[Author]
Author = ATP2555
[Description]
Description = Avon has retreated to a Cold War missile facility. Meanwhile, the Cliffford Mercenaries have occupied Paleto Bay.
[Objectives]
Objectivescount = 64

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2048.169
Objectives[0]positionY = 2962.374
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 145.0305
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Christmas
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 11
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 27
Objectives[0]mission_Actors[0]positionX = 2056.074
Objectives[0]mission_Actors[0]positionY = 2946.544
Objectives[0]mission_Actors[0]positionZ = 47.72419
Objectives[0]mission_Actors[0]Heading = 95.00039
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 70
Objectives[0]mission_Actors[0]Hearing_Range = 70
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AdvancedRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 13
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 27
Objectives[0]mission_Actors[1]positionX = 2054.769
Objectives[0]mission_Actors[1]positionY = 2944.208
Objectives[0]mission_Actors[1]positionZ = 47.65534
Objectives[0]mission_Actors[1]Heading = 75.0005
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 70
Objectives[0]mission_Actors[1]Hearing_Range = 70
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Minigun
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 24
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2066.346
Objectives[0]mission_Actors[2]positionY = 2994.655
Objectives[0]mission_Actors[2]positionZ = -63.50176
Objectives[0]mission_Actors[2]Heading = 170
Objectives[0]mission_Actors[2]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2069.869
Objectives[0]mission_Actors[3]positionY = 2992.308
Objectives[0]mission_Actors[3]positionZ = -63.50176
Objectives[0]mission_Actors[3]Heading = 125
Objectives[0]mission_Actors[3]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2068.055
Objectives[0]mission_Actors[4]positionY = 2993.224
Objectives[0]mission_Actors[4]positionZ = -63.50175
Objectives[0]mission_Actors[4]Heading = 144.9998
Objectives[0]mission_Actors[4]String_Name = csb_mrs_r
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 8
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 6
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 7
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[4] = 8
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[5] = 9
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[6] = 10
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[7] = 11
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -98.39469
Objectives[0]mission_Actors[5]positionY = 6208.264
Objectives[0]mission_Actors[5]positionZ = 31.02503
Objectives[0]mission_Actors[5]Heading = 0
Objectives[0]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 0
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -103.6747
Objectives[0]mission_Actors[6]positionY = 6203.011
Objectives[0]mission_Actors[6]positionZ = 31.02567
Objectives[0]mission_Actors[6]Heading = 69.99999
Objectives[0]mission_Actors[6]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 0
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -103.3438
Objectives[0]mission_Actors[7]positionY = 6193.184
Objectives[0]mission_Actors[7]positionZ = 31.02503
Objectives[0]mission_Actors[7]Heading = 135
Objectives[0]mission_Actors[7]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 0
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2066.471
Objectives[0]mission_Actors[8]positionY = 2991.332
Objectives[0]mission_Actors[8]positionZ = -63.30192
Objectives[0]mission_Actors[8]Heading = 325
Objectives[0]mission_Actors[8]String_Name = player_zero
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2068.214
Objectives[0]mission_Actors[9]positionY = 2990.374
Objectives[0]mission_Actors[9]positionZ = -63.30192
Objectives[0]mission_Actors[9]Heading = 350.1413
Objectives[0]mission_Actors[9]String_Name = player_one
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 13
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 6
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2065.383
Objectives[0]mission_Actors[10]positionY = 2992.726
Objectives[0]mission_Actors[10]positionZ = -63.30191
Objectives[0]mission_Actors[10]Heading = 300.1413
Objectives[0]mission_Actors[10]String_Name = player_two
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = -291.9929
Objectives[0]mission_Vehicles[0]positionY = 6072.582
Objectives[0]mission_Vehicles[0]positionZ = 31.19362
Objectives[0]mission_Vehicles[0]Heading = 215.6191
Objectives[0]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[0]Model = insurgent
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 203.6074
Objectives[0]mission_Vehicles[1]positionY = 6571.033
Objectives[0]mission_Vehicles[1]positionZ = 31.87886
Objectives[0]mission_Vehicles[1]Heading = 236.4182
Objectives[0]mission_Vehicles[1]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[1]Model = insurgent
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -356.9894
Objectives[0]mission_Vehicles[2]positionY = 6163.808
Objectives[0]mission_Vehicles[2]positionZ = 31.19459
Objectives[0]mission_Vehicles[2]Heading = 68.97901
Objectives[0]mission_Vehicles[2]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[2]Model = insurgent
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2055.793
Objectives[0]mission_Vehicles[3]positionY = 2938.571
Objectives[0]mission_Vehicles[3]positionZ = 47.2745
Objectives[0]mission_Vehicles[3]Heading = 266.4128
Objectives[0]mission_Vehicles[3]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[3]Model = insurgent3
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -473.4556
Objectives[0]mission_Vehicles[4]positionY = 5988.866
Objectives[0]mission_Vehicles[4]positionZ = 31.72283
Objectives[0]mission_Vehicles[4]Heading = 314.9747
Objectives[0]mission_Vehicles[4]Name = Valkyrie MOD.0
Objectives[0]mission_Vehicles[4]Model = valkyrie2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicStrawBeige
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 16
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -426.5042
Objectives[0]mission_Props[0]positionY = 5952.931
Objectives[0]mission_Props[0]positionZ = 30.796
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -40.00001
Objectives[0]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -421.0148
Objectives[0]mission_Props[1]positionY = 5948.239
Objectives[0]mission_Props[1]positionZ = 30.99187
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -40.00001
Objectives[0]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -415.3997
Objectives[0]mission_Props[2]positionY = 5943.56
Objectives[0]mission_Props[2]positionZ = 31.00871
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -40.00001
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 334.007
Objectives[0]mission_Props[3]positionY = 6566.254
Objectives[0]mission_Props[3]positionZ = 27.7975
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -90
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 334.0042
Objectives[0]mission_Props[4]positionY = 6572.917
Objectives[0]mission_Props[4]positionZ = 27.7915
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -90
Objectives[0]mission_Props[5]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 333.9689
Objectives[0]mission_Props[5]positionY = 6579.648
Objectives[0]mission_Props[5]positionZ = 27.81583
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -90
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2048.114
Objectives[0]mission_Pickup_Props[0]positionY = 2962.318
Objectives[0]mission_Pickup_Props[0]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 144.9985
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 5
Objectives[0]mission_Pickup_Props[1]positionX = 2048.114
Objectives[0]mission_Pickup_Props[1]positionY = 2962.318
Objectives[0]mission_Pickup_Props[1]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 144.9985
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 5
Objectives[0]mission_Pickup_Props[2]positionX = 2048.114
Objectives[0]mission_Pickup_Props[2]positionY = 2962.318
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 144.9985
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[3]Value = 378
Objectives[0]mission_Pickup_Props[3]positionX = 2048.114
Objectives[0]mission_Pickup_Props[3]positionY = 2962.318
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 144.9985
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 40
Objectives[0]mission_Pickup_Props[4]positionX = 2048.114
Objectives[0]mission_Pickup_Props[4]positionY = 2962.318
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 144.9985
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[5]Value = 352
Objectives[0]mission_Pickup_Props[5]positionX = 2048.114
Objectives[0]mission_Pickup_Props[5]positionY = 2962.318
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 109.9985
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[0]mission_Pickup_Props[6]Value = 200
Objectives[0]mission_Pickup_Props[6]positionX = 2048.114
Objectives[0]mission_Pickup_Props[6]positionY = 2962.318
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 74.99848
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[7]Value = 120
Objectives[0]mission_Pickup_Props[7]positionX = 2048.114
Objectives[0]mission_Pickup_Props[7]positionY = 2962.318
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 29.9985
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = 2048.114
Objectives[0]mission_Pickup_Props[8]positionY = 2962.318
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 29.9985
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[9]Value = 30
Objectives[0]mission_Pickup_Props[9]positionX = 2048.033
Objectives[0]mission_Pickup_Props[9]positionY = 2962.068
Objectives[0]mission_Pickup_Props[9]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -35
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2052.296
Objectives[1]positionY = 2958.192
Objectives[1]positionZ = -66.50206
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2068.698
Objectives[2]positionY = 2994.644
Objectives[2]positionZ = -63.70023
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 7
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 215
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = 2064.478
Objectives[3]positionY = 2997.519
Objectives[3]positionZ = -64.30191
Objectives[3]MissionSettings_TimesOfDay = 13
Objectives[3]MissionSettings_Weather = 13
Objectives[3]MissionSettings_WantedLevel = 0
Objectives[3]MissionSettings_SetWantedLevelNow = 0
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = FH2B_HELI_CHASE_RESTART
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Listen up, everyone.
Objectives[4]positionX = 2064.865
Objectives[4]positionY = 2997.094
Objectives[4]positionZ = -64.50176
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_hand_right
Objectives[4]Task_Time = 3
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = We've finally got Avon backed into a corner.
Objectives[5]positionX = 2062.622
Objectives[5]positionY = 2996.267
Objectives[5]positionZ = -64.30191
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_hand_left
Objectives[5]Task_Time = 4
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = Avon's retreated into an old missile silo, where he's planning to launch the nuke.
Objectives[6]positionX = 2060.965
Objectives[6]positionY = 2995.087
Objectives[6]positionZ = -63.10732
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_hand_left
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = The other team is already on their way to the silo as we speak. Meanwhile, something else has popped up.
Objectives[7]positionX = 2059.513
Objectives[7]positionY = 2993.529
Objectives[7]positionZ = -62.70732
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_hand_left
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = Avon's clones have seized and fortified the town of Paleto Bay.
Objectives[8]positionX = 2059.223
Objectives[8]positionY = 2991.398
Objectives[8]positionZ = -63.30206
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_hand_right
Objectives[8]Task_Time = 4
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = We believe they may be trying to create a diversion. That's where you three come in.
Objectives[9]positionX = 2059.75
Objectives[9]positionY = 2989.323
Objectives[9]positionZ = -63.30206
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_hand_left
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Killing Avon and stopping the launch is the other team's job. Yours is to clear out Paleto Bay.
Objectives[10]positionX = 2062.855
Objectives[10]positionY = 2986.236
Objectives[10]positionZ = -63.30206
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_right
Objectives[10]Task_Time = 7
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = We've come this far, so let's make it count.
Objectives[11]positionX = 2064.871
Objectives[11]positionY = 2984.702
Objectives[11]positionZ = -63.30206
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = gesture_hand_down
Objectives[11]Task_Time = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2051.379
Objectives[12]positionY = 2946.927
Objectives[12]positionZ = 46.73563
Objectives[12]ObjectiveRotation = -510
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2058.652
Objectives[13]positionY = 2932.125
Objectives[13]positionZ = 46.36218
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2058.923
Objectives[14]positionY = 2953.465
Objectives[14]positionZ = -66.50206
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Head to ~y~Paleto Bay.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = -164.2637
Objectives[15]positionY = 6347.163
Objectives[15]positionZ = 30.52325
Objectives[15]Heading = 0
Objectives[15]Diameter = 100
Objectives[15]minimum_hight = 100
Objectives[15]maximum_hight = 100
Objectives[15]TriggerDistance = 700
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = True
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 32
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -423.7123
Objectives[15]mission_Actors[0]positionY = 5950.622
Objectives[15]mission_Actors[0]positionZ = 31.88516
Objectives[15]mission_Actors[0]Heading = 138.3199
Objectives[15]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 200
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 100
Objectives[15]mission_Actors[0]Hearing_Range = 100
Objectives[15]mission_Actors[0]CombatMovement = Stationary
Objectives[15]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -418.1508
Objectives[15]mission_Actors[1]positionY = 5945.891
Objectives[15]mission_Actors[1]positionZ = 31.97664
Objectives[15]mission_Actors[1]Heading = 139.976
Objectives[15]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 200
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 100
Objectives[15]mission_Actors[1]Hearing_Range = 100
Objectives[15]mission_Actors[1]CombatMovement = Stationary
Objectives[15]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -311.5773
Objectives[15]mission_Actors[2]positionY = 6044.151
Objectives[15]mission_Actors[2]positionZ = 42.66887
Objectives[15]mission_Actors[2]Heading = 22.71286
Objectives[15]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = True
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 200
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 100
Objectives[15]mission_Actors[2]Hearing_Range = 100
Objectives[15]mission_Actors[2]CombatMovement = Stationary
Objectives[15]mission_Actors[2]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]SpawnInVehicle = True
Objectives[15]mission_Actors[3]SeatIndex = 7
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -291.9929
Objectives[15]mission_Actors[3]positionY = 6072.582
Objectives[15]mission_Actors[3]positionZ = 31.19362
Objectives[15]mission_Actors[3]Heading = 215.6191
Objectives[15]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 200
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = False
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 100
Objectives[15]mission_Actors[3]Hearing_Range = 100
Objectives[15]mission_Actors[3]CombatMovement = Stationary
Objectives[15]mission_Actors[3]weapon = 0
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = 333.3224
Objectives[15]mission_Actors[4]positionY = 6576.271
Objectives[15]mission_Actors[4]positionZ = 28.78644
Objectives[15]mission_Actors[4]Heading = 271.1341
Objectives[15]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 200
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 100
Objectives[15]mission_Actors[4]Hearing_Range = 100
Objectives[15]mission_Actors[4]CombatMovement = Defensive
Objectives[15]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = 333.2065
Objectives[15]mission_Actors[5]positionY = 6569.61
Objectives[15]mission_Actors[5]positionZ = 28.77995
Objectives[15]mission_Actors[5]Heading = 272.5284
Objectives[15]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 200
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 100
Objectives[15]mission_Actors[5]Hearing_Range = 100
Objectives[15]mission_Actors[5]CombatMovement = Defensive
Objectives[15]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 0
