[Author]
Author = ATP2555
[Description]
Description = The final confrontation with the Alpha Clone begins.
[Objectives]
Objectivescount = 152

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 244.637
Objectives[0]positionY = 6177.4
Objectives[0]positionZ = -161.0223
Objectives[0]Heading = 305.0004
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 6
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 14
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = Grenade
Objectives[0]Weapon2 = BullpupRifleMk2
Objectives[0]Weapon3 = SMGMk2
Objectives[0]Weapon4 = MarksmanRifleMk2
Objectives[0]Weapon5 = PumpShotgunMk2
Objectives[0]Weapon6 = StickyBomb
Objectives[0]Weapon7 = Molotov
Objectives[0]Weapon8 = APPistol
Objectives[0]Weapon9 = HeavySniperMk2
Objectives[0]Weapon10 = AssaultShotgun
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = RevolverMk2
Objectives[0]Weapon13 = Railgun
Objectives[0]mission_ActorsCount = 15
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 11
Objectives[0]mission_Actors[0]positionX = 241.3953
Objectives[0]mission_Actors[0]positionY = 6179.707
Objectives[0]mission_Actors[0]positionZ = -161.0223
Objectives[0]mission_Actors[0]Heading = 305.0004
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AdvancedRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 11
Objectives[0]mission_Actors[1]positionX = 241.2243
Objectives[0]mission_Actors[1]positionY = 6177.559
Objectives[0]mission_Actors[1]positionZ = -161.0223
Objectives[0]mission_Actors[1]Heading = 305
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 5000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 500
Objectives[0]mission_Actors[1]Hearing_Range = 500
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Minigun
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 24
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 11
Objectives[0]mission_Actors[2]positionX = 239.3631
Objectives[0]mission_Actors[2]positionY = 6178.469
Objectives[0]mission_Actors[2]positionZ = -161.0223
Objectives[0]mission_Actors[2]Heading = 305.0004
Objectives[0]mission_Actors[2]String_Name = ig_davenorton
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 500
Objectives[0]mission_Actors[2]Hearing_Range = 500
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = CarbineRifle
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 2
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 11
Objectives[0]mission_Actors[3]positionX = 236.3003
Objectives[0]mission_Actors[3]positionY = 6179.031
Objectives[0]mission_Actors[3]positionZ = -161.0223
Objectives[0]mission_Actors[3]Heading = 305
Objectives[0]mission_Actors[3]String_Name = ig_lamardavis
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 5000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 500
Objectives[0]mission_Actors[3]Hearing_Range = 500
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultRifle
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 11
Objectives[0]mission_Actors[4]positionX = 237.249
Objectives[0]mission_Actors[4]positionY = 6177.214
Objectives[0]mission_Actors[4]positionZ = -161.0223
Objectives[0]mission_Actors[4]Heading = 304.9996
Objectives[0]mission_Actors[4]String_Name = hc_gunman
Objectives[0]mission_Actors[4]Relationship_Group = Companion
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 5000
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 500
Objectives[0]mission_Actors[4]Hearing_Range = 500
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CombatMG
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = 5
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 11
Objectives[0]mission_Actors[5]positionX = 242.261
Objectives[0]mission_Actors[5]positionY = 6176.923
Objectives[0]mission_Actors[5]positionZ = -161.5959
Objectives[0]mission_Actors[5]Heading = 305
Objectives[0]mission_Actors[5]String_Name = a_c_chop
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 5000
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 4194021054
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 1
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[5]Task_List[0]DestinationX = 258.3957
Objectives[0]mission_Actors[5]Task_List[0]DestinationY = 6244.86
Objectives[0]mission_Actors[5]Task_List[0]DestinationZ = -160.5225
Objectives[0]mission_Actors[5]Task_List[0]Rotation = 540
Objectives[0]mission_Actors[5]Task_List[0]Speed = 4
Objectives[0]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 6
Objectives[0]mission_Actors[6]positionX = 214.0928
Objectives[0]mission_Actors[6]positionY = 6174.224
Objectives[0]mission_Actors[6]positionZ = -156.4227
Objectives[0]mission_Actors[6]Heading = 359.9993
Objectives[0]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 5000
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 500
Objectives[0]mission_Actors[6]Hearing_Range = 500
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 2
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[6]Task_List[0]DestinationX = 231.6205
Objectives[0]mission_Actors[6]Task_List[0]DestinationY = 6178.517
Objectives[0]mission_Actors[6]Task_List[0]DestinationZ = -161.5223
Objectives[0]mission_Actors[6]Task_List[0]Rotation = -0.0006713867
Objectives[0]mission_Actors[6]Task_List[0]Speed = 3
Objectives[0]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[6]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[6]Task_List[1]DestinationX = 256.3941
Objectives[0]mission_Actors[6]Task_List[1]DestinationY = 6245.24
Objectives[0]mission_Actors[6]Task_List[1]DestinationZ = -160.5225
Objectives[0]mission_Actors[6]Task_List[1]Rotation = 620
Objectives[0]mission_Actors[6]Task_List[1]Speed = 3
Objectives[0]mission_Actors[6]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 125
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 49
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 34
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 25
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 127
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 6
Objectives[0]mission_Actors[7]positionX = 274.6422
Objectives[0]mission_Actors[7]positionY = 6154.067
Objectives[0]mission_Actors[7]positionZ = -156.4227
Objectives[0]mission_Actors[7]Heading = 179.9993
Objectives[0]mission_Actors[7]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 5000
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 3
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[0]DestinationX = 259.0593
Objectives[0]mission_Actors[7]Task_List[0]DestinationY = 6150.936
Objectives[0]mission_Actors[7]Task_List[0]DestinationZ = -161.5223
Objectives[0]mission_Actors[7]Task_List[0]Rotation = -0.0006942749
Objectives[0]mission_Actors[7]Task_List[0]Speed = 3
Objectives[0]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[1]DestinationX = 257.9803
Objectives[0]mission_Actors[7]Task_List[1]DestinationY = 6172.185
Objectives[0]mission_Actors[7]Task_List[1]DestinationZ = -161.5223
Objectives[0]mission_Actors[7]Task_List[1]Rotation = -0.0006942749
Objectives[0]mission_Actors[7]Task_List[1]Speed = 3
Objectives[0]mission_Actors[7]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[7]Task_List[2]DestinationX = 259.698
Objectives[0]mission_Actors[7]Task_List[2]DestinationY = 6232.573
Objectives[0]mission_Actors[7]Task_List[2]DestinationZ = -160.5226
Objectives[0]mission_Actors[7]Task_List[2]Rotation = 620
Objectives[0]mission_Actors[7]Task_List[2]Speed = 3
Objectives[0]mission_Actors[7]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 129
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 46
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 34
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 25
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 126
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 6
Objectives[0]mission_Actors[8]positionX = 274.5148
Objectives[0]mission_Actors[8]positionY = 6173.276
Objectives[0]mission_Actors[8]positionZ = -156.4227
Objectives[0]mission_Actors[8]Heading = 359.9993
Objectives[0]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 5000
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 500
Objectives[0]mission_Actors[8]Hearing_Range = 500
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 2
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[8]Task_List[0]DestinationX = 264.113
Objectives[0]mission_Actors[8]Task_List[0]DestinationY = 6176.928
Objectives[0]mission_Actors[8]Task_List[0]DestinationZ = -160.9221
Objectives[0]mission_Actors[8]Task_List[0]Rotation = 449.9993
Objectives[0]mission_Actors[8]Task_List[0]Speed = 3
Objectives[0]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[8]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[8]Task_List[1]DestinationX = 260.5667
Objectives[0]mission_Actors[8]Task_List[1]DestinationY = 6243.743
Objectives[0]mission_Actors[8]Task_List[1]DestinationZ = -160.5226
Objectives[0]mission_Actors[8]Task_List[1]Rotation = 620
Objectives[0]mission_Actors[8]Task_List[1]Speed = 3
Objectives[0]mission_Actors[8]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 126
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 46
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 34
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 25
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 6
Objectives[0]mission_Actors[9]positionX = 213.6127
Objectives[0]mission_Actors[9]positionY = 6155.131
Objectives[0]mission_Actors[9]positionZ = -156.4227
Objectives[0]mission_Actors[9]Heading = 179.9993
Objectives[0]mission_Actors[9]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = True
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 5000
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MarksmanRifleMk2
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 99
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Task_List_Count = 3
Objectives[0]mission_Actors[9]Task_Repeat = False
Objectives[0]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[9]Task_List[0]DestinationX = 226.1665
Objectives[0]mission_Actors[9]Task_List[0]DestinationY = 6150.646
Objectives[0]mission_Actors[9]Task_List[0]DestinationZ = -160.9222
Objectives[0]mission_Actors[9]Task_List[0]Rotation = 179.9993
Objectives[0]mission_Actors[9]Task_List[0]Speed = 3
Objectives[0]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[9]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[9]Task_List[1]DestinationX = 231.5543
Objectives[0]mission_Actors[9]Task_List[1]DestinationY = 6171.635
Objectives[0]mission_Actors[9]Task_List[1]DestinationZ = -161.5225
Objectives[0]mission_Actors[9]Task_List[1]Rotation = 179.9993
Objectives[0]mission_Actors[9]Task_List[1]Speed = 3
Objectives[0]mission_Actors[9]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[9]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[9]Task_List[2]DestinationX = 256.8817
Objectives[0]mission_Actors[9]Task_List[2]DestinationY = 6240.022
Objectives[0]mission_Actors[9]Task_List[2]DestinationZ = -160.5225
Objectives[0]mission_Actors[9]Task_List[2]Rotation = 620
Objectives[0]mission_Actors[9]Task_List[2]Speed = 3
Objectives[0]mission_Actors[9]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 132
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 46
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 33
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 25
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 124
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 53
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 6
Objectives[0]mission_Actors[10]positionX = 260.6837
Objectives[0]mission_Actors[10]positionY = 6248.924
Objectives[0]mission_Actors[10]positionZ = -160.0225
Objectives[0]mission_Actors[10]Heading = 167.9578
Objectives[0]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Defensive
Objectives[0]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 6
Objectives[0]mission_Actors[11]positionX = 258.777
Objectives[0]mission_Actors[11]positionY = 6254.06
Objectives[0]mission_Actors[11]positionZ = -160.0225
Objectives[0]mission_Actors[11]Heading = 180.0532
Objectives[0]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = True
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 500
Objectives[0]mission_Actors[11]Hearing_Range = 500
Objectives[0]mission_Actors[11]CombatMovement = Stationary
Objectives[0]mission_Actors[11]weapon = MarksmanRifleMk2
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 6
Objectives[0]mission_Actors[12]positionX = 261.1192
Objectives[0]mission_Actors[12]positionY = 6237.691
Objectives[0]mission_Actors[12]positionZ = -160.0226
Objectives[0]mission_Actors[12]Heading = 158.0102
Objectives[0]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Defensive
Objectives[0]mission_Actors[12]weapon = SMGMk2
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 6
Objectives[0]mission_Actors[13]positionX = 255.2356
Objectives[0]mission_Actors[13]positionY = 6238.428
Objectives[0]mission_Actors[13]positionZ = -160.0225
Objectives[0]mission_Actors[13]Heading = 183.1732
Objectives[0]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = True
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 200
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Defensive
Objectives[0]mission_Actors[13]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 6
Objectives[0]mission_Actors[14]positionX = 259.8812
Objectives[0]mission_Actors[14]positionY = 6257.268
Objectives[0]mission_Actors[14]positionZ = -160.0225
Objectives[0]mission_Actors[14]Heading = 181.4833
Objectives[0]mission_Actors[14]String_Name = u_m_y_juggernaut_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = True
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 1000
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Stationary
Objectives[0]mission_Actors[14]weapon = Minigun
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 631.8514
Objectives[0]mission_Vehicles[0]positionY = 3574.323
Objectives[0]mission_Vehicles[0]positionZ = 32.74093
Objectives[0]mission_Vehicles[0]Heading = 4.173254
Objectives[0]mission_Vehicles[0]Name = Thruster
Objectives[0]mission_Vehicles[0]Model = thruster
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 4
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 256.5235
Objectives[0]mission_Props[0]positionY = 6252.876
Objectives[0]mission_Props[0]positionZ = -161.0212
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_boxpile_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 262.7259
Objectives[0]mission_Props[1]positionY = 6247.701
Objectives[0]mission_Props[1]positionZ = -161.0213
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_boxpile_07d
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 261.7953
Objectives[0]mission_Props[2]positionY = 6236.252
Objectives[0]mission_Props[2]positionZ = -161.0217
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_boxpile_06b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 254.8308
Objectives[0]mission_Props[3]positionY = 6236.96
Objectives[0]mission_Props[3]positionZ = -161.0229
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 15
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 244.9114
Objectives[0]mission_Pickup_Props[0]positionY = 6177.981
Objectives[0]mission_Pickup_Props[0]positionZ = -161.5223
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -55
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 307.7794
Objectives[0]mission_Pickup_Props[1]positionY = 6293.957
Objectives[0]mission_Pickup_Props[1]positionZ = -160.6472
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -175
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 307.1855
Objectives[0]mission_Pickup_Props[2]positionY = 6293.948
Objectives[0]mission_Pickup_Props[2]positionZ = -160.6472
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 180
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 259.0236
Objectives[0]mission_Pickup_Props[3]positionY = 6209.067
Objectives[0]mission_Pickup_Props[3]positionZ = -159.9223
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 0.4884423
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 257.7238
Objectives[0]mission_Pickup_Props[4]positionY = 6209.183
Objectives[0]mission_Pickup_Props[4]positionZ = -159.9223
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0.4884423
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 2670.677
Objectives[0]mission_Pickup_Props[5]positionY = 1650.455
Objectives[0]mission_Pickup_Props[5]positionZ = 24.0505
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 172.032
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 2671.959
Objectives[0]mission_Pickup_Props[6]positionY = 1650.371
Objectives[0]mission_Pickup_Props[6]positionZ = 24.06198
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 172.032
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 2748.677
Objectives[0]mission_Pickup_Props[7]positionY = 1565.09
Objectives[0]mission_Pickup_Props[7]positionZ = 50.19187
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -106.8982
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 2748.559
Objectives[0]mission_Pickup_Props[8]positionY = 1564.524
Objectives[0]mission_Pickup_Props[8]positionZ = 50.19187
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -106.8982
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 2746.364
Objectives[0]mission_Pickup_Props[9]positionY = 1555.918
Objectives[0]mission_Pickup_Props[9]positionZ = 24.00096
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 73.10181
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 2746.542
Objectives[0]mission_Pickup_Props[10]positionY = 1556.582
Objectives[0]mission_Pickup_Props[10]positionZ = 24.00096
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 73.10181
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 2743.673
Objectives[0]mission_Pickup_Props[11]positionY = 1526.962
Objectives[0]mission_Pickup_Props[11]positionZ = 39.83718
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -16.89819
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 2743.065
Objectives[0]mission_Pickup_Props[12]positionY = 1527.188
Objectives[0]mission_Pickup_Props[12]positionZ = 39.83718
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -16.89819
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 351.9279
Objectives[0]mission_Pickup_Props[13]positionY = 6309.437
Objectives[0]mission_Pickup_Props[13]positionZ = -160.5495
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -90.14253
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 352.0747
Objectives[0]mission_Pickup_Props[14]positionY = 6308.934
Objectives[0]mission_Pickup_Props[14]positionZ = -160.5495
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -90.14253
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 242.4696
Objectives[1]positionY = 6178.185
Objectives[1]positionZ = -162.0223
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 52
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 258.4373
Objectives[2]positionY = 6194.549
Objectives[2]positionZ = -160.4222
Objectives[2]Heading = -55
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 247.1643
Objectives[2]ObjectiveMessages[0]positionY = 6178.828
Objectives[2]ObjectiveMessages[0]positionZ = -162.0223
Objectives[2]ObjectiveMessages[0]Message = No time to celebrate, people. Let's get the Alpha Clone.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[2]ObjectiveMessages[0]Sender = Michael
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Blue
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Text = Go the the ~y~Silo.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 52
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 259.4893
Objectives[3]positionY = 6256.797
Objectives[3]positionZ = -161.0225
Objectives[3]Heading = 189.9993
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 10
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 5
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 6
Objectives[3]mission_Actors[0]positionX = 268.1002
Objectives[3]mission_Actors[0]positionY = 6201.172
Objectives[3]mission_Actors[0]positionZ = -159.4225
Objectives[3]mission_Actors[0]Heading = 179.7937
Objectives[3]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Defensive
Objectives[3]mission_Actors[0]weapon = SNSPistolMk2
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 3
Objectives[3]mission_Actors[0]Task_Repeat = False
Objectives[3]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[0]Task_List[0]PositionX = 270.0757
Objectives[3]mission_Actors[0]Task_List[0]PositionY = 6202.194
Objectives[3]mission_Actors[0]Task_List[0]PositionZ = -159.9223
Objectives[3]mission_Actors[0]Task_List[0]Block = True
Objectives[3]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[0]Task_List[1]DestinationX = 261.7594
Objectives[3]mission_Actors[0]Task_List[1]DestinationY = 6201.755
Objectives[3]mission_Actors[0]Task_List[1]DestinationZ = -159.9223
Objectives[3]mission_Actors[0]Task_List[1]Rotation = 89.99927
Objectives[3]mission_Actors[0]Task_List[1]Speed = 2
Objectives[3]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[0]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[0]Task_List[2]PositionX = 261.4015
Objectives[3]mission_Actors[0]Task_List[2]PositionY = 6201.755
Objectives[3]mission_Actors[0]Task_List[2]PositionZ = -159.9223
Objectives[3]mission_Actors[0]Task_List[2]Block = False
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 6
Objectives[3]mission_Actors[1]positionX = 267.8878
Objectives[3]mission_Actors[1]positionY = 6206.063
Objectives[3]mission_Actors[1]positionZ = -159.4225
Objectives[3]mission_Actors[1]Heading = 79.71634
Objectives[3]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Defensive
Objectives[3]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 99
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Task_List_Count = 3
Objectives[3]mission_Actors[1]Task_Repeat = False
Objectives[3]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[1]Task_List[0]PositionX = 269.3476
Objectives[3]mission_Actors[1]Task_List[0]PositionY = 6206.104
Objectives[3]mission_Actors[1]Task_List[0]PositionZ = -159.9223
Objectives[3]mission_Actors[1]Task_List[0]Block = True
Objectives[3]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[1]Task_List[1]DestinationX = 261.6
Objectives[3]mission_Actors[1]Task_List[1]DestinationY = 6206.616
Objectives[3]mission_Actors[1]Task_List[1]DestinationZ = -159.9223
Objectives[3]mission_Actors[1]Task_List[1]Rotation = 89.99927
Objectives[3]mission_Actors[1]Task_List[1]Speed = 2
Objectives[3]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[1]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[1]Task_List[2]PositionX = 263.1644
Objectives[3]mission_Actors[1]Task_List[2]PositionY = 6206.794
Objectives[3]mission_Actors[1]Task_List[2]PositionZ = -159.9223
Objectives[3]mission_Actors[1]Task_List[2]Block = False
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 6
Objectives[3]mission_Actors[2]positionX = 248.1291
Objectives[3]mission_Actors[2]positionY = 6207.241
Objectives[3]mission_Actors[2]positionZ = -159.4224
Objectives[3]mission_Actors[2]Heading = 329.0902
Objectives[3]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 500
Objectives[3]mission_Actors[2]Hearing_Range = 500
Objectives[3]mission_Actors[2]CombatMovement = Defensive
Objectives[3]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 99
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Task_List_Count = 3
Objectives[3]mission_Actors[2]Task_Repeat = False
Objectives[3]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[2]Task_List[0]PositionX = 247.6567
Objectives[3]mission_Actors[2]Task_List[0]PositionY = 6206.088
Objectives[3]mission_Actors[2]Task_List[0]PositionZ = -159.9223
Objectives[3]mission_Actors[2]Task_List[0]Block = True
Objectives[3]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[2]Task_List[1]DestinationX = 254.2663
Objectives[3]mission_Actors[2]Task_List[1]DestinationY = 6206.789
Objectives[3]mission_Actors[2]Task_List[1]DestinationZ = -159.9223
Objectives[3]mission_Actors[2]Task_List[1]Rotation = -90.00073
Objectives[3]mission_Actors[2]Task_List[1]Speed = 2
Objectives[3]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[2]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[2]Task_List[2]PositionX = 254.9305
Objectives[3]mission_Actors[2]Task_List[2]PositionY = 6206.894
Objectives[3]mission_Actors[2]Task_List[2]PositionZ = -159.9223
Objectives[3]mission_Actors[2]Task_List[2]Block = False
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 6
Objectives[3]mission_Actors[3]positionX = 266.6113
Objectives[3]mission_Actors[3]positionY = 6258.393
Objectives[3]mission_Actors[3]positionZ = -160.0225
Objectives[3]mission_Actors[3]Heading = 88.58087
Objectives[3]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Defensive
Objectives[3]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 99
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Task_List_Count = 3
Objectives[3]mission_Actors[3]Task_Repeat = False
Objectives[3]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[3]Task_List[0]PositionX = 265.5115
Objectives[3]mission_Actors[3]Task_List[0]PositionY = 6257.769
Objectives[3]mission_Actors[3]Task_List[0]PositionZ = -160.0809
Objectives[3]mission_Actors[3]Task_List[0]Block = True
Objectives[3]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[3]mission_Actors[3]Task_List[1]DestinationX = 258.4107
Objectives[3]mission_Actors[3]Task_List[1]DestinationY = 6245.371
Objectives[3]mission_Actors[3]Task_List[1]DestinationZ = -160.5225
Objectives[3]mission_Actors[3]Task_List[1]Rotation = 90
Objectives[3]mission_Actors[3]Task_List[1]Speed = 3
Objectives[3]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_Actors[3]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[3]Task_List[2]PositionX = 257.5024
Objectives[3]mission_Actors[3]Task_List[2]PositionY = 6244.305
Objectives[3]mission_Actors[3]Task_List[2]PositionZ = -160.5225
Objectives[3]mission_Actors[3]Task_List[2]Block = False
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 6
Objectives[3]mission_Actors[4]positionX = 270.019
Objectives[3]mission_Actors[4]positionY = 6258.199
Objectives[3]mission_Actors[4]positionZ = -160.0225
Objectives[3]mission_Actors[4]Heading = 91.89462
Objectives[3]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Defensive
Objectives[3]mission_Actors[4]weapon = CombatMGMk2
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 99
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Task_List_Count = 1
Objectives[3]mission_Actors[4]Task_Repeat = False
Objectives[3]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[3]mission_Actors[4]Task_List[0]DestinationX = 255.4864
Objectives[3]mission_Actors[4]Task_List[0]DestinationY = 6248.403
Objectives[3]mission_Actors[4]Task_List[0]DestinationZ = -160.5225
Objectives[3]mission_Actors[4]Task_List[0]Rotation = 90
Objectives[3]mission_Actors[4]Task_List[0]Speed = 3
Objectives[3]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to the ~y~Silo.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 52
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 309.1024
Objectives[4]positionY = 6293.06
Objectives[4]positionZ = -161.1472
Objectives[4]Heading = 189.9993
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 5
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 4
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 6
Objectives[4]mission_Actors[0]positionX = 292.1414
Objectives[4]mission_Actors[0]positionY = 6258.108
Objectives[4]mission_Actors[0]positionZ = -160.023
Objectives[4]mission_Actors[0]Heading = 90.78577
Objectives[4]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Stationary
Objectives[4]mission_Actors[0]weapon = SNSPistolMk2
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 6
Objectives[4]mission_Actors[1]positionX = 302.3582
Objectives[4]mission_Actors[1]positionY = 6258.734
Objectives[4]mission_Actors[1]positionZ = -160.2225
Objectives[4]mission_Actors[1]Heading = 89.99923
Objectives[4]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 500
Objectives[4]mission_Actors[1]Hearing_Range = 500
Objectives[4]mission_Actors[1]CombatMovement = Defensive
Objectives[4]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 6
Objectives[4]mission_Actors[2]positionX = 305.7447
Objectives[4]mission_Actors[2]positionY = 6278.588
Objectives[4]mission_Actors[2]positionZ = -160.023
Objectives[4]mission_Actors[2]Heading = 179.859
Objectives[4]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Defensive
Objectives[4]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 6
Objectives[4]mission_Actors[3]positionX = 304.7133
Objectives[4]mission_Actors[3]positionY = 6287.345
Objectives[4]mission_Actors[3]positionZ = -160.0227
Objectives[4]mission_Actors[3]Heading = 179.4301
Objectives[4]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 500
Objectives[4]mission_Actors[3]Hearing_Range = 500
Objectives[4]mission_Actors[3]CombatMovement = Defensive
Objectives[4]mission_Actors[3]weapon = SMGMk2
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 360.8883
Objectives[5]positionY = 6307.365
Objectives[5]positionZ = -160.9274
Objectives[5]Heading = 179.9993
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 3
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 6
Objectives[5]mission_Actors[0]positionX = 307.1057
Objectives[5]mission_Actors[0]positionY = 6301.259
Objectives[5]mission_Actors[0]positionZ = -160.1472
Objectives[5]mission_Actors[0]Heading = 189.7071
Objectives[5]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Defensive
Objectives[5]mission_Actors[0]weapon = RevolverMk2
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 6
Objectives[5]mission_Actors[1]positionX = 319.5188
Objectives[5]mission_Actors[1]positionY = 6310.762
Objectives[5]mission_Actors[1]positionZ = -160.0225
Objectives[5]mission_Actors[1]Heading = 89.91
Objectives[5]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Defensive
Objectives[5]mission_Actors[1]weapon = SMGMk2
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 6
Objectives[5]mission_Actors[2]positionX = 328.1657
Objectives[5]mission_Actors[2]positionY = 6311.922
Objectives[5]mission_Actors[2]positionZ = -160.0225
Objectives[5]mission_Actors[2]Heading = 89.99928
Objectives[5]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Defensive
Objectives[5]mission_Actors[2]weapon = CombatMGMk2
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Take the ~y~elevator.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 369.638
Objectives[6]positionY = 6319.467
Objectives[6]positionZ = -160.9274
Objectives[6]Heading = 44.99928
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1.5
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 368.5527
Objectives[6]ObjectiveMessages[0]positionY = 6316.994
Objectives[6]ObjectiveMessages[0]positionZ = -160.9274
Objectives[6]ObjectiveMessages[0]Message = He's one floor above you. Take the elevator.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[6]ObjectiveMessages[0]Sender = Lester
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 233.5568
Objectives[7]positionY = 6179.335
Objectives[7]positionZ = -162.0223
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = True
Objectives[7]SetPlayerActor_RelationshipGroup = Friend
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = False
Objectives[7]Int_Task = 0
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 233.1151
Objectives[8]positionY = 6177.27
Objectives[8]positionZ = -162.0223
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Friend
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 235.7728
Objectives[9]positionY = 6182.392
Objectives[9]positionZ = -161.4224
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Friend
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = False
Objectives[9]Int_Task = 0
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 243.9906
Objectives[10]positionY = 6173.774
Objectives[10]positionZ = -161.4224
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = True
Objectives[10]SetPlayerActor_RelationshipGroup = Friend
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 369.909
Objectives[11]positionY = 6303.489
Objectives[11]positionZ = -98.24373
Objectives[11]Cutscenes_Time = 10
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 5
Objectives[11]Cutscenes_Follow_Hieght = -50
Objectives[11]Cutscenes_Follow_Angle = 310
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 25
Objectives[11]mission_Actors[0]positionX = 651.8876
Objectives[11]mission_Actors[0]positionY = 5569.045
Objectives[11]mission_Actors[0]positionZ = 700.8998
Objectives[11]mission_Actors[0]Heading = 247.8911
Objectives[11]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 1
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = 610.2946
Objectives[11]mission_Actors[0]Task_List[0]PositionY = 5553.065
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 712.9155
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[11]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 22
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[11]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveCutscene[0] = 16
Objectives[11]mission_Vehicles = 3
Objectives[11]mission_Vehicles[0]positionX = 562.3301
Objectives[11]mission_Vehicles[0]positionY = 5561.012
Objectives[11]mission_Vehicles[0]positionZ = 752.681
Objectives[11]mission_Vehicles[0]Heading = 268.3716
Objectives[11]mission_Vehicles[0]Name = Thruster
Objectives[11]mission_Vehicles[0]Model = thruster
Objectives[11]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[11]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = -1
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = True
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 25
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 13
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[11]mission_Vehicles[1]positionX = 612.0639
Objectives[11]mission_Vehicles[1]positionY = 5553.735
Objectives[11]mission_Vehicles[1]positionZ = 713.0516
Objectives[11]mission_Vehicles[1]Heading = 264.8329
Objectives[11]mission_Vehicles[1]Name = Thruster
Objectives[11]mission_Vehicles[1]Model = thruster
Objectives[11]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[11]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[11]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[1]HasPearlescent = False
Objectives[11]mission_Vehicles[1]Livery = -1
Objectives[11]mission_Vehicles[1]DirtLevel = 0
Objectives[11]mission_Vehicles[1]LockedForPlayer = False
Objectives[11]mission_Vehicles[1]Locked = False
Objectives[11]mission_Vehicles[1]Alarm = False
Objectives[11]mission_Vehicles[1]HotWired = False
Objectives[11]mission_Vehicles[1]Invincible = True
Objectives[11]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[1]Remove_After = 25
Objectives[11]mission_Vehicles[1]Survive_Number = 0
Objectives[11]mission_Vehicles[1]Failed_Text = 
Objectives[11]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[11]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[11]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[11]mission_Vehicles[2]positionX = 602.4575
Objectives[11]mission_Vehicles[2]positionY = 5539.126
Objectives[11]mission_Vehicles[2]positionZ = 712.5797
Objectives[11]mission_Vehicles[2]Heading = 242.642
Objectives[11]mission_Vehicles[2]Name = Thruster
Objectives[11]mission_Vehicles[2]Model = thruster
Objectives[11]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[11]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[11]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[2]HasPearlescent = False
Objectives[11]mission_Vehicles[2]Livery = -1
Objectives[11]mission_Vehicles[2]DirtLevel = 0
Objectives[11]mission_Vehicles[2]LockedForPlayer = False
Objectives[11]mission_Vehicles[2]Locked = False
Objectives[11]mission_Vehicles[2]Alarm = False
Objectives[11]mission_Vehicles[2]HotWired = False
Objectives[11]mission_Vehicles[2]Invincible = True
Objectives[11]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[2]Remove_After = 25
Objectives[11]mission_Vehicles[2]Survive_Number = 0
Objectives[11]mission_Vehicles[2]Failed_Text = 
Objectives[11]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[11]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[11]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 370.216
Objectives[11]ObjectiveMessages[0]positionY = 6317.35
Objectives[11]ObjectiveMessages[0]positionZ = -139.8291
Objectives[11]ObjectiveMessages[0]Message = Shit. He's escaping on one of those government-issued jetpacks.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[0]Sender = Lester
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 1
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 368.1303
Objectives[11]ObjectiveMessages[1]positionY = 6316.925
Objectives[11]ObjectiveMessages[1]positionZ = -139.8291
Objectives[11]ObjectiveMessages[1]Message = There should be some more of them. Get on them and go chase him down!
Objectives[11]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[1]Sender = Lester
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 5
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 559.0191
Objectives[12]positionY = 5561.426
Objectives[12]positionZ = 751.9159
Objectives[12]ObjectiveRotation = 255
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 22
Objectives[12]mission_Actors[0]positionX = 519.7028
Objectives[12]mission_Actors[0]positionY = 5547.354
Objectives[12]mission_Actors[0]positionZ = 777.5685
Objectives[12]mission_Actors[0]Heading = 230
Objectives[12]mission_Actors[0]String_Name = player_one
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = False
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = AdvancedRifle
Objectives[12]mission_Actors[0]Variation = Custom
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 1
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[12]mission_Actors[0]Task_List[0]PositionX = 519.7028
Objectives[12]mission_Actors[0]Task_List[0]PositionY = 5547.354
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 777.0684
Objectives[12]mission_Actors[0]Task_List[0]Block = True
Objectives[12]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[12]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[12]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[12]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[12]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[12]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[12]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 22
Objectives[12]mission_Actors[1]positionX = 561.7573
Objectives[12]mission_Actors[1]positionY = 5566.88
Objectives[12]mission_Actors[1]positionZ = 752.5444
Objectives[12]mission_Actors[1]Heading = 260.4872
Objectives[12]mission_Actors[1]String_Name = player_two
Objectives[12]mission_Actors[1]Relationship_Group = Friend
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = False
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Minigun
Objectives[12]mission_Actors[1]Variation = Custom
Objectives[12]mission_Actors[1]Task = 99
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Task_List_Count = 1
Objectives[12]mission_Actors[1]Task_Repeat = False
Objectives[12]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[12]mission_Actors[1]Task_List[0]PositionX = 562.3271
Objectives[12]mission_Actors[1]Task_List[0]PositionY = 5567.508
Objectives[12]mission_Actors[1]Task_List[0]PositionZ = 751.8944
Objectives[12]mission_Actors[1]Task_List[0]Block = True
Objectives[12]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[12]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[12]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[12]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 3
Objectives[12]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[12]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = 612.3539
Objectives[12]mission_Vehicles[0]positionY = 5550.443
Objectives[12]mission_Vehicles[0]positionZ = 712.7912
Objectives[12]mission_Vehicles[0]Heading = 285.8921
Objectives[12]mission_Vehicles[0]Name = Thruster
Objectives[12]mission_Vehicles[0]Model = thruster
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = -1
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 25
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 17
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 14
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 655.0045
Objectives[13]positionY = 5568.774
Objectives[13]positionZ = 700.3107
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 2
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = 654.397
Objectives[13]Task_List[0]PositionY = 5570.85
Objectives[13]Task_List[0]PositionZ = 701.1586
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[0]SeatIndex = -1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = True
Objectives[13]Task_List[1]Type = VehicleHeliTask
Objectives[13]Task_List[1]positionX = 2727.003
Objectives[13]Task_List[1]positionY = 1493.438
Objectives[13]Task_List[1]positionZ = 34.63641
Objectives[13]Task_List[1]speed = 100
Objectives[13]Task_List[1]Hight = 30
Objectives[13]Task_List[1]FollowPlayer = False
Objectives[13]Task_List[1]AttackPlayer = False
Objectives[13]Task_List[1]Land = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 612.6743
Objectives[14]positionY = 5550.63
Objectives[14]positionZ = 711.9437
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = False
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = 612.6743
Objectives[14]Task_List[0]PositionY = 5550.63
Objectives[14]Task_List[0]PositionZ = 712.4437
Objectives[14]Task_List[0]Speed = 1
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = True
Objectives[14]Task_List[1]Type = VehicleHeliTask
Objectives[14]Task_List[1]positionX = 665.1136
Objectives[14]Task_List[1]positionY = 5528.326
Objectives[14]Task_List[1]positionZ = 649.3259
Objectives[14]Task_List[1]speed = 40
Objectives[14]Task_List[1]Hight = 30
Objectives[14]Task_List[1]FollowPlayer = False
Objectives[14]Task_List[1]AttackPlayer = False
Objectives[14]Task_List[1]Land = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 608.5359
Objectives[15]positionY = 5542.819
Objectives[15]positionZ = 711.7065
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = FH2B_HELI_CHASE_RESTART
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 609.6139
Objectives[16]positionY = 5554.197
Objectives[16]positionZ = 712.6961
Objectives[16]Cutscenes_Time = 5
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = True
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 100
Objectives[16]Cutscenes_Follow_Hieght = 8
Objectives[16]Cutscenes_Follow_Angle = 130
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 561.7343
Objectives[17]positionY = 5558.229
Objectives[17]positionZ = 751.4451
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = EnterVehicle
Objectives[17]Task_List[0]PositionX = 561.2182
Objectives[17]Task_List[0]PositionY = 5560.319
Objectives[17]Task_List[0]PositionZ = 752.3051
Objectives[17]Task_List[0]Speed = 1
Objectives[17]Task_List[0]SeatIndex = -1
Objectives[17]Task_List[0]TaskIndex = 0
Objectives[17]Task_List[0]Warp = True
Objectives[17]Task_List[1]Type = VehicleHeliTask
Objectives[17]Task_List[1]positionX = 2730.394
Objectives[17]Task_List[1]positionY = 1491.798
Objectives[17]Task_List[1]positionZ = 34.63641
Objectives[17]Task_List[1]speed = 100
Objectives[17]Task_List[1]Hight = 100
Objectives[17]Task_List[1]FollowPlayer = False
Objectives[17]Task_List[1]AttackPlayer = False
Objectives[17]Task_List[1]Land = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 557.8305
Objectives[18]positionY = 5566.529
Objectives[18]positionZ = 751.8214
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = True
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 10
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 561.8561
Objectives[19]positionY = 5554.254
Objectives[19]positionZ = 750.0168
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Friend
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = False
Objectives[19]Int_Task = 0
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 560.6205
Objectives[20]positionY = 5567.738
Objectives[20]positionZ = 751.4541
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = True
Objectives[20]SetPlayerActor_RelationshipGroup = Friend
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = 515.7499
Objectives[20]Task_List[0]PositionY = 5545.084
Objectives[20]Task_List[0]PositionZ = 776.7668
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = True
Objectives[20]Task_List[1]Type = VehicleHeliTask
Objectives[20]Task_List[1]positionX = 525.6881
Objectives[20]Task_List[1]positionY = 5544.974
Objectives[20]Task_List[1]positionZ = 775.5304
Objectives[20]Task_List[1]speed = 100
Objectives[20]Task_List[1]Hight = 100
Objectives[20]Task_List[1]FollowPlayer = True
Objectives[20]Task_List[1]AttackPlayer = False
Objectives[20]Task_List[1]Land = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 559.2736
Objectives[21]positionY = 5558.828
Objectives[21]positionZ = 751.7363
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = True
Objectives[21]SetPlayerActor_RelationshipGroup = Friend
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 562.8201
Objectives[21]Task_List[0]PositionY = 5564.762
Objectives[21]Task_List[0]PositionZ = 752.1079
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = True
Objectives[21]Task_List[1]Type = VehicleHeliTask
Objectives[21]Task_List[1]positionX = 564.7844
Objectives[21]Task_List[1]positionY = 5565.489
Objectives[21]Task_List[1]positionZ = 751.6147
Objectives[21]Task_List[1]speed = 100
Objectives[21]Task_List[1]Hight = 100
Objectives[21]Task_List[1]FollowPlayer = True
Objectives[21]Task_List[1]AttackPlayer = False
Objectives[21]Task_List[1]Land = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Follow_Actor
Objectives[22]Text = Follow the Alpha Clone.
Objectives[22]Failed_Text = The Alpha Clone got away.
Objectives[22]Follow_Actor_Trigger_Distance = 500
Objectives[22]positionX = 2729.429
Objectives[22]positionY = 1492.91
Objectives[22]positionZ = 34.13641
Objectives[22]Follow_Actor_Wait_For_Player = False
Objectives[22]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[22]Follow_Actor_Min_Distance = 10
Objectives[22]Follow_Actor_Use_SpookOMeter = False
Objectives[22]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[22]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[22]Follow_Actor_Use_Max_Distance = True
Objectives[22]Follow_Actor_Max_Distance_Warning_Text = The ~r~Alpha Clone ~w~is getting away.
Objectives[22]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[22]Follow_Actor_Max_Distance_Failed_Text = You lost the Alpha Clone.
Objectives[22]Follow_Actor_Max_Distance = 600
Objectives[22]Follow_Actor_Max_Warning_Distance = 300
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 642.0348
Objectives[22]ObjectiveMessages[0]positionY = 5613.836
Objectives[22]ObjectiveMessages[0]positionZ = 723.1826
Objectives[22]ObjectiveMessages[0]Message = Lester, me, Franklin and Trevor are on the Alpha Clone.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[22]ObjectiveMessages[0]Sender = Michael
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Blue
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 3
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 642.3961
Objectives[22]ObjectiveMessages[1]positionY = 5615.997
Objectives[22]ObjectiveMessages[1]positionZ = 723.5331
Objectives[22]ObjectiveMessages[1]Message = Good. Keep on him and see where he's going.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[22]ObjectiveMessages[1]Sender = Lester
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 8
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2731.695
Objectives[23]positionY = 1509.124
Objectives[23]positionZ = 50.12138
Objectives[23]Cutscenes_Time = 5
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = True
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 150
Objectives[23]Cutscenes_Follow_Hieght = 0
Objectives[23]Cutscenes_Follow_Angle = 325
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2686.414
Objectives[23]ObjectiveMessages[0]positionY = 1598.48
Objectives[23]ObjectiveMessages[0]positionZ = 23.58874
Objectives[23]ObjectiveMessages[0]Message = He's landing in the Palmer-Taylor power station.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[23]ObjectiveMessages[0]Sender = Lester
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Mission_Settings_Objective
Objectives[24]positionX = 2664.221
Objectives[24]positionY = 1675.803
Objectives[24]positionZ = 23.48823
Objectives[24]MissionSettings_TimesOfDay = Current
Objectives[24]MissionSettings_Weather = Current
Objectives[24]MissionSettings_WantedLevel = Current
Objectives[24]MissionSettings_SetWantedLevelNow = Current
Objectives[24]MissionSettings_StartNightvision = False
Objectives[24]MissionSettings_StopNightvision = False
Objectives[24]MissionSettings_StartSeethrough = False
Objectives[24]MissionSettings_StopSeethrough = False
Objectives[24]MissionSettings_StartMusic = True
Objectives[24]MissionSettings_StopMusic = False
Objectives[24]MissionSettings_Music = FH2B_ESCAPE_RESTART
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Teleport_Objective
Objectives[25]Text = 
Objectives[25]positionX = 2669.704
Objectives[25]positionY = 1673.376
Objectives[25]positionZ = 23.48823
Objectives[25]ObjectiveRotation = 7835.488
Objectives[25]mission_ActorsCount = 2
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 43
Objectives[25]mission_Actors[0]positionX = 2672.354
Objectives[25]mission_Actors[0]positionY = 1672.676
Objectives[25]mission_Actors[0]positionZ = 24.48823
Objectives[25]mission_Actors[0]Heading = 200.4874
Objectives[25]mission_Actors[0]String_Name = player_two
Objectives[25]mission_Actors[0]Relationship_Group = Companion
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = True
Objectives[25]mission_Actors[0]SetHealth = 5000
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 500
Objectives[25]mission_Actors[0]Hearing_Range = 500
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = Minigun
Objectives[25]mission_Actors[0]Variation = Custom
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[25]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[25]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[25]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 3
Objectives[25]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[25]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[25]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[25]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[25]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 43
Objectives[25]mission_Actors[1]positionX = 2667.944
Objectives[25]mission_Actors[1]positionY = 1670.513
Objectives[25]mission_Actors[1]positionZ = 24.4886
Objectives[25]mission_Actors[1]Heading = 200.4874
Objectives[25]mission_Actors[1]String_Name = player_one
Objectives[25]mission_Actors[1]Relationship_Group = Companion
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = True
Objectives[25]mission_Actors[1]SetHealth = 5000
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = AdvancedRifle
Objectives[25]mission_Actors[1]Variation = Custom
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[25]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 16
Objectives[25]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 16
Objectives[25]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 4
Objectives[25]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 5
Objectives[25]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[25]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[25]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[25]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[25]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[25]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[25]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 39
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = 2701.688
Objectives[25]mission_Vehicles[0]positionY = 1526.94
Objectives[25]mission_Vehicles[0]positionZ = 24.49425
Objectives[25]mission_Vehicles[0]Heading = 50.2625
Objectives[25]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[25]mission_Vehicles[0]Model = insurgent
Objectives[25]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[25]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = True
Objectives[25]mission_Vehicles[0]Locked = True
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 2668.485
Objectives[26]positionY = 1679.983
Objectives[26]positionZ = 23.48823
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 0
Objectives[26]Cutscenes_FOV = 30
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = True
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 10
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 3
Objectives[26]mission_Vehicles[0]positionX = 2667.987
Objectives[26]mission_Vehicles[0]positionY = 1677.146
Objectives[26]mission_Vehicles[0]positionZ = 24.33321
Objectives[26]mission_Vehicles[0]Heading = 193.9538
Objectives[26]mission_Vehicles[0]Name = Thruster
Objectives[26]mission_Vehicles[0]Model = thruster
Objectives[26]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = -1
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = True
Objectives[26]mission_Vehicles[0]Locked = True
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = True
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[1]positionX = 2671.641
Objectives[26]mission_Vehicles[1]positionY = 1678.572
Objectives[26]mission_Vehicles[1]positionZ = 24.33331
Objectives[26]mission_Vehicles[1]Heading = 171.6459
Objectives[26]mission_Vehicles[1]Name = Thruster
Objectives[26]mission_Vehicles[1]Model = thruster
Objectives[26]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[26]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[1]HasPearlescent = False
Objectives[26]mission_Vehicles[1]Livery = -1
Objectives[26]mission_Vehicles[1]DirtLevel = 0
Objectives[26]mission_Vehicles[1]LockedForPlayer = True
Objectives[26]mission_Vehicles[1]Locked = True
Objectives[26]mission_Vehicles[1]Alarm = False
Objectives[26]mission_Vehicles[1]HotWired = False
Objectives[26]mission_Vehicles[1]Invincible = False
Objectives[26]mission_Vehicles[1]SetZeroMaxSpeed = True
Objectives[26]mission_Vehicles[1]Remove_After = 0
Objectives[26]mission_Vehicles[1]Survive_Number = 0
Objectives[26]mission_Vehicles[1]Failed_Text = 
Objectives[26]mission_Vehicles[2]positionX = 2664.406
Objectives[26]mission_Vehicles[2]positionY = 1673.981
Objectives[26]mission_Vehicles[2]positionZ = 24.33333
Objectives[26]mission_Vehicles[2]Heading = 282.5278
Objectives[26]mission_Vehicles[2]Name = Thruster
Objectives[26]mission_Vehicles[2]Model = thruster
Objectives[26]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[26]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[2]HasPearlescent = False
Objectives[26]mission_Vehicles[2]Livery = -1
Objectives[26]mission_Vehicles[2]DirtLevel = 0
Objectives[26]mission_Vehicles[2]LockedForPlayer = True
Objectives[26]mission_Vehicles[2]Locked = True
Objectives[26]mission_Vehicles[2]Alarm = False
Objectives[26]mission_Vehicles[2]HotWired = False
Objectives[26]mission_Vehicles[2]Invincible = False
Objectives[26]mission_Vehicles[2]SetZeroMaxSpeed = True
Objectives[26]mission_Vehicles[2]Remove_After = 0
Objectives[26]mission_Vehicles[2]Survive_Number = 0
Objectives[26]mission_Vehicles[2]Failed_Text = 
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 2765.655
Objectives[27]positionY = 1551.144
Objectives[27]positionZ = 29.79223
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 3
Objectives[27]mission_ActorsCount = 4
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 2712.213
Objectives[27]mission_Actors[0]positionY = 1593.434
Objectives[27]mission_Actors[0]positionZ = 32.50684
Objectives[27]mission_Actors[0]Heading = 95.39906
Objectives[27]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = True
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 200
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 500
Objectives[27]mission_Actors[0]Hearing_Range = 500
Objectives[27]mission_Actors[0]CombatMovement = Stationary
Objectives[27]mission_Actors[0]weapon = MarksmanRifleMk2
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 99
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]Task_List_Count = 4
Objectives[27]mission_Actors[0]Task_Repeat = False
Objectives[27]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[0]Task_List[0]PositionX = 2712.18
Objectives[27]mission_Actors[0]Task_List[0]PositionY = 1593.325
Objectives[27]mission_Actors[0]Task_List[0]PositionZ = 32.01181
Objectives[27]mission_Actors[0]Task_List[0]Block = True
Objectives[27]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[0]Task_List[1]DestinationX = 2689.945
Objectives[27]mission_Actors[0]Task_List[1]DestinationY = 1593.32
Objectives[27]mission_Actors[0]Task_List[1]DestinationZ = 32.01181
Objectives[27]mission_Actors[0]Task_List[1]Rotation = 90.49274
Objectives[27]mission_Actors[0]Task_List[1]Speed = 3
Objectives[27]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[0]Task_List[2]Type = AchieveHeading
Objectives[27]mission_Actors[0]Task_List[2]PositionX = 2688.959
Objectives[27]mission_Actors[0]Task_List[2]PositionY = 1587.437
Objectives[27]mission_Actors[0]Task_List[2]PositionZ = 24.07457
Objectives[27]mission_Actors[0]Task_List[2]heading = 311.0033
Objectives[27]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[0]Task_List[3]PositionX = 2688.865
Objectives[27]mission_Actors[0]Task_List[3]PositionY = 1593.277
Objectives[27]mission_Actors[0]Task_List[3]PositionZ = 32.01181
Objectives[27]mission_Actors[0]Task_List[3]Block = False
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 2700.64
Objectives[27]mission_Actors[1]positionY = 1605.236
Objectives[27]mission_Actors[1]positionZ = 24.57502
Objectives[27]mission_Actors[1]Heading = 90.41919
Objectives[27]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = True
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = SNSPistolMk2
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 99
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Task_List_Count = 4
Objectives[27]mission_Actors[1]Task_Repeat = False
Objectives[27]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[1]Task_List[0]PositionX = 2701.186
Objectives[27]mission_Actors[1]Task_List[0]PositionY = 1604.714
Objectives[27]mission_Actors[1]Task_List[0]PositionZ = 24.07285
Objectives[27]mission_Actors[1]Task_List[0]Block = True
Objectives[27]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[1]Task_List[1]DestinationX = 2693.425
Objectives[27]mission_Actors[1]Task_List[1]DestinationY = 1605.349
Objectives[27]mission_Actors[1]Task_List[1]DestinationZ = 24.04144
Objectives[27]mission_Actors[1]Task_List[1]Rotation = 90.49274
Objectives[27]mission_Actors[1]Task_List[1]Speed = 4
Objectives[27]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[1]Task_List[2]DestinationX = 2693.464
Objectives[27]mission_Actors[1]Task_List[2]DestinationY = 1608.148
Objectives[27]mission_Actors[1]Task_List[2]DestinationZ = 24.04054
Objectives[27]mission_Actors[1]Task_List[2]Rotation = 90.49274
Objectives[27]mission_Actors[1]Task_List[2]Speed = 4
Objectives[27]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[1]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[1]Task_List[3]PositionX = 2693.502
Objectives[27]mission_Actors[1]Task_List[3]PositionY = 1609.898
Objectives[27]mission_Actors[1]Task_List[3]PositionZ = 24.04138
Objectives[27]mission_Actors[1]Task_List[3]Block = False
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 2701.769
Objectives[27]mission_Actors[2]positionY = 1603.562
Objectives[27]mission_Actors[2]positionZ = 24.57024
Objectives[27]mission_Actors[2]Heading = 85.47124
Objectives[27]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = True
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 200
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Defensive
Objectives[27]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 99
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Task_List_Count = 4
Objectives[27]mission_Actors[2]Task_Repeat = False
Objectives[27]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[2]Task_List[0]PositionX = 2701.493
Objectives[27]mission_Actors[2]Task_List[0]PositionY = 1603.643
Objectives[27]mission_Actors[2]Task_List[0]PositionZ = 24.0714
Objectives[27]mission_Actors[2]Task_List[0]Block = True
Objectives[27]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[2]Task_List[1]DestinationX = 2689.592
Objectives[27]mission_Actors[2]Task_List[1]DestinationY = 1604.357
Objectives[27]mission_Actors[2]Task_List[1]DestinationZ = 24.06502
Objectives[27]mission_Actors[2]Task_List[1]Rotation = 85.49274
Objectives[27]mission_Actors[2]Task_List[1]Speed = 4
Objectives[27]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[2]Task_List[2]DestinationX = 2689.688
Objectives[27]mission_Actors[2]Task_List[2]DestinationY = 1606.651
Objectives[27]mission_Actors[2]Task_List[2]DestinationZ = 24.06187
Objectives[27]mission_Actors[2]Task_List[2]Rotation = 85.49274
Objectives[27]mission_Actors[2]Task_List[2]Speed = 4
Objectives[27]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[2]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[2]Task_List[3]PositionX = 2689.688
Objectives[27]mission_Actors[2]Task_List[3]PositionY = 1606.651
Objectives[27]mission_Actors[2]Task_List[3]PositionZ = 24.06187
Objectives[27]mission_Actors[2]Task_List[3]Block = False
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 2703.424
Objectives[27]mission_Actors[3]positionY = 1599.739
Objectives[27]mission_Actors[3]positionZ = 24.56297
Objectives[27]mission_Actors[3]Heading = 85.49315
Objectives[27]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = True
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 200
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Defensive
Objectives[27]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 99
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Task_List_Count = 4
Objectives[27]mission_Actors[3]Task_Repeat = False
Objectives[27]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[3]Task_List[0]PositionX = 2702.883
Objectives[27]mission_Actors[3]Task_List[0]PositionY = 1601.545
Objectives[27]mission_Actors[3]Task_List[0]PositionZ = 24.06538
Objectives[27]mission_Actors[3]Task_List[0]Block = True
Objectives[27]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[27]mission_Actors[3]Task_List[1]DestinationX = 2685.737
Objectives[27]mission_Actors[3]Task_List[1]DestinationY = 1601.95
Objectives[27]mission_Actors[3]Task_List[1]DestinationZ = 24.09276
Objectives[27]mission_Actors[3]Task_List[1]Rotation = 85.49274
Objectives[27]mission_Actors[3]Task_List[1]Speed = 4
Objectives[27]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[27]mission_Actors[3]Task_List[2]DestinationX = 2685.567
Objectives[27]mission_Actors[3]Task_List[2]DestinationY = 1604.744
Objectives[27]mission_Actors[3]Task_List[2]DestinationZ = 24.09377
Objectives[27]mission_Actors[3]Task_List[2]Rotation = 85.49274
Objectives[27]mission_Actors[3]Task_List[2]Speed = 4
Objectives[27]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_Actors[3]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[3]Task_List[3]PositionX = 2685.602
Objectives[27]mission_Actors[3]Task_List[3]PositionY = 1606.142
Objectives[27]mission_Actors[3]Task_List[3]PositionZ = 24.09191
Objectives[27]mission_Actors[3]Task_List[3]Block = False
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 1
Objectives[27]ObjectiveMessages[0]positionX = 2766.283
Objectives[27]ObjectiveMessages[0]positionY = 1551.601
Objectives[27]ObjectiveMessages[0]positionZ = 29.79223
Objectives[27]ObjectiveMessages[0]Message = Stay focused and let's finish this!
Objectives[27]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[27]ObjectiveMessages[0]Sender = Michael
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Blue
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[28]Text = Search the power station for the ~r~Alpha Clone.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 2753.797
Objectives[28]positionY = 1563.316
Objectives[28]positionZ = 23.50096
Objectives[28]Heading = -359.512
Objectives[28]Diameter = 4
Objectives[28]minimum_hight = 5
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 15
