[Author]
Author = ATP2555
[Description]
Description = Franklin must tackle Avon's forces on the ground.
[Objectives]
Objectivescount = 26

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 873.9835
Objectives[0]positionY = 183.0092
Objectives[0]positionZ = 75.82687
Objectives[0]Heading = 165
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 14
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 14
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = StickyBomb
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 24
Objectives[0]mission_Actors[0]positionX = -81.33533
Objectives[0]mission_Actors[0]positionY = -1472.556
Objectives[0]mission_Actors[0]positionZ = 32.22243
Objectives[0]mission_Actors[0]Heading = 220.6052
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 22
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 24
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 147.3296
Objectives[0]mission_Vehicles[0]positionY = 320.604
Objectives[0]mission_Vehicles[0]positionZ = 111.5716
Objectives[0]mission_Vehicles[0]Heading = 114.7874
Objectives[0]mission_Vehicles[0]Name = Comet Safari
Objectives[0]mission_Vehicles[0]Model = COMET4
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 880.7462
Objectives[0]mission_Vehicles[1]positionY = 182.0759
Objectives[0]mission_Vehicles[1]positionZ = 74.86869
Objectives[0]mission_Vehicles[1]Heading = 139.3154
Objectives[0]mission_Vehicles[1]Name = Buffalo S
Objectives[0]mission_Vehicles[1]Model = buffalo2
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 873.9304
Objectives[0]mission_Pickup_Props[0]positionY = 183.0073
Objectives[0]mission_Pickup_Props[0]positionZ = 75.32803
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -90.05412
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 878.2526
Objectives[1]positionY = 187.5962
Objectives[1]positionZ = 75.0527
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 2
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 881.2736
Objectives[1]Task_List[0]PositionY = 182.7556
Objectives[1]Task_List[0]PositionZ = 74.79755
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = Drive
Objectives[1]Task_List[1]PositionX = 768.7129
Objectives[1]Task_List[1]PositionY = 23.41601
Objectives[1]Task_List[1]PositionZ = 64.01768
Objectives[1]Task_List[1]Speed = 100
Objectives[1]Task_List[1]StopBeforeVehicles = True
Objectives[1]Task_List[1]StopBeforeActors = True
Objectives[1]Task_List[1]AvoidVehicles = True
Objectives[1]Task_List[1]AvoidEmptyVehicles = False
Objectives[1]Task_List[1]AvoidActors = False
Objectives[1]Task_List[1]AvoidObjects = True
Objectives[1]Task_List[1]StopAtLights = True
Objectives[1]Task_List[1]UseBlinkers = True
Objectives[1]Task_List[1]AllowGoingWrongWay = False
Objectives[1]Task_List[1]Reverse = False
Objectives[1]Task_List[1]TakeShortestPath = False
Objectives[1]Task_List[1]IgnoreRoads = False
Objectives[1]Task_List[1]IgnoreAllPathing = False
Objectives[1]Task_List[1]AvoidHighWays = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 856.5869
Objectives[2]positionY = 158.4376
Objectives[2]positionZ = 72.82816
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 10
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 3
Objectives[2]ObjectiveMessages[0]positionX = 856.5869
Objectives[2]ObjectiveMessages[0]positionY = 158.4376
Objectives[2]ObjectiveMessages[0]positionZ = 72.82816
Objectives[2]ObjectiveMessages[0]Message = Okay Clinton, we're on the final phase of the operation: the land phase.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = Agent 14
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 855.3138
Objectives[2]ObjectiveMessages[1]positionY = 156.7828
Objectives[2]ObjectiveMessages[1]positionZ = 72.67155
Objectives[2]ObjectiveMessages[1]Message = This is where you come in. We've stored the Comet Safari in a garage in Downtown Vinewood.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = Agent 14
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 5
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 853.9376
Objectives[2]ObjectiveMessages[2]positionY = 154.762
Objectives[2]ObjectiveMessages[2]positionZ = 72.46047
Objectives[2]ObjectiveMessages[2]Message = Hey, I'm on my way.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[2]ObjectiveMessages[2]Sender = Franklin
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Green
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 12
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[3]Text = Go to the ~y~garage ~w~in Downtown Vinewood.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 137.6687
Objectives[3]positionY = 314.1652
Objectives[3]positionZ = 111.1386
Objectives[3]Heading = 269.9459
Objectives[3]Diameter = 10
Objectives[3]minimum_hight = 100
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 7.5
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get in the ~b~Comet Safari.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 14.92129
Objectives[4]positionY = 549.6117
Objectives[4]positionZ = 175.3159
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Pick up ~b~Lamar.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -78.29486
Objectives[5]positionY = -1474.703
Objectives[5]positionZ = 31.11646
Objectives[5]Heading = 220.6047
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2.5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = -3.934834
Objectives[5]ObjectiveMessages[0]positionY = 537.8765
Objectives[5]ObjectiveMessages[0]positionZ = 177.6138
Objectives[5]ObjectiveMessages[0]Message = You mind if I bring my boy Lamar along?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[0]Sender = Franklin
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Green
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 7
Objectives[5]ObjectiveMessages[1]positionX = -5.659499
Objectives[5]ObjectiveMessages[1]positionY = 536.3959
Objectives[5]ObjectiveMessages[1]positionZ = 177.6138
Objectives[5]ObjectiveMessages[1]Message = Not at all. The more the merrier.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = Agent 14
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 5
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 8

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = Aww shit, look who it is. The highroller.
Objectives[6]positionX = -79.51361
Objectives[6]positionY = -1471.428
Objectives[6]positionZ = 31.13421
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_what_soft
Objectives[6]Task_Time = 4
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -81.66698
Objectives[7]positionY = -1474.596
Objectives[7]positionZ = 31.06652
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = True
Objectives[7]SetPlayerActor_RelationshipGroup = Companion
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = True
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = 148.0008
Objectives[7]Task_List[0]PositionY = 318.8935
Objectives[7]Task_List[0]PositionZ = 111.6386
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = 0
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = Who we creepin' on this time, F?
Objectives[8]positionX = -83.66029
Objectives[8]positionY = -1478.223
Objectives[8]positionZ = 31.14171
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 3
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Another rich white dude, but we hittin' his people first.