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]SpawnInVehicle = True
Objectives[15]mission_Actors[6]SeatIndex = 7
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = 203.6074
Objectives[15]mission_Actors[6]positionY = 6571.033
Objectives[15]mission_Actors[6]positionZ = 31.87886
Objectives[15]mission_Actors[6]Heading = 236.4182
Objectives[15]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = False
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 200
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = False
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 100
Objectives[15]mission_Actors[6]Hearing_Range = 100
Objectives[15]mission_Actors[6]CombatMovement = Stationary
Objectives[15]mission_Actors[6]weapon = 0
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = -381.0692
Objectives[15]mission_Actors[7]positionY = 6087.946
Objectives[15]mission_Actors[7]positionZ = 44.25522
Objectives[15]mission_Actors[7]Heading = 231.1343
Objectives[15]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = False
Objectives[15]mission_Actors[7]ShowCone = True
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 200
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 200
Objectives[15]mission_Actors[7]Hearing_Range = 200
Objectives[15]mission_Actors[7]CombatMovement = Stationary
Objectives[15]mission_Actors[7]weapon = RPG
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 99
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Task_List_Count = 8
Objectives[15]mission_Actors[7]Task_Repeat = True
Objectives[15]mission_Actors[7]Task_List[0]Type = Pause
Objectives[15]mission_Actors[7]Task_List[0]PositionX = -380.8891
Objectives[15]mission_Actors[7]Task_List[0]PositionY = 6085.348
Objectives[15]mission_Actors[7]Task_List[0]PositionZ = 43.75524
Objectives[15]mission_Actors[7]Task_List[0]time = 3
Objectives[15]mission_Actors[7]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[7]Task_List[1]DestinationX = -377.3373
Objectives[15]mission_Actors[7]Task_List[1]DestinationY = 6087.106
Objectives[15]mission_Actors[7]Task_List[1]DestinationZ = 43.75524
Objectives[15]mission_Actors[7]Task_List[1]Rotation = 135
Objectives[15]mission_Actors[7]Task_List[1]Speed = 0.5
Objectives[15]mission_Actors[7]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_Actors[7]Task_List[2]Type = Pause
Objectives[15]mission_Actors[7]Task_List[2]PositionX = -376.7842
Objectives[15]mission_Actors[7]Task_List[2]PositionY = 6086.682
Objectives[15]mission_Actors[7]Task_List[2]PositionZ = 44.12368
Objectives[15]mission_Actors[7]Task_List[2]time = 3
Objectives[15]mission_Actors[7]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[7]Task_List[3]DestinationX = -378.8969
Objectives[15]mission_Actors[7]Task_List[3]DestinationY = 6089.73
Objectives[15]mission_Actors[7]Task_List[3]DestinationZ = 43.75524
Objectives[15]mission_Actors[7]Task_List[3]Rotation = 135
Objectives[15]mission_Actors[7]Task_List[3]Speed = 0.5
Objectives[15]mission_Actors[7]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[7]Task_List[4]Type = Pause
Objectives[15]mission_Actors[7]Task_List[4]PositionX = -379.1583
Objectives[15]mission_Actors[7]Task_List[4]PositionY = 6090.577
Objectives[15]mission_Actors[7]Task_List[4]PositionZ = 44.34092
Objectives[15]mission_Actors[7]Task_List[4]time = 3
Objectives[15]mission_Actors[7]Task_List[5]Type = WalkTo
Objectives[15]mission_Actors[7]Task_List[5]DestinationX = -382.5954
Objectives[15]mission_Actors[7]Task_List[5]DestinationY = 6087.949
Objectives[15]mission_Actors[7]Task_List[5]DestinationZ = 43.75524
Objectives[15]mission_Actors[7]Task_List[5]Rotation = 135
Objectives[15]mission_Actors[7]Task_List[5]Speed = 0.5
Objectives[15]mission_Actors[7]Task_List[5]GoStraitToCoord = False
Objectives[15]mission_Actors[7]Task_List[6]Type = Pause
Objectives[15]mission_Actors[7]Task_List[6]PositionX = -383.0812
Objectives[15]mission_Actors[7]Task_List[6]PositionY = 6088.472
Objectives[15]mission_Actors[7]Task_List[6]PositionZ = 44.34092
Objectives[15]mission_Actors[7]Task_List[6]time = 3
Objectives[15]mission_Actors[7]Task_List[7]Type = WalkTo
Objectives[15]mission_Actors[7]Task_List[7]DestinationX = -380.7129
Objectives[15]mission_Actors[7]Task_List[7]DestinationY = 6085.014
Objectives[15]mission_Actors[7]Task_List[7]DestinationZ = 43.75524
Objectives[15]mission_Actors[7]Task_List[7]Rotation = 135
Objectives[15]mission_Actors[7]Task_List[7]Speed = 0.5
Objectives[15]mission_Actors[7]Task_List[7]GoStraitToCoord = False
Objectives[15]mission_Actors[8]SpawnInVehicle = True
Objectives[15]mission_Actors[8]SeatIndex = 7
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = -356.9894
Objectives[15]mission_Actors[8]positionY = 6163.808
Objectives[15]mission_Actors[8]positionZ = 31.19459
Objectives[15]mission_Actors[8]Heading = 68.97901
Objectives[15]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = False
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 200
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = False
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Stationary
Objectives[15]mission_Actors[8]weapon = 0
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = 185.9138
Objectives[15]mission_Actors[9]positionY = 6443.771
Objectives[15]mission_Actors[9]positionZ = 42.17434
Objectives[15]mission_Actors[9]Heading = 40.43613
Objectives[15]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = False
Objectives[15]mission_Actors[9]ShowCone = True
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 200
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 100
Objectives[15]mission_Actors[9]Hearing_Range = 100
Objectives[15]mission_Actors[9]CombatMovement = Stationary
Objectives[15]mission_Actors[9]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = -62.79308
Objectives[15]mission_Actors[10]positionY = 6445.583
Objectives[15]mission_Actors[10]positionZ = 43.49278
Objectives[15]mission_Actors[10]Heading = 39.45332
Objectives[15]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = False
Objectives[15]mission_Actors[10]ShowCone = True
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]SetHealth = 200
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 100
Objectives[15]mission_Actors[10]Hearing_Range = 100
Objectives[15]mission_Actors[10]CombatMovement = Stationary
Objectives[15]mission_Actors[10]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 0
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = 65.95221
Objectives[15]mission_Actors[11]positionY = 6418.403
Objectives[15]mission_Actors[11]positionZ = 42.51982
Objectives[15]mission_Actors[11]Heading = 44.48564
Objectives[15]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = False
Objectives[15]mission_Actors[11]ShowCone = True
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]SetHealth = 200
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 100
Objectives[15]mission_Actors[11]Hearing_Range = 100
Objectives[15]mission_Actors[11]CombatMovement = Stationary
Objectives[15]mission_Actors[11]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = 207.1814
Objectives[15]mission_Actors[12]positionY = 6568.926
Objectives[15]mission_Actors[12]positionZ = 32.00606
Objectives[15]mission_Actors[12]Heading = 281.2881
Objectives[15]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = False
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]SetHealth = 200
Objectives[15]mission_Actors[12]DieFromHeadShot = True
Objectives[15]mission_Actors[12]CanExitVehicle = True
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 100
Objectives[15]mission_Actors[12]Hearing_Range = 100
Objectives[15]mission_Actors[12]CombatMovement = Defensive
Objectives[15]mission_Actors[12]weapon = RevolverMk2
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 0
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Actors[13]Survive_Number = 0
Objectives[15]mission_Actors[13]Failed_Text = 
Objectives[15]mission_Actors[13]Remove_After = 0
Objectives[15]mission_Actors[13]positionX = -347.8502
Objectives[15]mission_Actors[13]positionY = 6056.352
Objectives[15]mission_Actors[13]positionZ = 40.0743
Objectives[15]mission_Actors[13]Heading = 279.6902
Objectives[15]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[13]Relationship_Group = Enemy1
Objectives[15]mission_Actors[13]AddBlip = False
Objectives[15]mission_Actors[13]ShowCone = True
Objectives[15]mission_Actors[13]Invincible = False
Objectives[15]mission_Actors[13]SetHealth = 200
Objectives[15]mission_Actors[13]DieFromHeadShot = True
Objectives[15]mission_Actors[13]CanExitVehicle = True
Objectives[15]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[13]AlwaysFight = True
Objectives[15]mission_Actors[13]Seeing_Range = 100
Objectives[15]mission_Actors[13]Hearing_Range = 100
Objectives[15]mission_Actors[13]CombatMovement = Stationary
Objectives[15]mission_Actors[13]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[13]Variation = Random
Objectives[15]mission_Actors[13]Task = 0
Objectives[15]mission_Actors[13]Task_Guard_Range = 5
Objectives[15]mission_Actors[13]Task_Stay_In_Range = True
Objectives[15]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[13]Task_Scenario = NONE
Objectives[15]mission_Actors[14]Survive_Number = 0
Objectives[15]mission_Actors[14]Failed_Text = 
Objectives[15]mission_Actors[14]Remove_After = 0
Objectives[15]mission_Actors[14]positionX = 164.4082
Objectives[15]mission_Actors[14]positionY = 6574.037
Objectives[15]mission_Actors[14]positionZ = 31.82379
Objectives[15]mission_Actors[14]Heading = 279.7485
Objectives[15]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[14]Relationship_Group = Enemy1
Objectives[15]mission_Actors[14]AddBlip = False
Objectives[15]mission_Actors[14]ShowCone = False
Objectives[15]mission_Actors[14]Invincible = False
Objectives[15]mission_Actors[14]SetHealth = 200
Objectives[15]mission_Actors[14]DieFromHeadShot = True
Objectives[15]mission_Actors[14]CanExitVehicle = True
Objectives[15]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[14]AlwaysFight = True
Objectives[15]mission_Actors[14]Seeing_Range = 100
Objectives[15]mission_Actors[14]Hearing_Range = 100
Objectives[15]mission_Actors[14]CombatMovement = Defensive
Objectives[15]mission_Actors[14]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[14]Variation = Random
Objectives[15]mission_Actors[14]Task = 2
Objectives[15]mission_Actors[14]Task_Guard_Range = 5
Objectives[15]mission_Actors[14]Task_Stay_In_Range = True
Objectives[15]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[14]Task_Scenario = NONE
Objectives[15]mission_Actors[15]Survive_Number = 0
Objectives[15]mission_Actors[15]Failed_Text = 
Objectives[15]mission_Actors[15]Remove_After = 0
Objectives[15]mission_Actors[15]positionX = 188.4763
Objectives[15]mission_Actors[15]positionY = 6585.489
Objectives[15]mission_Actors[15]positionZ = 31.84424
Objectives[15]mission_Actors[15]Heading = 280.2278
Objectives[15]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[15]Relationship_Group = Enemy1
Objectives[15]mission_Actors[15]AddBlip = False
Objectives[15]mission_Actors[15]ShowCone = False
Objectives[15]mission_Actors[15]Invincible = False
Objectives[15]mission_Actors[15]SetHealth = 200
Objectives[15]mission_Actors[15]DieFromHeadShot = True
Objectives[15]mission_Actors[15]CanExitVehicle = True
Objectives[15]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[15]AlwaysFight = True
Objectives[15]mission_Actors[15]Seeing_Range = 100
Objectives[15]mission_Actors[15]Hearing_Range = 100
Objectives[15]mission_Actors[15]CombatMovement = Defensive
Objectives[15]mission_Actors[15]weapon = PumpShotgunMk2
Objectives[15]mission_Actors[15]Variation = Random
Objectives[15]mission_Actors[15]Task = 2
Objectives[15]mission_Actors[15]Task_Guard_Range = 5
Objectives[15]mission_Actors[15]Task_Stay_In_Range = True
Objectives[15]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[15]Task_Scenario = NONE
Objectives[15]mission_Actors[16]Survive_Number = 0
Objectives[15]mission_Actors[16]Failed_Text = 
Objectives[15]mission_Actors[16]Remove_After = 0
Objectives[15]mission_Actors[16]positionX = -139.2167
Objectives[15]mission_Actors[16]positionY = 6379.76
Objectives[15]mission_Actors[16]positionZ = 31.49932
Objectives[15]mission_Actors[16]Heading = 135.1427
Objectives[15]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[16]Relationship_Group = Enemy1
Objectives[15]mission_Actors[16]AddBlip = False
Objectives[15]mission_Actors[16]ShowCone = False
Objectives[15]mission_Actors[16]Invincible = False
Objectives[15]mission_Actors[16]SetHealth = 100
Objectives[15]mission_Actors[16]DieFromHeadShot = True
Objectives[15]mission_Actors[16]CanExitVehicle = True
Objectives[15]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[16]AlwaysFight = True
Objectives[15]mission_Actors[16]Seeing_Range = 70
Objectives[15]mission_Actors[16]Hearing_Range = 70
Objectives[15]mission_Actors[16]CombatMovement = Offensive
Objectives[15]mission_Actors[16]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[16]Variation = Random
Objectives[15]mission_Actors[16]Task = 99
Objectives[15]mission_Actors[16]Task_Guard_Range = 5
Objectives[15]mission_Actors[16]Task_Stay_In_Range = True
Objectives[15]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[16]Task_Scenario = NONE
Objectives[15]mission_Actors[16]Task_List_Count = 4
Objectives[15]mission_Actors[16]Task_Repeat = True
Objectives[15]mission_Actors[16]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[16]Task_List[0]DestinationX = -160.3869
Objectives[15]mission_Actors[16]Task_List[0]DestinationY = 6358.787
Objectives[15]mission_Actors[16]Task_List[0]DestinationZ = 30.97245
Objectives[15]mission_Actors[16]Task_List[0]Rotation = -220
Objectives[15]mission_Actors[16]Task_List[0]Speed = 1
Objectives[15]mission_Actors[16]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[16]Task_List[1]Type = Pause
Objectives[15]mission_Actors[16]Task_List[1]PositionX = -161.8313
Objectives[15]mission_Actors[16]Task_List[1]PositionY = 6360.56
Objectives[15]mission_Actors[16]Task_List[1]PositionZ = 30.93633
Objectives[15]mission_Actors[16]Task_List[1]time = 3
Objectives[15]mission_Actors[16]Task_List[2]Type = WalkTo
Objectives[15]mission_Actors[16]Task_List[2]DestinationX = -10.33585
Objectives[15]mission_Actors[16]Task_List[2]DestinationY = 6509.051
Objectives[15]mission_Actors[16]Task_List[2]DestinationZ = 31.00713
Objectives[15]mission_Actors[16]Task_List[2]Rotation = -220
Objectives[15]mission_Actors[16]Task_List[2]Speed = 1
Objectives[15]mission_Actors[16]Task_List[2]GoStraitToCoord = False
Objectives[15]mission_Actors[16]Task_List[3]Type = Pause
Objectives[15]mission_Actors[16]Task_List[3]PositionX = -12.10066
Objectives[15]mission_Actors[16]Task_List[3]PositionY = 6502.771
Objectives[15]mission_Actors[16]Task_List[3]PositionZ = 31.01704
Objectives[15]mission_Actors[16]Task_List[3]time = 3
Objectives[15]mission_Actors[17]Survive_Number = 0
Objectives[15]mission_Actors[17]Failed_Text = 
Objectives[15]mission_Actors[17]Remove_After = 0
Objectives[15]mission_Actors[17]positionX = -29.86164
Objectives[15]mission_Actors[17]positionY = 6395.609
Objectives[15]mission_Actors[17]positionZ = 42.09955
Objectives[15]mission_Actors[17]Heading = 294.3938
Objectives[15]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[17]Relationship_Group = Enemy1
Objectives[15]mission_Actors[17]AddBlip = False
Objectives[15]mission_Actors[17]ShowCone = True
Objectives[15]mission_Actors[17]Invincible = False
Objectives[15]mission_Actors[17]SetHealth = 200
Objectives[15]mission_Actors[17]DieFromHeadShot = True
Objectives[15]mission_Actors[17]CanExitVehicle = True
Objectives[15]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[17]AlwaysFight = True
Objectives[15]mission_Actors[17]Seeing_Range = 70
Objectives[15]mission_Actors[17]Hearing_Range = 70
Objectives[15]mission_Actors[17]CombatMovement = Stationary
Objectives[15]mission_Actors[17]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[17]Variation = Random
Objectives[15]mission_Actors[17]Task = 0
Objectives[15]mission_Actors[17]Task_Guard_Range = 5
Objectives[15]mission_Actors[17]Task_Stay_In_Range = True
Objectives[15]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[17]Task_Scenario = NONE
Objectives[15]mission_Actors[18]Survive_Number = 0
Objectives[15]mission_Actors[18]Failed_Text = 
Objectives[15]mission_Actors[18]Remove_After = 0
Objectives[15]mission_Actors[18]positionX = -130.1872
Objectives[15]mission_Actors[18]positionY = 6421.178
Objectives[15]mission_Actors[18]positionZ = 31.52853
Objectives[15]mission_Actors[18]Heading = 329.8625
Objectives[15]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[18]Relationship_Group = Enemy1
Objectives[15]mission_Actors[18]AddBlip = False
Objectives[15]mission_Actors[18]ShowCone = False
Objectives[15]mission_Actors[18]Invincible = False
Objectives[15]mission_Actors[18]SetHealth = 200
Objectives[15]mission_Actors[18]DieFromHeadShot = True
Objectives[15]mission_Actors[18]CanExitVehicle = True
Objectives[15]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[18]AlwaysFight = True
Objectives[15]mission_Actors[18]Seeing_Range = 70
Objectives[15]mission_Actors[18]Hearing_Range = 70
Objectives[15]mission_Actors[18]CombatMovement = Offensive