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 3
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 2764.216
Objectives[28]mission_Actors[0]positionY = 1558.947
Objectives[28]mission_Actors[0]positionZ = 24.50096
Objectives[28]mission_Actors[0]Heading = 355.488
Objectives[28]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 200
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Defensive
Objectives[28]mission_Actors[0]weapon = CombatMGMk2
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 2
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = 7
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 2701.688
Objectives[28]mission_Actors[1]positionY = 1526.94
Objectives[28]mission_Actors[1]positionZ = 24.49425
Objectives[28]mission_Actors[1]Heading = 50.2625
Objectives[28]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 200
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = False
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Stationary
Objectives[28]mission_Actors[1]weapon = 0
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = 2727.864
Objectives[28]mission_Actors[2]positionY = 1554.209
Objectives[28]mission_Actors[2]positionZ = 24.50096
Objectives[28]mission_Actors[2]Heading = 80.46239
Objectives[28]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 200
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Defensive
Objectives[28]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 2
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 2
Objectives[28]ObjectiveMessages[0]positionX = 2754.465
Objectives[28]ObjectiveMessages[0]positionY = 1563.001
Objectives[28]ObjectiveMessages[0]positionZ = 23.50096
Objectives[28]ObjectiveMessages[0]Message = Guys, I've contacted everyone else. They're on their way to the station.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[28]ObjectiveMessages[0]Sender = Lester
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 5
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 2752.26
Objectives[28]ObjectiveMessages[1]positionY = 1563.633
Objectives[28]ObjectiveMessages[1]positionZ = 23.50096
Objectives[28]ObjectiveMessages[1]Message = Good, because our test tube friend is playing hide and seek.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[1]Sender = Trevor
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Orange
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 11
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[29]Text = Keep searching.
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 0
Objectives[29]positionX = 2751.51
Objectives[29]positionY = 1564.444
Objectives[29]positionZ = 49.69187
Objectives[29]Heading = 127.032
Objectives[29]Diameter = 3
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 5
Objectives[29]TriggerDistance = 2.5
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 5
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 2767.522
Objectives[29]mission_Actors[0]positionY = 1569.39
Objectives[29]mission_Actors[0]positionZ = 40.33367
Objectives[29]mission_Actors[0]Heading = 236.9413
Objectives[29]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 200
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 99
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]Task_List_Count = 3
Objectives[29]mission_Actors[0]Task_Repeat = False
Objectives[29]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[0]Task_List[0]DestinationX = 2769.14
Objectives[29]mission_Actors[0]Task_List[0]DestinationY = 1564.254
Objectives[29]mission_Actors[0]Task_List[0]DestinationZ = 37.18049
Objectives[29]mission_Actors[0]Task_List[0]Rotation = 237.032
Objectives[29]mission_Actors[0]Task_List[0]Speed = 3
Objectives[29]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[29]mission_Actors[0]Task_List[1]DestinationX = 2770.776
Objectives[29]mission_Actors[0]Task_List[1]DestinationY = 1569.157
Objectives[29]mission_Actors[0]Task_List[1]DestinationZ = 34.5685
Objectives[29]mission_Actors[0]Task_List[1]Rotation = 237.032
Objectives[29]mission_Actors[0]Task_List[1]Speed = 3
Objectives[29]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[29]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[29]mission_Actors[0]Task_List[2]DestinationX = 2766.416
Objectives[29]mission_Actors[0]Task_List[2]DestinationY = 1564.479
Objectives[29]mission_Actors[0]Task_List[2]DestinationZ = 32.01252
Objectives[29]mission_Actors[0]Task_List[2]Rotation = 237.032
Objectives[29]mission_Actors[0]Task_List[2]Speed = 3
Objectives[29]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = 2740.584
Objectives[29]mission_Actors[1]positionY = 1564.387
Objectives[29]mission_Actors[1]positionZ = 40.33311
Objectives[29]mission_Actors[1]Heading = 256.9449
Objectives[29]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 200
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 99
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Task_List_Count = 4
Objectives[29]mission_Actors[1]Task_Repeat = True
Objectives[29]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[1]Task_List[0]DestinationX = 2756.297
Objectives[29]mission_Actors[1]Task_List[0]DestinationY = 1560.778
Objectives[29]mission_Actors[1]Task_List[0]DestinationZ = 39.8381
Objectives[29]mission_Actors[1]Task_List[0]Rotation = 257.032
Objectives[29]mission_Actors[1]Task_List[0]Speed = 1
Objectives[29]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Actors[1]Task_List[1]Type = Pause
Objectives[29]mission_Actors[1]Task_List[1]PositionX = 2756.582
Objectives[29]mission_Actors[1]Task_List[1]PositionY = 1560.714
Objectives[29]mission_Actors[1]Task_List[1]PositionZ = 39.8381
Objectives[29]mission_Actors[1]Task_List[1]time = 3
Objectives[29]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[29]mission_Actors[1]Task_List[2]DestinationX = 2741.177
Objectives[29]mission_Actors[1]Task_List[2]DestinationY = 1565.138
Objectives[29]mission_Actors[1]Task_List[2]DestinationZ = 39.8381
Objectives[29]mission_Actors[1]Task_List[2]Rotation = 257.032
Objectives[29]mission_Actors[1]Task_List[2]Speed = 1
Objectives[29]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[29]mission_Actors[1]Task_List[3]Type = Pause
Objectives[29]mission_Actors[1]Task_List[3]PositionX = 2741.177
Objectives[29]mission_Actors[1]Task_List[3]PositionY = 1565.138
Objectives[29]mission_Actors[1]Task_List[3]PositionZ = 39.8381
Objectives[29]mission_Actors[1]Task_List[3]time = 3
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = 2747.304
Objectives[29]mission_Actors[2]positionY = 1579.845
Objectives[29]mission_Actors[2]positionZ = 40.33311
Objectives[29]mission_Actors[2]Heading = 356.3793
Objectives[29]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 100
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Defensive
Objectives[29]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 2
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 0
Objectives[29]mission_Actors[3]positionX = 2763.969
Objectives[29]mission_Actors[3]positionY = 1560.213
Objectives[29]mission_Actors[3]positionZ = 42.89394
Objectives[29]mission_Actors[3]Heading = 341.905
Objectives[29]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = True
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 200
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Defensive
Objectives[29]mission_Actors[3]weapon = SMGMk2
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 99
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Task_List_Count = 4
Objectives[29]mission_Actors[3]Task_Repeat = True
Objectives[29]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[3]Task_List[0]DestinationX = 2767.794
Objectives[29]mission_Actors[3]Task_List[0]DestinationY = 1574.817
Objectives[29]mission_Actors[3]Task_List[0]DestinationZ = 42.39893
Objectives[29]mission_Actors[3]Task_List[0]Rotation = 342.032
Objectives[29]mission_Actors[3]Task_List[0]Speed = 1
Objectives[29]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Actors[3]Task_List[1]Type = Pause
Objectives[29]mission_Actors[3]Task_List[1]PositionX = 2767.836
Objectives[29]mission_Actors[3]Task_List[1]PositionY = 1574.771
Objectives[29]mission_Actors[3]Task_List[1]PositionZ = 42.39893
Objectives[29]mission_Actors[3]Task_List[1]time = 3
Objectives[29]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[29]mission_Actors[3]Task_List[2]DestinationX = 2764.844
Objectives[29]mission_Actors[3]Task_List[2]DestinationY = 1563.5
Objectives[29]mission_Actors[3]Task_List[2]DestinationZ = 42.39893
Objectives[29]mission_Actors[3]Task_List[2]Rotation = 342.032
Objectives[29]mission_Actors[3]Task_List[2]Speed = 1
Objectives[29]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[29]mission_Actors[3]Task_List[3]Type = Pause
Objectives[29]mission_Actors[3]Task_List[3]PositionX = 2764.844
Objectives[29]mission_Actors[3]Task_List[3]PositionY = 1563.5
Objectives[29]mission_Actors[3]Task_List[3]PositionZ = 42.39893
Objectives[29]mission_Actors[3]Task_List[3]time = 3
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 0
Objectives[29]mission_Actors[4]positionX = 2725.893
Objectives[29]mission_Actors[4]positionY = 1540.135
Objectives[29]mission_Actors[4]positionZ = 50.53092
Objectives[29]mission_Actors[4]Heading = 296.9957
Objectives[29]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = True
Objectives[29]mission_Actors[4]ShowCone = True
Objectives[29]mission_Actors[4]Invincible = False
Objectives[29]mission_Actors[4]SetHealth = 200
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 500
Objectives[29]mission_Actors[4]Hearing_Range = 500
Objectives[29]mission_Actors[4]CombatMovement = Stationary
Objectives[29]mission_Actors[4]weapon = MarksmanRifleMk2
Objectives[29]mission_Actors[4]Variation = Random
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 2749.576
Objectives[29]ObjectiveMessages[0]positionY = 1573.233
Objectives[29]ObjectiveMessages[0]positionZ = 39.33809
Objectives[29]ObjectiveMessages[0]Message = Bring your ass out here, Alpha! Talkin' all that shit!
Objectives[29]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[29]ObjectiveMessages[0]Sender = Franklin
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Green
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 5
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Text = Continue your search.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 2751.284
Objectives[30]positionY = 1523.788
Objectives[30]positionZ = 47.15628
Objectives[30]Heading = -52.96803
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 5
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 2735.822
Objectives[30]mission_Actors[0]positionY = 1529.134
Objectives[30]mission_Actors[0]positionZ = 50.68705
Objectives[30]mission_Actors[0]Heading = 81.41082
Objectives[30]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 200
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = AssaultShotgun
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 99
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[0]Task_List_Count = 3
Objectives[30]mission_Actors[0]Task_Repeat = False
Objectives[30]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[30]mission_Actors[0]Task_List[0]PositionX = 2736.702
Objectives[30]mission_Actors[0]Task_List[0]PositionY = 1529.245
Objectives[30]mission_Actors[0]Task_List[0]PositionZ = 50.19202
Objectives[30]mission_Actors[0]Task_List[0]Block = True
Objectives[30]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[30]mission_Actors[0]Task_List[1]DestinationX = 2739.01
Objectives[30]mission_Actors[0]Task_List[1]DestinationY = 1543.094
Objectives[30]mission_Actors[0]Task_List[1]DestinationZ = 50.19202
Objectives[30]mission_Actors[0]Task_List[1]Rotation = 82.03197
Objectives[30]mission_Actors[0]Task_List[1]Speed = 3
Objectives[30]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[30]mission_Actors[0]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[30]mission_Actors[0]Task_List[2]PositionX = 2739.861
Objectives[30]mission_Actors[0]Task_List[2]PositionY = 1544.216
Objectives[30]mission_Actors[0]Task_List[2]PositionZ = 50.19202
Objectives[30]mission_Actors[0]Task_List[2]Block = False
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 2751.312
Objectives[30]mission_Actors[1]positionY = 1523.568
Objectives[30]mission_Actors[1]positionZ = 48.15129
Objectives[30]mission_Actors[1]Heading = 290.5137
Objectives[30]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = APPistol
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 99
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Task_List_Count = 3
Objectives[30]mission_Actors[1]Task_Repeat = False
Objectives[30]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[30]mission_Actors[1]Task_List[0]PositionX = 2750.423
Objectives[30]mission_Actors[1]Task_List[0]PositionY = 1523.925
Objectives[30]mission_Actors[1]Task_List[0]PositionZ = 47.65628
Objectives[30]mission_Actors[1]Task_List[0]Block = True
Objectives[30]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[30]mission_Actors[1]Task_List[1]DestinationX = 2754.604
Objectives[30]mission_Actors[1]Task_List[1]DestinationY = 1540.718
Objectives[30]mission_Actors[1]Task_List[1]DestinationZ = 47.65617
Objectives[30]mission_Actors[1]Task_List[1]Rotation = -69.50726
Objectives[30]mission_Actors[1]Task_List[1]Speed = 3
Objectives[30]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[30]mission_Actors[1]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[30]mission_Actors[1]Task_List[2]PositionX = 2754.604
Objectives[30]mission_Actors[1]Task_List[2]PositionY = 1540.718
Objectives[30]mission_Actors[1]Task_List[2]PositionZ = 47.65617
Objectives[30]mission_Actors[1]Task_List[2]Block = False
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 2742.14
Objectives[30]mission_Actors[2]positionY = 1526.552
Objectives[30]mission_Actors[2]positionZ = 48.15129
Objectives[30]mission_Actors[2]Heading = 72.811
Objectives[30]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 200
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = CombatMGMk2
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 2
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 2740.157
Objectives[30]mission_Actors[3]positionY = 1527.217
Objectives[30]mission_Actors[3]positionZ = 40.3322
Objectives[30]mission_Actors[3]Heading = 353.0851
Objectives[30]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 200
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = SMGMk2
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 2
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 2756.085
Objectives[30]mission_Actors[4]positionY = 1531.25
Objectives[30]mission_Actors[4]positionZ = 40.33285
Objectives[30]mission_Actors[4]Heading = 353.0479
Objectives[30]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = True
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 200
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = AssaultShotgun
Objectives[30]mission_Actors[4]Variation = Random
Objectives[30]mission_Actors[4]Task = 2
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 2750.396
Objectives[30]ObjectiveMessages[0]positionY = 1541.679
Objectives[30]ObjectiveMessages[0]positionZ = 47.15617
Objectives[30]ObjectiveMessages[0]Message = Alpha Clone! Come out to play-ay!
Objectives[30]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[30]ObjectiveMessages[0]Sender = Trevor
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Orange
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 2
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = Continue your search.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = 2743.189
Objectives[31]positionY = 1526.776
Objectives[31]positionZ = 39.33718
Objectives[31]Heading = -69.50726
Objectives[31]Diameter = 3
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 2
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = 2753.548
Objectives[31]mission_Actors[0]positionY = 1540.809
Objectives[31]mission_Actors[0]positionZ = 40.72905
Objectives[31]mission_Actors[0]Heading = 255.4635
Objectives[31]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[0]Relationship_Group = Enemy1
Objectives[31]mission_Actors[0]AddBlip = True
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = False
Objectives[31]mission_Actors[0]SetHealth = 200
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[0]Variation = Random
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 1
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[0]Task_List[0]DestinationX = 2755.15
Objectives[31]mission_Actors[0]Task_List[0]DestinationY = 1526.718
Objectives[31]mission_Actors[0]Task_List[0]DestinationZ = 42.39885
Objectives[31]mission_Actors[0]Task_List[0]Rotation = -104.5211
Objectives[31]mission_Actors[0]Task_List[0]Speed = 4
Objectives[31]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 2731.786
Objectives[31]mission_Actors[1]positionY = 1535.897
Objectives[31]mission_Actors[1]positionZ = 40.33221
Objectives[31]mission_Actors[1]Heading = 164.8751
Objectives[31]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[1]Relationship_Group = Enemy1
Objectives[31]mission_Actors[1]AddBlip = True
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = False
Objectives[31]mission_Actors[1]SetHealth = 200
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 30
Objectives[31]mission_Actors[1]Hearing_Range = 30
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = SMGMk2
Objectives[31]mission_Actors[1]Variation = Random
Objectives[31]mission_Actors[1]Task = 99
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Task_List_Count = 1
Objectives[31]mission_Actors[1]Task_Repeat = False
Objectives[31]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[1]Task_List[0]DestinationX = 2736.771
Objectives[31]mission_Actors[1]Task_List[0]DestinationY = 1528.871
Objectives[31]mission_Actors[1]Task_List[0]DestinationZ = 39.83718
Objectives[31]mission_Actors[1]Task_List[0]Rotation = -224.5211
Objectives[31]mission_Actors[1]Task_List[0]Speed = 4
Objectives[31]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Finish off the remaining ~r~Cliffford Mercenaries.
Objectives[32]Text2 = 
Objectives[32]Type = Kill_Actors
Objectives[32]positionX = 2755.026
Objectives[32]positionY = 1515.909
Objectives[32]positionZ = 29.79179
Objectives[32]KillAll1 = True
Objectives[32]KillAll2 = False
Objectives[32]Kill_Actors_Add_Blips = True
Objectives[32]Kill_Actors_Add_Markers = False
Objectives[32]DropPickups = False
Objectives[32]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Exit the station.
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 255
Objectives[33]IconColorA = 0
Objectives[33]positionX = 2752.109
Objectives[33]positionY = 1514.298
Objectives[33]positionZ = 29.79179
Objectives[33]Heading = -249.5073
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 5
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 2753.907
Objectives[34]positionY = 1507.319
Objectives[34]positionZ = 29.79179
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 10
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 2754.307
Objectives[34]ObjectiveMessages[0]positionY = 1506.038
Objectives[34]ObjectiveMessages[0]positionZ = 29.79179
Objectives[34]ObjectiveMessages[0]Message = Get your ass to the parking lot south of the station, Townley. We're ending this.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Unknown
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = Who the fuck was that?
Objectives[35]positionX = 2751.966
Objectives[35]positionY = 1499.14
Objectives[35]positionZ = 29.79179
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = gesture_what_soft
Objectives[35]Task_Time = 2
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = It's him. He's calling me.
Objectives[36]positionX = 2751.386
Objectives[36]positionY = 1497.108
Objectives[36]positionZ = 29.79179
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 5
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 4
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Mission_Settings_Objective
Objectives[37]positionX = 2750.742
Objectives[37]positionY = 1494.671
Objectives[37]positionZ = 29.79179
Objectives[37]MissionSettings_TimesOfDay = Current
Objectives[37]MissionSettings_Weather = Current
Objectives[37]MissionSettings_WantedLevel = Current
Objectives[37]MissionSettings_SetWantedLevelNow = Current
Objectives[37]MissionSettings_StartNightvision = False
Objectives[37]MissionSettings_StopNightvision = False
Objectives[37]MissionSettings_StartSeethrough = False
Objectives[37]MissionSettings_StopSeethrough = False
Objectives[37]MissionSettings_StartMusic = False
Objectives[37]MissionSettings_StopMusic = True
Objectives[37]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = You guys wait here. I need to do this alone.
Objectives[38]positionX = 2747.648
Objectives[38]positionY = 1482.312
Objectives[38]positionZ = 29.79179
Objectives[38]SetPlayerActor_Use_Player = True
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = False
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 5
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 5
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 2749.259
Objectives[39]positionY = 1487.731
Objectives[39]positionZ = 29.79179
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Friend
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = WalkTo
Objectives[39]Task_List[0]DestinationX = 2745.917
Objectives[39]Task_List[0]DestinationY = 1485.488
Objectives[39]Task_List[0]DestinationZ = 30.29179
Objectives[39]Task_List[0]Rotation = -536.8982
Objectives[39]Task_List[0]Speed = 1
Objectives[39]Task_List[0]GoStraitToCoord = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2748.696
Objectives[40]positionY = 1484.988
Objectives[40]positionZ = 29.79179
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = True
Objectives[40]SetPlayerActor_RelationshipGroup = Friend
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 1
Objectives[40]Task_List[0]Type = WalkTo
Objectives[40]Task_List[0]DestinationX = 2748.381
Objectives[40]Task_List[0]DestinationY = 1483.67
Objectives[40]Task_List[0]DestinationZ = 30.29179
Objectives[40]Task_List[0]Rotation = -496.8982
Objectives[40]Task_List[0]Speed = 1
Objectives[40]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Go to the ~y~parking lot.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 0
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 255
Objectives[41]IconColorA = 0
Objectives[41]positionX = 2724.197
Objectives[41]positionY = 1381.977
Objectives[41]positionZ = 23.51173
Objectives[41]Heading = -1071.898
Objectives[41]Diameter = 10
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 37.5
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 2723.486
Objectives[42]positionY = 1399.915
Objectives[42]positionZ = 23.57112
Objectives[42]SetPlayerActor_Use_Player = True
Objectives[42]SetPlayerActor_Player_Controllable = False
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = False
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Teleport_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2724.235
Objectives[43]positionY = 1384.206
Objectives[43]positionZ = 23.50792
Objectives[43]ObjectiveRotation = -901.8982
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 2720.692
Objectives[44]positionY = 1385.458
Objectives[44]positionZ = 23.51182
Objectives[44]SetPlayerActor_Use_Player = True
Objectives[44]SetPlayerActor_Player_Controllable = False
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = False
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = 2724.2
Objectives[45]positionY = 1381.574
Objectives[45]positionZ = 23.51227
Objectives[45]Cutscenes_Time = 3
Objectives[45]Cutscenes_Trans_Time = 0
Objectives[45]Cutscenes_FOV = 60
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = False
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = True
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 5
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 180
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Cutscenes_Objective
Objectives[46]Text = 
Objectives[46]positionX = 2724.592
Objectives[46]positionY = 1396.852
Objectives[46]positionZ = 23.56173
Objectives[46]Cutscenes_Time = 0
Objectives[46]Cutscenes_Trans_Time = 0
Objectives[46]Cutscenes_FOV = 30
Objectives[46]Cutscenes_Shake = Hand
Objectives[46]Cutscenes_Amplitude = 0
Objectives[46]Cutscenes_FadeOut = False
Objectives[46]Cutscenes_FadeIn = False
Objectives[46]Cutscenes_End = False
Objectives[46]Cutscenes_Point_At_Position = True
Objectives[46]Cutscenes_Point_At_Player = False
Objectives[46]Cutscenes_Point_At_Actor = False
Objectives[46]Cutscenes_Point_At_Vehicle = False
Objectives[46]Cutscenes_Follow_Player = False
Objectives[46]Cutscenes_Follow_Actor = False
Objectives[46]Cutscenes_Follow_Vehicle = False
Objectives[46]Cutscenes_Follow_Distancee = 50
Objectives[46]Cutscenes_Follow_Hieght = 0
Objectives[46]Cutscenes_Follow_Angle = 180
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 66
Objectives[46]mission_Actors[0]positionX = 2724.624
Objectives[46]mission_Actors[0]positionY = 1345.247
Objectives[46]mission_Actors[0]positionZ = 24.52399
Objectives[46]mission_Actors[0]Heading = 0.4784878
Objectives[46]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[46]mission_Actors[0]Relationship_Group = Enemy1
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 5000
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 500
Objectives[46]mission_Actors[0]Hearing_Range = 500
Objectives[46]mission_Actors[0]CombatMovement = Defensive
Objectives[46]mission_Actors[0]weapon = Minigun
Objectives[46]mission_Actors[0]Variation = Custom
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 1
Objectives[46]mission_Actors[0]Task_Repeat = False
Objectives[46]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 2724.569
Objectives[46]mission_Actors[0]Task_List[0]PositionY = 1343.271
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 24.02399
Objectives[46]mission_Actors[0]Task_List[0]Block = True
Objectives[46]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 91
Objectives[46]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 33
Objectives[46]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 84
Objectives[46]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 13
Objectives[46]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 97
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 186
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[46]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[46]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[46]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 55
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 48
Objectives[46]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[46]mission_Actors[0]NeededForObjectiveCutscene[0] = 50
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 2724.855
Objectives[47]positionY = 1343.359
Objectives[47]positionZ = 23.52399
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = False
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = WalkTo
Objectives[47]Task_List[0]DestinationX = 2724.688
Objectives[47]Task_List[0]DestinationY = 1348.069
Objectives[47]Task_List[0]DestinationZ = 24.02399
Objectives[47]Task_List[0]Rotation = -837.0039
Objectives[47]Task_List[0]Speed = 0.5
Objectives[47]Task_List[0]GoStraitToCoord = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = So, this is how it ends.
Objectives[48]positionX = 2718.594
Objectives[48]positionY = 1333.776
Objectives[48]positionZ = 23.52399
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = False
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 5
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 4
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 2725.157
Objectives[49]positionY = 1362.83
Objectives[49]positionZ = 23.52399
Objectives[49]Cutscenes_Time = 3
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 60
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = True
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 50
Objectives[49]Cutscenes_Follow_Hieght = 16
Objectives[49]Cutscenes_Follow_Angle = 90
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Cutscenes_Objective
Objectives[50]Text = 
Objectives[50]positionX = 2724.738
Objectives[50]positionY = 1345.452
Objectives[50]positionZ = 23.52399
Objectives[50]Cutscenes_Time = 0
Objectives[50]Cutscenes_Trans_Time = 0
Objectives[50]Cutscenes_FOV = 60
Objectives[50]Cutscenes_Shake = Hand
Objectives[50]Cutscenes_Amplitude = 0
Objectives[50]Cutscenes_FadeOut = False
Objectives[50]Cutscenes_FadeIn = False
Objectives[50]Cutscenes_End = False
Objectives[50]Cutscenes_Point_At_Position = False
Objectives[50]Cutscenes_Point_At_Player = False
Objectives[50]Cutscenes_Point_At_Actor = True
Objectives[50]Cutscenes_Point_At_Vehicle = False
Objectives[50]Cutscenes_Follow_Player = False
Objectives[50]Cutscenes_Follow_Actor = False
Objectives[50]Cutscenes_Follow_Vehicle = False
Objectives[50]Cutscenes_Follow_Distancee = 5
Objectives[50]Cutscenes_Follow_Hieght = 1
Objectives[50]Cutscenes_Follow_Angle = 0
Objectives[50]mission_ActorsCount = 2
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 66
Objectives[50]mission_Actors[0]positionX = 2746.898
Objectives[50]mission_Actors[0]positionY = 1339.249
Objectives[50]mission_Actors[0]positionZ = 24.52399
Objectives[50]mission_Actors[0]Heading = 85.47884
Objectives[50]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[50]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[50]mission_Actors[0]AddBlip = True
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 300
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 500
Objectives[50]mission_Actors[0]Hearing_Range = 500
Objectives[50]mission_Actors[0]CombatMovement = Stationary
Objectives[50]mission_Actors[0]weapon = CombatMGMk2
Objectives[50]mission_Actors[0]Variation = Default
Objectives[50]mission_Actors[0]Task = 99
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]Task_List_Count = 1
Objectives[50]mission_Actors[0]Task_Repeat = False
Objectives[50]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]mission_Actors[0]Task_List[0]PositionX = 2730.62
Objectives[50]mission_Actors[0]Task_List[0]PositionY = 1345.075
Objectives[50]mission_Actors[0]Task_List[0]PositionZ = 24.02399
Objectives[50]mission_Actors[0]Task_List[0]Block = True
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[50]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 64
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 66
Objectives[50]mission_Actors[1]positionX = 2698.289
Objectives[50]mission_Actors[1]positionY = 1338.432
Objectives[50]mission_Actors[1]positionZ = 24.52295
Objectives[50]mission_Actors[1]Heading = 267.4824
Objectives[50]mission_Actors[1]String_Name = u_m_y_juggernaut_01
Objectives[50]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[50]mission_Actors[1]AddBlip = True
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = False
Objectives[50]mission_Actors[1]SetHealth = 300
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 30
Objectives[50]mission_Actors[1]Hearing_Range = 30
Objectives[50]mission_Actors[1]CombatMovement = Stationary
Objectives[50]mission_Actors[1]weapon = AssaultShotgun
Objectives[50]mission_Actors[1]Variation = Default
Objectives[50]mission_Actors[1]Task = 99
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[1]Task_List_Count = 1
Objectives[50]mission_Actors[1]Task_Repeat = False
Objectives[50]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]mission_Actors[1]Task_List[0]PositionX = 2719.879
Objectives[50]mission_Actors[1]Task_List[0]PositionY = 1345.504
Objectives[50]mission_Actors[1]Task_List[0]PositionZ = 24.02399
Objectives[50]mission_Actors[1]Task_List[0]Block = True
Objectives[50]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[50]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[50]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 63
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 2727.582
Objectives[51]positionY = 1399.755
Objectives[51]positionZ = 23.56059
Objectives[51]SetPlayerActor_Use_Player = True
Objectives[51]SetPlayerActor_Player_Controllable = False
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = False
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 2
Objectives[51]Task_List[0]Type = WalkTo
Objectives[51]Task_List[0]DestinationX = 2724.488
Objectives[51]Task_List[0]DestinationY = 1397.619
Objectives[51]Task_List[0]DestinationZ = 24.06684
Objectives[51]Task_List[0]Rotation = -29.52112
Objectives[51]Task_List[0]Speed = 4
Objectives[51]Task_List[0]GoStraitToCoord = False
Objectives[51]Task_List[1]Type = WalkTo
Objectives[51]Task_List[1]DestinationX = 2724.452
Objectives[51]Task_List[1]DestinationY = 1398.396
Objectives[51]Task_List[1]DestinationZ = 24.06666
Objectives[51]Task_List[1]Rotation = -580.0001
Objectives[51]Task_List[1]Speed = 2
Objectives[51]Task_List[1]GoStraitToCoord = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = I'm going to enjoy tearing you limb from limb.
Objectives[52]positionX = 2727.881
Objectives[52]positionY = 1346.594
Objectives[52]positionZ = 23.52399
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = False
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 5
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = gesture_point
Objectives[52]Task_Time = 5
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = 2729.047
Objectives[53]positionY = 1392.26
Objectives[53]positionZ = 23.53296
Objectives[53]Cutscenes_Time = 0
Objectives[53]Cutscenes_Trans_Time = 0
Objectives[53]Cutscenes_FOV = 30
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = True
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 10
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 0
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 2731.672
Objectives[54]positionY = 1394.51
Objectives[54]positionZ = 23.56324
Objectives[54]SetPlayerActor_Use_Player = True
Objectives[54]SetPlayerActor_Player_Controllable = False
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = False
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = False
Objectives[54]Int_Task = 0
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 2734.687
Objectives[55]positionY = 1393.662
Objectives[55]positionZ = 23.55312
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 1
Objectives[55]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[55]Task_List[0]positionX = 2724.856
Objectives[55]Task_List[0]positionY = 1345.704
Objectives[55]Task_List[0]positionZ = 24.02399
Objectives[55]Task_List[0]Block = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 2737.318
Objectives[56]positionY = 1393.484
Objectives[56]positionZ = 23.5493
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 2
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = 2733.344
Objectives[56]Task_List[0]DestinationY = 1343.208
Objectives[56]Task_List[0]DestinationZ = 24.02399
Objectives[56]Task_List[0]Rotation = 220.4789
Objectives[56]Task_List[0]Speed = 2
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[56]Task_List[1]positionX = 2738.028
Objectives[56]Task_List[1]positionY = 1391.884
Objectives[56]Task_List[1]positionZ = 24.03076
Objectives[56]Task_List[1]Block = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 2742.019
Objectives[57]positionY = 1392.063
Objectives[57]positionZ = 23.52628
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 2
Objectives[57]Task_List[0]Type = WalkTo
Objectives[57]Task_List[0]DestinationX = 2717.164
Objectives[57]Task_List[0]DestinationY = 1343.257
Objectives[57]Task_List[0]DestinationZ = 24.02399
Objectives[57]Task_List[0]Rotation = 315.4789
Objectives[57]Task_List[0]Speed = 2
Objectives[57]Task_List[0]GoStraitToCoord = False
Objectives[57]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[57]Task_List[1]positionX = 2742.601
Objectives[57]Task_List[1]positionY = 1391.474
Objectives[57]Task_List[1]positionZ = 24.01894
Objectives[57]Task_List[1]Block = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 2723.893
Objectives[58]positionY = 1407.873
Objectives[58]positionZ = 23.51587
Objectives[58]SetPlayerActor_Use_Player = True
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = False
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = False
Objectives[58]Int_Task = 0
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Mission_Settings_Objective
Objectives[59]positionX = 2710.667
Objectives[59]positionY = 1385.847
Objectives[59]positionZ = 23.5062
Objectives[59]MissionSettings_TimesOfDay = Current
Objectives[59]MissionSettings_Weather = Current
Objectives[59]MissionSettings_WantedLevel = Current
Objectives[59]MissionSettings_SetWantedLevelNow = Current
Objectives[59]MissionSettings_StartNightvision = False
Objectives[59]MissionSettings_StopNightvision = False
Objectives[59]MissionSettings_StartSeethrough = False
Objectives[59]MissionSettings_StopSeethrough = False
Objectives[59]MissionSettings_StartMusic = True
Objectives[59]MissionSettings_StopMusic = False
Objectives[59]MissionSettings_Music = FBI4_COVER_RESTART
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = Kill the ~r~Alpha Clone.
Objectives[60]Text2 = 
Objectives[60]Type = Kill_Actors
Objectives[60]positionX = 2745.549
Objectives[60]positionY = 1391.87
Objectives[60]positionZ = 23.5185
Objectives[60]KillAll1 = True
Objectives[60]KillAll2 = False
Objectives[60]Kill_Actors_Add_Blips = True
Objectives[60]Kill_Actors_Add_Markers = False
Objectives[60]DropPickups = False
Objectives[60]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 4
Objectives[60]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[60]mission_Pickup_Props[0]Value = 99999
Objectives[60]mission_Pickup_Props[0]positionX = 2729.191
Objectives[60]mission_Pickup_Props[0]positionY = 1397.295
Objectives[60]mission_Pickup_Props[0]positionZ = 24.08436
Objectives[60]mission_Pickup_Props[0]rotationX = 0
Objectives[60]mission_Pickup_Props[0]rotationY = 0
Objectives[60]mission_Pickup_Props[0]rotationZ = 0.2739698
Objectives[60]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[60]mission_Pickup_Props[1]Value = 99999
Objectives[60]mission_Pickup_Props[1]positionX = 2729.705
Objectives[60]mission_Pickup_Props[1]positionY = 1397.312
Objectives[60]mission_Pickup_Props[1]positionZ = 24.08729
Objectives[60]mission_Pickup_Props[1]rotationX = 0
Objectives[60]mission_Pickup_Props[1]rotationY = 0
Objectives[60]mission_Pickup_Props[1]rotationZ = 0.2739698
Objectives[60]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[60]mission_Pickup_Props[2]Value = 99999
Objectives[60]mission_Pickup_Props[2]positionX = 2720.454
Objectives[60]mission_Pickup_Props[2]positionY = 1397.39
Objectives[60]mission_Pickup_Props[2]positionZ = 24.08825
Objectives[60]mission_Pickup_Props[2]rotationX = 0
Objectives[60]mission_Pickup_Props[2]rotationY = 0
Objectives[60]mission_Pickup_Props[2]rotationZ = 0.2739698
Objectives[60]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[60]mission_Pickup_Props[3]Value = 99999
Objectives[60]mission_Pickup_Props[3]positionX = 2720.012
Objectives[60]mission_Pickup_Props[3]positionY = 1397.366
Objectives[60]mission_Pickup_Props[3]positionZ = 24.09043
Objectives[60]mission_Pickup_Props[3]rotationX = 0
Objectives[60]mission_Pickup_Props[3]rotationY = 0
Objectives[60]mission_Pickup_Props[3]rotationZ = 0.2739698
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = 2719.269
Objectives[60]ObjectiveMessages[0]positionY = 1399.723
Objectives[60]ObjectiveMessages[0]positionZ = 23.5795
Objectives[60]ObjectiveMessages[0]Message = Careful, Michael. That experimental body armor he's wearing can protect him from anything, and
Objectives[60]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[0]Sender = Lester
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = False
Objectives[60]ObjectiveMessages[0]Delay = True
Objectives[60]ObjectiveMessages[0]DelayTime = 3
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2721.044
Objectives[60]ObjectiveMessages[1]positionY = 1399.471
Objectives[60]ObjectiveMessages[1]positionZ = 23.58274
Objectives[60]ObjectiveMessages[1]Message = those Juggernauts are no pushovers either.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[1]Sender = Lester
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 9
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 2693.811
Objectives[61]positionY = 1314.715
Objectives[61]positionZ = 23.29325
Objectives[61]SetPlayerActor_Use_Player = True
Objectives[61]SetPlayerActor_Player_Controllable = False
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = False
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = False
Objectives[61]Int_Task = 0
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Mission_Settings_Objective
Objectives[62]positionX = 2748.157
Objectives[62]positionY = 1402.484
Objectives[62]positionZ = 23.54862
Objectives[62]MissionSettings_TimesOfDay = Current
Objectives[62]MissionSettings_Weather = Current
Objectives[62]MissionSettings_WantedLevel = Current
Objectives[62]MissionSettings_SetWantedLevelNow = Current
Objectives[62]MissionSettings_StartNightvision = False
Objectives[62]MissionSettings_StopNightvision = False
Objectives[62]MissionSettings_StartSeethrough = False
Objectives[62]MissionSettings_StopSeethrough = False
Objectives[62]MissionSettings_StartMusic = False
Objectives[62]MissionSettings_StopMusic = True
Objectives[62]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 2717.515
Objectives[63]positionY = 1350.515
Objectives[63]positionZ = 23.52399
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = False
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Friend
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 1
Objectives[63]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]Task_List[0]positionX = 2718.058
Objectives[63]Task_List[0]positionY = 1348.649
Objectives[63]Task_List[0]positionZ = 24.02399
Objectives[63]Task_List[0]Block = True
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 2730.852
Objectives[64]positionY = 1350.292
Objectives[64]positionZ = 23.52399
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 1
Objectives[64]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[64]Task_List[0]positionX = 2731.239
Objectives[64]Task_List[0]positionY = 1345.57
Objectives[64]Task_List[0]positionZ = 24.02399
Objectives[64]Task_List[0]Block = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 2710.253
Objectives[65]positionY = 1399.421
Objectives[65]positionZ = 23.58041
Objectives[65]SetPlayerActor_Use_Player = True
Objectives[65]SetPlayerActor_Player_Controllable = False
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = False
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = False
Objectives[65]Int_Task = 0
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Teleport_Objective
Objectives[66]Text = 
Objectives[66]positionX = 2657.709
Objectives[66]positionY = 1407.5
Objectives[66]positionZ = 23.50132
Objectives[66]ObjectiveRotation = -440
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 2685.891
Objectives[67]positionY = 1336.523
Objectives[67]positionZ = 23.51621
Objectives[67]SetPlayerActor_Use_Player = True
Objectives[67]SetPlayerActor_Player_Controllable = False
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = False
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = False
Objectives[67]Int_Task = 0
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 2720.014
Objectives[68]positionY = 1342.112
Objectives[68]positionZ = 23.52399
Objectives[68]Cutscenes_Time = 3
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 60
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = True
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 125
Objectives[68]Cutscenes_Follow_Hieght = 25
Objectives[68]Cutscenes_Follow_Angle = 315
Objectives[68]mission_ActorsCount = 7
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 92
Objectives[68]mission_Actors[0]positionX = 2725.015
Objectives[68]mission_Actors[0]positionY = 1337.403
Objectives[68]mission_Actors[0]positionZ = 24.52399
Objectives[68]mission_Actors[0]Heading = 285.0002
Objectives[68]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[68]mission_Actors[0]Relationship_Group = Neutral
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 0
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Custom
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 91
Objectives[68]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 33
Objectives[68]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 84
Objectives[68]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 13
Objectives[68]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 97
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 186
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 92
Objectives[68]mission_Actors[1]positionX = 2689.872
Objectives[68]mission_Actors[1]positionY = 1444.218
Objectives[68]mission_Actors[1]positionZ = 24.57095
Objectives[68]mission_Actors[1]Heading = 180
Objectives[68]mission_Actors[1]String_Name = ig_davenorton
Objectives[68]mission_Actors[1]Relationship_Group = Friend
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = True
Objectives[68]mission_Actors[1]SetHealth = 100
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = Unarmed
Objectives[68]mission_Actors[1]Variation = Custom
Objectives[68]mission_Actors[1]Task = 99
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[1]Task_List_Count = 1
Objectives[68]mission_Actors[1]Task_Repeat = False
Objectives[68]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[1]Task_List[0]PositionX = 2689.537
Objectives[68]mission_Actors[1]Task_List[0]PositionY = 1462.967
Objectives[68]mission_Actors[1]Task_List[0]PositionZ = 24.07471
Objectives[68]mission_Actors[1]Task_List[0]Block = True
Objectives[68]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 3
Objectives[68]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[68]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[68]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 2
Objectives[68]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 3
Objectives[68]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[68]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[68]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 78
Objectives[68]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[1]NeededForObjectiveCutscene[0] = 77
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 92
Objectives[68]mission_Actors[2]positionX = 2774.754
Objectives[68]mission_Actors[2]positionY = 1441.285
Objectives[68]mission_Actors[2]positionZ = 24.54767
Objectives[68]mission_Actors[2]Heading = 170
Objectives[68]mission_Actors[2]String_Name = ig_mp_agent14
Objectives[68]mission_Actors[2]Relationship_Group = Friend
Objectives[68]mission_Actors[2]AddBlip = False
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = True
Objectives[68]mission_Actors[2]SetHealth = 100
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 30
Objectives[68]mission_Actors[2]Hearing_Range = 30
Objectives[68]mission_Actors[2]CombatMovement = Offensive
Objectives[68]mission_Actors[2]weapon = Unarmed
Objectives[68]mission_Actors[2]Variation = Custom
Objectives[68]mission_Actors[2]Task = 99
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Task_List_Count = 1
Objectives[68]mission_Actors[2]Task_Repeat = False
Objectives[68]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[2]Task_List[0]PositionX = 2774.488
Objectives[68]mission_Actors[2]Task_List[0]PositionY = 1441.631
Objectives[68]mission_Actors[2]Task_List[0]PositionZ = 24.04471
Objectives[68]mission_Actors[2]Task_List[0]Block = True
Objectives[68]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 86
Objectives[68]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[2]NeededForObjectiveCutscene[0] = 85
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 92
Objectives[68]mission_Actors[3]positionX = 2768.236
Objectives[68]mission_Actors[3]positionY = 1443.962
Objectives[68]mission_Actors[3]positionZ = 24.48708
Objectives[68]mission_Actors[3]Heading = 170
Objectives[68]mission_Actors[3]String_Name = csb_mrs_r
Objectives[68]mission_Actors[3]Relationship_Group = Friend
Objectives[68]mission_Actors[3]AddBlip = False
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = True
Objectives[68]mission_Actors[3]SetHealth = 100
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 30
Objectives[68]mission_Actors[3]Hearing_Range = 30
Objectives[68]mission_Actors[3]CombatMovement = Offensive
Objectives[68]mission_Actors[3]weapon = Unarmed
Objectives[68]mission_Actors[3]Variation = Default
Objectives[68]mission_Actors[3]Task = 99
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = NONE
Objectives[68]mission_Actors[3]Task_List_Count = 1
Objectives[68]mission_Actors[3]Task_Repeat = False
Objectives[68]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[3]Task_List[0]PositionX = 2768.735
Objectives[68]mission_Actors[3]Task_List[0]PositionY = 1444.446
Objectives[68]mission_Actors[3]Task_List[0]PositionZ = 23.99033
Objectives[68]mission_Actors[3]Task_List[0]Block = True
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 79
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 84
Objectives[68]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[3]NeededForObjectiveCutscene[0] = 83
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 92
Objectives[68]mission_Actors[4]positionX = 2725.49
Objectives[68]mission_Actors[4]positionY = 1339.344
Objectives[68]mission_Actors[4]positionZ = 24.52399
Objectives[68]mission_Actors[4]Heading = 180
Objectives[68]mission_Actors[4]String_Name = player_zero
Objectives[68]mission_Actors[4]Relationship_Group = Friend
Objectives[68]mission_Actors[4]AddBlip = False
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = True
Objectives[68]mission_Actors[4]SetHealth = 100
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 30
Objectives[68]mission_Actors[4]Hearing_Range = 30
Objectives[68]mission_Actors[4]CombatMovement = Offensive
Objectives[68]mission_Actors[4]weapon = Unarmed
Objectives[68]mission_Actors[4]Variation = Custom
Objectives[68]mission_Actors[4]Task = 99
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = NONE
Objectives[68]mission_Actors[4]Task_List_Count = 1
Objectives[68]mission_Actors[4]Task_Repeat = False
Objectives[68]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[4]Task_List[0]PositionX = 2725.49
Objectives[68]mission_Actors[4]Task_List[0]PositionY = 1339.344
Objectives[68]mission_Actors[4]Task_List[0]PositionZ = 24.02399
Objectives[68]mission_Actors[4]Task_List[0]Block = True
Objectives[68]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_FACE_TEXTURE = 4
Objectives[68]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 4
Objectives[68]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 4
Objectives[68]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 6
Objectives[68]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 4
Objectives[68]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[68]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 4
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 82
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 89
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 91
Objectives[68]mission_Actors[4]NeededForObjectiveCutsceneCount = 1
Objectives[68]mission_Actors[4]NeededForObjectiveCutscene[0] = 87
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 92
Objectives[68]mission_Actors[5]positionX = 2723.936
Objectives[68]mission_Actors[5]positionY = 1339.04
Objectives[68]mission_Actors[5]positionZ = 24.52399
Objectives[68]mission_Actors[5]Heading = 210
Objectives[68]mission_Actors[5]String_Name = player_one
Objectives[68]mission_Actors[5]Relationship_Group = Friend
Objectives[68]mission_Actors[5]AddBlip = False
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = True
Objectives[68]mission_Actors[5]SetHealth = 100
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 30
Objectives[68]mission_Actors[5]Hearing_Range = 30
Objectives[68]mission_Actors[5]CombatMovement = Offensive
Objectives[68]mission_Actors[5]weapon = Unarmed
Objectives[68]mission_Actors[5]Variation = Custom
Objectives[68]mission_Actors[5]Task = 99
Objectives[68]mission_Actors[5]Task_Guard_Range = 5
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = NONE
Objectives[68]mission_Actors[5]Task_List_Count = 1
Objectives[68]mission_Actors[5]Task_Repeat = False
Objectives[68]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[5]Task_List[0]PositionX = 2723.936
Objectives[68]mission_Actors[5]Task_List[0]PositionY = 1339.04
Objectives[68]mission_Actors[5]Task_List[0]PositionZ = 24.02399
Objectives[68]mission_Actors[5]Task_List[0]Block = True
Objectives[68]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_FACE_TEXTURE = 4
Objectives[68]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 16
Objectives[68]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 16
Objectives[68]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 4
Objectives[68]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 5
Objectives[68]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[68]mission_Actors[6]Survive_Number = 0
Objectives[68]mission_Actors[6]Failed_Text = 
Objectives[68]mission_Actors[6]Remove_After = 92
Objectives[68]mission_Actors[6]positionX = 2726.994
Objectives[68]mission_Actors[6]positionY = 1339.046
Objectives[68]mission_Actors[6]positionZ = 24.52399
Objectives[68]mission_Actors[6]Heading = 155
Objectives[68]mission_Actors[6]String_Name = player_two
Objectives[68]mission_Actors[6]Relationship_Group = Friend
Objectives[68]mission_Actors[6]AddBlip = False
Objectives[68]mission_Actors[6]ShowCone = False
Objectives[68]mission_Actors[6]Invincible = True
Objectives[68]mission_Actors[6]SetHealth = 100
Objectives[68]mission_Actors[6]DieFromHeadShot = True
Objectives[68]mission_Actors[6]CanExitVehicle = True
Objectives[68]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[6]AlwaysFight = True
Objectives[68]mission_Actors[6]Seeing_Range = 30
Objectives[68]mission_Actors[6]Hearing_Range = 30
Objectives[68]mission_Actors[6]CombatMovement = Offensive
Objectives[68]mission_Actors[6]weapon = Unarmed
Objectives[68]mission_Actors[6]Variation = Custom
Objectives[68]mission_Actors[6]Task = 99
Objectives[68]mission_Actors[6]Task_Guard_Range = 5
Objectives[68]mission_Actors[6]Task_Stay_In_Range = True
Objectives[68]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[6]Task_Scenario = NONE
Objectives[68]mission_Actors[6]Task_List_Count = 1
Objectives[68]mission_Actors[6]Task_Repeat = False
Objectives[68]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[6]Task_List[0]PositionX = 2726.994
Objectives[68]mission_Actors[6]Task_List[0]PositionY = 1339.046
Objectives[68]mission_Actors[6]Task_List[0]PositionZ = 24.02399
Objectives[68]mission_Actors[6]Task_List[0]Block = True
Objectives[68]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[68]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[68]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 4
Objectives[68]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 4
Objectives[68]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[68]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[68]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 88
Objectives[68]mission_Vehicles = 2
Objectives[68]mission_Vehicles[0]positionX = 2686.942
Objectives[68]mission_Vehicles[0]positionY = 1445.297
Objectives[68]mission_Vehicles[0]positionZ = 23.87262
Objectives[68]mission_Vehicles[0]Heading = 179.9899
Objectives[68]mission_Vehicles[0]Name = Oracle
Objectives[68]mission_Vehicles[0]Model = oracle2
Objectives[68]mission_Vehicles[0]PrimaryColor = MetallicMidnightBlue
Objectives[68]mission_Vehicles[0]SecondaryColor = MetallicMidnightBlue
Objectives[68]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[68]mission_Vehicles[0]HasPearlescent = False
Objectives[68]mission_Vehicles[0]Livery = 0
Objectives[68]mission_Vehicles[0]DirtLevel = 0
Objectives[68]mission_Vehicles[0]LockedForPlayer = False
Objectives[68]mission_Vehicles[0]Locked = False
Objectives[68]mission_Vehicles[0]Alarm = False
Objectives[68]mission_Vehicles[0]HotWired = False
Objectives[68]mission_Vehicles[0]Invincible = False
Objectives[68]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[0]Remove_After = 0
Objectives[68]mission_Vehicles[0]Survive_Number = 0
Objectives[68]mission_Vehicles[0]Failed_Text = 
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 69
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[68]mission_Vehicles[1]positionX = 2771.436
Objectives[68]mission_Vehicles[1]positionY = 1444.394
Objectives[68]mission_Vehicles[1]positionZ = 24.14087
Objectives[68]mission_Vehicles[1]Heading = 165.01
Objectives[68]mission_Vehicles[1]Name = Granger
Objectives[68]mission_Vehicles[1]Model = granger
Objectives[68]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[68]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[68]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[68]mission_Vehicles[1]HasPearlescent = False
Objectives[68]mission_Vehicles[1]Livery = 0
Objectives[68]mission_Vehicles[1]DirtLevel = 0
Objectives[68]mission_Vehicles[1]LockedForPlayer = False
Objectives[68]mission_Vehicles[1]Locked = False
Objectives[68]mission_Vehicles[1]Alarm = False
Objectives[68]mission_Vehicles[1]HotWired = False
Objectives[68]mission_Vehicles[1]Invincible = False
Objectives[68]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[1]Remove_After = 0
Objectives[68]mission_Vehicles[1]Survive_Number = 0
Objectives[68]mission_Vehicles[1]Failed_Text = 
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 70
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 71
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = 2689.531
Objectives[69]positionY = 1463.65
Objectives[69]positionZ = 23.57413
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = False
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 5
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = 2687.411
Objectives[69]Task_List[0]PositionY = 1463.848
Objectives[69]Task_List[0]PositionZ = 24.08691
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = False
Objectives[69]Task_List[1]Type = Drive
Objectives[69]Task_List[1]PositionX = 2694.632
Objectives[69]Task_List[1]PositionY = 1356.916
Objectives[69]Task_List[1]PositionZ = 24.02148
Objectives[69]Task_List[1]Speed = 35
Objectives[69]Task_List[1]StopBeforeVehicles = False
Objectives[69]Task_List[1]StopBeforeActors = False
Objectives[69]Task_List[1]AvoidVehicles = False
Objectives[69]Task_List[1]AvoidEmptyVehicles = False
Objectives[69]Task_List[1]AvoidActors = False
Objectives[69]Task_List[1]AvoidObjects = False
Objectives[69]Task_List[1]StopAtLights = False
Objectives[69]Task_List[1]UseBlinkers = False
Objectives[69]Task_List[1]AllowGoingWrongWay = False
Objectives[69]Task_List[1]Reverse = False
Objectives[69]Task_List[1]TakeShortestPath = False
Objectives[69]Task_List[1]IgnoreRoads = False
Objectives[69]Task_List[1]IgnoreAllPathing = False
Objectives[69]Task_List[1]AvoidHighWays = False
Objectives[69]Task_List[2]Type = Drive
Objectives[69]Task_List[2]PositionX = 2697.145
Objectives[69]Task_List[2]PositionY = 1340.472
Objectives[69]Task_List[2]PositionZ = 24.0226
Objectives[69]Task_List[2]Speed = 15
Objectives[69]Task_List[2]StopBeforeVehicles = False
Objectives[69]Task_List[2]StopBeforeActors = False
Objectives[69]Task_List[2]AvoidVehicles = False
Objectives[69]Task_List[2]AvoidEmptyVehicles = False
Objectives[69]Task_List[2]AvoidActors = False
Objectives[69]Task_List[2]AvoidObjects = False
Objectives[69]Task_List[2]StopAtLights = False
Objectives[69]Task_List[2]UseBlinkers = False
Objectives[69]Task_List[2]AllowGoingWrongWay = False
Objectives[69]Task_List[2]Reverse = False
Objectives[69]Task_List[2]TakeShortestPath = False
Objectives[69]Task_List[2]IgnoreRoads = False
Objectives[69]Task_List[2]IgnoreAllPathing = False
Objectives[69]Task_List[2]AvoidHighWays = False
Objectives[69]Task_List[3]Type = WalkTo
Objectives[69]Task_List[3]DestinationX = 2714.441
Objectives[69]Task_List[3]DestinationY = 1335.959
Objectives[69]Task_List[3]DestinationZ = 24.02399
Objectives[69]Task_List[3]Rotation = -3075
Objectives[69]Task_List[3]Speed = 2
Objectives[69]Task_List[3]GoStraitToCoord = False
Objectives[69]Task_List[4]Type = WalkTo
Objectives[69]Task_List[4]DestinationX = 2720.017
Objectives[69]Task_List[4]DestinationY = 1337.008
Objectives[69]Task_List[4]DestinationZ = 24.02399
Objectives[69]Task_List[4]Rotation = -3075
Objectives[69]Task_List[4]Speed = 1
Objectives[69]Task_List[4]GoStraitToCoord = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = 2768.492
Objectives[70]positionY = 1444.876
Objectives[70]positionZ = 23.48719
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = False
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = EnterVehicle
Objectives[70]Task_List[0]PositionX = 2771.184
Objectives[70]Task_List[0]PositionY = 1445.394
Objectives[70]Task_List[0]PositionZ = 24.00965
Objectives[70]Task_List[0]Speed = 1
Objectives[70]Task_List[0]SeatIndex = 0
Objectives[70]Task_List[0]TaskIndex = 0
Objectives[70]Task_List[0]Warp = True
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = 2774.797
Objectives[71]positionY = 1443.966
Objectives[71]positionZ = 23.59572
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = False
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 5
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = 2772.003
Objectives[71]Task_List[0]PositionY = 1444.381
Objectives[71]Task_List[0]PositionZ = 24.01925
Objectives[71]Task_List[0]Speed = 1
Objectives[71]Task_List[0]SeatIndex = -1
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = True
Objectives[71]Task_List[1]Type = Drive
Objectives[71]Task_List[1]PositionX = 2751.734
Objectives[71]Task_List[1]PositionY = 1355.903
Objectives[71]Task_List[1]PositionZ = 24.02399
Objectives[71]Task_List[1]Speed = 35
Objectives[71]Task_List[1]StopBeforeVehicles = False
Objectives[71]Task_List[1]StopBeforeActors = False
Objectives[71]Task_List[1]AvoidVehicles = False
Objectives[71]Task_List[1]AvoidEmptyVehicles = False
Objectives[71]Task_List[1]AvoidActors = False
Objectives[71]Task_List[1]AvoidObjects = False
Objectives[71]Task_List[1]StopAtLights = False
Objectives[71]Task_List[1]UseBlinkers = False
Objectives[71]Task_List[1]AllowGoingWrongWay = False
Objectives[71]Task_List[1]Reverse = False
Objectives[71]Task_List[1]TakeShortestPath = False
Objectives[71]Task_List[1]IgnoreRoads = False
Objectives[71]Task_List[1]IgnoreAllPathing = False
Objectives[71]Task_List[1]AvoidHighWays = False
Objectives[71]Task_List[2]Type = Drive
Objectives[71]Task_List[2]PositionX = 2751.323
Objectives[71]Task_List[2]PositionY = 1344.671
Objectives[71]Task_List[2]PositionZ = 24.02399
Objectives[71]Task_List[2]Speed = 15
Objectives[71]Task_List[2]StopBeforeVehicles = False
Objectives[71]Task_List[2]StopBeforeActors = False
Objectives[71]Task_List[2]AvoidVehicles = False
Objectives[71]Task_List[2]AvoidEmptyVehicles = False
Objectives[71]Task_List[2]AvoidActors = False
Objectives[71]Task_List[2]AvoidObjects = False
Objectives[71]Task_List[2]StopAtLights = False
Objectives[71]Task_List[2]UseBlinkers = False
Objectives[71]Task_List[2]AllowGoingWrongWay = False
Objectives[71]Task_List[2]Reverse = False
Objectives[71]Task_List[2]TakeShortestPath = False
Objectives[71]Task_List[2]IgnoreRoads = False
Objectives[71]Task_List[2]IgnoreAllPathing = False
Objectives[71]Task_List[2]AvoidHighWays = False
Objectives[71]Task_List[3]Type = Drive
Objectives[71]Task_List[3]PositionX = 2740.801
Objectives[71]Task_List[3]PositionY = 1337.794
Objectives[71]Task_List[3]PositionZ = 24.02399
Objectives[71]Task_List[3]Speed = 15
Objectives[71]Task_List[3]StopBeforeVehicles = False
Objectives[71]Task_List[3]StopBeforeActors = False
Objectives[71]Task_List[3]AvoidVehicles = False
Objectives[71]Task_List[3]AvoidEmptyVehicles = False
Objectives[71]Task_List[3]AvoidActors = False
Objectives[71]Task_List[3]AvoidObjects = False
Objectives[71]Task_List[3]StopAtLights = False
Objectives[71]Task_List[3]UseBlinkers = False
Objectives[71]Task_List[3]AllowGoingWrongWay = False
Objectives[71]Task_List[3]Reverse = False
Objectives[71]Task_List[3]TakeShortestPath = False
Objectives[71]Task_List[3]IgnoreRoads = False
Objectives[71]Task_List[3]IgnoreAllPathing = False
Objectives[71]Task_List[3]AvoidHighWays = False
Objectives[71]Task_List[4]Type = WalkTo
