[0]mission_Actors[11]positionZ = 80.20527
Objectives[0]mission_Actors[11]Heading = 314.9666
Objectives[0]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Defensive
Objectives[0]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1297.051
Objectives[0]mission_Actors[12]positionY = 602.7513
Objectives[0]mission_Actors[12]positionZ = 80.20203
Objectives[0]mission_Actors[12]Heading = 314.9666
Objectives[0]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Defensive
Objectives[0]mission_Actors[12]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]SpawnInVehicle = True
Objectives[0]mission_Actors[13]SeatIndex = 7
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 1035.811
Objectives[0]mission_Actors[13]positionY = 498.5731
Objectives[0]mission_Actors[13]positionZ = 96.15859
Objectives[0]mission_Actors[13]Heading = 226.4299
Objectives[0]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 200
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Defensive
Objectives[0]mission_Actors[13]weapon = 0
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Task_List_Count = 1
Objectives[0]mission_Actors[13]Task_Repeat = False
Objectives[0]mission_Actors[13]Task_List[0]Type = AchieveHeading
Objectives[0]mission_Actors[13]Task_List[0]PositionX = 1145.245
Objectives[0]mission_Actors[13]Task_List[0]PositionY = 578.3002
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 97.70681
Objectives[0]mission_Actors[13]Task_List[0]heading = -135.0286
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 322.7012
Objectives[0]mission_Actors[14]positionY = 1014.812
Objectives[0]mission_Actors[14]positionZ = 210.5777
Objectives[0]mission_Actors[14]Heading = 4.97146
Objectives[0]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Defensive
Objectives[0]mission_Actors[14]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 311.2908
Objectives[0]mission_Actors[15]positionY = 1014.957
Objectives[0]mission_Actors[15]positionZ = 210.6032
Objectives[0]mission_Actors[15]Heading = 4.97146
Objectives[0]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Defensive
Objectives[0]mission_Actors[15]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1647.851
Objectives[0]mission_Actors[16]positionY = 1009.339
Objectives[0]mission_Actors[16]positionZ = 152.9815
Objectives[0]mission_Actors[16]Heading = 339.9715
Objectives[0]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 200
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Defensive
Objectives[0]mission_Actors[16]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1640.809
Objectives[0]mission_Actors[17]positionY = 1006.846
Objectives[0]mission_Actors[17]positionZ = 152.9807
Objectives[0]mission_Actors[17]Heading = 339.9715
Objectives[0]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 200
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Defensive
Objectives[0]mission_Actors[17]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = -2218.69
Objectives[0]mission_Actors[18]positionY = -332.9435
Objectives[0]mission_Actors[18]positionZ = 13.29641
Objectives[0]mission_Actors[18]Heading = 85.00993
Objectives[0]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 200
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Defensive
Objectives[0]mission_Actors[18]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = -2219.253
Objectives[0]mission_Actors[19]positionY = -339.1129
Objectives[0]mission_Actors[19]positionZ = 13.38284
Objectives[0]mission_Actors[19]Heading = 85.00993
Objectives[0]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 200
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Defensive
Objectives[0]mission_Actors[19]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = -2220.661
Objectives[0]mission_Actors[20]positionY = -348.5481
Objectives[0]mission_Actors[20]positionZ = 13.39358
Objectives[0]mission_Actors[20]Heading = 85.00993
Objectives[0]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 200
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Defensive
Objectives[0]mission_Actors[20]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = -2220.895
Objectives[0]mission_Actors[21]positionY = -354.3962
Objectives[0]mission_Actors[21]positionZ = 13.32448
Objectives[0]mission_Actors[21]Heading = 85.00993
Objectives[0]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 200
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Defensive
Objectives[0]mission_Actors[21]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 469.3294
Objectives[0]mission_Actors[22]positionY = 888.3836
Objectives[0]mission_Actors[22]positionZ = 198.1107
Objectives[0]mission_Actors[22]Heading = 345.0099
Objectives[0]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 200
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Defensive
Objectives[0]mission_Actors[22]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = -725.6926
Objectives[0]mission_Actors[23]positionY = 996.2262
Objectives[0]mission_Actors[23]positionZ = 237.9927
Objectives[0]mission_Actors[23]Heading = 15
Objectives[0]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 200
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Defensive
Objectives[0]mission_Actors[23]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = -720.1968
Objectives[0]mission_Actors[24]positionY = 997.7472
Objectives[0]mission_Actors[24]positionZ = 237.9919
Objectives[0]mission_Actors[24]Heading = 15
Objectives[0]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 200
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Defensive
Objectives[0]mission_Actors[24]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = -287.7859
Objectives[0]mission_Actors[25]positionY = -620.7548
Objectives[0]mission_Actors[25]positionZ = 50.33291
Objectives[0]mission_Actors[25]Heading = 65.00007
Objectives[0]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 200
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 500
Objectives[0]mission_Actors[25]Hearing_Range = 500
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[25]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[25]NeededForObjectiveSetPlayerActor[0] = 1
Objectives[0]mission_Actors[26]SpawnInVehicle = True
Objectives[0]mission_Actors[26]SeatIndex = 1
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = -292.9875
Objectives[0]mission_Actors[26]positionY = -623.4395
Objectives[0]mission_Actors[26]positionZ = 33.53966
Objectives[0]mission_Actors[26]Heading = 158.4375
Objectives[0]mission_Actors[26]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 200
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 500
Objectives[0]mission_Actors[26]Hearing_Range = 500
Objectives[0]mission_Actors[26]CombatMovement = Defensive
Objectives[0]mission_Actors[26]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]SpawnInVehicle = True
Objectives[0]mission_Actors[27]SeatIndex = 2
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = -292.9875
Objectives[0]mission_Actors[27]positionY = -623.4395
Objectives[0]mission_Actors[27]positionZ = 33.53966
Objectives[0]mission_Actors[27]Heading = 158.4375
Objectives[0]mission_Actors[27]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 200
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 500
Objectives[0]mission_Actors[27]Hearing_Range = 500
Objectives[0]mission_Actors[27]CombatMovement = Defensive
Objectives[0]mission_Actors[27]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = -79.68005
Objectives[0]mission_Actors[28]positionY = -114.2324
Objectives[0]mission_Actors[28]positionZ = 57.87605
Objectives[0]mission_Actors[28]Heading = 0
Objectives[0]mission_Actors[28]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 200
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 500
Objectives[0]mission_Actors[28]Hearing_Range = 500
Objectives[0]mission_Actors[28]CombatMovement = Defensive
Objectives[0]mission_Actors[28]weapon = SNSPistolMk2
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[28]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[28]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[29]SpawnInVehicle = True
Objectives[0]mission_Actors[29]SeatIndex = 1
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = -76.57664
Objectives[0]mission_Actors[29]positionY = -116.0778
Objectives[0]mission_Actors[29]positionZ = 57.96873
Objectives[0]mission_Actors[29]Heading = 359.6954
Objectives[0]mission_Actors[29]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[29]Relationship_Group = Enemy1
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 200
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 500
Objectives[0]mission_Actors[29]Hearing_Range = 500
Objectives[0]mission_Actors[29]CombatMovement = Defensive
Objectives[0]mission_Actors[29]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 0
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = NONE
Objectives[0]mission_Actors[30]SpawnInVehicle = True
Objectives[0]mission_Actors[30]SeatIndex = 2
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = -76.57664
Objectives[0]mission_Actors[30]positionY = -116.0778
Objectives[0]mission_Actors[30]positionZ = 57.96873
Objectives[0]mission_Actors[30]Heading = 359.6954
Objectives[0]mission_Actors[30]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[30]Relationship_Group = Enemy1
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 200
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 500
Objectives[0]mission_Actors[30]Hearing_Range = 500
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 0
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = NONE
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 104.3651
Objectives[0]mission_Actors[31]positionY = -1939.9
Objectives[0]mission_Actors[31]positionZ = 20.80371
Objectives[0]mission_Actors[31]Heading = 0
Objectives[0]mission_Actors[31]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[31]Relationship_Group = Enemy1
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 200
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 500
Objectives[0]mission_Actors[31]Hearing_Range = 500
Objectives[0]mission_Actors[31]CombatMovement = Defensive
Objectives[0]mission_Actors[31]weapon = SNSPistolMk2
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 0
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = NONE
Objectives[0]mission_Actors[31]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[31]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[32]SpawnInVehicle = True
Objectives[0]mission_Actors[32]SeatIndex = 1
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 106.2063
Objectives[0]mission_Actors[32]positionY = -1938.982
Objectives[0]mission_Actors[32]positionZ = 20.90247
Objectives[0]mission_Actors[32]Heading = 359.9788
Objectives[0]mission_Actors[32]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[32]Relationship_Group = Enemy1
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 200
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 500
Objectives[0]mission_Actors[32]Hearing_Range = 500
Objectives[0]mission_Actors[32]CombatMovement = Defensive
Objectives[0]mission_Actors[32]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 0
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = NONE
Objectives[0]mission_Actors[33]SpawnInVehicle = True
Objectives[0]mission_Actors[33]SeatIndex = 2
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 106.2063
Objectives[0]mission_Actors[33]positionY = -1938.982
Objectives[0]mission_Actors[33]positionZ = 20.90247
Objectives[0]mission_Actors[33]Heading = 359.9788
Objectives[0]mission_Actors[33]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[33]Relationship_Group = Enemy1
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 200
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 500
Objectives[0]mission_Actors[33]Hearing_Range = 500
Objectives[0]mission_Actors[33]CombatMovement = Defensive
Objectives[0]mission_Actors[33]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 0
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = 1995.239
Objectives[0]mission_Vehicles[0]positionY = -905.3137
Objectives[0]mission_Vehicles[0]positionZ = 79.03008
Objectives[0]mission_Vehicles[0]Heading = 24.98857
Objectives[0]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[0]Model = dubsta3
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1575.735
Objectives[0]mission_Vehicles[1]positionY = -990.5331
Objectives[0]mission_Vehicles[1]positionZ = 59.82067
Objectives[0]mission_Vehicles[1]Heading = 29.59068
Objectives[0]mission_Vehicles[1]Name = Insurgent
Objectives[0]mission_Vehicles[1]Model = insurgent2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1568.182
Objectives[0]mission_Vehicles[2]positionY = -977.205
Objectives[0]mission_Vehicles[2]positionZ = 59.80426
Objectives[0]mission_Vehicles[2]Heading = 209.6924
Objectives[0]mission_Vehicles[2]Name = Insurgent
Objectives[0]mission_Vehicles[2]Model = insurgent2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1296.142
Objectives[0]mission_Vehicles[3]positionY = 598.5254
Objectives[0]mission_Vehicles[3]positionZ = 80.14333
Objectives[0]mission_Vehicles[3]Heading = 224.9513
Objectives[0]mission_Vehicles[3]Name = Insurgent
Objectives[0]mission_Vehicles[3]Model = insurgent2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1307.587
Objectives[0]mission_Vehicles[4]positionY = 587.0335
Objectives[0]mission_Vehicles[4]positionZ = 80.10974
Objectives[0]mission_Vehicles[4]Heading = 45.20696
Objectives[0]mission_Vehicles[4]Name = Insurgent
Objectives[0]mission_Vehicles[4]Model = insurgent2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1035.811
