[Author]
Author = ATP2555
[Description]
Description = Franklin, Lamar and the Families help out friendly forces.
[Objectives]
Objectivescount = 105

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2245.46
Objectives[0]positionY = 3817.426
Objectives[0]positionZ = 33.96018
Objectives[0]Heading = 305.0001
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 23
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 8
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = HeavySniperMk2
Objectives[0]Weapon2 = MicroSMG
Objectives[0]Weapon3 = Molotov
Objectives[0]Weapon4 = HomingLauncher
Objectives[0]Weapon5 = RPG
Objectives[0]Weapon6 = StickyBomb
Objectives[0]Weapon7 = SawnOffShotgun
Objectives[0]mission_ActorsCount = 8
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 2
Objectives[0]mission_Actors[0]positionX = 2272.545
Objectives[0]mission_Actors[0]positionY = 3802.144
Objectives[0]mission_Actors[0]positionZ = 35.72059
Objectives[0]mission_Actors[0]Heading = 119.9995
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2271.746
Objectives[0]mission_Actors[1]positionY = 3816.586
Objectives[0]mission_Actors[1]positionZ = 34.98204
Objectives[0]mission_Actors[1]Heading = 194.9995
Objectives[0]mission_Actors[1]String_Name = ig_lamardavis
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 5000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 500
Objectives[0]mission_Actors[1]Hearing_Range = 500
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MicroSMG
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2232.829
Objectives[0]mission_Actors[2]positionY = 3818.182
Objectives[0]mission_Actors[2]positionZ = 34.01504
Objectives[0]mission_Actors[2]Heading = 295.0004
Objectives[0]mission_Actors[2]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 1000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = False
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 500
Objectives[0]mission_Actors[2]Hearing_Range = 500
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = AssaultRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 48
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2235.054
Objectives[0]mission_Actors[3]positionY = 3814.793
Objectives[0]mission_Actors[3]positionZ = 33.98206
Objectives[0]mission_Actors[3]Heading = 300.0022
Objectives[0]mission_Actors[3]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 1000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = False
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 500
Objectives[0]mission_Actors[3]Hearing_Range = 500
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = MicroSMG
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2224.284
Objectives[0]mission_Actors[4]positionY = 3812.529
Objectives[0]mission_Actors[4]positionZ = 33.91844
Objectives[0]mission_Actors[4]Heading = 295.0031
Objectives[0]mission_Actors[4]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 1000
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 500
Objectives[0]mission_Actors[4]Hearing_Range = 500
Objectives[0]mission_Actors[4]CombatMovement = Defensive
Objectives[0]mission_Actors[4]weapon = AssaultRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 49
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2226.037
Objectives[0]mission_Actors[5]positionY = 3809.202
Objectives[0]mission_Actors[5]positionZ = 33.88905
Objectives[0]mission_Actors[5]Heading = 295.0031
Objectives[0]mission_Actors[5]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 1000
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = False
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 500
Objectives[0]mission_Actors[5]Hearing_Range = 500
Objectives[0]mission_Actors[5]CombatMovement = Defensive
Objectives[0]mission_Actors[5]weapon = MicroSMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 51
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2222.758
Objectives[0]mission_Actors[6]positionY = 3811.697
Objectives[0]mission_Actors[6]positionZ = 33.90501
Objectives[0]mission_Actors[6]Heading = 305.0031
Objectives[0]mission_Actors[6]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 1000
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = False
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 500
Objectives[0]mission_Actors[6]Hearing_Range = 500
Objectives[0]mission_Actors[6]CombatMovement = Defensive
Objectives[0]mission_Actors[6]weapon = MicroSMG
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2224.755
Objectives[0]mission_Actors[7]positionY = 3808.531
Objectives[0]mission_Actors[7]positionZ = 33.87608
Objectives[0]mission_Actors[7]Heading = 305.0031
Objectives[0]mission_Actors[7]String_Name = g_m_y_famca_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 1000
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = False
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 500
Objectives[0]mission_Actors[7]Hearing_Range = 500
Objectives[0]mission_Actors[7]CombatMovement = Defensive
Objectives[0]mission_Actors[7]weapon = MicroSMG
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 53
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 2244.855
Objectives[0]mission_Vehicles[0]positionY = 3821.615
Objectives[0]mission_Vehicles[0]positionZ = 33.71679
Objectives[0]mission_Vehicles[0]Heading = 300.0239
Objectives[0]mission_Vehicles[0]Name = Buffalo S
Objectives[0]mission_Vehicles[0]Model = buffalo2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 11
Objectives[0]mission_Vehicles[1]positionX = 2234.374
Objectives[0]mission_Vehicles[1]positionY = 3815.921
Objectives[0]mission_Vehicles[1]positionZ = 33.49295
Objectives[0]mission_Vehicles[1]Heading = 300.0052
Objectives[0]mission_Vehicles[1]Name = Manana
Objectives[0]mission_Vehicles[1]Model = manana
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = 2224.816
Objectives[0]mission_Vehicles[2]positionY = 3810.564
Objectives[0]mission_Vehicles[2]positionZ = 33.39865
Objectives[0]mission_Vehicles[2]Heading = 300.0023
Objectives[0]mission_Vehicles[2]Name = Emperor
Objectives[0]mission_Vehicles[2]Model = emperor
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 4
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 7
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[2] = 8
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[3] = 9
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[3]positionX = 2130.917
Objectives[0]mission_Vehicles[3]positionY = 4788.337
Objectives[0]mission_Vehicles[3]positionZ = 41.34949
Objectives[0]mission_Vehicles[3]Heading = 31.92427
Objectives[0]mission_Vehicles[3]Name = V-65 Molotok
Objectives[0]mission_Vehicles[3]Model = molotok
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 25
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[4]positionX = 2111.842
Objectives[0]mission_Vehicles[4]positionY = 4766.565
Objectives[0]mission_Vehicles[4]positionZ = 41.0695
Objectives[0]mission_Vehicles[4]Heading = 119.2314
Objectives[0]mission_Vehicles[4]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[4]Model = dubsta3
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2111.462
Objectives[0]mission_Vehicles[5]positionY = 4770.477
Objectives[0]mission_Vehicles[5]positionZ = 41.07422
Objectives[0]mission_Vehicles[5]Heading = 295.0556
Objectives[0]mission_Vehicles[5]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[5]Model = dubsta3
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2245.444
Objectives[0]mission_Pickup_Props[0]positionY = 3817.391
Objectives[0]mission_Pickup_Props[0]positionZ = 33.45987
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -72.722
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 2302.098
Objectives[1]positionY = 3845.566
Objectives[1]positionZ = 33.4794
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = BST_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2252.083
Objectives[2]positionY = 3817.833
Objectives[2]positionZ = 33.08308
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = False
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 2
Objectives[2]Task_List[0]Type = EnterVehicle
Objectives[2]Task_List[0]PositionX = 2245.222
Objectives[2]Task_List[0]PositionY = 3822.26
Objectives[2]Task_List[0]PositionZ = 33.60516
Objectives[2]Task_List[0]Speed = 1
Objectives[2]Task_List[0]SeatIndex = -1
Objectives[2]Task_List[0]TaskIndex = 0
Objectives[2]Task_List[0]Warp = True
Objectives[2]Task_List[1]Type = Drive
Objectives[2]Task_List[1]PositionX = 2456.233
Objectives[2]Task_List[1]PositionY = 4008.419
Objectives[2]Task_List[1]PositionZ = 36.66753
Objectives[2]Task_List[1]Speed = 25
Objectives[2]Task_List[1]StopBeforeVehicles = False
Objectives[2]Task_List[1]StopBeforeActors = False
Objectives[2]Task_List[1]AvoidVehicles = True
Objectives[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]Task_List[1]AvoidActors = True
Objectives[2]Task_List[1]AvoidObjects = True
Objectives[2]Task_List[1]StopAtLights = False
Objectives[2]Task_List[1]UseBlinkers = False
Objectives[2]Task_List[1]AllowGoingWrongWay = False
Objectives[2]Task_List[1]Reverse = False
Objectives[2]Task_List[1]TakeShortestPath = False
Objectives[2]Task_List[1]IgnoreRoads = False
Objectives[2]Task_List[1]IgnoreAllPathing = False
Objectives[2]Task_List[1]AvoidHighWays = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2241.915
Objectives[3]positionY = 3814.031
Objectives[3]positionZ = 32.8929
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 2243.94
Objectives[3]Task_List[0]PositionY = 3821.478
Objectives[3]Task_List[0]PositionZ = 33.59225
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = 0
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2233.069
Objectives[4]positionY = 3818.776
Objectives[4]positionZ = 33.02248
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 3
Objectives[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[0]positionX = 2232.285
Objectives[4]Task_List[0]positionY = 3819.388
Objectives[4]Task_List[0]positionZ = 33.51798
Objectives[4]Task_List[0]Block = True
Objectives[4]Task_List[1]Type = EnterVehicle
Objectives[4]Task_List[1]PositionX = 2234.395
Objectives[4]Task_List[1]PositionY = 3816.825
Objectives[4]Task_List[1]PositionZ = 33.50362
Objectives[4]Task_List[1]Speed = 1
Objectives[4]Task_List[1]SeatIndex = -1
Objectives[4]Task_List[1]TaskIndex = 1
Objectives[4]Task_List[1]Warp = True
Objectives[4]Task_List[2]Type = VehicleFollow(Player)
Objectives[4]Task_List[2]positionX = 2240
Objectives[4]Task_List[2]positionY = 3818.724
Objectives[4]Task_List[2]positionZ = 33.54436
Objectives[4]Task_List[2]speed = 70
Objectives[4]Task_List[2]minDistance = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2235.356
Objectives[5]positionY = 3814.393
Objectives[5]positionZ = 32.99184
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = 2234.838
Objectives[5]Task_List[0]PositionY = 3815.078
Objectives[5]Task_List[0]PositionZ = 33.48474
Objectives[5]Task_List[0]Speed = 1
Objectives[5]Task_List[0]SeatIndex = 0
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2224.987
Objectives[6]positionY = 3812.932
Objectives[6]positionZ = 32.92484
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = False
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 3
Objectives[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]Task_List[0]positionX = 2224.92
Objectives[6]Task_List[0]positionY = 3814.179
Objectives[6]Task_List[0]positionZ = 33.43891
Objectives[6]Task_List[0]Block = True
Objectives[6]Task_List[1]Type = EnterVehicle
Objectives[6]Task_List[1]PositionX = 2224.987
Objectives[6]Task_List[1]PositionY = 3812.932
Objectives[6]Task_List[1]PositionZ = 33.42484
Objectives[6]Task_List[1]Speed = 1
Objectives[6]Task_List[1]SeatIndex = -1
Objectives[6]Task_List[1]TaskIndex = 1
Objectives[6]Task_List[1]Warp = True
Objectives[6]Task_List[2]Type = VehicleFollow(Player)
Objectives[6]Task_List[2]positionX = 2242.393
Objectives[6]Task_List[2]positionY = 3820.111
Objectives[6]Task_List[2]positionZ = 33.56911
Objectives[6]Task_List[2]speed = 70
Objectives[6]Task_List[2]minDistance = 10
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2226.529
Objectives[7]positionY = 3809.178
Objectives[7]positionZ = 32.89142
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = 2226.449
Objectives[7]Task_List[0]PositionY = 3810.229
Objectives[7]Task_List[0]PositionZ = 33.39887
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = 0
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = True
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2222.417
Objectives[8]positionY = 3812.028
Objectives[8]positionZ = 32.90792
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = 2223.81
Objectives[8]Task_List[0]PositionY = 3810.371
Objectives[8]Task_List[0]PositionZ = 33.39257
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = 1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2224.558
Objectives[9]positionY = 3808.321
Objectives[9]positionZ = 32.87337
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 1
Objectives[9]Task_List[0]Type = EnterVehicle
Objectives[9]Task_List[0]PositionX = 2224.425
Objectives[9]Task_List[0]PositionY = 3810.073
Objectives[9]Task_List[0]PositionZ = 33.39075
Objectives[9]Task_List[0]Speed = 1
Objectives[9]Task_List[0]SeatIndex = 2
Objectives[9]Task_List[0]TaskIndex = 0
Objectives[9]Task_List[0]Warp = True
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2292.29
Objectives[10]positionY = 3849.674
Objectives[10]positionZ = 33.59649
Objectives[10]Cutscenes_Time = 3
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 0.1
Objectives[10]Cutscenes_Follow_Hieght = 50
Objectives[10]Cutscenes_Follow_Angle = 60
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2256.675
Objectives[11]positionY = 3828.947
Objectives[11]positionZ = 33.22396
Objectives[11]Cutscenes_Time = 3
Objectives[11]Cutscenes_Trans_Time = 1
Objectives[11]Cutscenes_FOV = 45
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = True
Objectives[11]Cutscenes_Follow_Distancee = 5
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2270.001
Objectives[12]positionY = 3828.139
Objectives[12]positionZ = 33.34588
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2313.031
Objectives[13]positionY = 3856.372
Objectives[13]positionZ = 33.65636
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = False
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2265.398
Objectives[14]positionY = 3834.035
Objectives[14]positionZ = 33.31726
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 22
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 5
Objectives[14]ObjectiveMessages[0]positionX = 2265.398
Objectives[14]ObjectiveMessages[0]positionY = 3834.035
Objectives[14]ObjectiveMessages[0]positionZ = 33.31726
Objectives[14]ObjectiveMessages[0]Message = So this is it, huh?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[0]Sender = Lamar
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 2267.8
Objectives[14]ObjectiveMessages[1]positionY = 3835.358
Objectives[14]ObjectiveMessages[1]positionZ = 33.33995
Objectives[14]ObjectiveMessages[1]Message = Yup, this is it.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[1]Sender = Franklin
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Green
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 5
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 2270.343
Objectives[14]ObjectiveMessages[2]positionY = 3836.729
Objectives[14]ObjectiveMessages[2]positionZ = 33.36545
Objectives[14]ObjectiveMessages[2]Message = Everybody got all they homies rounded up for war.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[2]Sender = Lamar
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 8
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 2272.857
Objectives[14]ObjectiveMessages[3]positionY = 3838.126
Objectives[14]ObjectiveMessages[3]positionZ = 33.39111
Objectives[14]ObjectiveMessages[3]Message = Yeah, we goin' deep. You ready?
Objectives[14]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[14]ObjectiveMessages[3]Sender = Franklin
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = Green
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 13
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = False
Objectives[14]ObjectiveMessages[3]TypeTextMesage = True
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[4]positionX = 2275.394
Objectives[14]ObjectiveMessages[4]positionY = 3839.534
Objectives[14]ObjectiveMessages[4]positionZ = 33.41901
Objectives[14]ObjectiveMessages[4]Message = I was born ready, nigga.
Objectives[14]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[4]Sender = Lamar
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = White
Objectives[14]ObjectiveMessages[4]PlayFromStart = False
Objectives[14]ObjectiveMessages[4]Delay = True
Objectives[14]ObjectiveMessages[4]DelayTime = 18
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = False
Objectives[14]ObjectiveMessages[4]TypeTextMesage = True
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[15]Text = Go to ~y~Grapeseed.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 0
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = 2069.358
Objectives[15]positionY = 4773.023
Objectives[15]positionZ = 40.15842
Objectives[15]Heading = 195.0032
Objectives[15]Diameter = 20
Objectives[15]minimum_hight = 50
Objectives[15]maximum_hight = 100
Objectives[15]TriggerDistance = 100
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 13
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 2097.843
Objectives[15]mission_Actors[0]positionY = 4729.658
Objectives[15]mission_Actors[0]positionZ = 41.10446
Objectives[15]mission_Actors[0]Heading = 230
Objectives[15]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 200
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Defensive
Objectives[15]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = 2076.769
Objectives[15]mission_Actors[1]positionY = 4751.153
Objectives[15]mission_Actors[1]positionZ = 41.43856
Objectives[15]mission_Actors[1]Heading = 230
Objectives[15]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 200
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Defensive
Objectives[15]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 2
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = 2152.193
Objectives[15]mission_Actors[2]positionY = 4796.534
Objectives[15]mission_Actors[2]positionZ = 41.1829
Objectives[15]mission_Actors[2]Heading = 25
Objectives[15]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 200
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Defensive
Objectives[15]mission_Actors[2]weapon = SMGMk2
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 2
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = 2152.548
Objectives[15]mission_Actors[3]positionY = 4784.745
Objectives[15]mission_Actors[3]positionZ = 40.96821
Objectives[15]mission_Actors[3]Heading = 294.9244
Objectives[15]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 200
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = SNSPistolMk2
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 3
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = 2138.637
Objectives[15]mission_Actors[4]positionY = 4807.806
Objectives[15]mission_Actors[4]positionZ = 41.05025
Objectives[15]mission_Actors[4]Heading = 146.1082
Objectives[15]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 200
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Defensive
Objectives[15]mission_Actors[4]weapon = SNSPistolMk2
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 3
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = WORLD_HUMAN_CAR_PARK_ATTENDANT
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = 2030.161
Objectives[15]mission_Actors[5]positionY = 4738.505
Objectives[15]mission_Actors[5]positionZ = 41.49971
Objectives[15]mission_Actors[5]Heading = 19.9505
Objectives[15]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 200
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Defensive
Objectives[15]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 2
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = 1905.667
Objectives[15]mission_Actors[6]positionY = 4932.52
Objectives[15]mission_Actors[6]positionZ = 54.794
Objectives[15]mission_Actors[6]Heading = 325.0008
Objectives[15]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = False
Objectives[15]mission_Actors[6]ShowCone = True
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 200
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 500
Objectives[15]mission_Actors[6]Hearing_Range = 500
Objectives[15]mission_Actors[6]CombatMovement = Stationary
Objectives[15]mission_Actors[6]weapon = MarksmanRifleMk2
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 46
Objectives[15]mission_Actors[7]positionX = 1945.193
Objectives[15]mission_Actors[7]positionY = 4741.772
Objectives[15]mission_Actors[7]positionZ = 41.5822
Objectives[15]mission_Actors[7]Heading = 265
Objectives[15]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[15]mission_Actors[7]Relationship_Group = Friend
Objectives[15]mission_Actors[7]AddBlip = True
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 200
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = AssaultRifle
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 99
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Task_List_Count = 1
Objectives[15]mission_Actors[7]Task_Repeat = False
Objectives[15]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[7]Task_List[0]PositionX = 1944.959
Objectives[15]mission_Actors[7]Task_List[0]PositionY = 4741.764
Objectives[15]mission_Actors[7]Task_List[0]PositionZ = 41.08462
Objectives[15]mission_Actors[7]Task_List[0]Block = True
Objectives[15]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 46
Objectives[15]mission_Actors[8]positionX = 1986.099
Objectives[15]mission_Actors[8]positionY = 4802.885
Objectives[15]mission_Actors[8]positionZ = 42.59581
Objectives[15]mission_Actors[8]Heading = 220
Objectives[15]mission_Actors[8]String_Name = a_m_m_hillbilly_02
Objectives[15]mission_Actors[8]Relationship_Group = Friend
Objectives[15]mission_Actors[8]AddBlip = True
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 200
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = AssaultRifle
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 99
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Task_List_Count = 1
Objectives[15]mission_Actors[8]Task_Repeat = False
Objectives[15]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[8]Task_List[0]PositionX = 1986.086
Objectives[15]mission_Actors[8]Task_List[0]PositionY = 4802.885
Objectives[15]mission_Actors[8]Task_List[0]PositionZ = 42.09619
Objectives[15]mission_Actors[8]Task_List[0]Block = True
Objectives[15]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 46
Objectives[15]mission_Actors[9]positionX = 2064.741
Objectives[15]mission_Actors[9]positionY = 4858.171
Objectives[15]mission_Actors[9]positionZ = 41.77625
Objectives[15]mission_Actors[9]Heading = 225
Objectives[15]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[15]mission_Actors[9]Relationship_Group = Friend
Objectives[15]mission_Actors[9]AddBlip = True
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 200
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = AssaultRifle
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 99
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Task_List_Count = 1
Objectives[15]mission_Actors[9]Task_Repeat = False
Objectives[15]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[9]Task_List[0]PositionX = 2064.641
Objectives[15]mission_Actors[9]Task_List[0]PositionY = 4858.274
Objectives[15]mission_Actors[9]Task_List[0]PositionZ = 41.28857
Objectives[15]mission_Actors[9]Task_List[0]Block = True
Objectives[15]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 46
Objectives[15]mission_Actors[10]positionX = 2108.094
Objectives[15]mission_Actors[10]positionY = 4888.714
Objectives[15]mission_Actors[10]positionZ = 41.07998
Objectives[15]mission_Actors[10]Heading = 185
Objectives[15]mission_Actors[10]String_Name = a_m_m_hillbilly_02
Objectives[15]mission_Actors[10]Relationship_Group = Friend
Objectives[15]mission_Actors[10]AddBlip = True
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]SetHealth = 200
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = AssaultRifle
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 99
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Task_List_Count = 1
Objectives[15]mission_Actors[10]Task_Repeat = False
Objectives[15]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]mission_Actors[10]Task_List[0]PositionX = 2108.153
Objectives[15]mission_Actors[10]Task_List[0]PositionY = 4888.354
Objectives[15]mission_Actors[10]Task_List[0]PositionZ = 40.58575
Objectives[15]mission_Actors[10]Task_List[0]Block = True
Objectives[15]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[15]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = 1900.452
Objectives[15]mission_Actors[11]positionY = 4914.994
Objectives[15]mission_Actors[11]positionZ = 48.83772
Objectives[15]mission_Actors[11]Heading = 159.9998
Objectives[15]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = False
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]SetHealth = 200
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Defensive
Objectives[15]mission_Actors[11]weapon = SNSPistolMk2
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 1
Objectives[15]mission_Actors[11]Task_Guard_Range = 3
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = 1902.907
Objectives[15]mission_Actors[12]positionY = 4921.334
Objectives[15]mission_Actors[12]positionZ = 48.76883
Objectives[15]mission_Actors[12]Heading = 334.9999
Objectives[15]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = False
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]SetHealth = 200
Objectives[15]mission_Actors[12]DieFromHeadShot = True
Objectives[15]mission_Actors[12]CanExitVehicle = True
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Defensive
Objectives[15]mission_Actors[12]weapon = SNSPistolMk2
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 1
Objectives[15]mission_Actors[12]Task_Guard_Range = 3
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 2098.718
Objectives[15]ObjectiveMessages[0]positionY = 4708.132
Objectives[15]ObjectiveMessages[0]positionZ = 40.08689
Objectives[15]ObjectiveMessages[0]Message = Heads up, Franklin. Some of Trevor's people are moving in on McKenzie Airfield.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2101.267
Objectives[15]ObjectiveMessages[1]positionY = 4710.473
Objectives[15]ObjectiveMessages[1]positionZ = 40.09544
Objectives[15]ObjectiveMessages[1]Message = Head over there and give them a hand.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[1]Sender = Lester
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 2186.317
Objectives[16]positionY = 4732.321
Objectives[16]positionZ = 39.48841
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 0
Objectives[16]mission_ActorsCount = 4
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 1772.04
Objectives[16]mission_Actors[0]positionY = 5021.322
Objectives[16]mission_Actors[0]positionZ = 54.30545
Objectives[16]mission_Actors[0]Heading = 300.0001
Objectives[16]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 200
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = SNSPistolMk2
Objectives[16]mission_Actors[0]Variation = Random
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 1774.196
Objectives[16]mission_Actors[1]positionY = 5017.426
Objectives[16]mission_Actors[1]positionZ = 54.10491
Objectives[16]mission_Actors[1]Heading = 309.9999
Objectives[16]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 200
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 1768.874
Objectives[16]mission_Actors[2]positionY = 5018.727
Objectives[16]mission_Actors[2]positionZ = 53.7008
Objectives[16]mission_Actors[2]Heading = 309.9999
Objectives[16]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 200
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 1771.487
Objectives[16]mission_Actors[3]positionY = 5014.878
Objectives[16]mission_Actors[3]positionZ = 53.54352
Objectives[16]mission_Actors[3]Heading = 309.9999
Objectives[16]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 200
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = 1770.006
Objectives[16]mission_Vehicles[0]positionY = 5016.308
Objectives[16]mission_Vehicles[0]positionZ = 53.4241
Objectives[16]mission_Vehicles[0]Heading = 300.5295
Objectives[16]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[16]mission_Vehicles[0]Model = dubsta3
Objectives[16]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[16]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 22
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 23
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 24
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 1945.123
Objectives[17]positionY = 4740.277
Objectives[17]positionZ = 40.54414
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]Task_List[0]positionX = 1947.87
Objectives[17]Task_List[0]positionY = 4740.663
Objectives[17]Task_List[0]positionZ = 41.01221
Objectives[17]Task_List[0]Block = False
Objectives[17]Task_List[1]Type = WalkTo
Objectives[17]Task_List[1]DestinationX = 2010.217
Objectives[17]Task_List[1]DestinationY = 4728.205
Objectives[17]Task_List[1]DestinationZ = 40.85262
Objectives[17]Task_List[1]Rotation = 720
Objectives[17]Task_List[1]Speed = 4
Objectives[17]Task_List[1]GoStraitToCoord = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1989.735
Objectives[18]positionY = 4802.25
Objectives[18]positionZ = 41.31078
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[18]Task_List[0]positionX = 1989.121
Objectives[18]Task_List[0]positionY = 4801.866
Objectives[18]Task_List[0]positionZ = 41.84116
Objectives[18]Task_List[0]Block = False
Objectives[18]Task_List[1]Type = WalkTo
Objectives[18]Task_List[1]DestinationX = 2011.911
Objectives[18]Task_List[1]DestinationY = 4774.624
Objectives[18]Task_List[1]DestinationZ = 41.34777
Objectives[18]Task_List[1]Rotation = 825
Objectives[18]Task_List[1]Speed = 4
Objectives[18]Task_List[1]GoStraitToCoord = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2067.084
Objectives[19]positionY = 4856.979
Objectives[19]positionZ = 40.72465
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[19]Task_List[0]positionX = 2066.851
Objectives[19]Task_List[0]positionY = 4856.538
Objectives[19]Task_List[0]positionZ = 41.22454
Objectives[19]Task_List[0]Block = False
Objectives[19]Task_List[1]Type = WalkTo
Objectives[19]Task_List[1]DestinationX = 2108.009
Objectives[19]Task_List[1]DestinationY = 4818.362
Objectives[19]Task_List[1]DestinationZ = 40.87235
Objectives[19]Task_List[1]Rotation = 1110
Objectives[19]Task_List[1]Speed = 4
Objectives[19]Task_List[1]GoStraitToCoord = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2107.564
Objectives[20]positionY = 4887.663
Objectives[20]positionZ = 40.10743
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[20]Task_List[0]positionX = 2107.495
Objectives[20]Task_List[0]positionY = 4887.371
Objectives[20]Task_List[0]positionZ = 40.59937
Objectives[20]Task_List[0]Block = False
Objectives[20]Task_List[1]Type = WalkTo
Objectives[20]Task_List[1]DestinationX = 2125.491
Objectives[20]Task_List[1]DestinationY = 4829.716
Objectives[20]Task_List[1]DestinationZ = 40.85398
Objectives[20]Task_List[1]Rotation = 880
Objectives[20]Task_List[1]Speed = 4
Objectives[20]Task_List[1]GoStraitToCoord = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1770.187
Objectives[21]positionY = 5020.768
Objectives[21]positionZ = 53.05118
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 3
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 1772.116
Objectives[21]Task_List[0]PositionY = 5019.085
Objectives[21]Task_List[0]PositionZ = 53.5651
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = True
Objectives[21]Task_List[1]Type = Drive
Objectives[21]Task_List[1]PositionX = 1800.734
Objectives[21]Task_List[1]PositionY = 5044.098
Objectives[21]Task_List[1]PositionZ = 58.11969
Objectives[21]Task_List[1]Speed = 25
Objectives[21]Task_List[1]StopBeforeVehicles = False
Objectives[21]Task_List[1]StopBeforeActors = False
Objectives[21]Task_List[1]AvoidVehicles = True
Objectives[21]Task_List[1]AvoidEmptyVehicles = True
Objectives[21]Task_List[1]AvoidActors = True
Objectives[21]Task_List[1]AvoidObjects = True
Objectives[21]Task_List[1]StopAtLights = False
Objectives[21]Task_List[1]UseBlinkers = False
Objectives[21]Task_List[1]AllowGoingWrongWay = False
Objectives[21]Task_List[1]Reverse = False
Objectives[21]Task_List[1]TakeShortestPath = False
Objectives[21]Task_List[1]IgnoreRoads = False
Objectives[21]Task_List[1]IgnoreAllPathing = False
Objectives[21]Task_List[1]AvoidHighWays = False
Objectives[21]Task_List[2]Type = Drive
Objectives[21]Task_List[2]PositionX = 2057.032
Objectives[21]Task_List[2]PositionY = 4801.19
Objectives[21]Task_List[2]PositionZ = 40.78981
Objectives[21]Task_List[2]Speed = 35
Objectives[21]Task_List[2]StopBeforeVehicles = False
Objectives[21]Task_List[2]StopBeforeActors = False
Objectives[21]Task_List[2]AvoidVehicles = True
Objectives[21]Task_List[2]AvoidEmptyVehicles = True
Objectives[21]Task_List[2]AvoidActors = True
Objectives[21]Task_List[2]AvoidObjects = True
Objectives[21]Task_List[2]StopAtLights = False
Objectives[21]Task_List[2]UseBlinkers = False
Objectives[21]Task_List[2]AllowGoingWrongWay = False
Objectives[21]Task_List[2]Reverse = False
Objectives[21]Task_List[2]TakeShortestPath = False
Objectives[21]Task_List[2]IgnoreRoads = False
Objectives[21]Task_List[2]IgnoreAllPathing = False
Objectives[21]Task_List[2]AvoidHighWays = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1773.995
Objectives[22]positionY = 5016.744
Objectives[22]positionZ = 53.00981
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 1
Objectives[22]Task_List[0]Type = EnterVehicle
Objectives[22]Task_List[0]PositionX = 1771.983
Objectives[22]Task_List[0]PositionY = 5018.082
Objectives[22]Task_List[0]PositionZ = 53.44123
Objectives[22]Task_List[0]Speed = 1
Objectives[22]Task_List[0]SeatIndex = 0
Objectives[22]Task_List[0]TaskIndex = 0