Objectives[71]Task_List[4]DestinationX = 2737.92
Objectives[71]Task_List[4]DestinationY = 1335.516
Objectives[71]Task_List[4]DestinationZ = 24.02399
Objectives[71]Task_List[4]Rotation = 682.813
Objectives[71]Task_List[4]Speed = 1.5
Objectives[71]Task_List[4]GoStraitToCoord = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = 2725.376
Objectives[72]positionY = 1337.001
Objectives[72]positionZ = 23.52399
Objectives[72]Cutscenes_Time = 3
Objectives[72]Cutscenes_Trans_Time = 0
Objectives[72]Cutscenes_FOV = 60
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = False
Objectives[72]Cutscenes_Point_At_Position = True
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 10
Objectives[72]Cutscenes_Follow_Hieght = 7
Objectives[72]Cutscenes_Follow_Angle = 0
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = 
Objectives[73]positionX = 2725.54
Objectives[73]positionY = 1360.298
Objectives[73]positionZ = 23.52399
Objectives[73]Cutscenes_Time = 0
Objectives[73]Cutscenes_Trans_Time = 0
Objectives[73]Cutscenes_FOV = 60
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = False
Objectives[73]Cutscenes_Point_At_Position = True
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = False
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = False
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 25
Objectives[73]Cutscenes_Follow_Hieght = 1
Objectives[73]Cutscenes_Follow_Angle = 180
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = So, what now?
Objectives[74]positionX = 2725.214
Objectives[74]positionY = 1334.298
Objectives[74]positionZ = 23.52399
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = False
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 5
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = gesture_what_soft
Objectives[74]Task_Time = 3
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = Well, I'm going back to Vinewood.
Objectives[75]positionX = 2727.829
Objectives[75]positionY = 1334.344
Objectives[75]positionZ = 23.52399
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 5
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = gesture_hand_left
Objectives[75]Task_Time = 3
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = Solomon might wanna make a movie about all of this.
Objectives[76]positionX = 2730.77
Objectives[76]positionY = 1334.182
Objectives[76]positionZ = 23.52399
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = False
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 5
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = gesture_hand_right
Objectives[76]Task_Time = 4
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Cutscenes_Objective
Objectives[77]Text = 
Objectives[77]positionX = 2703.862
Objectives[77]positionY = 1338.601
Objectives[77]positionZ = 23.52399
Objectives[77]Cutscenes_Time = 0
Objectives[77]Cutscenes_Trans_Time = 0
Objectives[77]Cutscenes_FOV = 60
Objectives[77]Cutscenes_Shake = Hand
Objectives[77]Cutscenes_Amplitude = 0
Objectives[77]Cutscenes_FadeOut = False
Objectives[77]Cutscenes_FadeIn = False
Objectives[77]Cutscenes_End = False
Objectives[77]Cutscenes_Point_At_Position = False
Objectives[77]Cutscenes_Point_At_Player = False
Objectives[77]Cutscenes_Point_At_Actor = True
Objectives[77]Cutscenes_Point_At_Vehicle = False
Objectives[77]Cutscenes_Follow_Player = False
Objectives[77]Cutscenes_Follow_Actor = False
Objectives[77]Cutscenes_Follow_Vehicle = False
Objectives[77]Cutscenes_Follow_Distancee = 20
Objectives[77]Cutscenes_Follow_Hieght = 1
Objectives[77]Cutscenes_Follow_Angle = 95
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = Michael, did I miss it?
Objectives[78]positionX = 2683.98
Objectives[78]positionY = 1343.727
Objectives[78]positionZ = 23.51524
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = False
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 5
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 3
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 2746.282
Objectives[79]positionY = 1332.224
Objectives[79]positionZ = 23.52254
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = False
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 1
Objectives[79]Task_List[0]Type = WalkTo
Objectives[79]Task_List[0]DestinationX = 2733.011
Objectives[79]Task_List[0]DestinationY = 1336.22
Objectives[79]Task_List[0]DestinationZ = 24.02399
Objectives[79]Task_List[0]Rotation = -2832.004
Objectives[79]Task_List[0]Speed = 1.5
Objectives[79]Task_List[0]GoStraitToCoord = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 2748.637
Objectives[80]positionY = 1332.306
Objectives[80]positionZ = 23.5227
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = False
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = WalkTo
Objectives[80]Task_List[0]DestinationX = 2734.065
Objectives[80]Task_List[0]DestinationY = 1340.372
Objectives[80]Task_List[0]DestinationZ = 24.02399
Objectives[80]Task_List[0]Rotation = -2742.004
Objectives[80]Task_List[0]Speed = 1.5
Objectives[80]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Cutscenes_Objective
Objectives[81]Text = 
Objectives[81]positionX = 2710.088
Objectives[81]positionY = 1338.221
Objectives[81]positionZ = 23.52399
Objectives[81]Cutscenes_Time = 0
Objectives[81]Cutscenes_Trans_Time = 0
Objectives[81]Cutscenes_FOV = 60
Objectives[81]Cutscenes_Shake = Hand
Objectives[81]Cutscenes_Amplitude = 0
Objectives[81]Cutscenes_FadeOut = False
Objectives[81]Cutscenes_FadeIn = False
Objectives[81]Cutscenes_End = False
Objectives[81]Cutscenes_Point_At_Position = True
Objectives[81]Cutscenes_Point_At_Player = False
Objectives[81]Cutscenes_Point_At_Actor = False
Objectives[81]Cutscenes_Point_At_Vehicle = False
Objectives[81]Cutscenes_Follow_Player = False
Objectives[81]Cutscenes_Follow_Actor = False
Objectives[81]Cutscenes_Follow_Vehicle = False
Objectives[81]Cutscenes_Follow_Distancee = 25
Objectives[81]Cutscenes_Follow_Hieght = 1
Objectives[81]Cutscenes_Follow_Angle = 90
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = I'm afraid so, Davey.
Objectives[82]positionX = 2735.246
Objectives[82]positionY = 1337.718
Objectives[82]positionZ = 23.52399
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = False
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 5
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = gesture_nod_yes_hard
Objectives[82]Task_Time = 3
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Cutscenes_Objective
Objectives[83]Text = 
Objectives[83]positionX = 2742.218
Objectives[83]positionY = 1339.422
Objectives[83]positionZ = 23.52399
Objectives[83]Cutscenes_Time = 0
Objectives[83]Cutscenes_Trans_Time = 0
Objectives[83]Cutscenes_FOV = 30
Objectives[83]Cutscenes_Shake = Hand
Objectives[83]Cutscenes_Amplitude = 0
Objectives[83]Cutscenes_FadeOut = False
Objectives[83]Cutscenes_FadeIn = False
Objectives[83]Cutscenes_End = False
Objectives[83]Cutscenes_Point_At_Position = False
Objectives[83]Cutscenes_Point_At_Player = False
Objectives[83]Cutscenes_Point_At_Actor = True
Objectives[83]Cutscenes_Point_At_Vehicle = False
Objectives[83]Cutscenes_Follow_Player = False
Objectives[83]Cutscenes_Follow_Actor = False
Objectives[83]Cutscenes_Follow_Vehicle = False
Objectives[83]Cutscenes_Follow_Distancee = 20
Objectives[83]Cutscenes_Follow_Hieght = 1
Objectives[83]Cutscenes_Follow_Angle = 260
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = Excellent work taking down the terrorist warlord, team.
Objectives[84]positionX = 2761.429
Objectives[84]positionY = 1346.889
Objectives[84]positionZ = 23.52399
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = False
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 5
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = gesture_hand_right
Objectives[84]Task_Time = 4
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Cutscenes_Objective
Objectives[85]Text = 
Objectives[85]positionX = 2774.341
Objectives[85]positionY = 1440.568
Objectives[85]positionZ = 23.54667
Objectives[85]Cutscenes_Time = 0
Objectives[85]Cutscenes_Trans_Time = 0
Objectives[85]Cutscenes_FOV = 60
Objectives[85]Cutscenes_Shake = Hand
Objectives[85]Cutscenes_Amplitude = 0
Objectives[85]Cutscenes_FadeOut = False
Objectives[85]Cutscenes_FadeIn = False
Objectives[85]Cutscenes_End = False
Objectives[85]Cutscenes_Point_At_Position = False
Objectives[85]Cutscenes_Point_At_Player = False
Objectives[85]Cutscenes_Point_At_Actor = False
Objectives[85]Cutscenes_Point_At_Vehicle = False
Objectives[85]Cutscenes_Follow_Player = False
Objectives[85]Cutscenes_Follow_Actor = True
Objectives[85]Cutscenes_Follow_Vehicle = False
Objectives[85]Cutscenes_Follow_Distancee = 3
Objectives[85]Cutscenes_Follow_Hieght = 0
Objectives[85]Cutscenes_Follow_Angle = 0
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = The clone army is in complete disarray. According to recon, many of them have fled to the boondocks.
Objectives[86]positionX = 2761.443
Objectives[86]positionY = 1350.538
Objectives[86]positionZ = 23.52399
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = False
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = False
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 5
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 7
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Cutscenes_Objective
Objectives[87]Text = 
Objectives[87]positionX = 2724.966
Objectives[87]positionY = 1337.29
Objectives[87]positionZ = 23.52399
Objectives[87]Cutscenes_Time = 0
Objectives[87]Cutscenes_Trans_Time = 0
Objectives[87]Cutscenes_FOV = 60
Objectives[87]Cutscenes_Shake = Hand
Objectives[87]Cutscenes_Amplitude = 0
Objectives[87]Cutscenes_FadeOut = False
Objectives[87]Cutscenes_FadeIn = False
Objectives[87]Cutscenes_End = False
Objectives[87]Cutscenes_Point_At_Position = False
Objectives[87]Cutscenes_Point_At_Player = False
Objectives[87]Cutscenes_Point_At_Actor = True
Objectives[87]Cutscenes_Point_At_Vehicle = False
Objectives[87]Cutscenes_Follow_Player = False
Objectives[87]Cutscenes_Follow_Actor = False
Objectives[87]Cutscenes_Follow_Vehicle = False
Objectives[87]Cutscenes_Follow_Distancee = 3
Objectives[87]Cutscenes_Follow_Hieght = 1
Objectives[87]Cutscenes_Follow_Angle = 185
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = So what do we get for this? Money? Another congressional medal? An underground bunker?
Objectives[88]positionX = 2725.123
Objectives[88]positionY = 1316.724
Objectives[88]positionZ = 22.97995
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = False
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 5
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = gesture_what_soft
Objectives[88]Task_Time = 7
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = Fuck all that shit. We're celebrating.
Objectives[89]positionX = 2721.532
Objectives[89]positionY = 1317.092
Objectives[89]positionZ = 23.12001
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = False
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 5
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = gesture_nod_no_soft
Objectives[89]Task_Time = 3
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = 2725.095
Objectives[90]positionY = 1340.77
Objectives[90]positionZ = 23.52399
Objectives[90]Cutscenes_Time = 0
Objectives[90]Cutscenes_Trans_Time = 0
Objectives[90]Cutscenes_FOV = 60
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = False
Objectives[90]Cutscenes_Point_At_Position = True
Objectives[90]Cutscenes_Point_At_Player = False
Objectives[90]Cutscenes_Point_At_Actor = False
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = False
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 20
Objectives[90]Cutscenes_Follow_Hieght = 10
Objectives[90]Cutscenes_Follow_Angle = 175
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = Party. My house, twelve o'clock. Call everybody you know.
Objectives[91]positionX = 2717.4
Objectives[91]positionY = 1318.056
Objectives[91]positionZ = 23.3154
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = False
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 5
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = gesture_me_hard
Objectives[91]Task_Time = 5
Objectives[91]mission_ActorsCount = 5
Objectives[91]mission_Actors[0]Survive_Number = 0
Objectives[91]mission_Actors[0]Failed_Text = 
Objectives[91]mission_Actors[0]Remove_After = 0
Objectives[91]mission_Actors[0]positionX = -792.3575
Objectives[91]mission_Actors[0]positionY = 190.3962
Objectives[91]mission_Actors[0]positionZ = 72.83531
Objectives[91]mission_Actors[0]Heading = 202.8128
Objectives[91]mission_Actors[0]String_Name = ig_mp_agent14
Objectives[91]mission_Actors[0]Relationship_Group = Friend
Objectives[91]mission_Actors[0]AddBlip = False
Objectives[91]mission_Actors[0]ShowCone = False
Objectives[91]mission_Actors[0]Invincible = True
Objectives[91]mission_Actors[0]SetHealth = 100
Objectives[91]mission_Actors[0]DieFromHeadShot = True
Objectives[91]mission_Actors[0]CanExitVehicle = True
Objectives[91]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[0]AlwaysFight = True
Objectives[91]mission_Actors[0]Seeing_Range = 30
Objectives[91]mission_Actors[0]Hearing_Range = 30
Objectives[91]mission_Actors[0]CombatMovement = Offensive
Objectives[91]mission_Actors[0]weapon = Unarmed
Objectives[91]mission_Actors[0]Variation = Default
Objectives[91]mission_Actors[0]Task = 99
Objectives[91]mission_Actors[0]Task_Guard_Range = 5
Objectives[91]mission_Actors[0]Task_Stay_In_Range = True
Objectives[91]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[0]Task_Scenario = NONE
Objectives[91]mission_Actors[0]Task_List_Count = 1
Objectives[91]mission_Actors[0]Task_Repeat = False
Objectives[91]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]mission_Actors[0]Task_List[0]PositionX = -791.7499
Objectives[91]mission_Actors[0]Task_List[0]PositionY = 189.8973
Objectives[91]mission_Actors[0]Task_List[0]PositionZ = 72.33531
Objectives[91]mission_Actors[0]Task_List[0]Block = True
Objectives[91]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[91]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 106
Objectives[91]mission_Actors[1]Survive_Number = 0
Objectives[91]mission_Actors[1]Failed_Text = 
Objectives[91]mission_Actors[1]Remove_After = 137
Objectives[91]mission_Actors[1]positionX = -792.6482
Objectives[91]mission_Actors[1]positionY = 188.7775
Objectives[91]mission_Actors[1]positionZ = 72.83531
Objectives[91]mission_Actors[1]Heading = 322.8128
Objectives[91]mission_Actors[1]String_Name = csb_mrs_r
Objectives[91]mission_Actors[1]Relationship_Group = Friend
Objectives[91]mission_Actors[1]AddBlip = True
Objectives[91]mission_Actors[1]ShowCone = False
Objectives[91]mission_Actors[1]Invincible = True
Objectives[91]mission_Actors[1]SetHealth = 100
Objectives[91]mission_Actors[1]DieFromHeadShot = True
Objectives[91]mission_Actors[1]CanExitVehicle = True
Objectives[91]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[1]AlwaysFight = True
Objectives[91]mission_Actors[1]Seeing_Range = 30
Objectives[91]mission_Actors[1]Hearing_Range = 30
Objectives[91]mission_Actors[1]CombatMovement = Offensive
Objectives[91]mission_Actors[1]weapon = Unarmed
Objectives[91]mission_Actors[1]Variation = Default
Objectives[91]mission_Actors[1]Task = 99
Objectives[91]mission_Actors[1]Task_Guard_Range = 5
Objectives[91]mission_Actors[1]Task_Stay_In_Range = True
Objectives[91]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[1]Task_Scenario = NONE
Objectives[91]mission_Actors[1]Task_List_Count = 1
Objectives[91]mission_Actors[1]Task_Repeat = False
Objectives[91]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]mission_Actors[1]Task_List[0]PositionX = -793.0911
Objectives[91]mission_Actors[1]Task_List[0]PositionY = 189.124
Objectives[91]mission_Actors[1]Task_List[0]PositionZ = 72.33531
Objectives[91]mission_Actors[1]Task_List[0]Block = True
Objectives[91]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 4
Objectives[91]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 107
Objectives[91]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 128
Objectives[91]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 130
Objectives[91]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 135
Objectives[91]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[91]mission_Actors[1]NeededForObjectiveCutscene[0] = 129
Objectives[91]mission_Actors[2]Survive_Number = 0
Objectives[91]mission_Actors[2]Failed_Text = 
Objectives[91]mission_Actors[2]Remove_After = 0
Objectives[91]mission_Actors[2]positionX = -791.4229
Objectives[91]mission_Actors[2]positionY = 189.6136
Objectives[91]mission_Actors[2]positionZ = 72.83531
Objectives[91]mission_Actors[2]Heading = 92.81284
Objectives[91]mission_Actors[2]String_Name = ig_lestercrest_2
Objectives[91]mission_Actors[2]Relationship_Group = Friend
Objectives[91]mission_Actors[2]AddBlip = False
Objectives[91]mission_Actors[2]ShowCone = False
Objectives[91]mission_Actors[2]Invincible = True
Objectives[91]mission_Actors[2]SetHealth = 100
Objectives[91]mission_Actors[2]DieFromHeadShot = True
Objectives[91]mission_Actors[2]CanExitVehicle = True
Objectives[91]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[2]AlwaysFight = True
Objectives[91]mission_Actors[2]Seeing_Range = 30
Objectives[91]mission_Actors[2]Hearing_Range = 30
Objectives[91]mission_Actors[2]CombatMovement = Offensive
Objectives[91]mission_Actors[2]weapon = Unarmed
Objectives[91]mission_Actors[2]Variation = Default
Objectives[91]mission_Actors[2]Task = 99
Objectives[91]mission_Actors[2]Task_Guard_Range = 5
Objectives[91]mission_Actors[2]Task_Stay_In_Range = True
Objectives[91]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[2]Task_Scenario = NONE
Objectives[91]mission_Actors[2]Task_List_Count = 1
Objectives[91]mission_Actors[2]Task_Repeat = False
Objectives[91]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]mission_Actors[2]Task_List[0]PositionX = -791.7115
Objectives[91]mission_Actors[2]Task_List[0]PositionY = 188.4773
Objectives[91]mission_Actors[2]Task_List[0]PositionZ = 72.33531
Objectives[91]mission_Actors[2]Task_List[0]Block = True
Objectives[91]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[91]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 108
Objectives[91]mission_Actors[3]Survive_Number = 0
Objectives[91]mission_Actors[3]Failed_Text = 
Objectives[91]mission_Actors[3]Remove_After = 122
Objectives[91]mission_Actors[3]positionX = -787.4013
Objectives[91]mission_Actors[3]positionY = 188.559
Objectives[91]mission_Actors[3]positionZ = 72.83531
Objectives[91]mission_Actors[3]Heading = 165.4223
Objectives[91]mission_Actors[3]String_Name = ig_amandatownley
Objectives[91]mission_Actors[3]Relationship_Group = Friend
Objectives[91]mission_Actors[3]AddBlip = False
Objectives[91]mission_Actors[3]ShowCone = False
Objectives[91]mission_Actors[3]Invincible = True
Objectives[91]mission_Actors[3]SetHealth = 100
Objectives[91]mission_Actors[3]DieFromHeadShot = True
Objectives[91]mission_Actors[3]CanExitVehicle = True
Objectives[91]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[3]AlwaysFight = True
Objectives[91]mission_Actors[3]Seeing_Range = 30
Objectives[91]mission_Actors[3]Hearing_Range = 30
Objectives[91]mission_Actors[3]CombatMovement = Offensive
Objectives[91]mission_Actors[3]weapon = Unarmed
Objectives[91]mission_Actors[3]Variation = Custom
Objectives[91]mission_Actors[3]Task = 99
Objectives[91]mission_Actors[3]Task_Guard_Range = 5
Objectives[91]mission_Actors[3]Task_Stay_In_Range = True
Objectives[91]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[3]Task_Scenario = NONE
Objectives[91]mission_Actors[3]Task_List_Count = 1
Objectives[91]mission_Actors[3]Task_Repeat = False
Objectives[91]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]mission_Actors[3]Task_List[0]PositionX = -787.6934
Objectives[91]mission_Actors[3]Task_List[0]PositionY = 187.7175
Objectives[91]mission_Actors[3]Task_List[0]PositionZ = 72.33531
Objectives[91]mission_Actors[3]Task_List[0]Block = True
Objectives[91]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[91]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 6
Objectives[91]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 6
Objectives[91]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[91]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[91]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[91]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[91]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[91]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[91]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[91]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[91]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[91]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[91]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[91]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[91]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 115
Objectives[91]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 118
Objectives[91]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 119
Objectives[91]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[91]mission_Actors[3]NeededForObjectiveCutscene[0] = 114
Objectives[91]mission_Actors[4]Survive_Number = 0
Objectives[91]mission_Actors[4]Failed_Text = 
Objectives[91]mission_Actors[4]Remove_After = 0
Objectives[91]mission_Actors[4]positionX = -787.6636
Objectives[91]mission_Actors[4]positionY = 187.8008
Objectives[91]mission_Actors[4]positionZ = 72.83531
Objectives[91]mission_Actors[4]Heading = 342.813
Objectives[91]mission_Actors[4]String_Name = player_zero
Objectives[91]mission_Actors[4]Relationship_Group = Friend
Objectives[91]mission_Actors[4]AddBlip = False
Objectives[91]mission_Actors[4]ShowCone = False
Objectives[91]mission_Actors[4]Invincible = True
Objectives[91]mission_Actors[4]SetHealth = 100
Objectives[91]mission_Actors[4]DieFromHeadShot = True
Objectives[91]mission_Actors[4]CanExitVehicle = True
Objectives[91]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[4]AlwaysFight = True
Objectives[91]mission_Actors[4]Seeing_Range = 30
Objectives[91]mission_Actors[4]Hearing_Range = 30
Objectives[91]mission_Actors[4]CombatMovement = Offensive
Objectives[91]mission_Actors[4]weapon = Unarmed
Objectives[91]mission_Actors[4]Variation = Custom
Objectives[91]mission_Actors[4]Task = 99
Objectives[91]mission_Actors[4]Task_Guard_Range = 5
Objectives[91]mission_Actors[4]Task_Stay_In_Range = True
Objectives[91]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[4]Task_Scenario = NONE
Objectives[91]mission_Actors[4]Task_List_Count = 1
Objectives[91]mission_Actors[4]Task_Repeat = False
Objectives[91]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]mission_Actors[4]Task_List[0]PositionX = -787.8967
Objectives[91]mission_Actors[4]Task_List[0]PositionY = 186.383
Objectives[91]mission_Actors[4]Task_List[0]PositionZ = 72.33531
Objectives[91]mission_Actors[4]Task_List[0]Block = True
Objectives[91]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_FACE_TEXTURE = 4
Objectives[91]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 2
Objectives[91]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 13
Objectives[91]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 1
Objectives[91]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[91]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[91]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[91]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[91]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[91]mission_Actors[4]PROP_GLASSES_INDEX = 5
Objectives[91]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[91]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[91]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 9
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 113
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 117
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 122
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 126
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[4] = 127
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[5] = 131
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[6] = 141
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[7] = 147
Objectives[91]mission_Actors[4]NeededForObjectiveSetPlayerActor[8] = 148
Objectives[91]mission_Actors[4]NeededForObjectiveCutsceneCount = 3
Objectives[91]mission_Actors[4]NeededForObjectiveCutscene[0] = 112
Objectives[91]mission_Actors[4]NeededForObjectiveCutscene[1] = 125
Objectives[91]mission_Actors[4]NeededForObjectiveCutscene[2] = 140
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Teleport_Objective
Objectives[92]Text = 
Objectives[92]positionX = -805.1057
Objectives[92]positionY = 187.5215
Objectives[92]positionZ = 71.83531
Objectives[92]ObjectiveRotation = -7.187012
Objectives[92]mission_ActorsCount = 11
Objectives[92]mission_Actors[0]Survive_Number = 0
Objectives[92]mission_Actors[0]Failed_Text = 
Objectives[92]mission_Actors[0]Remove_After = 0
Objectives[92]mission_Actors[0]positionX = -776.3496
Objectives[92]mission_Actors[0]positionY = 184.726
Objectives[92]mission_Actors[0]positionZ = 72.83531
Objectives[92]mission_Actors[0]Heading = 82.81365
Objectives[92]mission_Actors[0]String_Name = ig_wade
Objectives[92]mission_Actors[0]Relationship_Group = Friend
Objectives[92]mission_Actors[0]AddBlip = False
Objectives[92]mission_Actors[0]ShowCone = False
Objectives[92]mission_Actors[0]Invincible = True
Objectives[92]mission_Actors[0]SetHealth = 100
Objectives[92]mission_Actors[0]DieFromHeadShot = True
Objectives[92]mission_Actors[0]CanExitVehicle = True
Objectives[92]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[0]AlwaysFight = True
Objectives[92]mission_Actors[0]Seeing_Range = 30
Objectives[92]mission_Actors[0]Hearing_Range = 30
Objectives[92]mission_Actors[0]CombatMovement = Offensive
Objectives[92]mission_Actors[0]weapon = Unarmed
Objectives[92]mission_Actors[0]Variation = Default
Objectives[92]mission_Actors[0]Task = 99
Objectives[92]mission_Actors[0]Task_Guard_Range = 5
Objectives[92]mission_Actors[0]Task_Stay_In_Range = True
Objectives[92]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[0]Task_Scenario = NONE
Objectives[92]mission_Actors[0]Task_List_Count = 1
Objectives[92]mission_Actors[0]Task_Repeat = False
Objectives[92]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[0]Task_List[0]PositionX = -776.4908
Objectives[92]mission_Actors[0]Task_List[0]PositionY = 184.8081
Objectives[92]mission_Actors[0]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[0]Task_List[0]Block = True
Objectives[92]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 95
Objectives[92]mission_Actors[1]Survive_Number = 0
Objectives[92]mission_Actors[1]Failed_Text = 
Objectives[92]mission_Actors[1]Remove_After = 0
Objectives[92]mission_Actors[1]positionX = -777.2738
Objectives[92]mission_Actors[1]positionY = 183.4626
Objectives[92]mission_Actors[1]positionZ = 72.83531
Objectives[92]mission_Actors[1]Heading = 32.81291
Objectives[92]mission_Actors[1]String_Name = ig_nervousron
Objectives[92]mission_Actors[1]Relationship_Group = Friend
Objectives[92]mission_Actors[1]AddBlip = False
Objectives[92]mission_Actors[1]ShowCone = False
Objectives[92]mission_Actors[1]Invincible = True
Objectives[92]mission_Actors[1]SetHealth = 100
Objectives[92]mission_Actors[1]DieFromHeadShot = True
Objectives[92]mission_Actors[1]CanExitVehicle = True
Objectives[92]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[1]AlwaysFight = True
Objectives[92]mission_Actors[1]Seeing_Range = 30
Objectives[92]mission_Actors[1]Hearing_Range = 30
Objectives[92]mission_Actors[1]CombatMovement = Offensive
Objectives[92]mission_Actors[1]weapon = Unarmed
Objectives[92]mission_Actors[1]Variation = Default
Objectives[92]mission_Actors[1]Task = 99
Objectives[92]mission_Actors[1]Task_Guard_Range = 5
Objectives[92]mission_Actors[1]Task_Stay_In_Range = True
Objectives[92]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[1]Task_Scenario = NONE
Objectives[92]mission_Actors[1]Task_List_Count = 1
Objectives[92]mission_Actors[1]Task_Repeat = False
Objectives[92]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[1]Task_List[0]PositionX = -777.4281
Objectives[92]mission_Actors[1]Task_List[0]PositionY = 183.924
Objectives[92]mission_Actors[1]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[1]Task_List[0]Block = True
Objectives[92]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 98
Objectives[92]mission_Actors[2]Survive_Number = 0
Objectives[92]mission_Actors[2]Failed_Text = 
Objectives[92]mission_Actors[2]Remove_After = 0
Objectives[92]mission_Actors[2]positionX = -777.3962
Objectives[92]mission_Actors[2]positionY = 185.4727
Objectives[92]mission_Actors[2]positionZ = 72.83531
Objectives[92]mission_Actors[2]Heading = 162.8129
Objectives[92]mission_Actors[2]String_Name = ig_chef2
Objectives[92]mission_Actors[2]Relationship_Group = Friend
Objectives[92]mission_Actors[2]AddBlip = False
Objectives[92]mission_Actors[2]ShowCone = False
Objectives[92]mission_Actors[2]Invincible = True
Objectives[92]mission_Actors[2]SetHealth = 100
Objectives[92]mission_Actors[2]DieFromHeadShot = True
Objectives[92]mission_Actors[2]CanExitVehicle = True
Objectives[92]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[2]AlwaysFight = True
Objectives[92]mission_Actors[2]Seeing_Range = 30
Objectives[92]mission_Actors[2]Hearing_Range = 30
Objectives[92]mission_Actors[2]CombatMovement = Offensive
Objectives[92]mission_Actors[2]weapon = Unarmed
Objectives[92]mission_Actors[2]Variation = Custom
Objectives[92]mission_Actors[2]Task = 99
Objectives[92]mission_Actors[2]Task_Guard_Range = 5
Objectives[92]mission_Actors[2]Task_Stay_In_Range = True
Objectives[92]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[2]Task_Scenario = NONE
Objectives[92]mission_Actors[2]Task_List_Count = 1
Objectives[92]mission_Actors[2]Task_Repeat = False
Objectives[92]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[2]Task_List[0]PositionX = -777.3962
Objectives[92]mission_Actors[2]Task_List[0]PositionY = 185.4756
Objectives[92]mission_Actors[2]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[2]Task_List[0]Block = True
Objectives[92]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[92]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 1
Objectives[92]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[92]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[92]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[92]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[92]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[92]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[92]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[92]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[92]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[92]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[92]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 96
Objectives[92]mission_Actors[3]Survive_Number = 0
Objectives[92]mission_Actors[3]Failed_Text = 
Objectives[92]mission_Actors[3]Remove_After = 0
Objectives[92]mission_Actors[3]positionX = -779.0873
Objectives[92]mission_Actors[3]positionY = 184.638
Objectives[92]mission_Actors[3]positionZ = 72.83531
Objectives[92]mission_Actors[3]Heading = 262.813
Objectives[92]mission_Actors[3]String_Name = player_two
Objectives[92]mission_Actors[3]Relationship_Group = Friend
Objectives[92]mission_Actors[3]AddBlip = False
Objectives[92]mission_Actors[3]ShowCone = False
Objectives[92]mission_Actors[3]Invincible = True
Objectives[92]mission_Actors[3]SetHealth = 100
Objectives[92]mission_Actors[3]DieFromHeadShot = True
Objectives[92]mission_Actors[3]CanExitVehicle = True
Objectives[92]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[3]AlwaysFight = True
Objectives[92]mission_Actors[3]Seeing_Range = 30
Objectives[92]mission_Actors[3]Hearing_Range = 30
Objectives[92]mission_Actors[3]CombatMovement = Offensive
Objectives[92]mission_Actors[3]weapon = Unarmed
Objectives[92]mission_Actors[3]Variation = Custom
Objectives[92]mission_Actors[3]Task = 99
Objectives[92]mission_Actors[3]Task_Guard_Range = 5
Objectives[92]mission_Actors[3]Task_Stay_In_Range = True
Objectives[92]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[3]Task_Scenario = NONE
Objectives[92]mission_Actors[3]Task_List_Count = 1
Objectives[92]mission_Actors[3]Task_Repeat = False
Objectives[92]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[3]Task_List[0]PositionX = -778.7745
Objectives[92]mission_Actors[3]Task_List[0]PositionY = 184.703
Objectives[92]mission_Actors[3]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[3]Task_List[0]Block = True
Objectives[92]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[92]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[92]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[92]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[92]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[92]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[92]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[92]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[92]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[92]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[92]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[92]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[92]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 97
Objectives[92]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 138
Objectives[92]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 145
Objectives[92]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[92]mission_Actors[3]NeededForObjectiveCutscene[0] = 144
Objectives[92]mission_Actors[4]Survive_Number = 0
Objectives[92]mission_Actors[4]Failed_Text = 
Objectives[92]mission_Actors[4]Remove_After = 0
Objectives[92]mission_Actors[4]positionX = -786.8367
Objectives[92]mission_Actors[4]positionY = 178.0437
Objectives[92]mission_Actors[4]positionZ = 72.23738
Objectives[92]mission_Actors[4]Heading = 227.8124
Objectives[92]mission_Actors[4]String_Name = a_f_y_beach_01
Objectives[92]mission_Actors[4]Relationship_Group = Friend
Objectives[92]mission_Actors[4]AddBlip = False
Objectives[92]mission_Actors[4]ShowCone = False
Objectives[92]mission_Actors[4]Invincible = True
Objectives[92]mission_Actors[4]SetHealth = 100
Objectives[92]mission_Actors[4]DieFromHeadShot = True
Objectives[92]mission_Actors[4]CanExitVehicle = True
Objectives[92]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[4]AlwaysFight = True
Objectives[92]mission_Actors[4]Seeing_Range = 30
Objectives[92]mission_Actors[4]Hearing_Range = 30
Objectives[92]mission_Actors[4]CombatMovement = Offensive
Objectives[92]mission_Actors[4]weapon = Unarmed
Objectives[92]mission_Actors[4]Variation = Random
Objectives[92]mission_Actors[4]Task = 99
Objectives[92]mission_Actors[4]Task_Guard_Range = 5
Objectives[92]mission_Actors[4]Task_Stay_In_Range = True
Objectives[92]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[4]Task_Scenario = NONE
Objectives[92]mission_Actors[4]Task_List_Count = 1
Objectives[92]mission_Actors[4]Task_Repeat = False
Objectives[92]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[4]Task_List[0]PositionX = -788.1935
Objectives[92]mission_Actors[4]Task_List[0]PositionY = 188.1056
Objectives[92]mission_Actors[4]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[4]Task_List[0]Block = True
Objectives[92]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 99
Objectives[92]mission_Actors[5]Survive_Number = 0
Objectives[92]mission_Actors[5]Failed_Text = 
Objectives[92]mission_Actors[5]Remove_After = 0
Objectives[92]mission_Actors[5]positionX = -786.3514
Objectives[92]mission_Actors[5]positionY = 178.1505
Objectives[92]mission_Actors[5]positionZ = 72.23738
Objectives[92]mission_Actors[5]Heading = 137.8131
Objectives[92]mission_Actors[5]String_Name = a_f_y_beach_01
Objectives[92]mission_Actors[5]Relationship_Group = Friend
Objectives[92]mission_Actors[5]AddBlip = False
Objectives[92]mission_Actors[5]ShowCone = False
Objectives[92]mission_Actors[5]Invincible = True
Objectives[92]mission_Actors[5]SetHealth = 100
Objectives[92]mission_Actors[5]DieFromHeadShot = True
Objectives[92]mission_Actors[5]CanExitVehicle = True
Objectives[92]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[5]AlwaysFight = True
Objectives[92]mission_Actors[5]Seeing_Range = 30
Objectives[92]mission_Actors[5]Hearing_Range = 30
Objectives[92]mission_Actors[5]CombatMovement = Offensive
Objectives[92]mission_Actors[5]weapon = Unarmed
Objectives[92]mission_Actors[5]Variation = Random
Objectives[92]mission_Actors[5]Task = 99
Objectives[92]mission_Actors[5]Task_Guard_Range = 5
Objectives[92]mission_Actors[5]Task_Stay_In_Range = True
Objectives[92]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[5]Task_Scenario = NONE
Objectives[92]mission_Actors[5]Task_List_Count = 1
Objectives[92]mission_Actors[5]Task_Repeat = False
Objectives[92]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[5]Task_List[0]PositionX = -787.3887
Objectives[92]mission_Actors[5]Task_List[0]PositionY = 187.4776
Objectives[92]mission_Actors[5]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[5]Task_List[0]Block = True
Objectives[92]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 100
Objectives[92]mission_Actors[6]Survive_Number = 0
Objectives[92]mission_Actors[6]Failed_Text = 
Objectives[92]mission_Actors[6]Remove_After = 0
Objectives[92]mission_Actors[6]positionX = -785.7616
Objectives[92]mission_Actors[6]positionY = 177.2661
Objectives[92]mission_Actors[6]positionZ = 72.25221
Objectives[92]mission_Actors[6]Heading = 42.81228
Objectives[92]mission_Actors[6]String_Name = ig_tracydisanto
Objectives[92]mission_Actors[6]Relationship_Group = Friend
Objectives[92]mission_Actors[6]AddBlip = False
Objectives[92]mission_Actors[6]ShowCone = False
Objectives[92]mission_Actors[6]Invincible = True
Objectives[92]mission_Actors[6]SetHealth = 100
Objectives[92]mission_Actors[6]DieFromHeadShot = True
Objectives[92]mission_Actors[6]CanExitVehicle = True
Objectives[92]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[6]AlwaysFight = True
Objectives[92]mission_Actors[6]Seeing_Range = 30
Objectives[92]mission_Actors[6]Hearing_Range = 30
Objectives[92]mission_Actors[6]CombatMovement = Offensive
Objectives[92]mission_Actors[6]weapon = Unarmed
Objectives[92]mission_Actors[6]Variation = Custom
Objectives[92]mission_Actors[6]Task = 99
Objectives[92]mission_Actors[6]Task_Guard_Range = 5
Objectives[92]mission_Actors[6]Task_Stay_In_Range = True
Objectives[92]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[6]Task_Scenario = NONE
Objectives[92]mission_Actors[6]Task_List_Count = 1
Objectives[92]mission_Actors[6]Task_Repeat = False
Objectives[92]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[6]Task_List[0]PositionX = -788.4457
Objectives[92]mission_Actors[6]Task_List[0]PositionY = 187.0157
Objectives[92]mission_Actors[6]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[6]Task_List[0]Block = True
Objectives[92]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 4
Objectives[92]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 2
Objectives[92]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[92]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[92]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[92]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[92]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[92]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[92]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[92]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[92]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[92]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 101
Objectives[92]mission_Actors[7]Survive_Number = 0
Objectives[92]mission_Actors[7]Failed_Text = 
Objectives[92]mission_Actors[7]Remove_After = 0
Objectives[92]mission_Actors[7]positionX = -791.1334
Objectives[92]mission_Actors[7]positionY = 176.8917
Objectives[92]mission_Actors[7]positionZ = 72.83565
Objectives[92]mission_Actors[7]Heading = 297.8308
Objectives[92]mission_Actors[7]String_Name = ig_jimmydisanto
Objectives[92]mission_Actors[7]Relationship_Group = Friend
Objectives[92]mission_Actors[7]AddBlip = False
Objectives[92]mission_Actors[7]ShowCone = False
Objectives[92]mission_Actors[7]Invincible = True
Objectives[92]mission_Actors[7]SetHealth = 100
Objectives[92]mission_Actors[7]DieFromHeadShot = True
Objectives[92]mission_Actors[7]CanExitVehicle = True
Objectives[92]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[7]AlwaysFight = True
Objectives[92]mission_Actors[7]Seeing_Range = 30
Objectives[92]mission_Actors[7]Hearing_Range = 30
Objectives[92]mission_Actors[7]CombatMovement = Offensive
Objectives[92]mission_Actors[7]weapon = Unarmed
Objectives[92]mission_Actors[7]Variation = Default
Objectives[92]mission_Actors[7]Task = 99
Objectives[92]mission_Actors[7]Task_Guard_Range = 5
Objectives[92]mission_Actors[7]Task_Stay_In_Range = True
Objectives[92]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[7]Task_Scenario = NONE
Objectives[92]mission_Actors[7]Task_List_Count = 1
Objectives[92]mission_Actors[7]Task_Repeat = False
Objectives[92]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[7]Task_List[0]PositionX = -791.5998
Objectives[92]mission_Actors[7]Task_List[0]PositionY = 183.7664
Objectives[92]mission_Actors[7]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[7]Task_List[0]Block = True
Objectives[92]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 103
Objectives[92]mission_Actors[8]Survive_Number = 0
Objectives[92]mission_Actors[8]Failed_Text = 
Objectives[92]mission_Actors[8]Remove_After = 0
Objectives[92]mission_Actors[8]positionX = -789.1046
Objectives[92]mission_Actors[8]positionY = 177.7777
Objectives[92]mission_Actors[8]positionZ = 72.83531
Objectives[92]mission_Actors[8]Heading = 107.813
Objectives[92]mission_Actors[8]String_Name = ig_lamardavis
Objectives[92]mission_Actors[8]Relationship_Group = Friend
Objectives[92]mission_Actors[8]AddBlip = False
Objectives[92]mission_Actors[8]ShowCone = False
Objectives[92]mission_Actors[8]Invincible = True
Objectives[92]mission_Actors[8]SetHealth = 100
Objectives[92]mission_Actors[8]DieFromHeadShot = True
Objectives[92]mission_Actors[8]CanExitVehicle = True
Objectives[92]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[8]AlwaysFight = True
Objectives[92]mission_Actors[8]Seeing_Range = 30
Objectives[92]mission_Actors[8]Hearing_Range = 30
Objectives[92]mission_Actors[8]CombatMovement = Offensive
Objectives[92]mission_Actors[8]weapon = Unarmed
Objectives[92]mission_Actors[8]Variation = Custom
Objectives[92]mission_Actors[8]Task = 99
Objectives[92]mission_Actors[8]Task_Guard_Range = 5
Objectives[92]mission_Actors[8]Task_Stay_In_Range = True
Objectives[92]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[8]Task_Scenario = NONE
Objectives[92]mission_Actors[8]Task_List_Count = 1
Objectives[92]mission_Actors[8]Task_Repeat = False
Objectives[92]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[8]Task_List[0]PositionX = -790.3097
Objectives[92]mission_Actors[8]Task_List[0]PositionY = 183.2193
Objectives[92]mission_Actors[8]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[8]Task_List[0]Block = True
Objectives[92]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 2
Objectives[92]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 2
Objectives[92]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 2
Objectives[92]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 4
Objectives[92]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 1
Objectives[92]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[92]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[92]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[92]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[92]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[92]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[92]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[92]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[92]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[92]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 104
Objectives[92]mission_Actors[9]Survive_Number = 0
Objectives[92]mission_Actors[9]Failed_Text = 
Objectives[92]mission_Actors[9]Remove_After = 0
Objectives[92]mission_Actors[9]positionX = -790.3032
Objectives[92]mission_Actors[9]positionY = 177.0222
Objectives[92]mission_Actors[9]positionZ = 72.83531
Objectives[92]mission_Actors[9]Heading = 22.81301
Objectives[92]mission_Actors[9]String_Name = player_one
Objectives[92]mission_Actors[9]Relationship_Group = Friend
Objectives[92]mission_Actors[9]AddBlip = False
Objectives[92]mission_Actors[9]ShowCone = False
Objectives[92]mission_Actors[9]Invincible = True
Objectives[92]mission_Actors[9]SetHealth = 100
Objectives[92]mission_Actors[9]DieFromHeadShot = True
Objectives[92]mission_Actors[9]CanExitVehicle = True
Objectives[92]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[9]AlwaysFight = True
Objectives[92]mission_Actors[9]Seeing_Range = 30
Objectives[92]mission_Actors[9]Hearing_Range = 30
Objectives[92]mission_Actors[9]CombatMovement = Offensive
Objectives[92]mission_Actors[9]weapon = Unarmed
Objectives[92]mission_Actors[9]Variation = Custom
Objectives[92]mission_Actors[9]Task = 99
Objectives[92]mission_Actors[9]Task_Guard_Range = 5
Objectives[92]mission_Actors[9]Task_Stay_In_Range = True
Objectives[92]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[9]Task_Scenario = NONE
Objectives[92]mission_Actors[9]Task_List_Count = 1
Objectives[92]mission_Actors[9]Task_Repeat = False
Objectives[92]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[9]Task_List[0]PositionX = -790.7582
Objectives[92]mission_Actors[9]Task_List[0]PositionY = 181.5327
Objectives[92]mission_Actors[9]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[9]Task_List[0]Block = True
Objectives[92]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_FACE_TEXTURE = 5
Objectives[92]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 4
Objectives[92]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 7
Objectives[92]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 3
Objectives[92]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 1
Objectives[92]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[92]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[92]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[92]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[92]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[92]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[92]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[92]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[92]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[92]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 3
Objectives[92]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 105
Objectives[92]mission_Actors[9]NeededForObjectiveSetPlayerActor[1] = 139
Objectives[92]mission_Actors[9]NeededForObjectiveSetPlayerActor[2] = 143
Objectives[92]mission_Actors[9]NeededForObjectiveCutsceneCount = 1
Objectives[92]mission_Actors[9]NeededForObjectiveCutscene[0] = 142
Objectives[92]mission_Actors[10]Survive_Number = 0
Objectives[92]mission_Actors[10]Failed_Text = 
Objectives[92]mission_Actors[10]Remove_After = 0
Objectives[92]mission_Actors[10]positionX = -792.0388
Objectives[92]mission_Actors[10]positionY = 177.8871
Objectives[92]mission_Actors[10]positionZ = 72.2617
Objectives[92]mission_Actors[10]Heading = 322.813
Objectives[92]mission_Actors[10]String_Name = a_c_chop
Objectives[92]mission_Actors[10]Relationship_Group = Friend
Objectives[92]mission_Actors[10]AddBlip = False
Objectives[92]mission_Actors[10]ShowCone = False
Objectives[92]mission_Actors[10]Invincible = True
Objectives[92]mission_Actors[10]SetHealth = 100
Objectives[92]mission_Actors[10]DieFromHeadShot = True
Objectives[92]mission_Actors[10]CanExitVehicle = True
Objectives[92]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[92]mission_Actors[10]AlwaysFight = True
Objectives[92]mission_Actors[10]Seeing_Range = 30
Objectives[92]mission_Actors[10]Hearing_Range = 30
Objectives[92]mission_Actors[10]CombatMovement = Offensive
Objectives[92]mission_Actors[10]weapon = 4194021054
Objectives[92]mission_Actors[10]Variation = Default
Objectives[92]mission_Actors[10]Task = 99
Objectives[92]mission_Actors[10]Task_Guard_Range = 5
Objectives[92]mission_Actors[10]Task_Stay_In_Range = True
Objectives[92]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[92]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[92]mission_Actors[10]Task_Scenario = NONE
Objectives[92]mission_Actors[10]Task_List_Count = 1
Objectives[92]mission_Actors[10]Task_Repeat = False
Objectives[92]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[92]mission_Actors[10]Task_List[0]PositionX = -791.5968
Objectives[92]mission_Actors[10]Task_List[0]PositionY = 183.5611
Objectives[92]mission_Actors[10]Task_List[0]PositionZ = 72.33531
Objectives[92]mission_Actors[10]Task_List[0]Block = True
Objectives[92]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[92]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 102
Objectives[92]mission_Vehicles = 3
Objectives[92]mission_Vehicles[0]positionX = -805.6621
Objectives[92]mission_Vehicles[0]positionY = 162.934
Objectives[92]mission_Vehicles[0]positionZ = 70.82315
Objectives[92]mission_Vehicles[0]Heading = 288.2023
Objectives[92]mission_Vehicles[0]Name = Oracle
Objectives[92]mission_Vehicles[0]Model = oracle2
Objectives[92]mission_Vehicles[0]PrimaryColor = MetallicMidnightBlue
Objectives[92]mission_Vehicles[0]SecondaryColor = MetallicMidnightBlue
Objectives[92]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[92]mission_Vehicles[0]HasPearlescent = True
Objectives[92]mission_Vehicles[0]Livery = 0
Objectives[92]mission_Vehicles[0]DirtLevel = 0
Objectives[92]mission_Vehicles[0]LockedForPlayer = True
Objectives[92]mission_Vehicles[0]Locked = True
Objectives[92]mission_Vehicles[0]Alarm = False
Objectives[92]mission_Vehicles[0]HotWired = False
Objectives[92]mission_Vehicles[0]Invincible = True
Objectives[92]mission_Vehicles[0]SetZeroMaxSpeed = True
Objectives[92]mission_Vehicles[0]Remove_After = 0
Objectives[92]mission_Vehicles[0]Survive_Number = 0
Objectives[92]mission_Vehicles[0]Failed_Text = 
Objectives[92]mission_Vehicles[1]positionX = -796.3824
Objectives[92]mission_Vehicles[1]positionY = 165.0987
Objectives[92]mission_Vehicles[1]positionZ = 71.38536
Objectives[92]mission_Vehicles[1]Heading = 287.8924
Objectives[92]mission_Vehicles[1]Name = Bodhi
Objectives[92]mission_Vehicles[1]Model = bodhi2
Objectives[92]mission_Vehicles[1]PrimaryColor = MetallicDesertRed
Objectives[92]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[92]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[1]HasPearlescent = False
Objectives[92]mission_Vehicles[1]Livery = 0
Objectives[92]mission_Vehicles[1]DirtLevel = 0
Objectives[92]mission_Vehicles[1]LockedForPlayer = True
Objectives[92]mission_Vehicles[1]Locked = True
Objectives[92]mission_Vehicles[1]Alarm = False
Objectives[92]mission_Vehicles[1]HotWired = False
Objectives[92]mission_Vehicles[1]Invincible = True
Objectives[92]mission_Vehicles[1]SetZeroMaxSpeed = True
Objectives[92]mission_Vehicles[1]Remove_After = 0
Objectives[92]mission_Vehicles[1]Survive_Number = 0
Objectives[92]mission_Vehicles[1]Failed_Text = 
Objectives[92]mission_Vehicles[2]positionX = -789.9504
Objectives[92]mission_Vehicles[2]positionY = 165.6737
Objectives[92]mission_Vehicles[2]positionZ = 70.95198
Objectives[92]mission_Vehicles[2]Heading = 263.7628
Objectives[92]mission_Vehicles[2]Name = Buffalo S
Objectives[92]mission_Vehicles[2]Model = buffalo2
Objectives[92]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[92]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[92]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[2]HasPearlescent = False
Objectives[92]mission_Vehicles[2]Livery = 0
Objectives[92]mission_Vehicles[2]DirtLevel = 0
Objectives[92]mission_Vehicles[2]LockedForPlayer = True
Objectives[92]mission_Vehicles[2]Locked = True
Objectives[92]mission_Vehicles[2]Alarm = False
Objectives[92]mission_Vehicles[2]HotWired = False
Objectives[92]mission_Vehicles[2]Invincible = True
Objectives[92]mission_Vehicles[2]SetZeroMaxSpeed = True
Objectives[92]mission_Vehicles[2]Remove_After = 0
Objectives[92]mission_Vehicles[2]Survive_Number = 0
Objectives[92]mission_Vehicles[2]Failed_Text = 
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Set_Player_Actor_Objective
Objectives[93]Text = 
Objectives[93]positionX = -816.3693
Objectives[93]positionY = 175.9332
Objectives[93]positionZ = 82.33391
Objectives[93]SetPlayerActor_Use_Player = True
Objectives[93]SetPlayerActor_Player_Controllable = False
Objectives[93]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[93]SetPlayerActor_Use_Actor = False
Objectives[93]SetPlayerActor_RelationshipGroup_Change = False
Objectives[93]SetPlayerActor_RelationshipGroup = Neutral
Objectives[93]SetPlayerActor_Invincible_Change = False
Objectives[93]SetPlayerActor_Invincible = False
Objectives[93]SetPlayerActor_NewTask = False
Objectives[93]Int_Task = 0
Objectives[93]Task_Repeat = False
Objectives[93]Task_Timeout = False
Objectives[93]Task_Guard_Range = 10
Objectives[93]Task_Stay_In_Range = True
Objectives[93]Task_Wander_Range = 10
Objectives[93]Task_Scenario = NONE
Objectives[93]Task_TalkingAnimation = mic_chatter
Objectives[93]Task_Time = 1
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Mission_Settings_Objective
Objectives[94]positionX = -796.4572
Objectives[94]positionY = 178.1347
Objectives[94]positionZ = 75.71228
Objectives[94]MissionSettings_TimesOfDay = 12
Objectives[94]MissionSettings_Weather = 12
Objectives[94]MissionSettings_WantedLevel = Current
Objectives[94]MissionSettings_SetWantedLevelNow = Current
Objectives[94]MissionSettings_StartNightvision = False
Objectives[94]MissionSettings_StopNightvision = False
Objectives[94]MissionSettings_StartSeethrough = False
Objectives[94]MissionSettings_StopSeethrough = False
Objectives[94]MissionSettings_StartMusic = False
Objectives[94]MissionSettings_StopMusic = True
Objectives[94]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Set_Player_Actor_Objective
Objectives[95]Text = 
Objectives[95]positionX = -774.4884
Objectives[95]positionY = 186.2531
Objectives[95]positionZ = 71.83531
Objectives[95]SetPlayerActor_Use_Player = False
Objectives[95]SetPlayerActor_Player_Controllable = False
Objectives[95]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[95]SetPlayerActor_Use_Actor = True
Objectives[95]SetPlayerActor_RelationshipGroup_Change = False
Objectives[95]SetPlayerActor_RelationshipGroup = Neutral
Objectives[95]SetPlayerActor_Invincible_Change = False
Objectives[95]SetPlayerActor_Invincible = False
Objectives[95]SetPlayerActor_NewTask = True
Objectives[95]Int_Task = 3
Objectives[95]Task_Repeat = False
Objectives[95]Task_Timeout = False
Objectives[95]Task_Guard_Range = 10
Objectives[95]Task_Stay_In_Range = True
Objectives[95]Task_Wander_Range = 10
Objectives[95]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[95]Task_TalkingAnimation = mic_chatter
Objectives[95]Task_Time = 1
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = -777.0336
Objectives[96]positionY = 187.5337
Objectives[96]positionZ = 71.83531
Objectives[96]SetPlayerActor_Use_Player = False
Objectives[96]SetPlayerActor_Player_Controllable = False
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = True
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 3
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = PROP_HUMAN_BBQ
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Set_Player_Actor_Objective
Objectives[97]Text = 
Objectives[97]positionX = -779.1304
Objectives[97]positionY = 186.6668
Objectives[97]positionZ = 71.83531
Objectives[97]SetPlayerActor_Use_Player = False
Objectives[97]SetPlayerActor_Player_Controllable = False
Objectives[97]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[97]SetPlayerActor_Use_Actor = True
Objectives[97]SetPlayerActor_RelationshipGroup_Change = False
Objectives[97]SetPlayerActor_RelationshipGroup = Neutral
Objectives[97]SetPlayerActor_Invincible_Change = False
Objectives[97]SetPlayerActor_Invincible = False
Objectives[97]SetPlayerActor_NewTask = True
Objectives[97]Int_Task = 3
Objectives[97]Task_Repeat = False
Objectives[97]Task_Timeout = False
Objectives[97]Task_Guard_Range = 10
Objectives[97]Task_Stay_In_Range = True
Objectives[97]Task_Wander_Range = 10
Objectives[97]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[97]Task_TalkingAnimation = mic_chatter
Objectives[97]Task_Time = 1
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Set_Player_Actor_Objective
Objectives[98]Text = 
Objectives[98]positionX = -777.1766
Objectives[98]positionY = 183.4182
Objectives[98]positionZ = 71.83531
Objectives[98]SetPlayerActor_Use_Player = False
Objectives[98]SetPlayerActor_Player_Controllable = False
Objectives[98]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[98]SetPlayerActor_Use_Actor = True
Objectives[98]SetPlayerActor_RelationshipGroup_Change = False
Objectives[98]SetPlayerActor_RelationshipGroup = Neutral
Objectives[98]SetPlayerActor_Invincible_Change = False
Objectives[98]SetPlayerActor_Invincible = False
Objectives[98]SetPlayerActor_NewTask = True
Objectives[98]Int_Task = 3
Objectives[98]Task_Repeat = False
Objectives[98]Task_Timeout = False
Objectives[98]Task_Guard_Range = 10
Objectives[98]Task_Stay_In_Range = True
Objectives[98]Task_Wander_Range = 10
Objectives[98]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[98]Task_TalkingAnimation = mic_chatter
Objectives[98]Task_Time = 1
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Set_Player_Actor_Objective
Objectives[99]Text = 
Objectives[99]positionX = -782.6771
Objectives[99]positionY = 188.2514
Objectives[99]positionZ = 71.83531
Objectives[99]SetPlayerActor_Use_Player = False
Objectives[99]SetPlayerActor_Player_Controllable = False
Objectives[99]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[99]SetPlayerActor_Use_Actor = True
Objectives[99]SetPlayerActor_RelationshipGroup_Change = False
Objectives[99]SetPlayerActor_RelationshipGroup = Neutral
Objectives[99]SetPlayerActor_Invincible_Change = False
Objectives[99]SetPlayerActor_Invincible = False
Objectives[99]SetPlayerActor_NewTask = True
Objectives[99]Int_Task = 3
Objectives[99]Task_Repeat = False
Objectives[99]Task_Timeout = False
Objectives[99]Task_Guard_Range = 10
Objectives[99]Task_Stay_In_Range = True
Objectives[99]Task_Wander_Range = 10
Objectives[99]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[99]Task_TalkingAnimation = mic_chatter
Objectives[99]Task_Time = 1
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -781.6077
Objectives[100]positionY = 183.335
Objectives[100]positionZ = 71.68039
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = False
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 3
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Type = Set_Player_Actor_Objective
Objectives[101]Text = 
Objectives[101]positionX = -785.2626
Objectives[101]positionY = 184.5465
Objectives[101]positionZ = 71.68039
Objectives[101]SetPlayerActor_Use_Player = False
Objectives[101]SetPlayerActor_Player_Controllable = False
Objectives[101]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[101]SetPlayerActor_Use_Actor = True
Objectives[101]SetPlayerActor_RelationshipGroup_Change = False
Objectives[101]SetPlayerActor_RelationshipGroup = Neutral
Objectives[101]SetPlayerActor_Invincible_Change = False
Objectives[101]SetPlayerActor_Invincible = False
Objectives[101]SetPlayerActor_NewTask = True
Objectives[101]Int_Task = 3
Objectives[101]Task_Repeat = False
Objectives[101]Task_Timeout = False
Objectives[101]Task_Guard_Range = 10
Objectives[101]Task_Stay_In_Range = True
Objectives[101]Task_Wander_Range = 10
Objectives[101]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[101]Task_TalkingAnimation = mic_chatter
Objectives[101]Task_Time = 1
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Type = Set_Player_Actor_Objective
Objectives[102]Text = 
Objectives[102]positionX = -791.4601
Objectives[102]positionY = 186.5554
Objectives[102]positionZ = 71.83531
Objectives[102]SetPlayerActor_Use_Player = False
Objectives[102]SetPlayerActor_Player_Controllable = False
Objectives[102]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[102]SetPlayerActor_Use_Actor = True
Objectives[102]SetPlayerActor_RelationshipGroup_Change = False
Objectives[102]SetPlayerActor_RelationshipGroup = Neutral
Objectives[102]SetPlayerActor_Invincible_Change = False
Objectives[102]SetPlayerActor_Invincible = False
Objectives[102]SetPlayerActor_NewTask = True
Objectives[102]Int_Task = 3
Objectives[102]Task_Repeat = False
Objectives[102]Task_Timeout = False
Objectives[102]Task_Guard_Range = 10
Objectives[102]Task_Stay_In_Range = True
Objectives[102]Task_Wander_Range = 10
Objectives[102]Task_Scenario = WORLD_DOG_SITTING_ROTTWEILER
Objectives[102]Task_TalkingAnimation = mic_chatter
Objectives[102]Task_Time = 1
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Set_Player_Actor_Objective
Objectives[103]Text = 
Objectives[103]positionX = -790.0225
Objectives[103]positionY = 183.1985
Objectives[103]positionZ = 71.83531
Objectives[103]SetPlayerActor_Use_Player = False
Objectives[103]SetPlayerActor_Player_Controllable = False
Objectives[103]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[103]SetPlayerActor_Use_Actor = True
Objectives[103]SetPlayerActor_RelationshipGroup_Change = False
Objectives[103]SetPlayerActor_RelationshipGroup = Neutral
Objectives[103]SetPlayerActor_Invincible_Change = False
Objectives[103]SetPlayerActor_Invincible = False
Objectives[103]SetPlayerActor_NewTask = True
Objectives[103]Int_Task = 3
Objectives[103]Task_Repeat = False
Objectives[103]Task_Timeout = False
Objectives[103]Task_Guard_Range = 10
Objectives[103]Task_Stay_In_Range = True
Objectives[103]Task_Wander_Range = 10
Objectives[103]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[103]Task_TalkingAnimation = mic_chatter
Objectives[103]Task_Time = 1
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Set_Player_Actor_Objective
Objectives[104]Text = 
Objectives[104]positionX = -787.8899
Objectives[104]positionY = 180.4395
Objectives[104]positionZ = 71.68039
Objectives[104]SetPlayerActor_Use_Player = False
Objectives[104]SetPlayerActor_Player_Controllable = False
Objectives[104]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[104]SetPlayerActor_Use_Actor = True
Objectives[104]SetPlayerActor_RelationshipGroup_Change = False
Objectives[104]SetPlayerActor_RelationshipGroup = Neutral
Objectives[104]SetPlayerActor_Invincible_Change = False
Objectives[104]SetPlayerActor_Invincible = False
Objectives[104]SetPlayerActor_NewTask = True
Objectives[104]Int_Task = 3
Objectives[104]Task_Repeat = False
Objectives[104]Task_Timeout = False
Objectives[104]Task_Guard_Range = 10
Objectives[104]Task_Stay_In_Range = True
Objectives[104]Task_Wander_Range = 10
Objectives[104]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[104]Task_TalkingAnimation = mic_chatter
Objectives[104]Task_Time = 1
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Type = Set_Player_Actor_Objective
Objectives[105]Text = 
Objectives[105]positionX = -790.3114
Objectives[105]positionY = 177.885
Objectives[105]positionZ = 71.83531
Objectives[105]SetPlayerActor_Use_Player = False
Objectives[105]SetPlayerActor_Player_Controllable = False
Objectives[105]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[105]SetPlayerActor_Use_Actor = True
Objectives[105]SetPlayerActor_RelationshipGroup_Change = False
Objectives[105]SetPlayerActor_RelationshipGroup = Neutral
Objectives[105]SetPlayerActor_Invincible_Change = False
Objectives[105]SetPlayerActor_Invincible = False
Objectives[105]SetPlayerActor_NewTask = True
Objectives[105]Int_Task = 3
Objectives[105]Task_Repeat = False
Objectives[105]Task_Timeout = False
Objectives[105]Task_Guard_Range = 10
Objectives[105]Task_Stay_In_Range = True
Objectives[105]Task_Wander_Range = 10
Objectives[105]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[105]Task_TalkingAnimation = mic_chatter
Objectives[105]Task_Time = 1
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