Objectives[0]mission_Vehicles[5]positionY = 498.5731
Objectives[0]mission_Vehicles[5]positionZ = 96.15859
Objectives[0]mission_Vehicles[5]Heading = 226.4299
Objectives[0]mission_Vehicles[5]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[5]Model = insurgent
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 310.6631
Objectives[0]mission_Vehicles[6]positionY = 1012.215
Objectives[0]mission_Vehicles[6]positionZ = 210.4212
Objectives[0]mission_Vehicles[6]Heading = 270.0325
Objectives[0]mission_Vehicles[6]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[6]Model = dubsta3
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 322.9962
Objectives[0]mission_Vehicles[7]positionY = 1012.326
Objectives[0]mission_Vehicles[7]positionZ = 210.4115
Objectives[0]mission_Vehicles[7]Heading = 89.96581
Objectives[0]mission_Vehicles[7]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[7]Model = dubsta3
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -725.1599
Objectives[0]mission_Vehicles[8]positionY = 994.5574
Objectives[0]mission_Vehicles[8]positionZ = 237.8714
Objectives[0]mission_Vehicles[8]Heading = 284.9333
Objectives[0]mission_Vehicles[8]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[8]Model = dubsta3
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -719.4097
Objectives[0]mission_Vehicles[9]positionY = 996.0441
Objectives[0]mission_Vehicles[9]positionZ = 237.8592
Objectives[0]mission_Vehicles[9]Heading = 104.9698
Objectives[0]mission_Vehicles[9]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[9]Model = dubsta3
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1641.588
Objectives[0]mission_Vehicles[10]positionY = 1004.74
Objectives[0]mission_Vehicles[10]positionZ = 152.8258
Objectives[0]mission_Vehicles[10]Heading = 69.92162
Objectives[0]mission_Vehicles[10]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[10]Model = dubsta3
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1648.478
Objectives[0]mission_Vehicles[11]positionY = 1007.246
Objectives[0]mission_Vehicles[11]positionZ = 152.8272
Objectives[0]mission_Vehicles[11]Heading = 249.9792
Objectives[0]mission_Vehicles[11]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[11]Model = dubsta3
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -2215.855
Objectives[0]mission_Vehicles[12]positionY = -352.6471
Objectives[0]mission_Vehicles[12]positionZ = 13.23997
Objectives[0]mission_Vehicles[12]Heading = 355.1141
Objectives[0]mission_Vehicles[12]Name = Insurgent
Objectives[0]mission_Vehicles[12]Model = insurgent2
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -2214.449
Objectives[0]mission_Vehicles[13]positionY = -335.3828
Objectives[0]mission_Vehicles[13]positionZ = 13.2649
Objectives[0]mission_Vehicles[13]Heading = 174.9806
Objectives[0]mission_Vehicles[13]Name = Insurgent
Objectives[0]mission_Vehicles[13]Model = insurgent2
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 467.4225
Objectives[0]mission_Vehicles[14]positionY = 885.1703
Objectives[0]mission_Vehicles[14]positionZ = 197.985
Objectives[0]mission_Vehicles[14]Heading = 255.0522
Objectives[0]mission_Vehicles[14]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[14]Model = dubsta3
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -292.9875
Objectives[0]mission_Vehicles[15]positionY = -623.4395
Objectives[0]mission_Vehicles[15]positionZ = 33.53966
Objectives[0]mission_Vehicles[15]Heading = 158.4375
Objectives[0]mission_Vehicles[15]Name = Maverick
Objectives[0]mission_Vehicles[15]Model = maverick
Objectives[0]mission_Vehicles[15]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[15]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[15]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[15]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[15]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[16]positionX = 2058.258
Objectives[0]mission_Vehicles[16]positionY = 2939.034
Objectives[0]mission_Vehicles[16]positionZ = 47.24225
Objectives[0]mission_Vehicles[16]Heading = 84.9954
Objectives[0]mission_Vehicles[16]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[16]Model = baller5
Objectives[0]mission_Vehicles[16]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -76.57664
Objectives[0]mission_Vehicles[17]positionY = -116.0778
Objectives[0]mission_Vehicles[17]positionZ = 57.96873
Objectives[0]mission_Vehicles[17]Heading = 359.6954
Objectives[0]mission_Vehicles[17]Name = Maverick
Objectives[0]mission_Vehicles[17]Model = maverick
Objectives[0]mission_Vehicles[17]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[17]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[17]NeededForSetPlayerActorObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[17]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[18]positionX = 106.2063
Objectives[0]mission_Vehicles[18]positionY = -1938.982
Objectives[0]mission_Vehicles[18]positionZ = 20.90247
Objectives[0]mission_Vehicles[18]Heading = 359.9788
Objectives[0]mission_Vehicles[18]Name = Maverick
Objectives[0]mission_Vehicles[18]Model = maverick
Objectives[0]mission_Vehicles[18]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[18]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[18]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[18]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 7
Objectives[0]mission_Props[0]Model = prop_barrier_work06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1573.698
Objectives[0]mission_Props[0]positionY = -985.0607
Objectives[0]mission_Props[0]positionZ = 58.76317
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -60
Objectives[0]mission_Props[1]Model = prop_barrier_work06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1572.289
Objectives[0]mission_Props[1]positionY = -982.4213
Objectives[0]mission_Props[1]positionZ = 58.76635
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -60
Objectives[0]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1301.474
Objectives[0]mission_Props[2]positionY = 593.5829
Objectives[0]mission_Props[2]positionZ = 79.04977
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -45
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -2218.578
Objectives[0]mission_Props[3]positionY = -347.8192
Objectives[0]mission_Props[3]positionZ = 12.38223
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -95
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -2217.972
Objectives[0]mission_Props[4]positionY = -340.3471
Objectives[0]mission_Props[4]positionZ = 12.38096
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -95
Objectives[0]mission_Props[5]Model = prop_barrier_work06a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 463.922
Objectives[0]mission_Props[5]positionY = 888.4273
Objectives[0]mission_Props[5]positionZ = 197.1065
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 165
Objectives[0]mission_Props[6]Model = prop_barrier_work06a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 469.1801
Objectives[0]mission_Props[6]positionY = 887.2493
Objectives[0]mission_Props[6]positionZ = 197.108
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 165
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = prop_ld_case_01
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -175.6621
Objectives[0]mission_Pickup_Props[0]positionY = 489.7678
Objectives[0]mission_Pickup_Props[0]positionZ = 130.2665
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -89.38645
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 248.7475
Objectives[0]mission_Pickup_Props[1]positionY = -1375.089
Objectives[0]mission_Pickup_Props[1]positionZ = 39.03436
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 169.9598
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 2046.14
Objectives[0]mission_Pickup_Props[2]positionY = 2963.787
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 144.9915
Objectives[0]mission_Pickup_Props[3]Model = prop_cs_envolope_01
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 255.1755
Objectives[0]mission_Pickup_Props[3]positionY = -1386.715
Objectives[0]mission_Pickup_Props[3]positionZ = 39.93516
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 0
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 37
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -287.6885
Objectives[1]positionY = -622.1223
Objectives[1]positionZ = 49.33789
Objectives[1]SetPlayerActor_Use_Player = False
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = True
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = True
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 11
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -286.6162
Objectives[1]Task_List[0]PositionY = -616.8556
Objectives[1]Task_List[0]PositionZ = 49.83789
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = VehicleHeliTask
Objectives[1]Task_List[1]positionX = -290.2107
Objectives[1]Task_List[1]positionY = -616.353
Objectives[1]Task_List[1]positionZ = 49.83789
Objectives[1]Task_List[1]speed = 100
Objectives[1]Task_List[1]Hight = 100
Objectives[1]Task_List[1]FollowPlayer = False
Objectives[1]Task_List[1]AttackPlayer = False
Objectives[1]Task_List[1]Land = False
Objectives[1]Task_List[2]Type = Pause
Objectives[1]Task_List[2]positionX = -490.1033
Objectives[1]Task_List[2]positionY = -879.5543
Objectives[1]Task_List[2]positionZ = 28.83773
Objectives[1]Task_List[2]time = 5
Objectives[1]Task_List[3]Type = VehicleHeliTask
Objectives[1]Task_List[3]positionX = -461.609
Objectives[1]Task_List[3]positionY = -710.077
Objectives[1]Task_List[3]positionZ = 84.02539
Objectives[1]Task_List[3]speed = 100
Objectives[1]Task_List[3]Hight = 100
Objectives[1]Task_List[3]FollowPlayer = False
Objectives[1]Task_List[3]AttackPlayer = False
Objectives[1]Task_List[3]Land = False
Objectives[1]Task_List[4]Type = Pause
Objectives[1]Task_List[4]positionX = -340.0844
Objectives[1]Task_List[4]positionY = -924.0425
Objectives[1]Task_List[4]positionZ = 30.58061
Objectives[1]Task_List[4]time = 5
Objectives[1]Task_List[5]Type = VehicleHeliTask
Objectives[1]Task_List[5]positionX = -329.8176
Objectives[1]Task_List[5]positionY = -1048.187
Objectives[1]Task_List[5]positionZ = 80.51157
Objectives[1]Task_List[5]speed = 100
Objectives[1]Task_List[5]Hight = 100
Objectives[1]Task_List[5]FollowPlayer = False
Objectives[1]Task_List[5]AttackPlayer = False
Objectives[1]Task_List[5]Land = False
Objectives[1]Task_List[6]Type = Pause
Objectives[1]Task_List[6]positionX = -59.83077
Objectives[1]Task_List[6]positionY = -1036.119
Objectives[1]Task_List[6]positionZ = 27.87304
Objectives[1]Task_List[6]time = 5
Objectives[1]Task_List[7]Type = VehicleHeliTask
Objectives[1]Task_List[7]positionX = 93.98251
Objectives[1]Task_List[7]positionY = -1106.84
Objectives[1]Task_List[7]positionZ = 68.04225
Objectives[1]Task_List[7]speed = 100
Objectives[1]Task_List[7]Hight = 100
Objectives[1]Task_List[7]FollowPlayer = False
Objectives[1]Task_List[7]AttackPlayer = False
Objectives[1]Task_List[7]Land = False
Objectives[1]Task_List[8]Type = Pause
Objectives[1]Task_List[8]positionX = 288.9069
Objectives[1]Task_List[8]positionY = -1188.986
Objectives[1]Task_List[8]positionZ = 37.74978
Objectives[1]Task_List[8]time = 5
Objectives[1]Task_List[9]Type = VehicleHeliTask
Objectives[1]Task_List[9]positionX = 183.45
Objectives[1]Task_List[9]positionY = -828.2174
Objectives[1]Task_List[9]positionZ = 30.69118
Objectives[1]Task_List[9]speed = 100
Objectives[1]Task_List[9]Hight = 100
Objectives[1]Task_List[9]FollowPlayer = False
Objectives[1]Task_List[9]AttackPlayer = False
Objectives[1]Task_List[9]Land = False
Objectives[1]Task_List[10]Type = Pause
Objectives[1]Task_List[10]positionX = 419.9014
Objectives[1]Task_List[10]positionY = -952.2527
Objectives[1]Task_List[10]positionZ = 28.84486
Objectives[1]Task_List[10]time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = -72.99468
Objectives[2]positionY = -118.2605
Objectives[2]positionZ = 56.89723
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = True
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 9
Objectives[2]Task_List[0]Type = EnterVehicle
Objectives[2]Task_List[0]PositionX = -77.79691
Objectives[2]Task_List[0]PositionY = -113.4273
Objectives[2]Task_List[0]PositionZ = 57.36632
Objectives[2]Task_List[0]Speed = 1
Objectives[2]Task_List[0]SeatIndex = -1
Objectives[2]Task_List[0]TaskIndex = 0
Objectives[2]Task_List[0]Warp = True
Objectives[2]Task_List[1]Type = VehicleHeliTask
Objectives[2]Task_List[1]positionX = 353.3133
Objectives[2]Task_List[1]positionY = -274.2081
Objectives[2]Task_List[1]positionZ = 53.43431
Objectives[2]Task_List[1]speed = 40
Objectives[2]Task_List[1]Hight = 75
Objectives[2]Task_List[1]FollowPlayer = False
Objectives[2]Task_List[1]AttackPlayer = False
Objectives[2]Task_List[1]Land = False
Objectives[2]Task_List[2]Type = Pause
Objectives[2]Task_List[2]positionX = 213.3774
Objectives[2]Task_List[2]positionY = -56.60566
Objectives[2]Task_List[2]positionZ = 68.58224
Objectives[2]Task_List[2]time = 5
Objectives[2]Task_List[3]Type = VehicleHeliTask
Objectives[2]Task_List[3]positionX = 574.478
Objectives[2]Task_List[3]positionY = 239.6549
Objectives[2]Task_List[3]positionZ = 102.6643
Objectives[2]Task_List[3]speed = 40
Objectives[2]Task_List[3]Hight = 75
Objectives[2]Task_List[3]FollowPlayer = False
Objectives[2]Task_List[3]AttackPlayer = False
Objectives[2]Task_List[3]Land = False
Objectives[2]Task_List[4]Type = Pause
Objectives[2]Task_List[4]positionX = 45.31614
Objectives[2]Task_List[4]positionY = 65.23843
Objectives[2]Task_List[4]positionZ = 73.397