Objectives[22]Task_List[0]Warp = True
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1768.388
Objectives[23]positionY = 5019.311
Objectives[23]positionZ = 52.70615
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 1
Objectives[23]Task_List[0]Type = EnterVehicle
Objectives[23]Task_List[0]PositionX = 1769.781
Objectives[23]Task_List[0]PositionY = 5018.071
Objectives[23]Task_List[0]PositionZ = 53.21794
Objectives[23]Task_List[0]Speed = 1
Objectives[23]Task_List[0]SeatIndex = 1
Objectives[23]Task_List[0]TaskIndex = 0
Objectives[23]Task_List[0]Warp = True
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1771.312
Objectives[24]positionY = 5014.442
Objectives[24]positionZ = 52.48655
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 1
Objectives[24]Task_List[0]Type = EnterVehicle
Objectives[24]Task_List[0]PositionX = 1770.724
Objectives[24]Task_List[0]PositionY = 5018.159
Objectives[24]Task_List[0]PositionZ = 53.32269
Objectives[24]Task_List[0]Speed = 1
Objectives[24]Task_List[0]SeatIndex = 2
Objectives[24]Task_List[0]TaskIndex = 0
Objectives[24]Task_List[0]Warp = True
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[25]Text2 = 
Objectives[25]Type = Kill_Actors
Objectives[25]positionX = 2087.418
Objectives[25]positionY = 4767.76
Objectives[25]positionZ = 40.17033
Objectives[25]KillAll1 = True
Objectives[25]KillAll2 = False
Objectives[25]Kill_Actors_Add_Blips = True
Objectives[25]Kill_Actors_Add_Markers = False
Objectives[25]DropPickups = False
Objectives[25]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[25]mission_ActorsCount = 1
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 0
Objectives[25]mission_Actors[0]positionX = 2125.051
Objectives[25]mission_Actors[0]positionY = 4786.912
Objectives[25]mission_Actors[0]positionZ = 40.9703
Objectives[25]mission_Actors[0]Heading = 24.95016
Objectives[25]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[0]Relationship_Group = Neutral
Objectives[25]mission_Actors[0]AddBlip = False
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = True
Objectives[25]mission_Actors[0]SetHealth = 100
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = Unarmed
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 99
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]Task_List_Count = 7
Objectives[25]mission_Actors[0]Task_Repeat = False
Objectives[25]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]mission_Actors[0]Task_List[0]PositionX = 2134.937
Objectives[25]mission_Actors[0]Task_List[0]PositionY = 4787.178
Objectives[25]mission_Actors[0]Task_List[0]PositionZ = 40.4703
Objectives[25]mission_Actors[0]Task_List[0]Block = True
Objectives[25]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[25]mission_Actors[0]Task_List[1]PositionX = 2132.571
Objectives[25]mission_Actors[0]Task_List[1]PositionY = 4784.535
Objectives[25]mission_Actors[0]Task_List[1]PositionZ = 40.4703
Objectives[25]mission_Actors[0]Task_List[1]Speed = 4
Objectives[25]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[25]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[25]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[25]mission_Actors[0]Task_List[2]PositionX = 2120.428
Objectives[25]mission_Actors[0]Task_List[2]PositionY = 4801.698
Objectives[25]mission_Actors[0]Task_List[2]PositionZ = 40.63108
Objectives[25]mission_Actors[0]Task_List[2]speed = 40
Objectives[25]mission_Actors[0]Task_List[2]Hight = 30
Objectives[25]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[25]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[25]mission_Actors[0]Task_List[2]LandStart = False
Objectives[25]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[25]mission_Actors[0]Task_List[3]Type = Pause
Objectives[25]mission_Actors[0]Task_List[3]PositionX = 2120.993
Objectives[25]mission_Actors[0]Task_List[3]PositionY = 4799.801
Objectives[25]mission_Actors[0]Task_List[3]PositionZ = 40.49412
Objectives[25]mission_Actors[0]Task_List[3]time = 1
Objectives[25]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[25]mission_Actors[0]Task_List[4]PositionX = 2062.62
Objectives[25]mission_Actors[0]Task_List[4]PositionY = 4774.008
Objectives[25]mission_Actors[0]Task_List[4]PositionZ = 40.76542
Objectives[25]mission_Actors[0]Task_List[4]speed = 50
Objectives[25]mission_Actors[0]Task_List[4]Hight = 5
Objectives[25]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[25]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[25]mission_Actors[0]Task_List[4]LandStart = False
Objectives[25]mission_Actors[0]Task_List[4]LandEnd = True
Objectives[25]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[25]mission_Actors[0]Task_List[5]PositionX = 1939.046
Objectives[25]mission_Actors[0]Task_List[5]PositionY = 4716.226
Objectives[25]mission_Actors[0]Task_List[5]PositionZ = 40.5604
Objectives[25]mission_Actors[0]Task_List[5]speed = 100
Objectives[25]mission_Actors[0]Task_List[5]Hight = 100
Objectives[25]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[25]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[25]mission_Actors[0]Task_List[5]LandStart = False
Objectives[25]mission_Actors[0]Task_List[5]LandEnd = True
Objectives[25]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[25]mission_Actors[0]Task_List[6]PositionX = -1188.187
Objectives[25]mission_Actors[0]Task_List[6]PositionY = 3234.759
Objectives[25]mission_Actors[0]Task_List[6]PositionZ = 910.8821
Objectives[25]mission_Actors[0]Task_List[6]speed = 100
Objectives[25]mission_Actors[0]Task_List[6]Hight = 100
Objectives[25]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[25]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[25]mission_Actors[0]Task_List[6]LandStart = False
Objectives[25]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 1782.939
Objectives[26]positionY = 3272.328
Objectives[26]positionZ = 40.87683
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 0
Objectives[26]mission_ActorsCount = 10
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 85
Objectives[26]mission_Actors[0]positionX = 1780.083
Objectives[26]mission_Actors[0]positionY = 3270.199
Objectives[26]mission_Actors[0]positionZ = 41.77518
Objectives[26]mission_Actors[0]Heading = 324.9994
Objectives[26]mission_Actors[0]String_Name = player_two
Objectives[26]mission_Actors[0]Relationship_Group = Friend
Objectives[26]mission_Actors[0]AddBlip = True
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 200
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = False
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Unarmed
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 85
Objectives[26]mission_Actors[1]positionX = 1781.928
Objectives[26]mission_Actors[1]positionY = 3269.002
Objectives[26]mission_Actors[1]positionZ = 41.87349
Objectives[26]mission_Actors[1]Heading = 334.9999
Objectives[26]mission_Actors[1]String_Name = ig_chef2
Objectives[26]mission_Actors[1]Relationship_Group = Friend
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = True
Objectives[26]mission_Actors[1]SetHealth = 200
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = False
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = Unarmed
Objectives[26]mission_Actors[1]Variation = Custom
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[26]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 32
Objectives[26]mission_Actors[2]positionX = 2386.959
Objectives[26]mission_Actors[2]positionY = 4722.821
Objectives[26]mission_Actors[2]positionZ = 33.69989
Objectives[26]mission_Actors[2]Heading = 39.99998
Objectives[26]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[26]mission_Actors[2]Relationship_Group = Friend
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = True
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Defensive
Objectives[26]mission_Actors[2]weapon = AssaultRifle
Objectives[26]mission_Actors[2]Variation = Random
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 32
Objectives[26]mission_Actors[3]positionX = 2384.377
Objectives[26]mission_Actors[3]positionY = 4712.811
Objectives[26]mission_Actors[3]positionZ = 33.63541
Objectives[26]mission_Actors[3]Heading = 39.99998
Objectives[26]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[26]mission_Actors[3]Relationship_Group = Friend
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = True
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Defensive
Objectives[26]mission_Actors[3]weapon = AssaultRifle
Objectives[26]mission_Actors[3]Variation = Random
Objectives[26]mission_Actors[3]Task = 0
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 32
Objectives[26]mission_Actors[4]positionX = 2382.688
Objectives[26]mission_Actors[4]positionY = 4700.786
Objectives[26]mission_Actors[4]positionZ = 33.94988
Objectives[26]mission_Actors[4]Heading = 39.99998
Objectives[26]mission_Actors[4]String_Name = a_m_m_hillbilly_02
Objectives[26]mission_Actors[4]Relationship_Group = Friend
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = True
Objectives[26]mission_Actors[4]SetHealth = 100
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Defensive
Objectives[26]mission_Actors[4]weapon = AssaultRifle
Objectives[26]mission_Actors[4]Variation = Random
Objectives[26]mission_Actors[4]Task = 0
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = NONE
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 32
Objectives[26]mission_Actors[5]positionX = 2402.572
Objectives[26]mission_Actors[5]positionY = 4716.41
Objectives[26]mission_Actors[5]positionZ = 33.14603
Objectives[26]mission_Actors[5]Heading = 54.99997
Objectives[26]mission_Actors[5]String_Name = a_m_m_hillbilly_02
Objectives[26]mission_Actors[5]Relationship_Group = Friend
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = True
Objectives[26]mission_Actors[5]SetHealth = 100
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Defensive
Objectives[26]mission_Actors[5]weapon = AssaultRifle
Objectives[26]mission_Actors[5]Variation = Random
Objectives[26]mission_Actors[5]Task = 0
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 32
Objectives[26]mission_Actors[6]positionX = 2360.184
Objectives[26]mission_Actors[6]positionY = 4751.104
Objectives[26]mission_Actors[6]positionZ = 34.38052
Objectives[26]mission_Actors[6]Heading = 235
Objectives[26]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[26]mission_Actors[6]Relationship_Group = Enemy2
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = True
Objectives[26]mission_Actors[6]SetHealth = 100
Objectives[26]mission_Actors[6]DieFromHeadShot = True
Objectives[26]mission_Actors[6]CanExitVehicle = True
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Defensive
Objectives[26]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[26]mission_Actors[6]Variation = Random
Objectives[26]mission_Actors[6]Task = 0
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = NONE
Objectives[26]mission_Actors[7]Survive_Number = 0
Objectives[26]mission_Actors[7]Failed_Text = 
Objectives[26]mission_Actors[7]Remove_After = 32
Objectives[26]mission_Actors[7]positionX = 2365.406
Objectives[26]mission_Actors[7]positionY = 4752.274
Objectives[26]mission_Actors[7]positionZ = 33.92027
Objectives[26]mission_Actors[7]Heading = 230
Objectives[26]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[26]mission_Actors[7]Relationship_Group = Enemy2
Objectives[26]mission_Actors[7]AddBlip = False
Objectives[26]mission_Actors[7]ShowCone = False
Objectives[26]mission_Actors[7]Invincible = True
Objectives[26]mission_Actors[7]SetHealth = 100
Objectives[26]mission_Actors[7]DieFromHeadShot = True
Objectives[26]mission_Actors[7]CanExitVehicle = True
Objectives[26]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[7]AlwaysFight = True
Objectives[26]mission_Actors[7]Seeing_Range = 30
Objectives[26]mission_Actors[7]Hearing_Range = 30
Objectives[26]mission_Actors[7]CombatMovement = Defensive
Objectives[26]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[26]mission_Actors[7]Variation = Random
Objectives[26]mission_Actors[7]Task = 0
Objectives[26]mission_Actors[7]Task_Guard_Range = 5
Objectives[26]mission_Actors[7]Task_Stay_In_Range = True
Objectives[26]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[7]Task_Scenario = NONE
Objectives[26]mission_Actors[8]Survive_Number = 0
Objectives[26]mission_Actors[8]Failed_Text = 
Objectives[26]mission_Actors[8]Remove_After = 32
Objectives[26]mission_Actors[8]positionX = 2349.144
Objectives[26]mission_Actors[8]positionY = 4741.297
Objectives[26]mission_Actors[8]positionZ = 34.55809
Objectives[26]mission_Actors[8]Heading = 235
Objectives[26]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[26]mission_Actors[8]Relationship_Group = Enemy2
Objectives[26]mission_Actors[8]AddBlip = False
Objectives[26]mission_Actors[8]ShowCone = False
Objectives[26]mission_Actors[8]Invincible = True
Objectives[26]mission_Actors[8]SetHealth = 100
Objectives[26]mission_Actors[8]DieFromHeadShot = True
Objectives[26]mission_Actors[8]CanExitVehicle = True
Objectives[26]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[8]AlwaysFight = True
Objectives[26]mission_Actors[8]Seeing_Range = 30
Objectives[26]mission_Actors[8]Hearing_Range = 30
Objectives[26]mission_Actors[8]CombatMovement = Defensive
Objectives[26]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[26]mission_Actors[8]Variation = Random
Objectives[26]mission_Actors[8]Task = 0
Objectives[26]mission_Actors[8]Task_Guard_Range = 5
Objectives[26]mission_Actors[8]Task_Stay_In_Range = True
Objectives[26]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[8]Task_Scenario = NONE
Objectives[26]mission_Actors[9]Survive_Number = 0
Objectives[26]mission_Actors[9]Failed_Text = 
Objectives[26]mission_Actors[9]Remove_After = 32
Objectives[26]mission_Actors[9]positionX = 2349.839
Objectives[26]mission_Actors[9]positionY = 4734.799
Objectives[26]mission_Actors[9]positionZ = 34.79445
Objectives[26]mission_Actors[9]Heading = 235
Objectives[26]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[26]mission_Actors[9]Relationship_Group = Enemy2
Objectives[26]mission_Actors[9]AddBlip = False
Objectives[26]mission_Actors[9]ShowCone = False
Objectives[26]mission_Actors[9]Invincible = True
Objectives[26]mission_Actors[9]SetHealth = 100
Objectives[26]mission_Actors[9]DieFromHeadShot = True
Objectives[26]mission_Actors[9]CanExitVehicle = True
Objectives[26]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[9]AlwaysFight = True
Objectives[26]mission_Actors[9]Seeing_Range = 30
Objectives[26]mission_Actors[9]Hearing_Range = 30
Objectives[26]mission_Actors[9]CombatMovement = Defensive
Objectives[26]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[26]mission_Actors[9]Variation = Random
Objectives[26]mission_Actors[9]Task = 0
Objectives[26]mission_Actors[9]Task_Guard_Range = 5
Objectives[26]mission_Actors[9]Task_Stay_In_Range = True
Objectives[26]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[9]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 1776.751
Objectives[26]mission_Vehicles[0]positionY = 3255.867
Objectives[26]mission_Vehicles[0]positionZ = 43.22075
Objectives[26]mission_Vehicles[0]Heading = 312.9146
Objectives[26]mission_Vehicles[0]Name = FH-1 Hunter
Objectives[26]mission_Vehicles[0]Model = hunter
Objectives[26]mission_Vehicles[0]PrimaryColor = HunterGreen
Objectives[26]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = -1
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = True
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = True
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 94
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[26]mission_Vehicles[0]NeededForObjectiveHint[0] = 30
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 27
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 28
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 86
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 87
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1775.649
Objectives[27]positionY = 3261.885
Objectives[27]positionZ = 40.7781
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 2
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = 1781.078
Objectives[27]Task_List[0]PositionY = 3257.55
Objectives[27]Task_List[0]PositionZ = 41.47837
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]SeatIndex = -1
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = True
Objectives[27]Task_List[1]Type = VehicleHeliTask
Objectives[27]Task_List[1]positionX = 1782.478
Objectives[27]Task_List[1]positionY = 3255.539
Objectives[27]Task_List[1]positionZ = 41.54384
Objectives[27]Task_List[1]speed = 100
Objectives[27]Task_List[1]Hight = 30
Objectives[27]Task_List[1]FollowPlayer = True
Objectives[27]Task_List[1]AttackPlayer = False
Objectives[27]Task_List[1]Land = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1777.703
Objectives[28]positionY = 3261.174
Objectives[28]positionZ = 40.85844
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = 1783.452
Objectives[28]Task_List[0]PositionY = 3254.086
Objectives[28]Task_List[0]PositionZ = 41.60623
Objectives[28]Task_List[0]Speed = 1
Objectives[28]Task_List[0]SeatIndex = 0
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = True
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 2012.642
Objectives[29]positionY = 4630.532
Objectives[29]positionZ = 40.18536
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 15
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 2013.476
Objectives[29]ObjectiveMessages[0]positionY = 4631.806
Objectives[29]ObjectiveMessages[0]positionZ = 40.1893
Objectives[29]ObjectiveMessages[0]Message = Hey Lester, Grapeseed is clear.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[29]ObjectiveMessages[0]Sender = Franklin
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Green
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 2015.404
Objectives[29]ObjectiveMessages[1]positionY = 4633.821
Objectives[29]ObjectiveMessages[1]positionZ = 40.19227
Objectives[29]ObjectiveMessages[1]Message = Good, but there's more enemy resistance you have to deal with. Give me a moment to find them.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[1]Sender = Lester
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 5
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Hint_Objective
Objectives[30]Text = 
Objectives[30]positionX = 2020.299
Objectives[30]positionY = 4636.491
Objectives[30]positionZ = 40.17696
Objectives[30]Hint_Time = 5
Objectives[30]Hint_FOV = 30
Objectives[30]Hint_Use_Position = False
Objectives[30]Hint_Use_Player = False
Objectives[30]Hint_Use_Actor = False
Objectives[30]Hint_Use_Vehicle = True
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 1789.854
Objectives[30]ObjectiveMessages[0]positionY = 3259.114
Objectives[30]ObjectiveMessages[0]positionZ = 41.30249
Objectives[30]ObjectiveMessages[0]Message = Anybody order air support?
Objectives[30]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[30]ObjectiveMessages[0]Sender = Trevor
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Orange
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = 
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 2002.545
Objectives[31]positionY = 4620.944
Objectives[31]positionZ = 40.15303
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 7
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 2
Objectives[31]ObjectiveMessages[0]positionX = 2002.089
Objectives[31]ObjectiveMessages[0]positionY = 4620.534
Objectives[31]ObjectiveMessages[0]positionZ = 40.1503
Objectives[31]ObjectiveMessages[0]Message = There go Trevor.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[0]Sender = Franklin
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Green
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 2000.122
Objectives[31]ObjectiveMessages[1]positionY = 4618.729
Objectives[31]ObjectiveMessages[1]positionZ = 40.13852
Objectives[31]ObjectiveMessages[1]Message = Crazy dude!
Objectives[31]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[31]ObjectiveMessages[1]Sender = Lamar
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 3
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[32]Text = Go to the ~y~hippy camp.
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 0
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 2468.907
Objectives[32]positionY = 3776.699
Objectives[32]positionZ = 40.26302
Objectives[32]Heading = 2985
Objectives[32]Diameter = 50
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 100
Objectives[32]TriggerDistance = 75
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 12
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 94
Objectives[32]mission_Actors[0]positionX = 2511.303
Objectives[32]mission_Actors[0]positionY = 3777.078
Objectives[32]mission_Actors[0]positionZ = 53.00916
Objectives[32]mission_Actors[0]Heading = 109.9999
Objectives[32]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[0]Relationship_Group = Friend
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = True
Objectives[32]mission_Actors[0]SetHealth = 5000
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Stationary
Objectives[32]mission_Actors[0]weapon = CarbineRifle
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[32]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 47
Objectives[32]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveGoToActor[0] = 46
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 94
Objectives[32]mission_Actors[1]positionX = 2512.357
Objectives[32]mission_Actors[1]positionY = 3774.801
Objectives[32]mission_Actors[1]positionZ = 52.79663
Objectives[32]mission_Actors[1]Heading = 139.9998
Objectives[32]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[1]Relationship_Group = Friend
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = True
Objectives[32]mission_Actors[1]SetHealth = 5000
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Stationary
Objectives[32]mission_Actors[1]weapon = CombatMG
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 94
Objectives[32]mission_Actors[2]positionX = 2513.818
Objectives[32]mission_Actors[2]positionY = 3792.102
Objectives[32]mission_Actors[2]positionZ = 53.17621
Objectives[32]mission_Actors[2]Heading = 59.99992
Objectives[32]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[2]Relationship_Group = Friend
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = True
Objectives[32]mission_Actors[2]SetHealth = 5000
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Stationary
Objectives[32]mission_Actors[2]weapon = CarbineRifle
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 94
Objectives[32]mission_Actors[3]positionX = 2512.591
Objectives[32]mission_Actors[3]positionY = 3789.146
Objectives[32]mission_Actors[3]positionZ = 53.08894
Objectives[32]mission_Actors[3]Heading = 104.9999
Objectives[32]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[3]Relationship_Group = Friend
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = True
Objectives[32]mission_Actors[3]Invincible = True
Objectives[32]mission_Actors[3]SetHealth = 5000
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 500
Objectives[32]mission_Actors[3]Hearing_Range = 500
Objectives[32]mission_Actors[3]CombatMovement = Stationary
Objectives[32]mission_Actors[3]weapon = MarksmanRifle
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = 2482.314
Objectives[32]mission_Actors[4]positionY = 3825.125
Objectives[32]mission_Actors[4]positionZ = 40.45552
Objectives[32]mission_Actors[4]Heading = 220.1587
Objectives[32]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[4]Relationship_Group = Enemy1
Objectives[32]mission_Actors[4]AddBlip = False
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = True
Objectives[32]mission_Actors[4]SetHealth = 5000
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 500
Objectives[32]mission_Actors[4]Hearing_Range = 500
Objectives[32]mission_Actors[4]CombatMovement = Stationary
Objectives[32]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 0
Objectives[32]mission_Actors[5]positionX = 2478.054
Objectives[32]mission_Actors[5]positionY = 3823.741
Objectives[32]mission_Actors[5]positionZ = 40.54851
Objectives[32]mission_Actors[5]Heading = 210.1587
Objectives[32]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[5]Relationship_Group = Enemy1
Objectives[32]mission_Actors[5]AddBlip = False
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = True
Objectives[32]mission_Actors[5]SetHealth = 200
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Stationary
Objectives[32]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 0
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 0
Objectives[32]mission_Actors[6]positionX = 2465.796
Objectives[32]mission_Actors[6]positionY = 3831.9
Objectives[32]mission_Actors[6]positionZ = 40.21325
Objectives[32]mission_Actors[6]Heading = 200
Objectives[32]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[6]Relationship_Group = Enemy1
Objectives[32]mission_Actors[6]AddBlip = False
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = True
Objectives[32]mission_Actors[6]SetHealth = 200
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Defensive
Objectives[32]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 0
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 0
Objectives[32]mission_Actors[7]positionX = 2461.364
Objectives[32]mission_Actors[7]positionY = 3828.528
Objectives[32]mission_Actors[7]positionZ = 39.88077
Objectives[32]mission_Actors[7]Heading = 220
Objectives[32]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[7]Relationship_Group = Enemy1
Objectives[32]mission_Actors[7]AddBlip = True
Objectives[32]mission_Actors[7]ShowCone = True
Objectives[32]mission_Actors[7]Invincible = True
Objectives[32]mission_Actors[7]SetHealth = 200
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 30
Objectives[32]mission_Actors[7]Hearing_Range = 30
Objectives[32]mission_Actors[7]CombatMovement = Stationary
Objectives[32]mission_Actors[7]weapon = MarksmanRifleMk2
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 0
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 0
Objectives[32]mission_Actors[8]positionX = 2433.168
Objectives[32]mission_Actors[8]positionY = 3772.963
Objectives[32]mission_Actors[8]positionZ = 40.94547
Objectives[32]mission_Actors[8]Heading = 260
Objectives[32]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[8]Relationship_Group = Enemy1
Objectives[32]mission_Actors[8]AddBlip = False
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = True
Objectives[32]mission_Actors[8]SetHealth = 200
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 30
Objectives[32]mission_Actors[8]Hearing_Range = 30
Objectives[32]mission_Actors[8]CombatMovement = Defensive
Objectives[32]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 0
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[32]mission_Actors[9]Survive_Number = 0
Objectives[32]mission_Actors[9]Failed_Text = 
Objectives[32]mission_Actors[9]Remove_After = 0
Objectives[32]mission_Actors[9]positionX = 2443.738
Objectives[32]mission_Actors[9]positionY = 3762.201
Objectives[32]mission_Actors[9]positionZ = 41.54741
Objectives[32]mission_Actors[9]Heading = 300
Objectives[32]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[9]Relationship_Group = Enemy1
Objectives[32]mission_Actors[9]AddBlip = False
Objectives[32]mission_Actors[9]ShowCone = False
Objectives[32]mission_Actors[9]Invincible = True
Objectives[32]mission_Actors[9]SetHealth = 200
Objectives[32]mission_Actors[9]DieFromHeadShot = True
Objectives[32]mission_Actors[9]CanExitVehicle = True
Objectives[32]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[9]AlwaysFight = True
Objectives[32]mission_Actors[9]Seeing_Range = 30
Objectives[32]mission_Actors[9]Hearing_Range = 30
Objectives[32]mission_Actors[9]CombatMovement = Defensive
Objectives[32]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[9]Variation = Random
Objectives[32]mission_Actors[9]Task = 0
Objectives[32]mission_Actors[9]Task_Guard_Range = 5
Objectives[32]mission_Actors[9]Task_Stay_In_Range = True
Objectives[32]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[9]Task_Scenario = NONE
Objectives[32]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[32]mission_Actors[10]Survive_Number = 0
Objectives[32]mission_Actors[10]Failed_Text = 
Objectives[32]mission_Actors[10]Remove_After = 0
Objectives[32]mission_Actors[10]positionX = 2450.024
Objectives[32]mission_Actors[10]positionY = 3756.343
Objectives[32]mission_Actors[10]positionZ = 41.93726
Objectives[32]mission_Actors[10]Heading = 275
Objectives[32]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[10]Relationship_Group = Enemy1
Objectives[32]mission_Actors[10]AddBlip = False
Objectives[32]mission_Actors[10]ShowCone = False
Objectives[32]mission_Actors[10]Invincible = True
Objectives[32]mission_Actors[10]SetHealth = 200
Objectives[32]mission_Actors[10]DieFromHeadShot = True
Objectives[32]mission_Actors[10]CanExitVehicle = True
Objectives[32]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[10]AlwaysFight = True
Objectives[32]mission_Actors[10]Seeing_Range = 30
Objectives[32]mission_Actors[10]Hearing_Range = 30
Objectives[32]mission_Actors[10]CombatMovement = Defensive
Objectives[32]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[32]mission_Actors[10]Variation = Random
Objectives[32]mission_Actors[10]Task = 0
Objectives[32]mission_Actors[10]Task_Guard_Range = 5
Objectives[32]mission_Actors[10]Task_Stay_In_Range = True
Objectives[32]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[10]Task_Scenario = NONE
Objectives[32]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[32]mission_Actors[11]Survive_Number = 0
Objectives[32]mission_Actors[11]Failed_Text = 
Objectives[32]mission_Actors[11]Remove_After = 0
Objectives[32]mission_Actors[11]positionX = 2457.046
Objectives[32]mission_Actors[11]positionY = 3744.539
Objectives[32]mission_Actors[11]positionZ = 45.53458
Objectives[32]mission_Actors[11]Heading = 320
Objectives[32]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[11]Relationship_Group = Enemy1
Objectives[32]mission_Actors[11]AddBlip = True
Objectives[32]mission_Actors[11]ShowCone = True
Objectives[32]mission_Actors[11]Invincible = True
Objectives[32]mission_Actors[11]SetHealth = 200
Objectives[32]mission_Actors[11]DieFromHeadShot = True
Objectives[32]mission_Actors[11]CanExitVehicle = True
Objectives[32]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[11]AlwaysFight = True
Objectives[32]mission_Actors[11]Seeing_Range = 500
Objectives[32]mission_Actors[11]Hearing_Range = 500
Objectives[32]mission_Actors[11]CombatMovement = Stationary
Objectives[32]mission_Actors[11]weapon = MarksmanRifleMk2
Objectives[32]mission_Actors[11]Variation = Random
Objectives[32]mission_Actors[11]Task = 0
Objectives[32]mission_Actors[11]Task_Guard_Range = 5
Objectives[32]mission_Actors[11]Task_Stay_In_Range = True
Objectives[32]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[11]Task_Scenario = NONE
Objectives[32]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[32]mission_Vehicles = 2
Objectives[32]mission_Vehicles[0]positionX = 2481.912
Objectives[32]mission_Vehicles[0]positionY = 3821.008
Objectives[32]mission_Vehicles[0]positionZ = 40.10593
Objectives[32]mission_Vehicles[0]Heading = 293.9414
Objectives[32]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[32]mission_Vehicles[0]Model = dubsta3
Objectives[32]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[32]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = 0
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = False
Objectives[32]mission_Vehicles[0]Invincible = False
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 0
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[1]positionX = 2421.54
Objectives[32]mission_Vehicles[1]positionY = 3745.976
Objectives[32]mission_Vehicles[1]positionZ = 41.46832
Objectives[32]mission_Vehicles[1]Heading = 201.0194
Objectives[32]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[32]mission_Vehicles[1]Model = dubsta3
Objectives[32]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[32]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[32]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[1]HasPearlescent = False
Objectives[32]mission_Vehicles[1]Livery = 0
Objectives[32]mission_Vehicles[1]DirtLevel = 0
Objectives[32]mission_Vehicles[1]LockedForPlayer = False
Objectives[32]mission_Vehicles[1]Locked = False
Objectives[32]mission_Vehicles[1]Alarm = False
Objectives[32]mission_Vehicles[1]HotWired = False
Objectives[32]mission_Vehicles[1]Invincible = False
Objectives[32]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[1]Remove_After = 0
Objectives[32]mission_Vehicles[1]Survive_Number = 0
Objectives[32]mission_Vehicles[1]Failed_Text = 
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 4
Objectives[32]ObjectiveMessages[0]positionX = 2398.928
Objectives[32]ObjectiveMessages[0]positionY = 3823.84
Objectives[32]ObjectiveMessages[0]positionZ = 37.28604
Objectives[32]ObjectiveMessages[0]Message = Franklin, I'm picking up a distress signal from a National Guard unit.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[0]Sender = Lester
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 2398.1
Objectives[32]ObjectiveMessages[1]positionY = 3822.211
Objectives[32]ObjectiveMessages[1]positionZ = 37.25846
Objectives[32]ObjectiveMessages[1]Message = This is Lima 4-2. We're pinned down by the enemy at the hippy camp in Sandy Shores.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = Soldier
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 5
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 2397.235
Objectives[32]ObjectiveMessages[2]positionY = 3820.28
Objectives[32]ObjectiveMessages[2]positionZ = 37.26748
Objectives[32]ObjectiveMessages[2]Message = If anyone can read this, we need backup now!
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = Soldier
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 12
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = 2396.425
Objectives[32]ObjectiveMessages[3]positionY = 3818.671
Objectives[32]ObjectiveMessages[3]positionZ = 37.2854
Objectives[32]ObjectiveMessages[3]Message = Franklin, get to the hippy camp and help those soldiers.