Objectives[15]mission_Actors[18]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[18]Variation = Random
Objectives[15]mission_Actors[18]Task = 99
Objectives[15]mission_Actors[18]Task_Guard_Range = 5
Objectives[15]mission_Actors[18]Task_Stay_In_Range = True
Objectives[15]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[18]Task_Scenario = NONE
Objectives[15]mission_Actors[18]Task_List_Count = 6
Objectives[15]mission_Actors[18]Task_Repeat = True
Objectives[15]mission_Actors[18]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[18]Task_List[0]DestinationX = -127.3743
Objectives[15]mission_Actors[18]Task_List[0]DestinationY = 6418.645
Objectives[15]mission_Actors[18]Task_List[0]DestinationZ = 31.07924
Objectives[15]mission_Actors[18]Task_List[0]Rotation = -405
Objectives[15]mission_Actors[18]Task_List[0]Speed = 1
Objectives[15]mission_Actors[18]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[18]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[18]Task_List[1]DestinationX = -156.6901
Objectives[15]mission_Actors[18]Task_List[1]DestinationY = 6449.437
Objectives[15]mission_Actors[18]Task_List[1]DestinationZ = 30.93398
Objectives[15]mission_Actors[18]Task_List[1]Rotation = -405
Objectives[15]mission_Actors[18]Task_List[1]Speed = 1
Objectives[15]mission_Actors[18]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_Actors[18]Task_List[2]Type = Pause
Objectives[15]mission_Actors[18]Task_List[2]PositionX = -154.8935
Objectives[15]mission_Actors[18]Task_List[2]PositionY = 6451.314
Objectives[15]mission_Actors[18]Task_List[2]PositionZ = 30.89757
Objectives[15]mission_Actors[18]Task_List[2]time = 3
Objectives[15]mission_Actors[18]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[18]Task_List[3]DestinationX = -127.4072
Objectives[15]mission_Actors[18]Task_List[3]DestinationY = 6418.547
Objectives[15]mission_Actors[18]Task_List[3]DestinationZ = 31.0807
Objectives[15]mission_Actors[18]Task_List[3]Rotation = -405
Objectives[15]mission_Actors[18]Task_List[3]Speed = 1
Objectives[15]mission_Actors[18]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[18]Task_List[4]Type = WalkTo
Objectives[15]mission_Actors[18]Task_List[4]DestinationX = -174.6163
Objectives[15]mission_Actors[18]Task_List[4]DestinationY = 6376.861
Objectives[15]mission_Actors[18]Task_List[4]DestinationZ = 30.9724
Objectives[15]mission_Actors[18]Task_List[4]Rotation = -405
Objectives[15]mission_Actors[18]Task_List[4]Speed = 1
Objectives[15]mission_Actors[18]Task_List[4]GoStraitToCoord = False
Objectives[15]mission_Actors[18]Task_List[5]Type = Pause
Objectives[15]mission_Actors[18]Task_List[5]PositionX = -174.6179
Objectives[15]mission_Actors[18]Task_List[5]PositionY = 6378.463
Objectives[15]mission_Actors[18]Task_List[5]PositionZ = 30.97239
Objectives[15]mission_Actors[18]Task_List[5]time = 3
Objectives[15]mission_Actors[19]Survive_Number = 0
Objectives[15]mission_Actors[19]Failed_Text = 
Objectives[15]mission_Actors[19]Remove_After = 0
Objectives[15]mission_Actors[19]positionX = -274.709
Objectives[15]mission_Actors[19]positionY = 6216.41
Objectives[15]mission_Actors[19]positionZ = 31.4949
Objectives[15]mission_Actors[19]Heading = 43.91908
Objectives[15]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[19]Relationship_Group = Enemy1
Objectives[15]mission_Actors[19]AddBlip = False
Objectives[15]mission_Actors[19]ShowCone = False
Objectives[15]mission_Actors[19]Invincible = False
Objectives[15]mission_Actors[19]SetHealth = 200
Objectives[15]mission_Actors[19]DieFromHeadShot = True
Objectives[15]mission_Actors[19]CanExitVehicle = True
Objectives[15]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[19]AlwaysFight = True
Objectives[15]mission_Actors[19]Seeing_Range = 30
Objectives[15]mission_Actors[19]Hearing_Range = 30
Objectives[15]mission_Actors[19]CombatMovement = Offensive
Objectives[15]mission_Actors[19]weapon = PumpShotgunMk2
Objectives[15]mission_Actors[19]Variation = Random
Objectives[15]mission_Actors[19]Task = 99
Objectives[15]mission_Actors[19]Task_Guard_Range = 5
Objectives[15]mission_Actors[19]Task_Stay_In_Range = True
Objectives[15]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[19]Task_Scenario = NONE
Objectives[15]mission_Actors[19]Task_List_Count = 4
Objectives[15]mission_Actors[19]Task_Repeat = True
Objectives[15]mission_Actors[19]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[19]Task_List[0]DestinationX = -286.103
Objectives[15]mission_Actors[19]Task_List[0]DestinationY = 6227.02
Objectives[15]mission_Actors[19]Task_List[0]DestinationZ = 31.00113
Objectives[15]mission_Actors[19]Task_List[0]Rotation = -315
Objectives[15]mission_Actors[19]Task_List[0]Speed = 1
Objectives[15]mission_Actors[19]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[19]Task_List[1]Type = Pause
Objectives[15]mission_Actors[19]Task_List[1]PositionX = -286.9416
Objectives[15]mission_Actors[19]Task_List[1]PositionY = 6225.899
Objectives[15]mission_Actors[19]Task_List[1]PositionZ = 31.00576
Objectives[15]mission_Actors[19]Task_List[1]time = 3
Objectives[15]mission_Actors[19]Task_List[2]Type = WalkTo
Objectives[15]mission_Actors[19]Task_List[2]DestinationX = -230.9919
Objectives[15]mission_Actors[19]Task_List[2]DestinationY = 6170.288
Objectives[15]mission_Actors[19]Task_List[2]DestinationZ = 30.94378
Objectives[15]mission_Actors[19]Task_List[2]Rotation = -315
Objectives[15]mission_Actors[19]Task_List[2]Speed = 1
Objectives[15]mission_Actors[19]Task_List[2]GoStraitToCoord = False
Objectives[15]mission_Actors[19]Task_List[3]Type = Pause
Objectives[15]mission_Actors[19]Task_List[3]PositionX = -232.9137
Objectives[15]mission_Actors[19]Task_List[3]PositionY = 6169.008
Objectives[15]mission_Actors[19]Task_List[3]PositionZ = 30.94134
Objectives[15]mission_Actors[19]Task_List[3]time = 3
Objectives[15]mission_Actors[20]Survive_Number = 0
Objectives[15]mission_Actors[20]Failed_Text = 
Objectives[15]mission_Actors[20]Remove_After = 0
Objectives[15]mission_Actors[20]positionX = -346.1155
Objectives[15]mission_Actors[20]positionY = 6171.503
Objectives[15]mission_Actors[20]positionZ = 31.38942
Objectives[15]mission_Actors[20]Heading = 315.0023
Objectives[15]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[20]Relationship_Group = Enemy1
Objectives[15]mission_Actors[20]AddBlip = False
Objectives[15]mission_Actors[20]ShowCone = False
Objectives[15]mission_Actors[20]Invincible = False
Objectives[15]mission_Actors[20]SetHealth = 100
Objectives[15]mission_Actors[20]DieFromHeadShot = True
Objectives[15]mission_Actors[20]CanExitVehicle = True
Objectives[15]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[20]AlwaysFight = True
Objectives[15]mission_Actors[20]Seeing_Range = 70
Objectives[15]mission_Actors[20]Hearing_Range = 70
Objectives[15]mission_Actors[20]CombatMovement = Offensive
Objectives[15]mission_Actors[20]weapon = CombatMGMk2
Objectives[15]mission_Actors[20]Variation = Random
Objectives[15]mission_Actors[20]Task = 99
Objectives[15]mission_Actors[20]Task_Guard_Range = 5
Objectives[15]mission_Actors[20]Task_Stay_In_Range = True
Objectives[15]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[20]Task_Scenario = NONE
Objectives[15]mission_Actors[20]Task_List_Count = 6
Objectives[15]mission_Actors[20]Task_Repeat = True
Objectives[15]mission_Actors[20]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[20]Task_List[0]DestinationX = -301.8654
Objectives[15]mission_Actors[20]Task_List[0]DestinationY = 6212.977
Objectives[15]mission_Actors[20]Task_List[0]DestinationZ = 30.89852
Objectives[15]mission_Actors[20]Task_List[0]Rotation = -405
Objectives[15]mission_Actors[20]Task_List[0]Speed = 1
Objectives[15]mission_Actors[20]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[20]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[20]Task_List[1]DestinationX = -244.0539
Objectives[15]mission_Actors[20]Task_List[1]DestinationY = 6156.46
Objectives[15]mission_Actors[20]Task_List[1]DestinationZ = 30.89851
Objectives[15]mission_Actors[20]Task_List[1]Rotation = -405
Objectives[15]mission_Actors[20]Task_List[1]Speed = 1
Objectives[15]mission_Actors[20]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_Actors[20]Task_List[2]Type = Pause
Objectives[15]mission_Actors[20]Task_List[2]PositionX = -244.5821
Objectives[15]mission_Actors[20]Task_List[2]PositionY = 6155.003
Objectives[15]mission_Actors[20]Task_List[2]PositionZ = 30.88226
Objectives[15]mission_Actors[20]Task_List[2]time = 3
Objectives[15]mission_Actors[20]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[20]Task_List[3]DestinationX = -301.4025
Objectives[15]mission_Actors[20]Task_List[3]DestinationY = 6213.354
Objectives[15]mission_Actors[20]Task_List[3]DestinationZ = 30.89139
Objectives[15]mission_Actors[20]Task_List[3]Rotation = -405
Objectives[15]mission_Actors[20]Task_List[3]Speed = 1
Objectives[15]mission_Actors[20]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[20]Task_List[4]Type = WalkTo
Objectives[15]mission_Actors[20]Task_List[4]DestinationX = -345.692
Objectives[15]mission_Actors[20]Task_List[4]DestinationY = 6171.764
Objectives[15]mission_Actors[20]Task_List[4]DestinationZ = 30.89834
Objectives[15]mission_Actors[20]Task_List[4]Rotation = -405
Objectives[15]mission_Actors[20]Task_List[4]Speed = 1
Objectives[15]mission_Actors[20]Task_List[4]GoStraitToCoord = False
Objectives[15]mission_Actors[20]Task_List[5]Type = Pause
Objectives[15]mission_Actors[20]Task_List[5]PositionX = -343.2382
Objectives[15]mission_Actors[20]Task_List[5]PositionY = 6171.424
Objectives[15]mission_Actors[20]Task_List[5]PositionZ = 31.14839
Objectives[15]mission_Actors[20]Task_List[5]time = 3
Objectives[15]mission_Actors[21]Survive_Number = 0
Objectives[15]mission_Actors[21]Failed_Text = 
Objectives[15]mission_Actors[21]Remove_After = 0
Objectives[15]mission_Actors[21]positionX = -340.275
Objectives[15]mission_Actors[21]positionY = 6212.112
Objectives[15]mission_Actors[21]positionZ = 31.48417
Objectives[15]mission_Actors[21]Heading = 314.6781
Objectives[15]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[21]Relationship_Group = Enemy1
Objectives[15]mission_Actors[21]AddBlip = False
Objectives[15]mission_Actors[21]ShowCone = False
Objectives[15]mission_Actors[21]Invincible = False
Objectives[15]mission_Actors[21]SetHealth = 200
Objectives[15]mission_Actors[21]DieFromHeadShot = True
Objectives[15]mission_Actors[21]CanExitVehicle = True
Objectives[15]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[21]AlwaysFight = True
Objectives[15]mission_Actors[21]Seeing_Range = 70
Objectives[15]mission_Actors[21]Hearing_Range = 70
Objectives[15]mission_Actors[21]CombatMovement = Offensive
Objectives[15]mission_Actors[21]weapon = PumpShotgunMk2
Objectives[15]mission_Actors[21]Variation = Random
Objectives[15]mission_Actors[21]Task = 99
Objectives[15]mission_Actors[21]Task_Guard_Range = 5
Objectives[15]mission_Actors[21]Task_Stay_In_Range = True
Objectives[15]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[21]Task_Scenario = NONE
Objectives[15]mission_Actors[21]Task_List_Count = 6
Objectives[15]mission_Actors[21]Task_Repeat = True
Objectives[15]mission_Actors[21]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[21]Task_List[0]DestinationX = -318.5968
Objectives[15]mission_Actors[21]Task_List[0]DestinationY = 6231.819
Objectives[15]mission_Actors[21]Task_List[0]DestinationZ = 30.98379
Objectives[15]mission_Actors[21]Task_List[0]Rotation = -500
Objectives[15]mission_Actors[21]Task_List[0]Speed = 1
Objectives[15]mission_Actors[21]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[21]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[21]Task_List[1]DestinationX = -379.2033
Objectives[15]mission_Actors[21]Task_List[1]DestinationY = 6172.658
Objectives[15]mission_Actors[21]Task_List[1]DestinationZ = 30.89541
Objectives[15]mission_Actors[21]Task_List[1]Rotation = -500
Objectives[15]mission_Actors[21]Task_List[1]Speed = 1
Objectives[15]mission_Actors[21]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_Actors[21]Task_List[2]Type = Pause
Objectives[15]mission_Actors[21]Task_List[2]PositionX = -375.8253
Objectives[15]mission_Actors[21]Task_List[2]PositionY = 6173.11
Objectives[15]mission_Actors[21]Task_List[2]PositionZ = 30.9052
Objectives[15]mission_Actors[21]Task_List[2]time = 3
Objectives[15]mission_Actors[21]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[21]Task_List[3]DestinationX = -318.18
Objectives[15]mission_Actors[21]Task_List[3]DestinationY = 6232.652
Objectives[15]mission_Actors[21]Task_List[3]DestinationZ = 30.99815
Objectives[15]mission_Actors[21]Task_List[3]Rotation = -500
Objectives[15]mission_Actors[21]Task_List[3]Speed = 1
Objectives[15]mission_Actors[21]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[21]Task_List[4]Type = WalkTo
Objectives[15]mission_Actors[21]Task_List[4]DestinationX = -331.1857
Objectives[15]mission_Actors[21]Task_List[4]DestinationY = 6246.416
Objectives[15]mission_Actors[21]Task_List[4]DestinationZ = 31.08863
Objectives[15]mission_Actors[21]Task_List[4]Rotation = -500
Objectives[15]mission_Actors[21]Task_List[4]Speed = 1
Objectives[15]mission_Actors[21]Task_List[4]GoStraitToCoord = False
Objectives[15]mission_Actors[21]Task_List[5]Type = Pause
Objectives[15]mission_Actors[21]Task_List[5]PositionX = -332.1564
Objectives[15]mission_Actors[21]Task_List[5]PositionY = 6245.406
Objectives[15]mission_Actors[21]Task_List[5]PositionZ = 31.03513
Objectives[15]mission_Actors[21]Task_List[5]time = 3
Objectives[15]mission_Actors[22]Survive_Number = 0
Objectives[15]mission_Actors[22]Failed_Text = 
Objectives[15]mission_Actors[22]Remove_After = 0
Objectives[15]mission_Actors[22]positionX = -80.58765
Objectives[15]mission_Actors[22]positionY = 6469.083
Objectives[15]mission_Actors[22]positionZ = 31.44988
Objectives[15]mission_Actors[22]Heading = 139.3793
Objectives[15]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[22]Relationship_Group = Enemy1
Objectives[15]mission_Actors[22]AddBlip = False
Objectives[15]mission_Actors[22]ShowCone = False
Objectives[15]mission_Actors[22]Invincible = False
Objectives[15]mission_Actors[22]SetHealth = 200
Objectives[15]mission_Actors[22]DieFromHeadShot = True
Objectives[15]mission_Actors[22]CanExitVehicle = True
Objectives[15]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[22]AlwaysFight = True
Objectives[15]mission_Actors[22]Seeing_Range = 70
Objectives[15]mission_Actors[22]Hearing_Range = 70
Objectives[15]mission_Actors[22]CombatMovement = Offensive
Objectives[15]mission_Actors[22]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[22]Variation = Random
Objectives[15]mission_Actors[22]Task = 99
Objectives[15]mission_Actors[22]Task_Guard_Range = 5
Objectives[15]mission_Actors[22]Task_Stay_In_Range = True
Objectives[15]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[22]Task_Scenario = NONE
Objectives[15]mission_Actors[22]Task_List_Count = 6
Objectives[15]mission_Actors[22]Task_Repeat = True
Objectives[15]mission_Actors[22]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[22]Task_List[0]DestinationX = -113.1173
Objectives[15]mission_Actors[22]Task_List[0]DestinationY = 6434.852
Objectives[15]mission_Actors[22]Task_List[0]DestinationZ = 30.95288
Objectives[15]mission_Actors[22]Task_List[0]Rotation = 165
Objectives[15]mission_Actors[22]Task_List[0]Speed = 0.5
Objectives[15]mission_Actors[22]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[22]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[22]Task_List[1]DestinationX = -86.94669
Objectives[15]mission_Actors[22]Task_List[1]DestinationY = 6463.096
Objectives[15]mission_Actors[22]Task_List[1]DestinationZ = 30.95112
Objectives[15]mission_Actors[22]Task_List[1]Rotation = 165
Objectives[15]mission_Actors[22]Task_List[1]Speed = 0.5
Objectives[15]mission_Actors[22]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_Actors[22]Task_List[2]Type = Pause
Objectives[15]mission_Actors[22]Task_List[2]PositionX = -84.33482
Objectives[15]mission_Actors[22]Task_List[2]PositionY = 6466.288
Objectives[15]mission_Actors[22]Task_List[2]PositionZ = 30.93116
Objectives[15]mission_Actors[22]Task_List[2]time = 3
Objectives[15]mission_Actors[22]Task_List[3]Type = WalkTo
Objectives[15]mission_Actors[22]Task_List[3]DestinationX = -113.214
Objectives[15]mission_Actors[22]Task_List[3]DestinationY = 6434.827
Objectives[15]mission_Actors[22]Task_List[3]DestinationZ = 30.95282
Objectives[15]mission_Actors[22]Task_List[3]Rotation = 165
Objectives[15]mission_Actors[22]Task_List[3]Speed = 0.5
Objectives[15]mission_Actors[22]Task_List[3]GoStraitToCoord = False
Objectives[15]mission_Actors[22]Task_List[4]Type = WalkTo
Objectives[15]mission_Actors[22]Task_List[4]DestinationX = -147.4574
Objectives[15]mission_Actors[22]Task_List[4]DestinationY = 6465.288
Objectives[15]mission_Actors[22]Task_List[4]DestinationZ = 30.84497
Objectives[15]mission_Actors[22]Task_List[4]Rotation = 165
Objectives[15]mission_Actors[22]Task_List[4]Speed = 0.5
Objectives[15]mission_Actors[22]Task_List[4]GoStraitToCoord = False
Objectives[15]mission_Actors[22]Task_List[5]Type = Pause
Objectives[15]mission_Actors[22]Task_List[5]PositionX = -146.9841
Objectives[15]mission_Actors[22]Task_List[5]PositionY = 6463.043
Objectives[15]mission_Actors[22]Task_List[5]PositionZ = 30.91223