Objectives[2]Task_List[4]time = 5
Objectives[2]Task_List[5]Type = VehicleHeliTask
Objectives[2]Task_List[5]positionX = -500.1806
Objectives[2]Task_List[5]positionY = 253.0579
Objectives[2]Task_List[5]positionZ = 82.81676
Objectives[2]Task_List[5]speed = 40
Objectives[2]Task_List[5]Hight = 75
Objectives[2]Task_List[5]FollowPlayer = False
Objectives[2]Task_List[5]AttackPlayer = False
Objectives[2]Task_List[5]Land = False
Objectives[2]Task_List[6]Type = Pause
Objectives[2]Task_List[6]positionX = -331.545
Objectives[2]Task_List[6]positionY = -43.96735
Objectives[2]Task_List[6]positionZ = 47.64465
Objectives[2]Task_List[6]time = 5
Objectives[2]Task_List[7]Type = VehicleHeliTask
Objectives[2]Task_List[7]positionX = -528.7537
Objectives[2]Task_List[7]positionY = -280.3391
Objectives[2]Task_List[7]positionZ = 34.8844
Objectives[2]Task_List[7]speed = 40
Objectives[2]Task_List[7]Hight = 75
Objectives[2]Task_List[7]FollowPlayer = False
Objectives[2]Task_List[7]AttackPlayer = False
Objectives[2]Task_List[7]Land = False
Objectives[2]Task_List[8]Type = Pause
Objectives[2]Task_List[8]positionX = -477.8638
Objectives[2]Task_List[8]positionY = -108.5962
Objectives[2]Task_List[8]positionZ = 38.39293
Objectives[2]Task_List[8]time = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 101.566
Objectives[3]positionY = -1941.844
Objectives[3]positionZ = 19.80371
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = True
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 9
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 106.1112
Objectives[3]Task_List[0]PositionY = -1936.985
Objectives[3]Task_List[0]PositionZ = 20.30371
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = True
Objectives[3]Task_List[1]Type = VehicleHeliTask
Objectives[3]Task_List[1]positionX = -426.8528
Objectives[3]Task_List[1]positionY = -1581.519
Objectives[3]Task_List[1]positionZ = 38.80928
Objectives[3]Task_List[1]speed = 40
Objectives[3]Task_List[1]Hight = 50
Objectives[3]Task_List[1]FollowPlayer = False
Objectives[3]Task_List[1]AttackPlayer = False
Objectives[3]Task_List[1]Land = False
Objectives[3]Task_List[2]Type = Pause
Objectives[3]Task_List[2]positionX = 163.389
Objectives[3]Task_List[2]positionY = -1598.556
Objectives[3]Task_List[2]positionZ = 28.84153
Objectives[3]Task_List[2]time = 5
Objectives[3]Task_List[3]Type = VehicleHeliTask
Objectives[3]Task_List[3]positionX = -606.2104
Objectives[3]Task_List[3]positionY = -1969.349
Objectives[3]Task_List[3]positionZ = 26.84978
Objectives[3]Task_List[3]speed = 40
Objectives[3]Task_List[3]Hight = 50
Objectives[3]Task_List[3]FollowPlayer = False
Objectives[3]Task_List[3]AttackPlayer = False
Objectives[3]Task_List[3]Land = False
Objectives[3]Task_List[4]Type = Pause
Objectives[3]Task_List[4]positionX = 163.389
Objectives[3]Task_List[4]positionY = -1598.556
Objectives[3]Task_List[4]positionZ = 28.84153
Objectives[3]Task_List[4]time = 5
Objectives[3]Task_List[5]Type = VehicleHeliTask
Objectives[3]Task_List[5]positionX = 372.5074
Objectives[3]Task_List[5]positionY = -2173.889
Objectives[3]Task_List[5]positionZ = 14.18919
Objectives[3]Task_List[5]speed = 40
Objectives[3]Task_List[5]Hight = 50
Objectives[3]Task_List[5]FollowPlayer = False
Objectives[3]Task_List[5]AttackPlayer = False
Objectives[3]Task_List[5]Land = False
Objectives[3]Task_List[6]Type = Pause
Objectives[3]Task_List[6]positionX = 68.86797
Objectives[3]Task_List[6]positionY = -1596.913
Objectives[3]Task_List[6]positionZ = 37.01532
Objectives[3]Task_List[6]time = 5
Objectives[3]Task_List[7]Type = VehicleHeliTask
Objectives[3]Task_List[7]positionX = 475.9438
Objectives[3]Task_List[7]positionY = -1371.255
Objectives[3]Task_List[7]positionZ = 36.32153
Objectives[3]Task_List[7]speed = 40
Objectives[3]Task_List[7]Hight = 50
Objectives[3]Task_List[7]FollowPlayer = False
Objectives[3]Task_List[7]AttackPlayer = False
Objectives[3]Task_List[7]Land = False
Objectives[3]Task_List[8]Type = Pause
Objectives[3]Task_List[8]positionX = 535.462
Objectives[3]Task_List[8]positionY = -1357.943
Objectives[3]Task_List[8]positionZ = 28.83917
Objectives[3]Task_List[8]time = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2069.598
Objectives[4]positionY = 2993.115
Objectives[4]positionZ = -63.70023
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 7
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 265
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = So, what's our next course of action?
Objectives[5]positionX = 2065.949
Objectives[5]positionY = 2990.482
Objectives[5]positionZ = -64.30191
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_hand_right
Objectives[5]Task_Time = 3
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = The other team's working on securing a Khanjali stealth tank. Meanwhile, we've got some new intel in Los Santos.
Objectives[6]positionX = 2064.563
Objectives[6]positionY = 2994.392
Objectives[6]positionZ = -64.30191
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_hand_right
Objectives[6]Task_Time = 9
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = Let me guess. You want me to go in?
Objectives[7]positionX = 2059.884
Objectives[7]positionY = 2993.442
Objectives[7]positionZ = -63.50191
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_me
Objectives[7]Task_Time = 4
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = Los Santos is under Avon's control. All entrances into the city are blocked by checkpoints, manned by his clones.
Objectives[8]positionX = 2062.042
Objectives[8]positionY = 2993.316
Objectives[8]positionZ = -63.90162
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 9
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = The only way in is through the Land Act Dam. Recon shows that there's no checkpoint there.
Objectives[9]positionX = 2062.261
Objectives[9]positionY = 2990.817
Objectives[9]positionZ = -63.40733
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Once you're inside the city limits, we'll brief you on what we need you to collect.
Objectives[10]positionX = 2059.743
Objectives[10]positionY = 2989.326
Objectives[10]positionZ = -63.30206
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_left
Objectives[10]Task_Time = 6
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = Okay, but just one question?
Objectives[11]positionX = 2060.753
Objectives[11]positionY = 2987.589
Objectives[11]positionZ = -63.30206
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 3
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = Can't you guys send in a black ops team to do it?
Objectives[12]positionX = 2063.269
Objectives[12]positionY = 2988.236
Objectives[12]positionZ = -63.50191
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_why
Objectives[12]Task_Time = 3
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = Black operations units cannot operate domestically.
Objectives[13]positionX = 2061.751
Objectives[13]positionY = 2985.573
Objectives[13]positionZ = -63.30206
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = gesture_head_no
Objectives[13]Task_Time = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = You're good at covert ops, Michael. You did well in... let's just say, previous jobs.
Objectives[14]positionX = 2063.954
Objectives[14]positionY = 2984.689
Objectives[14]positionZ = -63.30206
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 6
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = Okay, fine. I'm going.
Objectives[15]positionX = 2065.738
Objectives[15]positionY = 2986.49
Objectives[15]positionZ = -63.50191
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 3
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2068.193
Objectives[16]positionY = 2990.552
Objectives[16]positionZ = -64.30191
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = True
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 2
Objectives[16]Cutscenes_Follow_Hieght = 2
Objectives[16]Cutscenes_Follow_Angle = 100
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2069.392
Objectives[17]positionY = 2988.289
Objectives[17]positionZ = -63.90162
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 1
Objectives[17]Task_List[0]Type = WalkTo
Objectives[17]Task_List[0]DestinationX = 2062.777
Objectives[17]Task_List[0]DestinationY = 2986.421
Objectives[17]Task_List[0]DestinationZ = -62.80206
Objectives[17]Task_List[0]Rotation = -294.9999
Objectives[17]Task_List[0]Speed = 1
Objectives[17]Task_List[0]GoStraitToCoord = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 2052.047
Objectives[18]positionY = 2944.813
Objectives[18]positionZ = 46.73099
Objectives[18]ObjectiveRotation = 199.9915
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2060.314
Objectives[19]positionY = 2980.95
Objectives[19]positionZ = -62.90177
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = 320.2122
Objectives[20]positionY = 980.9385
Objectives[20]positionZ = 209.4253
Objectives[20]MissionSettings_TimesOfDay = 21
Objectives[20]MissionSettings_Weather = 21
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = EXL2_FLY_HELI_RT
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Drive to ~y~Land Act Dam.
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 0
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 2379.626
Objectives[21]positionY = 409.7438
Objectives[21]positionZ = 171.7134
Objectives[21]Heading = 0
Objectives[21]Diameter = 15
Objectives[21]minimum_hight = 100
Objectives[21]maximum_hight = 100
Objectives[21]TriggerDistance = 200
Objectives[21]PlaySound = False
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -177.6837
Objectives[22]positionY = 507.6617
Objectives[22]positionZ = 135.2605
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 16
Objectives[22]mission_ActorsCount = 1
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 28
Objectives[22]mission_Actors[0]positionX = -178.8259
Objectives[22]mission_Actors[0]positionY = 504.0845
Objectives[22]mission_Actors[0]positionZ = 136.8642
Objectives[22]mission_Actors[0]Heading = 5.623364
Objectives[22]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[22]mission_Actors[0]Relationship_Group = Enemy2
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = True
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 200
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = False
Objectives[22]mission_Actors[0]Seeing_Range = 2.5
Objectives[22]mission_Actors[0]Hearing_Range = 5
Objectives[22]mission_Actors[0]CombatMovement = Defensive
Objectives[22]mission_Actors[0]weapon = Pistol
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 3
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = -175.2888
Objectives[22]ObjectiveMessages[0]positionY = 509.1766
Objectives[22]ObjectiveMessages[0]positionZ = 135.6886
Objectives[22]ObjectiveMessages[0]Message = Your first destination will be 3655 Whispymound Drive.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[22]ObjectiveMessages[1]positionX = -177.6392
Objectives[22]ObjectiveMessages[1]positionY = 510.4214
Objectives[22]ObjectiveMessages[1]positionZ = 135.4478
Objectives[22]ObjectiveMessages[1]Message = Intel says that Avon rented that house for an employee of his.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 6
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 8
Objectives[22]ObjectiveMessages[2]positionX = -180.0793
Objectives[22]ObjectiveMessages[2]positionY = 511.3104
Objectives[22]ObjectiveMessages[2]positionZ = 135.1084
Objectives[22]ObjectiveMessages[2]Message = That means it may have something we can use against Avon.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[22]ObjectiveMessages[2]Sender = Lester
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 11
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 8

Objectives[23]Text = Drive to ~y~3655 Whispymound Drive.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = -177.2867
Objectives[23]positionY = 507.0248
Objectives[23]positionZ = 135.1877
Objectives[23]Heading = 10.00032
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 100
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 75
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = -172.1593
Objectives[23]ObjectiveMessages[0]positionY = 513.178
Objectives[23]ObjectiveMessages[0]positionZ = 136.2691
Objectives[23]ObjectiveMessages[0]Message = Scans are showing that the house has a moderate security presence, nothing you can't handle.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = Agent 14
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[23]ObjectiveMessages[1]positionX = 1556.783
Objectives[23]ObjectiveMessages[1]positionY = -77.8866
Objectives[23]ObjectiveMessages[1]positionZ = 156.6323
Objectives[23]ObjectiveMessages[1]Message = The inside of the city is heavily guarded. Look out for patrols.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = Agent 14
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 8
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 1554.991
Objectives[23]ObjectiveMessages[2]positionY = -81.34466
Objectives[23]ObjectiveMessages[2]positionZ = 156.4402
Objectives[23]ObjectiveMessages[2]Message = You're knee-deep in enemy territory on this one, Townley. Stealth will come in handy.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = Agent 14
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 14
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = False
Objectives[23]ObjectiveMessages[2]TypeTextMesage = True
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[24]Text = Enter the ~y~house.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 255