Objectives[32]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[3]Sender = Lester
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = White
Objectives[32]ObjectiveMessages[3]PlayFromStart = False
Objectives[32]ObjectiveMessages[3]Delay = True
Objectives[32]ObjectiveMessages[3]DelayTime = 17
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 2483.697
Objectives[33]positionY = 3826.612
Objectives[33]positionZ = 39.39013
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = True
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 2477.555
Objectives[34]positionY = 3825.031
Objectives[34]positionZ = 39.48058
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = True
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = False
Objectives[34]Int_Task = 0
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 2466.325
Objectives[35]positionY = 3833.232
Objectives[35]positionZ = 39.23242
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = True
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = False
Objectives[35]Int_Task = 0
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 2464.172
Objectives[36]positionY = 3829.137
Objectives[36]positionZ = 41.55003
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = True
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = False
Objectives[36]Int_Task = 0
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 2432.125
Objectives[37]positionY = 3774.018
Objectives[37]positionZ = 39.59972
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = True
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = False
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 2442.344
Objectives[38]positionY = 3761.766
Objectives[38]positionZ = 40.62453
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = True
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = False
Objectives[38]Int_Task = 0
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 2448.829
Objectives[39]positionY = 3755.208
Objectives[39]positionZ = 41.05227
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = True
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = False
Objectives[39]Int_Task = 0
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2455.702
Objectives[40]positionY = 3745.054
Objectives[40]positionZ = 44.63974
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = True
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = False
Objectives[40]Int_Task = 0
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[41]Text2 = 
Objectives[41]Type = Kill_Actors
Objectives[41]positionX = 2466.065
Objectives[41]positionY = 3769.971
Objectives[41]positionZ = 40.40631
Objectives[41]KillAll1 = True
Objectives[41]KillAll2 = False
Objectives[41]Kill_Actors_Add_Blips = True
Objectives[41]Kill_Actors_Add_Markers = False
Objectives[41]DropPickups = False
Objectives[41]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 4
Objectives[41]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_Pickup_Props[0]Value = 99999
Objectives[41]mission_Pickup_Props[0]positionX = 2515.304
Objectives[41]mission_Pickup_Props[0]positionY = 3776.193
Objectives[41]mission_Pickup_Props[0]positionZ = 51.98593
Objectives[41]mission_Pickup_Props[0]rotationX = 0
Objectives[41]mission_Pickup_Props[0]rotationY = 0
Objectives[41]mission_Pickup_Props[0]rotationZ = 110
Objectives[41]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[41]mission_Pickup_Props[1]Value = 99999
Objectives[41]mission_Pickup_Props[1]positionX = 2514.923
Objectives[41]mission_Pickup_Props[1]positionY = 3778.125
Objectives[41]mission_Pickup_Props[1]positionZ = 52.2584
Objectives[41]mission_Pickup_Props[1]rotationX = 0
Objectives[41]mission_Pickup_Props[1]rotationY = 0
Objectives[41]mission_Pickup_Props[1]rotationZ = 110
Objectives[41]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[41]mission_Pickup_Props[2]Value = 99999
Objectives[41]mission_Pickup_Props[2]positionX = 2513.833
Objectives[41]mission_Pickup_Props[2]positionY = 3789.736
Objectives[41]mission_Pickup_Props[2]positionZ = 52.59785
Objectives[41]mission_Pickup_Props[2]rotationX = 0
Objectives[41]mission_Pickup_Props[2]rotationY = 0
Objectives[41]mission_Pickup_Props[2]rotationZ = 90
Objectives[41]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_Pickup_Props[3]Value = 99999
Objectives[41]mission_Pickup_Props[3]positionX = 2513.668
Objectives[41]mission_Pickup_Props[3]positionY = 3788.586
Objectives[41]mission_Pickup_Props[3]positionZ = 52.55404
Objectives[41]mission_Pickup_Props[3]rotationX = 0
Objectives[41]mission_Pickup_Props[3]rotationY = 0
Objectives[41]mission_Pickup_Props[3]rotationZ = 90
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 2516.65
Objectives[42]positionY = 3776.905
Objectives[42]positionZ = 51.52826
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = True
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2516.56
Objectives[43]positionY = 3779.062
Objectives[43]positionZ = 51.79319
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = True
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = False
Objectives[43]Int_Task = 0
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 2515.135
Objectives[44]positionY = 3788.486
Objectives[44]positionZ = 52.0255
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = True
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = False
Objectives[44]Int_Task = 0
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 2515.869
Objectives[45]positionY = 3791.615
Objectives[45]positionZ = 52.08224
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = True
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = False
Objectives[45]Int_Task = 0
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = GoTo_Actor
Objectives[46]Text = Go to the ~b~squad leader.
Objectives[46]positionX = 2512.222
Objectives[46]positionY = 3778.351
Objectives[46]positionZ = 51.97061
Objectives[46]GoTo_Actor_ChangToCompanion = False
Objectives[46]GoTo_Actor_Distance = 3
Objectives[46]GoTo_Actor_Remove_Blip = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = Thank God, you got here just in time.
Objectives[47]positionX = 2511.585
Objectives[47]positionY = 3778.312
Objectives[47]positionZ = 52.0241
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = True
Objectives[47]SetPlayerActor_RelationshipGroup = Friend
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 5
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = gesture_nod_yes_hard
Objectives[47]Task_Time = 4
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 2402.421
Objectives[48]positionY = 3789.964
Objectives[48]positionZ = 38.18533
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[48]Task_List[0]positionX = 2232.813
Objectives[48]Task_List[0]positionY = 3818.679
Objectives[48]Task_List[0]positionZ = 33.52068
Objectives[48]Task_List[0]Block = False
Objectives[48]Task_List[1]Type = WalkTo
Objectives[48]Task_List[1]DestinationX = 2430.014
Objectives[48]Task_List[1]DestinationY = 3763.348
Objectives[48]Task_List[1]DestinationZ = 40.76186
Objectives[48]Task_List[1]Rotation = -85
Objectives[48]Task_List[1]Speed = 4
Objectives[48]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 2404.448
Objectives[49]positionY = 3788.667
Objectives[49]positionZ = 38.43724
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 2
Objectives[49]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]Task_List[0]positionX = 2224.041
Objectives[49]Task_List[0]positionY = 3812.606
Objectives[49]Task_List[0]positionZ = 33.41869
Objectives[49]Task_List[0]Block = False
Objectives[49]Task_List[1]Type = WalkTo
Objectives[49]Task_List[1]DestinationX = 2457.854
Objectives[49]Task_List[1]DestinationY = 3799.723
Objectives[49]Task_List[1]DestinationZ = 39.60964
Objectives[49]Task_List[1]Rotation = 470
Objectives[49]Task_List[1]Speed = 4
Objectives[49]Task_List[1]GoStraitToCoord = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 2406.124
Objectives[50]positionY = 3787.582
Objectives[50]positionZ = 38.63724
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = WalkTo
Objectives[50]Task_List[0]DestinationX = 2434.063
Objectives[50]Task_List[0]DestinationY = 3773.58
Objectives[50]Task_List[0]DestinationZ = 40.29427
Objectives[50]Task_List[0]Rotation = 905
Objectives[50]Task_List[0]Speed = 4
Objectives[50]Task_List[0]GoStraitToCoord = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 2408.407
Objectives[51]positionY = 3786.006
Objectives[51]positionZ = 38.78305
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 1
Objectives[51]Task_List[0]Type = WalkTo
Objectives[51]Task_List[0]DestinationX = 2450.656
Objectives[51]Task_List[0]DestinationY = 3789.868
Objectives[51]Task_List[0]DestinationZ = 39.78761
Objectives[51]Task_List[0]Rotation = 435
Objectives[51]Task_List[0]Speed = 4
Objectives[51]Task_List[0]GoStraitToCoord = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = 2410.306
Objectives[52]positionY = 3784.725
Objectives[52]positionZ = 38.78336
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 1
Objectives[52]Task_List[0]Type = WalkTo
Objectives[52]Task_List[0]DestinationX = 2465.203
Objectives[52]Task_List[0]DestinationY = 3799.01
Objectives[52]Task_List[0]DestinationZ = 39.95195
Objectives[52]Task_List[0]Rotation = 80
Objectives[52]Task_List[0]Speed = 4
Objectives[52]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = 2412.006
Objectives[53]positionY = 3783.6
Objectives[53]positionZ = 38.78313
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 99
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]TaskListCount = 1
Objectives[53]Task_List[0]Type = WalkTo
Objectives[53]Task_List[0]DestinationX = 2473.764
Objectives[53]Task_List[0]DestinationY = 3807.36
Objectives[53]Task_List[0]DestinationZ = 39.79153
Objectives[53]Task_List[0]Rotation = -5
Objectives[53]Task_List[0]Speed = 4
Objectives[53]Task_List[0]GoStraitToCoord = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = 2139.43
Objectives[54]positionY = 3526.167
Objectives[54]positionZ = 43.5952
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 10
Objectives[54]mission_ActorsCount = 12
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 0
Objectives[54]mission_Actors[0]positionX = 2150.149
Objectives[54]mission_Actors[0]positionY = 3490.773
Objectives[54]mission_Actors[0]positionZ = 45.36063
Objectives[54]mission_Actors[0]Heading = 20.03425
Objectives[54]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[0]Relationship_Group = Enemy1
Objectives[54]mission_Actors[0]AddBlip = False
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = False
Objectives[54]mission_Actors[0]SetHealth = 200
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Offensive
Objectives[54]mission_Actors[0]weapon = SNSPistolMk2
Objectives[54]mission_Actors[0]Variation = Random
Objectives[54]mission_Actors[0]Task = 0
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[54]mission_Actors[1]Survive_Number = 0
Objectives[54]mission_Actors[1]Failed_Text = 
Objectives[54]mission_Actors[1]Remove_After = 0
Objectives[54]mission_Actors[1]positionX = 2154.702
Objectives[54]mission_Actors[1]positionY = 3492.115
Objectives[54]mission_Actors[1]positionZ = 45.49246
Objectives[54]mission_Actors[1]Heading = 19.99979
Objectives[54]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[1]Relationship_Group = Enemy1
Objectives[54]mission_Actors[1]AddBlip = False
Objectives[54]mission_Actors[1]ShowCone = False
Objectives[54]mission_Actors[1]Invincible = False
Objectives[54]mission_Actors[1]SetHealth = 200
Objectives[54]mission_Actors[1]DieFromHeadShot = True
Objectives[54]mission_Actors[1]CanExitVehicle = True
Objectives[54]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[1]AlwaysFight = True
Objectives[54]mission_Actors[1]Seeing_Range = 30
Objectives[54]mission_Actors[1]Hearing_Range = 30
Objectives[54]mission_Actors[1]CombatMovement = Offensive
Objectives[54]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[1]Variation = Random
Objectives[54]mission_Actors[1]Task = 0
Objectives[54]mission_Actors[1]Task_Guard_Range = 5
Objectives[54]mission_Actors[1]Task_Stay_In_Range = True
Objectives[54]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[1]Task_Scenario = NONE
Objectives[54]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[54]mission_Actors[2]Survive_Number = 0
Objectives[54]mission_Actors[2]Failed_Text = 
Objectives[54]mission_Actors[2]Remove_After = 0
Objectives[54]mission_Actors[2]positionX = 2150.806
Objectives[54]mission_Actors[2]positionY = 3489.076
Objectives[54]mission_Actors[2]positionZ = 45.21487
Objectives[54]mission_Actors[2]Heading = 19.83755
Objectives[54]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[2]Relationship_Group = Enemy1
Objectives[54]mission_Actors[2]AddBlip = False
Objectives[54]mission_Actors[2]ShowCone = False
Objectives[54]mission_Actors[2]Invincible = False
Objectives[54]mission_Actors[2]SetHealth = 200
Objectives[54]mission_Actors[2]DieFromHeadShot = True
Objectives[54]mission_Actors[2]CanExitVehicle = True
Objectives[54]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[2]AlwaysFight = True
Objectives[54]mission_Actors[2]Seeing_Range = 30
Objectives[54]mission_Actors[2]Hearing_Range = 30
Objectives[54]mission_Actors[2]CombatMovement = Offensive
Objectives[54]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[2]Variation = Random
Objectives[54]mission_Actors[2]Task = 0
Objectives[54]mission_Actors[2]Task_Guard_Range = 5
Objectives[54]mission_Actors[2]Task_Stay_In_Range = True
Objectives[54]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[2]Task_Scenario = NONE
Objectives[54]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[54]mission_Actors[3]Survive_Number = 0
Objectives[54]mission_Actors[3]Failed_Text = 
Objectives[54]mission_Actors[3]Remove_After = 0
Objectives[54]mission_Actors[3]positionX = 2155.294
Objectives[54]mission_Actors[3]positionY = 3491.015
Objectives[54]mission_Actors[3]positionZ = 45.46093
Objectives[54]mission_Actors[3]Heading = 19.83668
Objectives[54]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[3]Relationship_Group = Enemy1
Objectives[54]mission_Actors[3]AddBlip = False
Objectives[54]mission_Actors[3]ShowCone = False
Objectives[54]mission_Actors[3]Invincible = False
Objectives[54]mission_Actors[3]SetHealth = 200
Objectives[54]mission_Actors[3]DieFromHeadShot = True
Objectives[54]mission_Actors[3]CanExitVehicle = True
Objectives[54]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[3]AlwaysFight = True
Objectives[54]mission_Actors[3]Seeing_Range = 30
Objectives[54]mission_Actors[3]Hearing_Range = 30
Objectives[54]mission_Actors[3]CombatMovement = Offensive
Objectives[54]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[3]Variation = Random
Objectives[54]mission_Actors[3]Task = 0
Objectives[54]mission_Actors[3]Task_Guard_Range = 5
Objectives[54]mission_Actors[3]Task_Stay_In_Range = True
Objectives[54]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[3]Task_Scenario = NONE
Objectives[54]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[54]mission_Actors[4]Survive_Number = 0
Objectives[54]mission_Actors[4]Failed_Text = 
Objectives[54]mission_Actors[4]Remove_After = 0
Objectives[54]mission_Actors[4]positionX = 2151.596
Objectives[54]mission_Actors[4]positionY = 3486.302
Objectives[54]mission_Actors[4]positionZ = 45.13312
Objectives[54]mission_Actors[4]Heading = 19.87113
Objectives[54]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[4]Relationship_Group = Enemy1
Objectives[54]mission_Actors[4]AddBlip = False
Objectives[54]mission_Actors[4]ShowCone = False
Objectives[54]mission_Actors[4]Invincible = False
Objectives[54]mission_Actors[4]SetHealth = 200
Objectives[54]mission_Actors[4]DieFromHeadShot = True
Objectives[54]mission_Actors[4]CanExitVehicle = True
Objectives[54]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[4]AlwaysFight = True
Objectives[54]mission_Actors[4]Seeing_Range = 30
Objectives[54]mission_Actors[4]Hearing_Range = 30
Objectives[54]mission_Actors[4]CombatMovement = Offensive
Objectives[54]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[54]mission_Actors[4]Variation = Random
Objectives[54]mission_Actors[4]Task = 0
Objectives[54]mission_Actors[4]Task_Guard_Range = 5
Objectives[54]mission_Actors[4]Task_Stay_In_Range = True
Objectives[54]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[4]Task_Scenario = NONE
Objectives[54]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 59
Objectives[54]mission_Actors[5]Survive_Number = 0
Objectives[54]mission_Actors[5]Failed_Text = 
Objectives[54]mission_Actors[5]Remove_After = 0
Objectives[54]mission_Actors[5]positionX = 2156.417
Objectives[54]mission_Actors[5]positionY = 3488.772
Objectives[54]mission_Actors[5]positionZ = 45.38674
Objectives[54]mission_Actors[5]Heading = 19.83702
Objectives[54]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[5]Relationship_Group = Enemy1
Objectives[54]mission_Actors[5]AddBlip = False
Objectives[54]mission_Actors[5]ShowCone = False
Objectives[54]mission_Actors[5]Invincible = False
Objectives[54]mission_Actors[5]SetHealth = 200
Objectives[54]mission_Actors[5]DieFromHeadShot = True
Objectives[54]mission_Actors[5]CanExitVehicle = True
Objectives[54]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[5]AlwaysFight = True
Objectives[54]mission_Actors[5]Seeing_Range = 30
Objectives[54]mission_Actors[5]Hearing_Range = 30
Objectives[54]mission_Actors[5]CombatMovement = Offensive
Objectives[54]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[54]mission_Actors[5]Variation = Random
Objectives[54]mission_Actors[5]Task = 0
Objectives[54]mission_Actors[5]Task_Guard_Range = 5
Objectives[54]mission_Actors[5]Task_Stay_In_Range = True
Objectives[54]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[5]Task_Scenario = NONE
Objectives[54]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[54]mission_Actors[6]Survive_Number = 0
Objectives[54]mission_Actors[6]Failed_Text = 
Objectives[54]mission_Actors[6]Remove_After = 0
Objectives[54]mission_Actors[6]positionX = 2632.493
Objectives[54]mission_Actors[6]positionY = 3990.306
Objectives[54]mission_Actors[6]positionZ = 42.1955
Objectives[54]mission_Actors[6]Heading = 74.83698
Objectives[54]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[6]Relationship_Group = Enemy1
Objectives[54]mission_Actors[6]AddBlip = False
Objectives[54]mission_Actors[6]ShowCone = False
Objectives[54]mission_Actors[6]Invincible = False
Objectives[54]mission_Actors[6]SetHealth = 200
Objectives[54]mission_Actors[6]DieFromHeadShot = True
Objectives[54]mission_Actors[6]CanExitVehicle = True
Objectives[54]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[6]AlwaysFight = True
Objectives[54]mission_Actors[6]Seeing_Range = 30
Objectives[54]mission_Actors[6]Hearing_Range = 30
Objectives[54]mission_Actors[6]CombatMovement = Offensive
Objectives[54]mission_Actors[6]weapon = SNSPistolMk2
Objectives[54]mission_Actors[6]Variation = Random
Objectives[54]mission_Actors[6]Task = 0
Objectives[54]mission_Actors[6]Task_Guard_Range = 5
Objectives[54]mission_Actors[6]Task_Stay_In_Range = True
Objectives[54]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[6]Task_Scenario = NONE
Objectives[54]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[54]mission_Actors[7]Survive_Number = 0
Objectives[54]mission_Actors[7]Failed_Text = 
Objectives[54]mission_Actors[7]Remove_After = 0
Objectives[54]mission_Actors[7]positionX = 2633.772
Objectives[54]mission_Actors[7]positionY = 3998.333
Objectives[54]mission_Actors[7]positionZ = 42.10474
Objectives[54]mission_Actors[7]Heading = 74.83698
Objectives[54]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[7]Relationship_Group = Enemy1
Objectives[54]mission_Actors[7]AddBlip = False
Objectives[54]mission_Actors[7]ShowCone = False
Objectives[54]mission_Actors[7]Invincible = False
Objectives[54]mission_Actors[7]SetHealth = 200
Objectives[54]mission_Actors[7]DieFromHeadShot = True
Objectives[54]mission_Actors[7]CanExitVehicle = True
Objectives[54]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[7]AlwaysFight = True
Objectives[54]mission_Actors[7]Seeing_Range = 30
Objectives[54]mission_Actors[7]Hearing_Range = 30
Objectives[54]mission_Actors[7]CombatMovement = Offensive
Objectives[54]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[7]Variation = Random
Objectives[54]mission_Actors[7]Task = 0
Objectives[54]mission_Actors[7]Task_Guard_Range = 5
Objectives[54]mission_Actors[7]Task_Stay_In_Range = True
Objectives[54]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[7]Task_Scenario = NONE
Objectives[54]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[54]mission_Actors[8]Survive_Number = 0
Objectives[54]mission_Actors[8]Failed_Text = 
Objectives[54]mission_Actors[8]Remove_After = 0
Objectives[54]mission_Actors[8]positionX = 2633.869
Objectives[54]mission_Actors[8]positionY = 3989.828
Objectives[54]mission_Actors[8]positionZ = 42.28875
Objectives[54]mission_Actors[8]Heading = 74.83698
Objectives[54]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[8]Relationship_Group = Enemy1
Objectives[54]mission_Actors[8]AddBlip = False
Objectives[54]mission_Actors[8]ShowCone = False
Objectives[54]mission_Actors[8]Invincible = False
Objectives[54]mission_Actors[8]SetHealth = 200
Objectives[54]mission_Actors[8]DieFromHeadShot = True
Objectives[54]mission_Actors[8]CanExitVehicle = True
Objectives[54]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[8]AlwaysFight = True
Objectives[54]mission_Actors[8]Seeing_Range = 30
Objectives[54]mission_Actors[8]Hearing_Range = 30
Objectives[54]mission_Actors[8]CombatMovement = Offensive
Objectives[54]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[8]Variation = Random
Objectives[54]mission_Actors[8]Task = 0
Objectives[54]mission_Actors[8]Task_Guard_Range = 5
Objectives[54]mission_Actors[8]Task_Stay_In_Range = True
Objectives[54]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[8]Task_Scenario = NONE
Objectives[54]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[54]mission_Actors[9]Survive_Number = 0
Objectives[54]mission_Actors[9]Failed_Text = 
Objectives[54]mission_Actors[9]Remove_After = 0
Objectives[54]mission_Actors[9]positionX = 2635.575
Objectives[54]mission_Actors[9]positionY = 3997.836
Objectives[54]mission_Actors[9]positionZ = 42.22086
Objectives[54]mission_Actors[9]Heading = 79.83698
Objectives[54]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[9]Relationship_Group = Enemy1
Objectives[54]mission_Actors[9]AddBlip = False
Objectives[54]mission_Actors[9]ShowCone = False
Objectives[54]mission_Actors[9]Invincible = False
Objectives[54]mission_Actors[9]SetHealth = 200
Objectives[54]mission_Actors[9]DieFromHeadShot = True
Objectives[54]mission_Actors[9]CanExitVehicle = True
Objectives[54]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[9]AlwaysFight = True
Objectives[54]mission_Actors[9]Seeing_Range = 30
Objectives[54]mission_Actors[9]Hearing_Range = 30
Objectives[54]mission_Actors[9]CombatMovement = Offensive
Objectives[54]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[54]mission_Actors[9]Variation = Random
Objectives[54]mission_Actors[9]Task = 0
Objectives[54]mission_Actors[9]Task_Guard_Range = 5
Objectives[54]mission_Actors[9]Task_Stay_In_Range = True
Objectives[54]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[9]Task_Scenario = NONE
Objectives[54]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[54]mission_Actors[10]Survive_Number = 0
Objectives[54]mission_Actors[10]Failed_Text = 
Objectives[54]mission_Actors[10]Remove_After = 0
Objectives[54]mission_Actors[10]positionX = 2640.307
Objectives[54]mission_Actors[10]positionY = 3995.803
Objectives[54]mission_Actors[10]positionZ = 42.6049
Objectives[54]mission_Actors[10]Heading = 79.83698
Objectives[54]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[10]Relationship_Group = Enemy1
Objectives[54]mission_Actors[10]AddBlip = False
Objectives[54]mission_Actors[10]ShowCone = False
Objectives[54]mission_Actors[10]Invincible = False
Objectives[54]mission_Actors[10]SetHealth = 200
Objectives[54]mission_Actors[10]DieFromHeadShot = True
Objectives[54]mission_Actors[10]CanExitVehicle = True
Objectives[54]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[10]AlwaysFight = True
Objectives[54]mission_Actors[10]Seeing_Range = 30
Objectives[54]mission_Actors[10]Hearing_Range = 30
Objectives[54]mission_Actors[10]CombatMovement = Offensive
Objectives[54]mission_Actors[10]weapon = SMGMk2
Objectives[54]mission_Actors[10]Variation = Random
Objectives[54]mission_Actors[10]Task = 0
Objectives[54]mission_Actors[10]Task_Guard_Range = 5
Objectives[54]mission_Actors[10]Task_Stay_In_Range = True
Objectives[54]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[10]Task_Scenario = NONE
Objectives[54]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[54]mission_Actors[11]Survive_Number = 0
Objectives[54]mission_Actors[11]Failed_Text = 
Objectives[54]mission_Actors[11]Remove_After = 0
Objectives[54]mission_Actors[11]positionX = 2638.306
Objectives[54]mission_Actors[11]positionY = 3989.829
Objectives[54]mission_Actors[11]positionZ = 42.64943
Objectives[54]mission_Actors[11]Heading = 79.83698
Objectives[54]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[54]mission_Actors[11]Relationship_Group = Enemy1
Objectives[54]mission_Actors[11]AddBlip = False
Objectives[54]mission_Actors[11]ShowCone = False
Objectives[54]mission_Actors[11]Invincible = False
Objectives[54]mission_Actors[11]SetHealth = 200
Objectives[54]mission_Actors[11]DieFromHeadShot = True
Objectives[54]mission_Actors[11]CanExitVehicle = True
Objectives[54]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[11]AlwaysFight = True
Objectives[54]mission_Actors[11]Seeing_Range = 30
Objectives[54]mission_Actors[11]Hearing_Range = 30
Objectives[54]mission_Actors[11]CombatMovement = Offensive
Objectives[54]mission_Actors[11]weapon = SMGMk2
Objectives[54]mission_Actors[11]Variation = Random
Objectives[54]mission_Actors[11]Task = 0
Objectives[54]mission_Actors[11]Task_Guard_Range = 5
Objectives[54]mission_Actors[11]Task_Stay_In_Range = True
Objectives[54]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[11]Task_Scenario = NONE
Objectives[54]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[54]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[54]mission_Vehicles = 2
Objectives[54]mission_Vehicles[0]positionX = 2151.943
Objectives[54]mission_Vehicles[0]positionY = 3489.575
Objectives[54]mission_Vehicles[0]positionZ = 45.16138
Objectives[54]mission_Vehicles[0]Heading = 15.2455
Objectives[54]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[54]mission_Vehicles[0]Model = dubsta3
Objectives[54]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[54]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[54]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[0]HasPearlescent = False
Objectives[54]mission_Vehicles[0]Livery = 0
Objectives[54]mission_Vehicles[0]DirtLevel = 0
Objectives[54]mission_Vehicles[0]LockedForPlayer = False
Objectives[54]mission_Vehicles[0]Locked = False
Objectives[54]mission_Vehicles[0]Alarm = False
Objectives[54]mission_Vehicles[0]HotWired = False
Objectives[54]mission_Vehicles[0]Invincible = False
Objectives[54]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[0]Remove_After = 0
Objectives[54]mission_Vehicles[0]Survive_Number = 0
Objectives[54]mission_Vehicles[0]Failed_Text = 
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorCount = 6
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 55
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 56
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 57
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 58
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 59
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 60
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[54]mission_Vehicles[1]positionX = 2631.971
Objectives[54]mission_Vehicles[1]positionY = 3994.242
Objectives[54]mission_Vehicles[1]positionZ = 41.89543
Objectives[54]mission_Vehicles[1]Heading = 76.18544
Objectives[54]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[54]mission_Vehicles[1]Model = dubsta3
Objectives[54]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[54]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[54]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[1]HasPearlescent = False
Objectives[54]mission_Vehicles[1]Livery = 0
Objectives[54]mission_Vehicles[1]DirtLevel = 0
Objectives[54]mission_Vehicles[1]LockedForPlayer = False
Objectives[54]mission_Vehicles[1]Locked = False
Objectives[54]mission_Vehicles[1]Alarm = False
Objectives[54]mission_Vehicles[1]HotWired = False
Objectives[54]mission_Vehicles[1]Invincible = False
Objectives[54]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[1]Remove_After = 0
Objectives[54]mission_Vehicles[1]Survive_Number = 0
Objectives[54]mission_Vehicles[1]Failed_Text = 
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorCount = 6
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 61
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 62
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 63
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[3] = 64
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[4] = 65
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[5] = 66
Objectives[54]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 1
Objectives[54]ObjectiveMessages[0]positionX = 2139.414
Objectives[54]ObjectiveMessages[0]positionY = 3526.249
Objectives[54]ObjectiveMessages[0]positionZ = 43.59481
Objectives[54]ObjectiveMessages[0]Message = Heads up! More clones incoming!