Objectives[15]mission_Actors[22]Task_List[5]time = 3
Objectives[15]mission_Actors[23]Survive_Number = 0
Objectives[15]mission_Actors[23]Failed_Text = 
Objectives[15]mission_Actors[23]Remove_After = 0
Objectives[15]mission_Actors[23]positionX = -116.3566
Objectives[15]mission_Actors[23]positionY = 6290.185
Objectives[15]mission_Actors[23]positionZ = 31.41781
Objectives[15]mission_Actors[23]Heading = 45
Objectives[15]mission_Actors[23]String_Name = u_m_y_juggernaut_01
Objectives[15]mission_Actors[23]Relationship_Group = Enemy1
Objectives[15]mission_Actors[23]AddBlip = False
Objectives[15]mission_Actors[23]ShowCone = False
Objectives[15]mission_Actors[23]Invincible = False
Objectives[15]mission_Actors[23]SetHealth = 1000
Objectives[15]mission_Actors[23]DieFromHeadShot = True
Objectives[15]mission_Actors[23]CanExitVehicle = True
Objectives[15]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[23]AlwaysFight = True
Objectives[15]mission_Actors[23]Seeing_Range = 100
Objectives[15]mission_Actors[23]Hearing_Range = 100
Objectives[15]mission_Actors[23]CombatMovement = Offensive
Objectives[15]mission_Actors[23]weapon = Minigun
Objectives[15]mission_Actors[23]Variation = Random
Objectives[15]mission_Actors[23]Task = 99
Objectives[15]mission_Actors[23]Task_Guard_Range = 5
Objectives[15]mission_Actors[23]Task_Stay_In_Range = True
Objectives[15]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[23]Task_Scenario = NONE
Objectives[15]mission_Actors[23]Task_List_Count = 4
Objectives[15]mission_Actors[23]Task_Repeat = True
Objectives[15]mission_Actors[23]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[23]Task_List[0]DestinationX = -171.1253
Objectives[15]mission_Actors[23]Task_List[0]DestinationY = 6344.162
Objectives[15]mission_Actors[23]Task_List[0]DestinationZ = 30.99002
Objectives[15]mission_Actors[23]Task_List[0]Rotation = -675
Objectives[15]mission_Actors[23]Task_List[0]Speed = 1
Objectives[15]mission_Actors[23]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[23]Task_List[1]Type = Pause
Objectives[15]mission_Actors[23]Task_List[1]PositionX = -172.0232
Objectives[15]mission_Actors[23]Task_List[1]PositionY = 6344.981
Objectives[15]mission_Actors[23]Task_List[1]PositionZ = 30.93429
Objectives[15]mission_Actors[23]Task_List[1]time = 3
Objectives[15]mission_Actors[23]Task_List[2]Type = WalkTo
Objectives[15]mission_Actors[23]Task_List[2]DestinationX = -117.1684
Objectives[15]mission_Actors[23]Task_List[2]DestinationY = 6290.62
Objectives[15]mission_Actors[23]Task_List[2]DestinationZ = 30.93116
Objectives[15]mission_Actors[23]Task_List[2]Rotation = -675
Objectives[15]mission_Actors[23]Task_List[2]Speed = 1
Objectives[15]mission_Actors[23]Task_List[2]GoStraitToCoord = False
Objectives[15]mission_Actors[23]Task_List[3]Type = Pause
Objectives[15]mission_Actors[23]Task_List[3]PositionX = -116.3714
Objectives[15]mission_Actors[23]Task_List[3]PositionY = 6291.303
Objectives[15]mission_Actors[23]Task_List[3]PositionZ = 30.96985
Objectives[15]mission_Actors[23]Task_List[3]time = 3
Objectives[15]mission_Actors[24]Survive_Number = 0
Objectives[15]mission_Actors[24]Failed_Text = 
Objectives[15]mission_Actors[24]Remove_After = 0
Objectives[15]mission_Actors[24]positionX = -219.4588
Objectives[15]mission_Actors[24]positionY = 6125.351
Objectives[15]mission_Actors[24]positionZ = 50.80177
Objectives[15]mission_Actors[24]Heading = 44.29272
Objectives[15]mission_Actors[24]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[24]Relationship_Group = Enemy1
Objectives[15]mission_Actors[24]AddBlip = False
Objectives[15]mission_Actors[24]ShowCone = True
Objectives[15]mission_Actors[24]Invincible = False
Objectives[15]mission_Actors[24]SetHealth = 200
Objectives[15]mission_Actors[24]DieFromHeadShot = True
Objectives[15]mission_Actors[24]CanExitVehicle = True
Objectives[15]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[24]AlwaysFight = True
Objectives[15]mission_Actors[24]Seeing_Range = 100
Objectives[15]mission_Actors[24]Hearing_Range = 100
Objectives[15]mission_Actors[24]CombatMovement = Stationary
Objectives[15]mission_Actors[24]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[24]Variation = Random
Objectives[15]mission_Actors[24]Task = 0
Objectives[15]mission_Actors[24]Task_Guard_Range = 5
Objectives[15]mission_Actors[24]Task_Stay_In_Range = True
Objectives[15]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[24]Task_Scenario = NONE
Objectives[15]mission_Actors[25]Survive_Number = 0
Objectives[15]mission_Actors[25]Failed_Text = 
Objectives[15]mission_Actors[25]Remove_After = 0
Objectives[15]mission_Actors[25]positionX = -193.789
Objectives[15]mission_Actors[25]positionY = 6224.644
Objectives[15]mission_Actors[25]positionZ = 31.49039
Objectives[15]mission_Actors[25]Heading = 59.11497
Objectives[15]mission_Actors[25]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[25]Relationship_Group = Enemy1
Objectives[15]mission_Actors[25]AddBlip = False
Objectives[15]mission_Actors[25]ShowCone = False
Objectives[15]mission_Actors[25]Invincible = False
Objectives[15]mission_Actors[25]SetHealth = 200
Objectives[15]mission_Actors[25]DieFromHeadShot = True
Objectives[15]mission_Actors[25]CanExitVehicle = True
Objectives[15]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[25]AlwaysFight = True
Objectives[15]mission_Actors[25]Seeing_Range = 100
Objectives[15]mission_Actors[25]Hearing_Range = 100
Objectives[15]mission_Actors[25]CombatMovement = Offensive
Objectives[15]mission_Actors[25]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[25]Variation = Random
Objectives[15]mission_Actors[25]Task = 1
Objectives[15]mission_Actors[25]Task_Guard_Range = 8
Objectives[15]mission_Actors[25]Task_Stay_In_Range = False
Objectives[15]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[25]Task_Scenario = NONE
Objectives[15]mission_Actors[26]Survive_Number = 0
Objectives[15]mission_Actors[26]Failed_Text = 
Objectives[15]mission_Actors[26]Remove_After = 0
Objectives[15]mission_Actors[26]positionX = -300.7615
Objectives[15]mission_Actors[26]positionY = 6251.863
Objectives[15]mission_Actors[26]positionZ = 31.53673
Objectives[15]mission_Actors[26]Heading = 134.9995
Objectives[15]mission_Actors[26]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[26]Relationship_Group = Enemy1
Objectives[15]mission_Actors[26]AddBlip = False
Objectives[15]mission_Actors[26]ShowCone = False
Objectives[15]mission_Actors[26]Invincible = False
Objectives[15]mission_Actors[26]SetHealth = 200
Objectives[15]mission_Actors[26]DieFromHeadShot = True
Objectives[15]mission_Actors[26]CanExitVehicle = True
Objectives[15]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[26]AlwaysFight = True
Objectives[15]mission_Actors[26]Seeing_Range = 70
Objectives[15]mission_Actors[26]Hearing_Range = 70
Objectives[15]mission_Actors[26]CombatMovement = Offensive
Objectives[15]mission_Actors[26]weapon = CombatMGMk2
Objectives[15]mission_Actors[26]Variation = Random
Objectives[15]mission_Actors[26]Task = 99
Objectives[15]mission_Actors[26]Task_Guard_Range = 5
Objectives[15]mission_Actors[26]Task_Stay_In_Range = True
Objectives[15]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[26]Task_Scenario = NONE
Objectives[15]mission_Actors[26]Task_List_Count = 4
Objectives[15]mission_Actors[26]Task_Repeat = True
Objectives[15]mission_Actors[26]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[26]Task_List[0]DestinationX = -305.2928
Objectives[15]mission_Actors[26]Task_List[0]DestinationY = 6247.833
Objectives[15]mission_Actors[26]Task_List[0]DestinationZ = 30.93969
Objectives[15]mission_Actors[26]Task_List[0]Rotation = 135
Objectives[15]mission_Actors[26]Task_List[0]Speed = 1
Objectives[15]mission_Actors[26]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[26]Task_List[1]Type = Pause
Objectives[15]mission_Actors[26]Task_List[1]PositionX = -313.6671
Objectives[15]mission_Actors[26]Task_List[1]PositionY = 6256.345
Objectives[15]mission_Actors[26]Task_List[1]PositionZ = 31.0134
Objectives[15]mission_Actors[26]Task_List[1]time = 3
Objectives[15]mission_Actors[26]Task_List[2]Type = WalkTo
Objectives[15]mission_Actors[26]Task_List[2]DestinationX = -318.7507
Objectives[15]mission_Actors[26]Task_List[2]DestinationY = 6261.421
Objectives[15]mission_Actors[26]Task_List[2]DestinationZ = 31.00329
Objectives[15]mission_Actors[26]Task_List[2]Rotation = 135
Objectives[15]mission_Actors[26]Task_List[2]Speed = 1
Objectives[15]mission_Actors[26]Task_List[2]GoStraitToCoord = False
Objectives[15]mission_Actors[26]Task_List[3]Type = Pause
Objectives[15]mission_Actors[26]Task_List[3]PositionX = -317.7219
Objectives[15]mission_Actors[26]Task_List[3]PositionY = 6259.436
Objectives[15]mission_Actors[26]Task_List[3]PositionZ = 31.01176
Objectives[15]mission_Actors[26]Task_List[3]time = 3
Objectives[15]mission_Actors[27]Survive_Number = 0
Objectives[15]mission_Actors[27]Failed_Text = 
Objectives[15]mission_Actors[27]Remove_After = 0
Objectives[15]mission_Actors[27]positionX = -229.7883
Objectives[15]mission_Actors[27]positionY = 6111.022
Objectives[15]mission_Actors[27]positionZ = 50.17341
Objectives[15]mission_Actors[27]Heading = 49.31253
Objectives[15]mission_Actors[27]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[27]Relationship_Group = Enemy1
Objectives[15]mission_Actors[27]AddBlip = False
Objectives[15]mission_Actors[27]ShowCone = True
Objectives[15]mission_Actors[27]Invincible = False
Objectives[15]mission_Actors[27]SetHealth = 200
Objectives[15]mission_Actors[27]DieFromHeadShot = True
Objectives[15]mission_Actors[27]CanExitVehicle = True
Objectives[15]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[27]AlwaysFight = True
Objectives[15]mission_Actors[27]Seeing_Range = 100
Objectives[15]mission_Actors[27]Hearing_Range = 100
Objectives[15]mission_Actors[27]CombatMovement = Stationary
Objectives[15]mission_Actors[27]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[27]Variation = Random
Objectives[15]mission_Actors[27]Task = 0
Objectives[15]mission_Actors[27]Task_Guard_Range = 5
Objectives[15]mission_Actors[27]Task_Stay_In_Range = True
Objectives[15]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[27]Task_Scenario = NONE
Objectives[15]mission_Actors[28]Survive_Number = 0
Objectives[15]mission_Actors[28]Failed_Text = 
Objectives[15]mission_Actors[28]Remove_After = 0
Objectives[15]mission_Actors[28]positionX = -191.2523
Objectives[15]mission_Actors[28]positionY = 6297.705
Objectives[15]mission_Actors[28]positionZ = 31.48795
Objectives[15]mission_Actors[28]Heading = 35
Objectives[15]mission_Actors[28]String_Name = u_m_y_juggernaut_01
Objectives[15]mission_Actors[28]Relationship_Group = Enemy1
Objectives[15]mission_Actors[28]AddBlip = False
Objectives[15]mission_Actors[28]ShowCone = False
Objectives[15]mission_Actors[28]Invincible = False
Objectives[15]mission_Actors[28]SetHealth = 1000
Objectives[15]mission_Actors[28]DieFromHeadShot = True
Objectives[15]mission_Actors[28]CanExitVehicle = True
Objectives[15]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[28]AlwaysFight = True
Objectives[15]mission_Actors[28]Seeing_Range = 70
Objectives[15]mission_Actors[28]Hearing_Range = 70
Objectives[15]mission_Actors[28]CombatMovement = Offensive
Objectives[15]mission_Actors[28]weapon = Minigun
Objectives[15]mission_Actors[28]Variation = Default
Objectives[15]mission_Actors[28]Task = 2
Objectives[15]mission_Actors[28]Task_Guard_Range = 6
Objectives[15]mission_Actors[28]Task_Stay_In_Range = True
Objectives[15]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[28]Task_Scenario = NONE
Objectives[15]mission_Actors[29]SpawnInVehicle = True
Objectives[15]mission_Actors[29]SeatIndex = 1
Objectives[15]mission_Actors[29]Survive_Number = 0
Objectives[15]mission_Actors[29]Failed_Text = 
Objectives[15]mission_Actors[29]Remove_After = 0
Objectives[15]mission_Actors[29]positionX = -473.4556
Objectives[15]mission_Actors[29]positionY = 5988.866
Objectives[15]mission_Actors[29]positionZ = 31.72283
Objectives[15]mission_Actors[29]Heading = 314.9747
Objectives[15]mission_Actors[29]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[29]Relationship_Group = Enemy1
Objectives[15]mission_Actors[29]AddBlip = False
Objectives[15]mission_Actors[29]ShowCone = False
Objectives[15]mission_Actors[29]Invincible = False
Objectives[15]mission_Actors[29]SetHealth = 200
Objectives[15]mission_Actors[29]DieFromHeadShot = True
Objectives[15]mission_Actors[29]CanExitVehicle = True
Objectives[15]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[29]AlwaysFight = True
Objectives[15]mission_Actors[29]Seeing_Range = 100
Objectives[15]mission_Actors[29]Hearing_Range = 100
Objectives[15]mission_Actors[29]CombatMovement = Offensive
Objectives[15]mission_Actors[29]weapon = 0
Objectives[15]mission_Actors[29]Variation = Random
Objectives[15]mission_Actors[29]Task = 0
Objectives[15]mission_Actors[29]Task_Guard_Range = 5
Objectives[15]mission_Actors[29]Task_Stay_In_Range = True
Objectives[15]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[29]Task_Scenario = NONE
Objectives[15]mission_Actors[30]SpawnInVehicle = True
Objectives[15]mission_Actors[30]SeatIndex = 2
Objectives[15]mission_Actors[30]Survive_Number = 0
Objectives[15]mission_Actors[30]Failed_Text = 
Objectives[15]mission_Actors[30]Remove_After = 0
Objectives[15]mission_Actors[30]positionX = -473.4556
Objectives[15]mission_Actors[30]positionY = 5988.866
Objectives[15]mission_Actors[30]positionZ = 31.72283
Objectives[15]mission_Actors[30]Heading = 314.9747
Objectives[15]mission_Actors[30]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[30]Relationship_Group = Enemy1
Objectives[15]mission_Actors[30]AddBlip = False
Objectives[15]mission_Actors[30]ShowCone = False
Objectives[15]mission_Actors[30]Invincible = False
Objectives[15]mission_Actors[30]SetHealth = 200
Objectives[15]mission_Actors[30]DieFromHeadShot = True
Objectives[15]mission_Actors[30]CanExitVehicle = True
Objectives[15]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[30]AlwaysFight = True
Objectives[15]mission_Actors[30]Seeing_Range = 100
Objectives[15]mission_Actors[30]Hearing_Range = 100
Objectives[15]mission_Actors[30]CombatMovement = Offensive
Objectives[15]mission_Actors[30]weapon = 0
Objectives[15]mission_Actors[30]Variation = Random
Objectives[15]mission_Actors[30]Task = 0
Objectives[15]mission_Actors[30]Task_Guard_Range = 5
Objectives[15]mission_Actors[30]Task_Stay_In_Range = True
Objectives[15]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[30]Task_Scenario = NONE
Objectives[15]mission_Actors[31]Survive_Number = 0
Objectives[15]mission_Actors[31]Failed_Text = 
Objectives[15]mission_Actors[31]Remove_After = 0
Objectives[15]mission_Actors[31]positionX = -479.5158
Objectives[15]mission_Actors[31]positionY = 5994.075
Objectives[15]mission_Actors[31]positionZ = 31.33669
Objectives[15]mission_Actors[31]Heading = 0
Objectives[15]mission_Actors[31]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[31]Relationship_Group = Enemy1
Objectives[15]mission_Actors[31]AddBlip = False
Objectives[15]mission_Actors[31]ShowCone = False
Objectives[15]mission_Actors[31]Invincible = False
Objectives[15]mission_Actors[31]SetHealth = 200
Objectives[15]mission_Actors[31]DieFromHeadShot = True
Objectives[15]mission_Actors[31]CanExitVehicle = True
Objectives[15]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[31]AlwaysFight = True
Objectives[15]mission_Actors[31]Seeing_Range = 100
Objectives[15]mission_Actors[31]Hearing_Range = 100
Objectives[15]mission_Actors[31]CombatMovement = Offensive
Objectives[15]mission_Actors[31]weapon = SNSPistolMk2
Objectives[15]mission_Actors[31]Variation = Random
Objectives[15]mission_Actors[31]Task = 0
Objectives[15]mission_Actors[31]Task_Guard_Range = 5
Objectives[15]mission_Actors[31]Task_Stay_In_Range = True
Objectives[15]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[31]Task_Scenario = NONE
Objectives[15]mission_Actors[31]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[31]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 5
Objectives[15]ObjectiveMessages[0]positionX = 2046.685
Objectives[15]ObjectiveMessages[0]positionY = 2937.774
Objectives[15]ObjectiveMessages[0]positionZ = 46.49701
Objectives[15]ObjectiveMessages[0]Message = So this is it, huh? This is where we become American heroes.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[15]ObjectiveMessages[0]Sender = Franklin
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Green
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 3
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2044.254
Objectives[15]ObjectiveMessages[1]positionY = 2935.015
Objectives[15]ObjectiveMessages[1]positionZ = 46.57653
Objectives[15]ObjectiveMessages[1]Message = Technically, the other team will. We're just on the sidelines.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[1]Sender = Michael
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Blue
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 9
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 2041.695
Objectives[15]ObjectiveMessages[2]positionY = 2932.317
Objectives[15]ObjectiveMessages[2]positionZ = 46.68155
Objectives[15]ObjectiveMessages[2]Message = That reminds me. Are we ever gonna have a chance to meet this other team?