Objectives[24]ColorA = 0
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = -175.4248
Objectives[24]positionY = 502.4713
Objectives[24]positionZ = 136.4205
Objectives[24]Heading = 10.00032
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 255
Objectives[25]ColorA = 0
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 0
Objectives[25]positionX = -174.1098
Objectives[25]positionY = 497.0322
Objectives[25]positionZ = 136.6721
Objectives[25]Heading = 10.00032
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1.5
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 5
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 28
Objectives[25]mission_Actors[0]positionX = -163.3531
Objectives[25]mission_Actors[0]positionY = 488.4027
Objectives[25]mission_Actors[0]positionZ = 137.4436
Objectives[25]mission_Actors[0]Heading = 290.622
Objectives[25]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[25]mission_Actors[0]Relationship_Group = Enemy1
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = True
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 200
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 5
Objectives[25]mission_Actors[0]Hearing_Range = 5
Objectives[25]mission_Actors[0]CombatMovement = Defensive
Objectives[25]mission_Actors[0]weapon = Pistol
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 3
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 28
Objectives[25]mission_Actors[1]positionX = -165.7948
Objectives[25]mission_Actors[1]positionY = 478.7432
Objectives[25]mission_Actors[1]positionZ = 137.2442
Objectives[25]mission_Actors[1]Heading = 190.6204
Objectives[25]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[25]mission_Actors[1]Relationship_Group = Enemy1
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = True
Objectives[25]mission_Actors[1]Invincible = False
Objectives[25]mission_Actors[1]SetHealth = 200
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 5
Objectives[25]mission_Actors[1]Hearing_Range = 5
Objectives[25]mission_Actors[1]CombatMovement = Defensive
Objectives[25]mission_Actors[1]weapon = Pistol
Objectives[25]mission_Actors[1]Variation = Random
Objectives[25]mission_Actors[1]Task = 3
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[25]mission_Actors[2]Survive_Number = 0
Objectives[25]mission_Actors[2]Failed_Text = 
Objectives[25]mission_Actors[2]Remove_After = 28
Objectives[25]mission_Actors[2]positionX = -165.6887
Objectives[25]mission_Actors[2]positionY = 478.7312
Objectives[25]mission_Actors[2]positionZ = 133.8437
Objectives[25]mission_Actors[2]Heading = 198.617
Objectives[25]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[25]mission_Actors[2]Relationship_Group = Enemy1
Objectives[25]mission_Actors[2]AddBlip = True
Objectives[25]mission_Actors[2]ShowCone = True
Objectives[25]mission_Actors[2]Invincible = False
Objectives[25]mission_Actors[2]SetHealth = 200
Objectives[25]mission_Actors[2]DieFromHeadShot = True
Objectives[25]mission_Actors[2]CanExitVehicle = True
Objectives[25]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[2]AlwaysFight = True
Objectives[25]mission_Actors[2]Seeing_Range = 30
Objectives[25]mission_Actors[2]Hearing_Range = 30
Objectives[25]mission_Actors[2]CombatMovement = Defensive
Objectives[25]mission_Actors[2]weapon = Pistol
Objectives[25]mission_Actors[2]Variation = Random
Objectives[25]mission_Actors[2]Task = 3
Objectives[25]mission_Actors[2]Task_Guard_Range = 3
Objectives[25]mission_Actors[2]Task_Stay_In_Range = True
Objectives[25]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[25]mission_Actors[3]Survive_Number = 0
Objectives[25]mission_Actors[3]Failed_Text = 
Objectives[25]mission_Actors[3]Remove_After = 28
Objectives[25]mission_Actors[3]positionX = -170.2886
Objectives[25]mission_Actors[3]positionY = 491.3661
Objectives[25]mission_Actors[3]positionZ = 130.0436
Objectives[25]mission_Actors[3]Heading = 212.2227
Objectives[25]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[25]mission_Actors[3]Relationship_Group = Enemy1
Objectives[25]mission_Actors[3]AddBlip = True
Objectives[25]mission_Actors[3]ShowCone = True
Objectives[25]mission_Actors[3]Invincible = False
Objectives[25]mission_Actors[3]SetHealth = 200
Objectives[25]mission_Actors[3]DieFromHeadShot = True
Objectives[25]mission_Actors[3]CanExitVehicle = True
Objectives[25]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[3]AlwaysFight = True
Objectives[25]mission_Actors[3]Seeing_Range = 5
Objectives[25]mission_Actors[3]Hearing_Range = 5
Objectives[25]mission_Actors[3]CombatMovement = Defensive
Objectives[25]mission_Actors[3]weapon = Pistol
Objectives[25]mission_Actors[3]Variation = Random
Objectives[25]mission_Actors[3]Task = 3
Objectives[25]mission_Actors[3]Task_Guard_Range = 5
Objectives[25]mission_Actors[3]Task_Stay_In_Range = True
Objectives[25]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[3]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[25]mission_Actors[4]Survive_Number = 0
Objectives[25]mission_Actors[4]Failed_Text = 
Objectives[25]mission_Actors[4]Remove_After = 28
Objectives[25]mission_Actors[4]positionX = -167.231
Objectives[25]mission_Actors[4]positionY = 487.843
Objectives[25]mission_Actors[4]positionZ = 133.8437
Objectives[25]mission_Actors[4]Heading = 345.8379
Objectives[25]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[25]mission_Actors[4]Relationship_Group = Enemy1
Objectives[25]mission_Actors[4]AddBlip = True
Objectives[25]mission_Actors[4]ShowCone = True
Objectives[25]mission_Actors[4]Invincible = False
Objectives[25]mission_Actors[4]SetHealth = 200
Objectives[25]mission_Actors[4]DieFromHeadShot = True
Objectives[25]mission_Actors[4]CanExitVehicle = True
Objectives[25]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[4]AlwaysFight = True
Objectives[25]mission_Actors[4]Seeing_Range = 5
Objectives[25]mission_Actors[4]Hearing_Range = 5
Objectives[25]mission_Actors[4]CombatMovement = Defensive
Objectives[25]mission_Actors[4]weapon = Pistol
Objectives[25]mission_Actors[4]Variation = Default
Objectives[25]mission_Actors[4]Task = 3
Objectives[25]mission_Actors[4]Task_Guard_Range = 5
Objectives[25]mission_Actors[4]Task_Stay_In_Range = True
Objectives[25]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 2
Objectives[25]mission_Pickup_Props[0]Model = prop_notepad_02
Objectives[25]mission_Pickup_Props[0]Value = 99999
Objectives[25]mission_Pickup_Props[0]positionX = -166.2198
Objectives[25]mission_Pickup_Props[0]positionY = 483.252
Objectives[25]mission_Pickup_Props[0]positionZ = 137.2166
Objectives[25]mission_Pickup_Props[0]rotationX = 0
Objectives[25]mission_Pickup_Props[0]rotationY = 0
Objectives[25]mission_Pickup_Props[0]rotationZ = 137.8132
Objectives[25]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[25]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[25]mission_Pickup_Props[1]Model = prop_cs_envolope_01
Objectives[25]mission_Pickup_Props[1]Value = 99999
Objectives[25]mission_Pickup_Props[1]positionX = -162.1555
Objectives[25]mission_Pickup_Props[1]positionY = 482.5261
Objectives[25]mission_Pickup_Props[1]positionZ = 133.9791
Objectives[25]mission_Pickup_Props[1]rotationX = 0
Objectives[25]mission_Pickup_Props[1]rotationY = 0
Objectives[25]mission_Pickup_Props[1]rotationZ = -157.1862
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Search the house for anything useful. Avoid the ~red~guards.
Objectives[26]CollectPickupsAddBlips = False
Objectives[26]FaildText = 
Objectives[26]Type = Collect_Pickup
Objectives[26]positionX = -165.5272
Objectives[26]positionY = 485.8634
Objectives[26]positionZ = 132.8437
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = -185.6654
Objectives[27]positionY = 482.7391
Objectives[27]positionZ = 132.7214
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 15
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = -186.7731
Objectives[27]ObjectiveMessages[0]positionY = 483.5108
Objectives[27]ObjectiveMessages[0]positionZ = 132.7171
Objectives[27]ObjectiveMessages[0]Message = What did you find?
Objectives[27]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[0]Sender = Lester
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[27]ObjectiveMessages[1]positionX = -186.7628
Objectives[27]ObjectiveMessages[1]positionY = 479.6492
Objectives[27]ObjectiveMessages[1]positionZ = 132.7355
Objectives[27]ObjectiveMessages[1]Message = A notepad, an envelope, and a suitcase.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[27]ObjectiveMessages[1]Sender = Michael
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Blue
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 2
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 8
Objectives[27]ObjectiveMessages[2]positionX = -185.7898
Objectives[27]ObjectiveMessages[2]positionY = 477.348
Objectives[27]ObjectiveMessages[2]positionZ = 132.746
Objectives[27]ObjectiveMessages[2]Message = Good work, Townley. We'll look into what you found when you're done.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = Agent 14
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 8
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 10

Objectives[28]Text = Leave the area.
Objectives[28]Type = Leave_Area
Objectives[28]positionX = -175.0089
Objectives[28]positionY = 496.3438
Objectives[28]positionZ = 140.9231
Objectives[28]Leave_Area_Distance = 150
Objectives[28]Leave_Area_Use_Objective_Position = True
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 222.2529
Objectives[29]positionY = -1390.691
Objectives[29]positionZ = 29.55649
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 15
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 4
Objectives[29]ObjectiveMessages[0]positionX = 224.2712
Objectives[29]ObjectiveMessages[0]positionY = -1388.538
Objectives[29]ObjectiveMessages[0]positionZ = 29.53446
Objectives[29]ObjectiveMessages[0]Message = Okay Townley, your next target is the morgue in Strawberry.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Agent 14
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 7
Objectives[29]ObjectiveMessages[1]positionX = 223.3558
Objectives[29]ObjectiveMessages[1]positionY = -1385.998
Objectives[29]ObjectiveMessages[1]positionZ = 29.51994
Objectives[29]ObjectiveMessages[1]Message = What am I looking for in there?
Objectives[29]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[29]ObjectiveMessages[1]Sender = Michael
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Blue
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 5
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 8
Objectives[29]ObjectiveMessages[2]positionX = 222.0734
Objectives[29]ObjectiveMessages[2]positionY = -1382.793
Objectives[29]ObjectiveMessages[2]positionZ = 29.5277
Objectives[29]ObjectiveMessages[2]Message = One of our operatives left a dead drop in there before he was compromised.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = Agent 14
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = False
Objectives[29]ObjectiveMessages[2]Delay = True
Objectives[29]ObjectiveMessages[2]DelayTime = 7
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = 220.8951
Objectives[29]ObjectiveMessages[3]positionY = -1379.738
Objectives[29]ObjectiveMessages[3]positionZ = 29.54026
Objectives[29]ObjectiveMessages[3]Message = We need you to retrieve it.
Objectives[29]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[3]Sender = Agent 14
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = White
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 12
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[30]Text = Drive to the ~y~Los Santos County Coroner Office.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 230.7472
Objectives[30]positionY = -1391.859
Objectives[30]positionZ = 29.50833
Objectives[30]Heading = -19.99843
Objectives[30]Diameter = 10
Objectives[30]minimum_hight = 5
Objectives[30]maximum_hight = 0.5
Objectives[30]TriggerDistance = 10
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 4
Objectives[30]ObjectiveMessages[0]positionX = 237.0999
Objectives[30]ObjectiveMessages[0]positionY = -1397.667
Objectives[30]ObjectiveMessages[0]positionZ = 29.54567
Objectives[30]ObjectiveMessages[0]Message = The other team recovered a dead drop from this place. That was before Avon turned on us.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[0]Sender = Lester
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 2
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 239.4193
Objectives[30]ObjectiveMessages[1]positionY = -1399.21
Objectives[30]ObjectiveMessages[1]positionZ = 29.54122
Objectives[30]ObjectiveMessages[1]Message = Could this dead drop be left by the same agent as last time?
Objectives[30]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[1]Sender = Lester
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 8
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 242.2597
Objectives[30]ObjectiveMessages[2]positionY = -1401.072
Objectives[30]ObjectiveMessages[2]positionZ = 29.57134
Objectives[30]ObjectiveMessages[2]Message = You know that's classified, Crest.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = Agent 14
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = True
Objectives[30]ObjectiveMessages[2]DelayTime = 13
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = 245.2941
Objectives[30]ObjectiveMessages[3]positionY = -1403.086
Objectives[30]ObjectiveMessages[3]positionZ = 29.5875
Objectives[30]ObjectiveMessages[3]Message = I knew that. That was a rhetorical question.