Objectives[9]positionX = -85.31236
Objectives[9]positionY = -1480.711
Objectives[9]positionZ = 31.30157
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = -131.7147
Objectives[10]positionY = -1244.581
Objectives[10]positionZ = 36.18841
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 2
Objectives[10]mission_ActorsCount = 18
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -301.1068
Objectives[10]mission_Actors[0]positionY = -1238.23
Objectives[10]mission_Actors[0]positionZ = 27.66945
Objectives[10]mission_Actors[0]Heading = 270
Objectives[10]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = SNSPistolMk2
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 1
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[0]Task_List[0]PositionX = -298.9875
Objectives[10]mission_Actors[0]Task_List[0]PositionY = -1239.172
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 27.13387
Objectives[10]mission_Actors[0]Task_List[0]Block = True
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[10]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[10]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 12
Objectives[10]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -304.5461
Objectives[10]mission_Actors[1]positionY = -1238.267
Objectives[10]mission_Actors[1]positionZ = 27.91728
Objectives[10]mission_Actors[1]Heading = 270
Objectives[10]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = SNSPistolMk2
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 1
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[1]Task_List[0]PositionX = -304.6243
Objectives[10]mission_Actors[1]Task_List[0]PositionY = -1239.476
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 27.52964
Objectives[10]mission_Actors[1]Task_List[0]Block = True
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[10]mission_Actors[1]NeededForSetPlayerActorTaskCount = 1
Objectives[10]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 13
Objectives[10]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = -307.5013
Objectives[10]mission_Actors[2]positionY = -1238.198
Objectives[10]mission_Actors[2]positionZ = 28.22808
Objectives[10]mission_Actors[2]Heading = 270
Objectives[10]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = SNSPistolMk2
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 99
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Task_List_Count = 1
Objectives[10]mission_Actors[2]Task_Repeat = False
Objectives[10]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[2]Task_List[0]PositionX = -306.0754
Objectives[10]mission_Actors[2]Task_List[0]PositionY = -1235.501
Objectives[10]mission_Actors[2]Task_List[0]PositionZ = 27.30515
Objectives[10]mission_Actors[2]Task_List[0]Block = True
Objectives[10]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[10]mission_Actors[3]SpawnInVehicle = True
Objectives[10]mission_Actors[3]SeatIndex = 0
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 1179.006
Objectives[10]mission_Actors[3]positionY = -1172.349
Objectives[10]mission_Actors[3]positionZ = 51.63776
Objectives[10]mission_Actors[3]Heading = 94.81165
Objectives[10]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = SNSPistolMk2
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]SpawnInVehicle = True
Objectives[10]mission_Actors[4]SeatIndex = 1
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 1179.006
Objectives[10]mission_Actors[4]positionY = -1172.349
Objectives[10]mission_Actors[4]positionZ = 51.63776
Objectives[10]mission_Actors[4]Heading = 94.81165
Objectives[10]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = False
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 200
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = SNSPistolMk2
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]SpawnInVehicle = True
Objectives[10]mission_Actors[5]SeatIndex = 2
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 1179.006
Objectives[10]mission_Actors[5]positionY = -1172.349
Objectives[10]mission_Actors[5]positionZ = 51.63776
Objectives[10]mission_Actors[5]Heading = 94.81165
Objectives[10]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = False
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 200
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = SNSPistolMk2
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]SpawnInVehicle = True
Objectives[10]mission_Actors[6]SeatIndex = 3
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 1179.006
Objectives[10]mission_Actors[6]positionY = -1172.349
Objectives[10]mission_Actors[6]positionZ = 51.63776
Objectives[10]mission_Actors[6]Heading = 94.81165
Objectives[10]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = False
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 200
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = SNSPistolMk2
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]SpawnInVehicle = True
Objectives[10]mission_Actors[7]SeatIndex = 4
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 1179.006
Objectives[10]mission_Actors[7]positionY = -1172.349
Objectives[10]mission_Actors[7]positionZ = 51.63776
Objectives[10]mission_Actors[7]Heading = 94.81165
Objectives[10]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = False
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 200
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = SNSPistolMk2
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]SpawnInVehicle = True
Objectives[10]mission_Actors[8]SeatIndex = 0
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 1193.273
Objectives[10]mission_Actors[8]positionY = -1170.266
Objectives[10]mission_Actors[8]positionZ = 51.43684
Objectives[10]mission_Actors[8]Heading = 99.70895
Objectives[10]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = False
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 200
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = SNSPistolMk2
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]SpawnInVehicle = True
Objectives[10]mission_Actors[9]SeatIndex = 1
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = 1193.273
Objectives[10]mission_Actors[9]positionY = -1170.266
Objectives[10]mission_Actors[9]positionZ = 51.43684
Objectives[10]mission_Actors[9]Heading = 99.70895
Objectives[10]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = False
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 200
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = SNSPistolMk2
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]SpawnInVehicle = True
Objectives[10]mission_Actors[10]SeatIndex = 2
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 0
Objectives[10]mission_Actors[10]positionX = 1193.273
Objectives[10]mission_Actors[10]positionY = -1170.266
Objectives[10]mission_Actors[10]positionZ = 51.43684
Objectives[10]mission_Actors[10]Heading = 99.70895
Objectives[10]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = False
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 200
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = SNSPistolMk2
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[11]SpawnInVehicle = True
Objectives[10]mission_Actors[11]SeatIndex = 3
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 0
Objectives[10]mission_Actors[11]positionX = 1193.273
Objectives[10]mission_Actors[11]positionY = -1170.266
Objectives[10]mission_Actors[11]positionZ = 51.43684
Objectives[10]mission_Actors[11]Heading = 99.70895
Objectives[10]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[11]Relationship_Group = Enemy1
Objectives[10]mission_Actors[11]AddBlip = False
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 200
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = SNSPistolMk2
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 0
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Actors[12]SpawnInVehicle = True
Objectives[10]mission_Actors[12]SeatIndex = 4
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 0
Objectives[10]mission_Actors[12]positionX = 1193.273
Objectives[10]mission_Actors[12]positionY = -1170.266
Objectives[10]mission_Actors[12]positionZ = 51.43684
Objectives[10]mission_Actors[12]Heading = 99.70895
Objectives[10]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[12]Relationship_Group = Enemy1
Objectives[10]mission_Actors[12]AddBlip = False
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 200
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 30
Objectives[10]mission_Actors[12]Hearing_Range = 30
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = SNSPistolMk2
Objectives[10]mission_Actors[12]Variation = Random
Objectives[10]mission_Actors[12]Task = 0
Objectives[10]mission_Actors[12]Task_Guard_Range = 5
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = NONE
Objectives[10]mission_Actors[13]SpawnInVehicle = True
Objectives[10]mission_Actors[13]SeatIndex = 0
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 0
Objectives[10]mission_Actors[13]positionX = 1206.243