Objectives[106]Type = Set_Player_Actor_Objective
Objectives[106]Text = 
Objectives[106]positionX = -791.1563
Objectives[106]positionY = 192.3646
Objectives[106]positionZ = 72.0331
Objectives[106]SetPlayerActor_Use_Player = False
Objectives[106]SetPlayerActor_Player_Controllable = False
Objectives[106]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[106]SetPlayerActor_Use_Actor = True
Objectives[106]SetPlayerActor_RelationshipGroup_Change = False
Objectives[106]SetPlayerActor_RelationshipGroup = Neutral
Objectives[106]SetPlayerActor_Invincible_Change = False
Objectives[106]SetPlayerActor_Invincible = False
Objectives[106]SetPlayerActor_NewTask = True
Objectives[106]Int_Task = 3
Objectives[106]Task_Repeat = False
Objectives[106]Task_Timeout = False
Objectives[106]Task_Guard_Range = 10
Objectives[106]Task_Stay_In_Range = True
Objectives[106]Task_Wander_Range = 10
Objectives[106]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[106]Task_TalkingAnimation = mic_chatter
Objectives[106]Task_Time = 1
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Type = Set_Player_Actor_Objective
Objectives[107]Text = 
Objectives[107]positionX = -794.0854
Objectives[107]positionY = 191.5931
Objectives[107]positionZ = 71.83531
Objectives[107]SetPlayerActor_Use_Player = False
Objectives[107]SetPlayerActor_Player_Controllable = False
Objectives[107]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[107]SetPlayerActor_Use_Actor = True
Objectives[107]SetPlayerActor_RelationshipGroup_Change = False
Objectives[107]SetPlayerActor_RelationshipGroup = Neutral
Objectives[107]SetPlayerActor_Invincible_Change = False
Objectives[107]SetPlayerActor_Invincible = False
Objectives[107]SetPlayerActor_NewTask = True
Objectives[107]Int_Task = 3
Objectives[107]Task_Repeat = False
Objectives[107]Task_Timeout = False
Objectives[107]Task_Guard_Range = 10
Objectives[107]Task_Stay_In_Range = True
Objectives[107]Task_Wander_Range = 10
Objectives[107]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[107]Task_TalkingAnimation = mic_chatter
Objectives[107]Task_Time = 1
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Type = Set_Player_Actor_Objective
Objectives[108]Text = 
Objectives[108]positionX = -789.3806
Objectives[108]positionY = 189.4873
Objectives[108]positionZ = 71.83531
Objectives[108]SetPlayerActor_Use_Player = False
Objectives[108]SetPlayerActor_Player_Controllable = False
Objectives[108]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[108]SetPlayerActor_Use_Actor = True
Objectives[108]SetPlayerActor_RelationshipGroup_Change = False
Objectives[108]SetPlayerActor_RelationshipGroup = Neutral
Objectives[108]SetPlayerActor_Invincible_Change = False
Objectives[108]SetPlayerActor_Invincible = False
Objectives[108]SetPlayerActor_NewTask = True
Objectives[108]Int_Task = 3
Objectives[108]Task_Repeat = False
Objectives[108]Task_Timeout = False
Objectives[108]Task_Guard_Range = 10
Objectives[108]Task_Stay_In_Range = True
Objectives[108]Task_Wander_Range = 10
Objectives[108]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[108]Task_TalkingAnimation = mic_chatter
Objectives[108]Task_Time = 1
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Type = Cutscenes_Objective
Objectives[109]Text = 
Objectives[109]positionX = -813.5509
Objectives[109]positionY = 168.0261
Objectives[109]positionZ = 75.48714
Objectives[109]Cutscenes_Time = 3
Objectives[109]Cutscenes_Trans_Time = 0
Objectives[109]Cutscenes_FOV = 60
Objectives[109]Cutscenes_Shake = Hand
Objectives[109]Cutscenes_Amplitude = 0
Objectives[109]Cutscenes_FadeOut = False
Objectives[109]Cutscenes_FadeIn = False
Objectives[109]Cutscenes_End = False
Objectives[109]Cutscenes_Point_At_Position = True
Objectives[109]Cutscenes_Point_At_Player = False
Objectives[109]Cutscenes_Point_At_Actor = False
Objectives[109]Cutscenes_Point_At_Vehicle = False
Objectives[109]Cutscenes_Follow_Player = False
Objectives[109]Cutscenes_Follow_Actor = False
Objectives[109]Cutscenes_Follow_Vehicle = False
Objectives[109]Cutscenes_Follow_Distancee = 50
Objectives[109]Cutscenes_Follow_Hieght = 4
Objectives[109]Cutscenes_Follow_Angle = 245
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

