<?xml version="1.0" encoding="UTF-8"?>

<CPedDamageData>
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      <SoakEndSizeGravity value="10.000000" />
      <SoakScaleTime value="25.000000" />
      <SoakIntensityWet value="0.000000" />
      <SoakIntensityDry value="0.000000" />
      <SoakDryingTime value="70.000000" />
      <BloodFadeStartTime value="400.000000" />
      <BloodFadeTime value="375.000000" />
      <ScarName>scar</ScarName>
      <ScarStartTime value="-1.000000" />
    </Item>
    <Item type="CPedBloodDamageInfo">
      <Name>stab</Name>
      <SoakTexture>
        <TextureName>pd_soak_splat</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="4.000000" />
        <FrameMin value="8.000000" />
        <FrameMax value="15.000000" />
        <AnimationFrameCount value="4.000000" />
        <AnimationFPS value="0.700000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTexture>
      <SoakTextureGravity>
        <TextureName>pd_soak_splat</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="4.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="7.000000" />
        <AnimationFrameCount value="4.000000" />
        <AnimationFPS value="0.700000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.400000" />
      </SoakTextureGravity>
      <WoundTexture>
        <TextureName>pd_wound_sheet</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="2.000000" />
        <TexGridCols value="8.000000" />
        <FrameMin value="9.000000" />
        <FrameMax value="13.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </WoundTexture>
      <SplatterTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SplatterTexture>
      <RotationType>kAutoDetectRotation</RotationType>
      <SyncSoakWithWound value="true" />
      <WoundMinSize value="12.200000" />
      <WoundMaxSize value="15.400000" />
      <WoundIntensityWet value="1.000000" />
      <WoundIntensityDry value="0.750000" />
      <WoundDryingTime value="10.000000" />
      <SplatterMinSize value="25.000000" />
      <SplatterMaxSize value="26.000000" />
      <SplatterIntensityWet value="0.100000" />
      <SplatterIntensityDry value="0.080000" />
      <SplatterDryingTime value="10.000000" />
      <SoakStartSize value="0.000000" />
      <SoakEndSize value="120.000000" />
      <SoakStartSizeGravity value="40.000000" />
      <SoakEndSizeGravity value="50.000000" />
      <SoakScaleTime value="35.000000" />
      <SoakIntensityWet value="0.179000" />
      <SoakIntensityDry value="0.832000" />
      <SoakDryingTime value="200.000000" />
      <BloodFadeStartTime value="200.000000" />
      <BloodFadeTime value="380.000000" />
      <ScarName>scar</ScarName>
      <ScarStartTime value="-1.000000" />
    </Item>
    <Item type="CPedBloodDamageInfo">
      <Name>BasicSlash</Name>
      <SoakTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTexture>
      <SoakTextureGravity>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTextureGravity>
      <WoundTexture>
        <TextureName>pd_blood_mist_splatter</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="2.000000" />
        <TexGridCols value="2.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="3.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </WoundTexture>
      <SplatterTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SplatterTexture>
      <RotationType>kRandomRotation</RotationType>
      <SyncSoakWithWound value="false" />
      <WoundMinSize value="20.000000" />
      <WoundMaxSize value="30.000000" />
      <WoundIntensityWet value="0.400000" />
      <WoundIntensityDry value="0.350000" />
      <WoundDryingTime value="30.000000" />
      <SplatterMinSize value="20.000000" />
      <SplatterMaxSize value="21.000000" />
      <SplatterIntensityWet value="0.100000" />
      <SplatterIntensityDry value="0.080000" />
      <SplatterDryingTime value="10.000000" />
      <SoakStartSize value="0.000000" />
      <SoakEndSize value="125.000000" />
      <SoakStartSizeGravity value="0.000000" />
      <SoakEndSizeGravity value="0.000000" />
      <SoakScaleTime value="35.000000" />
      <SoakIntensityWet value="0.250000" />
      <SoakIntensityDry value="0.550000" />
      <SoakDryingTime value="200.000000" />
      <BloodFadeStartTime value="400.000000" />
      <BloodFadeTime value="200.000000" />
      <ScarName>None</ScarName>
      <ScarStartTime value="-1.000000" />