Objectives[10]mission_Actors[13]positionY = -1166.831
Objectives[10]mission_Actors[13]positionZ = 51.44117
Objectives[10]mission_Actors[13]Heading = 104.404
Objectives[10]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[13]Relationship_Group = Enemy1
Objectives[10]mission_Actors[13]AddBlip = False
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 200
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = SNSPistolMk2
Objectives[10]mission_Actors[13]Variation = Random
Objectives[10]mission_Actors[13]Task = 0
Objectives[10]mission_Actors[13]Task_Guard_Range = 5
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = NONE
Objectives[10]mission_Actors[14]SpawnInVehicle = True
Objectives[10]mission_Actors[14]SeatIndex = 1
Objectives[10]mission_Actors[14]Survive_Number = 0
Objectives[10]mission_Actors[14]Failed_Text = 
Objectives[10]mission_Actors[14]Remove_After = 0
Objectives[10]mission_Actors[14]positionX = 1206.243
Objectives[10]mission_Actors[14]positionY = -1166.831
Objectives[10]mission_Actors[14]positionZ = 51.44117
Objectives[10]mission_Actors[14]Heading = 104.404
Objectives[10]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[14]Relationship_Group = Enemy1
Objectives[10]mission_Actors[14]AddBlip = False
Objectives[10]mission_Actors[14]ShowCone = False
Objectives[10]mission_Actors[14]Invincible = False
Objectives[10]mission_Actors[14]SetHealth = 200
Objectives[10]mission_Actors[14]DieFromHeadShot = True
Objectives[10]mission_Actors[14]CanExitVehicle = True
Objectives[10]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[14]AlwaysFight = True
Objectives[10]mission_Actors[14]Seeing_Range = 30
Objectives[10]mission_Actors[14]Hearing_Range = 30
Objectives[10]mission_Actors[14]CombatMovement = Offensive
Objectives[10]mission_Actors[14]weapon = SNSPistolMk2
Objectives[10]mission_Actors[14]Variation = Random
Objectives[10]mission_Actors[14]Task = 0
Objectives[10]mission_Actors[14]Task_Guard_Range = 5
Objectives[10]mission_Actors[14]Task_Stay_In_Range = True
Objectives[10]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[14]Task_Scenario = NONE
Objectives[10]mission_Actors[15]SpawnInVehicle = True
Objectives[10]mission_Actors[15]SeatIndex = 2
Objectives[10]mission_Actors[15]Survive_Number = 0
Objectives[10]mission_Actors[15]Failed_Text = 
Objectives[10]mission_Actors[15]Remove_After = 0
Objectives[10]mission_Actors[15]positionX = 1206.243
Objectives[10]mission_Actors[15]positionY = -1166.831
Objectives[10]mission_Actors[15]positionZ = 51.44117
Objectives[10]mission_Actors[15]Heading = 104.404
Objectives[10]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[15]Relationship_Group = Enemy1
Objectives[10]mission_Actors[15]AddBlip = False
Objectives[10]mission_Actors[15]ShowCone = False
Objectives[10]mission_Actors[15]Invincible = False
Objectives[10]mission_Actors[15]SetHealth = 200
Objectives[10]mission_Actors[15]DieFromHeadShot = True
Objectives[10]mission_Actors[15]CanExitVehicle = True
Objectives[10]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[15]AlwaysFight = True
Objectives[10]mission_Actors[15]Seeing_Range = 30
Objectives[10]mission_Actors[15]Hearing_Range = 30
Objectives[10]mission_Actors[15]CombatMovement = Offensive
Objectives[10]mission_Actors[15]weapon = SNSPistolMk2
Objectives[10]mission_Actors[15]Variation = Random
Objectives[10]mission_Actors[15]Task = 0
Objectives[10]mission_Actors[15]Task_Guard_Range = 5
Objectives[10]mission_Actors[15]Task_Stay_In_Range = True
Objectives[10]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[15]Task_Scenario = NONE
Objectives[10]mission_Actors[16]SpawnInVehicle = True
Objectives[10]mission_Actors[16]SeatIndex = 3
Objectives[10]mission_Actors[16]Survive_Number = 0
Objectives[10]mission_Actors[16]Failed_Text = 
Objectives[10]mission_Actors[16]Remove_After = 0
Objectives[10]mission_Actors[16]positionX = 1206.243
Objectives[10]mission_Actors[16]positionY = -1166.831
Objectives[10]mission_Actors[16]positionZ = 51.44117
Objectives[10]mission_Actors[16]Heading = 104.404
Objectives[10]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[16]Relationship_Group = Enemy1
Objectives[10]mission_Actors[16]AddBlip = False
Objectives[10]mission_Actors[16]ShowCone = False
Objectives[10]mission_Actors[16]Invincible = False
Objectives[10]mission_Actors[16]SetHealth = 200
Objectives[10]mission_Actors[16]DieFromHeadShot = True
Objectives[10]mission_Actors[16]CanExitVehicle = True
Objectives[10]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[16]AlwaysFight = True
Objectives[10]mission_Actors[16]Seeing_Range = 30
Objectives[10]mission_Actors[16]Hearing_Range = 30
Objectives[10]mission_Actors[16]CombatMovement = Offensive
Objectives[10]mission_Actors[16]weapon = SNSPistolMk2
Objectives[10]mission_Actors[16]Variation = Random
Objectives[10]mission_Actors[16]Task = 0
Objectives[10]mission_Actors[16]Task_Guard_Range = 5
Objectives[10]mission_Actors[16]Task_Stay_In_Range = True
Objectives[10]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[16]Task_Scenario = NONE
Objectives[10]mission_Actors[17]SpawnInVehicle = True
Objectives[10]mission_Actors[17]SeatIndex = 4
Objectives[10]mission_Actors[17]Survive_Number = 0
Objectives[10]mission_Actors[17]Failed_Text = 
Objectives[10]mission_Actors[17]Remove_After = 0
Objectives[10]mission_Actors[17]positionX = 1206.243
Objectives[10]mission_Actors[17]positionY = -1166.831
Objectives[10]mission_Actors[17]positionZ = 51.44117
Objectives[10]mission_Actors[17]Heading = 104.404
Objectives[10]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[17]Relationship_Group = Enemy1
Objectives[10]mission_Actors[17]AddBlip = False
Objectives[10]mission_Actors[17]ShowCone = False
Objectives[10]mission_Actors[17]Invincible = False
Objectives[10]mission_Actors[17]SetHealth = 200
Objectives[10]mission_Actors[17]DieFromHeadShot = True
Objectives[10]mission_Actors[17]CanExitVehicle = True
Objectives[10]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[17]AlwaysFight = True
Objectives[10]mission_Actors[17]Seeing_Range = 30
Objectives[10]mission_Actors[17]Hearing_Range = 30
Objectives[10]mission_Actors[17]CombatMovement = Offensive
Objectives[10]mission_Actors[17]weapon = SNSPistolMk2
Objectives[10]mission_Actors[17]Variation = Random
Objectives[10]mission_Actors[17]Task = 0
Objectives[10]mission_Actors[17]Task_Guard_Range = 5
Objectives[10]mission_Actors[17]Task_Stay_In_Range = True
Objectives[10]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[17]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 3
Objectives[10]mission_Vehicles[0]positionX = 1179.006
Objectives[10]mission_Vehicles[0]positionY = -1172.349
Objectives[10]mission_Vehicles[0]positionZ = 51.63776
Objectives[10]mission_Vehicles[0]Heading = 94.81165
Objectives[10]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[10]mission_Vehicles[0]Model = dubsta3
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 11
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[1]positionX = 1193.273
Objectives[10]mission_Vehicles[1]positionY = -1170.266
Objectives[10]mission_Vehicles[1]positionZ = 51.43684
Objectives[10]mission_Vehicles[1]Heading = 99.70895
Objectives[10]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[10]mission_Vehicles[1]Model = dubsta3
Objectives[10]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[10]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = 0
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 0
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 16
Objectives[10]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[10]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[10]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 12
Objectives[10]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[2]positionX = 1206.243
Objectives[10]mission_Vehicles[2]positionY = -1166.831
Objectives[10]mission_Vehicles[2]positionZ = 51.44117
Objectives[10]mission_Vehicles[2]Heading = 104.404
Objectives[10]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[10]mission_Vehicles[2]Model = dubsta3
Objectives[10]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[10]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = 0
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 0
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 16
Objectives[10]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[10]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[10]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 13
Objectives[10]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 738.7938
Objectives[11]positionY = -1205.269
Objectives[11]positionZ = 44.0035
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 2
Objectives[11]Task_List[0]Type = EnterVehicle
Objectives[11]Task_List[0]PositionX = -269.1441
Objectives[11]Task_List[0]PositionY = -1241.756
Objectives[11]Task_List[0]PositionZ = 36.75548
Objectives[11]Task_List[0]Speed = 1
Objectives[11]Task_List[0]SeatIndex = -1
Objectives[11]Task_List[0]TaskIndex = 0