Objectives[110]Type = Cutscenes_Objective
Objectives[110]Text = 
Objectives[110]positionX = -794.7943
Objectives[110]positionY = 186.365
Objectives[110]positionZ = 77.17821
Objectives[110]Cutscenes_Time = 3
Objectives[110]Cutscenes_Trans_Time = 0
Objectives[110]Cutscenes_FOV = 60
Objectives[110]Cutscenes_Shake = Hand
Objectives[110]Cutscenes_Amplitude = 0
Objectives[110]Cutscenes_FadeOut = False
Objectives[110]Cutscenes_FadeIn = False
Objectives[110]Cutscenes_End = False
Objectives[110]Cutscenes_Point_At_Position = True
Objectives[110]Cutscenes_Point_At_Player = False
Objectives[110]Cutscenes_Point_At_Actor = False
Objectives[110]Cutscenes_Point_At_Vehicle = False
Objectives[110]Cutscenes_Follow_Player = False
Objectives[110]Cutscenes_Follow_Actor = False
Objectives[110]Cutscenes_Follow_Vehicle = False
Objectives[110]Cutscenes_Follow_Distancee = 27.5
Objectives[110]Cutscenes_Follow_Hieght = 0
Objectives[110]Cutscenes_Follow_Angle = 100
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 0