Objectives[54]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[0]Sender = Lester
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 2150.217
Objectives[55]positionY = 3490.519
Objectives[55]positionZ = 44.33945
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 3
Objectives[55]Task_List[0]Type = EnterVehicle
Objectives[55]Task_List[0]PositionX = 2150.594
Objectives[55]Task_List[0]PositionY = 3492.122
Objectives[55]Task_List[0]PositionZ = 44.95825
Objectives[55]Task_List[0]Speed = 1
Objectives[55]Task_List[0]SeatIndex = -1
Objectives[55]Task_List[0]TaskIndex = 0
Objectives[55]Task_List[0]Warp = True
Objectives[55]Task_List[1]Type = Drive
Objectives[55]Task_List[1]PositionX = 2370.643
Objectives[55]Task_List[1]PositionY = 3796.683
Objectives[55]Task_List[1]PositionZ = 36.79536
Objectives[55]Task_List[1]Speed = 35
Objectives[55]Task_List[1]StopBeforeVehicles = False
Objectives[55]Task_List[1]StopBeforeActors = False
Objectives[55]Task_List[1]AvoidVehicles = True
Objectives[55]Task_List[1]AvoidEmptyVehicles = True
Objectives[55]Task_List[1]AvoidActors = True
Objectives[55]Task_List[1]AvoidObjects = True
Objectives[55]Task_List[1]StopAtLights = False
Objectives[55]Task_List[1]UseBlinkers = False
Objectives[55]Task_List[1]AllowGoingWrongWay = False
Objectives[55]Task_List[1]Reverse = False
Objectives[55]Task_List[1]TakeShortestPath = False
Objectives[55]Task_List[1]IgnoreRoads = False
Objectives[55]Task_List[1]IgnoreAllPathing = False
Objectives[55]Task_List[1]AvoidHighWays = False
Objectives[55]Task_List[2]Type = Drive
Objectives[55]Task_List[2]PositionX = 2400.751
Objectives[55]Task_List[2]PositionY = 3792.321
Objectives[55]Task_List[2]PositionZ = 38.50006
Objectives[55]Task_List[2]Speed = 35
Objectives[55]Task_List[2]StopBeforeVehicles = False
Objectives[55]Task_List[2]StopBeforeActors = False
Objectives[55]Task_List[2]AvoidVehicles = True
Objectives[55]Task_List[2]AvoidEmptyVehicles = True
Objectives[55]Task_List[2]AvoidActors = True
Objectives[55]Task_List[2]AvoidObjects = True
Objectives[55]Task_List[2]StopAtLights = False
Objectives[55]Task_List[2]UseBlinkers = False
Objectives[55]Task_List[2]AllowGoingWrongWay = False
Objectives[55]Task_List[2]Reverse = False
Objectives[55]Task_List[2]TakeShortestPath = False
Objectives[55]Task_List[2]IgnoreRoads = False
Objectives[55]Task_List[2]IgnoreAllPathing = False
Objectives[55]Task_List[2]AvoidHighWays = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 2154.805
Objectives[56]positionY = 3492.368
Objectives[56]positionZ = 44.47548
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = EnterVehicle
Objectives[56]Task_List[0]PositionX = 2153.808
Objectives[56]Task_List[0]PositionY = 3491.384
Objectives[56]Task_List[0]PositionZ = 44.97981
Objectives[56]Task_List[0]Speed = 1
Objectives[56]Task_List[0]SeatIndex = 0
Objectives[56]Task_List[0]TaskIndex = 0
Objectives[56]Task_List[0]Warp = True
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 2149.948
Objectives[57]positionY = 3488.312
Objectives[57]positionZ = 44.19155
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = EnterVehicle
Objectives[57]Task_List[0]PositionX = 2152.97
Objectives[57]Task_List[0]PositionY = 3490.241
Objectives[57]Task_List[0]PositionZ = 44.87531
Objectives[57]Task_List[0]Speed = 1
Objectives[57]Task_List[0]SeatIndex = 1
Objectives[57]Task_List[0]TaskIndex = 0
Objectives[57]Task_List[0]Warp = True
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 2156.856
Objectives[58]positionY = 3490.811
Objectives[58]positionZ = 44.30905
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 1
Objectives[58]Task_List[0]Type = EnterVehicle
Objectives[58]Task_List[0]PositionX = 2153.773
Objectives[58]Task_List[0]PositionY = 3490.909
Objectives[58]Task_List[0]PositionZ = 44.95741
Objectives[58]Task_List[0]Speed = 1
Objectives[58]Task_List[0]SeatIndex = 2
Objectives[58]Task_List[0]TaskIndex = 0
Objectives[58]Task_List[0]Warp = True
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 2151.719
Objectives[59]positionY = 3486.031
Objectives[59]positionZ = 44.13325
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 1
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = 2153.572
Objectives[59]Task_List[0]PositionY = 3488.15
Objectives[59]Task_List[0]PositionZ = 44.74554
Objectives[59]Task_List[0]Speed = 1
Objectives[59]Task_List[0]SeatIndex = 3
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = True
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 2157.475
Objectives[60]positionY = 3488.703
Objectives[60]positionZ = 44.24815
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 1
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = 2153.681
Objectives[60]Task_List[0]PositionY = 3490.01
Objectives[60]Task_List[0]PositionZ = 44.91131
Objectives[60]Task_List[0]Speed = 1
Objectives[60]Task_List[0]SeatIndex = 4
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = True
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 2630.117
Objectives[61]positionY = 3989.571
Objectives[61]positionZ = 41.00816
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 3
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = 2632.335
Objectives[61]Task_List[0]PositionY = 3993.47
Objectives[61]Task_List[0]PositionZ = 41.59418
Objectives[61]Task_List[0]Speed = 1
Objectives[61]Task_List[0]SeatIndex = -1
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = True
Objectives[61]Task_List[1]Type = Drive
Objectives[61]Task_List[1]PositionX = 2404.893
Objectives[61]Task_List[1]PositionY = 3830.196
Objectives[61]Task_List[1]PositionZ = 37.80757
Objectives[61]Task_List[1]Speed = 35
Objectives[61]Task_List[1]StopBeforeVehicles = False
Objectives[61]Task_List[1]StopBeforeActors = False
Objectives[61]Task_List[1]AvoidVehicles = True
Objectives[61]Task_List[1]AvoidEmptyVehicles = True
Objectives[61]Task_List[1]AvoidActors = True
Objectives[61]Task_List[1]AvoidObjects = True
Objectives[61]Task_List[1]StopAtLights = False
Objectives[61]Task_List[1]UseBlinkers = False
Objectives[61]Task_List[1]AllowGoingWrongWay = False
Objectives[61]Task_List[1]Reverse = False
Objectives[61]Task_List[1]TakeShortestPath = False
Objectives[61]Task_List[1]IgnoreRoads = False
Objectives[61]Task_List[1]IgnoreAllPathing = False
Objectives[61]Task_List[1]AvoidHighWays = False
Objectives[61]Task_List[2]Type = Drive
Objectives[61]Task_List[2]PositionX = 2422.258
Objectives[61]Task_List[2]PositionY = 3817.158
Objectives[61]Task_List[2]PositionZ = 36.79622
Objectives[61]Task_List[2]Speed = 35
Objectives[61]Task_List[2]StopBeforeVehicles = False
Objectives[61]Task_List[2]StopBeforeActors = False
Objectives[61]Task_List[2]AvoidVehicles = True
Objectives[61]Task_List[2]AvoidEmptyVehicles = True
Objectives[61]Task_List[2]AvoidActors = True
Objectives[61]Task_List[2]AvoidObjects = True
Objectives[61]Task_List[2]StopAtLights = False
Objectives[61]Task_List[2]UseBlinkers = False
Objectives[61]Task_List[2]AllowGoingWrongWay = False
Objectives[61]Task_List[2]Reverse = False
Objectives[61]Task_List[2]TakeShortestPath = False
Objectives[61]Task_List[2]IgnoreRoads = True
Objectives[61]Task_List[2]IgnoreAllPathing = False
Objectives[61]Task_List[2]AvoidHighWays = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 2632.994
Objectives[62]positionY = 4000.659
Objectives[62]positionZ = 40.92735
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 99
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]TaskListCount = 1
Objectives[62]Task_List[0]Type = EnterVehicle
Objectives[62]Task_List[0]PositionX = 2632.777
Objectives[62]Task_List[0]PositionY = 3996.129
Objectives[62]Task_List[0]PositionZ = 41.53925
Objectives[62]Task_List[0]Speed = 1
Objectives[62]Task_List[0]SeatIndex = 0
Objectives[62]Task_List[0]TaskIndex = 0
Objectives[62]Task_List[0]Warp = True
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 2633.449
Objectives[63]positionY = 3988.226
Objectives[63]positionZ = 41.28653
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 1
Objectives[63]Task_List[0]Type = EnterVehicle
Objectives[63]Task_List[0]PositionX = 2634.391
Objectives[63]Task_List[0]PositionY = 3993.204
Objectives[63]Task_List[0]PositionZ = 41.7523
Objectives[63]Task_List[0]Speed = 1
Objectives[63]Task_List[0]SeatIndex = 1
Objectives[63]Task_List[0]TaskIndex = 0
Objectives[63]Task_List[0]Warp = True
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 2636.13
Objectives[64]positionY = 4000.24
Objectives[64]positionZ = 41.0999
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 1
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = 2635.499
Objectives[64]Task_List[0]PositionY = 3994.383
Objectives[64]Task_List[0]PositionZ = 41.80336
Objectives[64]Task_List[0]Speed = 1
Objectives[64]Task_List[0]SeatIndex = 2
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 2638.998
Objectives[65]positionY = 3988.561
Objectives[65]positionZ = 41.75813
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 1
Objectives[65]Task_List[0]Type = EnterVehicle
Objectives[65]Task_List[0]PositionX = 2636.846
Objectives[65]Task_List[0]PositionY = 3992.989
Objectives[65]Task_List[0]PositionZ = 41.92827
Objectives[65]Task_List[0]Speed = 1
Objectives[65]Task_List[0]SeatIndex = 3
Objectives[65]Task_List[0]TaskIndex = 0
Objectives[65]Task_List[0]Warp = True
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 2641.895
Objectives[66]positionY = 3997.081
Objectives[66]positionZ = 41.68098
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 1
Objectives[66]Task_List[0]Type = EnterVehicle
Objectives[66]Task_List[0]PositionX = 2635.84
Objectives[66]Task_List[0]PositionY = 3993.077
Objectives[66]Task_List[0]PositionZ = 41.85479
Objectives[66]Task_List[0]Speed = 1
Objectives[66]Task_List[0]SeatIndex = 4
Objectives[66]Task_List[0]TaskIndex = 0
Objectives[66]Task_List[0]Warp = True
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = Defend your position and take out the ~r~Cliffford Mercenaries.
Objectives[67]Text2 = 
Objectives[67]Type = Kill_Actors
Objectives[67]positionX = 2445.816
Objectives[67]positionY = 3799.138
Objectives[67]positionZ = 39.11612
Objectives[67]KillAll1 = True
Objectives[67]KillAll2 = False
Objectives[67]Kill_Actors_Add_Blips = True
Objectives[67]Kill_Actors_Add_Markers = False
Objectives[67]DropPickups = False
Objectives[67]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Type = Timeout_Objective
Objectives[68]positionX = 2414.512
Objectives[68]positionY = 3858.528
Objectives[68]positionZ = 36.98485
Objectives[68]Timeout_Min = 0
Objectives[68]Timeout_Sec = 0
Objectives[68]mission_ActorsCount = 8
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = 2159.711
Objectives[68]mission_Actors[0]positionY = 3465.007
Objectives[68]mission_Actors[0]positionZ = 45.11827
Objectives[68]mission_Actors[0]Heading = 5.506165
Objectives[68]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[0]Relationship_Group = Enemy1
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 200
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = SNSPistolMk2
Objectives[68]mission_Actors[0]Variation = Random
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 0
Objectives[68]mission_Actors[1]positionX = 2164.972
Objectives[68]mission_Actors[1]positionY = 3466.726
Objectives[68]mission_Actors[1]positionZ = 45.25728
Objectives[68]mission_Actors[1]Heading = 15.1239
Objectives[68]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[1]Relationship_Group = Enemy1
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 200
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[1]Variation = Random
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 0
Objectives[68]mission_Actors[2]positionX = 2160.479
Objectives[68]mission_Actors[2]positionY = 3463.837
Objectives[68]mission_Actors[2]positionZ = 45.13931
Objectives[68]mission_Actors[2]Heading = 15.26396
Objectives[68]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[2]Relationship_Group = Enemy1
Objectives[68]mission_Actors[2]AddBlip = False
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = False
Objectives[68]mission_Actors[2]SetHealth = 200
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 30
Objectives[68]mission_Actors[2]Hearing_Range = 30
Objectives[68]mission_Actors[2]CombatMovement = Offensive
Objectives[68]mission_Actors[2]weapon = CombatMGMk2
Objectives[68]mission_Actors[2]Variation = Random
Objectives[68]mission_Actors[2]Task = 0
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = NONE
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 0
Objectives[68]mission_Actors[3]positionX = 2165.478
Objectives[68]mission_Actors[3]positionY = 3464.998
Objectives[68]mission_Actors[3]positionZ = 45.24645
Objectives[68]mission_Actors[3]Heading = 15.12391
Objectives[68]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[3]Relationship_Group = Enemy1
Objectives[68]mission_Actors[3]AddBlip = False
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = False
Objectives[68]mission_Actors[3]SetHealth = 200
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 30
Objectives[68]mission_Actors[3]Hearing_Range = 30
Objectives[68]mission_Actors[3]CombatMovement = Offensive
Objectives[68]mission_Actors[3]weapon = CombatMGMk2
Objectives[68]mission_Actors[3]Variation = Random
Objectives[68]mission_Actors[3]Task = 0
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = NONE
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 0
Objectives[68]mission_Actors[4]positionX = 2162.076
Objectives[68]mission_Actors[4]positionY = 3461.133
Objectives[68]mission_Actors[4]positionZ = 45.21903
Objectives[68]mission_Actors[4]Heading = 15.12391
Objectives[68]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[4]Relationship_Group = Enemy1
Objectives[68]mission_Actors[4]AddBlip = False
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = False
Objectives[68]mission_Actors[4]SetHealth = 200
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 30
Objectives[68]mission_Actors[4]Hearing_Range = 30
Objectives[68]mission_Actors[4]CombatMovement = Offensive
Objectives[68]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[4]Variation = Random
Objectives[68]mission_Actors[4]Task = 0
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = NONE
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 0
Objectives[68]mission_Actors[5]positionX = 2165.551
Objectives[68]mission_Actors[5]positionY = 3461.868
Objectives[68]mission_Actors[5]positionZ = 45.2873
Objectives[68]mission_Actors[5]Heading = 15.12391
Objectives[68]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[5]Relationship_Group = Enemy1
Objectives[68]mission_Actors[5]AddBlip = False
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = False
Objectives[68]mission_Actors[5]SetHealth = 200
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 30
Objectives[68]mission_Actors[5]Hearing_Range = 30
Objectives[68]mission_Actors[5]CombatMovement = Offensive
Objectives[68]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[68]mission_Actors[5]Variation = Random
Objectives[68]mission_Actors[5]Task = 0
Objectives[68]mission_Actors[5]Task_Guard_Range = 5
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = NONE
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[68]mission_Actors[6]Survive_Number = 0
Objectives[68]mission_Actors[6]Failed_Text = 
Objectives[68]mission_Actors[6]Remove_After = 0
Objectives[68]mission_Actors[6]positionX = 2040.887
Objectives[68]mission_Actors[6]positionY = 3453.057
Objectives[68]mission_Actors[6]positionZ = 43.85928
Objectives[68]mission_Actors[6]Heading = 315.1236
Objectives[68]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[6]Relationship_Group = Enemy1
Objectives[68]mission_Actors[6]AddBlip = True
Objectives[68]mission_Actors[6]ShowCone = False
Objectives[68]mission_Actors[6]Invincible = False
Objectives[68]mission_Actors[6]SetHealth = 200
Objectives[68]mission_Actors[6]DieFromHeadShot = True
Objectives[68]mission_Actors[6]CanExitVehicle = True
Objectives[68]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[6]AlwaysFight = True
Objectives[68]mission_Actors[6]Seeing_Range = 500
Objectives[68]mission_Actors[6]Hearing_Range = 500
Objectives[68]mission_Actors[6]CombatMovement = Offensive
Objectives[68]mission_Actors[6]weapon = SNSPistolMk2
Objectives[68]mission_Actors[6]Variation = Random
Objectives[68]mission_Actors[6]Task = 0
Objectives[68]mission_Actors[6]Task_Guard_Range = 5
Objectives[68]mission_Actors[6]Task_Stay_In_Range = True
Objectives[68]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[6]Task_Scenario = NONE
Objectives[68]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[68]mission_Actors[7]Survive_Number = 0
Objectives[68]mission_Actors[7]Failed_Text = 
Objectives[68]mission_Actors[7]Remove_After = 0
Objectives[68]mission_Actors[7]positionX = 2679.261
Objectives[68]mission_Actors[7]positionY = 4263.723
Objectives[68]mission_Actors[7]positionZ = 45.23312
Objectives[68]mission_Actors[7]Heading = 160.1239
Objectives[68]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[68]mission_Actors[7]Relationship_Group = Enemy1
Objectives[68]mission_Actors[7]AddBlip = True
Objectives[68]mission_Actors[7]ShowCone = False
Objectives[68]mission_Actors[7]Invincible = False
Objectives[68]mission_Actors[7]SetHealth = 200
Objectives[68]mission_Actors[7]DieFromHeadShot = True
Objectives[68]mission_Actors[7]CanExitVehicle = True
Objectives[68]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[7]AlwaysFight = True
Objectives[68]mission_Actors[7]Seeing_Range = 30
Objectives[68]mission_Actors[7]Hearing_Range = 30
Objectives[68]mission_Actors[7]CombatMovement = Offensive
Objectives[68]mission_Actors[7]weapon = SNSPistolMk2
Objectives[68]mission_Actors[7]Variation = Random
Objectives[68]mission_Actors[7]Task = 0
Objectives[68]mission_Actors[7]Task_Guard_Range = 5
Objectives[68]mission_Actors[7]Task_Stay_In_Range = True
Objectives[68]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[7]Task_Scenario = NONE
Objectives[68]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[68]mission_Vehicles = 3
Objectives[68]mission_Vehicles[0]positionX = 2161.55
Objectives[68]mission_Vehicles[0]positionY = 3465.779
Objectives[68]mission_Vehicles[0]positionZ = 45.09007
Objectives[68]mission_Vehicles[0]Heading = 15.35624
Objectives[68]mission_Vehicles[0]Name = Insurgent
Objectives[68]mission_Vehicles[0]Model = insurgent2
Objectives[68]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[68]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[68]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[68]mission_Vehicles[0]HasPearlescent = False
Objectives[68]mission_Vehicles[0]Livery = 0
Objectives[68]mission_Vehicles[0]DirtLevel = 0
Objectives[68]mission_Vehicles[0]LockedForPlayer = False
Objectives[68]mission_Vehicles[0]Locked = False
Objectives[68]mission_Vehicles[0]Alarm = False
Objectives[68]mission_Vehicles[0]HotWired = False
Objectives[68]mission_Vehicles[0]Invincible = False
Objectives[68]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[0]Remove_After = 0
Objectives[68]mission_Vehicles[0]Survive_Number = 0
Objectives[68]mission_Vehicles[0]Failed_Text = 
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorCount = 6
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 69
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 70
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 71
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 72
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 73
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 74
Objectives[68]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[68]mission_Vehicles[1]positionX = 2036.564
Objectives[68]mission_Vehicles[1]positionY = 3450.209
Objectives[68]mission_Vehicles[1]positionZ = 43.74653
Objectives[68]mission_Vehicles[1]Heading = 276.738
Objectives[68]mission_Vehicles[1]Name = Thruster
Objectives[68]mission_Vehicles[1]Model = thruster
Objectives[68]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[68]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[68]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[68]mission_Vehicles[1]HasPearlescent = False
Objectives[68]mission_Vehicles[1]Livery = -1
Objectives[68]mission_Vehicles[1]DirtLevel = 0
Objectives[68]mission_Vehicles[1]LockedForPlayer = False
Objectives[68]mission_Vehicles[1]Locked = False
Objectives[68]mission_Vehicles[1]Alarm = False
Objectives[68]mission_Vehicles[1]HotWired = False
Objectives[68]mission_Vehicles[1]Invincible = False
Objectives[68]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[1]Remove_After = 0
Objectives[68]mission_Vehicles[1]Survive_Number = 0
Objectives[68]mission_Vehicles[1]Failed_Text = 
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 75
Objectives[68]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[68]mission_Vehicles[2]positionX = 2676.769
Objectives[68]mission_Vehicles[2]positionY = 4266.905
Objectives[68]mission_Vehicles[2]positionZ = 44.72948
Objectives[68]mission_Vehicles[2]Heading = 88.11353
Objectives[68]mission_Vehicles[2]Name = Thruster
Objectives[68]mission_Vehicles[2]Model = thruster
Objectives[68]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[68]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[68]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[68]mission_Vehicles[2]HasPearlescent = False
Objectives[68]mission_Vehicles[2]Livery = -1
Objectives[68]mission_Vehicles[2]DirtLevel = 0
Objectives[68]mission_Vehicles[2]LockedForPlayer = False
Objectives[68]mission_Vehicles[2]Locked = False
Objectives[68]mission_Vehicles[2]Alarm = False
Objectives[68]mission_Vehicles[2]HotWired = False
Objectives[68]mission_Vehicles[2]Invincible = False
Objectives[68]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[2]Remove_After = 0
Objectives[68]mission_Vehicles[2]Survive_Number = 0
Objectives[68]mission_Vehicles[2]Failed_Text = 
Objectives[68]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[68]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 76
Objectives[68]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = 2158.798
Objectives[69]positionY = 3465.956
Objectives[69]positionZ = 44.12686
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 2
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = 2161.441
Objectives[69]Task_List[0]PositionY = 3465.892
Objectives[69]Task_List[0]PositionZ = 44.63307
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = True
Objectives[69]Task_List[1]Type = Drive
Objectives[69]Task_List[1]PositionX = 2447.951
Objectives[69]Task_List[1]PositionY = 3806.655
Objectives[69]Task_List[1]PositionZ = 39.89614
Objectives[69]Task_List[1]Speed = 35
Objectives[69]Task_List[1]StopBeforeVehicles = False
Objectives[69]Task_List[1]StopBeforeActors = False
Objectives[69]Task_List[1]AvoidVehicles = True
Objectives[69]Task_List[1]AvoidEmptyVehicles = True
Objectives[69]Task_List[1]AvoidActors = True
Objectives[69]Task_List[1]AvoidObjects = True
Objectives[69]Task_List[1]StopAtLights = False
Objectives[69]Task_List[1]UseBlinkers = False
Objectives[69]Task_List[1]AllowGoingWrongWay = False
Objectives[69]Task_List[1]Reverse = False
Objectives[69]Task_List[1]TakeShortestPath = False
Objectives[69]Task_List[1]IgnoreRoads = False
Objectives[69]Task_List[1]IgnoreAllPathing = False
Objectives[69]Task_List[1]AvoidHighWays = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = 2166.427
Objectives[70]positionY = 3467.36
Objectives[70]positionZ = 44.27077
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = EnterVehicle
Objectives[70]Task_List[0]PositionX = 2163.959
Objectives[70]Task_List[0]PositionY = 3468.079
Objectives[70]Task_List[0]PositionZ = 44.75317
Objectives[70]Task_List[0]Speed = 1
Objectives[70]Task_List[0]SeatIndex = 0
Objectives[70]Task_List[0]TaskIndex = 0
Objectives[70]Task_List[0]Warp = True
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = 2159.562
Objectives[71]positionY = 3463.152
Objectives[71]positionZ = 44.21655
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 1
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = 2162.938
Objectives[71]Task_List[0]PositionY = 3465.334
Objectives[71]Task_List[0]PositionZ = 44.7372
Objectives[71]Task_List[0]Speed = 1
Objectives[71]Task_List[0]SeatIndex = 1
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = True
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 2167.104
Objectives[72]positionY = 3465.108
Objectives[72]positionZ = 44.2334
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 1
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = 2164.28
Objectives[72]Task_List[0]PositionY = 3464.532
Objectives[72]Task_List[0]PositionZ = 44.7689
Objectives[72]Task_List[0]Speed = 1
Objectives[72]Task_List[0]SeatIndex = 2
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = True
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 2161.007
Objectives[73]positionY = 3460.453
Objectives[73]positionZ = 44.18142
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = EnterVehicle
Objectives[73]Task_List[0]PositionX = 2162.176
Objectives[73]Task_List[0]PositionY = 3462.907
Objectives[73]Task_List[0]PositionZ = 44.7089
Objectives[73]Task_List[0]Speed = 1
Objectives[73]Task_List[0]SeatIndex = 3
Objectives[73]Task_List[0]TaskIndex = 0
Objectives[73]Task_List[0]Warp = True
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 2166.846
Objectives[74]positionY = 3461.209
Objectives[74]positionZ = 44.20269
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 1
Objectives[74]Task_List[0]Type = EnterVehicle
Objectives[74]Task_List[0]PositionX = 2163.426
Objectives[74]Task_List[0]PositionY = 3463.925
Objectives[74]Task_List[0]PositionZ = 44.77424
Objectives[74]Task_List[0]Speed = 1
Objectives[74]Task_List[0]SeatIndex = 4
Objectives[74]Task_List[0]TaskIndex = 0
Objectives[74]Task_List[0]Warp = True
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 2040.208
Objectives[75]positionY = 3453.601
Objectives[75]positionZ = 42.86028
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 2
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = 2039.012
Objectives[75]Task_List[0]PositionY = 3451.245
Objectives[75]Task_List[0]PositionZ = 43.37796
Objectives[75]Task_List[0]Speed = 1
Objectives[75]Task_List[0]SeatIndex = -1
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = True
Objectives[75]Task_List[1]Type = VehicleHeliTask
Objectives[75]Task_List[1]positionX = 2432.931
Objectives[75]Task_List[1]positionY = 3786.593
Objectives[75]Task_List[1]positionZ = 39.47676
Objectives[75]Task_List[1]speed = 100
Objectives[75]Task_List[1]Hight = 50
Objectives[75]Task_List[1]FollowPlayer = False
Objectives[75]Task_List[1]AttackPlayer = True
Objectives[75]Task_List[1]Land = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = 2679.262
Objectives[76]positionY = 4263.723
Objectives[76]positionZ = 44.23308
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 2
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = 2679.234
Objectives[76]Task_List[0]PositionY = 4265.1
Objectives[76]Task_List[0]PositionZ = 44.69058
Objectives[76]Task_List[0]Speed = 1
Objectives[76]Task_List[0]SeatIndex = -1
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = True
Objectives[76]Task_List[1]Type = VehicleHeliTask
Objectives[76]Task_List[1]positionX = 2456.408
Objectives[76]Task_List[1]positionY = 3812.818
Objectives[76]Task_List[1]positionZ = 39.8265
Objectives[76]Task_List[1]speed = 100
Objectives[76]Task_List[1]Hight = 50
Objectives[76]Task_List[1]FollowPlayer = False
Objectives[76]Task_List[1]AttackPlayer = True
Objectives[76]Task_List[1]Land = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = 
Objectives[77]Text2 = 
Objectives[77]Type = Kill_Actors
Objectives[77]positionX = 2417.162
Objectives[77]positionY = 3761.191
Objectives[77]positionZ = 39.68634
Objectives[77]KillAll1 = True
Objectives[77]KillAll2 = False
Objectives[77]Kill_Actors_Add_Blips = True
Objectives[77]Kill_Actors_Add_Markers = False
Objectives[77]DropPickups = False
Objectives[77]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = 
Objectives[78]Type = Timeout_Objective
Objectives[78]positionX = 2347.336
Objectives[78]positionY = 3788.248
Objectives[78]positionZ = 36.12144
Objectives[78]Timeout_Min = 0
Objectives[78]Timeout_Sec = 0
Objectives[78]mission_ActorsCount = 6
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = 2010.159
Objectives[78]mission_Actors[0]positionY = 3354.911
Objectives[78]mission_Actors[0]positionZ = 44.108
Objectives[78]mission_Actors[0]Heading = 15.12388
Objectives[78]mission_Actors[0]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[0]Relationship_Group = Friend
Objectives[78]mission_Actors[0]AddBlip = False
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = True
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 30
Objectives[78]mission_Actors[0]Hearing_Range = 30
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = Unarmed
Objectives[78]mission_Actors[0]Variation = Random
Objectives[78]mission_Actors[0]Task = 0
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 79
Objectives[78]mission_Actors[1]Survive_Number = 0
Objectives[78]mission_Actors[1]Failed_Text = 
Objectives[78]mission_Actors[1]Remove_After = 0
Objectives[78]mission_Actors[1]positionX = 2038.001
Objectives[78]mission_Actors[1]positionY = 2794.619
Objectives[78]mission_Actors[1]positionZ = 50.29697
Objectives[78]mission_Actors[1]Heading = 340.1239
Objectives[78]mission_Actors[1]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[1]Relationship_Group = Friend
Objectives[78]mission_Actors[1]AddBlip = False
Objectives[78]mission_Actors[1]ShowCone = False
Objectives[78]mission_Actors[1]Invincible = True
Objectives[78]mission_Actors[1]SetHealth = 100
Objectives[78]mission_Actors[1]DieFromHeadShot = True
Objectives[78]mission_Actors[1]CanExitVehicle = True
Objectives[78]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[1]AlwaysFight = True
Objectives[78]mission_Actors[1]Seeing_Range = 30
Objectives[78]mission_Actors[1]Hearing_Range = 30
Objectives[78]mission_Actors[1]CombatMovement = Offensive
Objectives[78]mission_Actors[1]weapon = Unarmed
Objectives[78]mission_Actors[1]Variation = Random
Objectives[78]mission_Actors[1]Task = 0
Objectives[78]mission_Actors[1]Task_Guard_Range = 5
Objectives[78]mission_Actors[1]Task_Stay_In_Range = True
Objectives[78]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[1]Task_Scenario = NONE
Objectives[78]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 80
Objectives[78]mission_Actors[2]Survive_Number = 0
Objectives[78]mission_Actors[2]Failed_Text = 
Objectives[78]mission_Actors[2]Remove_After = 0
Objectives[78]mission_Actors[2]positionX = 1770.907
Objectives[78]mission_Actors[2]positionY = 2806.317
Objectives[78]mission_Actors[2]positionZ = 45.56874
Objectives[78]mission_Actors[2]Heading = 15.12388
Objectives[78]mission_Actors[2]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[2]Relationship_Group = Friend
Objectives[78]mission_Actors[2]AddBlip = False
Objectives[78]mission_Actors[2]ShowCone = False
Objectives[78]mission_Actors[2]Invincible = True
Objectives[78]mission_Actors[2]SetHealth = 100
Objectives[78]mission_Actors[2]DieFromHeadShot = True
Objectives[78]mission_Actors[2]CanExitVehicle = True
Objectives[78]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[2]AlwaysFight = True
Objectives[78]mission_Actors[2]Seeing_Range = 30
Objectives[78]mission_Actors[2]Hearing_Range = 30
Objectives[78]mission_Actors[2]CombatMovement = Offensive
Objectives[78]mission_Actors[2]weapon = Unarmed
Objectives[78]mission_Actors[2]Variation = Random