Objectives[11]Task_List[0]Warp = True
Objectives[11]Task_List[1]Type = Drive
Objectives[11]Task_List[1]PositionX = -66.87203
Objectives[11]Task_List[1]PositionY = 6311.386
Objectives[11]Task_List[1]PositionZ = 30.80223
Objectives[11]Task_List[1]Speed = 40
Objectives[11]Task_List[1]StopBeforeVehicles = True
Objectives[11]Task_List[1]StopBeforeActors = True
Objectives[11]Task_List[1]AvoidVehicles = True
Objectives[11]Task_List[1]AvoidEmptyVehicles = True
Objectives[11]Task_List[1]AvoidActors = True
Objectives[11]Task_List[1]AvoidObjects = True
Objectives[11]Task_List[1]StopAtLights = False
Objectives[11]Task_List[1]UseBlinkers = True
Objectives[11]Task_List[1]AllowGoingWrongWay = False
Objectives[11]Task_List[1]Reverse = False
Objectives[11]Task_List[1]TakeShortestPath = False
Objectives[11]Task_List[1]IgnoreRoads = False
Objectives[11]Task_List[1]IgnoreAllPathing = False
Objectives[11]Task_List[1]AvoidHighWays = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 726.5806
Objectives[12]positionY = -1205.172
Objectives[12]positionZ = 43.8889
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 2
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = -276.5208
Objectives[12]Task_List[0]PositionY = -1242.055
Objectives[12]Task_List[0]PositionZ = 36.76363
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = -1
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = True
Objectives[12]Task_List[1]Type = VehicleFollowActor
Objectives[12]Task_List[1]positionX = -301.2604
Objectives[12]Task_List[1]positionY = -1238.665
Objectives[12]Task_List[1]positionZ = 27.21555
Objectives[12]Task_List[1]minDistance = 5
Objectives[12]Task_List[1]TaskIndex = 1
Objectives[12]Task_List[1]Speed = 45
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 714.9598
Objectives[13]positionY = -1206.064
Objectives[13]positionZ = 43.62813
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 2
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = -289.3952
Objectives[13]Task_List[0]PositionY = -1242.344
Objectives[13]Task_List[0]PositionZ = 36.75721
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[0]SeatIndex = -1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = True
Objectives[13]Task_List[1]Type = VehicleFollowActor
Objectives[13]Task_List[1]positionX = -304.9809
Objectives[13]Task_List[1]positionY = -1237.667
Objectives[13]Task_List[1]positionZ = 27.29922
Objectives[13]Task_List[1]minDistance = 5
Objectives[13]Task_List[1]TaskIndex = 1
Objectives[13]Task_List[1]Speed = 45
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -94.02764
Objectives[14]positionY = -1492.038
Objectives[14]positionZ = 32.12238
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = -94.7749
Objectives[14]ObjectiveMessages[0]positionY = -1492.873
Objectives[14]ObjectiveMessages[0]positionZ = 32.09874
Objectives[14]ObjectiveMessages[0]Message = Heads up, Clinton. Enemy convoy headed down Interstate 4. Take it out.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = Agent 14
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = -96.47435
Objectives[14]ObjectiveMessages[1]positionY = -1495.337
Objectives[14]ObjectiveMessages[1]positionZ = 32.29583
Objectives[14]ObjectiveMessages[1]Message = I'm on it.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[1]Sender = Franklin
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Green
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 6
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -73.68311
Objectives[15]positionY = -1482.781
Objectives[15]positionZ = 31.0302
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = CAR1_MISSION_RESTART
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Destroy the ~r~Cliffford Mercenary convoy.
Objectives[16]Type = Destroy_Vehicle
Objectives[16]positionX = 748.7366
Objectives[16]positionY = -1206.211
Objectives[16]positionZ = 44.09704
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 762.0192
Objectives[16]ObjectiveMessages[0]positionY = -1197.952
Objectives[16]ObjectiveMessages[0]positionZ = 44.07611
Objectives[16]ObjectiveMessages[0]Message = F, who the fuck is that?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[16]ObjectiveMessages[0]Sender = Lamar
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 765.9186
Objectives[16]ObjectiveMessages[1]positionY = -1197.749
Objectives[16]ObjectiveMessages[1]positionZ = 44.11276
Objectives[16]ObjectiveMessages[1]Message = It's classified.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[1]Sender = Franklin
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Green
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 2434.757
Objectives[17]positionY = -524.701
Objectives[17]positionZ = 75.55405
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 15
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 3
Objectives[17]mission_Vehicles[0]positionX = 2348.154
Objectives[17]mission_Vehicles[0]positionY = 1074.331
Objectives[17]mission_Vehicles[0]positionZ = 81.2608
Objectives[17]mission_Vehicles[0]Heading = 224.7338
Objectives[17]mission_Vehicles[0]Name = Brickade
Objectives[17]mission_Vehicles[0]Model = brickade
Objectives[17]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[17]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[0]NeededForActorIndex[0] = 13
Objectives[17]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[17]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[17]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[17]mission_Vehicles[1]positionX = 1267.422
Objectives[17]mission_Vehicles[1]positionY = 565.0961
Objectives[17]mission_Vehicles[1]positionZ = 80.88837
Objectives[17]mission_Vehicles[1]Heading = 134.6234
Objectives[17]mission_Vehicles[1]Name = Brickade
Objectives[17]mission_Vehicles[1]Model = brickade
Objectives[17]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[17]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = 0
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = False
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[1]NeededForActorIndex[0] = 12
Objectives[17]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[17]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[17]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[17]mission_Vehicles[2]positionX = 190.5465
Objectives[17]mission_Vehicles[2]positionY = -505.5612
Objectives[17]mission_Vehicles[2]positionZ = 34.29786
Objectives[17]mission_Vehicles[2]Heading = 84.91858
Objectives[17]mission_Vehicles[2]Name = Brickade
Objectives[17]mission_Vehicles[2]Model = brickade
Objectives[17]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[17]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[17]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[2]HasPearlescent = False
Objectives[17]mission_Vehicles[2]Livery = 0
Objectives[17]mission_Vehicles[2]DirtLevel = 0
Objectives[17]mission_Vehicles[2]LockedForPlayer = False
Objectives[17]mission_Vehicles[2]Locked = False
Objectives[17]mission_Vehicles[2]Alarm = False
Objectives[17]mission_Vehicles[2]HotWired = False
Objectives[17]mission_Vehicles[2]Invincible = False
Objectives[17]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[2]Remove_After = 0
Objectives[17]mission_Vehicles[2]Survive_Number = 0
Objectives[17]mission_Vehicles[2]Failed_Text = 
Objectives[17]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[2]NeededForActorIndex[0] = 14
Objectives[17]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[17]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[17]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 4
Objectives[17]ObjectiveMessages[0]positionX = 2437.266
Objectives[17]ObjectiveMessages[0]positionY = -528.9704
Objectives[17]ObjectiveMessages[0]positionZ = 75.07037
Objectives[17]ObjectiveMessages[0]Message = Hey 14, convoy is down.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[0]Sender = Franklin
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Green
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 4
Objectives[17]ObjectiveMessages[1]positionX = 2440.915
Objectives[17]ObjectiveMessages[1]positionY = -532.8209
Objectives[17]ObjectiveMessages[1]positionZ = 74.77033
Objectives[17]ObjectiveMessages[1]Message = Good work, Clinton.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = Agent 14
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 10
Objectives[17]ObjectiveMessages[2]positionX = 2444.361
Objectives[17]ObjectiveMessages[2]positionY = -536.538
Objectives[17]ObjectiveMessages[2]positionZ = 74.53965
Objectives[17]ObjectiveMessages[2]Message = Recon's got eyes on several Brickades moving around.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = Agent 14
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 5
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 2449.69
Objectives[17]ObjectiveMessages[3]positionY = -541.6227
Objectives[17]ObjectiveMessages[3]positionZ = 73.99265
Objectives[17]ObjectiveMessages[3]Message = They may be carrying something important to Avon. Take them out.