Objectives[111]Type = Cutscenes_Objective
Objectives[111]Text = 
Objectives[111]positionX = -780.2928
Objectives[111]positionY = 181.3653
Objectives[111]positionZ = 71.68039
Objectives[111]Cutscenes_Time = 3
Objectives[111]Cutscenes_Trans_Time = 0
Objectives[111]Cutscenes_FOV = 60
Objectives[111]Cutscenes_Shake = Hand
Objectives[111]Cutscenes_Amplitude = 0
Objectives[111]Cutscenes_FadeOut = False
Objectives[111]Cutscenes_FadeIn = False
Objectives[111]Cutscenes_End = False
Objectives[111]Cutscenes_Point_At_Position = True
Objectives[111]Cutscenes_Point_At_Player = False
Objectives[111]Cutscenes_Point_At_Actor = False
Objectives[111]Cutscenes_Point_At_Vehicle = False
Objectives[111]Cutscenes_Follow_Player = False
Objectives[111]Cutscenes_Follow_Actor = False
Objectives[111]Cutscenes_Follow_Vehicle = False
Objectives[111]Cutscenes_Follow_Distancee = 19
Objectives[111]Cutscenes_Follow_Hieght = 3
Objectives[111]Cutscenes_Follow_Angle = 305
Objectives[111]mission_ActorsCount = 0
Objectives[111]mission_Vehicles = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Type = Cutscenes_Objective
Objectives[112]Text = 
Objectives[112]positionX = -786.4525
Objectives[112]positionY = 191.0456
Objectives[112]positionZ = 72.25255
Objectives[112]Cutscenes_Time = 0
Objectives[112]Cutscenes_Trans_Time = 0
Objectives[112]Cutscenes_FOV = 30
Objectives[112]Cutscenes_Shake = Hand
Objectives[112]Cutscenes_Amplitude = 0
Objectives[112]Cutscenes_FadeOut = False
Objectives[112]Cutscenes_FadeIn = False
Objectives[112]Cutscenes_End = False
Objectives[112]Cutscenes_Point_At_Position = False
Objectives[112]Cutscenes_Point_At_Player = False
Objectives[112]Cutscenes_Point_At_Actor = False
Objectives[112]Cutscenes_Point_At_Vehicle = False
Objectives[112]Cutscenes_Follow_Player = False
Objectives[112]Cutscenes_Follow_Actor = True
Objectives[112]Cutscenes_Follow_Vehicle = False
Objectives[112]Cutscenes_Follow_Distancee = 3
Objectives[112]Cutscenes_Follow_Hieght = 1
Objectives[112]Cutscenes_Follow_Angle = 320
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 0