Objectives[78]mission_Actors[2]Task = 0
Objectives[78]mission_Actors[2]Task_Guard_Range = 5
Objectives[78]mission_Actors[2]Task_Stay_In_Range = True
Objectives[78]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[2]Task_Scenario = NONE
Objectives[78]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 81
Objectives[78]mission_Actors[3]Survive_Number = 0
Objectives[78]mission_Actors[3]Failed_Text = 
Objectives[78]mission_Actors[3]Remove_After = 0
Objectives[78]mission_Actors[3]positionX = 2067.154
Objectives[78]mission_Actors[3]positionY = 2793.242
Objectives[78]mission_Actors[3]positionZ = 50.29762
Objectives[78]mission_Actors[3]Heading = 20.1197
Objectives[78]mission_Actors[3]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[3]Relationship_Group = Friend
Objectives[78]mission_Actors[3]AddBlip = False
Objectives[78]mission_Actors[3]ShowCone = False
Objectives[78]mission_Actors[3]Invincible = True
Objectives[78]mission_Actors[3]SetHealth = 100
Objectives[78]mission_Actors[3]DieFromHeadShot = True
Objectives[78]mission_Actors[3]CanExitVehicle = True
Objectives[78]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[3]AlwaysFight = True
Objectives[78]mission_Actors[3]Seeing_Range = 30
Objectives[78]mission_Actors[3]Hearing_Range = 30
Objectives[78]mission_Actors[3]CombatMovement = Offensive
Objectives[78]mission_Actors[3]weapon = Unarmed
Objectives[78]mission_Actors[3]Variation = Random
Objectives[78]mission_Actors[3]Task = 0
Objectives[78]mission_Actors[3]Task_Guard_Range = 5
Objectives[78]mission_Actors[3]Task_Stay_In_Range = True
Objectives[78]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[3]Task_Scenario = NONE
Objectives[78]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 82
Objectives[78]mission_Actors[4]Survive_Number = 0
Objectives[78]mission_Actors[4]Failed_Text = 
Objectives[78]mission_Actors[4]Remove_After = 0
Objectives[78]mission_Actors[4]positionX = 1455.397
Objectives[78]mission_Actors[4]positionY = 3067.795
Objectives[78]mission_Actors[4]positionZ = 40.53307
Objectives[78]mission_Actors[4]Heading = 15.1197
Objectives[78]mission_Actors[4]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[4]Relationship_Group = Friend
Objectives[78]mission_Actors[4]AddBlip = False
Objectives[78]mission_Actors[4]ShowCone = False
Objectives[78]mission_Actors[4]Invincible = True
Objectives[78]mission_Actors[4]SetHealth = 100
Objectives[78]mission_Actors[4]DieFromHeadShot = True
Objectives[78]mission_Actors[4]CanExitVehicle = True
Objectives[78]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[4]AlwaysFight = True
Objectives[78]mission_Actors[4]Seeing_Range = 30
Objectives[78]mission_Actors[4]Hearing_Range = 30
Objectives[78]mission_Actors[4]CombatMovement = Offensive
Objectives[78]mission_Actors[4]weapon = Unarmed
Objectives[78]mission_Actors[4]Variation = Random
Objectives[78]mission_Actors[4]Task = 0
Objectives[78]mission_Actors[4]Task_Guard_Range = 5
Objectives[78]mission_Actors[4]Task_Stay_In_Range = True
Objectives[78]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[4]Task_Scenario = NONE
Objectives[78]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 83
Objectives[78]mission_Actors[5]Survive_Number = 0
Objectives[78]mission_Actors[5]Failed_Text = 
Objectives[78]mission_Actors[5]Remove_After = 0
Objectives[78]mission_Actors[5]positionX = 1069.514
Objectives[78]mission_Actors[5]positionY = 2968.626
Objectives[78]mission_Actors[5]positionZ = 40.92561
Objectives[78]mission_Actors[5]Heading = 23.49404
Objectives[78]mission_Actors[5]String_Name = s_m_m_pilot_02
Objectives[78]mission_Actors[5]Relationship_Group = Friend
Objectives[78]mission_Actors[5]AddBlip = False
Objectives[78]mission_Actors[5]ShowCone = False
Objectives[78]mission_Actors[5]Invincible = True
Objectives[78]mission_Actors[5]SetHealth = 100
Objectives[78]mission_Actors[5]DieFromHeadShot = True
Objectives[78]mission_Actors[5]CanExitVehicle = True
Objectives[78]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[5]AlwaysFight = True
Objectives[78]mission_Actors[5]Seeing_Range = 30
Objectives[78]mission_Actors[5]Hearing_Range = 30
Objectives[78]mission_Actors[5]CombatMovement = Offensive
Objectives[78]mission_Actors[5]weapon = Unarmed
Objectives[78]mission_Actors[5]Variation = Random
Objectives[78]mission_Actors[5]Task = 0
Objectives[78]mission_Actors[5]Task_Guard_Range = 5
Objectives[78]mission_Actors[5]Task_Stay_In_Range = True
Objectives[78]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[5]Task_Scenario = NONE
Objectives[78]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 84
Objectives[78]mission_Vehicles = 6
Objectives[78]mission_Vehicles[0]positionX = 2012.769
Objectives[78]mission_Vehicles[0]positionY = 3352.489
Objectives[78]mission_Vehicles[0]positionZ = 43.97459
Objectives[78]mission_Vehicles[0]Heading = 15.98841
Objectives[78]mission_Vehicles[0]Name = Annihilator
Objectives[78]mission_Vehicles[0]Model = annihilator
Objectives[78]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[0]HasPearlescent = False
Objectives[78]mission_Vehicles[0]Livery = 0
Objectives[78]mission_Vehicles[0]DirtLevel = 0
Objectives[78]mission_Vehicles[0]LockedForPlayer = False
Objectives[78]mission_Vehicles[0]Locked = False
Objectives[78]mission_Vehicles[0]Alarm = False
Objectives[78]mission_Vehicles[0]HotWired = False
Objectives[78]mission_Vehicles[0]Invincible = True
Objectives[78]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[0]Remove_After = 94
Objectives[78]mission_Vehicles[0]Survive_Number = 0
Objectives[78]mission_Vehicles[0]Failed_Text = 
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 79
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[1]positionX = 2041.861
Objectives[78]mission_Vehicles[1]positionY = 2794.003
Objectives[78]mission_Vehicles[1]positionZ = 50.05024
Objectives[78]mission_Vehicles[1]Heading = 9.866613
Objectives[78]mission_Vehicles[1]Name = Annihilator
Objectives[78]mission_Vehicles[1]Model = annihilator
Objectives[78]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[1]HasPearlescent = False
Objectives[78]mission_Vehicles[1]Livery = 0
Objectives[78]mission_Vehicles[1]DirtLevel = 0
Objectives[78]mission_Vehicles[1]LockedForPlayer = False
Objectives[78]mission_Vehicles[1]Locked = False
Objectives[78]mission_Vehicles[1]Alarm = False
Objectives[78]mission_Vehicles[1]HotWired = False
Objectives[78]mission_Vehicles[1]Invincible = True
Objectives[78]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[1]Remove_After = 94
Objectives[78]mission_Vehicles[1]Survive_Number = 0
Objectives[78]mission_Vehicles[1]Failed_Text = 
Objectives[78]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[78]mission_Vehicles[1]NeededForObjectiveHint[0] = 92
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 80
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[2]positionX = 1775.627
Objectives[78]mission_Vehicles[2]positionY = 2806.957
Objectives[78]mission_Vehicles[2]positionZ = 45.12163
Objectives[78]mission_Vehicles[2]Heading = 34.55437
Objectives[78]mission_Vehicles[2]Name = Annihilator
Objectives[78]mission_Vehicles[2]Model = annihilator
Objectives[78]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[2]HasPearlescent = False
Objectives[78]mission_Vehicles[2]Livery = 0
Objectives[78]mission_Vehicles[2]DirtLevel = 0
Objectives[78]mission_Vehicles[2]LockedForPlayer = False
Objectives[78]mission_Vehicles[2]Locked = False
Objectives[78]mission_Vehicles[2]Alarm = False
Objectives[78]mission_Vehicles[2]HotWired = False
Objectives[78]mission_Vehicles[2]Invincible = True
Objectives[78]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[2]Remove_After = 94
Objectives[78]mission_Vehicles[2]Survive_Number = 0
Objectives[78]mission_Vehicles[2]Failed_Text = 
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 81
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[3]positionX = 2069.632
Objectives[78]mission_Vehicles[3]positionY = 2792.29
Objectives[78]mission_Vehicles[3]positionZ = 50.19983
Objectives[78]mission_Vehicles[3]Heading = 21.78341
Objectives[78]mission_Vehicles[3]Name = Buzzard Attack Chopper
Objectives[78]mission_Vehicles[3]Model = buzzard
Objectives[78]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[3]HasPearlescent = False
Objectives[78]mission_Vehicles[3]Livery = 0
Objectives[78]mission_Vehicles[3]DirtLevel = 0
Objectives[78]mission_Vehicles[3]LockedForPlayer = False
Objectives[78]mission_Vehicles[3]Locked = False
Objectives[78]mission_Vehicles[3]Alarm = False
Objectives[78]mission_Vehicles[3]HotWired = False
Objectives[78]mission_Vehicles[3]Invincible = True
Objectives[78]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[3]Remove_After = 94
Objectives[78]mission_Vehicles[3]Survive_Number = 0
Objectives[78]mission_Vehicles[3]Failed_Text = 
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 82
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[4]positionX = 1457.949
Objectives[78]mission_Vehicles[4]positionY = 3070.458
Objectives[78]mission_Vehicles[4]positionZ = 40.43114
Objectives[78]mission_Vehicles[4]Heading = 30.12753
Objectives[78]mission_Vehicles[4]Name = Buzzard Attack Chopper
Objectives[78]mission_Vehicles[4]Model = buzzard
Objectives[78]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[4]HasPearlescent = False
Objectives[78]mission_Vehicles[4]Livery = 0
Objectives[78]mission_Vehicles[4]DirtLevel = 0
Objectives[78]mission_Vehicles[4]LockedForPlayer = False
Objectives[78]mission_Vehicles[4]Locked = False
Objectives[78]mission_Vehicles[4]Alarm = False
Objectives[78]mission_Vehicles[4]HotWired = False
Objectives[78]mission_Vehicles[4]Invincible = True
Objectives[78]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[4]Remove_After = 94
Objectives[78]mission_Vehicles[4]Survive_Number = 0
Objectives[78]mission_Vehicles[4]Failed_Text = 
Objectives[78]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 83
Objectives[78]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[5]positionX = 1079.338
Objectives[78]mission_Vehicles[5]positionY = 2970.523
Objectives[78]mission_Vehicles[5]positionZ = 40.86291
Objectives[78]mission_Vehicles[5]Heading = 14.7455
Objectives[78]mission_Vehicles[5]Name = Buzzard Attack Chopper
Objectives[78]mission_Vehicles[5]Model = buzzard
Objectives[78]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[78]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[5]HasPearlescent = False
Objectives[78]mission_Vehicles[5]Livery = 0
Objectives[78]mission_Vehicles[5]DirtLevel = 0
Objectives[78]mission_Vehicles[5]LockedForPlayer = False
Objectives[78]mission_Vehicles[5]Locked = False
Objectives[78]mission_Vehicles[5]Alarm = False
Objectives[78]mission_Vehicles[5]HotWired = False
Objectives[78]mission_Vehicles[5]Invincible = True
Objectives[78]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[5]Remove_After = 94
Objectives[78]mission_Vehicles[5]Survive_Number = 0
Objectives[78]mission_Vehicles[5]Failed_Text = 
Objectives[78]mission_Vehicles[5]NeededForSetPlayerActorCount = 1
Objectives[78]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 84
Objectives[78]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 2093.897
Objectives[79]positionY = 2792.977
Objectives[79]positionZ = 49.32142
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 4
Objectives[79]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[79]Task_List[0]positionX = 2092.133
Objectives[79]Task_List[0]positionY = 2793.143
Objectives[79]Task_List[0]positionZ = 49.81865
Objectives[79]Task_List[0]Block = True
Objectives[79]Task_List[1]Type = EnterVehicle
Objectives[79]Task_List[1]PositionX = 2095.673
Objectives[79]Task_List[1]PositionY = 2789.29
Objectives[79]Task_List[1]PositionZ = 49.82455
Objectives[79]Task_List[1]Speed = 1
Objectives[79]Task_List[1]SeatIndex = -1
Objectives[79]Task_List[1]TaskIndex = 1
Objectives[79]Task_List[1]Warp = True
Objectives[79]Task_List[2]Type = VehicleHeliTask
Objectives[79]Task_List[2]positionX = 1176.704
Objectives[79]Task_List[2]positionY = 5821.051
Objectives[79]Task_List[2]positionZ = 508.4064
Objectives[79]Task_List[2]speed = 100
Objectives[79]Task_List[2]Hight = 100
Objectives[79]Task_List[2]FollowPlayer = False
Objectives[79]Task_List[2]AttackPlayer = False
Objectives[79]Task_List[2]Land = False
Objectives[79]Task_List[3]Type = VehicleHeliTask
Objectives[79]Task_List[3]positionX = 1184.39
Objectives[79]Task_List[3]positionY = 5926.648
Objectives[79]Task_List[3]positionZ = 386.7896
Objectives[79]Task_List[3]speed = 100
Objectives[79]Task_List[3]Hight = 100
Objectives[79]Task_List[3]FollowPlayer = False
Objectives[79]Task_List[3]AttackPlayer = False
Objectives[79]Task_List[3]Land = True
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 2037.931
Objectives[80]positionY = 2796.198
Objectives[80]positionZ = 49.29698
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 4
Objectives[80]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[80]Task_List[0]positionX = 2037.568
Objectives[80]Task_List[0]positionY = 2796.115
Objectives[80]Task_List[0]positionZ = 49.79707
Objectives[80]Task_List[0]Block = True
Objectives[80]Task_List[1]Type = EnterVehicle
Objectives[80]Task_List[1]PositionX = 2041.163
Objectives[80]Task_List[1]PositionY = 2796.299
Objectives[80]Task_List[1]PositionZ = 49.7961
Objectives[80]Task_List[1]Speed = 1
Objectives[80]Task_List[1]SeatIndex = -1
Objectives[80]Task_List[1]TaskIndex = 1
Objectives[80]Task_List[1]Warp = True
Objectives[80]Task_List[2]Type = VehicleHeliTask
Objectives[80]Task_List[2]positionX = 496.7176
Objectives[80]Task_List[2]positionY = 5606.279
Objectives[80]Task_List[2]positionZ = 795.2544
Objectives[80]Task_List[2]speed = 100
Objectives[80]Task_List[2]Hight = 100
Objectives[80]Task_List[2]FollowPlayer = False
Objectives[80]Task_List[2]AttackPlayer = False
Objectives[80]Task_List[2]Land = False
Objectives[80]Task_List[3]Type = VehicleHeliTask
Objectives[80]Task_List[3]positionX = 425.9485
Objectives[80]Task_List[3]positionY = 5701.847
Objectives[80]Task_List[3]positionZ = 710.8086
Objectives[80]Task_List[3]speed = 100
Objectives[80]Task_List[3]Hight = 100
Objectives[80]Task_List[3]FollowPlayer = False
Objectives[80]Task_List[3]AttackPlayer = False
Objectives[80]Task_List[3]Land = True
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = 1980.285
Objectives[81]positionY = 2776.421
Objectives[81]positionZ = 49.2291
Objectives[81]SetPlayerActor_Use_Player = False
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[81]SetPlayerActor_Use_Actor = True
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 4
Objectives[81]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[81]Task_List[0]positionX = 1980.007
Objectives[81]Task_List[0]positionY = 2776.649
Objectives[81]Task_List[0]positionZ = 49.72781
Objectives[81]Task_List[0]Block = True
Objectives[81]Task_List[1]Type = EnterVehicle
Objectives[81]Task_List[1]PositionX = 1983.994
Objectives[81]Task_List[1]PositionY = 2775.553
Objectives[81]Task_List[1]PositionZ = 49.76141
Objectives[81]Task_List[1]Speed = 1
Objectives[81]Task_List[1]SeatIndex = -1
Objectives[81]Task_List[1]TaskIndex = 1
Objectives[81]Task_List[1]Warp = True
Objectives[81]Task_List[2]Type = VehicleHeliTask
Objectives[81]Task_List[2]positionX = 229.8475
Objectives[81]Task_List[2]positionY = 5306.584
Objectives[81]Task_List[2]positionZ = 619.379
Objectives[81]Task_List[2]speed = 100
Objectives[81]Task_List[2]Hight = 100
Objectives[81]Task_List[2]FollowPlayer = False
Objectives[81]Task_List[2]AttackPlayer = False
Objectives[81]Task_List[2]Land = False
Objectives[81]Task_List[3]Type = VehicleHeliTask
Objectives[81]Task_List[3]positionX = 146.9156
Objectives[81]Task_List[3]positionY = 5438.917
Objectives[81]Task_List[3]positionZ = 490.4399
Objectives[81]Task_List[3]speed = 100
Objectives[81]Task_List[3]Hight = 100
Objectives[81]Task_List[3]FollowPlayer = False
Objectives[81]Task_List[3]AttackPlayer = False
Objectives[81]Task_List[3]Land = True
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = 2068.308
Objectives[82]positionY = 2793.599
Objectives[82]positionZ = 49.29863
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 4
Objectives[82]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[82]Task_List[0]positionX = 2067.34
Objectives[82]Task_List[0]positionY = 2793.052
Objectives[82]Task_List[0]positionZ = 49.79783
Objectives[82]Task_List[0]Block = True
Objectives[82]Task_List[1]Type = EnterVehicle
Objectives[82]Task_List[1]PositionX = 2068.686
Objectives[82]Task_List[1]PositionY = 2791.683
Objectives[82]Task_List[1]PositionZ = 49.80074
Objectives[82]Task_List[1]Speed = 1
Objectives[82]Task_List[1]SeatIndex = -1
Objectives[82]Task_List[1]TaskIndex = 1
Objectives[82]Task_List[1]Warp = True
Objectives[82]Task_List[2]Type = VehicleHeliTask
Objectives[82]Task_List[2]positionX = 804.0782
Objectives[82]Task_List[2]positionY = 5720.364
Objectives[82]Task_List[2]positionZ = 694.0695
Objectives[82]Task_List[2]speed = 50
Objectives[82]Task_List[2]Hight = 100
Objectives[82]Task_List[2]FollowPlayer = False
Objectives[82]Task_List[2]AttackPlayer = False
Objectives[82]Task_List[2]Land = False
Objectives[82]Task_List[3]Type = VehicleHeliTask
Objectives[82]Task_List[3]positionX = 784.8905
Objectives[82]Task_List[3]positionY = 5807.537
Objectives[82]Task_List[3]positionZ = 582.6684
Objectives[82]Task_List[3]speed = 50
Objectives[82]Task_List[3]Hight = 100
Objectives[82]Task_List[3]FollowPlayer = False
Objectives[82]Task_List[3]AttackPlayer = False
Objectives[82]Task_List[3]Land = True
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = 1456.089
Objectives[83]positionY = 3067.911
Objectives[83]positionZ = 39.53296
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 4
Objectives[83]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[83]Task_List[0]positionX = 1455.034
Objectives[83]Task_List[0]positionY = 3067.818
Objectives[83]Task_List[0]positionZ = 40.03315
Objectives[83]Task_List[0]Block = True
Objectives[83]Task_List[1]Type = EnterVehicle
Objectives[83]Task_List[1]PositionX = 1457.836
Objectives[83]Task_List[1]PositionY = 3071.879
Objectives[83]Task_List[1]PositionZ = 40.03338
Objectives[83]Task_List[1]Speed = 1
Objectives[83]Task_List[1]SeatIndex = -1
Objectives[83]Task_List[1]TaskIndex = 1
Objectives[83]Task_List[1]Warp = True
Objectives[83]Task_List[2]Type = VehicleHeliTask
Objectives[83]Task_List[2]positionX = 264.7311
Objectives[83]Task_List[2]positionY = 5338.419
Objectives[83]Task_List[2]positionZ = 628.546
Objectives[83]Task_List[2]speed = 50
Objectives[83]Task_List[2]Hight = 100
Objectives[83]Task_List[2]FollowPlayer = False
Objectives[83]Task_List[2]AttackPlayer = False
Objectives[83]Task_List[2]Land = False
Objectives[83]Task_List[3]Type = VehicleHeliTask
Objectives[83]Task_List[3]positionX = 214.162
Objectives[83]Task_List[3]positionY = 5411.552
Objectives[83]Task_List[3]positionZ = 535.6511
Objectives[83]Task_List[3]speed = 50
Objectives[83]Task_List[3]Hight = 100
Objectives[83]Task_List[3]FollowPlayer = False
Objectives[83]Task_List[3]AttackPlayer = False
Objectives[83]Task_List[3]Land = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = 1075.215
Objectives[84]positionY = 2970.411
Objectives[84]positionZ = 39.99463
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 4
Objectives[84]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[84]Task_List[0]positionX = 1075.88
Objectives[84]Task_List[0]positionY = 2970.535
Objectives[84]Task_List[0]positionZ = 40.49981
Objectives[84]Task_List[0]Block = True
Objectives[84]Task_List[1]Type = EnterVehicle
Objectives[84]Task_List[1]PositionX = 1079.719
Objectives[84]Task_List[1]PositionY = 2969.339
Objectives[84]Task_List[1]PositionZ = 40.44734
Objectives[84]Task_List[1]Speed = 1
Objectives[84]Task_List[1]SeatIndex = -1
Objectives[84]Task_List[1]TaskIndex = 1
Objectives[84]Task_List[1]Warp = True
Objectives[84]Task_List[2]Type = VehicleHeliTask
Objectives[84]Task_List[2]positionX = 11.07308
Objectives[84]Task_List[2]positionY = 5041.497
Objectives[84]Task_List[2]positionZ = 454.4267
Objectives[84]Task_List[2]speed = 50
Objectives[84]Task_List[2]Hight = 100
Objectives[84]Task_List[2]FollowPlayer = False
Objectives[84]Task_List[2]AttackPlayer = False
Objectives[84]Task_List[2]Land = False
Objectives[84]Task_List[3]Type = VehicleHeliTask
Objectives[84]Task_List[3]positionX = -44.03049
Objectives[84]Task_List[3]positionY = 5144.2
Objectives[84]Task_List[3]positionZ = 351.9498
Objectives[84]Task_List[3]speed = 50
Objectives[84]Task_List[3]Hight = 100
Objectives[84]Task_List[3]FollowPlayer = False
Objectives[84]Task_List[3]AttackPlayer = False
Objectives[84]Task_List[3]Land = True
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Text = 
Objectives[85]Type = Timeout_Objective
Objectives[85]positionX = 2063.428
Objectives[85]positionY = 3724.62
Objectives[85]positionZ = 32.05695
Objectives[85]Timeout_Min = 0
Objectives[85]Timeout_Sec = 10
Objectives[85]mission_ActorsCount = 5
Objectives[85]mission_Actors[0]Survive_Number = 0
Objectives[85]mission_Actors[0]Failed_Text = 
Objectives[85]mission_Actors[0]Remove_After = 0
Objectives[85]mission_Actors[0]positionX = 2234.54
Objectives[85]mission_Actors[0]positionY = 3719.249
Objectives[85]mission_Actors[0]positionZ = 37.56144
Objectives[85]mission_Actors[0]Heading = 310.1195
Objectives[85]mission_Actors[0]String_Name = player_two
Objectives[85]mission_Actors[0]Relationship_Group = Friend
Objectives[85]mission_Actors[0]AddBlip = False
Objectives[85]mission_Actors[0]ShowCone = False
Objectives[85]mission_Actors[0]Invincible = True
Objectives[85]mission_Actors[0]SetHealth = 100
Objectives[85]mission_Actors[0]DieFromHeadShot = True
Objectives[85]mission_Actors[0]CanExitVehicle = True
Objectives[85]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[0]AlwaysFight = True
Objectives[85]mission_Actors[0]Seeing_Range = 30
Objectives[85]mission_Actors[0]Hearing_Range = 30
Objectives[85]mission_Actors[0]CombatMovement = Offensive
Objectives[85]mission_Actors[0]weapon = Unarmed
Objectives[85]mission_Actors[0]Variation = Custom
Objectives[85]mission_Actors[0]Task = 0
Objectives[85]mission_Actors[0]Task_Guard_Range = 5
Objectives[85]mission_Actors[0]Task_Stay_In_Range = True
Objectives[85]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[0]Task_Scenario = NONE
Objectives[85]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[85]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[85]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[85]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[85]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[85]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[85]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[85]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[85]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[85]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[85]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[85]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 86
Objectives[85]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 87
Objectives[85]mission_Actors[1]Survive_Number = 0
Objectives[85]mission_Actors[1]Failed_Text = 
Objectives[85]mission_Actors[1]Remove_After = 0
Objectives[85]mission_Actors[1]positionX = 1610.91
Objectives[85]mission_Actors[1]positionY = 3226.088
Objectives[85]mission_Actors[1]positionZ = 40.41154
Objectives[85]mission_Actors[1]Heading = 309.2436
Objectives[85]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[85]mission_Actors[1]Relationship_Group = Friend
Objectives[85]mission_Actors[1]AddBlip = False
Objectives[85]mission_Actors[1]ShowCone = False
Objectives[85]mission_Actors[1]Invincible = False
Objectives[85]mission_Actors[1]SetHealth = 5000
Objectives[85]mission_Actors[1]DieFromHeadShot = True
Objectives[85]mission_Actors[1]CanExitVehicle = True
Objectives[85]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[1]AlwaysFight = True
Objectives[85]mission_Actors[1]Seeing_Range = 30
Objectives[85]mission_Actors[1]Hearing_Range = 30
Objectives[85]mission_Actors[1]CombatMovement = Offensive
Objectives[85]mission_Actors[1]weapon = MG
Objectives[85]mission_Actors[1]Variation = Random
Objectives[85]mission_Actors[1]Task = 0
Objectives[85]mission_Actors[1]Task_Guard_Range = 5
Objectives[85]mission_Actors[1]Task_Stay_In_Range = True
Objectives[85]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[1]Task_Scenario = NONE
Objectives[85]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[85]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 90
Objectives[85]mission_Actors[2]Survive_Number = 0
Objectives[85]mission_Actors[2]Failed_Text = 
Objectives[85]mission_Actors[2]Remove_After = 0
Objectives[85]mission_Actors[2]positionX = 1606.521
Objectives[85]mission_Actors[2]positionY = 3226.433
Objectives[85]mission_Actors[2]positionZ = 40.41154
Objectives[85]mission_Actors[2]Heading = 309.2436
Objectives[85]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[85]mission_Actors[2]Relationship_Group = Friend
Objectives[85]mission_Actors[2]AddBlip = False
Objectives[85]mission_Actors[2]ShowCone = False
Objectives[85]mission_Actors[2]Invincible = False
Objectives[85]mission_Actors[2]SetHealth = 5000
Objectives[85]mission_Actors[2]DieFromHeadShot = True
Objectives[85]mission_Actors[2]CanExitVehicle = True
Objectives[85]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[2]AlwaysFight = True
Objectives[85]mission_Actors[2]Seeing_Range = 30
Objectives[85]mission_Actors[2]Hearing_Range = 30
Objectives[85]mission_Actors[2]CombatMovement = Offensive
Objectives[85]mission_Actors[2]weapon = MG
Objectives[85]mission_Actors[2]Variation = Random
Objectives[85]mission_Actors[2]Task = 0
Objectives[85]mission_Actors[2]Task_Guard_Range = 5
Objectives[85]mission_Actors[2]Task_Stay_In_Range = True
Objectives[85]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[2]Task_Scenario = NONE
Objectives[85]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[85]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 91
Objectives[85]mission_Actors[3]Survive_Number = 0
Objectives[85]mission_Actors[3]Failed_Text = 
Objectives[85]mission_Actors[3]Remove_After = 0
Objectives[85]mission_Actors[3]positionX = 1609.837
Objectives[85]mission_Actors[3]positionY = 3229.679
Objectives[85]mission_Actors[3]positionZ = 40.41154
Objectives[85]mission_Actors[3]Heading = 315
Objectives[85]mission_Actors[3]String_Name = ig_nervousron
Objectives[85]mission_Actors[3]Relationship_Group = Friend
Objectives[85]mission_Actors[3]AddBlip = True
Objectives[85]mission_Actors[3]ShowCone = False
Objectives[85]mission_Actors[3]Invincible = True
Objectives[85]mission_Actors[3]SetHealth = 100
Objectives[85]mission_Actors[3]DieFromHeadShot = True
Objectives[85]mission_Actors[3]CanExitVehicle = True
Objectives[85]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[3]AlwaysFight = True
Objectives[85]mission_Actors[3]Seeing_Range = 30
Objectives[85]mission_Actors[3]Hearing_Range = 30
Objectives[85]mission_Actors[3]CombatMovement = Offensive
Objectives[85]mission_Actors[3]weapon = Unarmed
Objectives[85]mission_Actors[3]Variation = Default
Objectives[85]mission_Actors[3]Task = 99
Objectives[85]mission_Actors[3]Task_Guard_Range = 5
Objectives[85]mission_Actors[3]Task_Stay_In_Range = True
Objectives[85]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[3]Task_Scenario = NONE
Objectives[85]mission_Actors[3]Task_List_Count = 1
Objectives[85]mission_Actors[3]Task_Repeat = False
Objectives[85]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[85]mission_Actors[3]Task_List[0]PositionX = 1609.837
Objectives[85]mission_Actors[3]Task_List[0]PositionY = 3229.679
Objectives[85]mission_Actors[3]Task_List[0]PositionZ = 39.91154
Objectives[85]mission_Actors[3]Task_List[0]Block = True
Objectives[85]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[85]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 88
Objectives[85]mission_Actors[4]Survive_Number = 0
Objectives[85]mission_Actors[4]Failed_Text = 
Objectives[85]mission_Actors[4]Remove_After = 0
Objectives[85]mission_Actors[4]positionX = 1606.777
Objectives[85]mission_Actors[4]positionY = 3230.358
Objectives[85]mission_Actors[4]positionZ = 40.41742
Objectives[85]mission_Actors[4]Heading = 320
Objectives[85]mission_Actors[4]String_Name = ig_wade
Objectives[85]mission_Actors[4]Relationship_Group = Friend
Objectives[85]mission_Actors[4]AddBlip = True
Objectives[85]mission_Actors[4]ShowCone = False
Objectives[85]mission_Actors[4]Invincible = True
Objectives[85]mission_Actors[4]SetHealth = 100
Objectives[85]mission_Actors[4]DieFromHeadShot = True
Objectives[85]mission_Actors[4]CanExitVehicle = False
Objectives[85]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[4]AlwaysFight = True
Objectives[85]mission_Actors[4]Seeing_Range = 30
Objectives[85]mission_Actors[4]Hearing_Range = 30
Objectives[85]mission_Actors[4]CombatMovement = Offensive
Objectives[85]mission_Actors[4]weapon = MicroSMG
Objectives[85]mission_Actors[4]Variation = Default
Objectives[85]mission_Actors[4]Task = 0
Objectives[85]mission_Actors[4]Task_Guard_Range = 5
Objectives[85]mission_Actors[4]Task_Stay_In_Range = True
Objectives[85]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[4]Task_Scenario = NONE
Objectives[85]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[85]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 89
Objectives[85]mission_Vehicles = 1
Objectives[85]mission_Vehicles[0]positionX = 1616.755
Objectives[85]mission_Vehicles[0]positionY = 3227.508
Objectives[85]mission_Vehicles[0]positionZ = 40.12558
Objectives[85]mission_Vehicles[0]Heading = 314.2443
Objectives[85]mission_Vehicles[0]Name = Frogger
Objectives[85]mission_Vehicles[0]Model = frogger2
Objectives[85]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[85]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[85]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[0]HasPearlescent = False
Objectives[85]mission_Vehicles[0]Livery = 1
Objectives[85]mission_Vehicles[0]DirtLevel = 0
Objectives[85]mission_Vehicles[0]LockedForPlayer = False
Objectives[85]mission_Vehicles[0]Locked = False
Objectives[85]mission_Vehicles[0]Alarm = False
Objectives[85]mission_Vehicles[0]HotWired = False
Objectives[85]mission_Vehicles[0]Invincible = True
Objectives[85]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[0]Remove_After = 0
Objectives[85]mission_Vehicles[0]Survive_Number = 0
Objectives[85]mission_Vehicles[0]Failed_Text = 
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 90
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 91
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 89
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 88
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 2
Objectives[85]ObjectiveMessages[0]positionX = 2064.031
Objectives[85]ObjectiveMessages[0]positionY = 3724.72
Objectives[85]ObjectiveMessages[0]positionZ = 32.05396
Objectives[85]ObjectiveMessages[0]Message = That's the last of them. Reinforcements are on their way from Fort Zancudo to evac those
Objectives[85]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[85]ObjectiveMessages[0]Sender = Lester
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = False
Objectives[85]ObjectiveMessages[0]TypeTextMesage = True
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[1]positionX = 2066.771
Objectives[85]ObjectiveMessages[1]positionY = 3725.163
Objectives[85]ObjectiveMessages[1]positionZ = 32.05629
Objectives[85]ObjectiveMessages[1]Message = soldiers. Stand by for your next objective.