Objectives[30]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[3]Sender = Lester
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = White
Objectives[30]ObjectiveMessages[3]PlayFromStart = False
Objectives[30]ObjectiveMessages[3]Delay = True
Objectives[30]ObjectiveMessages[3]DelayTime = 15
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = False
Objectives[30]ObjectiveMessages[3]TypeTextMesage = True
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[31]Text = Enter the morgue.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 255
Objectives[31]ColorA = 0
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 240.6044
Objectives[31]positionY = -1379.445
Objectives[31]positionZ = 32.74174
Objectives[31]Heading = 50.02616
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1.5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 255
Objectives[32]ColorA = 0
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 275.4221
Objectives[32]positionY = -1361.076
Objectives[32]positionZ = 23.5378
Objectives[32]Heading = -19.99843
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 5
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 42
Objectives[32]mission_Actors[0]positionX = 287.8744
Objectives[32]mission_Actors[0]positionY = -1339.5
Objectives[32]mission_Actors[0]positionZ = 24.5378
Objectives[32]mission_Actors[0]Heading = 145.0054
Objectives[32]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[32]mission_Actors[0]Relationship_Group = Enemy2
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = True
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 200
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Defensive
Objectives[32]mission_Actors[0]weapon = Pistol
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 42
Objectives[32]mission_Actors[1]positionX = 237.7632
Objectives[32]mission_Actors[1]positionY = -1360.079
Objectives[32]mission_Actors[1]positionZ = 24.5378
Objectives[32]mission_Actors[1]Heading = 230.0112
Objectives[32]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[32]mission_Actors[1]Relationship_Group = Enemy2
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = True
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 200
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 5
Objectives[32]mission_Actors[1]Hearing_Range = 5
Objectives[32]mission_Actors[1]CombatMovement = Defensive
Objectives[32]mission_Actors[1]weapon = Pistol
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 42
Objectives[32]mission_Actors[2]positionX = 253.7661
Objectives[32]mission_Actors[2]positionY = -1370.709
Objectives[32]mission_Actors[2]positionZ = 29.648
Objectives[32]mission_Actors[2]Heading = 50.01157
Objectives[32]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[32]mission_Actors[2]Relationship_Group = Enemy2
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = True
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 200
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 2.5
Objectives[32]mission_Actors[2]Hearing_Range = 2.5
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = Pistol
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 42
Objectives[32]mission_Actors[3]positionX = 234.8612
Objectives[32]mission_Actors[3]positionY = -1374.162
Objectives[32]mission_Actors[3]positionZ = 39.53436
Objectives[32]mission_Actors[3]Heading = 320.0037
Objectives[32]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[32]mission_Actors[3]Relationship_Group = Enemy2
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = True
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 200
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 5
Objectives[32]mission_Actors[3]Hearing_Range = 5
Objectives[32]mission_Actors[3]CombatMovement = Defensive
Objectives[32]mission_Actors[3]weapon = Pistol
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 99
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 42
Objectives[32]mission_Actors[4]positionX = 236.5462
Objectives[32]mission_Actors[4]positionY = -1358.109
Objectives[32]mission_Actors[4]positionZ = 39.53436
Objectives[32]mission_Actors[4]Heading = 50.0354
Objectives[32]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[32]mission_Actors[4]Relationship_Group = Enemy2
Objectives[32]mission_Actors[4]AddBlip = True
Objectives[32]mission_Actors[4]ShowCone = True
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 200
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 5
Objectives[32]mission_Actors[4]Hearing_Range = 5
Objectives[32]mission_Actors[4]CombatMovement = Defensive
Objectives[32]mission_Actors[4]weapon = Pistol
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 3
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 288.0968
Objectives[33]positionY = -1340.937
Objectives[33]positionZ = 23.5378
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = True
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 5
Objectives[33]Task_List[0]Type = Pause
Objectives[33]Task_List[0]positionX = 286.1273
Objectives[33]Task_List[0]positionY = -1342.334
Objectives[33]Task_List[0]positionZ = 24.0378
Objectives[33]Task_List[0]time = 5
Objectives[33]Task_List[1]Type = WalkTo
Objectives[33]Task_List[1]DestinationX = 280.654
Objectives[33]Task_List[1]DestinationY = -1348.211
Objectives[33]Task_List[1]DestinationZ = 24.0378
Objectives[33]Task_List[1]Rotation = -214.9984
Objectives[33]Task_List[1]Speed = 0.5
Objectives[33]Task_List[1]GoStraitToCoord = False
Objectives[33]Task_List[2]Type = WalkTo
Objectives[33]Task_List[2]DestinationX = 272.8289
Objectives[33]Task_List[2]DestinationY = -1341.248
Objectives[33]Task_List[2]DestinationZ = 24.0378
Objectives[33]Task_List[2]Rotation = -314.9984
Objectives[33]Task_List[2]Speed = 0.5
Objectives[33]Task_List[2]GoStraitToCoord = False
Objectives[33]Task_List[3]Type = WalkTo
Objectives[33]Task_List[3]DestinationX = 253.5673
Objectives[33]Task_List[3]DestinationY = -1363.755
Objectives[33]Task_List[3]DestinationZ = 24.0378
Objectives[33]Task_List[3]Rotation = -579.9984
Objectives[33]Task_List[3]Speed = 0.5
Objectives[33]Task_List[3]GoStraitToCoord = False
Objectives[33]Task_List[4]Type = Pause
Objectives[33]Task_List[4]positionX = 253.9306
Objectives[33]Task_List[4]positionY = -1364.798
Objectives[33]Task_List[4]positionZ = 24.0378
Objectives[33]Task_List[4]time = 5
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 238.8883
Objectives[34]positionY = -1358.927
Objectives[34]positionZ = 23.5378
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = True
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]TaskListCount = 6
Objectives[34]Task_List[0]Type = Pause
Objectives[34]Task_List[0]positionX = 238.5603
Objectives[34]Task_List[0]positionY = -1359.016
Objectives[34]Task_List[0]positionZ = 24.0378
Objectives[34]Task_List[0]time = 5
Objectives[34]Task_List[1]Type = WalkTo
Objectives[34]Task_List[1]DestinationX = 238.9545
Objectives[34]Task_List[1]DestinationY = -1360.883
Objectives[34]Task_List[1]DestinationZ = 24.0378
Objectives[34]Task_List[1]Rotation = -849.9984
Objectives[34]Task_List[1]Speed = 0.5
Objectives[34]Task_List[1]GoStraitToCoord = False
Objectives[34]Task_List[2]Type = WalkTo
Objectives[34]Task_List[2]DestinationX = 252.7429
Objectives[34]Task_List[2]DestinationY = -1372.6
Objectives[34]Task_List[2]DestinationZ = 24.0378
Objectives[34]Task_List[2]Rotation = -849.9984
Objectives[34]Task_List[2]Speed = 0.5
Objectives[34]Task_List[2]GoStraitToCoord = False
Objectives[34]Task_List[3]Type = Pause
Objectives[34]Task_List[3]positionX = 252.5621
Objectives[34]Task_List[3]positionY = -1371.214
Objectives[34]Task_List[3]positionZ = 24.0378
Objectives[34]Task_List[3]time = 3
Objectives[34]Task_List[4]Type = WalkTo
Objectives[34]Task_List[4]DestinationX = 253.9523
Objectives[34]Task_List[4]DestinationY = -1371.236
Objectives[34]Task_List[4]DestinationZ = 24.0378
Objectives[34]Task_List[4]Rotation = -1029.998
Objectives[34]Task_List[4]Speed = 0.5
Objectives[34]Task_List[4]GoStraitToCoord = False
Objectives[34]Task_List[5]Type = WalkTo
Objectives[34]Task_List[5]DestinationX = 240.1608
Objectives[34]Task_List[5]DestinationY = -1359.414
Objectives[34]Task_List[5]DestinationZ = 24.0378
Objectives[34]Task_List[5]Rotation = -1029.998
Objectives[34]Task_List[5]Speed = 0.5
Objectives[34]Task_List[5]GoStraitToCoord = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 252.1944
Objectives[35]positionY = -1372.629
Objectives[35]positionZ = 28.648
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = True
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 6
Objectives[35]Task_List[0]Type = Pause
Objectives[35]Task_List[0]positionX = 253.2664
Objectives[35]Task_List[0]positionY = -1371.677
Objectives[35]Task_List[0]positionZ = 29.148
Objectives[35]Task_List[0]time = 3
Objectives[35]Task_List[1]Type = WalkTo
Objectives[35]Task_List[1]DestinationX = 238.4049
Objectives[35]Task_List[1]DestinationY = -1360.398
Objectives[35]Task_List[1]DestinationZ = 29.148
Objectives[35]Task_List[1]Rotation = -1029.998
Objectives[35]Task_List[1]Speed = 0.5
Objectives[35]Task_List[1]GoStraitToCoord = False
Objectives[35]Task_List[2]Type = Pause
Objectives[35]Task_List[2]positionX = 239.3332
Objectives[35]Task_List[2]positionY = -1360.059
Objectives[35]Task_List[2]positionZ = 29.148
Objectives[35]Task_List[2]time = 3
Objectives[35]Task_List[3]Type = WalkTo
Objectives[35]Task_List[3]DestinationX = 239.3309
Objectives[35]Task_List[3]DestinationY = -1359.096
Objectives[35]Task_List[3]DestinationZ = 29.148
Objectives[35]Task_List[3]Rotation = -1029.998
Objectives[35]Task_List[3]Speed = 0.5
Objectives[35]Task_List[3]GoStraitToCoord = False
Objectives[35]Task_List[4]Type = WalkTo
Objectives[35]Task_List[4]DestinationX = 252.8148
Objectives[35]Task_List[4]DestinationY = -1372.594
Objectives[35]Task_List[4]DestinationZ = 29.148
Objectives[35]Task_List[4]Rotation = -1029.998
Objectives[35]Task_List[4]Speed = 0.5
Objectives[35]Task_List[4]GoStraitToCoord = False
Objectives[35]Task_List[5]Type = WalkTo
Objectives[35]Task_List[5]DestinationX = 254.0723
Objectives[35]Task_List[5]DestinationY = -1370.896
Objectives[35]Task_List[5]DestinationZ = 29.148
Objectives[35]Task_List[5]Rotation = -1029.998
Objectives[35]Task_List[5]Speed = 0.5
Objectives[35]Task_List[5]GoStraitToCoord = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 235.5874
Objectives[36]positionY = -1374.614
Objectives[36]positionZ = 38.53436
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = True
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 8
Objectives[36]Task_List[0]Type = Pause
Objectives[36]Task_List[0]positionX = 235.2214
Objectives[36]Task_List[0]positionY = -1374.341
Objectives[36]Task_List[0]positionZ = 39.03436
Objectives[36]Task_List[0]time = 3
Objectives[36]Task_List[1]Type = WalkTo
Objectives[36]Task_List[1]DestinationX = 241.6956
Objectives[36]Task_List[1]DestinationY = -1366.061
Objectives[36]Task_List[1]DestinationZ = 39.03436
Objectives[36]Task_List[1]Rotation = -1119.998
Objectives[36]Task_List[1]Speed = 0.5
Objectives[36]Task_List[1]GoStraitToCoord = False
Objectives[36]Task_List[2]Type = WalkTo
Objectives[36]Task_List[2]DestinationX = 251.0526
Objectives[36]Task_List[2]DestinationY = -1367.269
Objectives[36]Task_List[2]DestinationZ = 39.03436
Objectives[36]Task_List[2]Rotation = -1119.998
Objectives[36]Task_List[2]Speed = 0.5
Objectives[36]Task_List[2]GoStraitToCoord = False
Objectives[36]Task_List[3]Type = WalkTo
Objectives[36]Task_List[3]DestinationX = 254.4984
Objectives[36]Task_List[3]DestinationY = -1374.786
Objectives[36]Task_List[3]DestinationZ = 39.03436
Objectives[36]Task_List[3]Rotation = -1119.998
Objectives[36]Task_List[3]Speed = 0.5
Objectives[36]Task_List[3]GoStraitToCoord = False
Objectives[36]Task_List[4]Type = WalkTo
Objectives[36]Task_List[4]DestinationX = 250.1331
Objectives[36]Task_List[4]DestinationY = -1380.228
Objectives[36]Task_List[4]DestinationZ = 39.03436
Objectives[36]Task_List[4]Rotation = -1119.998
Objectives[36]Task_List[4]Speed = 0.5
Objectives[36]Task_List[4]GoStraitToCoord = False
Objectives[36]Task_List[5]Type = Pause
Objectives[36]Task_List[5]positionX = 249.9637
Objectives[36]Task_List[5]positionY = -1381.176
Objectives[36]Task_List[5]positionZ = 39.03436
Objectives[36]Task_List[5]time = 3
Objectives[36]Task_List[6]Type = WalkTo
Objectives[36]Task_List[6]DestinationX = 254.8793
Objectives[36]Task_List[6]DestinationY = -1374.235
Objectives[36]Task_List[6]DestinationZ = 39.03436
Objectives[36]Task_List[6]Rotation = -1119.998
Objectives[36]Task_List[6]Speed = 0.5
Objectives[36]Task_List[6]GoStraitToCoord = False
Objectives[36]Task_List[7]Type = WalkTo
Objectives[36]Task_List[7]DestinationX = 250.4203
Objectives[36]Task_List[7]DestinationY = -1367.805
Objectives[36]Task_List[7]DestinationZ = 39.03436
Objectives[36]Task_List[7]Rotation = -1119.998
Objectives[36]Task_List[7]Speed = 0.5
Objectives[36]Task_List[7]GoStraitToCoord = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = Find the ~g~dead drop.