Objectives[15]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[2]Sender = Trevor
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = Orange
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 13
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 2038.922
Objectives[15]ObjectiveMessages[3]positionY = 2929.557
Objectives[15]ObjectiveMessages[3]positionZ = 46.80489
Objectives[15]ObjectiveMessages[3]Message = I'm starting to think they don't even exist.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[3]Sender = Trevor
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = Orange
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 17
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = False
Objectives[15]ObjectiveMessages[3]TypeTextMesage = True
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = 2035.874
Objectives[15]ObjectiveMessages[4]positionY = 2926.513
Objectives[15]ObjectiveMessages[4]positionZ = 46.98427
Objectives[15]ObjectiveMessages[4]Message = I agree. We've been hearing about them a lot, but we've never met them.
Objectives[15]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[4]Sender = Michael
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = Blue
Objectives[15]ObjectiveMessages[4]PlayFromStart = False
Objectives[15]ObjectiveMessages[4]Delay = True
Objectives[15]ObjectiveMessages[4]DelayTime = 20
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = False
Objectives[15]ObjectiveMessages[4]TypeTextMesage = True
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -480.8874
Objectives[16]positionY = 5996.577
Objectives[16]positionZ = 30.3367
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = True
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 15
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = -472.9176
Objectives[16]Task_List[0]PositionY = 5990.759
Objectives[16]Task_List[0]PositionZ = 30.83669
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[0]Warp = True
Objectives[16]Task_List[1]Type = VehicleHeliTask
Objectives[16]Task_List[1]positionX = -330.0131
Objectives[16]Task_List[1]positionY = 6132.459
Objectives[16]Task_List[1]positionZ = 30.98708
Objectives[16]Task_List[1]speed = 100
Objectives[16]Task_List[1]Hight = 50
Objectives[16]Task_List[1]FollowPlayer = False
Objectives[16]Task_List[1]AttackPlayer = False
Objectives[16]Task_List[1]Land = False
Objectives[16]Task_List[2]Type = Pause
Objectives[16]Task_List[2]positionX = -326.4449
Objectives[16]Task_List[2]positionY = 6135.046
Objectives[16]Task_List[2]positionZ = 30.99047
Objectives[16]Task_List[2]time = 5
Objectives[16]Task_List[3]Type = VehicleHeliTask
Objectives[16]Task_List[3]positionX = -288.1254
Objectives[16]Task_List[3]positionY = 6282.561
Objectives[16]Task_List[3]positionZ = 30.99225
Objectives[16]Task_List[3]speed = 100
Objectives[16]Task_List[3]Hight = 50
Objectives[16]Task_List[3]FollowPlayer = False
Objectives[16]Task_List[3]AttackPlayer = False
Objectives[16]Task_List[3]Land = False
Objectives[16]Task_List[4]Type = Pause
Objectives[16]Task_List[4]positionX = -288.1254
Objectives[16]Task_List[4]positionY = 6282.561
Objectives[16]Task_List[4]positionZ = 30.99225
Objectives[16]Task_List[4]time = 5
Objectives[16]Task_List[5]Type = VehicleHeliTask
Objectives[16]Task_List[5]positionX = -130.8966
Objectives[16]Task_List[5]positionY = 6470.866
Objectives[16]Task_List[5]positionZ = 30.94647
Objectives[16]Task_List[5]speed = 100
Objectives[16]Task_List[5]Hight = 50
Objectives[16]Task_List[5]FollowPlayer = False
Objectives[16]Task_List[5]AttackPlayer = False
Objectives[16]Task_List[5]Land = False
Objectives[16]Task_List[6]Type = Pause
Objectives[16]Task_List[6]positionX = -133.4764
Objectives[16]Task_List[6]positionY = 6470.07
Objectives[16]Task_List[6]positionZ = 30.96478
Objectives[16]Task_List[6]time = 5
Objectives[16]Task_List[7]Type = VehicleHeliTask
Objectives[16]Task_List[7]positionX = 11.26174
Objectives[16]Task_List[7]positionY = 6587.689
Objectives[16]Task_List[7]positionZ = 31.97087
Objectives[16]Task_List[7]speed = 100
Objectives[16]Task_List[7]Hight = 50
Objectives[16]Task_List[7]FollowPlayer = False
Objectives[16]Task_List[7]AttackPlayer = False
Objectives[16]Task_List[7]Land = False
Objectives[16]Task_List[8]Type = Pause
Objectives[16]Task_List[8]positionX = 12.68776
Objectives[16]Task_List[8]positionY = 6587.748
Objectives[16]Task_List[8]positionZ = 31.97087
Objectives[16]Task_List[8]time = 5
Objectives[16]Task_List[9]Type = VehicleHeliTask
Objectives[16]Task_List[9]positionX = 48.25871
Objectives[16]Task_List[9]positionY = 6369.277
Objectives[16]Task_List[9]positionZ = 30.73985
Objectives[16]Task_List[9]speed = 100
Objectives[16]Task_List[9]Hight = 50
Objectives[16]Task_List[9]FollowPlayer = False
Objectives[16]Task_List[9]AttackPlayer = False
Objectives[16]Task_List[9]Land = False
Objectives[16]Task_List[10]Type = Pause
Objectives[16]Task_List[10]positionX = 49.92685
Objectives[16]Task_List[10]positionY = 6369.912
Objectives[16]Task_List[10]positionZ = 30.73985
Objectives[16]Task_List[10]time = 5
Objectives[16]Task_List[11]Type = VehicleHeliTask
Objectives[16]Task_List[11]positionX = -126.6428
Objectives[16]Task_List[11]positionY = 6270.643
Objectives[16]Task_List[11]positionZ = 30.59533
Objectives[16]Task_List[11]speed = 100
Objectives[16]Task_List[11]Hight = 50
Objectives[16]Task_List[11]FollowPlayer = False
Objectives[16]Task_List[11]AttackPlayer = False
Objectives[16]Task_List[11]Land = False
Objectives[16]Task_List[12]Type = Pause
Objectives[16]Task_List[12]positionX = -128.4996
Objectives[16]Task_List[12]positionY = 6267.787
Objectives[16]Task_List[12]positionZ = 30.60305
Objectives[16]Task_List[12]time = 5
Objectives[16]Task_List[13]Type = VehicleHeliTask
Objectives[16]Task_List[13]positionX = -237.5581
Objectives[16]Task_List[13]positionY = 6163.984
Objectives[16]Task_List[13]positionZ = 30.99743
Objectives[16]Task_List[13]speed = 100
Objectives[16]Task_List[13]Hight = 50
Objectives[16]Task_List[13]FollowPlayer = False
Objectives[16]Task_List[13]AttackPlayer = False
Objectives[16]Task_List[13]Land = False
Objectives[16]Task_List[14]Type = Pause
Objectives[16]Task_List[14]positionX = -238.014
Objectives[16]Task_List[14]positionY = 6161.933
Objectives[16]Task_List[14]positionZ = 30.981
Objectives[16]Task_List[14]time = 5
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -164.1689
Objectives[17]positionY = 6447.239
Objectives[17]positionZ = 40.52776
Objectives[17]Cutscenes_Time = 7
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = True
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 150
Objectives[17]Cutscenes_Follow_Hieght = 18
Objectives[17]Cutscenes_Follow_Angle = 325
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = -249.8896
Objectives[17]ObjectiveMessages[0]positionY = 6437.804
Objectives[17]ObjectiveMessages[0]positionZ = 29.43988
Objectives[17]ObjectiveMessages[0]Message = This is the moment of truth!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[0]Sender = Lester
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -247.7303
Objectives[17]ObjectiveMessages[1]positionY = 6441.302
Objectives[17]ObjectiveMessages[1]positionZ = 29.52511
Objectives[17]ObjectiveMessages[1]Message = Paleto Bay is fortified with snipers, machine gun positions, and juggernauts.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[1]Sender = Lester
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 2
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = -245.7233
Objectives[17]ObjectiveMessages[2]positionY = 6444.688
Objectives[17]ObjectiveMessages[2]positionZ = 29.82094
Objectives[17]ObjectiveMessages[2]Message = Several agents have been sent in ahead of you to provide support.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = Agent 14
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 8
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -341.3673
Objectives[18]positionY = 6272.351
Objectives[18]positionZ = 30.4067
Objectives[18]Cutscenes_Time = 6
Objectives[18]Cutscenes_Trans_Time = 3
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = True
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 150
Objectives[18]Cutscenes_Follow_Hieght = 50
Objectives[18]Cutscenes_Follow_Angle = 300
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -176.4253
Objectives[19]positionY = 6435.443
Objectives[19]positionZ = 31.02839
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = 87.16924
Objectives[20]positionY = 6503.879
Objectives[20]positionZ = 30.38018
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = FH2B_ESCAPE_RESTART
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Clear ~y~Paleto Bay ~w~of the ~r~Cliffford Mercenaries.
Objectives[21]Text2 = 
Objectives[21]Type = Kill_Actors
Objectives[21]positionX = -136.9372
Objectives[21]positionY = 6399.539
Objectives[21]positionZ = 30.45783
Objectives[21]KillAll1 = True
Objectives[21]KillAll2 = False
Objectives[21]Kill_Actors_Add_Blips = True
Objectives[21]Kill_Actors_Add_Markers = False
Objectives[21]DropPickups = False
Objectives[21]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -82.39053
Objectives[22]positionY = 6274.199
Objectives[22]positionZ = 30.39885
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 12
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = -82.3409
Objectives[22]ObjectiveMessages[0]positionY = 6275.204
Objectives[22]ObjectiveMessages[0]positionZ = 30.38597
Objectives[22]ObjectiveMessages[0]Message = Area clear, for now.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[22]ObjectiveMessages[0]Sender = Michael
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Blue
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = -83.50761
Objectives[22]ObjectiveMessages[1]positionY = 6279.664
Objectives[22]ObjectiveMessages[1]positionZ = 30.34118
Objectives[22]ObjectiveMessages[1]Message = Not quite. We lost contact with some agents inside of the Cluckin Bell factory.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = Agent 14
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 3
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = -84.58756
Objectives[22]ObjectiveMessages[2]positionY = 6284.252
Objectives[22]ObjectiveMessages[2]positionZ = 30.34289
Objectives[22]ObjectiveMessages[2]Message = There may be more hostiles inside. Check it out.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[2]Sender = Agent 14
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 8
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[23]Text = Investigate the ~y~Cluckin Bell Factory.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -82.39558
Objectives[23]positionY = 6218.395
Objectives[23]positionZ = 30.0899
Objectives[23]Heading = -700
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 5
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 5
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = -66.99902
Objectives[23]mission_Actors[0]positionY = 6254.407
Objectives[23]mission_Actors[0]positionZ = 31.09012
Objectives[23]mission_Actors[0]Heading = 120.0273
Objectives[23]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 200
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Defensive
Objectives[23]mission_Actors[0]weapon = SNSPistolMk2
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = -77.88713
Objectives[23]mission_Actors[1]positionY = 6237.614
Objectives[23]mission_Actors[1]positionZ = 31.09059
Objectives[23]mission_Actors[1]Heading = 304.4653
Objectives[23]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 200
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Defensive
Objectives[23]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 1
Objectives[23]mission_Actors[1]Task_Guard_Range = 2
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = -68.82681
Objectives[23]mission_Actors[2]positionY = 6247.616
Objectives[23]mission_Actors[2]positionZ = 31.08123
Objectives[23]mission_Actors[2]Heading = 49.54971
Objectives[23]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 200
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Defensive
Objectives[23]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[23]mission_Actors[2]Variation = Random
Objectives[23]mission_Actors[2]Task = 1
Objectives[23]mission_Actors[2]Task_Guard_Range = 2
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = -64.21265
Objectives[23]mission_Actors[3]positionY = 6235.362
Objectives[23]mission_Actors[3]positionZ = 31.09051
Objectives[23]mission_Actors[3]Heading = 24.64686
Objectives[23]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 100
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Defensive
Objectives[23]mission_Actors[3]weapon = SMGMk2
Objectives[23]mission_Actors[3]Variation = Random
Objectives[23]mission_Actors[3]Task = 1
Objectives[23]mission_Actors[3]Task_Guard_Range = 3
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[4]Survive_Number = 0
Objectives[23]mission_Actors[4]Failed_Text = 
Objectives[23]mission_Actors[4]Remove_After = 0
Objectives[23]mission_Actors[4]positionX = -87.1093
Objectives[23]mission_Actors[4]positionY = 6229.564
Objectives[23]mission_Actors[4]positionZ = 31.08987
Objectives[23]mission_Actors[4]Heading = 304.9996
Objectives[23]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[23]mission_Actors[4]Relationship_Group = Enemy1
Objectives[23]mission_Actors[4]AddBlip = True
Objectives[23]mission_Actors[4]ShowCone = False
Objectives[23]mission_Actors[4]Invincible = False
Objectives[23]mission_Actors[4]SetHealth = 100
Objectives[23]mission_Actors[4]DieFromHeadShot = True
Objectives[23]mission_Actors[4]CanExitVehicle = True
Objectives[23]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[4]AlwaysFight = True
Objectives[23]mission_Actors[4]Seeing_Range = 30
Objectives[23]mission_Actors[4]Hearing_Range = 30
Objectives[23]mission_Actors[4]CombatMovement = Defensive
Objectives[23]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[23]mission_Actors[4]Variation = Random
Objectives[23]mission_Actors[4]Task = 1
Objectives[23]mission_Actors[4]Task_Guard_Range = 3
Objectives[23]mission_Actors[4]Task_Stay_In_Range = True
Objectives[23]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[4]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 2
Objectives[23]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[23]mission_Pickup_Props[0]Value = 99999
Objectives[23]mission_Pickup_Props[0]positionX = -72.21248
Objectives[23]mission_Pickup_Props[0]positionY = 6258.949
Objectives[23]mission_Pickup_Props[0]positionZ = 30.59007
Objectives[23]mission_Pickup_Props[0]rotationX = 0
Objectives[23]mission_Pickup_Props[0]rotationY = 0
Objectives[23]mission_Pickup_Props[0]rotationZ = -9.999996
Objectives[23]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[23]mission_Pickup_Props[1]Value = 99999
Objectives[23]mission_Pickup_Props[1]positionX = -72.79593
Objectives[23]mission_Pickup_Props[1]positionY = 6259.071
Objectives[23]mission_Pickup_Props[1]positionZ = 30.5901
Objectives[23]mission_Pickup_Props[1]rotationX = 0
Objectives[23]mission_Pickup_Props[1]rotationY = 0
Objectives[23]mission_Pickup_Props[1]rotationZ = -20
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Clear the factory of the remaining ~r~Cliffford Mercenaries.