Objectives[85]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[85]ObjectiveMessages[1]Sender = Lester
Objectives[85]ObjectiveMessages[1]Subject = 
Objectives[85]ObjectiveMessages[1]MessageColor = White
Objectives[85]ObjectiveMessages[1]PlayFromStart = False
Objectives[85]ObjectiveMessages[1]Delay = True
Objectives[85]ObjectiveMessages[1]DelayTime = 7
Objectives[85]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[1]TypeSubtitle = False
Objectives[85]ObjectiveMessages[1]TypeTextMesage = True
Objectives[85]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = 2234.922
Objectives[86]positionY = 3721.368
Objectives[86]positionZ = 36.66333
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = False
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 99
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]TaskListCount = 3
Objectives[86]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[86]Task_List[0]positionX = 2233.985
Objectives[86]Task_List[0]positionY = 3718.448
Objectives[86]Task_List[0]positionZ = 37.0626
Objectives[86]Task_List[0]Block = True
Objectives[86]Task_List[1]Type = EnterVehicle
Objectives[86]Task_List[1]PositionX = 1781.328
Objectives[86]Task_List[1]PositionY = 3258.206
Objectives[86]Task_List[1]PositionZ = 41.48287
Objectives[86]Task_List[1]Speed = 1
Objectives[86]Task_List[1]SeatIndex = -1
Objectives[86]Task_List[1]TaskIndex = 1
Objectives[86]Task_List[1]Warp = True
Objectives[86]Task_List[2]Type = VehicleHeliTask
Objectives[86]Task_List[2]positionX = 1744.393
Objectives[86]Task_List[2]positionY = 3278.783
Objectives[86]Task_List[2]positionZ = 40.59066
Objectives[86]Task_List[2]speed = 30
Objectives[86]Task_List[2]Hight = 100
Objectives[86]Task_List[2]FollowPlayer = False
Objectives[86]Task_List[2]AttackPlayer = False
Objectives[86]Task_List[2]Land = True
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 2231.968
Objectives[87]positionY = 3719.328
Objectives[87]positionZ = 36.57345
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 2
Objectives[87]Task_List[0]Type = EnterVehicle
Objectives[87]Task_List[0]PositionX = 1779.599
Objectives[87]Task_List[0]PositionY = 3257.879
Objectives[87]Task_List[0]PositionZ = 41.42594
Objectives[87]Task_List[0]Speed = 1
Objectives[87]Task_List[0]SeatIndex = -1
Objectives[87]Task_List[0]TaskIndex = 0
Objectives[87]Task_List[0]Warp = True
Objectives[87]Task_List[1]Type = VehicleHeliTask
Objectives[87]Task_List[1]positionX = 1757.004
Objectives[87]Task_List[1]positionY = 3277.927
Objectives[87]Task_List[1]positionZ = 40.62213
Objectives[87]Task_List[1]speed = 30
Objectives[87]Task_List[1]Hight = 100
Objectives[87]Task_List[1]FollowPlayer = False
Objectives[87]Task_List[1]AttackPlayer = False
Objectives[87]Task_List[1]Land = True
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = 1610.091
Objectives[88]positionY = 3229.783
Objectives[88]positionZ = 39.41154
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 2
Objectives[88]Task_List[0]Type = EnterVehicle
Objectives[88]Task_List[0]PositionX = 1616.466
Objectives[88]Task_List[0]PositionY = 3228.43
Objectives[88]Task_List[0]PositionZ = 39.91154
Objectives[88]Task_List[0]Speed = 1
Objectives[88]Task_List[0]SeatIndex = -1
Objectives[88]Task_List[0]TaskIndex = 0
Objectives[88]Task_List[0]Warp = True
Objectives[88]Task_List[1]Type = VehicleHeliTask
Objectives[88]Task_List[1]positionX = 1618.719
Objectives[88]Task_List[1]positionY = 3230.882
Objectives[88]Task_List[1]positionZ = 39.91154
Objectives[88]Task_List[1]speed = 100
Objectives[88]Task_List[1]Hight = 30
Objectives[88]Task_List[1]FollowPlayer = True
Objectives[88]Task_List[1]AttackPlayer = False
Objectives[88]Task_List[1]Land = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 1606.478
Objectives[89]positionY = 3230.12
Objectives[89]positionZ = 39.41579
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 1
Objectives[89]Task_List[0]Type = EnterVehicle
Objectives[89]Task_List[0]PositionX = 1619.331
Objectives[89]Task_List[0]PositionY = 3228.708
Objectives[89]Task_List[0]PositionZ = 39.91154
Objectives[89]Task_List[0]Speed = 1
Objectives[89]Task_List[0]SeatIndex = 0
Objectives[89]Task_List[0]TaskIndex = 0
Objectives[89]Task_List[0]Warp = True
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Set_Player_Actor_Objective
Objectives[90]Text = 
Objectives[90]positionX = 1610.26
Objectives[90]positionY = 3225.764
Objectives[90]positionZ = 39.41154
Objectives[90]SetPlayerActor_Use_Player = False
Objectives[90]SetPlayerActor_Player_Controllable = True
Objectives[90]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[90]SetPlayerActor_Use_Actor = True
Objectives[90]SetPlayerActor_RelationshipGroup_Change = False
Objectives[90]SetPlayerActor_RelationshipGroup = Neutral
Objectives[90]SetPlayerActor_Invincible_Change = False
Objectives[90]SetPlayerActor_Invincible = False
Objectives[90]SetPlayerActor_NewTask = True
Objectives[90]Int_Task = 99
Objectives[90]Task_Repeat = False
Objectives[90]Task_Timeout = False
Objectives[90]Task_Guard_Range = 10
Objectives[90]Task_Stay_In_Range = True
Objectives[90]Task_Wander_Range = 10
Objectives[90]Task_Scenario = NONE
Objectives[90]Task_TalkingAnimation = mic_chatter
Objectives[90]Task_Time = 1
Objectives[90]TaskListCount = 1
Objectives[90]Task_List[0]Type = EnterVehicle
Objectives[90]Task_List[0]PositionX = 1616.606
Objectives[90]Task_List[0]PositionY = 3226.311
Objectives[90]Task_List[0]PositionZ = 39.91154
Objectives[90]Task_List[0]Speed = 1
Objectives[90]Task_List[0]SeatIndex = 1
Objectives[90]Task_List[0]TaskIndex = 0
Objectives[90]Task_List[0]Warp = True
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = 1606.153
Objectives[91]positionY = 3226.614
Objectives[91]positionZ = 39.41154
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 99
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]TaskListCount = 1
Objectives[91]Task_List[0]Type = EnterVehicle
Objectives[91]Task_List[0]PositionX = 1617.385
Objectives[91]Task_List[0]PositionY = 3226.762
Objectives[91]Task_List[0]PositionZ = 39.91154
Objectives[91]Task_List[0]Speed = 1
Objectives[91]Task_List[0]SeatIndex = 2
Objectives[91]Task_List[0]TaskIndex = 0
Objectives[91]Task_List[0]Warp = True
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Hint_Objective
Objectives[92]Text = 
Objectives[92]positionX = 2006.818
Objectives[92]positionY = 3688.82
Objectives[92]positionZ = 32.24213
Objectives[92]Hint_Time = 6
Objectives[92]Hint_FOV = 30
Objectives[92]Hint_Use_Position = False
Objectives[92]Hint_Use_Player = False
Objectives[92]Hint_Use_Actor = False
Objectives[92]Hint_Use_Vehicle = True
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 1
Objectives[92]ObjectiveMessages[0]positionX = 2010.042
Objectives[92]ObjectiveMessages[0]positionY = 3690.699
Objectives[92]ObjectiveMessages[0]positionZ = 32.22749
Objectives[92]ObjectiveMessages[0]Message = Looks like NOOSE and the IAA movin' in on the mountain.
Objectives[92]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[92]ObjectiveMessages[0]Sender = Franklin
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = Green
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = False
Objectives[92]ObjectiveMessages[0]TypeTextMesage = True
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[93]Text = 
Objectives[93]Type = Timeout_Objective
Objectives[93]positionX = 2819.078
Objectives[93]positionY = 4970.262
Objectives[93]positionZ = 32.67717
Objectives[93]Timeout_Min = 0
Objectives[93]Timeout_Sec = 18
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 2
Objectives[93]mission_Vehicles[0]positionX = 86.76765
Objectives[93]mission_Vehicles[0]positionY = 6565.602
Objectives[93]mission_Vehicles[0]positionZ = 31.13371
Objectives[93]mission_Vehicles[0]Heading = 108.826
Objectives[93]mission_Vehicles[0]Name = Barracks
Objectives[93]mission_Vehicles[0]Model = barracks3
Objectives[93]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[93]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[93]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[93]mission_Vehicles[0]HasPearlescent = False
Objectives[93]mission_Vehicles[0]Livery = 0
Objectives[93]mission_Vehicles[0]DirtLevel = 0
Objectives[93]mission_Vehicles[0]LockedForPlayer = False
Objectives[93]mission_Vehicles[0]Locked = False
Objectives[93]mission_Vehicles[0]Alarm = False
Objectives[93]mission_Vehicles[0]HotWired = False
Objectives[93]mission_Vehicles[0]Invincible = False
Objectives[93]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[93]mission_Vehicles[0]Remove_After = 0
Objectives[93]mission_Vehicles[0]Survive_Number = 0
Objectives[93]mission_Vehicles[0]Failed_Text = 
Objectives[93]mission_Vehicles[1]positionX = 58.64106
Objectives[93]mission_Vehicles[1]positionY = 6519.313
Objectives[93]mission_Vehicles[1]positionZ = 31.35376
Objectives[93]mission_Vehicles[1]Heading = 358.85
Objectives[93]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[93]mission_Vehicles[1]Model = dubsta3
Objectives[93]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[93]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[93]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[93]mission_Vehicles[1]HasPearlescent = False
Objectives[93]mission_Vehicles[1]Livery = 0
Objectives[93]mission_Vehicles[1]DirtLevel = 0
Objectives[93]mission_Vehicles[1]LockedForPlayer = False
Objectives[93]mission_Vehicles[1]Locked = False
Objectives[93]mission_Vehicles[1]Alarm = False
Objectives[93]mission_Vehicles[1]HotWired = False
Objectives[93]mission_Vehicles[1]Invincible = False
Objectives[93]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[93]mission_Vehicles[1]Remove_After = 0
Objectives[93]mission_Vehicles[1]Survive_Number = 0
Objectives[93]mission_Vehicles[1]Failed_Text = 
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 3
Objectives[93]ObjectiveMessages[0]positionX = 2819.078
Objectives[93]ObjectiveMessages[0]positionY = 4970.262
Objectives[93]ObjectiveMessages[0]positionZ = 32.67717
Objectives[93]ObjectiveMessages[0]Message = Trevor, where you goin'?
Objectives[93]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[93]ObjectiveMessages[0]Sender = Franklin
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = Green
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = False
Objectives[93]ObjectiveMessages[0]TypeTextMesage = True
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[1]positionX = 2816.646
Objectives[93]ObjectiveMessages[1]positionY = 4967.688
Objectives[93]ObjectiveMessages[1]positionZ = 32.67648
Objectives[93]ObjectiveMessages[1]Message = I'm gonna go change. I wanna be ready for when we storm the mountain.
Objectives[93]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[93]ObjectiveMessages[1]Sender = Trevor
Objectives[93]ObjectiveMessages[1]Subject = 
Objectives[93]ObjectiveMessages[1]MessageColor = Orange
Objectives[93]ObjectiveMessages[1]PlayFromStart = False
Objectives[93]ObjectiveMessages[1]Delay = True
Objectives[93]ObjectiveMessages[1]DelayTime = 3
Objectives[93]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[1]TypeSubtitle = False
Objectives[93]ObjectiveMessages[1]TypeTextMesage = True
Objectives[93]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[2]positionX = 2814.139
Objectives[93]ObjectiveMessages[2]positionY = 4965.114
Objectives[93]ObjectiveMessages[2]positionZ = 32.67547
Objectives[93]ObjectiveMessages[2]Message = Don't worry. I'm sending Ron and Wade in the company chopper to look over you.
Objectives[93]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[93]ObjectiveMessages[2]Sender = Trevor
Objectives[93]ObjectiveMessages[2]Subject = 
Objectives[93]ObjectiveMessages[2]MessageColor = Orange
Objectives[93]ObjectiveMessages[2]PlayFromStart = False
Objectives[93]ObjectiveMessages[2]Delay = True
Objectives[93]ObjectiveMessages[2]DelayTime = 10
Objectives[93]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[2]TypeSubtitle = False
Objectives[93]ObjectiveMessages[2]TypeTextMesage = True
Objectives[93]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[94]Text = Go to ~y~Paleto Bay.
Objectives[94]Text2 = 
Objectives[94]Text3 = 
Objectives[94]Failed_Text = 
Objectives[94]Type = Checkpoint
Objectives[94]Checkpoint_Type = 52
Objectives[94]Reserved = 1
Objectives[94]ColorR = 255
Objectives[94]ColorG = 255
Objectives[94]ColorB = 0
Objectives[94]ColorA = 255
Objectives[94]IconColorR = 255
Objectives[94]IconColorG = 255
Objectives[94]IconColorB = 0
Objectives[94]IconColorA = 255
Objectives[94]positionX = -113.8951
Objectives[94]positionY = 6417.994
Objectives[94]positionZ = 30.44116
Objectives[94]Heading = 1925
Objectives[94]Diameter = 1
Objectives[94]minimum_hight = 1
Objectives[94]maximum_hight = 10
Objectives[94]TriggerDistance = 1000
Objectives[94]PlaySound = False
Objectives[94]LoseWanted = False
Objectives[94]Stop_Vehicle = False
Objectives[94]DeliverVehicleOnly = False
Objectives[94]DeliverTrailor = False
Objectives[94]DeliverTowTruck = False
Objectives[94]DeliverVehicleCargobob = False
Objectives[94]DeliverPropCargobob = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 9
Objectives[94]ObjectiveMessages[0]positionX = 251.5984
Objectives[94]ObjectiveMessages[0]positionY = 6566.951
Objectives[94]ObjectiveMessages[0]positionZ = 30.09624
Objectives[94]ObjectiveMessages[0]Message = Okay Franklin, head to Paleto Bay. The clones are trying to seize it again, but this time, the
Objectives[94]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[94]ObjectiveMessages[0]Sender = Lester
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = False
Objectives[94]ObjectiveMessages[0]TypeTextMesage = True
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 255.4377
Objectives[94]ObjectiveMessages[1]positionY = 6567.317
Objectives[94]ObjectiveMessages[1]positionZ = 29.98257
Objectives[94]ObjectiveMessages[1]Message = military is there to stop them, but it's not gonna be enough. Help them clear the town of
Objectives[94]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[94]ObjectiveMessages[1]Sender = Lester
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = White
Objectives[94]ObjectiveMessages[1]PlayFromStart = False
Objectives[94]ObjectiveMessages[1]Delay = True
Objectives[94]ObjectiveMessages[1]DelayTime = 7
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = False
Objectives[94]ObjectiveMessages[1]TypeTextMesage = True
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 259.34
Objectives[94]ObjectiveMessages[2]positionY = 6567.696
Objectives[94]ObjectiveMessages[2]positionZ = 29.86702
Objectives[94]ObjectiveMessages[2]Message = clones. If we clear them outside of the mountain, they won't have as many troops to reinforce
Objectives[94]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[94]ObjectiveMessages[2]Sender = Lester
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = White
Objectives[94]ObjectiveMessages[2]PlayFromStart = False
Objectives[94]ObjectiveMessages[2]Delay = True
Objectives[94]ObjectiveMessages[2]DelayTime = 14
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = False
Objectives[94]ObjectiveMessages[2]TypeTextMesage = True
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[3]positionX = 263.6591
Objectives[94]ObjectiveMessages[3]positionY = 6568.008
Objectives[94]ObjectiveMessages[3]positionZ = 29.73936
Objectives[94]ObjectiveMessages[3]Message = their guys inside the mountain when we began the assault.
Objectives[94]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[94]ObjectiveMessages[3]Sender = Lester
Objectives[94]ObjectiveMessages[3]Subject = 
Objectives[94]ObjectiveMessages[3]MessageColor = White
Objectives[94]ObjectiveMessages[3]PlayFromStart = False
Objectives[94]ObjectiveMessages[3]Delay = True
Objectives[94]ObjectiveMessages[3]DelayTime = 21
Objectives[94]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[3]TypeSubtitle = False
Objectives[94]ObjectiveMessages[3]TypeTextMesage = True
Objectives[94]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[4]positionX = 267.8073
Objectives[94]ObjectiveMessages[4]positionY = 6568.412
Objectives[94]ObjectiveMessages[4]positionZ = 29.61653
Objectives[94]ObjectiveMessages[4]Message = Guys, I'm at the tunnel entrance to the base. I'm waiting until we're all together.
Objectives[94]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[94]ObjectiveMessages[4]Sender = Michael
Objectives[94]ObjectiveMessages[4]Subject = 
Objectives[94]ObjectiveMessages[4]MessageColor = Blue
Objectives[94]ObjectiveMessages[4]PlayFromStart = False
Objectives[94]ObjectiveMessages[4]Delay = True
Objectives[94]ObjectiveMessages[4]DelayTime = 30
Objectives[94]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[4]TypeSubtitle = False
Objectives[94]ObjectiveMessages[4]TypeTextMesage = True
Objectives[94]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[5]positionX = 272.268
Objectives[94]ObjectiveMessages[5]positionY = 6568.803
Objectives[94]ObjectiveMessages[5]positionZ = 29.48342
Objectives[94]ObjectiveMessages[5]Message = Chef and I are putting on that heavy armor we used for... you know what. It'll help inside.
Objectives[94]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[94]ObjectiveMessages[5]Sender = Trevor
Objectives[94]ObjectiveMessages[5]Subject = 
Objectives[94]ObjectiveMessages[5]MessageColor = Orange
Objectives[94]ObjectiveMessages[5]PlayFromStart = False
Objectives[94]ObjectiveMessages[5]Delay = True
Objectives[94]ObjectiveMessages[5]DelayTime = 37
Objectives[94]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[5]TypeSubtitle = False
Objectives[94]ObjectiveMessages[5]TypeTextMesage = True
Objectives[94]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[6]positionX = 277.1808
Objectives[94]ObjectiveMessages[6]positionY = 6569.164
Objectives[94]ObjectiveMessages[6]positionZ = 29.33643
Objectives[94]ObjectiveMessages[6]Message = Lamar, text the homies and tell them to bring Chop to the tunnel.
Objectives[94]ObjectiveMessages[6]Contact = CHAR_FRANKLIN
Objectives[94]ObjectiveMessages[6]Sender = Franklin
Objectives[94]ObjectiveMessages[6]Subject = 
Objectives[94]ObjectiveMessages[6]MessageColor = Green
Objectives[94]ObjectiveMessages[6]PlayFromStart = False
Objectives[94]ObjectiveMessages[6]Delay = True
Objectives[94]ObjectiveMessages[6]DelayTime = 44
Objectives[94]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[6]TypeSubtitle = False
Objectives[94]ObjectiveMessages[6]TypeTextMesage = True
Objectives[94]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[7]positionX = 280.8215
Objectives[94]ObjectiveMessages[7]positionY = 6569.409
Objectives[94]ObjectiveMessages[7]positionZ = 29.2271
Objectives[94]ObjectiveMessages[7]Message = We bringin' Chop? You sure that's a good idea?
Objectives[94]ObjectiveMessages[7]Contact = CHAR_LAMAR
Objectives[94]ObjectiveMessages[7]Sender = Lamar
Objectives[94]ObjectiveMessages[7]Subject = 
Objectives[94]ObjectiveMessages[7]MessageColor = White
Objectives[94]ObjectiveMessages[7]PlayFromStart = False
Objectives[94]ObjectiveMessages[7]Delay = True
Objectives[94]ObjectiveMessages[7]DelayTime = 49
Objectives[94]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[7]TypeSubtitle = False
Objectives[94]ObjectiveMessages[7]TypeTextMesage = True
Objectives[94]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[8]positionX = 284.2
Objectives[94]ObjectiveMessages[8]positionY = 6569.568
Objectives[94]ObjectiveMessages[8]positionZ = 29.12358
Objectives[94]ObjectiveMessages[8]Message = Yeah, he'll be fine.
Objectives[94]ObjectiveMessages[8]Contact = CHAR_FRANKLIN
Objectives[94]ObjectiveMessages[8]Sender = Franklin
Objectives[94]ObjectiveMessages[8]Subject = 
Objectives[94]ObjectiveMessages[8]MessageColor = Green
Objectives[94]ObjectiveMessages[8]PlayFromStart = False
Objectives[94]ObjectiveMessages[8]Delay = True
Objectives[94]ObjectiveMessages[8]DelayTime = 53
Objectives[94]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[8]TypeSubtitle = False
Objectives[94]ObjectiveMessages[8]TypeTextMesage = True
Objectives[94]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[95]Text = 
Objectives[95]Type = Timeout_Objective
Objectives[95]positionX = 239.1247
Objectives[95]positionY = 6564.599
Objectives[95]positionZ = 30.45603
Objectives[95]Timeout_Min = 0
Objectives[95]Timeout_Sec = 0
Objectives[95]mission_ActorsCount = 10
Objectives[95]mission_Actors[0]Survive_Number = 0
Objectives[95]mission_Actors[0]Failed_Text = 
Objectives[95]mission_Actors[0]Remove_After = 0
Objectives[95]mission_Actors[0]positionX = -938.4796
Objectives[95]mission_Actors[0]positionY = 6203.697
Objectives[95]mission_Actors[0]positionZ = 3.226533
Objectives[95]mission_Actors[0]Heading = 280
Objectives[95]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[0]Relationship_Group = Enemy1
Objectives[95]mission_Actors[0]AddBlip = False
Objectives[95]mission_Actors[0]ShowCone = False
Objectives[95]mission_Actors[0]Invincible = False
Objectives[95]mission_Actors[0]SetHealth = 200
Objectives[95]mission_Actors[0]DieFromHeadShot = True
Objectives[95]mission_Actors[0]CanExitVehicle = True
Objectives[95]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[0]AlwaysFight = True
Objectives[95]mission_Actors[0]Seeing_Range = 500
Objectives[95]mission_Actors[0]Hearing_Range = 500
Objectives[95]mission_Actors[0]CombatMovement = Offensive
Objectives[95]mission_Actors[0]weapon = Unarmed
Objectives[95]mission_Actors[0]Variation = Random
Objectives[95]mission_Actors[0]Task = 99
Objectives[95]mission_Actors[0]Task_Guard_Range = 5
Objectives[95]mission_Actors[0]Task_Stay_In_Range = True
Objectives[95]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[0]Task_Scenario = NONE
Objectives[95]mission_Actors[0]Task_List_Count = 1
Objectives[95]mission_Actors[0]Task_Repeat = False
Objectives[95]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[95]mission_Actors[0]Task_List[0]PositionX = -938.8511
Objectives[95]mission_Actors[0]Task_List[0]PositionY = 6204.094
Objectives[95]mission_Actors[0]Task_List[0]PositionZ = 2.72094
Objectives[95]mission_Actors[0]Task_List[0]Block = True
Objectives[95]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 96
Objectives[95]mission_Actors[1]Survive_Number = 0
Objectives[95]mission_Actors[1]Failed_Text = 
Objectives[95]mission_Actors[1]Remove_After = 0
Objectives[95]mission_Actors[1]positionX = -940.5049
Objectives[95]mission_Actors[1]positionY = 6201.052
Objectives[95]mission_Actors[1]positionZ = 3.444818
Objectives[95]mission_Actors[1]Heading = 325.377
Objectives[95]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[1]Relationship_Group = Enemy1
Objectives[95]mission_Actors[1]AddBlip = False
Objectives[95]mission_Actors[1]ShowCone = False
Objectives[95]mission_Actors[1]Invincible = False
Objectives[95]mission_Actors[1]SetHealth = 200
Objectives[95]mission_Actors[1]DieFromHeadShot = True
Objectives[95]mission_Actors[1]CanExitVehicle = True
Objectives[95]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[1]AlwaysFight = True
Objectives[95]mission_Actors[1]Seeing_Range = 500
Objectives[95]mission_Actors[1]Hearing_Range = 500
Objectives[95]mission_Actors[1]CombatMovement = Stationary
Objectives[95]mission_Actors[1]weapon = CombatMGMk2
Objectives[95]mission_Actors[1]Variation = Random
Objectives[95]mission_Actors[1]Task = 0
Objectives[95]mission_Actors[1]Task_Guard_Range = 5
Objectives[95]mission_Actors[1]Task_Stay_In_Range = True
Objectives[95]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[1]Task_Scenario = NONE
Objectives[95]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 97
Objectives[95]mission_Actors[2]Survive_Number = 0
Objectives[95]mission_Actors[2]Failed_Text = 
Objectives[95]mission_Actors[2]Remove_After = 0
Objectives[95]mission_Actors[2]positionX = -939.9284
Objectives[95]mission_Actors[2]positionY = 6197.731
Objectives[95]mission_Actors[2]positionZ = 3.585983
Objectives[95]mission_Actors[2]Heading = 250.3775
Objectives[95]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[2]Relationship_Group = Enemy1
Objectives[95]mission_Actors[2]AddBlip = False
Objectives[95]mission_Actors[2]ShowCone = False
Objectives[95]mission_Actors[2]Invincible = False
Objectives[95]mission_Actors[2]SetHealth = 200
Objectives[95]mission_Actors[2]DieFromHeadShot = True
Objectives[95]mission_Actors[2]CanExitVehicle = True
Objectives[95]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[2]AlwaysFight = True
Objectives[95]mission_Actors[2]Seeing_Range = 500
Objectives[95]mission_Actors[2]Hearing_Range = 500
Objectives[95]mission_Actors[2]CombatMovement = Stationary
Objectives[95]mission_Actors[2]weapon = CombatMGMk2
Objectives[95]mission_Actors[2]Variation = Random
Objectives[95]mission_Actors[2]Task = 0
Objectives[95]mission_Actors[2]Task_Guard_Range = 5
Objectives[95]mission_Actors[2]Task_Stay_In_Range = True
Objectives[95]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[2]Task_Scenario = NONE
Objectives[95]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 98
Objectives[95]mission_Actors[3]Survive_Number = 0
Objectives[95]mission_Actors[3]Failed_Text = 
Objectives[95]mission_Actors[3]Remove_After = 0
Objectives[95]mission_Actors[3]positionX = -280.4488
Objectives[95]mission_Actors[3]positionY = 6552.658
Objectives[95]mission_Actors[3]positionZ = 2.506954
Objectives[95]mission_Actors[3]Heading = 260.3775
Objectives[95]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[3]Relationship_Group = Enemy1
Objectives[95]mission_Actors[3]AddBlip = True
Objectives[95]mission_Actors[3]ShowCone = False
Objectives[95]mission_Actors[3]Invincible = False
Objectives[95]mission_Actors[3]SetHealth = 200
Objectives[95]mission_Actors[3]DieFromHeadShot = True
Objectives[95]mission_Actors[3]CanExitVehicle = True
Objectives[95]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[3]AlwaysFight = True
Objectives[95]mission_Actors[3]Seeing_Range = 30
Objectives[95]mission_Actors[3]Hearing_Range = 30
Objectives[95]mission_Actors[3]CombatMovement = Offensive
Objectives[95]mission_Actors[3]weapon = Unarmed
Objectives[95]mission_Actors[3]Variation = Random
Objectives[95]mission_Actors[3]Task = 99
Objectives[95]mission_Actors[3]Task_Guard_Range = 5
Objectives[95]mission_Actors[3]Task_Stay_In_Range = True
Objectives[95]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[3]Task_Scenario = NONE
Objectives[95]mission_Actors[3]Task_List_Count = 1
Objectives[95]mission_Actors[3]Task_Repeat = False
Objectives[95]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[95]mission_Actors[3]Task_List[0]PositionX = -281.9502
Objectives[95]mission_Actors[3]Task_List[0]PositionY = 6553.539
Objectives[95]mission_Actors[3]Task_List[0]PositionZ = 1.933058
Objectives[95]mission_Actors[3]Task_List[0]Block = True
Objectives[95]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 99
Objectives[95]mission_Actors[4]Survive_Number = 0
Objectives[95]mission_Actors[4]Failed_Text = 
Objectives[95]mission_Actors[4]Remove_After = 0
Objectives[95]mission_Actors[4]positionX = -283.4811
Objectives[95]mission_Actors[4]positionY = 6552.692
Objectives[95]mission_Actors[4]positionZ = 2.40528
Objectives[95]mission_Actors[4]Heading = 300.3775
Objectives[95]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[4]Relationship_Group = Enemy1
Objectives[95]mission_Actors[4]AddBlip = True
Objectives[95]mission_Actors[4]ShowCone = False
Objectives[95]mission_Actors[4]Invincible = False
Objectives[95]mission_Actors[4]SetHealth = 200
Objectives[95]mission_Actors[4]DieFromHeadShot = True
Objectives[95]mission_Actors[4]CanExitVehicle = True
Objectives[95]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[4]AlwaysFight = True
Objectives[95]mission_Actors[4]Seeing_Range = 500
Objectives[95]mission_Actors[4]Hearing_Range = 500
Objectives[95]mission_Actors[4]CombatMovement = Stationary
Objectives[95]mission_Actors[4]weapon = CombatMGMk2
Objectives[95]mission_Actors[4]Variation = Random
Objectives[95]mission_Actors[4]Task = 0
Objectives[95]mission_Actors[4]Task_Guard_Range = 5
Objectives[95]mission_Actors[4]Task_Stay_In_Range = True
Objectives[95]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[4]Task_Scenario = NONE
Objectives[95]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 100
Objectives[95]mission_Actors[5]Survive_Number = 0
Objectives[95]mission_Actors[5]Failed_Text = 
Objectives[95]mission_Actors[5]Remove_After = 0
Objectives[95]mission_Actors[5]positionX = -283.965
Objectives[95]mission_Actors[5]positionY = 6549.555
Objectives[95]mission_Actors[5]positionZ = 2.473269
Objectives[95]mission_Actors[5]Heading = 215.3775
Objectives[95]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[5]Relationship_Group = Enemy1
Objectives[95]mission_Actors[5]AddBlip = True
Objectives[95]mission_Actors[5]ShowCone = False
Objectives[95]mission_Actors[5]Invincible = False
Objectives[95]mission_Actors[5]SetHealth = 200
Objectives[95]mission_Actors[5]DieFromHeadShot = True
Objectives[95]mission_Actors[5]CanExitVehicle = True
Objectives[95]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[5]AlwaysFight = True
Objectives[95]mission_Actors[5]Seeing_Range = 500
Objectives[95]mission_Actors[5]Hearing_Range = 500
Objectives[95]mission_Actors[5]CombatMovement = Stationary
Objectives[95]mission_Actors[5]weapon = CombatMGMk2
Objectives[95]mission_Actors[5]Variation = Random
Objectives[95]mission_Actors[5]Task = 0
Objectives[95]mission_Actors[5]Task_Guard_Range = 5
Objectives[95]mission_Actors[5]Task_Stay_In_Range = True
Objectives[95]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[5]Task_Scenario = NONE
Objectives[95]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[95]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 101
Objectives[95]mission_Actors[6]Survive_Number = 0
Objectives[95]mission_Actors[6]Failed_Text = 