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = Agent 14
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 10
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = False
Objectives[17]ObjectiveMessages[3]TypeTextMesage = True
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[18]Text = Destroy the ~r~Cliffford Mercenary Brickades.
Objectives[18]Type = Destroy_Vehicle
Objectives[18]positionX = 858.1309
Objectives[18]positionY = 1263.42
Objectives[18]positionZ = 357.3956
Objectives[18]mission_ActorsCount = 15
Objectives[18]mission_Actors[0]SpawnInVehicle = True
Objectives[18]mission_Actors[0]SeatIndex = 1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 1267.422
Objectives[18]mission_Actors[0]positionY = 565.0961
Objectives[18]mission_Actors[0]positionZ = 80.88837
Objectives[18]mission_Actors[0]Heading = 134.6234
Objectives[18]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]SpawnInVehicle = True
Objectives[18]mission_Actors[1]SeatIndex = 2
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 1267.422
Objectives[18]mission_Actors[1]positionY = 565.0961
Objectives[18]mission_Actors[1]positionZ = 80.88837
Objectives[18]mission_Actors[1]Heading = 134.6234
Objectives[18]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 200
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]SpawnInVehicle = True
Objectives[18]mission_Actors[2]SeatIndex = 4
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 1267.422
Objectives[18]mission_Actors[2]positionY = 565.0961
Objectives[18]mission_Actors[2]positionZ = 80.88837
Objectives[18]mission_Actors[2]Heading = 134.6234
Objectives[18]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 200
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 1272.051
Objectives[18]mission_Actors[3]positionY = 567.1556
Objectives[18]mission_Actors[3]positionZ = 80.45976
Objectives[18]mission_Actors[3]Heading = 129.5908
Objectives[18]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 200
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]SpawnInVehicle = True
Objectives[18]mission_Actors[4]SeatIndex = 1
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 2348.154
Objectives[18]mission_Actors[4]positionY = 1074.331
Objectives[18]mission_Actors[4]positionZ = 81.2608
Objectives[18]mission_Actors[4]Heading = 224.7338
Objectives[18]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 200
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]SpawnInVehicle = True
Objectives[18]mission_Actors[5]SeatIndex = 2
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 2348.154
Objectives[18]mission_Actors[5]positionY = 1074.331
Objectives[18]mission_Actors[5]positionZ = 81.2608
Objectives[18]mission_Actors[5]Heading = 224.7338
Objectives[18]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 200
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]SpawnInVehicle = True
Objectives[18]mission_Actors[6]SeatIndex = 3
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 2348.154
Objectives[18]mission_Actors[6]positionY = 1074.331
Objectives[18]mission_Actors[6]positionZ = 81.2608
Objectives[18]mission_Actors[6]Heading = 224.7338
Objectives[18]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 200
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]SpawnInVehicle = True
Objectives[18]mission_Actors[7]SeatIndex = 4
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 2348.154
Objectives[18]mission_Actors[7]positionY = 1074.331
Objectives[18]mission_Actors[7]positionZ = 81.2608
Objectives[18]mission_Actors[7]Heading = 224.7338
Objectives[18]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 200
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[8]SpawnInVehicle = True
Objectives[18]mission_Actors[8]SeatIndex = 1
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = 190.5465
Objectives[18]mission_Actors[8]positionY = -505.5612
Objectives[18]mission_Actors[8]positionZ = 34.29786
Objectives[18]mission_Actors[8]Heading = 84.91858
Objectives[18]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = False
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 200
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Actors[9]SpawnInVehicle = True
Objectives[18]mission_Actors[9]SeatIndex = 2
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 0
Objectives[18]mission_Actors[9]positionX = 190.5465
Objectives[18]mission_Actors[9]positionY = -505.5612
Objectives[18]mission_Actors[9]positionZ = 34.29786
Objectives[18]mission_Actors[9]Heading = 84.91858
Objectives[18]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[9]Relationship_Group = Enemy1
Objectives[18]mission_Actors[9]AddBlip = False
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = False
Objectives[18]mission_Actors[9]SetHealth = 200
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 0
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = NONE
Objectives[18]mission_Actors[10]SpawnInVehicle = True
Objectives[18]mission_Actors[10]SeatIndex = 3
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 0
Objectives[18]mission_Actors[10]positionX = 190.5465
Objectives[18]mission_Actors[10]positionY = -505.5612
Objectives[18]mission_Actors[10]positionZ = 34.29786
Objectives[18]mission_Actors[10]Heading = 84.91858
Objectives[18]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[10]Relationship_Group = Enemy1
Objectives[18]mission_Actors[10]AddBlip = False
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 200
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 0
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = NONE
Objectives[18]mission_Actors[11]SpawnInVehicle = True
Objectives[18]mission_Actors[11]SeatIndex = 4
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 0
Objectives[18]mission_Actors[11]positionX = 190.5465
Objectives[18]mission_Actors[11]positionY = -505.5612
Objectives[18]mission_Actors[11]positionZ = 34.29786
Objectives[18]mission_Actors[11]Heading = 84.91858
Objectives[18]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[11]Relationship_Group = Enemy1
Objectives[18]mission_Actors[11]AddBlip = False
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = False
Objectives[18]mission_Actors[11]SetHealth = 200
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 0
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = NONE
Objectives[18]mission_Actors[12]Survive_Number = 0
Objectives[18]mission_Actors[12]Failed_Text = 
Objectives[18]mission_Actors[12]Remove_After = 0
Objectives[18]mission_Actors[12]positionX = 1266.742
Objectives[18]mission_Actors[12]positionY = 561.1328
Objectives[18]mission_Actors[12]positionZ = 80.51972
Objectives[18]mission_Actors[12]Heading = 135.0771
Objectives[18]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[12]Relationship_Group = Enemy1
Objectives[18]mission_Actors[12]AddBlip = False
Objectives[18]mission_Actors[12]ShowCone = False
Objectives[18]mission_Actors[12]Invincible = False
Objectives[18]mission_Actors[12]SetHealth = 100
Objectives[18]mission_Actors[12]DieFromHeadShot = True
Objectives[18]mission_Actors[12]CanExitVehicle = True
Objectives[18]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[12]AlwaysFight = True
Objectives[18]mission_Actors[12]Seeing_Range = 30
Objectives[18]mission_Actors[12]Hearing_Range = 30
Objectives[18]mission_Actors[12]CombatMovement = Offensive
Objectives[18]mission_Actors[12]weapon = SNSPistolMk2
Objectives[18]mission_Actors[12]Variation = Random
Objectives[18]mission_Actors[12]Task = 99
Objectives[18]mission_Actors[12]Task_Guard_Range = 5
Objectives[18]mission_Actors[12]Task_Stay_In_Range = True
Objectives[18]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[12]Task_Scenario = NONE
Objectives[18]mission_Actors[12]Task_List_Count = 4
Objectives[18]mission_Actors[12]Task_Repeat = True