Objectives[24]Text2 = 
Objectives[24]Type = Kill_Actors
Objectives[24]positionX = -105.6859
Objectives[24]positionY = 6209.076
Objectives[24]positionZ = 30.02503
Objectives[24]KillAll1 = True
Objectives[24]KillAll2 = False
Objectives[24]Kill_Actors_Add_Blips = True
Objectives[24]Kill_Actors_Add_Markers = False
Objectives[24]DropPickups = False
Objectives[24]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_ActorsCount = 10
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = -103.5587
Objectives[24]mission_Actors[0]positionY = 6212.162
Objectives[24]mission_Actors[0]positionZ = 31.02503
Objectives[24]mission_Actors[0]Heading = 220.0005
Objectives[24]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 200
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Defensive
Objectives[24]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = -106.5763
Objectives[24]mission_Actors[1]positionY = 6211.623
Objectives[24]mission_Actors[1]positionZ = 31.02503
Objectives[24]mission_Actors[1]Heading = 220.0001
Objectives[24]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = True
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 200
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Defensive
Objectives[24]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = -115.5359
Objectives[24]mission_Actors[2]positionY = 6181.936
Objectives[24]mission_Actors[2]positionZ = 31.02175
Objectives[24]mission_Actors[2]Heading = 315
Objectives[24]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = True
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 200
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Stationary
Objectives[24]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = -112.764
Objectives[24]mission_Actors[3]positionY = 6178.77
Objectives[24]mission_Actors[3]positionZ = 31.02202
Objectives[24]mission_Actors[3]Heading = 315.0006
Objectives[24]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = True
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 200
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Stationary
Objectives[24]mission_Actors[3]weapon = PumpShotgunMk2
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = -129.548
Objectives[24]mission_Actors[4]positionY = 6166.428
Objectives[24]mission_Actors[4]positionZ = 31.02498
Objectives[24]mission_Actors[4]Heading = 310
Objectives[24]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[4]Relationship_Group = Enemy1
Objectives[24]mission_Actors[4]AddBlip = True
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 200
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Stationary
Objectives[24]mission_Actors[4]weapon = SMGMk2
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 0
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = -161.0216
Objectives[24]mission_Actors[5]positionY = 6148.802
Objectives[24]mission_Actors[5]positionZ = 31.20638
Objectives[24]mission_Actors[5]Heading = 302.8253
Objectives[24]mission_Actors[5]String_Name = u_m_y_juggernaut_01
Objectives[24]mission_Actors[5]Relationship_Group = Enemy1
Objectives[24]mission_Actors[5]AddBlip = True
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 1000
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Defensive
Objectives[24]mission_Actors[5]weapon = CombatMGMk2
Objectives[24]mission_Actors[5]Variation = Default
Objectives[24]mission_Actors[5]Task = 1
Objectives[24]mission_Actors[5]Task_Guard_Range = 2
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = -166.872
Objectives[24]mission_Actors[6]positionY = 6168.424
Objectives[24]mission_Actors[6]positionZ = 31.20638
Objectives[24]mission_Actors[6]Heading = 225
Objectives[24]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[6]Relationship_Group = Enemy1
Objectives[24]mission_Actors[6]AddBlip = True
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 200
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Defensive
Objectives[24]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 1
Objectives[24]mission_Actors[6]Task_Guard_Range = 3
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = -170.8881
Objectives[24]mission_Actors[7]positionY = 6168.584
Objectives[24]mission_Actors[7]positionZ = 31.20638
Objectives[24]mission_Actors[7]Heading = 225
Objectives[24]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[7]Relationship_Group = Enemy1
Objectives[24]mission_Actors[7]AddBlip = True
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]SetHealth = 200
Objectives[24]mission_Actors[7]DieFromHeadShot = True
Objectives[24]mission_Actors[7]CanExitVehicle = True
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Defensive
Objectives[24]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[24]mission_Actors[7]Variation = Random
Objectives[24]mission_Actors[7]Task = 1
Objectives[24]mission_Actors[7]Task_Guard_Range = 2
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = NONE
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = -154.859
Objectives[24]mission_Actors[8]positionY = 6146.548
Objectives[24]mission_Actors[8]positionZ = 32.33515
Objectives[24]mission_Actors[8]Heading = 359.3718
Objectives[24]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[24]mission_Actors[8]Relationship_Group = Enemy1
Objectives[24]mission_Actors[8]AddBlip = True
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]SetHealth = 200
Objectives[24]mission_Actors[8]DieFromHeadShot = True
Objectives[24]mission_Actors[8]CanExitVehicle = True
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Stationary
Objectives[24]mission_Actors[8]weapon = SNSPistolMk2
Objectives[24]mission_Actors[8]Variation = Random
Objectives[24]mission_Actors[8]Task = 0
Objectives[24]mission_Actors[8]Task_Guard_Range = 5
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = NONE
Objectives[24]mission_Actors[9]Survive_Number = 0
Objectives[24]mission_Actors[9]Failed_Text = 
Objectives[24]mission_Actors[9]Remove_After = 0
Objectives[24]mission_Actors[9]positionX = -98.20591
Objectives[24]mission_Actors[9]positionY = 6205.075
Objectives[24]mission_Actors[9]positionZ = 31.02503
Objectives[24]mission_Actors[9]Heading = 45
Objectives[24]mission_Actors[9]String_Name = s_m_m_ciasec_01
Objectives[24]mission_Actors[9]Relationship_Group = Friend
Objectives[24]mission_Actors[9]AddBlip = False
Objectives[24]mission_Actors[9]ShowCone = False
Objectives[24]mission_Actors[9]Invincible = False
Objectives[24]mission_Actors[9]SetHealth = 200
Objectives[24]mission_Actors[9]DieFromHeadShot = True
Objectives[24]mission_Actors[9]CanExitVehicle = True
Objectives[24]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[9]AlwaysFight = True
Objectives[24]mission_Actors[9]Seeing_Range = 30
Objectives[24]mission_Actors[9]Hearing_Range = 30
Objectives[24]mission_Actors[9]CombatMovement = Defensive
Objectives[24]mission_Actors[9]weapon = CombatPistol
Objectives[24]mission_Actors[9]Variation = Custom
Objectives[24]mission_Actors[9]Task = 0
Objectives[24]mission_Actors[9]Task_Guard_Range = 5
Objectives[24]mission_Actors[9]Task_Stay_In_Range = True
Objectives[24]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[9]Task_Scenario = NONE
Objectives[24]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[24]mission_Actors[9]COMPONENT_FACE_TEXTURE = 2
Objectives[24]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 1
Objectives[24]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[24]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[24]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 3
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_Pickup_Props[0]Value = 99999
Objectives[24]mission_Pickup_Props[0]positionX = -100.3105
Objectives[24]mission_Pickup_Props[0]positionY = 6201.825
Objectives[24]mission_Pickup_Props[0]positionZ = 31.57346
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = -15
Objectives[24]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[1]Value = 99999
Objectives[24]mission_Pickup_Props[1]positionX = -107.848
Objectives[24]mission_Pickup_Props[1]positionY = 6199.121
Objectives[24]mission_Pickup_Props[1]positionZ = 30.52532
Objectives[24]mission_Pickup_Props[1]rotationX = 0
Objectives[24]mission_Pickup_Props[1]rotationY = 0
Objectives[24]mission_Pickup_Props[1]rotationZ = -50
Objectives[24]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[2]Value = 99999
Objectives[24]mission_Pickup_Props[2]positionX = -142.101
Objectives[24]mission_Pickup_Props[2]positionY = 6158.58
Objectives[24]mission_Pickup_Props[2]positionZ = 30.70618
Objectives[24]mission_Pickup_Props[2]rotationX = 0
Objectives[24]mission_Pickup_Props[2]rotationY = 0
Objectives[24]mission_Pickup_Props[2]rotationZ = 40.00003
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -182.9
Objectives[25]positionY = 6172.592
Objectives[25]positionZ = 30.48057
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = False
Objectives[25]MissionSettings_StopMusic = True
Objectives[25]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Exit the factory.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 0
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = -182.658
Objectives[26]positionY = 6166.744
Objectives[26]positionZ = 30.40598
Objectives[26]Heading = 0
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 2.5
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Teleport_Objective
Objectives[27]Text = 
Objectives[27]positionX = 2051.826
Objectives[27]positionY = 2943.846
Objectives[27]positionZ = 46.69214
Objectives[27]ObjectiveRotation = -880
Objectives[27]mission_ActorsCount = 1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 468.4484
Objectives[27]mission_Actors[0]positionY = 2988.644
Objectives[27]mission_Actors[0]positionZ = 41.70023
Objectives[27]mission_Actors[0]Heading = 340.0001
Objectives[27]mission_Actors[0]String_Name = ig_avon
Objectives[27]mission_Actors[0]Relationship_Group = Neutral
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 0
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = Unarmed
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[27]mission_Actors[0]NeededForObjectiveCutscene[0] = 28
Objectives[27]mission_Actors[0]NeededForObjectiveCutscene[1] = 29
Objectives[27]mission_Vehicles = 1
Objectives[27]mission_Vehicles[0]positionX = 2055.526
Objectives[27]mission_Vehicles[0]positionY = 2940.807
Objectives[27]mission_Vehicles[0]positionZ = 47.04277
Objectives[27]mission_Vehicles[0]Heading = 88.10096
Objectives[27]mission_Vehicles[0]Name = Tailgater
Objectives[27]mission_Vehicles[0]Model = tailgater
Objectives[27]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[27]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[27]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[0]HasPearlescent = False
Objectives[27]mission_Vehicles[0]Livery = 0
Objectives[27]mission_Vehicles[0]DirtLevel = 0
Objectives[27]mission_Vehicles[0]LockedForPlayer = False
Objectives[27]mission_Vehicles[0]Locked = False
Objectives[27]mission_Vehicles[0]Alarm = False
Objectives[27]mission_Vehicles[0]HotWired = False
Objectives[27]mission_Vehicles[0]Invincible = False
Objectives[27]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[0]Remove_After = 0
Objectives[27]mission_Vehicles[0]Survive_Number = 0
Objectives[27]mission_Vehicles[0]Failed_Text = 
Objectives[27]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 32
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 33
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 34
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 35
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 36
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 469.802
Objectives[28]positionY = 2989.021
Objectives[28]positionZ = 40.69954
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 0
Objectives[28]Cutscenes_FOV = 30
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = False
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = True
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 10
Objectives[28]Cutscenes_Follow_Hieght = 4
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 4
Objectives[28]ObjectiveMessages[0]positionX = 467.7665
Objectives[28]ObjectiveMessages[0]positionY = 2984.072
Objectives[28]ObjectiveMessages[0]positionZ = 40.73177
Objectives[28]ObjectiveMessages[0]Message = Listen up, everyone.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 1
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 469.9103
Objectives[28]ObjectiveMessages[1]positionY = 2984.261
Objectives[28]ObjectiveMessages[1]positionZ = 40.72695
Objectives[28]ObjectiveMessages[1]Message = Avon Hertz is dead, Cliffford is destroyed, and nuclear war has been averted.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 4
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 472.749
Objectives[28]ObjectiveMessages[2]positionY = 2984.646
Objectives[28]ObjectiveMessages[2]positionZ = 40.71577
Objectives[28]ObjectiveMessages[2]Message = You've done your country, and the world, proud. All of you.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 11
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = 476.007
Objectives[28]ObjectiveMessages[3]positionY = 2985.11
Objectives[28]ObjectiveMessages[3]positionZ = 40.70289
Objectives[28]ObjectiveMessages[3]Message = Congratulations.
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = Mrs. Rackman
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = White
Objectives[28]ObjectiveMessages[3]PlayFromStart = False
Objectives[28]ObjectiveMessages[3]Delay = True
Objectives[28]ObjectiveMessages[3]DelayTime = 17
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = False
Objectives[28]ObjectiveMessages[3]TypeTextMesage = True
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 466.787
Objectives[29]positionY = 2987.891
Objectives[29]positionZ = 40.62238
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 21
Objectives[29]Cutscenes_FOV = 30
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = True
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 10
Objectives[29]Cutscenes_Follow_Hieght = 4
Objectives[29]Cutscenes_Follow_Angle = 250
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = 473.3511
Objectives[30]positionY = 2991.828
Objectives[30]positionZ = 40.68478
Objectives[30]Cutscenes_Time = 0
Objectives[30]Cutscenes_Trans_Time = 0
Objectives[30]Cutscenes_FOV = 30
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = True
Objectives[30]Cutscenes_Point_At_Position = False
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 10
Objectives[30]Cutscenes_Follow_Hieght = 1
Objectives[30]Cutscenes_Follow_Angle = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 2048.188
Objectives[31]positionY = 2939.548
Objectives[31]positionZ = 46.45223
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 10
Objectives[31]mission_ActorsCount = 3
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = 1120.753
Objectives[31]mission_Actors[0]positionY = 2643.324
Objectives[31]mission_Actors[0]positionZ = 38.14373
Objectives[31]mission_Actors[0]Heading = 14.92679
Objectives[31]mission_Actors[0]String_Name = ig_amandatownley
Objectives[31]mission_Actors[0]Relationship_Group = Friend
Objectives[31]mission_Actors[0]AddBlip = False
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = True
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = Unarmed
Objectives[31]mission_Actors[0]Variation = Custom
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 1
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[0]Task_List[0]PositionX = 1120.745
Objectives[31]mission_Actors[0]Task_List[0]PositionY = 2643.32
Objectives[31]mission_Actors[0]Task_List[0]PositionZ = 37.64873
Objectives[31]mission_Actors[0]Task_List[0]Block = True
Objectives[31]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[31]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[31]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[31]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[31]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[31]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[31]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 40
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 1123.716
Objectives[31]mission_Actors[1]positionY = 2642.776
Objectives[31]mission_Actors[1]positionZ = 38.14375
Objectives[31]mission_Actors[1]Heading = 10.00009
Objectives[31]mission_Actors[1]String_Name = ig_jimmydisanto
Objectives[31]mission_Actors[1]Relationship_Group = Friend
Objectives[31]mission_Actors[1]AddBlip = False
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = True
Objectives[31]mission_Actors[1]SetHealth = 100
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 30
Objectives[31]mission_Actors[1]Hearing_Range = 30
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = Unarmed
Objectives[31]mission_Actors[1]Variation = Custom
Objectives[31]mission_Actors[1]Task = 99
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Task_List_Count = 1
Objectives[31]mission_Actors[1]Task_Repeat = False
Objectives[31]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[1]Task_List[0]PositionX = 1123.716
Objectives[31]mission_Actors[1]Task_List[0]PositionY = 2642.776
Objectives[31]mission_Actors[1]Task_List[0]PositionZ = 37.64873
Objectives[31]mission_Actors[1]Task_List[0]Block = True
Objectives[31]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 2
Objectives[31]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[31]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[31]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 2
Objectives[31]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[31]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[31]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[31]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[31]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[31]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[31]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[31]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[31]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[31]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[31]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[31]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 41
Objectives[31]mission_Actors[2]Survive_Number = 0
Objectives[31]mission_Actors[2]Failed_Text = 
Objectives[31]mission_Actors[2]Remove_After = 0
Objectives[31]mission_Actors[2]positionX = 1126.74
Objectives[31]mission_Actors[2]positionY = 2642.449
Objectives[31]mission_Actors[2]positionZ = 38.16848
Objectives[31]mission_Actors[2]Heading = 10.00007
Objectives[31]mission_Actors[2]String_Name = ig_tracydisanto
Objectives[31]mission_Actors[2]Relationship_Group = Friend
Objectives[31]mission_Actors[2]AddBlip = False
Objectives[31]mission_Actors[2]ShowCone = False
Objectives[31]mission_Actors[2]Invincible = True
Objectives[31]mission_Actors[2]SetHealth = 100
Objectives[31]mission_Actors[2]DieFromHeadShot = True
Objectives[31]mission_Actors[2]CanExitVehicle = True
Objectives[31]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[2]AlwaysFight = True
Objectives[31]mission_Actors[2]Seeing_Range = 30
Objectives[31]mission_Actors[2]Hearing_Range = 30
Objectives[31]mission_Actors[2]CombatMovement = Offensive
Objectives[31]mission_Actors[2]weapon = Unarmed
Objectives[31]mission_Actors[2]Variation = Custom
Objectives[31]mission_Actors[2]Task = 99
Objectives[31]mission_Actors[2]Task_Guard_Range = 5
Objectives[31]mission_Actors[2]Task_Stay_In_Range = True
Objectives[31]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[2]Task_Scenario = NONE
Objectives[31]mission_Actors[2]Task_List_Count = 1
Objectives[31]mission_Actors[2]Task_Repeat = False
Objectives[31]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[2]Task_List[0]PositionX = 1125.739
Objectives[31]mission_Actors[2]Task_List[0]PositionY = 2642.522
Objectives[31]mission_Actors[2]Task_List[0]PositionZ = 37.64873
Objectives[31]mission_Actors[2]Task_List[0]Block = True
Objectives[31]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 3
Objectives[31]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[31]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 5
Objectives[31]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 2
Objectives[31]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[31]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[31]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[31]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[31]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[31]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[31]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[31]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[31]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[31]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[31]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[31]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[31]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 42
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = 2003.617
Objectives[31]ObjectiveMessages[0]positionY = 2911.989
Objectives[31]ObjectiveMessages[0]positionZ = 47.40865
Objectives[31]ObjectiveMessages[0]Message = Amanda, it's over. Avon is dead. We can go home now. Get the kids, I'm on my way.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[31]ObjectiveMessages[0]Sender = Michael
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Blue
Objectives[31]ObjectiveMessages[0]PlayFromStart = False
Objectives[31]ObjectiveMessages[0]Delay = True
Objectives[31]ObjectiveMessages[0]DelayTime = 3
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Text = Get in the ~b~Tailgater.