Objectives[95]mission_Actors[6]Remove_After = 0
Objectives[95]mission_Actors[6]positionX = -300.2902
Objectives[95]mission_Actors[6]positionY = 6046.917
Objectives[95]mission_Actors[6]positionZ = 31.47344
Objectives[95]mission_Actors[6]Heading = 18.79284
Objectives[95]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[6]Relationship_Group = Enemy1
Objectives[95]mission_Actors[6]AddBlip = True
Objectives[95]mission_Actors[6]ShowCone = False
Objectives[95]mission_Actors[6]Invincible = False
Objectives[95]mission_Actors[6]SetHealth = 200
Objectives[95]mission_Actors[6]DieFromHeadShot = True
Objectives[95]mission_Actors[6]CanExitVehicle = True
Objectives[95]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[6]AlwaysFight = True
Objectives[95]mission_Actors[6]Seeing_Range = 30
Objectives[95]mission_Actors[6]Hearing_Range = 30
Objectives[95]mission_Actors[6]CombatMovement = Defensive
Objectives[95]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[95]mission_Actors[6]Variation = Random
Objectives[95]mission_Actors[6]Task = 2
Objectives[95]mission_Actors[6]Task_Guard_Range = 5
Objectives[95]mission_Actors[6]Task_Stay_In_Range = True
Objectives[95]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[6]Task_Scenario = NONE
Objectives[95]mission_Actors[7]Survive_Number = 0
Objectives[95]mission_Actors[7]Failed_Text = 
Objectives[95]mission_Actors[7]Remove_After = 0
Objectives[95]mission_Actors[7]positionX = -279.1879
Objectives[95]mission_Actors[7]positionY = 6068.233
Objectives[95]mission_Actors[7]positionZ = 31.44635
Objectives[95]mission_Actors[7]Heading = 63.79286
Objectives[95]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[7]Relationship_Group = Enemy1
Objectives[95]mission_Actors[7]AddBlip = True
Objectives[95]mission_Actors[7]ShowCone = False
Objectives[95]mission_Actors[7]Invincible = False
Objectives[95]mission_Actors[7]SetHealth = 200
Objectives[95]mission_Actors[7]DieFromHeadShot = True
Objectives[95]mission_Actors[7]CanExitVehicle = True
Objectives[95]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[7]AlwaysFight = True
Objectives[95]mission_Actors[7]Seeing_Range = 30
Objectives[95]mission_Actors[7]Hearing_Range = 30
Objectives[95]mission_Actors[7]CombatMovement = Defensive
Objectives[95]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[95]mission_Actors[7]Variation = Random
Objectives[95]mission_Actors[7]Task = 2
Objectives[95]mission_Actors[7]Task_Guard_Range = 5
Objectives[95]mission_Actors[7]Task_Stay_In_Range = True
Objectives[95]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[7]Task_Scenario = NONE
Objectives[95]mission_Actors[8]Survive_Number = 0
Objectives[95]mission_Actors[8]Failed_Text = 
Objectives[95]mission_Actors[8]Remove_After = 0
Objectives[95]mission_Actors[8]positionX = -265.9975
Objectives[95]mission_Actors[8]positionY = 6055.796
Objectives[95]mission_Actors[8]positionZ = 31.60348
Objectives[95]mission_Actors[8]Heading = 63.79286
Objectives[95]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[8]Relationship_Group = Enemy1
Objectives[95]mission_Actors[8]AddBlip = True
Objectives[95]mission_Actors[8]ShowCone = False
Objectives[95]mission_Actors[8]Invincible = False
Objectives[95]mission_Actors[8]SetHealth = 200
Objectives[95]mission_Actors[8]DieFromHeadShot = True
Objectives[95]mission_Actors[8]CanExitVehicle = True
Objectives[95]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[8]AlwaysFight = True
Objectives[95]mission_Actors[8]Seeing_Range = 30
Objectives[95]mission_Actors[8]Hearing_Range = 30
Objectives[95]mission_Actors[8]CombatMovement = Offensive
Objectives[95]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[95]mission_Actors[8]Variation = Random
Objectives[95]mission_Actors[8]Task = 2
Objectives[95]mission_Actors[8]Task_Guard_Range = 5
Objectives[95]mission_Actors[8]Task_Stay_In_Range = True
Objectives[95]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[8]Task_Scenario = NONE
Objectives[95]mission_Actors[9]Survive_Number = 0
Objectives[95]mission_Actors[9]Failed_Text = 
Objectives[95]mission_Actors[9]Remove_After = 0
Objectives[95]mission_Actors[9]positionX = -282.5424
Objectives[95]mission_Actors[9]positionY = 6032.893
Objectives[95]mission_Actors[9]positionZ = 31.50902
Objectives[95]mission_Actors[9]Heading = 63.79286
Objectives[95]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[95]mission_Actors[9]Relationship_Group = Enemy1
Objectives[95]mission_Actors[9]AddBlip = True
Objectives[95]mission_Actors[9]ShowCone = False
Objectives[95]mission_Actors[9]Invincible = False
Objectives[95]mission_Actors[9]SetHealth = 200
Objectives[95]mission_Actors[9]DieFromHeadShot = True
Objectives[95]mission_Actors[9]CanExitVehicle = True
Objectives[95]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[9]AlwaysFight = True
Objectives[95]mission_Actors[9]Seeing_Range = 30
Objectives[95]mission_Actors[9]Hearing_Range = 30
Objectives[95]mission_Actors[9]CombatMovement = Offensive
Objectives[95]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[95]mission_Actors[9]Variation = Random
Objectives[95]mission_Actors[9]Task = 2
Objectives[95]mission_Actors[9]Task_Guard_Range = 5
Objectives[95]mission_Actors[9]Task_Stay_In_Range = True
Objectives[95]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[9]Task_Scenario = NONE
Objectives[95]mission_Vehicles = 3
Objectives[95]mission_Vehicles[0]positionX = -940.0503
Objectives[95]mission_Vehicles[0]positionY = 6199.722
Objectives[95]mission_Vehicles[0]positionZ = 3.594135
Objectives[95]mission_Vehicles[0]Heading = 280.4299
Objectives[95]mission_Vehicles[0]Name = Maverick
Objectives[95]mission_Vehicles[0]Model = maverick
Objectives[95]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[95]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[95]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[95]mission_Vehicles[0]HasPearlescent = False
Objectives[95]mission_Vehicles[0]Livery = 0
Objectives[95]mission_Vehicles[0]DirtLevel = 0
Objectives[95]mission_Vehicles[0]LockedForPlayer = False
Objectives[95]mission_Vehicles[0]Locked = False
Objectives[95]mission_Vehicles[0]Alarm = False
Objectives[95]mission_Vehicles[0]HotWired = False
Objectives[95]mission_Vehicles[0]Invincible = False
Objectives[95]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[95]mission_Vehicles[0]Remove_After = 0
Objectives[95]mission_Vehicles[0]Survive_Number = 0
Objectives[95]mission_Vehicles[0]Failed_Text = 
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 96
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 97
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 98
Objectives[95]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[95]mission_Vehicles[1]positionX = -283.7064
Objectives[95]mission_Vehicles[1]positionY = 6551.312
Objectives[95]mission_Vehicles[1]positionZ = 2.546075
Objectives[95]mission_Vehicles[1]Heading = 261.4163
Objectives[95]mission_Vehicles[1]Name = Maverick
Objectives[95]mission_Vehicles[1]Model = maverick
Objectives[95]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[95]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[95]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[95]mission_Vehicles[1]HasPearlescent = False
Objectives[95]mission_Vehicles[1]Livery = 0
Objectives[95]mission_Vehicles[1]DirtLevel = 0
Objectives[95]mission_Vehicles[1]LockedForPlayer = False
Objectives[95]mission_Vehicles[1]Locked = False
Objectives[95]mission_Vehicles[1]Alarm = False
Objectives[95]mission_Vehicles[1]HotWired = False
Objectives[95]mission_Vehicles[1]Invincible = False
Objectives[95]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[95]mission_Vehicles[1]Remove_After = 0
Objectives[95]mission_Vehicles[1]Survive_Number = 0
Objectives[95]mission_Vehicles[1]Failed_Text = 
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorCount = 3
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 99
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 100
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 101
Objectives[95]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[95]mission_Vehicles[2]positionX = -279.6468
Objectives[95]mission_Vehicles[2]positionY = 6049.644
Objectives[95]mission_Vehicles[2]positionZ = 32.06332
Objectives[95]mission_Vehicles[2]Heading = 48.77751
Objectives[95]mission_Vehicles[2]Name = TM-02 Khanjali
Objectives[95]mission_Vehicles[2]Model = khanjali
Objectives[95]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[95]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[95]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[95]mission_Vehicles[2]HasPearlescent = False
Objectives[95]mission_Vehicles[2]Livery = -1
Objectives[95]mission_Vehicles[2]DirtLevel = 0
Objectives[95]mission_Vehicles[2]LockedForPlayer = False
Objectives[95]mission_Vehicles[2]Locked = False
Objectives[95]mission_Vehicles[2]Alarm = False
Objectives[95]mission_Vehicles[2]HotWired = False
Objectives[95]mission_Vehicles[2]Invincible = False
Objectives[95]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[95]mission_Vehicles[2]Remove_After = 0
Objectives[95]mission_Vehicles[2]Survive_Number = 0
Objectives[95]mission_Vehicles[2]Failed_Text = 
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = -937.8041
Objectives[96]positionY = 6204.674
Objectives[96]positionZ = 2.135864
Objectives[96]SetPlayerActor_Use_Player = False
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = True
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 99
Objectives[96]Task_Repeat = True
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]TaskListCount = 5
Objectives[96]Task_List[0]Type = EnterVehicle
Objectives[96]Task_List[0]PositionX = -939.0436
Objectives[96]Task_List[0]PositionY = 6199.541
Objectives[96]Task_List[0]PositionZ = 2.966413
Objectives[96]Task_List[0]Speed = 1
Objectives[96]Task_List[0]SeatIndex = -1
Objectives[96]Task_List[0]TaskIndex = 0
Objectives[96]Task_List[0]Warp = True
Objectives[96]Task_List[1]Type = VehicleHeliTask
Objectives[96]Task_List[1]positionX = -383.4392
Objectives[96]Task_List[1]positionY = 6160.626
Objectives[96]Task_List[1]positionZ = 30.73034
Objectives[96]Task_List[1]speed = 75
Objectives[96]Task_List[1]Hight = 75
Objectives[96]Task_List[1]FollowPlayer = False
Objectives[96]Task_List[1]AttackPlayer = False
Objectives[96]Task_List[1]Land = False
Objectives[96]Task_List[2]Type = VehicleHeliTask
Objectives[96]Task_List[2]positionX = -320.761
Objectives[96]Task_List[2]positionY = 6091.536
Objectives[96]Task_List[2]positionZ = 30.9622
Objectives[96]Task_List[2]speed = 75
Objectives[96]Task_List[2]Hight = 75
Objectives[96]Task_List[2]FollowPlayer = False
Objectives[96]Task_List[2]AttackPlayer = False
Objectives[96]Task_List[2]Land = False
Objectives[96]Task_List[3]Type = VehicleHeliTask
Objectives[96]Task_List[3]positionX = -199.3045
Objectives[96]Task_List[3]positionY = 6225.117
Objectives[96]Task_List[3]positionZ = 30.99551
Objectives[96]Task_List[3]speed = 75
Objectives[96]Task_List[3]Hight = 75
Objectives[96]Task_List[3]FollowPlayer = False
Objectives[96]Task_List[3]AttackPlayer = False
Objectives[96]Task_List[3]Land = False
Objectives[96]Task_List[4]Type = VehicleHeliTask
Objectives[96]Task_List[4]positionX = -292.2234
Objectives[96]Task_List[4]positionY = 6312.343
Objectives[96]Task_List[4]positionZ = 31.8692
Objectives[96]Task_List[4]speed = 75
Objectives[96]Task_List[4]Hight = 75
Objectives[96]Task_List[4]FollowPlayer = False
Objectives[96]Task_List[4]AttackPlayer = False
Objectives[96]Task_List[4]Land = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Set_Player_Actor_Objective
Objectives[97]Text = 
Objectives[97]positionX = -940.7962
Objectives[97]positionY = 6201.205
Objectives[97]positionZ = 2.44716
Objectives[97]SetPlayerActor_Use_Player = False
Objectives[97]SetPlayerActor_Player_Controllable = True
Objectives[97]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[97]SetPlayerActor_Use_Actor = True
Objectives[97]SetPlayerActor_RelationshipGroup_Change = False
Objectives[97]SetPlayerActor_RelationshipGroup = Neutral
Objectives[97]SetPlayerActor_Invincible_Change = False
Objectives[97]SetPlayerActor_Invincible = False
Objectives[97]SetPlayerActor_NewTask = True
Objectives[97]Int_Task = 99
Objectives[97]Task_Repeat = False
Objectives[97]Task_Timeout = False
Objectives[97]Task_Guard_Range = 10
Objectives[97]Task_Stay_In_Range = True
Objectives[97]Task_Wander_Range = 10
Objectives[97]Task_Scenario = NONE
Objectives[97]Task_TalkingAnimation = mic_chatter
Objectives[97]Task_Time = 1
Objectives[97]TaskListCount = 2
Objectives[97]Task_List[0]Type = EnterVehicle
Objectives[97]Task_List[0]PositionX = -940.2113
Objectives[97]Task_List[0]PositionY = 6200.403
Objectives[97]Task_List[0]PositionZ = 2.965043
Objectives[97]Task_List[0]Speed = 1
Objectives[97]Task_List[0]SeatIndex = 1
Objectives[97]Task_List[0]TaskIndex = 0
Objectives[97]Task_List[0]Warp = True
Objectives[97]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[97]Task_List[1]positionX = -940.682
Objectives[97]Task_List[1]positionY = 6201.146
Objectives[97]Task_List[1]positionZ = 2.946116
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Set_Player_Actor_Objective
Objectives[98]Text = 
Objectives[98]positionX = -939.8315
Objectives[98]positionY = 6197.559
Objectives[98]positionZ = 2.590927
Objectives[98]SetPlayerActor_Use_Player = False
Objectives[98]SetPlayerActor_Player_Controllable = True
Objectives[98]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[98]SetPlayerActor_Use_Actor = True
Objectives[98]SetPlayerActor_RelationshipGroup_Change = False
Objectives[98]SetPlayerActor_RelationshipGroup = Neutral
Objectives[98]SetPlayerActor_Invincible_Change = False
Objectives[98]SetPlayerActor_Invincible = False
Objectives[98]SetPlayerActor_NewTask = True
Objectives[98]Int_Task = 99
Objectives[98]Task_Repeat = False
Objectives[98]Task_Timeout = False
Objectives[98]Task_Guard_Range = 10
Objectives[98]Task_Stay_In_Range = True
Objectives[98]Task_Wander_Range = 10
Objectives[98]Task_Scenario = NONE
Objectives[98]Task_TalkingAnimation = mic_chatter
Objectives[98]Task_Time = 1
Objectives[98]TaskListCount = 2
Objectives[98]Task_List[0]Type = EnterVehicle
Objectives[98]Task_List[0]PositionX = -939.8304
Objectives[98]Task_List[0]PositionY = 6197.568
Objectives[98]Task_List[0]PositionZ = 3.090454
Objectives[98]Task_List[0]Speed = 1
Objectives[98]Task_List[0]SeatIndex = 2
Objectives[98]Task_List[0]TaskIndex = 0
Objectives[98]Task_List[0]Warp = True
Objectives[98]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[98]Task_List[1]positionX = -939.8213
Objectives[98]Task_List[1]positionY = 6197.567
Objectives[98]Task_List[1]positionZ = 3.090189
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Set_Player_Actor_Objective
Objectives[99]Text = 
Objectives[99]positionX = -278.2585
Objectives[99]positionY = 6551.943
Objectives[99]positionZ = 1.59324
Objectives[99]SetPlayerActor_Use_Player = False
Objectives[99]SetPlayerActor_Player_Controllable = True
Objectives[99]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[99]SetPlayerActor_Use_Actor = True
Objectives[99]SetPlayerActor_RelationshipGroup_Change = False
Objectives[99]SetPlayerActor_RelationshipGroup = Neutral
Objectives[99]SetPlayerActor_Invincible_Change = False
Objectives[99]SetPlayerActor_Invincible = False
Objectives[99]SetPlayerActor_NewTask = True
Objectives[99]Int_Task = 99
Objectives[99]Task_Repeat = True
Objectives[99]Task_Timeout = False
Objectives[99]Task_Guard_Range = 10
Objectives[99]Task_Stay_In_Range = True
Objectives[99]Task_Wander_Range = 10
Objectives[99]Task_Scenario = NONE
Objectives[99]Task_TalkingAnimation = mic_chatter
Objectives[99]Task_Time = 1
Objectives[99]TaskListCount = 4
Objectives[99]Task_List[0]Type = EnterVehicle
Objectives[99]Task_List[0]PositionX = -280.7801
Objectives[99]Task_List[0]PositionY = 6550.975
Objectives[99]Task_List[0]PositionZ = 2.041374
Objectives[99]Task_List[0]Speed = 1
Objectives[99]Task_List[0]SeatIndex = -1
Objectives[99]Task_List[0]TaskIndex = 0
Objectives[99]Task_List[0]Warp = True
Objectives[99]Task_List[1]Type = VehicleHeliTask
Objectives[99]Task_List[1]positionX = -62.90411
Objectives[99]Task_List[1]positionY = 6374.878
Objectives[99]Task_List[1]positionZ = 38.509
Objectives[99]Task_List[1]speed = 75
Objectives[99]Task_List[1]Hight = 75
Objectives[99]Task_List[1]FollowPlayer = False
Objectives[99]Task_List[1]AttackPlayer = False
Objectives[99]Task_List[1]Land = False
Objectives[99]Task_List[2]Type = VehicleHeliTask
Objectives[99]Task_List[2]positionX = 82.72201
Objectives[99]Task_List[2]positionY = 6514.134
Objectives[99]Task_List[2]positionZ = 30.805
Objectives[99]Task_List[2]speed = 75
Objectives[99]Task_List[2]Hight = 75
Objectives[99]Task_List[2]FollowPlayer = False
Objectives[99]Task_List[2]AttackPlayer = False
Objectives[99]Task_List[2]Land = False
Objectives[99]Task_List[3]Type = VehicleHeliTask
Objectives[99]Task_List[3]positionX = -82.60811
Objectives[99]Task_List[3]positionY = 6594.276
Objectives[99]Task_List[3]positionZ = 28.93121
Objectives[99]Task_List[3]speed = 75
Objectives[99]Task_List[3]Hight = 75
Objectives[99]Task_List[3]FollowPlayer = False
Objectives[99]Task_List[3]AttackPlayer = False
Objectives[99]Task_List[3]Land = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -285.6713
Objectives[100]positionY = 6555.326
Objectives[100]positionZ = 1.258819
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 1
Objectives[100]Task_List[0]Type = EnterVehicle
Objectives[100]Task_List[0]PositionX = -283.096
Objectives[100]Task_List[0]PositionY = 6552.481
Objectives[100]Task_List[0]PositionZ = 1.923628
Objectives[100]Task_List[0]Speed = 1
Objectives[100]Task_List[0]SeatIndex = 1
Objectives[100]Task_List[0]TaskIndex = 0
Objectives[100]Task_List[0]Warp = True
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Type = Set_Player_Actor_Objective
Objectives[101]Text = 
Objectives[101]positionX = -284.0823
Objectives[101]positionY = 6548.515
Objectives[101]positionZ = 1.495092
Objectives[101]SetPlayerActor_Use_Player = False
Objectives[101]SetPlayerActor_Player_Controllable = True
Objectives[101]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[101]SetPlayerActor_Use_Actor = True
Objectives[101]SetPlayerActor_RelationshipGroup_Change = False
Objectives[101]SetPlayerActor_RelationshipGroup = Neutral
Objectives[101]SetPlayerActor_Invincible_Change = False
Objectives[101]SetPlayerActor_Invincible = False
Objectives[101]SetPlayerActor_NewTask = True
Objectives[101]Int_Task = 99
Objectives[101]Task_Repeat = False
Objectives[101]Task_Timeout = False
Objectives[101]Task_Guard_Range = 10
Objectives[101]Task_Stay_In_Range = True
Objectives[101]Task_Wander_Range = 10
Objectives[101]Task_Scenario = NONE
Objectives[101]Task_TalkingAnimation = mic_chatter
Objectives[101]Task_Time = 1
Objectives[101]TaskListCount = 1
Objectives[101]Task_List[0]Type = EnterVehicle
Objectives[101]Task_List[0]PositionX = -283.3225
Objectives[101]Task_List[0]PositionY = 6551.075
Objectives[101]Task_List[0]PositionZ = 1.954177
Objectives[101]Task_List[0]Speed = 1
Objectives[101]Task_List[0]SeatIndex = 2
Objectives[101]Task_List[0]TaskIndex = 0
Objectives[101]Task_List[0]Warp = True
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Text = Help the ~b~military ~w~clear Paleto Bay of the ~r~Cliffford Mercenaries.
Objectives[102]Text2 = 
Objectives[102]Type = Kill_Actors
Objectives[102]positionX = 53.19982
Objectives[102]positionY = 6533.955
Objectives[102]positionZ = 30.54841
Objectives[102]KillAll1 = True
Objectives[102]KillAll2 = False
Objectives[102]Kill_Actors_Add_Blips = True
Objectives[102]Kill_Actors_Add_Markers = False
Objectives[102]DropPickups = False
Objectives[102]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[102]mission_ActorsCount = 21
Objectives[102]mission_Actors[0]Survive_Number = 0
Objectives[102]mission_Actors[0]Failed_Text = 
Objectives[102]mission_Actors[0]Remove_After = 0
Objectives[102]mission_Actors[0]positionX = 55.54501
Objectives[102]mission_Actors[0]positionY = 6537.395
Objectives[102]mission_Actors[0]positionZ = 31.45063
Objectives[102]mission_Actors[0]Heading = 313.7929
Objectives[102]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[0]Relationship_Group = Enemy1
Objectives[102]mission_Actors[0]AddBlip = False
Objectives[102]mission_Actors[0]ShowCone = False
Objectives[102]mission_Actors[0]Invincible = False
Objectives[102]mission_Actors[0]SetHealth = 200
Objectives[102]mission_Actors[0]DieFromHeadShot = True
Objectives[102]mission_Actors[0]CanExitVehicle = True
Objectives[102]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[0]AlwaysFight = True
Objectives[102]mission_Actors[0]Seeing_Range = 30
Objectives[102]mission_Actors[0]Hearing_Range = 30
Objectives[102]mission_Actors[0]CombatMovement = Offensive
Objectives[102]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[0]Variation = Random
Objectives[102]mission_Actors[0]Task = 0
Objectives[102]mission_Actors[0]Task_Guard_Range = 5
Objectives[102]mission_Actors[0]Task_Stay_In_Range = True
Objectives[102]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[0]Task_Scenario = NONE
Objectives[102]mission_Actors[1]Survive_Number = 0
Objectives[102]mission_Actors[1]Failed_Text = 
Objectives[102]mission_Actors[1]Remove_After = 0
Objectives[102]mission_Actors[1]positionX = 57.8167
Objectives[102]mission_Actors[1]positionY = 6534.258
Objectives[102]mission_Actors[1]positionZ = 31.78216
Objectives[102]mission_Actors[1]Heading = 313.7929
Objectives[102]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[1]Relationship_Group = Enemy1
Objectives[102]mission_Actors[1]AddBlip = False
Objectives[102]mission_Actors[1]ShowCone = False
Objectives[102]mission_Actors[1]Invincible = False
Objectives[102]mission_Actors[1]SetHealth = 200
Objectives[102]mission_Actors[1]DieFromHeadShot = True
Objectives[102]mission_Actors[1]CanExitVehicle = True
Objectives[102]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[1]AlwaysFight = True
Objectives[102]mission_Actors[1]Seeing_Range = 30
Objectives[102]mission_Actors[1]Hearing_Range = 30
Objectives[102]mission_Actors[1]CombatMovement = Offensive
Objectives[102]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[1]Variation = Random
Objectives[102]mission_Actors[1]Task = 0
Objectives[102]mission_Actors[1]Task_Guard_Range = 5
Objectives[102]mission_Actors[1]Task_Stay_In_Range = True
Objectives[102]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[1]Task_Scenario = NONE
Objectives[102]mission_Actors[2]Survive_Number = 0
Objectives[102]mission_Actors[2]Failed_Text = 
Objectives[102]mission_Actors[2]Remove_After = 0
Objectives[102]mission_Actors[2]positionX = 63.03711
Objectives[102]mission_Actors[2]positionY = 6528.354
Objectives[102]mission_Actors[2]positionZ = 31.57231
Objectives[102]mission_Actors[2]Heading = 313.7929
Objectives[102]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[2]Relationship_Group = Enemy1
Objectives[102]mission_Actors[2]AddBlip = False
Objectives[102]mission_Actors[2]ShowCone = False
Objectives[102]mission_Actors[2]Invincible = False
Objectives[102]mission_Actors[2]SetHealth = 200
Objectives[102]mission_Actors[2]DieFromHeadShot = True
Objectives[102]mission_Actors[2]CanExitVehicle = True
Objectives[102]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[2]AlwaysFight = True
Objectives[102]mission_Actors[2]Seeing_Range = 30
Objectives[102]mission_Actors[2]Hearing_Range = 30
Objectives[102]mission_Actors[2]CombatMovement = Offensive
Objectives[102]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[2]Variation = Random
Objectives[102]mission_Actors[2]Task = 0
Objectives[102]mission_Actors[2]Task_Guard_Range = 5
Objectives[102]mission_Actors[2]Task_Stay_In_Range = True
Objectives[102]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[2]Task_Scenario = NONE
Objectives[102]mission_Actors[3]Survive_Number = 0
Objectives[102]mission_Actors[3]Failed_Text = 
Objectives[102]mission_Actors[3]Remove_After = 0
Objectives[102]mission_Actors[3]positionX = 65.91567
Objectives[102]mission_Actors[3]positionY = 6525.642
Objectives[102]mission_Actors[3]positionZ = 31.57235
Objectives[102]mission_Actors[3]Heading = 313.7929
Objectives[102]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[3]Relationship_Group = Enemy1
Objectives[102]mission_Actors[3]AddBlip = False
Objectives[102]mission_Actors[3]ShowCone = False
Objectives[102]mission_Actors[3]Invincible = False
Objectives[102]mission_Actors[3]SetHealth = 200
Objectives[102]mission_Actors[3]DieFromHeadShot = True
Objectives[102]mission_Actors[3]CanExitVehicle = True
Objectives[102]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[3]AlwaysFight = True
Objectives[102]mission_Actors[3]Seeing_Range = 30
Objectives[102]mission_Actors[3]Hearing_Range = 30
Objectives[102]mission_Actors[3]CombatMovement = Offensive
Objectives[102]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[3]Variation = Random
Objectives[102]mission_Actors[3]Task = 0
Objectives[102]mission_Actors[3]Task_Guard_Range = 5
Objectives[102]mission_Actors[3]Task_Stay_In_Range = True
Objectives[102]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[3]Task_Scenario = NONE
Objectives[102]mission_Actors[4]Survive_Number = 0
Objectives[102]mission_Actors[4]Failed_Text = 
Objectives[102]mission_Actors[4]Remove_After = 0
Objectives[102]mission_Actors[4]positionX = 74.9114
Objectives[102]mission_Actors[4]positionY = 6557.916
Objectives[102]mission_Actors[4]positionZ = 31.53909
Objectives[102]mission_Actors[4]Heading = 138.793
Objectives[102]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[4]Relationship_Group = Friend
Objectives[102]mission_Actors[4]AddBlip = True
Objectives[102]mission_Actors[4]ShowCone = False
Objectives[102]mission_Actors[4]Invincible = False
Objectives[102]mission_Actors[4]SetHealth = 200
Objectives[102]mission_Actors[4]DieFromHeadShot = True
Objectives[102]mission_Actors[4]CanExitVehicle = True
Objectives[102]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[4]AlwaysFight = True
Objectives[102]mission_Actors[4]Seeing_Range = 30
Objectives[102]mission_Actors[4]Hearing_Range = 30
Objectives[102]mission_Actors[4]CombatMovement = Offensive
Objectives[102]mission_Actors[4]weapon = CarbineRifle
Objectives[102]mission_Actors[4]Variation = Random
Objectives[102]mission_Actors[4]Task = 0
Objectives[102]mission_Actors[4]Task_Guard_Range = 5
Objectives[102]mission_Actors[4]Task_Stay_In_Range = True
Objectives[102]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[4]Task_Scenario = NONE
Objectives[102]mission_Actors[5]Survive_Number = 0
Objectives[102]mission_Actors[5]Failed_Text = 
Objectives[102]mission_Actors[5]Remove_After = 0
Objectives[102]mission_Actors[5]positionX = 77.23763
Objectives[102]mission_Actors[5]positionY = 6555.3
Objectives[102]mission_Actors[5]positionZ = 31.47731
Objectives[102]mission_Actors[5]Heading = 138.793
Objectives[102]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[5]Relationship_Group = Friend
Objectives[102]mission_Actors[5]AddBlip = True
Objectives[102]mission_Actors[5]ShowCone = False
Objectives[102]mission_Actors[5]Invincible = False
Objectives[102]mission_Actors[5]SetHealth = 200
Objectives[102]mission_Actors[5]DieFromHeadShot = True
Objectives[102]mission_Actors[5]CanExitVehicle = True
Objectives[102]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[5]AlwaysFight = True
Objectives[102]mission_Actors[5]Seeing_Range = 30
Objectives[102]mission_Actors[5]Hearing_Range = 30
Objectives[102]mission_Actors[5]CombatMovement = Offensive
Objectives[102]mission_Actors[5]weapon = CarbineRifle
Objectives[102]mission_Actors[5]Variation = Random
Objectives[102]mission_Actors[5]Task = 0
Objectives[102]mission_Actors[5]Task_Guard_Range = 5
Objectives[102]mission_Actors[5]Task_Stay_In_Range = True
Objectives[102]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[5]Task_Scenario = NONE
Objectives[102]mission_Actors[6]Survive_Number = 0
Objectives[102]mission_Actors[6]Failed_Text = 
Objectives[102]mission_Actors[6]Remove_After = 0
Objectives[102]mission_Actors[6]positionX = 85.87775
Objectives[102]mission_Actors[6]positionY = 6552.38
Objectives[102]mission_Actors[6]positionZ = 31.67858
Objectives[102]mission_Actors[6]Heading = 138.81
Objectives[102]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[6]Relationship_Group = Friend
Objectives[102]mission_Actors[6]AddBlip = True
Objectives[102]mission_Actors[6]ShowCone = False
Objectives[102]mission_Actors[6]Invincible = False
Objectives[102]mission_Actors[6]SetHealth = 200
Objectives[102]mission_Actors[6]DieFromHeadShot = True
Objectives[102]mission_Actors[6]CanExitVehicle = True
Objectives[102]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[6]AlwaysFight = True
Objectives[102]mission_Actors[6]Seeing_Range = 30
Objectives[102]mission_Actors[6]Hearing_Range = 30
Objectives[102]mission_Actors[6]CombatMovement = Offensive
Objectives[102]mission_Actors[6]weapon = CarbineRifle
Objectives[102]mission_Actors[6]Variation = Random
Objectives[102]mission_Actors[6]Task = 0
Objectives[102]mission_Actors[6]Task_Guard_Range = 5
Objectives[102]mission_Actors[6]Task_Stay_In_Range = True
Objectives[102]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[6]Task_Scenario = NONE
Objectives[102]mission_Actors[7]Survive_Number = 0
Objectives[102]mission_Actors[7]Failed_Text = 
Objectives[102]mission_Actors[7]Remove_After = 0
Objectives[102]mission_Actors[7]positionX = 86.4098
Objectives[102]mission_Actors[7]positionY = 6549.485
Objectives[102]mission_Actors[7]positionZ = 31.67857
Objectives[102]mission_Actors[7]Heading = 123.793
Objectives[102]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[7]Relationship_Group = Friend