Objectives[37]CollectPickupsAddBlips = False
Objectives[37]FaildText = 
Objectives[37]Type = Collect_Pickup
Objectives[37]positionX = 252.8166
Objectives[37]positionY = -1386.149
Objectives[37]positionZ = 38.53436
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 250.7538
Objectives[38]positionY = -1386.251
Objectives[38]positionZ = 38.53436
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 10
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = 253.6021
Objectives[38]ObjectiveMessages[0]positionY = -1388.054
Objectives[38]ObjectiveMessages[0]positionZ = 38.53436
Objectives[38]ObjectiveMessages[0]Message = I found the dead drop. It's inside of an envelope.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[38]ObjectiveMessages[0]Sender = Michael
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = Blue
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 6
Objectives[38]ObjectiveMessages[1]positionX = 252.2544
Objectives[38]ObjectiveMessages[1]positionY = -1386.181
Objectives[38]ObjectiveMessages[1]positionZ = 38.53436
Objectives[38]ObjectiveMessages[1]Message = Good work.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = Agent 14
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 5
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 8

Objectives[39]Type = Mission_Settings_Objective
Objectives[39]positionX = 255.8707
Objectives[39]positionY = -1373.95
Objectives[39]positionZ = 38.53436
Objectives[39]MissionSettings_TimesOfDay = Current
Objectives[39]MissionSettings_Weather = Current
Objectives[39]MissionSettings_WantedLevel = Current
Objectives[39]MissionSettings_SetWantedLevelNow = Current
Objectives[39]MissionSettings_StartNightvision = False
Objectives[39]MissionSettings_StopNightvision = False
Objectives[39]MissionSettings_StartSeethrough = False
Objectives[39]MissionSettings_StopSeethrough = False
Objectives[39]MissionSettings_StartMusic = True
Objectives[39]MissionSettings_StopMusic = False
Objectives[39]MissionSettings_Music = EXL2_FLY_HELI_RT
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 254.6919
Objectives[40]positionY = -1374.705
Objectives[40]positionZ = 38.53436
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 3
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Get out of the morgue.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 255
Objectives[41]ColorA = 0
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 275.093
Objectives[41]positionY = -1360.818
Objectives[41]positionZ = 23.5378
Objectives[41]Heading = 50.02616
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 1
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 239.2713
Objectives[42]positionY = -1381.088
Objectives[42]positionZ = 32.74174
Objectives[42]Heading = 50.02616
Objectives[42]Diameter = 1
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 2.5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -24.76086
Objectives[43]positionY = -2623.253
Objectives[43]positionZ = 5.002017
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 20
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 3
Objectives[43]ObjectiveMessages[0]positionX = 52.26342
Objectives[43]ObjectiveMessages[0]positionY = -2617.554
Objectives[43]ObjectiveMessages[0]positionZ = 5.005187
Objectives[43]ObjectiveMessages[0]Message = Your next target is Jake Fitzpatrick, a friend of Avon's.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[43]ObjectiveMessages[1]positionX = 50.92434
Objectives[43]ObjectiveMessages[1]positionY = -2616.776
Objectives[43]ObjectiveMessages[1]positionZ = 5.004594
Objectives[43]ObjectiveMessages[1]Message = He's meeting with Merryweather down at the Pacific Allied Shipyards.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 49.30947
Objectives[43]ObjectiveMessages[2]positionY = -2615.845
Objectives[43]ObjectiveMessages[2]positionZ = 5.004594
Objectives[43]ObjectiveMessages[2]Message = Take him out and retrieve whatever he's carrying.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 10
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[44]Text = Drive to ~y~Pacific Allied Shipyards.
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 255
Objectives[44]ColorG = 255
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 0
Objectives[44]IconColorA = 255
Objectives[44]positionX = 31.3541
Objectives[44]positionY = -2616.14
Objectives[44]positionZ = 5.008554
Objectives[44]Heading = 0
Objectives[44]Diameter = 15
Objectives[44]minimum_hight = 10
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 100
Objectives[44]PlaySound = False
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 5
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = 13.96215
Objectives[44]mission_Actors[0]positionY = -2693.136
Objectives[44]mission_Actors[0]positionZ = 6.009471
Objectives[44]mission_Actors[0]Heading = 0
Objectives[44]mission_Actors[0]String_Name = s_m_y_blackops_03
Objectives[44]mission_Actors[0]Relationship_Group = Enemy2
Objectives[44]mission_Actors[0]AddBlip = True
Objectives[44]mission_Actors[0]ShowCone = True
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 200
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 2.5
Objectives[44]mission_Actors[0]Hearing_Range = 5
Objectives[44]mission_Actors[0]CombatMovement = Defensive
Objectives[44]mission_Actors[0]weapon = PumpShotgun
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 99
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[0]Task_List_Count = 4
Objectives[44]mission_Actors[0]Task_Repeat = True
Objectives[44]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[0]DestinationX = 14.02705
Objectives[44]mission_Actors[0]Task_List[0]DestinationY = -2657.028
Objectives[44]mission_Actors[0]Task_List[0]DestinationZ = 5.508892
Objectives[44]mission_Actors[0]Task_List[0]Rotation = 0
Objectives[44]mission_Actors[0]Task_List[0]Speed = 1
Objectives[44]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[0]Task_List[1]Type = Pause
Objectives[44]mission_Actors[0]Task_List[1]PositionX = 16.12417
Objectives[44]mission_Actors[0]Task_List[1]PositionY = -2657.15
Objectives[44]mission_Actors[0]Task_List[1]PositionZ = 5.508892
Objectives[44]mission_Actors[0]Task_List[1]time = 3
Objectives[44]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[0]Task_List[2]DestinationX = 13.96593
Objectives[44]mission_Actors[0]Task_List[2]DestinationY = -2693.062
Objectives[44]mission_Actors[0]Task_List[2]DestinationZ = 5.5095
Objectives[44]mission_Actors[0]Task_List[2]Rotation = 0
Objectives[44]mission_Actors[0]Task_List[2]Speed = 1
Objectives[44]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[0]Task_List[3]Type = Pause
Objectives[44]mission_Actors[0]Task_List[3]PositionX = 16.34296
Objectives[44]mission_Actors[0]Task_List[3]PositionY = -2691.185
Objectives[44]mission_Actors[0]Task_List[3]PositionZ = 5.511047
Objectives[44]mission_Actors[0]Task_List[3]time = 3
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = 28.76678
Objectives[44]mission_Actors[1]positionY = -2688.825
Objectives[44]mission_Actors[1]positionZ = 12.00684
Objectives[44]mission_Actors[1]Heading = 89.99995
Objectives[44]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[44]mission_Actors[1]Relationship_Group = Enemy2
Objectives[44]mission_Actors[1]AddBlip = True
Objectives[44]mission_Actors[1]ShowCone = True
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]SetHealth = 200
Objectives[44]mission_Actors[1]DieFromHeadShot = True
Objectives[44]mission_Actors[1]CanExitVehicle = True
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 2.5
Objectives[44]mission_Actors[1]Hearing_Range = 5
Objectives[44]mission_Actors[1]CombatMovement = Defensive
Objectives[44]mission_Actors[1]weapon = CarbineRifle
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 99
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = NONE
Objectives[44]mission_Actors[1]Task_List_Count = 8
Objectives[44]mission_Actors[1]Task_Repeat = True
Objectives[44]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[0]DestinationX = 19.51775
Objectives[44]mission_Actors[1]Task_List[0]DestinationY = -2688.9
Objectives[44]mission_Actors[1]Task_List[0]DestinationZ = 11.51184
Objectives[44]mission_Actors[1]Task_List[0]Rotation = -270
Objectives[44]mission_Actors[1]Task_List[0]Speed = 1
Objectives[44]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[1]DestinationX = 19.38366
Objectives[44]mission_Actors[1]Task_List[1]DestinationY = -2745.436
Objectives[44]mission_Actors[1]Task_List[1]DestinationZ = 11.51208
Objectives[44]mission_Actors[1]Task_List[1]Rotation = -810
Objectives[44]mission_Actors[1]Task_List[1]Speed = 1
Objectives[44]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[2]DestinationX = 24.6232
Objectives[44]mission_Actors[1]Task_List[2]DestinationY = -2745.422
Objectives[44]mission_Actors[1]Task_List[2]DestinationZ = 13.0242
Objectives[44]mission_Actors[1]Task_List[2]Rotation = -810
Objectives[44]mission_Actors[1]Task_List[2]Speed = 1
Objectives[44]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[3]Type = Pause
Objectives[44]mission_Actors[1]Task_List[3]PositionX = 24.54593
Objectives[44]mission_Actors[1]Task_List[3]PositionY = -2744.692
Objectives[44]mission_Actors[1]Task_List[3]PositionZ = 13.0242
Objectives[44]mission_Actors[1]Task_List[3]time = 5
Objectives[44]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[4]DestinationX = 19.32558
Objectives[44]mission_Actors[1]Task_List[4]DestinationY = -2745.471
Objectives[44]mission_Actors[1]Task_List[4]DestinationZ = 11.51208
Objectives[44]mission_Actors[1]Task_List[4]Rotation = -1080
Objectives[44]mission_Actors[1]Task_List[4]Speed = 1
Objectives[44]mission_Actors[1]Task_List[4]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[5]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[5]DestinationX = 19.42008
Objectives[44]mission_Actors[1]Task_List[5]DestinationY = -2688.901
Objectives[44]mission_Actors[1]Task_List[5]DestinationZ = 11.51184
Objectives[44]mission_Actors[1]Task_List[5]Rotation = -1170
Objectives[44]mission_Actors[1]Task_List[5]Speed = 1
Objectives[44]mission_Actors[1]Task_List[5]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[6]Type = WalkTo
Objectives[44]mission_Actors[1]Task_List[6]DestinationX = 31.25645
Objectives[44]mission_Actors[1]Task_List[6]DestinationY = -2688.937
Objectives[44]mission_Actors[1]Task_List[6]DestinationZ = 11.51184
Objectives[44]mission_Actors[1]Task_List[6]Rotation = -1170
Objectives[44]mission_Actors[1]Task_List[6]Speed = 1
Objectives[44]mission_Actors[1]Task_List[6]GoStraitToCoord = False
Objectives[44]mission_Actors[1]Task_List[7]Type = Pause
Objectives[44]mission_Actors[1]Task_List[7]PositionX = 31.3985
Objectives[44]mission_Actors[1]Task_List[7]PositionY = -2689.987
Objectives[44]mission_Actors[1]Task_List[7]PositionZ = 11.51184
Objectives[44]mission_Actors[1]Task_List[7]time = 5
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = 7.481316
Objectives[44]mission_Actors[2]positionY = -2705.601
Objectives[44]mission_Actors[2]positionZ = 6.004344
Objectives[44]mission_Actors[2]Heading = 180.0001
Objectives[44]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[44]mission_Actors[2]Relationship_Group = Enemy2
Objectives[44]mission_Actors[2]AddBlip = True
Objectives[44]mission_Actors[2]ShowCone = True
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]SetHealth = 200
Objectives[44]mission_Actors[2]DieFromHeadShot = True
Objectives[44]mission_Actors[2]CanExitVehicle = True
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 2.5
Objectives[44]mission_Actors[2]Hearing_Range = 5
Objectives[44]mission_Actors[2]CombatMovement = Defensive
Objectives[44]mission_Actors[2]weapon = Pistol
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 99
Objectives[44]mission_Actors[2]Task_Guard_Range = 5
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = NONE
Objectives[44]mission_Actors[2]Task_List_Count = 11
Objectives[44]mission_Actors[2]Task_Repeat = True
Objectives[44]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[0]DestinationX = 6.479447
Objectives[44]mission_Actors[2]Task_List[0]DestinationY = -2739.563
Objectives[44]mission_Actors[2]Task_List[0]DestinationZ = 5.504306
Objectives[44]mission_Actors[2]Task_List[0]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[0]Speed = 1
Objectives[44]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[1]DestinationX = 24.07426
Objectives[44]mission_Actors[2]Task_List[1]DestinationY = -2756.035
Objectives[44]mission_Actors[2]Task_List[1]DestinationZ = 5.504305
Objectives[44]mission_Actors[2]Task_List[1]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[1]Speed = 1
Objectives[44]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[2]DestinationX = 34.93034
Objectives[44]mission_Actors[2]Task_List[2]DestinationY = -2756.08
Objectives[44]mission_Actors[2]Task_List[2]DestinationZ = 6.072888
Objectives[44]mission_Actors[2]Task_List[2]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[2]Speed = 1