Objectives[18]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[12]Task_List[0]PositionX = 1271.968
Objectives[18]mission_Actors[12]Task_List[0]PositionY = 558.03
Objectives[18]mission_Actors[12]Task_List[0]PositionZ = 80.09901
Objectives[18]mission_Actors[12]Task_List[0]Speed = 4
Objectives[18]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[12]Task_List[1]Type = Drive
Objectives[18]mission_Actors[12]Task_List[1]PositionX = 364.0676
Objectives[18]mission_Actors[12]Task_List[1]PositionY = -644.3264
Objectives[18]mission_Actors[12]Task_List[1]PositionZ = 28.78424
Objectives[18]mission_Actors[12]Task_List[1]Speed = 45
Objectives[18]mission_Actors[12]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[12]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[12]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[12]Task_List[1]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[12]Task_List[1]AvoidActors = False
Objectives[18]mission_Actors[12]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[12]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[12]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[12]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[12]Task_List[1]Reverse = False
Objectives[18]mission_Actors[12]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[12]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[12]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[12]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[12]Task_List[2]Type = Drive
Objectives[18]mission_Actors[12]Task_List[2]PositionX = 96.64479
Objectives[18]mission_Actors[12]Task_List[2]PositionY = -576.0367
Objectives[18]mission_Actors[12]Task_List[2]PositionZ = 31.01339
Objectives[18]mission_Actors[12]Task_List[2]Speed = 30
Objectives[18]mission_Actors[12]Task_List[2]StopBeforeVehicles = True
Objectives[18]mission_Actors[12]Task_List[2]StopBeforeActors = True
Objectives[18]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[18]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[12]Task_List[2]AvoidActors = False
Objectives[18]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[18]mission_Actors[12]Task_List[2]StopAtLights = True
Objectives[18]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[18]mission_Actors[12]Task_List[2]AllowGoingWrongWay = False
Objectives[18]mission_Actors[12]Task_List[2]Reverse = False
Objectives[18]mission_Actors[12]Task_List[2]TakeShortestPath = False
Objectives[18]mission_Actors[12]Task_List[2]IgnoreRoads = False
Objectives[18]mission_Actors[12]Task_List[2]IgnoreAllPathing = False
Objectives[18]mission_Actors[12]Task_List[2]AvoidHighWays = False
Objectives[18]mission_Actors[12]Task_List[3]Type = Drive
Objectives[18]mission_Actors[12]Task_List[3]PositionX = 25.75082
Objectives[18]mission_Actors[12]Task_List[3]PositionY = -744.8286
Objectives[18]mission_Actors[12]Task_List[3]PositionZ = 31.09562
Objectives[18]mission_Actors[12]Task_List[3]Speed = 30
Objectives[18]mission_Actors[12]Task_List[3]StopBeforeVehicles = True
Objectives[18]mission_Actors[12]Task_List[3]StopBeforeActors = True
Objectives[18]mission_Actors[12]Task_List[3]AvoidVehicles = True
Objectives[18]mission_Actors[12]Task_List[3]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[12]Task_List[3]AvoidActors = False
Objectives[18]mission_Actors[12]Task_List[3]AvoidObjects = True
Objectives[18]mission_Actors[12]Task_List[3]StopAtLights = True
Objectives[18]mission_Actors[12]Task_List[3]UseBlinkers = True
Objectives[18]mission_Actors[12]Task_List[3]AllowGoingWrongWay = False
Objectives[18]mission_Actors[12]Task_List[3]Reverse = False
Objectives[18]mission_Actors[12]Task_List[3]TakeShortestPath = False
Objectives[18]mission_Actors[12]Task_List[3]IgnoreRoads = False
Objectives[18]mission_Actors[12]Task_List[3]IgnoreAllPathing = False
Objectives[18]mission_Actors[12]Task_List[3]AvoidHighWays = False
Objectives[18]mission_Actors[13]Survive_Number = 0
Objectives[18]mission_Actors[13]Failed_Text = 
Objectives[18]mission_Actors[13]Remove_After = 0
Objectives[18]mission_Actors[13]positionX = 2351.928
Objectives[18]mission_Actors[13]positionY = 1074.834
Objectives[18]mission_Actors[13]positionZ = 80.87706
Objectives[18]mission_Actors[13]Heading = 220.0775
Objectives[18]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[13]Relationship_Group = Enemy1
Objectives[18]mission_Actors[13]AddBlip = False
Objectives[18]mission_Actors[13]ShowCone = False
Objectives[18]mission_Actors[13]Invincible = False
Objectives[18]mission_Actors[13]SetHealth = 100
Objectives[18]mission_Actors[13]DieFromHeadShot = True
Objectives[18]mission_Actors[13]CanExitVehicle = True
Objectives[18]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[13]AlwaysFight = True
Objectives[18]mission_Actors[13]Seeing_Range = 30
Objectives[18]mission_Actors[13]Hearing_Range = 30
Objectives[18]mission_Actors[13]CombatMovement = Offensive
Objectives[18]mission_Actors[13]weapon = SNSPistolMk2
Objectives[18]mission_Actors[13]Variation = Random
Objectives[18]mission_Actors[13]Task = 99
Objectives[18]mission_Actors[13]Task_Guard_Range = 5
Objectives[18]mission_Actors[13]Task_Stay_In_Range = True
Objectives[18]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[13]Task_Scenario = NONE
Objectives[18]mission_Actors[13]Task_List_Count = 4
Objectives[18]mission_Actors[13]Task_Repeat = True
Objectives[18]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[13]Task_List[0]PositionX = 2351.145
Objectives[18]mission_Actors[13]Task_List[0]PositionY = 1072.672
Objectives[18]mission_Actors[13]Task_List[0]PositionZ = 80.49374
Objectives[18]mission_Actors[13]Task_List[0]Speed = 4
Objectives[18]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[13]Task_List[1]Type = Drive
Objectives[18]mission_Actors[13]Task_List[1]PositionX = 715.5286
Objectives[18]mission_Actors[13]Task_List[1]PositionY = -1153
Objectives[18]mission_Actors[13]Task_List[1]PositionZ = 44.02723
Objectives[18]mission_Actors[13]Task_List[1]Speed = 30
Objectives[18]mission_Actors[13]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[13]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[13]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[13]Task_List[1]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[13]Task_List[1]AvoidActors = True
Objectives[18]mission_Actors[13]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[13]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[13]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[13]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[13]Task_List[1]Reverse = False
Objectives[18]mission_Actors[13]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[13]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[13]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[13]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[13]Task_List[2]Type = Drive
Objectives[18]mission_Actors[13]Task_List[2]PositionX = 803.1124
Objectives[18]mission_Actors[13]Task_List[2]PositionY = -1241.561
Objectives[18]mission_Actors[13]Task_List[2]PositionZ = 25.89592
Objectives[18]mission_Actors[13]Task_List[2]Speed = 30
Objectives[18]mission_Actors[13]Task_List[2]StopBeforeVehicles = True
Objectives[18]mission_Actors[13]Task_List[2]StopBeforeActors = True
Objectives[18]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[18]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[13]Task_List[2]AvoidActors = True
Objectives[18]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[18]mission_Actors[13]Task_List[2]StopAtLights = True
Objectives[18]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[18]mission_Actors[13]Task_List[2]AllowGoingWrongWay = False
Objectives[18]mission_Actors[13]Task_List[2]Reverse = False