Objectives[113]Type = Set_Player_Actor_Objective
Objectives[113]Text = Babe, you won't ever have to worry about those test tube freaks kidnapping you again.
Objectives[113]positionX = -785.5388
Objectives[113]positionY = 191.9532
Objectives[113]positionZ = 72.33544
Objectives[113]SetPlayerActor_Use_Player = False
Objectives[113]SetPlayerActor_Player_Controllable = False
Objectives[113]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[113]SetPlayerActor_Use_Actor = True
Objectives[113]SetPlayerActor_RelationshipGroup_Change = False
Objectives[113]SetPlayerActor_RelationshipGroup = Neutral
Objectives[113]SetPlayerActor_Invincible_Change = False
Objectives[113]SetPlayerActor_Invincible = False
Objectives[113]SetPlayerActor_NewTask = True
Objectives[113]Int_Task = 5
Objectives[113]Task_Repeat = False
Objectives[113]Task_Timeout = False
Objectives[113]Task_Guard_Range = 10
Objectives[113]Task_Stay_In_Range = True
Objectives[113]Task_Wander_Range = 10
Objectives[113]Task_Scenario = NONE
Objectives[113]Task_TalkingAnimation = gesture_nod_no_soft
Objectives[113]Task_Time = 6
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 0

Objectives[114]Type = Cutscenes_Objective
Objectives[114]Text = 
Objectives[114]positionX = -784.0339
Objectives[114]positionY = 191.0094
Objectives[114]positionZ = 72.2543
Objectives[114]Cutscenes_Time = 0
Objectives[114]Cutscenes_Trans_Time = 0
Objectives[114]Cutscenes_FOV = 30
Objectives[114]Cutscenes_Shake = Hand
Objectives[114]Cutscenes_Amplitude = 0
Objectives[114]Cutscenes_FadeOut = False
Objectives[114]Cutscenes_FadeIn = False
Objectives[114]Cutscenes_End = False
Objectives[114]Cutscenes_Point_At_Position = False
Objectives[114]Cutscenes_Point_At_Player = False
Objectives[114]Cutscenes_Point_At_Actor = True
Objectives[114]Cutscenes_Point_At_Vehicle = False
Objectives[114]Cutscenes_Follow_Player = False
Objectives[114]Cutscenes_Follow_Actor = False
Objectives[114]Cutscenes_Follow_Vehicle = False
Objectives[114]Cutscenes_Follow_Distancee = 9
Objectives[114]Cutscenes_Follow_Hieght = 1
Objectives[114]Cutscenes_Follow_Angle = 230
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 0

Objectives[115]Type = Set_Player_Actor_Objective
Objectives[115]Text = But they're still out there, aren't they?
Objectives[115]positionX = -782.7544
Objectives[115]positionY = 191.8966
Objectives[115]positionZ = 72.32732
Objectives[115]SetPlayerActor_Use_Player = False
Objectives[115]SetPlayerActor_Player_Controllable = False
Objectives[115]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[115]SetPlayerActor_Use_Actor = True
Objectives[115]SetPlayerActor_RelationshipGroup_Change = False
Objectives[115]SetPlayerActor_RelationshipGroup = Neutral
Objectives[115]SetPlayerActor_Invincible_Change = False
Objectives[115]SetPlayerActor_Invincible = False
Objectives[115]SetPlayerActor_NewTask = True
Objectives[115]Int_Task = 5
Objectives[115]Task_Repeat = False
Objectives[115]Task_Timeout = False
Objectives[115]Task_Guard_Range = 10
Objectives[115]Task_Stay_In_Range = True
Objectives[115]Task_Wander_Range = 10
Objectives[115]Task_Scenario = NONE
Objectives[115]Task_TalkingAnimation = gesture_hand_right
Objectives[115]Task_Time = 3
Objectives[115]mission_ActorsCount = 0
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 0

Objectives[116]Type = Cutscenes_Objective
Objectives[116]Text = 
Objectives[116]positionX = -781.6118
Objectives[116]positionY = 185.17
Objectives[116]positionZ = 71.83531
Objectives[116]Cutscenes_Time = 0
Objectives[116]Cutscenes_Trans_Time = 0
Objectives[116]Cutscenes_FOV = 60
Objectives[116]Cutscenes_Shake = Hand
Objectives[116]Cutscenes_Amplitude = 0
Objectives[116]Cutscenes_FadeOut = False
Objectives[116]Cutscenes_FadeIn = False
Objectives[116]Cutscenes_End = False
Objectives[116]Cutscenes_Point_At_Position = True
Objectives[116]Cutscenes_Point_At_Player = False
Objectives[116]Cutscenes_Point_At_Actor = False
Objectives[116]Cutscenes_Point_At_Vehicle = False
Objectives[116]Cutscenes_Follow_Player = False
Objectives[116]Cutscenes_Follow_Actor = False
Objectives[116]Cutscenes_Follow_Vehicle = False
Objectives[116]Cutscenes_Follow_Distancee = 9
Objectives[116]Cutscenes_Follow_Hieght = 1
Objectives[116]Cutscenes_Follow_Angle = 300
Objectives[116]mission_ActorsCount = 1
Objectives[116]mission_Actors[0]Survive_Number = 0
Objectives[116]mission_Actors[0]Failed_Text = 
Objectives[116]mission_Actors[0]Remove_After = 137
Objectives[116]mission_Actors[0]positionX = -789.9327
Objectives[116]mission_Actors[0]positionY = 182.6927
Objectives[116]mission_Actors[0]positionZ = 72.83531
Objectives[116]mission_Actors[0]Heading = 334.9998
Objectives[116]mission_Actors[0]String_Name = ig_davenorton
Objectives[116]mission_Actors[0]Relationship_Group = Friend
Objectives[116]mission_Actors[0]AddBlip = False
Objectives[116]mission_Actors[0]ShowCone = False
Objectives[116]mission_Actors[0]Invincible = True
Objectives[116]mission_Actors[0]SetHealth = 100
Objectives[116]mission_Actors[0]DieFromHeadShot = True
Objectives[116]mission_Actors[0]CanExitVehicle = True
Objectives[116]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[116]mission_Actors[0]AlwaysFight = True
Objectives[116]mission_Actors[0]Seeing_Range = 30
Objectives[116]mission_Actors[0]Hearing_Range = 30
Objectives[116]mission_Actors[0]CombatMovement = Offensive
Objectives[116]mission_Actors[0]weapon = Unarmed
Objectives[116]mission_Actors[0]Variation = Custom
Objectives[116]mission_Actors[0]Task = 99
Objectives[116]mission_Actors[0]Task_Guard_Range = 5
Objectives[116]mission_Actors[0]Task_Stay_In_Range = True
Objectives[116]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[116]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[116]mission_Actors[0]Task_Scenario = NONE
Objectives[116]mission_Actors[0]Task_List_Count = 1
Objectives[116]mission_Actors[0]Task_Repeat = False
Objectives[116]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[116]mission_Actors[0]Task_List[0]PositionX = -789.9327
Objectives[116]mission_Actors[0]Task_List[0]PositionY = 182.6927
Objectives[116]mission_Actors[0]Task_List[0]PositionZ = 72.33531
Objectives[116]mission_Actors[0]Task_List[0]Block = True
Objectives[116]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[116]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[116]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[116]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[116]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[116]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[116]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[116]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 121
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 124
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 132
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 134
Objectives[116]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 136
Objectives[116]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[116]mission_Actors[0]NeededForObjectiveCutscene[0] = 120
Objectives[116]mission_Actors[0]NeededForObjectiveCutscene[1] = 123
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 0

Objectives[117]Type = Set_Player_Actor_Objective
Objectives[117]Text = They are, and if they come back, we'll be ready for them.
Objectives[117]positionX = -778.7448
Objectives[117]positionY = 192.604
Objectives[117]positionZ = 72.48819
Objectives[117]SetPlayerActor_Use_Player = False
Objectives[117]SetPlayerActor_Player_Controllable = False
Objectives[117]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[117]SetPlayerActor_Use_Actor = True
Objectives[117]SetPlayerActor_RelationshipGroup_Change = False
Objectives[117]SetPlayerActor_RelationshipGroup = Neutral
Objectives[117]SetPlayerActor_Invincible_Change = False
Objectives[117]SetPlayerActor_Invincible = False
Objectives[117]SetPlayerActor_NewTask = True
Objectives[117]Int_Task = 5
Objectives[117]Task_Repeat = False
Objectives[117]Task_Timeout = False
Objectives[117]Task_Guard_Range = 10
Objectives[117]Task_Stay_In_Range = True
Objectives[117]Task_Wander_Range = 10
Objectives[117]Task_Scenario = NONE
Objectives[117]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[117]Task_Time = 6
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 0

Objectives[118]Type = Set_Player_Actor_Objective
Objectives[118]Text = Okay, mister superhero-slash-movie producer. I'm gonna go drink some kale now.
Objectives[118]positionX = -775.6509
Objectives[118]positionY = 192.3199
Objectives[118]positionZ = 72.53465
Objectives[118]SetPlayerActor_Use_Player = False
Objectives[118]SetPlayerActor_Player_Controllable = False
Objectives[118]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[118]SetPlayerActor_Use_Actor = True
Objectives[118]SetPlayerActor_RelationshipGroup_Change = False
Objectives[118]SetPlayerActor_RelationshipGroup = Neutral
Objectives[118]SetPlayerActor_Invincible_Change = False
Objectives[118]SetPlayerActor_Invincible = False
Objectives[118]SetPlayerActor_NewTask = True
Objectives[118]Int_Task = 5
Objectives[118]Task_Repeat = False
Objectives[118]Task_Timeout = False
Objectives[118]Task_Guard_Range = 10
Objectives[118]Task_Stay_In_Range = True
Objectives[118]Task_Wander_Range = 10
Objectives[118]Task_Scenario = NONE
Objectives[118]Task_TalkingAnimation = mic_chatter
Objectives[118]Task_Time = 6
Objectives[118]mission_ActorsCount = 0
Objectives[118]mission_Vehicles = 0
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 0

Objectives[119]Type = Set_Player_Actor_Objective
Objectives[119]Text = 
Objectives[119]positionX = -773.7349
Objectives[119]positionY = 191.6061
Objectives[119]positionZ = 72.59136
Objectives[119]SetPlayerActor_Use_Player = False
Objectives[119]SetPlayerActor_Player_Controllable = False
Objectives[119]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[119]SetPlayerActor_Use_Actor = True
Objectives[119]SetPlayerActor_RelationshipGroup_Change = False
Objectives[119]SetPlayerActor_RelationshipGroup = Neutral
Objectives[119]SetPlayerActor_Invincible_Change = False
Objectives[119]SetPlayerActor_Invincible = False
Objectives[119]SetPlayerActor_NewTask = True
Objectives[119]Int_Task = 99
Objectives[119]Task_Repeat = False
Objectives[119]Task_Timeout = False
Objectives[119]Task_Guard_Range = 10
Objectives[119]Task_Stay_In_Range = True
Objectives[119]Task_Wander_Range = 10
Objectives[119]Task_Scenario = NONE
Objectives[119]Task_TalkingAnimation = mic_chatter
Objectives[119]Task_Time = 1
Objectives[119]TaskListCount = 1
Objectives[119]Task_List[0]Type = WalkTo
Objectives[119]Task_List[0]DestinationX = -794.7484
Objectives[119]Task_List[0]DestinationY = 180.7501
Objectives[119]Task_List[0]DestinationZ = 72.33471
Objectives[119]Task_List[0]Rotation = 4105
Objectives[119]Task_List[0]Speed = 1
Objectives[119]Task_List[0]GoStraitToCoord = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 0

Objectives[120]Type = Cutscenes_Objective
Objectives[120]Text = 
Objectives[120]positionX = -789.4697
Objectives[120]positionY = 188.0626
Objectives[120]positionZ = 71.83531
Objectives[120]Cutscenes_Time = 0
Objectives[120]Cutscenes_Trans_Time = 2
Objectives[120]Cutscenes_FOV = 30
Objectives[120]Cutscenes_Shake = Hand
Objectives[120]Cutscenes_Amplitude = 0
Objectives[120]Cutscenes_FadeOut = False
Objectives[120]Cutscenes_FadeIn = False
Objectives[120]Cutscenes_End = False
Objectives[120]Cutscenes_Point_At_Position = False
Objectives[120]Cutscenes_Point_At_Player = False
Objectives[120]Cutscenes_Point_At_Actor = True
Objectives[120]Cutscenes_Point_At_Vehicle = False
Objectives[120]Cutscenes_Follow_Player = False
Objectives[120]Cutscenes_Follow_Actor = False
Objectives[120]Cutscenes_Follow_Vehicle = False
Objectives[120]Cutscenes_Follow_Distancee = 0.1
Objectives[120]Cutscenes_Follow_Hieght = 1
Objectives[120]Cutscenes_Follow_Angle = 0
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 0

Objectives[121]Type = Set_Player_Actor_Objective
Objectives[121]Text = 
Objectives[121]positionX = -787.4044
Objectives[121]positionY = 182.4597
Objectives[121]positionZ = 71.68039
Objectives[121]SetPlayerActor_Use_Player = False
Objectives[121]SetPlayerActor_Player_Controllable = False
Objectives[121]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[121]SetPlayerActor_Use_Actor = True
Objectives[121]SetPlayerActor_RelationshipGroup_Change = False
Objectives[121]SetPlayerActor_RelationshipGroup = Neutral
Objectives[121]SetPlayerActor_Invincible_Change = False
Objectives[121]SetPlayerActor_Invincible = False
Objectives[121]SetPlayerActor_NewTask = True
Objectives[121]Int_Task = 99
Objectives[121]Task_Repeat = False
Objectives[121]Task_Timeout = True
Objectives[121]Task_Guard_Range = 10
Objectives[121]Task_Stay_In_Range = True
Objectives[121]Task_Wander_Range = 10
Objectives[121]Task_Scenario = NONE
Objectives[121]Task_TalkingAnimation = mic_chatter
Objectives[121]Task_Time = 1
Objectives[121]TaskListCount = 1
Objectives[121]Task_List[0]Type = WalkTo
Objectives[121]Task_List[0]DestinationX = -788.6321
Objectives[121]Task_List[0]DestinationY = 185.3087
Objectives[121]Task_List[0]DestinationZ = 72.33531
Objectives[121]Task_List[0]Rotation = 334.9999
Objectives[121]Task_List[0]Speed = 1
Objectives[121]Task_List[0]GoStraitToCoord = False
Objectives[121]mission_ActorsCount = 0
Objectives[121]mission_Vehicles = 0
Objectives[121]Mission_Needed_Vehicles = 0
Objectives[121]mission_PropsCount = 0
Objectives[121]mission_Pickup_Props_Count = 0
Objectives[121]ObjectiveMessages = 0

Objectives[122]Type = Set_Player_Actor_Objective
Objectives[122]Text = 
Objectives[122]positionX = -785.34
Objectives[122]positionY = 181.0888
Objectives[122]positionZ = 71.68039
Objectives[122]SetPlayerActor_Use_Player = False
Objectives[122]SetPlayerActor_Player_Controllable = False
Objectives[122]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[122]SetPlayerActor_Use_Actor = True
Objectives[122]SetPlayerActor_RelationshipGroup_Change = False
Objectives[122]SetPlayerActor_RelationshipGroup = Neutral
Objectives[122]SetPlayerActor_Invincible_Change = False
Objectives[122]SetPlayerActor_Invincible = False
Objectives[122]SetPlayerActor_NewTask = True
Objectives[122]Int_Task = 99
Objectives[122]Task_Repeat = False
Objectives[122]Task_Timeout = False
Objectives[122]Task_Guard_Range = 10
Objectives[122]Task_Stay_In_Range = True
Objectives[122]Task_Wander_Range = 10
Objectives[122]Task_Scenario = NONE
Objectives[122]Task_TalkingAnimation = mic_chatter
Objectives[122]Task_Time = 1
Objectives[122]TaskListCount = 1
Objectives[122]Task_List[0]Type = WalkTo
Objectives[122]Task_List[0]DestinationX = -788.0139
Objectives[122]Task_List[0]DestinationY = 186.4816
Objectives[122]Task_List[0]DestinationZ = 72.33531
Objectives[122]Task_List[0]Rotation = 212.813
Objectives[122]Task_List[0]Speed = 0.5
Objectives[122]Task_List[0]GoStraitToCoord = False
Objectives[122]mission_ActorsCount = 0
Objectives[122]mission_Vehicles = 0
Objectives[122]Mission_Needed_Vehicles = 0
Objectives[122]mission_PropsCount = 0
Objectives[122]mission_Pickup_Props_Count = 0
Objectives[122]ObjectiveMessages = 0

Objectives[123]Type = Cutscenes_Objective
Objectives[123]Text = 
Objectives[123]positionX = -788.9024
Objectives[123]positionY = 184.6109
Objectives[123]positionZ = 71.83531
Objectives[123]Cutscenes_Time = 0
Objectives[123]Cutscenes_Trans_Time = 0
Objectives[123]Cutscenes_FOV = 60
Objectives[123]Cutscenes_Shake = Hand
Objectives[123]Cutscenes_Amplitude = 0
Objectives[123]Cutscenes_FadeOut = False
Objectives[123]Cutscenes_FadeIn = False
Objectives[123]Cutscenes_End = False
Objectives[123]Cutscenes_Point_At_Position = False
Objectives[123]Cutscenes_Point_At_Player = False
Objectives[123]Cutscenes_Point_At_Actor = True
Objectives[123]Cutscenes_Point_At_Vehicle = False
Objectives[123]Cutscenes_Follow_Player = False
Objectives[123]Cutscenes_Follow_Actor = False
Objectives[123]Cutscenes_Follow_Vehicle = False
Objectives[123]Cutscenes_Follow_Distancee = 3
Objectives[123]Cutscenes_Follow_Hieght = 1
Objectives[123]Cutscenes_Follow_Angle = 45
Objectives[123]mission_ActorsCount = 0
Objectives[123]mission_Vehicles = 0
Objectives[123]Mission_Needed_Vehicles = 0
Objectives[123]mission_PropsCount = 0
Objectives[123]mission_Pickup_Props_Count = 0
Objectives[123]ObjectiveMessages = 0

Objectives[124]Type = Set_Player_Actor_Objective
Objectives[124]Text = Well Michael, I'm glad we had the chance to catch up, but we've gotta get going.
Objectives[124]positionX = -784.8818
Objectives[124]positionY = 197.5801
Objectives[124]positionZ = 75.01118
Objectives[124]SetPlayerActor_Use_Player = False
Objectives[124]SetPlayerActor_Player_Controllable = False
Objectives[124]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[124]SetPlayerActor_Use_Actor = True
Objectives[124]SetPlayerActor_RelationshipGroup_Change = False
Objectives[124]SetPlayerActor_RelationshipGroup = Neutral
Objectives[124]SetPlayerActor_Invincible_Change = False
Objectives[124]SetPlayerActor_Invincible = False
Objectives[124]SetPlayerActor_NewTask = True
Objectives[124]Int_Task = 5
Objectives[124]Task_Repeat = False
Objectives[124]Task_Timeout = False
Objectives[124]Task_Guard_Range = 10
Objectives[124]Task_Stay_In_Range = True
Objectives[124]Task_Wander_Range = 10
Objectives[124]Task_Scenario = NONE
Objectives[124]Task_TalkingAnimation = mic_chatter
Objectives[124]Task_Time = 7
Objectives[124]mission_ActorsCount = 0
Objectives[124]mission_Vehicles = 0
Objectives[124]Mission_Needed_Vehicles = 0
Objectives[124]mission_PropsCount = 0
Objectives[124]mission_Pickup_Props_Count = 0
Objectives[124]ObjectiveMessages = 0

Objectives[125]Type = Cutscenes_Objective
Objectives[125]Text = 
Objectives[125]positionX = -788.8604
Objectives[125]positionY = 190.9221
Objectives[125]positionZ = 71.91994
Objectives[125]Cutscenes_Time = 0
Objectives[125]Cutscenes_Trans_Time = 0
Objectives[125]Cutscenes_FOV = 60
Objectives[125]Cutscenes_Shake = Hand
Objectives[125]Cutscenes_Amplitude = 0
Objectives[125]Cutscenes_FadeOut = False
Objectives[125]Cutscenes_FadeIn = False
Objectives[125]Cutscenes_End = False
Objectives[125]Cutscenes_Point_At_Position = False
Objectives[125]Cutscenes_Point_At_Player = False
Objectives[125]Cutscenes_Point_At_Actor = True
Objectives[125]Cutscenes_Point_At_Vehicle = False
Objectives[125]Cutscenes_Follow_Player = False
Objectives[125]Cutscenes_Follow_Actor = False
Objectives[125]Cutscenes_Follow_Vehicle = False
Objectives[125]Cutscenes_Follow_Distancee = 8
Objectives[125]Cutscenes_Follow_Hieght = 1
Objectives[125]Cutscenes_Follow_Angle = 160
Objectives[125]mission_ActorsCount = 0
Objectives[125]mission_Vehicles = 0
Objectives[125]Mission_Needed_Vehicles = 0
Objectives[125]mission_PropsCount = 0
Objectives[125]mission_Pickup_Props_Count = 0
Objectives[125]ObjectiveMessages = 0

Objectives[126]Type = Set_Player_Actor_Objective
Objectives[126]Text = Yeah, take care.
Objectives[126]positionX = -781.6946
Objectives[126]positionY = 197.8134
Objectives[126]positionZ = 74.91778
Objectives[126]SetPlayerActor_Use_Player = False
Objectives[126]SetPlayerActor_Player_Controllable = False
Objectives[126]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[126]SetPlayerActor_Use_Actor = True
Objectives[126]SetPlayerActor_RelationshipGroup_Change = False
Objectives[126]SetPlayerActor_RelationshipGroup = Neutral
Objectives[126]SetPlayerActor_Invincible_Change = False
Objectives[126]SetPlayerActor_Invincible = False
Objectives[126]SetPlayerActor_NewTask = True
Objectives[126]Int_Task = 5
Objectives[126]Task_Repeat = False
Objectives[126]Task_Timeout = False
Objectives[126]Task_Guard_Range = 10
Objectives[126]Task_Stay_In_Range = True
Objectives[126]Task_Wander_Range = 10
Objectives[126]Task_Scenario = NONE
Objectives[126]Task_TalkingAnimation = mic_chatter
Objectives[126]Task_Time = 3
Objectives[126]mission_ActorsCount = 0
Objectives[126]mission_Vehicles = 0
Objectives[126]Mission_Needed_Vehicles = 0
Objectives[126]mission_PropsCount = 0
Objectives[126]mission_Pickup_Props_Count = 0
Objectives[126]ObjectiveMessages = 0

Objectives[127]Type = Set_Player_Actor_Objective
Objectives[127]Text = Wait. What do you mean "we"?
Objectives[127]positionX = -779.6162
Objectives[127]positionY = 197.6067
Objectives[127]positionZ = 74.85339
Objectives[127]SetPlayerActor_Use_Player = False
Objectives[127]SetPlayerActor_Player_Controllable = False
Objectives[127]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[127]SetPlayerActor_Use_Actor = True
Objectives[127]SetPlayerActor_RelationshipGroup_Change = False
Objectives[127]SetPlayerActor_RelationshipGroup = Neutral
Objectives[127]SetPlayerActor_Invincible_Change = False
Objectives[127]SetPlayerActor_Invincible = False
Objectives[127]SetPlayerActor_NewTask = True
Objectives[127]Int_Task = 5
Objectives[127]Task_Repeat = False
Objectives[127]Task_Timeout = False
Objectives[127]Task_Guard_Range = 10
Objectives[127]Task_Stay_In_Range = True
Objectives[127]Task_Wander_Range = 10
Objectives[127]Task_Scenario = NONE
Objectives[127]Task_TalkingAnimation = gesture_what_soft
Objectives[127]Task_Time = 3
Objectives[127]mission_ActorsCount = 0
Objectives[127]mission_Vehicles = 0
Objectives[127]Mission_Needed_Vehicles = 0
Objectives[127]mission_PropsCount = 0
Objectives[127]mission_Pickup_Props_Count = 0
Objectives[127]ObjectiveMessages = 0

Objectives[128]Type = Set_Player_Actor_Objective
Objectives[128]Text = 
Objectives[128]positionX = -777.5305
Objectives[128]positionY = 197.4267
Objectives[128]positionZ = 74.78801
Objectives[128]SetPlayerActor_Use_Player = False
Objectives[128]SetPlayerActor_Player_Controllable = False
Objectives[128]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[128]SetPlayerActor_Use_Actor = True
Objectives[128]SetPlayerActor_RelationshipGroup_Change = False
Objectives[128]SetPlayerActor_RelationshipGroup = Neutral
Objectives[128]SetPlayerActor_Invincible_Change = False
Objectives[128]SetPlayerActor_Invincible = False
Objectives[128]SetPlayerActor_NewTask = True
Objectives[128]Int_Task = 99
Objectives[128]Task_Repeat = False
Objectives[128]Task_Timeout = False
Objectives[128]Task_Guard_Range = 10
Objectives[128]Task_Stay_In_Range = True
Objectives[128]Task_Wander_Range = 10
Objectives[128]Task_Scenario = NONE
Objectives[128]Task_TalkingAnimation = mic_chatter
Objectives[128]Task_Time = 1
Objectives[128]TaskListCount = 1
Objectives[128]Task_List[0]Type = WalkTo
Objectives[128]Task_List[0]DestinationX = -787.3314
Objectives[128]Task_List[0]DestinationY = 185.3876
Objectives[128]Task_List[0]DestinationZ = 72.33531
Objectives[128]Task_List[0]Rotation = 69.56592
Objectives[128]Task_List[0]Speed = 1
Objectives[128]Task_List[0]GoStraitToCoord = False
Objectives[128]mission_ActorsCount = 0
Objectives[128]mission_Vehicles = 0
Objectives[128]Mission_Needed_Vehicles = 0
Objectives[128]mission_PropsCount = 0
Objectives[128]mission_Pickup_Props_Count = 0
Objectives[128]ObjectiveMessages = 0

Objectives[129]Type = Cutscenes_Objective
Objectives[129]Text = 
Objectives[129]positionX = -791.0453
Objectives[129]positionY = 186.5095
Objectives[129]positionZ = 71.83531
Objectives[129]Cutscenes_Time = 0
Objectives[129]Cutscenes_Trans_Time = 0
Objectives[129]Cutscenes_FOV = 60
Objectives[129]Cutscenes_Shake = Hand
Objectives[129]Cutscenes_Amplitude = 0
Objectives[129]Cutscenes_FadeOut = False
Objectives[129]Cutscenes_FadeIn = False
Objectives[129]Cutscenes_End = False
Objectives[129]Cutscenes_Point_At_Position = False
Objectives[129]Cutscenes_Point_At_Player = False
Objectives[129]Cutscenes_Point_At_Actor = True
Objectives[129]Cutscenes_Point_At_Vehicle = False
Objectives[129]Cutscenes_Follow_Player = False
Objectives[129]Cutscenes_Follow_Actor = False
Objectives[129]Cutscenes_Follow_Vehicle = False
Objectives[129]Cutscenes_Follow_Distancee = 6
Objectives[129]Cutscenes_Follow_Hieght = 1
Objectives[129]Cutscenes_Follow_Angle = 105
Objectives[129]mission_ActorsCount = 0
Objectives[129]mission_Vehicles = 0
Objectives[129]Mission_Needed_Vehicles = 0
Objectives[129]mission_PropsCount = 0
Objectives[129]mission_Pickup_Props_Count = 0
Objectives[129]ObjectiveMessages = 0

Objectives[130]Type = Set_Player_Actor_Objective
Objectives[130]Text = Dave, honey. You ready to go?
Objectives[130]positionX = -775.0256
Objectives[130]positionY = 197.7555
Objectives[130]positionZ = 74.70997
Objectives[130]SetPlayerActor_Use_Player = False
Objectives[130]SetPlayerActor_Player_Controllable = False
Objectives[130]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[130]SetPlayerActor_Use_Actor = True
Objectives[130]SetPlayerActor_RelationshipGroup_Change = False
Objectives[130]SetPlayerActor_RelationshipGroup = Neutral
Objectives[130]SetPlayerActor_Invincible_Change = False
Objectives[130]SetPlayerActor_Invincible = False
Objectives[130]SetPlayerActor_NewTask = True
Objectives[130]Int_Task = 5
Objectives[130]Task_Repeat = False
Objectives[130]Task_Timeout = False
Objectives[130]Task_Guard_Range = 10
Objectives[130]Task_Stay_In_Range = True
Objectives[130]Task_Wander_Range = 10
Objectives[130]Task_Scenario = NONE
Objectives[130]Task_TalkingAnimation = gesture_hand_right
Objectives[130]Task_Time = 4
Objectives[130]mission_ActorsCount = 0
Objectives[130]mission_Vehicles = 0
Objectives[130]Mission_Needed_Vehicles = 0
Objectives[130]mission_PropsCount = 0
Objectives[130]mission_Pickup_Props_Count = 0
Objectives[130]ObjectiveMessages = 0

Objectives[131]Type = Set_Player_Actor_Objective
Objectives[131]Text = When did you two become a thing?
Objectives[131]positionX = -772.5948
Objectives[131]positionY = 198.1885
Objectives[131]positionZ = 74.63515
Objectives[131]SetPlayerActor_Use_Player = False
Objectives[131]SetPlayerActor_Player_Controllable = False
Objectives[131]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[131]SetPlayerActor_Use_Actor = True
Objectives[131]SetPlayerActor_RelationshipGroup_Change = False
Objectives[131]SetPlayerActor_RelationshipGroup = Neutral
Objectives[131]SetPlayerActor_Invincible_Change = False
Objectives[131]SetPlayerActor_Invincible = False
Objectives[131]SetPlayerActor_NewTask = True
Objectives[131]Int_Task = 5
Objectives[131]Task_Repeat = False
Objectives[131]Task_Timeout = False
Objectives[131]Task_Guard_Range = 10
Objectives[131]Task_Stay_In_Range = True
Objectives[131]Task_Wander_Range = 10
Objectives[131]Task_Scenario = NONE
Objectives[131]Task_TalkingAnimation = gesture_what_hard
Objectives[131]Task_Time = 3
Objectives[131]mission_ActorsCount = 0
Objectives[131]mission_Vehicles = 0
Objectives[131]Mission_Needed_Vehicles = 0
Objectives[131]mission_PropsCount = 0
Objectives[131]mission_Pickup_Props_Count = 0
Objectives[131]ObjectiveMessages = 0