    </Item>
    <Item type="CPedBloodDamageInfo">
      <Name>Scripted_Ped_Splash_Back</Name>
      <SoakTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTexture>
      <SoakTextureGravity>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTextureGravity>
      <WoundTexture>
        <TextureName>pd_blood_mist_splatter</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="2.000000" />
        <TexGridCols value="2.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="3.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </WoundTexture>
      <SplatterTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SplatterTexture>
      <RotationType>kRandomRotation</RotationType>
      <SyncSoakWithWound value="false" />
      <WoundMinSize value="21.000000" />
      <WoundMaxSize value="25.000000" />
      <WoundIntensityWet value="0.300000" />
      <WoundIntensityDry value="0.300000" />
      <WoundDryingTime value="30.000000" />
      <SplatterMinSize value="17.000000" />
      <SplatterMaxSize value="18.000000" />
      <SplatterIntensityWet value="0.100000" />
      <SplatterIntensityDry value="0.080000" />
      <SplatterDryingTime value="10.000000" />
      <SoakStartSize value="0.000000" />
      <SoakEndSize value="65.000000" />
      <SoakStartSizeGravity value="0.000000" />
      <SoakEndSizeGravity value="0.000000" />
      <SoakScaleTime value="65.500000" />
      <SoakIntensityWet value="0.000000" />
      <SoakIntensityDry value="0.000000" />
      <SoakDryingTime value="200.000000" />
      <BloodFadeStartTime value="400.000000" />
      <BloodFadeTime value="200.000000" />
      <ScarName>None</ScarName>
      <ScarStartTime value="-1.000000" />
    </Item>
    <Item type="CPedBloodDamageInfo">
      <Name>BackSplash</Name>
      <SoakTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTexture>
      <SoakTextureGravity>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SoakTextureGravity>
      <WoundTexture>
        <TextureName>pd_blood_mist_splatter</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="2.000000" />
        <TexGridCols value="2.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="3.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </WoundTexture>
      <SplatterTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </SplatterTexture>
      <RotationType>kRandomRotation</RotationType>
      <SyncSoakWithWound value="false" />
      <WoundMinSize value="21.000000" />
      <WoundMaxSize value="22.000000" />
      <WoundIntensityWet value="0.300000" />
      <WoundIntensityDry value="0.300000" />
      <WoundDryingTime value="30.000000" />
      <SplatterMinSize value="23.000000" />
      <SplatterMaxSize value="24.000000" />
      <SplatterIntensityWet value="0.100000" />
      <SplatterIntensityDry value="0.080000" />
      <SplatterDryingTime value="10.000000" />
      <SoakStartSize value="0.000000" />
      <SoakEndSize value="65.000000" />
      <SoakStartSizeGravity value="0.000000" />
      <SoakEndSizeGravity value="0.000000" />
      <SoakScaleTime value="65.500000" />
      <SoakIntensityWet value="0.000000" />
      <SoakIntensityDry value="0.000000" />
      <SoakDryingTime value="200.000000" />
      <BloodFadeStartTime value="400.000000" />
      <BloodFadeTime value="200.000000" />
      <ScarName>None</ScarName>
      <ScarStartTime value="-1.000000" />
    </Item>
  </BloodData>
  <DamageDecalData>
    <Item type="CPedDamageDecalInfo">
      <Name>scar</Name>
      <Texture>
        <TextureName>pd_scars_bruise_damage</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="8.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="13.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>pd_scars_bruise_damage_n</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="8.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="13.000000" />
        <AnimationFrameCount value="0.000000" />
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        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="1.500000" />
      <MaxSize value="10.000000" />
      <MinStartAlpha value="1.000000" />
      <MaxStartAlpha value="1.000000" />
      <FadeInTime value="3.000000" />
      <FadeOutTime value="0.000000" />
      <FadeOutStartTime value="-1.000000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>blushing</Name>
      <Texture>