Objectives[18]mission_Actors[13]Task_List[2]TakeShortestPath = False
Objectives[18]mission_Actors[13]Task_List[2]IgnoreRoads = False
Objectives[18]mission_Actors[13]Task_List[2]IgnoreAllPathing = False
Objectives[18]mission_Actors[13]Task_List[2]AvoidHighWays = False
Objectives[18]mission_Actors[13]Task_List[3]Type = Drive
Objectives[18]mission_Actors[13]Task_List[3]PositionX = 801.7545
Objectives[18]mission_Actors[13]Task_List[3]PositionY = -1200.251
Objectives[18]mission_Actors[13]Task_List[3]PositionZ = 45.09564
Objectives[18]mission_Actors[13]Task_List[3]Speed = 30
Objectives[18]mission_Actors[13]Task_List[3]StopBeforeVehicles = True
Objectives[18]mission_Actors[13]Task_List[3]StopBeforeActors = True
Objectives[18]mission_Actors[13]Task_List[3]AvoidVehicles = True
Objectives[18]mission_Actors[13]Task_List[3]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[13]Task_List[3]AvoidActors = True
Objectives[18]mission_Actors[13]Task_List[3]AvoidObjects = True
Objectives[18]mission_Actors[13]Task_List[3]StopAtLights = True
Objectives[18]mission_Actors[13]Task_List[3]UseBlinkers = True
Objectives[18]mission_Actors[13]Task_List[3]AllowGoingWrongWay = False
Objectives[18]mission_Actors[13]Task_List[3]Reverse = False
Objectives[18]mission_Actors[13]Task_List[3]TakeShortestPath = False
Objectives[18]mission_Actors[13]Task_List[3]IgnoreRoads = False
Objectives[18]mission_Actors[13]Task_List[3]IgnoreAllPathing = False
Objectives[18]mission_Actors[13]Task_List[3]AvoidHighWays = False
Objectives[18]mission_Actors[14]Survive_Number = 0
Objectives[18]mission_Actors[14]Failed_Text = 
Objectives[18]mission_Actors[14]Remove_After = 0
Objectives[18]mission_Actors[14]positionX = 187.727
Objectives[18]mission_Actors[14]positionY = -508.4543
Objectives[18]mission_Actors[14]positionZ = 33.87069
Objectives[18]mission_Actors[14]Heading = 85.69164
Objectives[18]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[14]Relationship_Group = Enemy1
Objectives[18]mission_Actors[14]AddBlip = False
Objectives[18]mission_Actors[14]ShowCone = False
Objectives[18]mission_Actors[14]Invincible = False
Objectives[18]mission_Actors[14]SetHealth = 200
Objectives[18]mission_Actors[14]DieFromHeadShot = True
Objectives[18]mission_Actors[14]CanExitVehicle = True
Objectives[18]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[14]AlwaysFight = True
Objectives[18]mission_Actors[14]Seeing_Range = 30
Objectives[18]mission_Actors[14]Hearing_Range = 30
Objectives[18]mission_Actors[14]CombatMovement = Offensive
Objectives[18]mission_Actors[14]weapon = SNSPistolMk2
Objectives[18]mission_Actors[14]Variation = Random
Objectives[18]mission_Actors[14]Task = 99
Objectives[18]mission_Actors[14]Task_Guard_Range = 5
Objectives[18]mission_Actors[14]Task_Stay_In_Range = True
Objectives[18]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[14]Task_Scenario = NONE
Objectives[18]mission_Actors[14]Task_List_Count = 7
Objectives[18]mission_Actors[14]Task_Repeat = True
Objectives[18]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[14]Task_List[0]PositionX = 186.6978
Objectives[18]mission_Actors[14]Task_List[0]PositionY = -506.6247
Objectives[18]mission_Actors[14]Task_List[0]PositionZ = 33.41389
Objectives[18]mission_Actors[14]Task_List[0]Speed = 4
Objectives[18]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[14]Task_List[1]Type = Drive
Objectives[18]mission_Actors[14]Task_List[1]PositionX = -2148.746
Objectives[18]mission_Actors[14]Task_List[1]PositionY = -348.9515
Objectives[18]mission_Actors[14]Task_List[1]PositionZ = 12.70504
Objectives[18]mission_Actors[14]Task_List[1]Speed = 30
Objectives[18]mission_Actors[14]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[1]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[1]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[1]Reverse = False
Objectives[18]mission_Actors[14]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[14]Task_List[2]Type = Drive
Objectives[18]mission_Actors[14]Task_List[2]PositionX = -2153.234
Objectives[18]mission_Actors[14]Task_List[2]PositionY = -360.2819
Objectives[18]mission_Actors[14]Task_List[2]PositionZ = 12.67514
Objectives[18]mission_Actors[14]Task_List[2]Speed = 30
Objectives[18]mission_Actors[14]Task_List[2]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[2]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[2]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[2]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[2]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[2]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[2]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[2]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[2]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[2]Reverse = False
Objectives[18]mission_Actors[14]Task_List[2]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[2]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[2]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[2]AvoidHighWays = False
Objectives[18]mission_Actors[14]Task_List[3]Type = Drive
Objectives[18]mission_Actors[14]Task_List[3]PositionX = 57.52451
Objectives[18]mission_Actors[14]Task_List[3]PositionY = -537.7885
Objectives[18]mission_Actors[14]Task_List[3]PositionZ = 33.35941
Objectives[18]mission_Actors[14]Task_List[3]Speed = 30
Objectives[18]mission_Actors[14]Task_List[3]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[3]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[3]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[3]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[3]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[3]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[3]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[3]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[3]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[3]Reverse = False
Objectives[18]mission_Actors[14]Task_List[3]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[3]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[3]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[3]AvoidHighWays = False
Objectives[18]mission_Actors[14]Task_List[4]Type = Drive
Objectives[18]mission_Actors[14]Task_List[4]PositionX = 269.4514
Objectives[18]mission_Actors[14]Task_List[4]PositionY = -542.5531
Objectives[18]mission_Actors[14]Task_List[4]PositionZ = 42.78374
Objectives[18]mission_Actors[14]Task_List[4]Speed = 30
Objectives[18]mission_Actors[14]Task_List[4]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[4]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[4]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[4]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[4]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[4]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[4]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[4]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[4]Reverse = False
Objectives[18]mission_Actors[14]Task_List[4]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[4]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[4]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[4]AvoidHighWays = False
Objectives[18]mission_Actors[14]Task_List[5]Type = Drive
Objectives[18]mission_Actors[14]Task_List[5]PositionX = 288.8108
Objectives[18]mission_Actors[14]Task_List[5]PositionY = -471.0798
Objectives[18]mission_Actors[14]Task_List[5]PositionZ = 42.80773
Objectives[18]mission_Actors[14]Task_List[5]Speed = 30