Objectives[132]Type = Set_Player_Actor_Objective
Objectives[132]Text = Since I realized that something good could come out of a rivalry with another agency.
Objectives[132]positionX = -770.3898
Objectives[132]positionY = 198.4148
Objectives[132]positionZ = 74.57069
Objectives[132]SetPlayerActor_Use_Player = False
Objectives[132]SetPlayerActor_Player_Controllable = False
Objectives[132]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[132]SetPlayerActor_Use_Actor = True
Objectives[132]SetPlayerActor_RelationshipGroup_Change = False
Objectives[132]SetPlayerActor_RelationshipGroup = Neutral
Objectives[132]SetPlayerActor_Invincible_Change = False
Objectives[132]SetPlayerActor_Invincible = False
Objectives[132]SetPlayerActor_NewTask = True
Objectives[132]Int_Task = 5
Objectives[132]Task_Repeat = False
Objectives[132]Task_Timeout = False
Objectives[132]Task_Guard_Range = 10
Objectives[132]Task_Stay_In_Range = True
Objectives[132]Task_Wander_Range = 10
Objectives[132]Task_Scenario = NONE
Objectives[132]Task_TalkingAnimation = mic_chatter
Objectives[132]Task_Time = 6
Objectives[132]mission_ActorsCount = 0
Objectives[132]mission_Vehicles = 0
Objectives[132]Mission_Needed_Vehicles = 0
Objectives[132]mission_PropsCount = 0
Objectives[132]mission_Pickup_Props_Count = 0
Objectives[132]ObjectiveMessages = 0

Objectives[133]Type = Cutscenes_Objective
Objectives[133]Text = 
Objectives[133]positionX = -788.1638
Objectives[133]positionY = 187.204
Objectives[133]positionZ = 71.83531
Objectives[133]Cutscenes_Time = 0
Objectives[133]Cutscenes_Trans_Time = 0
Objectives[133]Cutscenes_FOV = 60
Objectives[133]Cutscenes_Shake = Hand
Objectives[133]Cutscenes_Amplitude = 0
Objectives[133]Cutscenes_FadeOut = False
Objectives[133]Cutscenes_FadeIn = False
Objectives[133]Cutscenes_End = False
Objectives[133]Cutscenes_Point_At_Position = True
Objectives[133]Cutscenes_Point_At_Player = False
Objectives[133]Cutscenes_Point_At_Actor = False
Objectives[133]Cutscenes_Point_At_Vehicle = False
Objectives[133]Cutscenes_Follow_Player = False
Objectives[133]Cutscenes_Follow_Actor = False
Objectives[133]Cutscenes_Follow_Vehicle = False
Objectives[133]Cutscenes_Follow_Distancee = 13
Objectives[133]Cutscenes_Follow_Hieght = 3
Objectives[133]Cutscenes_Follow_Angle = 130
Objectives[133]mission_ActorsCount = 0
Objectives[133]mission_Vehicles = 0
Objectives[133]Mission_Needed_Vehicles = 0
Objectives[133]mission_PropsCount = 0
Objectives[133]mission_Pickup_Props_Count = 0
Objectives[133]ObjectiveMessages = 0

Objectives[134]Type = Set_Player_Actor_Objective
Objectives[134]Text = 
Objectives[134]positionX = -765.0823
Objectives[134]positionY = 190.4177
Objectives[134]positionZ = 73.73418
Objectives[134]SetPlayerActor_Use_Player = False
Objectives[134]SetPlayerActor_Player_Controllable = False
Objectives[134]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[134]SetPlayerActor_Use_Actor = True
Objectives[134]SetPlayerActor_RelationshipGroup_Change = False
Objectives[134]SetPlayerActor_RelationshipGroup = Neutral
Objectives[134]SetPlayerActor_Invincible_Change = False
Objectives[134]SetPlayerActor_Invincible = False
Objectives[134]SetPlayerActor_NewTask = True
Objectives[134]Int_Task = 99
Objectives[134]Task_Repeat = False
Objectives[134]Task_Timeout = False
Objectives[134]Task_Guard_Range = 10
Objectives[134]Task_Stay_In_Range = True
Objectives[134]Task_Wander_Range = 10
Objectives[134]Task_Scenario = NONE
Objectives[134]Task_TalkingAnimation = mic_chatter
Objectives[134]Task_Time = 1
Objectives[134]TaskListCount = 1
Objectives[134]Task_List[0]Type = WalkTo
Objectives[134]Task_List[0]DestinationX = -809.2786
Objectives[134]Task_List[0]DestinationY = 193.3515
Objectives[134]Task_List[0]DestinationZ = 72.49637
Objectives[134]Task_List[0]Rotation = -542.1874
Objectives[134]Task_List[0]Speed = 1
Objectives[134]Task_List[0]GoStraitToCoord = False
Objectives[134]mission_ActorsCount = 0
Objectives[134]mission_Vehicles = 0
Objectives[134]Mission_Needed_Vehicles = 0
Objectives[134]mission_PropsCount = 0
Objectives[134]mission_Pickup_Props_Count = 0
Objectives[134]ObjectiveMessages = 0

Objectives[135]Type = Set_Player_Actor_Objective
Objectives[135]Text = 
Objectives[135]positionX = -764.6266
Objectives[135]positionY = 187.9728
Objectives[135]positionZ = 73.249
Objectives[135]SetPlayerActor_Use_Player = False
Objectives[135]SetPlayerActor_Player_Controllable = False
Objectives[135]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[135]SetPlayerActor_Use_Actor = True
Objectives[135]SetPlayerActor_RelationshipGroup_Change = False
Objectives[135]SetPlayerActor_RelationshipGroup = Neutral
Objectives[135]SetPlayerActor_Invincible_Change = False
Objectives[135]SetPlayerActor_Invincible = False
Objectives[135]SetPlayerActor_NewTask = True
Objectives[135]Int_Task = 99
Objectives[135]Task_Repeat = False
Objectives[135]Task_Timeout = False
Objectives[135]Task_Guard_Range = 10
Objectives[135]Task_Stay_In_Range = True
Objectives[135]Task_Wander_Range = 10
Objectives[135]Task_Scenario = NONE
Objectives[135]Task_TalkingAnimation = mic_chatter
Objectives[135]Task_Time = 1
Objectives[135]TaskListCount = 1
Objectives[135]Task_List[0]Type = WalkTo
Objectives[135]Task_List[0]DestinationX = -805.1132
Objectives[135]Task_List[0]DestinationY = 192.6953
Objectives[135]Task_List[0]DestinationZ = 72.3542
Objectives[135]Task_List[0]Rotation = -542.1874
Objectives[135]Task_List[0]Speed = 1
Objectives[135]Task_List[0]GoStraitToCoord = False
Objectives[135]mission_ActorsCount = 0
Objectives[135]mission_Vehicles = 0
Objectives[135]Mission_Needed_Vehicles = 0
Objectives[135]mission_PropsCount = 0
Objectives[135]mission_Pickup_Props_Count = 0
Objectives[135]ObjectiveMessages = 0

Objectives[136]Type = Set_Player_Actor_Objective
Objectives[136]Text = Come on, babe. Let's go to my place. You can show me how they do it in the IAA.
Objectives[136]positionX = -764.8955
Objectives[136]positionY = 185.207
Objectives[136]positionZ = 72.63685
Objectives[136]SetPlayerActor_Use_Player = False
Objectives[136]SetPlayerActor_Player_Controllable = False
Objectives[136]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[136]SetPlayerActor_Use_Actor = True
Objectives[136]SetPlayerActor_RelationshipGroup_Change = False
Objectives[136]SetPlayerActor_RelationshipGroup = Neutral
Objectives[136]SetPlayerActor_Invincible_Change = False
Objectives[136]SetPlayerActor_Invincible = False
Objectives[136]SetPlayerActor_NewTask = True
Objectives[136]Int_Task = 5
Objectives[136]Task_Repeat = False
Objectives[136]Task_Timeout = False
Objectives[136]Task_Guard_Range = 10
Objectives[136]Task_Stay_In_Range = True
Objectives[136]Task_Wander_Range = 10
Objectives[136]Task_Scenario = NONE
Objectives[136]Task_TalkingAnimation = mic_chatter
Objectives[136]Task_Time = 7
Objectives[136]mission_ActorsCount = 0
Objectives[136]mission_Vehicles = 0
Objectives[136]Mission_Needed_Vehicles = 0
Objectives[136]mission_PropsCount = 0
Objectives[136]mission_Pickup_Props_Count = 0
Objectives[136]ObjectiveMessages = 0

Objectives[137]Type = Cutscenes_Objective
Objectives[137]Text = 
Objectives[137]positionX = -788.2238
Objectives[137]positionY = 187.4044
Objectives[137]positionZ = 71.83531
Objectives[137]Cutscenes_Time = 0
Objectives[137]Cutscenes_Trans_Time = 0
Objectives[137]Cutscenes_FOV = 60
Objectives[137]Cutscenes_Shake = Hand
Objectives[137]Cutscenes_Amplitude = 0
Objectives[137]Cutscenes_FadeOut = False
Objectives[137]Cutscenes_FadeIn = False
Objectives[137]Cutscenes_End = False
Objectives[137]Cutscenes_Point_At_Position = True
Objectives[137]Cutscenes_Point_At_Player = False
Objectives[137]Cutscenes_Point_At_Actor = False
Objectives[137]Cutscenes_Point_At_Vehicle = False
Objectives[137]Cutscenes_Follow_Player = False
Objectives[137]Cutscenes_Follow_Actor = False
Objectives[137]Cutscenes_Follow_Vehicle = False
Objectives[137]Cutscenes_Follow_Distancee = 12
Objectives[137]Cutscenes_Follow_Hieght = 4
Objectives[137]Cutscenes_Follow_Angle = 100
Objectives[137]mission_ActorsCount = 0
Objectives[137]mission_Vehicles = 0
Objectives[137]Mission_Needed_Vehicles = 0
Objectives[137]mission_PropsCount = 0
Objectives[137]mission_Pickup_Props_Count = 0
Objectives[137]ObjectiveMessages = 0

Objectives[138]Type = Set_Player_Actor_Objective
Objectives[138]Text = 
Objectives[138]positionX = -764.0959
Objectives[138]positionY = 176.7172
Objectives[138]positionZ = 70.41408
Objectives[138]SetPlayerActor_Use_Player = False
Objectives[138]SetPlayerActor_Player_Controllable = False
Objectives[138]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[138]SetPlayerActor_Use_Actor = True
Objectives[138]SetPlayerActor_RelationshipGroup_Change = False
Objectives[138]SetPlayerActor_RelationshipGroup = Neutral
Objectives[138]SetPlayerActor_Invincible_Change = False
Objectives[138]SetPlayerActor_Invincible = False
Objectives[138]SetPlayerActor_NewTask = True
Objectives[138]Int_Task = 99
Objectives[138]Task_Repeat = False
Objectives[138]Task_Timeout = False
Objectives[138]Task_Guard_Range = 10
Objectives[138]Task_Stay_In_Range = True
Objectives[138]Task_Wander_Range = 10
Objectives[138]Task_Scenario = NONE
Objectives[138]Task_TalkingAnimation = mic_chatter
Objectives[138]Task_Time = 1
Objectives[138]TaskListCount = 1
Objectives[138]Task_List[0]Type = WalkTo
Objectives[138]Task_List[0]DestinationX = -784.9913
Objectives[138]Task_List[0]DestinationY = 185.9096
Objectives[138]Task_List[0]DestinationZ = 72.33531
Objectives[138]Task_List[0]Rotation = -547.1887
Objectives[138]Task_List[0]Speed = 1
Objectives[138]Task_List[0]GoStraitToCoord = False
Objectives[138]mission_ActorsCount = 0
Objectives[138]mission_Vehicles = 0
Objectives[138]Mission_Needed_Vehicles = 0
Objectives[138]mission_PropsCount = 0
Objectives[138]mission_Pickup_Props_Count = 0
Objectives[138]ObjectiveMessages = 0

Objectives[139]Type = Set_Player_Actor_Objective
Objectives[139]Text = 
Objectives[139]positionX = -763.7608
Objectives[139]positionY = 174.7629
Objectives[139]positionZ = 69.86576
Objectives[139]SetPlayerActor_Use_Player = False
Objectives[139]SetPlayerActor_Player_Controllable = True
Objectives[139]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[139]SetPlayerActor_Use_Actor = True
Objectives[139]SetPlayerActor_RelationshipGroup_Change = False
Objectives[139]SetPlayerActor_RelationshipGroup = Neutral
Objectives[139]SetPlayerActor_Invincible_Change = False
Objectives[139]SetPlayerActor_Invincible = False
Objectives[139]SetPlayerActor_NewTask = True
Objectives[139]Int_Task = 99
Objectives[139]Task_Repeat = False
Objectives[139]Task_Timeout = True
Objectives[139]Task_Guard_Range = 10
Objectives[139]Task_Stay_In_Range = True
Objectives[139]Task_Wander_Range = 10
Objectives[139]Task_Scenario = NONE
Objectives[139]Task_TalkingAnimation = mic_chatter
Objectives[139]Task_Time = 1
Objectives[139]TaskListCount = 1
Objectives[139]Task_List[0]Type = WalkTo
Objectives[139]Task_List[0]DestinationX = -788.8083
Objectives[139]Task_List[0]DestinationY = 184.4866
Objectives[139]Task_List[0]DestinationZ = 72.33531
Objectives[139]Task_List[0]Rotation = 262.813
Objectives[139]Task_List[0]Speed = 1
Objectives[139]Task_List[0]GoStraitToCoord = False
Objectives[139]mission_ActorsCount = 0
Objectives[139]mission_Vehicles = 0
Objectives[139]Mission_Needed_Vehicles = 0
Objectives[139]mission_PropsCount = 0
Objectives[139]mission_Pickup_Props_Count = 0
Objectives[139]ObjectiveMessages = 0

Objectives[140]Type = Cutscenes_Objective
Objectives[140]Text = 
Objectives[140]positionX = -790.9037
Objectives[140]positionY = 191.6851
Objectives[140]positionZ = 71.94777
Objectives[140]Cutscenes_Time = 0
Objectives[140]Cutscenes_Trans_Time = 0
Objectives[140]Cutscenes_FOV = 60
Objectives[140]Cutscenes_Shake = Hand
Objectives[140]Cutscenes_Amplitude = 0
Objectives[140]Cutscenes_FadeOut = False
Objectives[140]Cutscenes_FadeIn = False
Objectives[140]Cutscenes_End = False
Objectives[140]Cutscenes_Point_At_Position = False
Objectives[140]Cutscenes_Point_At_Player = False
Objectives[140]Cutscenes_Point_At_Actor = True
Objectives[140]Cutscenes_Point_At_Vehicle = False
Objectives[140]Cutscenes_Follow_Player = False
Objectives[140]Cutscenes_Follow_Actor = False
Objectives[140]Cutscenes_Follow_Vehicle = False
Objectives[140]Cutscenes_Follow_Distancee = 8
Objectives[140]Cutscenes_Follow_Hieght = 1
Objectives[140]Cutscenes_Follow_Angle = 145
Objectives[140]mission_ActorsCount = 0
Objectives[140]mission_Vehicles = 0
Objectives[140]Mission_Needed_Vehicles = 0
Objectives[140]mission_PropsCount = 0
Objectives[140]mission_Pickup_Props_Count = 0
Objectives[140]ObjectiveMessages = 0

Objectives[141]Type = Set_Player_Actor_Objective
Objectives[141]Text = Well guys, we did it again.
Objectives[141]positionX = -763.1157
Objectives[141]positionY = 170.0716
Objectives[141]positionZ = 68.5054
Objectives[141]SetPlayerActor_Use_Player = False
Objectives[141]SetPlayerActor_Player_Controllable = False
Objectives[141]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[141]SetPlayerActor_Use_Actor = True
Objectives[141]SetPlayerActor_RelationshipGroup_Change = False
Objectives[141]SetPlayerActor_RelationshipGroup = Neutral
Objectives[141]SetPlayerActor_Invincible_Change = False
Objectives[141]SetPlayerActor_Invincible = False
Objectives[141]SetPlayerActor_NewTask = True
Objectives[141]Int_Task = 5
Objectives[141]Task_Repeat = False
Objectives[141]Task_Timeout = False
Objectives[141]Task_Guard_Range = 10
Objectives[141]Task_Stay_In_Range = True
Objectives[141]Task_Wander_Range = 10
Objectives[141]Task_Scenario = NONE
Objectives[141]Task_TalkingAnimation = gesture_pleased
Objectives[141]Task_Time = 4
Objectives[141]mission_ActorsCount = 0
Objectives[141]mission_Vehicles = 0
Objectives[141]Mission_Needed_Vehicles = 0
Objectives[141]mission_PropsCount = 0
Objectives[141]mission_Pickup_Props_Count = 0
Objectives[141]ObjectiveMessages = 0

Objectives[142]Type = Cutscenes_Objective
Objectives[142]Text = 
Objectives[142]positionX = -787.8934
Objectives[142]positionY = 196.8418
Objectives[142]positionZ = 75.10207
Objectives[142]Cutscenes_Time = 0
Objectives[142]Cutscenes_Trans_Time = 0
Objectives[142]Cutscenes_FOV = 60
Objectives[142]Cutscenes_Shake = Hand
Objectives[142]Cutscenes_Amplitude = 0
Objectives[142]Cutscenes_FadeOut = False
Objectives[142]Cutscenes_FadeIn = False
Objectives[142]Cutscenes_End = False
Objectives[142]Cutscenes_Point_At_Position = False
Objectives[142]Cutscenes_Point_At_Player = False
Objectives[142]Cutscenes_Point_At_Actor = True
Objectives[142]Cutscenes_Point_At_Vehicle = False
Objectives[142]Cutscenes_Follow_Player = False
Objectives[142]Cutscenes_Follow_Actor = False
Objectives[142]Cutscenes_Follow_Vehicle = False
Objectives[142]Cutscenes_Follow_Distancee = 10
Objectives[142]Cutscenes_Follow_Hieght = -2
Objectives[142]Cutscenes_Follow_Angle = 195
Objectives[142]mission_ActorsCount = 0
Objectives[142]mission_Vehicles = 0
Objectives[142]Mission_Needed_Vehicles = 0
Objectives[142]mission_PropsCount = 0
Objectives[142]mission_Pickup_Props_Count = 0
Objectives[142]ObjectiveMessages = 0

Objectives[143]Type = Set_Player_Actor_Objective
Objectives[143]Text = Shit, I guess we did.
Objectives[143]positionX = -762.2279
Objectives[143]positionY = 167.1151
Objectives[143]positionZ = 67.57924
Objectives[143]SetPlayerActor_Use_Player = False
Objectives[143]SetPlayerActor_Player_Controllable = False
Objectives[143]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[143]SetPlayerActor_Use_Actor = True
Objectives[143]SetPlayerActor_RelationshipGroup_Change = False
Objectives[143]SetPlayerActor_RelationshipGroup = Neutral
Objectives[143]SetPlayerActor_Invincible_Change = False
Objectives[143]SetPlayerActor_Invincible = False
Objectives[143]SetPlayerActor_NewTask = True
Objectives[143]Int_Task = 5
Objectives[143]Task_Repeat = False
Objectives[143]Task_Timeout = False
Objectives[143]Task_Guard_Range = 10
Objectives[143]Task_Stay_In_Range = True
Objectives[143]Task_Wander_Range = 10
Objectives[143]Task_Scenario = NONE
Objectives[143]Task_TalkingAnimation = mic_chatter
Objectives[143]Task_Time = 2
Objectives[143]mission_ActorsCount = 0
Objectives[143]mission_Vehicles = 0
Objectives[143]Mission_Needed_Vehicles = 0
Objectives[143]mission_PropsCount = 0
Objectives[143]mission_Pickup_Props_Count = 0
Objectives[143]ObjectiveMessages = 0

Objectives[144]Type = Cutscenes_Objective
Objectives[144]Text = 
Objectives[144]positionX = -774.0244
Objectives[144]positionY = 186.8485
Objectives[144]positionZ = 71.90863
Objectives[144]Cutscenes_Time = 0
Objectives[144]Cutscenes_Trans_Time = 0
Objectives[144]Cutscenes_FOV = 60
Objectives[144]Cutscenes_Shake = Hand
Objectives[144]Cutscenes_Amplitude = 0
Objectives[144]Cutscenes_FadeOut = False
Objectives[144]Cutscenes_FadeIn = False
Objectives[144]Cutscenes_End = False
Objectives[144]Cutscenes_Point_At_Position = False
Objectives[144]Cutscenes_Point_At_Player = False
Objectives[144]Cutscenes_Point_At_Actor = True
Objectives[144]Cutscenes_Point_At_Vehicle = False
Objectives[144]Cutscenes_Follow_Player = False
Objectives[144]Cutscenes_Follow_Actor = False
Objectives[144]Cutscenes_Follow_Vehicle = False
Objectives[144]Cutscenes_Follow_Distancee = 18
Objectives[144]Cutscenes_Follow_Hieght = 1
Objectives[144]Cutscenes_Follow_Angle = 265
Objectives[144]mission_ActorsCount = 0
Objectives[144]mission_Vehicles = 0
Objectives[144]Mission_Needed_Vehicles = 0
Objectives[144]mission_PropsCount = 0
Objectives[144]mission_Pickup_Props_Count = 0
Objectives[144]ObjectiveMessages = 0

Objectives[145]Type = Set_Player_Actor_Objective
Objectives[145]Text = And you said you were getting "too old for this shit".
Objectives[145]positionX = -761.3311
Objectives[145]positionY = 164.1359
Objectives[145]positionZ = 66.64163
Objectives[145]SetPlayerActor_Use_Player = False
Objectives[145]SetPlayerActor_Player_Controllable = False
Objectives[145]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[145]SetPlayerActor_Use_Actor = True
Objectives[145]SetPlayerActor_RelationshipGroup_Change = False
Objectives[145]SetPlayerActor_RelationshipGroup = Neutral
Objectives[145]SetPlayerActor_Invincible_Change = False
Objectives[145]SetPlayerActor_Invincible = False
Objectives[145]SetPlayerActor_NewTask = True
Objectives[145]Int_Task = 5
Objectives[145]Task_Repeat = False
Objectives[145]Task_Timeout = False
Objectives[145]Task_Guard_Range = 10
Objectives[145]Task_Stay_In_Range = True
Objectives[145]Task_Wander_Range = 10
Objectives[145]Task_Scenario = NONE
Objectives[145]Task_TalkingAnimation = mic_chatter
Objectives[145]Task_Time = 4
Objectives[145]mission_ActorsCount = 0
Objectives[145]mission_Vehicles = 0
Objectives[145]Mission_Needed_Vehicles = 0
Objectives[145]mission_PropsCount = 0
Objectives[145]mission_Pickup_Props_Count = 0
Objectives[145]ObjectiveMessages = 0

Objectives[146]Type = Cutscenes_Objective
Objectives[146]Text = 
Objectives[146]positionX = -788.2162
Objectives[146]positionY = 178.3641
Objectives[146]positionZ = 71.83531
Objectives[146]Cutscenes_Time = 0
Objectives[146]Cutscenes_Trans_Time = 0
Objectives[146]Cutscenes_FOV = 60
Objectives[146]Cutscenes_Shake = Hand
Objectives[146]Cutscenes_Amplitude = 0
Objectives[146]Cutscenes_FadeOut = False
Objectives[146]Cutscenes_FadeIn = False
Objectives[146]Cutscenes_End = False
Objectives[146]Cutscenes_Point_At_Position = True
Objectives[146]Cutscenes_Point_At_Player = False
Objectives[146]Cutscenes_Point_At_Actor = False
Objectives[146]Cutscenes_Point_At_Vehicle = False
Objectives[146]Cutscenes_Follow_Player = False
Objectives[146]Cutscenes_Follow_Actor = False
Objectives[146]Cutscenes_Follow_Vehicle = False
Objectives[146]Cutscenes_Follow_Distancee = 13
Objectives[146]Cutscenes_Follow_Hieght = 2
Objectives[146]Cutscenes_Follow_Angle = 0
Objectives[146]mission_ActorsCount = 0
Objectives[146]mission_Vehicles = 0
Objectives[146]Mission_Needed_Vehicles = 0
Objectives[146]mission_PropsCount = 0
Objectives[146]mission_Pickup_Props_Count = 0
Objectives[146]ObjectiveMessages = 0

Objectives[147]Type = Set_Player_Actor_Objective
Objectives[147]Text = I thought I was, but now, I don't mind.
Objectives[147]positionX = -760.397
Objectives[147]positionY = 161.322
Objectives[147]positionZ = 65.6993
Objectives[147]SetPlayerActor_Use_Player = False
Objectives[147]SetPlayerActor_Player_Controllable = False
Objectives[147]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[147]SetPlayerActor_Use_Actor = True
Objectives[147]SetPlayerActor_RelationshipGroup_Change = False
Objectives[147]SetPlayerActor_RelationshipGroup = Neutral
Objectives[147]SetPlayerActor_Invincible_Change = False
Objectives[147]SetPlayerActor_Invincible = False
Objectives[147]SetPlayerActor_NewTask = True
Objectives[147]Int_Task = 5
Objectives[147]Task_Repeat = False
Objectives[147]Task_Timeout = False
Objectives[147]Task_Guard_Range = 10
Objectives[147]Task_Stay_In_Range = True
Objectives[147]Task_Wander_Range = 10
Objectives[147]Task_Scenario = NONE
Objectives[147]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[147]Task_Time = 4
Objectives[147]mission_ActorsCount = 0
Objectives[147]mission_Vehicles = 0
Objectives[147]Mission_Needed_Vehicles = 0
Objectives[147]mission_PropsCount = 0
Objectives[147]mission_Pickup_Props_Count = 0
Objectives[147]ObjectiveMessages = 0

Objectives[148]Type = Set_Player_Actor_Objective
Objectives[148]Text = Right now, I just wanna party, before another event reunites us.
Objectives[148]positionX = -759.6838
Objectives[148]positionY = 158.1713
Objectives[148]positionZ = 64.70431
Objectives[148]SetPlayerActor_Use_Player = False
Objectives[148]SetPlayerActor_Player_Controllable = False
Objectives[148]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[148]SetPlayerActor_Use_Actor = True
Objectives[148]SetPlayerActor_RelationshipGroup_Change = False
Objectives[148]SetPlayerActor_RelationshipGroup = Neutral
Objectives[148]SetPlayerActor_Invincible_Change = False
Objectives[148]SetPlayerActor_Invincible = False
Objectives[148]SetPlayerActor_NewTask = True
Objectives[148]Int_Task = 5
Objectives[148]Task_Repeat = False
Objectives[148]Task_Timeout = False
Objectives[148]Task_Guard_Range = 10
Objectives[148]Task_Stay_In_Range = True
Objectives[148]Task_Wander_Range = 10
Objectives[148]Task_Scenario = NONE
Objectives[148]Task_TalkingAnimation = mic_chatter
Objectives[148]Task_Time = 6
Objectives[148]mission_ActorsCount = 0
Objectives[148]mission_Vehicles = 0
Objectives[148]Mission_Needed_Vehicles = 0
Objectives[148]mission_PropsCount = 0
Objectives[148]mission_Pickup_Props_Count = 0
Objectives[148]ObjectiveMessages = 0

Objectives[149]Type = Cutscenes_Objective
Objectives[149]Text = 
Objectives[149]positionX = -774.9421
Objectives[149]positionY = -25.47611
Objectives[149]positionZ = 70.8017
Objectives[149]Cutscenes_Time = 2
Objectives[149]Cutscenes_Trans_Time = 5
Objectives[149]Cutscenes_FOV = 60
Objectives[149]Cutscenes_Shake = Hand
Objectives[149]Cutscenes_Amplitude = 0
Objectives[149]Cutscenes_FadeOut = False
Objectives[149]Cutscenes_FadeIn = False
Objectives[149]Cutscenes_End = False
Objectives[149]Cutscenes_Point_At_Position = True
Objectives[149]Cutscenes_Point_At_Player = False
Objectives[149]Cutscenes_Point_At_Actor = False
Objectives[149]Cutscenes_Point_At_Vehicle = False
Objectives[149]Cutscenes_Follow_Player = False
Objectives[149]Cutscenes_Follow_Actor = False
Objectives[149]Cutscenes_Follow_Vehicle = False
Objectives[149]Cutscenes_Follow_Distancee = 150
Objectives[149]Cutscenes_Follow_Hieght = 1
Objectives[149]Cutscenes_Follow_Angle = 0
Objectives[149]mission_ActorsCount = 0
Objectives[149]mission_Vehicles = 0
Objectives[149]Mission_Needed_Vehicles = 0
Objectives[149]mission_PropsCount = 0
Objectives[149]mission_Pickup_Props_Count = 0
Objectives[149]ObjectiveMessages = 0

Objectives[150]Type = Teleport_Objective
Objectives[150]Text = 
Objectives[150]positionX = -820.2179
Objectives[150]positionY = 176.9037
Objectives[150]positionZ = 70.60987
Objectives[150]ObjectiveRotation = 1190
Objectives[150]mission_ActorsCount = 0
Objectives[150]mission_Vehicles = 0
Objectives[150]Mission_Needed_Vehicles = 0
Objectives[150]mission_PropsCount = 0
Objectives[150]mission_Pickup_Props_Count = 0
Objectives[150]ObjectiveMessages = 0

Objectives[151]Type = Cutscenes_Objective
Objectives[151]Text = 
Objectives[151]positionX = -822.4041
Objectives[151]positionY = 175.5287
Objectives[151]positionZ = 70.36757
Objectives[151]Cutscenes_Time = 0
Objectives[151]Cutscenes_Trans_Time = 0
Objectives[151]Cutscenes_FOV = 30
Objectives[151]Cutscenes_Shake = Hand
Objectives[151]Cutscenes_Amplitude = 0
Objectives[151]Cutscenes_FadeOut = False
Objectives[151]Cutscenes_FadeIn = False
Objectives[151]Cutscenes_End = True
Objectives[151]Cutscenes_Point_At_Position = False
Objectives[151]Cutscenes_Point_At_Player = False
Objectives[151]Cutscenes_Point_At_Actor = False
Objectives[151]Cutscenes_Point_At_Vehicle = False
Objectives[151]Cutscenes_Follow_Player = False
Objectives[151]Cutscenes_Follow_Actor = False
Objectives[151]Cutscenes_Follow_Vehicle = False
Objectives[151]Cutscenes_Follow_Distancee = 10
Objectives[151]Cutscenes_Follow_Hieght = 1
Objectives[151]Cutscenes_Follow_Angle = 0
Objectives[151]mission_ActorsCount = 0
Objectives[151]mission_Vehicles = 0
Objectives[151]Mission_Needed_Vehicles = 0
Objectives[151]mission_PropsCount = 0
Objectives[151]mission_Pickup_Props_Count = 0
Objectives[151]ObjectiveMessages = 0