Objectives[32]FaildText = 
Objectives[32]Type = Enter_Vehicle
Objectives[32]positionX = 2058.206
Objectives[32]positionY = 2945.086
Objectives[32]positionZ = 46.64397
Objectives[32]EnterVehicle_AsPassenger = False
Objectives[32]EnterVehicle_CanExit = True
Objectives[32]EnterVehicle_SetIsWanted = False
Objectives[32]EnterVehicle_SeatIndex = 0
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Go to the ~y~motel ~w~and pick up your ~b~family.
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 1122.846
Objectives[33]positionY = 2650.044
Objectives[33]positionZ = 36.99657
Objectives[33]Heading = -84.99991
Objectives[33]Diameter = 10
Objectives[33]minimum_hight = 5
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 7.5
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = True
Objectives[33]DeliverVehicleOnly = True
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 1127.878
Objectives[34]positionY = 2643.198
Objectives[34]positionZ = 37.14873
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Companion
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]TaskListCount = 1
Objectives[34]Task_List[0]Type = EnterVehicle
Objectives[34]Task_List[0]PositionX = 2055.206
Objectives[34]Task_List[0]PositionY = 2942.813
Objectives[34]Task_List[0]PositionZ = 46.99233
Objectives[34]Task_List[0]Speed = 1
Objectives[34]Task_List[0]SeatIndex = -2
Objectives[34]Task_List[0]TaskIndex = 0
Objectives[34]Task_List[0]Warp = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 1124.311
Objectives[35]positionY = 2646.086
Objectives[35]positionZ = 36.99624
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Companion
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = 2056.522
Objectives[35]Task_List[0]PositionY = 2941.711
Objectives[35]Task_List[0]PositionZ = 46.93226
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]SeatIndex = -2
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1119.185
Objectives[36]positionY = 2647.029
Objectives[36]positionZ = 36.99632
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Companion
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = True
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = EnterVehicle
Objectives[36]Task_List[0]PositionX = 2057.714
Objectives[36]Task_List[0]PositionY = 2942.086
Objectives[36]Task_List[0]PositionZ = 46.94891
Objectives[36]Task_List[0]Speed = 1
Objectives[36]Task_List[0]SeatIndex = -2
Objectives[36]Task_List[0]TaskIndex = 0
Objectives[36]Task_List[0]Warp = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = Go ~y~home.
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = -825.2104
Objectives[37]positionY = 180.1476
Objectives[37]positionZ = 70.4994
Objectives[37]Heading = 0
Objectives[37]Diameter = 5
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 5
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = True
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 19
Objectives[37]ObjectiveMessages[0]positionX = 1095.299
Objectives[37]ObjectiveMessages[0]positionY = 2674.36
Objectives[37]ObjectiveMessages[0]positionZ = 37.47053
Objectives[37]ObjectiveMessages[0]Message = Home, sweet home.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[0]Sender = Michael
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = Blue
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 1096.945
Objectives[37]ObjectiveMessages[1]positionY = 2682.711
Objectives[37]ObjectiveMessages[1]positionZ = 37.71784
Objectives[37]ObjectiveMessages[1]Message = So how was it, dad?
Objectives[37]ObjectiveMessages[1]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[1]Sender = Jimmy
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 5
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = False
Objectives[37]ObjectiveMessages[1]TypeTextMesage = True
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 1094.896
Objectives[37]ObjectiveMessages[2]positionY = 2684.929
Objectives[37]ObjectiveMessages[2]positionZ = 37.75843
Objectives[37]ObjectiveMessages[2]Message = How was what?
Objectives[37]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[2]Sender = Michael
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = Blue
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 7
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = False
Objectives[37]ObjectiveMessages[2]TypeTextMesage = True
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 1092.941
Objectives[37]ObjectiveMessages[3]positionY = 2686.894
Objectives[37]ObjectiveMessages[3]positionZ = 37.79756
Objectives[37]ObjectiveMessages[3]Message = Working with the IAA? Did you do lots of cool spy shit?
Objectives[37]ObjectiveMessages[3]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[3]Sender = Jimmy
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = White
Objectives[37]ObjectiveMessages[3]PlayFromStart = False
Objectives[37]ObjectiveMessages[3]Delay = True
Objectives[37]ObjectiveMessages[3]DelayTime = 9
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = False
Objectives[37]ObjectiveMessages[3]TypeTextMesage = True
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 1090.692
Objectives[37]ObjectiveMessages[4]positionY = 2689.192
Objectives[37]ObjectiveMessages[4]positionZ = 37.80979
Objectives[37]ObjectiveMessages[4]Message = Yeah, it's classifi--Wait, how did you know I was working with the IAA?
Objectives[37]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[4]Sender = Michael
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = Blue
Objectives[37]ObjectiveMessages[4]PlayFromStart = False
Objectives[37]ObjectiveMessages[4]Delay = True
Objectives[37]ObjectiveMessages[4]DelayTime = 14
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = False
Objectives[37]ObjectiveMessages[4]TypeTextMesage = True
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[5]positionX = 1088.225
Objectives[37]ObjectiveMessages[5]positionY = 2691.625
Objectives[37]ObjectiveMessages[5]positionZ = 37.82403
Objectives[37]ObjectiveMessages[5]Message = Uncle T told me.
Objectives[37]ObjectiveMessages[5]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[5]Sender = Jimmy
Objectives[37]ObjectiveMessages[5]Subject = 
Objectives[37]ObjectiveMessages[5]MessageColor = White
Objectives[37]ObjectiveMessages[5]PlayFromStart = False
Objectives[37]ObjectiveMessages[5]Delay = True
Objectives[37]ObjectiveMessages[5]DelayTime = 17
Objectives[37]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[5]TypeSubtitle = False
Objectives[37]ObjectiveMessages[5]TypeTextMesage = True
Objectives[37]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[6]positionX = 1095.782
Objectives[37]ObjectiveMessages[6]positionY = 2681.29
Objectives[37]ObjectiveMessages[6]positionZ = 37.71795
Objectives[37]ObjectiveMessages[6]Message = I figured.
Objectives[37]ObjectiveMessages[6]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[6]Sender = Michael
Objectives[37]ObjectiveMessages[6]Subject = 
Objectives[37]ObjectiveMessages[6]MessageColor = Blue
Objectives[37]ObjectiveMessages[6]PlayFromStart = False
Objectives[37]ObjectiveMessages[6]Delay = True
Objectives[37]ObjectiveMessages[6]DelayTime = 19
Objectives[37]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[6]TypeSubtitle = False
Objectives[37]ObjectiveMessages[6]TypeTextMesage = True
Objectives[37]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[7]positionX = 1093.253
Objectives[37]ObjectiveMessages[7]positionY = 2683.597
Objectives[37]ObjectiveMessages[7]positionZ = 37.76437
Objectives[37]ObjectiveMessages[7]Message = Well, I used a submarine car to take out some boats.
Objectives[37]ObjectiveMessages[7]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[7]Sender = Michael
Objectives[37]ObjectiveMessages[7]Subject = 
Objectives[37]ObjectiveMessages[7]MessageColor = Blue
Objectives[37]ObjectiveMessages[7]PlayFromStart = False
Objectives[37]ObjectiveMessages[7]Delay = True
Objectives[37]ObjectiveMessages[7]DelayTime = 21
Objectives[37]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[7]TypeSubtitle = False
Objectives[37]ObjectiveMessages[7]TypeTextMesage = True
Objectives[37]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[8]positionX = 1091.509
Objectives[37]ObjectiveMessages[8]positionY = 2685.652
Objectives[37]ObjectiveMessages[8]positionZ = 37.80263
Objectives[37]ObjectiveMessages[8]Message = A submarine car?
Objectives[37]ObjectiveMessages[8]Contact = CHAR_TRACEY
Objectives[37]ObjectiveMessages[8]Sender = Tracey
Objectives[37]ObjectiveMessages[8]Subject = 
Objectives[37]ObjectiveMessages[8]MessageColor = White
Objectives[37]ObjectiveMessages[8]PlayFromStart = False
Objectives[37]ObjectiveMessages[8]Delay = True
Objectives[37]ObjectiveMessages[8]DelayTime = 24
Objectives[37]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[8]TypeSubtitle = False
Objectives[37]ObjectiveMessages[8]TypeTextMesage = True
Objectives[37]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[9]positionX = 1089.303
Objectives[37]ObjectiveMessages[9]positionY = 2687.806
Objectives[37]ObjectiveMessages[9]positionZ = 37.8327
Objectives[37]ObjectiveMessages[9]Message = It was a Stromberg modified to transform into a submarine with torpedoes.
Objectives[37]ObjectiveMessages[9]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[9]Sender = Michael
Objectives[37]ObjectiveMessages[9]Subject = 
Objectives[37]ObjectiveMessages[9]MessageColor = Blue
Objectives[37]ObjectiveMessages[9]PlayFromStart = False
Objectives[37]ObjectiveMessages[9]Delay = True
Objectives[37]ObjectiveMessages[9]DelayTime = 27
Objectives[37]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[9]TypeSubtitle = False
Objectives[37]ObjectiveMessages[9]TypeTextMesage = True
Objectives[37]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[10]positionX = 1086.805
Objectives[37]ObjectiveMessages[10]positionY = 2690.447
Objectives[37]ObjectiveMessages[10]positionZ = 37.84571
Objectives[37]ObjectiveMessages[10]Message = Then, when the city was under attack, me, Franklin and Trevor helped some IAA agents.
Objectives[37]ObjectiveMessages[10]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[10]Sender = Michael
Objectives[37]ObjectiveMessages[10]Subject = 
Objectives[37]ObjectiveMessages[10]MessageColor = Blue
Objectives[37]ObjectiveMessages[10]PlayFromStart = False
Objectives[37]ObjectiveMessages[10]Delay = True
Objectives[37]ObjectiveMessages[10]DelayTime = 31
Objectives[37]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[10]TypeSubtitle = False
Objectives[37]ObjectiveMessages[10]TypeTextMesage = True
Objectives[37]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[11]positionX = 1094.764
Objectives[37]ObjectiveMessages[11]positionY = 2680.168
Objectives[37]ObjectiveMessages[11]positionZ = 37.65954
Objectives[37]ObjectiveMessages[11]Message = After that, they had me sneak into the city while it was under martial law and steal intel.
Objectives[37]ObjectiveMessages[11]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[11]Sender = Michael
Objectives[37]ObjectiveMessages[11]Subject = 
Objectives[37]ObjectiveMessages[11]MessageColor = Blue
Objectives[37]ObjectiveMessages[11]PlayFromStart = False
Objectives[37]ObjectiveMessages[11]Delay = True
Objectives[37]ObjectiveMessages[11]DelayTime = 37
Objectives[37]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[11]TypeSubtitle = False
Objectives[37]ObjectiveMessages[11]TypeTextMesage = True
Objectives[37]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[12]positionX = 1091.811
Objectives[37]ObjectiveMessages[12]positionY = 2682.517
Objectives[37]ObjectiveMessages[12]positionZ = 37.77042
Objectives[37]ObjectiveMessages[12]Message = What was it like killing Avon?
Objectives[37]ObjectiveMessages[12]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[12]Sender = Jimmy
Objectives[37]ObjectiveMessages[12]Subject = 
Objectives[37]ObjectiveMessages[12]MessageColor = White
Objectives[37]ObjectiveMessages[12]PlayFromStart = False
Objectives[37]ObjectiveMessages[12]Delay = True
Objectives[37]ObjectiveMessages[12]DelayTime = 42
Objectives[37]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[12]TypeSubtitle = False
Objectives[37]ObjectiveMessages[12]TypeTextMesage = True
Objectives[37]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[13]positionX = 1090.116
Objectives[37]ObjectiveMessages[13]positionY = 2684.48
Objectives[37]ObjectiveMessages[13]positionZ = 37.80515
Objectives[37]ObjectiveMessages[13]Message = I didn't kill him, the other team did.
Objectives[37]ObjectiveMessages[13]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[13]Sender = Michael
Objectives[37]ObjectiveMessages[13]Subject = 
Objectives[37]ObjectiveMessages[13]MessageColor = Blue
Objectives[37]ObjectiveMessages[13]PlayFromStart = False
Objectives[37]ObjectiveMessages[13]Delay = True
Objectives[37]ObjectiveMessages[13]DelayTime = 44
Objectives[37]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[13]TypeSubtitle = False
Objectives[37]ObjectiveMessages[13]TypeTextMesage = True
Objectives[37]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[14]positionX = 1087.829
Objectives[37]ObjectiveMessages[14]positionY = 2686.829
Objectives[37]ObjectiveMessages[14]positionZ = 37.84848
Objectives[37]ObjectiveMessages[14]Message = Uncle T also told me that Avon's soldiers were clones of him. Is that true?
Objectives[37]ObjectiveMessages[14]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[14]Sender = Jimmy
Objectives[37]ObjectiveMessages[14]Subject = 
Objectives[37]ObjectiveMessages[14]MessageColor = White
Objectives[37]ObjectiveMessages[14]PlayFromStart = False
Objectives[37]ObjectiveMessages[14]Delay = True
Objectives[37]ObjectiveMessages[14]DelayTime = 46
Objectives[37]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[14]TypeSubtitle = False
Objectives[37]ObjectiveMessages[14]TypeTextMesage = True
Objectives[37]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[14]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[15]positionX = 1085.493
Objectives[37]ObjectiveMessages[15]positionY = 2689.24
Objectives[37]ObjectiveMessages[15]positionZ = 37.86562
Objectives[37]ObjectiveMessages[15]Message = Yup.