Objectives[18]mission_Actors[14]Task_List[5]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[5]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[5]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[5]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[5]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[5]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[5]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[5]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[5]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[5]Reverse = False
Objectives[18]mission_Actors[14]Task_List[5]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[5]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[5]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[5]AvoidHighWays = False
Objectives[18]mission_Actors[14]Task_List[6]Type = Drive
Objectives[18]mission_Actors[14]Task_List[6]PositionX = 46.43679
Objectives[18]mission_Actors[14]Task_List[6]PositionY = -484.6703
Objectives[18]mission_Actors[14]Task_List[6]PositionZ = 33.38892
Objectives[18]mission_Actors[14]Task_List[6]Speed = 30
Objectives[18]mission_Actors[14]Task_List[6]StopBeforeVehicles = True
Objectives[18]mission_Actors[14]Task_List[6]StopBeforeActors = True
Objectives[18]mission_Actors[14]Task_List[6]AvoidVehicles = True
Objectives[18]mission_Actors[14]Task_List[6]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[14]Task_List[6]AvoidActors = True
Objectives[18]mission_Actors[14]Task_List[6]AvoidObjects = True
Objectives[18]mission_Actors[14]Task_List[6]StopAtLights = True
Objectives[18]mission_Actors[14]Task_List[6]UseBlinkers = True
Objectives[18]mission_Actors[14]Task_List[6]AllowGoingWrongWay = False
Objectives[18]mission_Actors[14]Task_List[6]Reverse = False
Objectives[18]mission_Actors[14]Task_List[6]TakeShortestPath = False
Objectives[18]mission_Actors[14]Task_List[6]IgnoreRoads = False
Objectives[18]mission_Actors[14]Task_List[6]IgnoreAllPathing = False
Objectives[18]mission_Actors[14]Task_List[6]AvoidHighWays = False
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 2059.502
Objectives[19]positionY = 2934.098
Objectives[19]positionZ = 46.42562
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 23
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 6
Objectives[19]ObjectiveMessages[0]positionX = 2058.792
Objectives[19]ObjectiveMessages[0]positionY = 2932.747
Objectives[19]ObjectiveMessages[0]positionZ = 46.38313
Objectives[19]ObjectiveMessages[0]Message = Hey 14, them Brickades is trashed.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[0]Sender = Franklin
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Green
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 2061.966
Objectives[19]ObjectiveMessages[1]positionY = 2933.044
Objectives[19]ObjectiveMessages[1]positionZ = 46.38194
Objectives[19]ObjectiveMessages[1]Message = Awesome! Good work, Clinton!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = Agent 14
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 4
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 2065.643
Objectives[19]ObjectiveMessages[2]positionY = 2933.439
Objectives[19]ObjectiveMessages[2]positionZ = 46.40025
Objectives[19]ObjectiveMessages[2]Message = Operation: Sea, Air and Land is complete. I'll inform Mrs. Rackman of our accomplishment.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = Agent 14
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 7
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 2070.508
Objectives[19]ObjectiveMessages[3]positionY = 2932.417
Objectives[19]ObjectiveMessages[3]positionZ = 46.41768
Objectives[19]ObjectiveMessages[3]Message = We all done, L. I'mma take you home.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[3]Sender = Franklin
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = Green
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 13
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 2074.963
Objectives[19]ObjectiveMessages[4]positionY = 2930.514
Objectives[19]ObjectiveMessages[4]positionZ = 46.46223
Objectives[19]ObjectiveMessages[4]Message = Cool. Am I gonna get a chance to meet your "classified" friend?
Objectives[19]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[4]Sender = Lamar
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = True
Objectives[19]ObjectiveMessages[4]DelayTime = 17
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = False
Objectives[19]ObjectiveMessages[4]TypeTextMesage = True
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[5]positionX = 2080.526
Objectives[19]ObjectiveMessages[5]positionY = 2926.872
Objectives[19]ObjectiveMessages[5]positionZ = 46.61202
Objectives[19]ObjectiveMessages[5]Message = Someday.
Objectives[19]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[5]Sender = Franklin
Objectives[19]ObjectiveMessages[5]Subject = 
Objectives[19]ObjectiveMessages[5]MessageColor = Green
Objectives[19]ObjectiveMessages[5]PlayFromStart = False
Objectives[19]ObjectiveMessages[5]Delay = True
Objectives[19]ObjectiveMessages[5]DelayTime = 21
Objectives[19]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[5]TypeSubtitle = False
Objectives[19]ObjectiveMessages[5]TypeTextMesage = True
Objectives[19]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -51.37033
Objectives[20]positionY = -1419.507
Objectives[20]positionZ = 28.32734
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = False
Objectives[20]MissionSettings_StopMusic = True
Objectives[20]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Take Lamar ~y~home.
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -66.09914
Objectives[21]positionY = -1465.328
Objectives[21]positionZ = 31.05749
Objectives[21]Heading = 0
Objectives[21]Diameter = 5
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 5
Objectives[21]PlaySound = False
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = True
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -56.37513
Objectives[22]positionY = -1457.013
Objectives[22]positionZ = 31.07538
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = False
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = True
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 1
Objectives[22]Task_List[0]Type = WalkTo
Objectives[22]Task_List[0]DestinationX = -64.96041
Objectives[22]Task_List[0]DestinationY = -1460.561
Objectives[22]Task_List[0]DestinationZ = 31.5182
Objectives[22]Task_List[0]Rotation = 104.3999
Objectives[22]Task_List[0]Speed = 1
Objectives[22]Task_List[0]GoStraitToCoord = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = -61.31461
Objectives[22]ObjectiveMessages[0]positionY = -1458.31
Objectives[22]ObjectiveMessages[0]positionZ = 31.05684
Objectives[22]ObjectiveMessages[0]Message = Later, homie.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[0]Sender = Lamar
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = -58.30555
Objectives[23]positionY = -1447.831
Objectives[23]positionZ = 31.83698
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 40
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = True
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 16
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 215
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = -62.71488
Objectives[24]positionY = -1459.016
Objectives[24]positionZ = 31.11705
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = True
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 1
Objectives[24]Task_List[0]Type = WalkTo
Objectives[24]Task_List[0]DestinationX = -64.22346
Objectives[24]Task_List[0]DestinationY = -1449.795
Objectives[24]Task_List[0]DestinationZ = 32.02993
Objectives[24]Task_List[0]Rotation = 0
Objectives[24]Task_List[0]Speed = 1
Objectives[24]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = -68.79947
Objectives[25]positionY = -1459.658
Objectives[25]positionZ = 31.10377
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = True
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