Objectives[44]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[3]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[3]DestinationX = 45.50198
Objectives[44]mission_Actors[2]Task_List[3]DestinationY = -2755.855
Objectives[44]mission_Actors[2]Task_List[3]DestinationZ = 5.502764
Objectives[44]mission_Actors[2]Task_List[3]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[3]Speed = 1
Objectives[44]mission_Actors[2]Task_List[3]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[4]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[4]DestinationX = 65.36443
Objectives[44]mission_Actors[2]Task_List[4]DestinationY = -2738.465
Objectives[44]mission_Actors[2]Task_List[4]DestinationZ = 5.504652
Objectives[44]mission_Actors[2]Task_List[4]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[4]Speed = 1
Objectives[44]mission_Actors[2]Task_List[4]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[5]Type = Pause
Objectives[44]mission_Actors[2]Task_List[5]PositionX = 65.30301
Objectives[44]mission_Actors[2]Task_List[5]PositionY = -2738.457
Objectives[44]mission_Actors[2]Task_List[5]PositionZ = 5.504651
Objectives[44]mission_Actors[2]Task_List[5]time = 5
Objectives[44]mission_Actors[2]Task_List[6]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[6]DestinationX = 45.52567
Objectives[44]mission_Actors[2]Task_List[6]DestinationY = -2755.866
Objectives[44]mission_Actors[2]Task_List[6]DestinationZ = 5.502787
Objectives[44]mission_Actors[2]Task_List[6]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[6]Speed = 1
Objectives[44]mission_Actors[2]Task_List[6]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[7]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[7]DestinationX = 34.94137
Objectives[44]mission_Actors[2]Task_List[7]DestinationY = -2756.068
Objectives[44]mission_Actors[2]Task_List[7]DestinationZ = 6.071959
Objectives[44]mission_Actors[2]Task_List[7]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[7]Speed = 1
Objectives[44]mission_Actors[2]Task_List[7]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[8]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[8]DestinationX = 24.04607
Objectives[44]mission_Actors[2]Task_List[8]DestinationY = -2756.078
Objectives[44]mission_Actors[2]Task_List[8]DestinationZ = 5.504305
Objectives[44]mission_Actors[2]Task_List[8]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[8]Speed = 1
Objectives[44]mission_Actors[2]Task_List[8]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[9]Type = WalkTo
Objectives[44]mission_Actors[2]Task_List[9]DestinationX = 6.438328
Objectives[44]mission_Actors[2]Task_List[9]DestinationY = -2739.544
Objectives[44]mission_Actors[2]Task_List[9]DestinationZ = 5.504305
Objectives[44]mission_Actors[2]Task_List[9]Rotation = -180
Objectives[44]mission_Actors[2]Task_List[9]Speed = 1
Objectives[44]mission_Actors[2]Task_List[9]GoStraitToCoord = False
Objectives[44]mission_Actors[2]Task_List[10]Type = Pause
Objectives[44]mission_Actors[2]Task_List[10]PositionX = 21.84513
Objectives[44]mission_Actors[2]Task_List[10]PositionY = -2756.042
Objectives[44]mission_Actors[2]Task_List[10]PositionZ = 5.504306
Objectives[44]mission_Actors[2]Task_List[10]time = 5
Objectives[44]mission_Actors[3]Survive_Number = 0
Objectives[44]mission_Actors[3]Failed_Text = 
Objectives[44]mission_Actors[3]Remove_After = 0
Objectives[44]mission_Actors[3]positionX = 48.53476
Objectives[44]mission_Actors[3]positionY = -2672.672
Objectives[44]mission_Actors[3]positionZ = 6.009067
Objectives[44]mission_Actors[3]Heading = 0
Objectives[44]mission_Actors[3]String_Name = s_m_y_blackops_03
Objectives[44]mission_Actors[3]Relationship_Group = Enemy2
Objectives[44]mission_Actors[3]AddBlip = True
Objectives[44]mission_Actors[3]ShowCone = True
Objectives[44]mission_Actors[3]Invincible = False
Objectives[44]mission_Actors[3]SetHealth = 200
Objectives[44]mission_Actors[3]DieFromHeadShot = True
Objectives[44]mission_Actors[3]CanExitVehicle = True
Objectives[44]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[3]AlwaysFight = True
Objectives[44]mission_Actors[3]Seeing_Range = 2.5
Objectives[44]mission_Actors[3]Hearing_Range = 2.5
Objectives[44]mission_Actors[3]CombatMovement = Defensive
Objectives[44]mission_Actors[3]weapon = CarbineRifle
Objectives[44]mission_Actors[3]Variation = Random
Objectives[44]mission_Actors[3]Task = 99
Objectives[44]mission_Actors[3]Task_Guard_Range = 5
Objectives[44]mission_Actors[3]Task_Stay_In_Range = True
Objectives[44]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[3]Task_Scenario = NONE
Objectives[44]mission_Actors[3]Task_List_Count = 10
Objectives[44]mission_Actors[3]Task_Repeat = True
Objectives[44]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[0]DestinationX = 43.65432
Objectives[44]mission_Actors[3]Task_List[0]DestinationY = -2670.678
Objectives[44]mission_Actors[3]Task_List[0]DestinationZ = 11.5123
Objectives[44]mission_Actors[3]Task_List[0]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[0]Speed = 1
Objectives[44]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[1]DestinationX = 34.50349
Objectives[44]mission_Actors[3]Task_List[1]DestinationY = -2675.792
Objectives[44]mission_Actors[3]Task_List[1]DestinationZ = 16.65516
Objectives[44]mission_Actors[3]Task_List[1]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[1]Speed = 1
Objectives[44]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[2]DestinationX = 24.40981
Objectives[44]mission_Actors[3]Task_List[2]DestinationY = -2675.865
Objectives[44]mission_Actors[3]Task_List[2]DestinationZ = 11.51379
Objectives[44]mission_Actors[3]Task_List[2]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[2]Speed = 1
Objectives[44]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[3]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[3]DestinationX = 20.3646
Objectives[44]mission_Actors[3]Task_List[3]DestinationY = -2675.801
Objectives[44]mission_Actors[3]Task_List[3]DestinationZ = 5.509949
Objectives[44]mission_Actors[3]Task_List[3]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[3]Speed = 1
Objectives[44]mission_Actors[3]Task_List[3]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[4]Type = Pause
Objectives[44]mission_Actors[3]Task_List[4]PositionX = 21.53034
Objectives[44]mission_Actors[3]Task_List[4]PositionY = -2676.618
Objectives[44]mission_Actors[3]Task_List[4]PositionZ = 5.510148
Objectives[44]mission_Actors[3]Task_List[4]time = 5
Objectives[44]mission_Actors[3]Task_List[5]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[5]DestinationX = 24.20437
Objectives[44]mission_Actors[3]Task_List[5]DestinationY = -2676.262
Objectives[44]mission_Actors[3]Task_List[5]DestinationZ = 11.51379
Objectives[44]mission_Actors[3]Task_List[5]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[5]Speed = 1
Objectives[44]mission_Actors[3]Task_List[5]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[6]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[6]DestinationX = 34.47733
Objectives[44]mission_Actors[3]Task_List[6]DestinationY = -2675.633
Objectives[44]mission_Actors[3]Task_List[6]DestinationZ = 16.65516
Objectives[44]mission_Actors[3]Task_List[6]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[6]Speed = 1
Objectives[44]mission_Actors[3]Task_List[6]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[7]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[7]DestinationX = 43.74361
Objectives[44]mission_Actors[3]Task_List[7]DestinationY = -2670.455
Objectives[44]mission_Actors[3]Task_List[7]DestinationZ = 11.5123
Objectives[44]mission_Actors[3]Task_List[7]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[7]Speed = 1
Objectives[44]mission_Actors[3]Task_List[7]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[8]Type = WalkTo
Objectives[44]mission_Actors[3]Task_List[8]DestinationX = 48.16662
Objectives[44]mission_Actors[3]Task_List[8]DestinationY = -2672.376
Objectives[44]mission_Actors[3]Task_List[8]DestinationZ = 5.509067
Objectives[44]mission_Actors[3]Task_List[8]Rotation = 0
Objectives[44]mission_Actors[3]Task_List[8]Speed = 1
Objectives[44]mission_Actors[3]Task_List[8]GoStraitToCoord = False
Objectives[44]mission_Actors[3]Task_List[9]Type = Pause
Objectives[44]mission_Actors[3]Task_List[9]PositionX = 47.51798
Objectives[44]mission_Actors[3]Task_List[9]PositionY = -2672.587
Objectives[44]mission_Actors[3]Task_List[9]PositionZ = 5.509067
Objectives[44]mission_Actors[3]Task_List[9]time = 5
Objectives[44]mission_Actors[4]Survive_Number = 0
Objectives[44]mission_Actors[4]Failed_Text = 
Objectives[44]mission_Actors[4]Remove_After = 0
Objectives[44]mission_Actors[4]positionX = 37.46317
Objectives[44]mission_Actors[4]positionY = -2689.18
Objectives[44]mission_Actors[4]positionZ = 12.00685
Objectives[44]mission_Actors[4]Heading = 269.9819
Objectives[44]mission_Actors[4]String_Name = s_m_y_blackops_03
Objectives[44]mission_Actors[4]Relationship_Group = Enemy2
Objectives[44]mission_Actors[4]AddBlip = True
Objectives[44]mission_Actors[4]ShowCone = True
Objectives[44]mission_Actors[4]Invincible = False
Objectives[44]mission_Actors[4]SetHealth = 200
Objectives[44]mission_Actors[4]DieFromHeadShot = True
Objectives[44]mission_Actors[4]CanExitVehicle = True
Objectives[44]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[4]AlwaysFight = True
Objectives[44]mission_Actors[4]Seeing_Range = 5
Objectives[44]mission_Actors[4]Hearing_Range = 5
Objectives[44]mission_Actors[4]CombatMovement = Defensive
Objectives[44]mission_Actors[4]weapon = CarbineRifle
Objectives[44]mission_Actors[4]Variation = Random
Objectives[44]mission_Actors[4]Task = 99
Objectives[44]mission_Actors[4]Task_Guard_Range = 5
Objectives[44]mission_Actors[4]Task_Stay_In_Range = True
Objectives[44]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[4]Task_Scenario = NONE
Objectives[44]mission_Actors[4]Task_List_Count = 8
Objectives[44]mission_Actors[4]Task_Repeat = True
Objectives[44]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[0]DestinationX = 48.60157
Objectives[44]mission_Actors[4]Task_List[0]DestinationY = -2689.087
Objectives[44]mission_Actors[4]Task_List[0]DestinationZ = 11.51184
Objectives[44]mission_Actors[4]Task_List[0]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[0]Speed = 1
Objectives[44]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[1]DestinationX = 47.7806
Objectives[44]mission_Actors[4]Task_List[1]DestinationY = -2745.032
Objectives[44]mission_Actors[4]Task_List[1]DestinationZ = 11.51159
Objectives[44]mission_Actors[4]Task_List[1]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[1]Speed = 1
Objectives[44]mission_Actors[4]Task_List[1]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[2]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[2]DestinationX = 43.45707
Objectives[44]mission_Actors[4]Task_List[2]DestinationY = -2745.364
Objectives[44]mission_Actors[4]Task_List[2]DestinationZ = 13.02419
Objectives[44]mission_Actors[4]Task_List[2]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[2]Speed = 1
Objectives[44]mission_Actors[4]Task_List[2]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[3]Type = Pause
Objectives[44]mission_Actors[4]Task_List[3]PositionX = 43.34676
Objectives[44]mission_Actors[4]Task_List[3]PositionY = -2744.682
Objectives[44]mission_Actors[4]Task_List[3]PositionZ = 13.02419
Objectives[44]mission_Actors[4]Task_List[3]time = 5
Objectives[44]mission_Actors[4]Task_List[4]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[4]DestinationX = 47.88251
Objectives[44]mission_Actors[4]Task_List[4]DestinationY = -2745.049
Objectives[44]mission_Actors[4]Task_List[4]DestinationZ = 11.51159
Objectives[44]mission_Actors[4]Task_List[4]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[4]Speed = 1
Objectives[44]mission_Actors[4]Task_List[4]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[5]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[5]DestinationX = 48.49938
Objectives[44]mission_Actors[4]Task_List[5]DestinationY = -2689.077
Objectives[44]mission_Actors[4]Task_List[5]DestinationZ = 11.51184
Objectives[44]mission_Actors[4]Task_List[5]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[5]Speed = 1
Objectives[44]mission_Actors[4]Task_List[5]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[6]Type = WalkTo
Objectives[44]mission_Actors[4]Task_List[6]DestinationX = 37.6501
Objectives[44]mission_Actors[4]Task_List[6]DestinationY = -2689.098
Objectives[44]mission_Actors[4]Task_List[6]DestinationZ = 11.51184
Objectives[44]mission_Actors[4]Task_List[6]Rotation = 269.9819
Objectives[44]mission_Actors[4]Task_List[6]Speed = 1
Objectives[44]mission_Actors[4]Task_List[6]GoStraitToCoord = False
Objectives[44]mission_Actors[4]Task_List[7]Type = Pause
Objectives[44]mission_Actors[4]Task_List[7]PositionX = 37.72198
Objectives[44]mission_Actors[4]Task_List[7]PositionY = -2690.496
Objectives[44]mission_Actors[4]Task_List[7]PositionZ = 11.51184
Objectives[44]mission_Actors[4]Task_List[7]time = 5
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Kill the ~r~Merryweather guards ~w~to get Fitzpatrick's attention.