Objectives[102]mission_Actors[7]AddBlip = True
Objectives[102]mission_Actors[7]ShowCone = False
Objectives[102]mission_Actors[7]Invincible = False
Objectives[102]mission_Actors[7]SetHealth = 200
Objectives[102]mission_Actors[7]DieFromHeadShot = True
Objectives[102]mission_Actors[7]CanExitVehicle = True
Objectives[102]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[7]AlwaysFight = True
Objectives[102]mission_Actors[7]Seeing_Range = 30
Objectives[102]mission_Actors[7]Hearing_Range = 30
Objectives[102]mission_Actors[7]CombatMovement = Offensive
Objectives[102]mission_Actors[7]weapon = CarbineRifle
Objectives[102]mission_Actors[7]Variation = Random
Objectives[102]mission_Actors[7]Task = 0
Objectives[102]mission_Actors[7]Task_Guard_Range = 5
Objectives[102]mission_Actors[7]Task_Stay_In_Range = True
Objectives[102]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[7]Task_Scenario = NONE
Objectives[102]mission_Actors[8]Survive_Number = 0
Objectives[102]mission_Actors[8]Failed_Text = 
Objectives[102]mission_Actors[8]Remove_After = 0
Objectives[102]mission_Actors[8]positionX = -205.956
Objectives[102]mission_Actors[8]positionY = 6307.532
Objectives[102]mission_Actors[8]positionZ = 31.48911
Objectives[102]mission_Actors[8]Heading = 228.793
Objectives[102]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[8]Relationship_Group = Friend
Objectives[102]mission_Actors[8]AddBlip = True
Objectives[102]mission_Actors[8]ShowCone = False
Objectives[102]mission_Actors[8]Invincible = False
Objectives[102]mission_Actors[8]SetHealth = 200
Objectives[102]mission_Actors[8]DieFromHeadShot = True
Objectives[102]mission_Actors[8]CanExitVehicle = True
Objectives[102]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[8]AlwaysFight = True
Objectives[102]mission_Actors[8]Seeing_Range = 30
Objectives[102]mission_Actors[8]Hearing_Range = 30
Objectives[102]mission_Actors[8]CombatMovement = Defensive
Objectives[102]mission_Actors[8]weapon = CarbineRifle
Objectives[102]mission_Actors[8]Variation = Random
Objectives[102]mission_Actors[8]Task = 0
Objectives[102]mission_Actors[8]Task_Guard_Range = 5
Objectives[102]mission_Actors[8]Task_Stay_In_Range = True
Objectives[102]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[8]Task_Scenario = NONE
Objectives[102]mission_Actors[9]Survive_Number = 0
Objectives[102]mission_Actors[9]Failed_Text = 
Objectives[102]mission_Actors[9]Remove_After = 0
Objectives[102]mission_Actors[9]positionX = -199.1293
Objectives[102]mission_Actors[9]positionY = 6314.654
Objectives[102]mission_Actors[9]positionZ = 31.48819
Objectives[102]mission_Actors[9]Heading = 213.793
Objectives[102]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[9]Relationship_Group = Friend
Objectives[102]mission_Actors[9]AddBlip = True
Objectives[102]mission_Actors[9]ShowCone = False
Objectives[102]mission_Actors[9]Invincible = False
Objectives[102]mission_Actors[9]SetHealth = 200
Objectives[102]mission_Actors[9]DieFromHeadShot = True
Objectives[102]mission_Actors[9]CanExitVehicle = True
Objectives[102]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[9]AlwaysFight = True
Objectives[102]mission_Actors[9]Seeing_Range = 30
Objectives[102]mission_Actors[9]Hearing_Range = 30
Objectives[102]mission_Actors[9]CombatMovement = Defensive
Objectives[102]mission_Actors[9]weapon = CombatMG
Objectives[102]mission_Actors[9]Variation = Random
Objectives[102]mission_Actors[9]Task = 0
Objectives[102]mission_Actors[9]Task_Guard_Range = 5
Objectives[102]mission_Actors[9]Task_Stay_In_Range = True
Objectives[102]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[9]Task_Scenario = NONE
Objectives[102]mission_Actors[10]Survive_Number = 0
Objectives[102]mission_Actors[10]Failed_Text = 
Objectives[102]mission_Actors[10]Remove_After = 0
Objectives[102]mission_Actors[10]positionX = -175.9597
Objectives[102]mission_Actors[10]positionY = 6284.197
Objectives[102]mission_Actors[10]positionZ = 31.48926
Objectives[102]mission_Actors[10]Heading = 48.79293
Objectives[102]mission_Actors[10]String_Name = u_m_y_juggernaut_01
Objectives[102]mission_Actors[10]Relationship_Group = Enemy1
Objectives[102]mission_Actors[10]AddBlip = True
Objectives[102]mission_Actors[10]ShowCone = False
Objectives[102]mission_Actors[10]Invincible = False
Objectives[102]mission_Actors[10]SetHealth = 1000
Objectives[102]mission_Actors[10]DieFromHeadShot = True
Objectives[102]mission_Actors[10]CanExitVehicle = True
Objectives[102]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[10]AlwaysFight = True
Objectives[102]mission_Actors[10]Seeing_Range = 30
Objectives[102]mission_Actors[10]Hearing_Range = 30
Objectives[102]mission_Actors[10]CombatMovement = Defensive
Objectives[102]mission_Actors[10]weapon = CombatMGMk2
Objectives[102]mission_Actors[10]Variation = Random
Objectives[102]mission_Actors[10]Task = 0
Objectives[102]mission_Actors[10]Task_Guard_Range = 5
Objectives[102]mission_Actors[10]Task_Stay_In_Range = True
Objectives[102]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[10]Task_Scenario = NONE
Objectives[102]mission_Actors[11]Survive_Number = 0
Objectives[102]mission_Actors[11]Failed_Text = 
Objectives[102]mission_Actors[11]Remove_After = 0
Objectives[102]mission_Actors[11]positionX = -181.2045
Objectives[102]mission_Actors[11]positionY = 6281.638
Objectives[102]mission_Actors[11]positionZ = 31.50216
Objectives[102]mission_Actors[11]Heading = 38.793
Objectives[102]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[11]Relationship_Group = Enemy1
Objectives[102]mission_Actors[11]AddBlip = True
Objectives[102]mission_Actors[11]ShowCone = False
Objectives[102]mission_Actors[11]Invincible = False
Objectives[102]mission_Actors[11]SetHealth = 200
Objectives[102]mission_Actors[11]DieFromHeadShot = True
Objectives[102]mission_Actors[11]CanExitVehicle = True
Objectives[102]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[11]AlwaysFight = True
Objectives[102]mission_Actors[11]Seeing_Range = 30
Objectives[102]mission_Actors[11]Hearing_Range = 30
Objectives[102]mission_Actors[11]CombatMovement = Defensive
Objectives[102]mission_Actors[11]weapon = PumpShotgunMk2
Objectives[102]mission_Actors[11]Variation = Random
Objectives[102]mission_Actors[11]Task = 0
Objectives[102]mission_Actors[11]Task_Guard_Range = 5
Objectives[102]mission_Actors[11]Task_Stay_In_Range = True
Objectives[102]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[11]Task_Scenario = NONE
Objectives[102]mission_Actors[12]Survive_Number = 0
Objectives[102]mission_Actors[12]Failed_Text = 
Objectives[102]mission_Actors[12]Remove_After = 0
Objectives[102]mission_Actors[12]positionX = -174.3119
Objectives[102]mission_Actors[12]positionY = 6291.425
Objectives[102]mission_Actors[12]positionZ = 31.48938
Objectives[102]mission_Actors[12]Heading = 58.793
Objectives[102]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[12]Relationship_Group = Enemy1
Objectives[102]mission_Actors[12]AddBlip = True
Objectives[102]mission_Actors[12]ShowCone = False
Objectives[102]mission_Actors[12]Invincible = False
Objectives[102]mission_Actors[12]SetHealth = 200
Objectives[102]mission_Actors[12]DieFromHeadShot = True
Objectives[102]mission_Actors[12]CanExitVehicle = True
Objectives[102]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[12]AlwaysFight = True
Objectives[102]mission_Actors[12]Seeing_Range = 30
Objectives[102]mission_Actors[12]Hearing_Range = 30
Objectives[102]mission_Actors[12]CombatMovement = Defensive
Objectives[102]mission_Actors[12]weapon = SMGMk2
Objectives[102]mission_Actors[12]Variation = Random
Objectives[102]mission_Actors[12]Task = 0
Objectives[102]mission_Actors[12]Task_Guard_Range = 5
Objectives[102]mission_Actors[12]Task_Stay_In_Range = True
Objectives[102]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[12]Task_Scenario = NONE
Objectives[102]mission_Actors[13]Survive_Number = 0
Objectives[102]mission_Actors[13]Failed_Text = 
Objectives[102]mission_Actors[13]Remove_After = 0
Objectives[102]mission_Actors[13]positionX = -158.8699
Objectives[102]mission_Actors[13]positionY = 6296.403
Objectives[102]mission_Actors[13]positionZ = 40.27902
Objectives[102]mission_Actors[13]Heading = 73.793
Objectives[102]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[13]Relationship_Group = Enemy1
Objectives[102]mission_Actors[13]AddBlip = True
Objectives[102]mission_Actors[13]ShowCone = True
Objectives[102]mission_Actors[13]Invincible = False
Objectives[102]mission_Actors[13]SetHealth = 200
Objectives[102]mission_Actors[13]DieFromHeadShot = True
Objectives[102]mission_Actors[13]CanExitVehicle = True
Objectives[102]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[13]AlwaysFight = True
Objectives[102]mission_Actors[13]Seeing_Range = 500
Objectives[102]mission_Actors[13]Hearing_Range = 500
Objectives[102]mission_Actors[13]CombatMovement = Stationary
Objectives[102]mission_Actors[13]weapon = MarksmanRifleMk2
Objectives[102]mission_Actors[13]Variation = Random
Objectives[102]mission_Actors[13]Task = 0
Objectives[102]mission_Actors[13]Task_Guard_Range = 5
Objectives[102]mission_Actors[13]Task_Stay_In_Range = True
Objectives[102]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[13]Task_Scenario = NONE
Objectives[102]mission_Actors[14]Survive_Number = 0
Objectives[102]mission_Actors[14]Failed_Text = 
Objectives[102]mission_Actors[14]Remove_After = 0
Objectives[102]mission_Actors[14]positionX = -312.2674
Objectives[102]mission_Actors[14]positionY = 6108.104
Objectives[102]mission_Actors[14]positionZ = 31.49877
Objectives[102]mission_Actors[14]Heading = 313.793
Objectives[102]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[14]Relationship_Group = Enemy1
Objectives[102]mission_Actors[14]AddBlip = True
Objectives[102]mission_Actors[14]ShowCone = False
Objectives[102]mission_Actors[14]Invincible = False
Objectives[102]mission_Actors[14]SetHealth = 200
Objectives[102]mission_Actors[14]DieFromHeadShot = True
Objectives[102]mission_Actors[14]CanExitVehicle = True
Objectives[102]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[14]AlwaysFight = True
Objectives[102]mission_Actors[14]Seeing_Range = 30
Objectives[102]mission_Actors[14]Hearing_Range = 30
Objectives[102]mission_Actors[14]CombatMovement = Offensive
Objectives[102]mission_Actors[14]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[14]Variation = Random
Objectives[102]mission_Actors[14]Task = 0
Objectives[102]mission_Actors[14]Task_Guard_Range = 5
Objectives[102]mission_Actors[14]Task_Stay_In_Range = True
Objectives[102]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[14]Task_Scenario = NONE
Objectives[102]mission_Actors[15]Survive_Number = 0
Objectives[102]mission_Actors[15]Failed_Text = 
Objectives[102]mission_Actors[15]Remove_After = 0
Objectives[102]mission_Actors[15]positionX = -317.6214
Objectives[102]mission_Actors[15]positionY = 6113.257
Objectives[102]mission_Actors[15]positionZ = 31.62253
Objectives[102]mission_Actors[15]Heading = 313.793
Objectives[102]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[15]Relationship_Group = Enemy1
Objectives[102]mission_Actors[15]AddBlip = True
Objectives[102]mission_Actors[15]ShowCone = False
Objectives[102]mission_Actors[15]Invincible = False
Objectives[102]mission_Actors[15]SetHealth = 200
Objectives[102]mission_Actors[15]DieFromHeadShot = True
Objectives[102]mission_Actors[15]CanExitVehicle = True
Objectives[102]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[15]AlwaysFight = True
Objectives[102]mission_Actors[15]Seeing_Range = 30
Objectives[102]mission_Actors[15]Hearing_Range = 30
Objectives[102]mission_Actors[15]CombatMovement = Offensive
Objectives[102]mission_Actors[15]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[15]Variation = Random
Objectives[102]mission_Actors[15]Task = 0
Objectives[102]mission_Actors[15]Task_Guard_Range = 5
Objectives[102]mission_Actors[15]Task_Stay_In_Range = True
Objectives[102]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[15]Task_Scenario = NONE
Objectives[102]mission_Actors[16]Survive_Number = 0
Objectives[102]mission_Actors[16]Failed_Text = 
Objectives[102]mission_Actors[16]Remove_After = 0
Objectives[102]mission_Actors[16]positionX = -308.7638
Objectives[102]mission_Actors[16]positionY = 6103.774
Objectives[102]mission_Actors[16]positionZ = 31.49877
Objectives[102]mission_Actors[16]Heading = 313.793
Objectives[102]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[16]Relationship_Group = Enemy1
Objectives[102]mission_Actors[16]AddBlip = True
Objectives[102]mission_Actors[16]ShowCone = False
Objectives[102]mission_Actors[16]Invincible = False
Objectives[102]mission_Actors[16]SetHealth = 200
Objectives[102]mission_Actors[16]DieFromHeadShot = True
Objectives[102]mission_Actors[16]CanExitVehicle = True
Objectives[102]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[16]AlwaysFight = True
Objectives[102]mission_Actors[16]Seeing_Range = 30
Objectives[102]mission_Actors[16]Hearing_Range = 30
Objectives[102]mission_Actors[16]CombatMovement = Offensive
Objectives[102]mission_Actors[16]weapon = BullpupRifleMk2
Objectives[102]mission_Actors[16]Variation = Random
Objectives[102]mission_Actors[16]Task = 0
Objectives[102]mission_Actors[16]Task_Guard_Range = 5
Objectives[102]mission_Actors[16]Task_Stay_In_Range = True
Objectives[102]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[16]Task_Scenario = NONE
Objectives[102]mission_Actors[17]Survive_Number = 0
Objectives[102]mission_Actors[17]Failed_Text = 
Objectives[102]mission_Actors[17]Remove_After = 0
Objectives[102]mission_Actors[17]positionX = -299.3217
Objectives[102]mission_Actors[17]positionY = 6129.628
Objectives[102]mission_Actors[17]positionZ = 31.5348
Objectives[102]mission_Actors[17]Heading = 133.7931
Objectives[102]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[17]Relationship_Group = Friend
Objectives[102]mission_Actors[17]AddBlip = True
Objectives[102]mission_Actors[17]ShowCone = False
Objectives[102]mission_Actors[17]Invincible = False
Objectives[102]mission_Actors[17]SetHealth = 200
Objectives[102]mission_Actors[17]DieFromHeadShot = True
Objectives[102]mission_Actors[17]CanExitVehicle = True
Objectives[102]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[17]AlwaysFight = True
Objectives[102]mission_Actors[17]Seeing_Range = 30
Objectives[102]mission_Actors[17]Hearing_Range = 30
Objectives[102]mission_Actors[17]CombatMovement = Offensive
Objectives[102]mission_Actors[17]weapon = CarbineRifle
Objectives[102]mission_Actors[17]Variation = Random
Objectives[102]mission_Actors[17]Task = 0
Objectives[102]mission_Actors[17]Task_Guard_Range = 5
Objectives[102]mission_Actors[17]Task_Stay_In_Range = True
Objectives[102]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[17]Task_Scenario = NONE
Objectives[102]mission_Actors[18]Survive_Number = 0
Objectives[102]mission_Actors[18]Failed_Text = 
Objectives[102]mission_Actors[18]Remove_After = 0
Objectives[102]mission_Actors[18]positionX = -295.6952
Objectives[102]mission_Actors[18]positionY = 6125.729
Objectives[102]mission_Actors[18]positionZ = 31.50018
Objectives[102]mission_Actors[18]Heading = 133.7931
Objectives[102]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[18]Relationship_Group = Friend
Objectives[102]mission_Actors[18]AddBlip = True
Objectives[102]mission_Actors[18]ShowCone = False
Objectives[102]mission_Actors[18]Invincible = False
Objectives[102]mission_Actors[18]SetHealth = 200
Objectives[102]mission_Actors[18]DieFromHeadShot = True
Objectives[102]mission_Actors[18]CanExitVehicle = True
Objectives[102]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[18]AlwaysFight = True
Objectives[102]mission_Actors[18]Seeing_Range = 30
Objectives[102]mission_Actors[18]Hearing_Range = 30
Objectives[102]mission_Actors[18]CombatMovement = Offensive
Objectives[102]mission_Actors[18]weapon = CarbineRifle
Objectives[102]mission_Actors[18]Variation = Random
Objectives[102]mission_Actors[18]Task = 0
Objectives[102]mission_Actors[18]Task_Guard_Range = 5
Objectives[102]mission_Actors[18]Task_Stay_In_Range = True
Objectives[102]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[18]Task_Scenario = NONE
Objectives[102]mission_Actors[19]Survive_Number = 0
Objectives[102]mission_Actors[19]Failed_Text = 
Objectives[102]mission_Actors[19]Remove_After = 0
Objectives[102]mission_Actors[19]positionX = -292.4903
Objectives[102]mission_Actors[19]positionY = 6122.334
Objectives[102]mission_Actors[19]positionZ = 31.53341
Objectives[102]mission_Actors[19]Heading = 133.7931
Objectives[102]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[102]mission_Actors[19]Relationship_Group = Friend
Objectives[102]mission_Actors[19]AddBlip = True
Objectives[102]mission_Actors[19]ShowCone = False
Objectives[102]mission_Actors[19]Invincible = False
Objectives[102]mission_Actors[19]SetHealth = 200
Objectives[102]mission_Actors[19]DieFromHeadShot = True
Objectives[102]mission_Actors[19]CanExitVehicle = True
Objectives[102]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[19]AlwaysFight = True
Objectives[102]mission_Actors[19]Seeing_Range = 30
Objectives[102]mission_Actors[19]Hearing_Range = 30
Objectives[102]mission_Actors[19]CombatMovement = Offensive
Objectives[102]mission_Actors[19]weapon = CarbineRifle
Objectives[102]mission_Actors[19]Variation = Random
Objectives[102]mission_Actors[19]Task = 0
Objectives[102]mission_Actors[19]Task_Guard_Range = 5
Objectives[102]mission_Actors[19]Task_Stay_In_Range = True
Objectives[102]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[19]Task_Scenario = NONE
Objectives[102]mission_Actors[20]Survive_Number = 0
Objectives[102]mission_Actors[20]Failed_Text = 
Objectives[102]mission_Actors[20]Remove_After = 0
Objectives[102]mission_Actors[20]positionX = -347.1485
Objectives[102]mission_Actors[20]positionY = 6057.416
Objectives[102]mission_Actors[20]positionZ = 40.07761
Objectives[102]mission_Actors[20]Heading = 288.7928
Objectives[102]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[102]mission_Actors[20]Relationship_Group = Enemy1
Objectives[102]mission_Actors[20]AddBlip = True
Objectives[102]mission_Actors[20]ShowCone = True
Objectives[102]mission_Actors[20]Invincible = False
Objectives[102]mission_Actors[20]SetHealth = 200
Objectives[102]mission_Actors[20]DieFromHeadShot = True
Objectives[102]mission_Actors[20]CanExitVehicle = True
Objectives[102]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[20]AlwaysFight = True
Objectives[102]mission_Actors[20]Seeing_Range = 500
Objectives[102]mission_Actors[20]Hearing_Range = 500
Objectives[102]mission_Actors[20]CombatMovement = Stationary
Objectives[102]mission_Actors[20]weapon = MarksmanRifleMk2
Objectives[102]mission_Actors[20]Variation = Random
Objectives[102]mission_Actors[20]Task = 0
Objectives[102]mission_Actors[20]Task_Guard_Range = 5
Objectives[102]mission_Actors[20]Task_Stay_In_Range = True
Objectives[102]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[20]Task_Scenario = NONE
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Text = 
Objectives[103]Type = Timeout_Objective
Objectives[103]positionX = -441.2103
Objectives[103]positionY = 5919.572
Objectives[103]positionZ = 31.61763
Objectives[103]Timeout_Min = 0
Objectives[103]Timeout_Sec = 9
Objectives[103]mission_ActorsCount = 2
Objectives[103]mission_Actors[0]Survive_Number = 0
Objectives[103]mission_Actors[0]Failed_Text = 
Objectives[103]mission_Actors[0]Remove_After = 0
Objectives[103]mission_Actors[0]positionX = -365.4561
Objectives[103]mission_Actors[0]positionY = 4829.257
Objectives[103]mission_Actors[0]positionZ = 143.3335
Objectives[103]mission_Actors[0]Heading = 88.79285
Objectives[103]mission_Actors[0]String_Name = player_zero
Objectives[103]mission_Actors[0]Relationship_Group = Friend
Objectives[103]mission_Actors[0]AddBlip = True
Objectives[103]mission_Actors[0]ShowCone = False
Objectives[103]mission_Actors[0]Invincible = True
Objectives[103]mission_Actors[0]SetHealth = 100
Objectives[103]mission_Actors[0]DieFromHeadShot = True
Objectives[103]mission_Actors[0]CanExitVehicle = True
Objectives[103]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[103]mission_Actors[0]AlwaysFight = True
Objectives[103]mission_Actors[0]Seeing_Range = 30
Objectives[103]mission_Actors[0]Hearing_Range = 30
Objectives[103]mission_Actors[0]CombatMovement = Offensive
Objectives[103]mission_Actors[0]weapon = Unarmed
Objectives[103]mission_Actors[0]Variation = Custom
Objectives[103]mission_Actors[0]Task = 0
Objectives[103]mission_Actors[0]Task_Guard_Range = 5
Objectives[103]mission_Actors[0]Task_Stay_In_Range = True
Objectives[103]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[103]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[103]mission_Actors[0]Task_Scenario = NONE
Objectives[103]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[103]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 6
Objectives[103]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[103]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[103]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[103]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[103]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[103]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[103]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[103]mission_Actors[1]Survive_Number = 0
Objectives[103]mission_Actors[1]Failed_Text = 
Objectives[103]mission_Actors[1]Remove_After = 0
Objectives[103]mission_Actors[1]positionX = -368.3614
Objectives[103]mission_Actors[1]positionY = 4824.985
Objectives[103]mission_Actors[1]positionZ = 143.3369
Objectives[103]mission_Actors[1]Heading = 5.799304
Objectives[103]mission_Actors[1]String_Name = player_two
Objectives[103]mission_Actors[1]Relationship_Group = Friend
Objectives[103]mission_Actors[1]AddBlip = True
Objectives[103]mission_Actors[1]ShowCone = False
Objectives[103]mission_Actors[1]Invincible = True
Objectives[103]mission_Actors[1]SetHealth = 200
Objectives[103]mission_Actors[1]DieFromHeadShot = True
Objectives[103]mission_Actors[1]CanExitVehicle = True
Objectives[103]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[103]mission_Actors[1]AlwaysFight = True
Objectives[103]mission_Actors[1]Seeing_Range = 30
Objectives[103]mission_Actors[1]Hearing_Range = 30
Objectives[103]mission_Actors[1]CombatMovement = Offensive
Objectives[103]mission_Actors[1]weapon = Unarmed
Objectives[103]mission_Actors[1]Variation = Custom
Objectives[103]mission_Actors[1]Task = 3
Objectives[103]mission_Actors[1]Task_Guard_Range = 5
Objectives[103]mission_Actors[1]Task_Stay_In_Range = True
Objectives[103]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[103]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[103]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[103]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[103]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[103]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[103]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[103]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[103]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[103]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[103]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[103]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[103]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[103]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[103]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[103]mission_Vehicles = 3
Objectives[103]mission_Vehicles[0]positionX = -362.8226
Objectives[103]mission_Vehicles[0]positionY = 4823.968
Objectives[103]mission_Vehicles[0]positionZ = 143.1076
Objectives[103]mission_Vehicles[0]Heading = 338.805
Objectives[103]mission_Vehicles[0]Name = Insurgent Pick-Up Custom
Objectives[103]mission_Vehicles[0]Model = insurgent3
Objectives[103]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[103]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[103]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[103]mission_Vehicles[0]HasPearlescent = False
Objectives[103]mission_Vehicles[0]Livery = -1
Objectives[103]mission_Vehicles[0]DirtLevel = 0
Objectives[103]mission_Vehicles[0]LockedForPlayer = False
Objectives[103]mission_Vehicles[0]Locked = False
Objectives[103]mission_Vehicles[0]Alarm = False
Objectives[103]mission_Vehicles[0]HotWired = False
Objectives[103]mission_Vehicles[0]Invincible = False
Objectives[103]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[103]mission_Vehicles[0]Remove_After = 0
Objectives[103]mission_Vehicles[0]Survive_Number = 0
Objectives[103]mission_Vehicles[0]Failed_Text = 
Objectives[103]mission_Vehicles[1]positionX = -351.7972
Objectives[103]mission_Vehicles[1]positionY = 4816.985
Objectives[103]mission_Vehicles[1]positionZ = 142.3246
Objectives[103]mission_Vehicles[1]Heading = 48.8441
Objectives[103]mission_Vehicles[1]Name = Tailgater
Objectives[103]mission_Vehicles[1]Model = tailgater
Objectives[103]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[103]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[103]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[103]mission_Vehicles[1]HasPearlescent = False
Objectives[103]mission_Vehicles[1]Livery = 0
Objectives[103]mission_Vehicles[1]DirtLevel = 0
Objectives[103]mission_Vehicles[1]LockedForPlayer = False
Objectives[103]mission_Vehicles[1]Locked = False
Objectives[103]mission_Vehicles[1]Alarm = False
Objectives[103]mission_Vehicles[1]HotWired = False
Objectives[103]mission_Vehicles[1]Invincible = False
Objectives[103]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[103]mission_Vehicles[1]Remove_After = 0
Objectives[103]mission_Vehicles[1]Survive_Number = 0
Objectives[103]mission_Vehicles[1]Failed_Text = 
Objectives[103]mission_Vehicles[2]positionX = -351.6787
Objectives[103]mission_Vehicles[2]positionY = 4811.629
Objectives[103]mission_Vehicles[2]positionZ = 142.4991
Objectives[103]mission_Vehicles[2]Heading = 33.8502
Objectives[103]mission_Vehicles[2]Name = Bodhi
Objectives[103]mission_Vehicles[2]Model = bodhi2
Objectives[103]mission_Vehicles[2]PrimaryColor = MetallicDesertRed
Objectives[103]mission_Vehicles[2]SecondaryColor = MetallicDesertRed
Objectives[103]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[103]mission_Vehicles[2]HasPearlescent = False
Objectives[103]mission_Vehicles[2]Livery = 0
Objectives[103]mission_Vehicles[2]DirtLevel = 0
Objectives[103]mission_Vehicles[2]LockedForPlayer = False
Objectives[103]mission_Vehicles[2]Locked = False
Objectives[103]mission_Vehicles[2]Alarm = False
Objectives[103]mission_Vehicles[2]HotWired = False
Objectives[103]mission_Vehicles[2]Invincible = False
Objectives[103]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[103]mission_Vehicles[2]Remove_After = 0
Objectives[103]mission_Vehicles[2]Survive_Number = 0
Objectives[103]mission_Vehicles[2]Failed_Text = 
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 2
Objectives[103]ObjectiveMessages[0]positionX = -442.1212
Objectives[103]ObjectiveMessages[0]positionY = 5919.136
Objectives[103]ObjectiveMessages[0]positionZ = 31.63044
Objectives[103]ObjectiveMessages[0]Message = That's the last of them.
Objectives[103]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[103]ObjectiveMessages[0]Sender = Lester
Objectives[103]ObjectiveMessages[0]Subject = 
Objectives[103]ObjectiveMessages[0]MessageColor = White
Objectives[103]ObjectiveMessages[0]PlayFromStart = True
Objectives[103]ObjectiveMessages[0]Delay = False
Objectives[103]ObjectiveMessages[0]DelayTime = 0
Objectives[103]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[0]TypeSubtitle = False
Objectives[103]ObjectiveMessages[0]TypeTextMesage = True
Objectives[103]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[1]positionX = -444.1806
Objectives[103]ObjectiveMessages[1]positionY = 5917.005
Objectives[103]ObjectiveMessages[1]positionZ = 31.67464
Objectives[103]ObjectiveMessages[1]Message = Franklin, head to the Mount Chiliad Tunnel. We're waiting for you.
Objectives[103]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[103]ObjectiveMessages[1]Sender = Michael
Objectives[103]ObjectiveMessages[1]Subject = 
Objectives[103]ObjectiveMessages[1]MessageColor = Blue
Objectives[103]ObjectiveMessages[1]PlayFromStart = False
Objectives[103]ObjectiveMessages[1]Delay = True
Objectives[103]ObjectiveMessages[1]DelayTime = 3
Objectives[103]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[1]TypeSubtitle = False
Objectives[103]ObjectiveMessages[1]TypeTextMesage = True
Objectives[103]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[104]Text = Go to the ~y~Mount Chiliad Tunnel.
Objectives[104]Text2 = 
Objectives[104]Text3 = 
Objectives[104]Failed_Text = 
Objectives[104]Type = Checkpoint
Objectives[104]Checkpoint_Type = 52
Objectives[104]Reserved = 1
Objectives[104]ColorR = 255
Objectives[104]ColorG = 255
Objectives[104]ColorB = 0
Objectives[104]ColorA = 255
Objectives[104]IconColorR = 255
Objectives[104]IconColorG = 255
Objectives[104]IconColorB = 0
Objectives[104]IconColorA = 255
Objectives[104]positionX = -370.9717
Objectives[104]positionY = 4829.528
Objectives[104]positionZ = 142.5193
Objectives[104]Heading = 23.79285
Objectives[104]Diameter = 1
Objectives[104]minimum_hight = 1
Objectives[104]maximum_hight = 10
Objectives[104]TriggerDistance = 15
Objectives[104]PlaySound = False
Objectives[104]LoseWanted = False
Objectives[104]Stop_Vehicle = False
Objectives[104]DeliverVehicleOnly = False
Objectives[104]DeliverTrailor = False
Objectives[104]DeliverTowTruck = False
Objectives[104]DeliverVehicleCargobob = False
Objectives[104]DeliverPropCargobob = False
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