Objectives[37]ObjectiveMessages[15]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[15]Sender = Michael
Objectives[37]ObjectiveMessages[15]Subject = 
Objectives[37]ObjectiveMessages[15]MessageColor = Blue
Objectives[37]ObjectiveMessages[15]PlayFromStart = False
Objectives[37]ObjectiveMessages[15]Delay = True
Objectives[37]ObjectiveMessages[15]DelayTime = 51
Objectives[37]ObjectiveMessages[15]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[15]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[15]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[15]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[15]TypeSubtitle = False
Objectives[37]ObjectiveMessages[15]TypeTextMesage = True
Objectives[37]ObjectiveMessages[15]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[15]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[16]positionX = 1093.471
Objectives[37]ObjectiveMessages[16]positionY = 2679.131
Objectives[37]ObjectiveMessages[16]positionZ = 37.65763
Objectives[37]ObjectiveMessages[16]Message = Did you see anymore of those big ones?
Objectives[37]ObjectiveMessages[16]Contact = CHAR_JIMMY
Objectives[37]ObjectiveMessages[16]Sender = Jimmy
Objectives[37]ObjectiveMessages[16]Subject = 
Objectives[37]ObjectiveMessages[16]MessageColor = White
Objectives[37]ObjectiveMessages[16]PlayFromStart = False
Objectives[37]ObjectiveMessages[16]Delay = True
Objectives[37]ObjectiveMessages[16]DelayTime = 52
Objectives[37]ObjectiveMessages[16]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[16]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[16]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[16]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[16]TypeSubtitle = False
Objectives[37]ObjectiveMessages[16]TypeTextMesage = True
Objectives[37]ObjectiveMessages[16]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[16]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[17]positionX = 1090.539
Objectives[37]ObjectiveMessages[17]positionY = 2681.594
Objectives[37]ObjectiveMessages[17]positionZ = 37.77484
Objectives[37]ObjectiveMessages[17]Message = Plenty of them. They don't look so tough when you put a couple slugs in them.
Objectives[37]ObjectiveMessages[17]Contact = CHAR_MICHAEL
Objectives[37]ObjectiveMessages[17]Sender = Michael
Objectives[37]ObjectiveMessages[17]Subject = 
Objectives[37]ObjectiveMessages[17]MessageColor = Blue
Objectives[37]ObjectiveMessages[17]PlayFromStart = False
Objectives[37]ObjectiveMessages[17]Delay = True
Objectives[37]ObjectiveMessages[17]DelayTime = 54
Objectives[37]ObjectiveMessages[17]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[17]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[17]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[17]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[17]TypeSubtitle = False
Objectives[37]ObjectiveMessages[17]TypeTextMesage = True
Objectives[37]ObjectiveMessages[17]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[17]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[18]positionX = 1088.262
Objectives[37]ObjectiveMessages[18]positionY = 2683.834
Objectives[37]ObjectiveMessages[18]positionZ = 37.8173
Objectives[37]ObjectiveMessages[18]Message = Hey, how about we play the quiet game? Starting now.
Objectives[37]ObjectiveMessages[18]Contact = CHAR_AMANDA
Objectives[37]ObjectiveMessages[18]Sender = Amanda
Objectives[37]ObjectiveMessages[18]Subject = 
Objectives[37]ObjectiveMessages[18]MessageColor = White
Objectives[37]ObjectiveMessages[18]PlayFromStart = False
Objectives[37]ObjectiveMessages[18]Delay = True
Objectives[37]ObjectiveMessages[18]DelayTime = 59
Objectives[37]ObjectiveMessages[18]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[18]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[18]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[18]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[18]TypeSubtitle = False
Objectives[37]ObjectiveMessages[18]TypeTextMesage = True
Objectives[37]ObjectiveMessages[18]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[18]PhoneMessageDisplayTime = 15

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = -818.2645
Objectives[38]positionY = 176.9312
Objectives[38]positionZ = 76.10372
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = True
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 32.5
Objectives[38]Cutscenes_Follow_Hieght = 2
Objectives[38]Cutscenes_Follow_Angle = 230
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = -838.0316
Objectives[39]positionY = 165.0802
Objectives[39]positionZ = 67.29969
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = True
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = Drive
Objectives[39]Task_List[0]PositionX = -824.5457
Objectives[39]Task_List[0]PositionY = 179.9456
Objectives[39]Task_List[0]PositionZ = 71.0047
Objectives[39]Task_List[0]Speed = 15
Objectives[39]Task_List[0]StopBeforeVehicles = True
Objectives[39]Task_List[0]StopBeforeActors = True
Objectives[39]Task_List[0]AvoidVehicles = True
Objectives[39]Task_List[0]AvoidEmptyVehicles = True
Objectives[39]Task_List[0]AvoidActors = False
Objectives[39]Task_List[0]AvoidObjects = True
Objectives[39]Task_List[0]StopAtLights = True
Objectives[39]Task_List[0]UseBlinkers = True
Objectives[39]Task_List[0]AllowGoingWrongWay = False
Objectives[39]Task_List[0]Reverse = False
Objectives[39]Task_List[0]TakeShortestPath = False
Objectives[39]Task_List[0]IgnoreRoads = False
Objectives[39]Task_List[0]IgnoreAllPathing = False
Objectives[39]Task_List[0]AvoidHighWays = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = -833.6904
Objectives[40]positionY = 169.9109
Objectives[40]positionZ = 68.71167
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 1
Objectives[40]Task_List[0]Type = WalkTo
Objectives[40]Task_List[0]DestinationX = -802.688
Objectives[40]Task_List[0]DestinationY = 184.6898
Objectives[40]Task_List[0]DestinationZ = 72.10547
Objectives[40]Task_List[0]Rotation = 275.0001
Objectives[40]Task_List[0]Speed = 1
Objectives[40]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -832.0687
Objectives[41]positionY = 172.8458
Objectives[41]positionZ = 69.39172
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 1
Objectives[41]Task_List[0]Type = WalkTo
Objectives[41]Task_List[0]DestinationX = -808.4825
Objectives[41]Task_List[0]DestinationY = 168.2385
Objectives[41]Task_List[0]DestinationZ = 76.24074
Objectives[41]Task_List[0]Rotation = 275.0001
Objectives[41]Task_List[0]Speed = 1
Objectives[41]Task_List[0]GoStraitToCoord = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -830.5956
Objectives[42]positionY = 176.0256
Objectives[42]positionZ = 69.76958
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 1
Objectives[42]Task_List[0]Type = WalkTo
Objectives[42]Task_List[0]DestinationX = -799.5551
Objectives[42]Task_List[0]DestinationY = 170.86
Objectives[42]Task_List[0]DestinationZ = 76.25041
Objectives[42]Task_List[0]Rotation = 305.0001
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]GoStraitToCoord = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -832.1117
Objectives[43]positionY = 178.9624
Objectives[43]positionZ = 70.08784
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 10
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 2
Objectives[43]ObjectiveMessages[0]positionX = -832.3845
Objectives[43]ObjectiveMessages[0]positionY = 179.2728
Objectives[43]ObjectiveMessages[0]positionZ = 70.11566
Objectives[43]ObjectiveMessages[0]Message = Time to get back to Righteous Slaughter!
Objectives[43]ObjectiveMessages[0]Contact = CHAR_JIMMY
Objectives[43]ObjectiveMessages[0]Sender = Jimmy
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = -830.256
Objectives[43]ObjectiveMessages[1]positionY = 180.4731
Objectives[43]ObjectiveMessages[1]positionZ = 70.31375
Objectives[43]ObjectiveMessages[1]Message = I need lots of yoga to get over what we've been through.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_AMANDA
Objectives[43]ObjectiveMessages[1]Sender = Amanda
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 3
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -842.0632
Objectives[44]positionY = 178.3012
Objectives[44]positionZ = 69.44009
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 30
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = True
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -826.597
Objectives[45]positionY = 182.0889
Objectives[45]positionZ = 70.64658
Objectives[45]SetPlayerActor_Use_Player = True
Objectives[45]SetPlayerActor_Player_Controllable = False
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = False
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = True
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = WalkTo
Objectives[45]Task_List[0]DestinationX = -826.6539
Objectives[45]Task_List[0]DestinationY = 182.1723
Objectives[45]Task_List[0]DestinationZ = 71.15296
Objectives[45]Task_List[0]Rotation = 0
Objectives[45]Task_List[0]Speed = 1
Objectives[45]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_ActorsCount = 2
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -851.2386
Objectives[45]mission_Actors[0]positionY = 186.0923
Objectives[45]mission_Actors[0]positionZ = 71.45378
Objectives[45]mission_Actors[0]Heading = 265.0001
Objectives[45]mission_Actors[0]String_Name = ig_davenorton
Objectives[45]mission_Actors[0]Relationship_Group = Friend
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = Unarmed
Objectives[45]mission_Actors[0]Variation = Custom
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[45]mission_Actors[0]NeededForObjectiveHint[0] = 46
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = -850.7708
Objectives[45]mission_Actors[1]positionY = 179.0578
Objectives[45]mission_Actors[1]positionZ = 69.74698
Objectives[45]mission_Actors[1]Heading = 265
Objectives[45]mission_Actors[1]String_Name = ig_davenorton
Objectives[45]mission_Actors[1]Relationship_Group = Friend
Objectives[45]mission_Actors[1]AddBlip = False
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = Unarmed
Objectives[45]mission_Actors[1]Variation = Custom
Objectives[45]mission_Actors[1]Task = 99
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Task_List_Count = 1
Objectives[45]mission_Actors[1]Task_Repeat = False
Objectives[45]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[45]mission_Actors[1]Task_List[0]DestinationX = -842.4259
Objectives[45]mission_Actors[1]Task_List[0]DestinationY = 178.2366
Objectives[45]mission_Actors[1]Task_List[0]DestinationZ = 69.89122
Objectives[45]mission_Actors[1]Task_List[0]Rotation = 275.0001
Objectives[45]mission_Actors[1]Task_List[0]Speed = 1
Objectives[45]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 6
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 50
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 55
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 57
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 59
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 58
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 61
Objectives[45]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[45]mission_Actors[1]NeededForObjectiveCutscene[0] = 49
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = -829.4149
Objectives[46]positionY = 177.9532
Objectives[46]positionZ = 70.05656
Objectives[46]Hint_Time = 2
Objectives[46]Hint_FOV = 45
Objectives[46]Hint_Use_Position = False
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = True
Objectives[46]Hint_Use_Vehicle = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -835.9031
Objectives[47]positionY = 185.2952
Objectives[47]positionZ = 71.0084
Objectives[47]SetPlayerActor_Use_Player = True
Objectives[47]SetPlayerActor_Player_Controllable = False
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = False
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = WalkTo
Objectives[47]Task_List[0]DestinationX = -835.3905
Objectives[47]Task_List[0]DestinationY = 179.3661
Objectives[47]Task_List[0]DestinationZ = 70.49702
Objectives[47]Task_List[0]Rotation = -909.9999
Objectives[47]Task_List[0]Speed = 1
Objectives[47]Task_List[0]GoStraitToCoord = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = Davey?
Objectives[48]positionX = -835.7355
Objectives[48]positionY = 179.9651
Objectives[48]positionZ = 70.01318
Objectives[48]SetPlayerActor_Use_Player = True
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = False
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 5
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 2
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = -843.7609
Objectives[49]positionY = 182.0108
Objectives[49]positionZ = 69.78107
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 60
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = True
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 4
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 130
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = Michael, what is this I'm hearing about you working with the IAA?
Objectives[50]positionX = -837.6469
Objectives[50]positionY = 182.6244
Objectives[50]positionZ = 70.36697
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 5
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = gesture_what_soft
Objectives[50]Task_Time = 5
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = -835.976
Objectives[51]positionY = 179.3087
Objectives[51]positionZ = 69.95961
Objectives[51]Cutscenes_Time = 0
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 60
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = True
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 4
Objectives[51]Cutscenes_Follow_Hieght = 2
Objectives[51]Cutscenes_Follow_Angle = 270
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = Jesus Christ! Trevor's got a big fucking mouth!
Objectives[52]positionX = -820.5021
Objectives[52]positionY = 156.2637
Objectives[52]positionZ = 69.34829
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = False
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 5
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = gesture_displeased
Objectives[52]Task_Time = 4
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -839.9213
Objectives[53]positionY = 184.446
Objectives[53]positionZ = 70.68935
Objectives[53]Cutscenes_Time = 0
Objectives[53]Cutscenes_Trans_Time = 0
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = True
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 10
Objectives[53]Cutscenes_Follow_Hieght = 0
Objectives[53]Cutscenes_Follow_Angle = 180
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = It's not what you think, Dave. I was doing it to help save the world.
Objectives[54]positionX = -823.7192
Objectives[54]positionY = 157.789
Objectives[54]positionZ = 68.85257
Objectives[54]SetPlayerActor_Use_Player = True
Objectives[54]SetPlayerActor_Player_Controllable = False
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = False
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 5
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = gesture_easy_now
Objectives[54]Task_Time = 5
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = By working with the IAA? Did you forget about all of the shady shit they've done before?
Objectives[55]positionX = -827.0969
Objectives[55]positionY = 159.4155
Objectives[55]positionZ = 68.29943
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = False
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 5
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = gesture_what_soft
Objectives[55]Task_Time = 6
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = I didn't, but they at least did something. Where was the FIB when Avon Hertz tried to start nuclear war?
Objectives[56]positionX = -830.4958
Objectives[56]positionY = 161.0535
Objectives[56]positionZ = 67.82102
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = False
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 5
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[56]Task_Time = 7
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = As far as I'm concerned, you can have fun with your little IAA buddies.
Objectives[57]positionX = -833.8555
Objectives[57]positionY = 162.6326
Objectives[57]positionZ = 67.50227
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 5
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = Just don't think I'm gonna be part of it.
Objectives[58]positionX = -837.1354
Objectives[58]positionY = 162.7485
Objectives[58]positionZ = 67.01758
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 5
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = gesture_nod_no_hard
Objectives[58]Task_Time = 3
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = Goodbye!
Objectives[59]positionX = -839.2172
Objectives[59]positionY = 161.3864
Objectives[59]positionZ = 66.55197
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = False
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 5
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = gesture_bye_hard
Objectives[59]Task_Time = 2
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = -854.8226
Objectives[60]positionY = 179.0926
Objectives[60]positionZ = 68.67635
Objectives[60]Cutscenes_Time = 0
Objectives[60]Cutscenes_Trans_Time = 0
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = True
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = False
Objectives[60]Cutscenes_Follow_Distancee = 25
Objectives[60]Cutscenes_Follow_Hieght = 4
Objectives[60]Cutscenes_Follow_Angle = 95
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = -850.2158
Objectives[61]positionY = 180.1419
Objectives[61]positionZ = 69.02046
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = False
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 2
Objectives[61]Task_List[0]Type = WalkTo
Objectives[61]Task_List[0]DestinationX = -851.076
Objectives[61]Task_List[0]DestinationY = 179.3105
Objectives[61]Task_List[0]DestinationZ = 69.29807
Objectives[61]Task_List[0]Rotation = -624.9999
Objectives[61]Task_List[0]Speed = 1
Objectives[61]Task_List[0]GoStraitToCoord = False
Objectives[61]Task_List[1]Type = WalkTo
Objectives[61]Task_List[1]DestinationX = -850.7147
Objectives[61]Task_List[1]DestinationY = 174.9082
Objectives[61]Task_List[1]DestinationZ = 68.25638
Objectives[61]Task_List[1]Rotation = -624.9999
Objectives[61]Task_List[1]Speed = 1
Objectives[61]Task_List[1]GoStraitToCoord = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = Dave! Come on, don't be like that!
Objectives[62]positionX = -841.9318
Objectives[62]positionY = 160.4479
Objectives[62]positionZ = 66.08099
Objectives[62]SetPlayerActor_Use_Player = True
Objectives[62]SetPlayerActor_Player_Controllable = False
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = False
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 5
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = gesture_what_hard
Objectives[62]Task_Time = 3
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = Well fuck you then! I like it better when I'm the IAA's bitch instead of the FIB's, anyway.
Objectives[63]positionX = -845.1553
Objectives[63]positionY = 160.1457
Objectives[63]positionZ = 65.66319
Objectives[63]SetPlayerActor_Use_Player = True
Objectives[63]SetPlayerActor_Player_Controllable = False
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = False
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 5
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = gesture_bye_hard
Objectives[63]Task_Time = 6
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