Objectives[45]Text2 = Pickup the ~g~attache case.
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = 29.53705
Objectives[45]positionY = -2682.351
Objectives[45]positionZ = 11.0404
Objectives[45]KillAll1 = False
Objectives[45]KillAll2 = True
Objectives[45]Kill_Actors_Add_Blips = False
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = p_attache_case_01_s
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 33.83998
Objectives[46]positionY = -2668.607
Objectives[46]positionZ = 11.04505
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 1
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 28.20799
Objectives[46]mission_Actors[0]positionY = -2669.779
Objectives[46]mission_Actors[0]positionZ = 12.04505
Objectives[46]mission_Actors[0]Heading = 180.6515
Objectives[46]mission_Actors[0]String_Name = a_m_y_business_03
Objectives[46]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 200
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[46]mission_Actors[0]AlwaysFight = False
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Unarmed
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 1
Objectives[46]mission_Actors[0]Task_Repeat = False
Objectives[46]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 30.15645
Objectives[46]mission_Actors[0]Task_List[0]PositionY = -2673.118
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 11.54505
Objectives[46]mission_Actors[0]Task_List[0]Block = True
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 32.92371
Objectives[47]positionY = -2666.428
Objectives[47]positionZ = 11.04505
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = TalkingTask
Objectives[47]Task_List[0]positionX = 30.6238
Objectives[47]Task_List[0]positionY = -2670.725
Objectives[47]Task_List[0]positionZ = 11.54505
Objectives[47]Task_List[0]time = 3
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Cutscenes_Objective
Objectives[48]Text = 
Objectives[48]positionX = 28.89403
Objectives[48]positionY = -2670.599
Objectives[48]positionZ = 11.04505
Objectives[48]Cutscenes_Time = 8
Objectives[48]Cutscenes_Trans_Time = 0
Objectives[48]Cutscenes_FOV = 30
Objectives[48]Cutscenes_Shake = Hand
Objectives[48]Cutscenes_Amplitude = 0
Objectives[48]Cutscenes_FadeOut = False
Objectives[48]Cutscenes_FadeIn = False
Objectives[48]Cutscenes_End = False
Objectives[48]Cutscenes_Point_At_Position = True
Objectives[48]Cutscenes_Point_At_Player = False
Objectives[48]Cutscenes_Point_At_Actor = False
Objectives[48]Cutscenes_Point_At_Vehicle = False
Objectives[48]Cutscenes_Follow_Player = False
Objectives[48]Cutscenes_Follow_Actor = False
Objectives[48]Cutscenes_Follow_Vehicle = False
Objectives[48]Cutscenes_Follow_Distancee = 10
Objectives[48]Cutscenes_Follow_Hieght = 3
Objectives[48]Cutscenes_Follow_Angle = 125
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 2
Objectives[48]ObjectiveMessages[0]positionX = 33.61648
Objectives[48]ObjectiveMessages[0]positionY = -2670.434
Objectives[48]ObjectiveMessages[0]positionZ = 11.04505
Objectives[48]ObjectiveMessages[0]Message = Hey, why'd you guys stop reporting in?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 35.21653
Objectives[48]ObjectiveMessages[1]positionY = -2670.278
Objectives[48]ObjectiveMessages[1]positionZ = 11.04505
Objectives[48]ObjectiveMessages[1]Message = Oh shit!
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 5
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 28.09373
Objectives[49]positionY = -2669.768
Objectives[49]positionZ = 11.04505
Objectives[49]Cutscenes_Time = 5
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 3
Objectives[49]Cutscenes_Follow_Angle = 120
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 1
Objectives[49]mission_Vehicles[0]positionX = 17.38689
Objectives[49]mission_Vehicles[0]positionY = -2649.991
Objectives[49]mission_Vehicles[0]positionZ = 5.5943
Objectives[49]mission_Vehicles[0]Heading = 2.710095E-05
Objectives[49]mission_Vehicles[0]Name = Adder
Objectives[49]mission_Vehicles[0]Model = adder
Objectives[49]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[49]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[49]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[49]mission_Vehicles[0]HasPearlescent = False
Objectives[49]mission_Vehicles[0]Livery = 0
Objectives[49]mission_Vehicles[0]DirtLevel = 0
Objectives[49]mission_Vehicles[0]LockedForPlayer = False
Objectives[49]mission_Vehicles[0]Locked = False
Objectives[49]mission_Vehicles[0]Alarm = False
Objectives[49]mission_Vehicles[0]HotWired = False
Objectives[49]mission_Vehicles[0]Invincible = False
Objectives[49]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[0]Remove_After = 0
Objectives[49]mission_Vehicles[0]Survive_Number = 0
Objectives[49]mission_Vehicles[0]Failed_Text = 
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 50
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 32.36241
Objectives[50]positionY = -2671.76
Objectives[50]positionZ = 11.04505
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 2
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = 15.72519
Objectives[50]Task_List[0]PositionY = -2647.531
Objectives[50]Task_List[0]PositionZ = 5.508885
Objectives[50]Task_List[0]Speed = 4
Objectives[50]Task_List[0]SeatIndex = -1
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = False
Objectives[50]Task_List[1]Type = Drive
Objectives[50]Task_List[1]PositionX = 1572.435
Objectives[50]Task_List[1]PositionY = -993.9566
Objectives[50]Task_List[1]PositionZ = 59.18557
Objectives[50]Task_List[1]Speed = 60
Objectives[50]Task_List[1]StopBeforeVehicles = False
Objectives[50]Task_List[1]StopBeforeActors = False
Objectives[50]Task_List[1]AvoidVehicles = False
Objectives[50]Task_List[1]AvoidEmptyVehicles = False
Objectives[50]Task_List[1]AvoidActors = False
Objectives[50]Task_List[1]AvoidObjects = False
Objectives[50]Task_List[1]StopAtLights = False
Objectives[50]Task_List[1]UseBlinkers = False
Objectives[50]Task_List[1]AllowGoingWrongWay = True
Objectives[50]Task_List[1]Reverse = False
Objectives[50]Task_List[1]TakeShortestPath = True
Objectives[50]Task_List[1]IgnoreRoads = False
Objectives[50]Task_List[1]IgnoreAllPathing = False
Objectives[50]Task_List[1]AvoidHighWays = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Kill ~r~Fitzpatrick ~w~and retrieve his briefcase.
Objectives[51]Text2 = Pickup the ~g~attache case.
Objectives[51]Type = Kill_Actors
Objectives[51]positionX = 31.07167
Objectives[51]positionY = -2660.231
Objectives[51]positionZ = 11.04482
Objectives[51]KillAll1 = False
Objectives[51]KillAll2 = False
Objectives[51]Kill_Actors_Add_Blips = True
Objectives[51]Kill_Actors_Add_Markers = True
Objectives[51]DropPickups = True
Objectives[51]Droped_Pickup_Model = p_attache_case_01_s
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Drive back to the ~y~satellite relay station.
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 2060.579
Objectives[52]positionY = 2941.017
Objectives[52]positionZ = 46.39582
Objectives[52]Heading = 0
Objectives[52]Diameter = 20
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 37.5
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = True
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Teleport_Objective
Objectives[53]Text = 
Objectives[53]positionX = 2044.617
Objectives[53]positionY = 2950.744
Objectives[53]positionZ = -66.50206
Objectives[53]ObjectiveRotation = -294.9999
Objectives[53]mission_ActorsCount = 1
Objectives[53]mission_Actors[0]Survive_Number = 0
Objectives[53]mission_Actors[0]Failed_Text = 
Objectives[53]mission_Actors[0]Remove_After = 0
Objectives[53]mission_Actors[0]positionX = 2067.074
Objectives[53]mission_Actors[0]positionY = 2992.537
Objectives[53]mission_Actors[0]positionZ = -63.69375
Objectives[53]mission_Actors[0]Heading = 334.9784
Objectives[53]mission_Actors[0]String_Name = player_zero
Objectives[53]mission_Actors[0]Relationship_Group = Friend
Objectives[53]mission_Actors[0]AddBlip = False
Objectives[53]mission_Actors[0]ShowCone = False
Objectives[53]mission_Actors[0]Invincible = False
Objectives[53]mission_Actors[0]SetHealth = 200
Objectives[53]mission_Actors[0]DieFromHeadShot = True
Objectives[53]mission_Actors[0]CanExitVehicle = True
Objectives[53]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[0]AlwaysFight = True
Objectives[53]mission_Actors[0]Seeing_Range = 30
Objectives[53]mission_Actors[0]Hearing_Range = 30
Objectives[53]mission_Actors[0]CombatMovement = Offensive
Objectives[53]mission_Actors[0]weapon = Unarmed
Objectives[53]mission_Actors[0]Variation = Custom
Objectives[53]mission_Actors[0]Task = 0
Objectives[53]mission_Actors[0]Task_Guard_Range = 5
Objectives[53]mission_Actors[0]Task_Stay_In_Range = True
Objectives[53]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[0]Task_Scenario = NONE
Objectives[53]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[53]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[53]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[53]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[53]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[53]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[53]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[53]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[53]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[53]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[53]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[53]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[53]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[53]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[53]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[53]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[53]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = 2068.624
Objectives[54]positionY = 2994.333
Objectives[54]positionZ = -63.70023
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 0
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = True
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 6
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 175
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = Here's your intel.
Objectives[55]positionX = 2071.767
Objectives[55]positionY = 2992.595
Objectives[55]positionZ = -64.50176
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 5
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = gesture_hand_right
Objectives[55]Task_Time = 2
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = Excellent work, Townley. You'd make one hell of a black ops operative.
Objectives[56]positionX = 2071.552
Objectives[56]positionY = 2994.715
Objectives[56]positionZ = -64.50176
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 5
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = gesture_hand_right
Objectives[56]Task_Time = 5
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = We've gotta go tend to the other team's duties, now.
Objectives[57]positionX = 2067.093
Objectives[57]positionY = 2997.435
Objectives[57]positionZ = -64.50176
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 5
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