        <TextureName>pd_blushing</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="1.000000" />
      <MaxSize value="25.000000" />
      <MinStartAlpha value="0.000000" />
      <MaxStartAlpha value="1.000000" />
      <FadeInTime value="2.000000" />
      <FadeOutTime value="10.000000" />
      <FadeOutStartTime value="-1.000000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>cs_flush_anger</Name>
      <Texture>
        <TextureName>pd_cs_flushes</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="30.000000" />
      <MaxSize value="50.000000" />
      <MinStartAlpha value="0.000000" />
      <MaxStartAlpha value="1.000000" />
      <FadeInTime value="0.000000" />
      <FadeOutTime value="0.000000" />
      <FadeOutStartTime value="0.017000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>cs_flush_anger_face</Name>
      <Texture>
        <TextureName>pd_cs_flushes</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="30.000000" />
      <MaxSize value="50.000000" />
      <MinStartAlpha value="0.000000" />
      <MaxStartAlpha value="1.000000" />
      <FadeInTime value="0.000000" />
      <FadeOutTime value="0.000000" />
      <FadeOutStartTime value="-1.000000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>bruise</Name>
      <Texture>
        <TextureName>pd_scars_bruise_damage</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="8.000000" />
        <FrameMin value="26.000000" />
        <FrameMax value="35.000000" />
        <AnimationFrameCount value="2.000000" />
        <AnimationFPS value="0.001000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
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        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="3.000000" />
      <MaxSize value="7.000000" />
      <MinStartAlpha value="0.300000" />
      <MaxStartAlpha value="0.800000" />
      <FadeInTime value="16.000000" />
      <FadeOutTime value="25.000000" />
      <FadeOutStartTime value="300.000000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>bruise_large</Name>
      <Texture>
        <TextureName>pd_scars_bruise_damage</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="4.000000" />
        <TexGridCols value="8.000000" />
        <FrameMin value="16.000000" />
        <FrameMax value="28.000000" />
        <AnimationFrameCount value="2.000000" />
        <AnimationFPS value="0.001000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>None</TextureName>
        <TxdName>None</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
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        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="3.000000" />
      <MaxSize value="10.000000" />
      <MinStartAlpha value="0.300000" />
      <MaxStartAlpha value="0.800000" />
      <FadeInTime value="32.000000" />
      <FadeOutTime value="40.000000" />
      <FadeOutStartTime value="300.000000" />
      <CoverageType>kSkinOnly</CoverageType>
    </Item>
    <Item type="CPedDamageDecalInfo">
      <Name>herpes</Name>
      <Texture>
        <TextureName>pd_herpes</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </Texture>
      <BumpTexture>
        <TextureName>pd_herpes_n</TextureName>
        <TxdName>platform:/textures/PedDamageDecals</TxdName>
        <TexGridRows value="1.000000" />
        <TexGridCols value="1.000000" />
        <FrameMin value="0.000000" />
        <FrameMax value="0.000000" />
        <AnimationFrameCount value="0.000000" />
        <AnimationFPS value="0.000000" />
        <AllowUFlip value="false" />
        <AllowVFlip value="false" />
        <CenterOffset x="0.000000" y="0.000000" />
      </BumpTexture>
      <MinSize value="0.700000" />
      <MaxSize value="10.000000" />
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          <Zone>kDamageZoneRightArm</Zone>
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          <Rotation value="0.000000" />
          <Scale value="0.900000" />
          <ForcedFrame value="1" />
        </Item>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneRightArm</Zone>
          <uvPos x="0.452000" y="0.145000" />
          <Rotation value="0.000000" />
          <Scale value="0.900000" />
          <ForcedFrame value="1" />
        </Item>
        <Item>
          <DamageName>bruise</DamageName>
          <Zone>kDamageZoneRightArm</Zone>
          <uvPos x="0.595000" y="0.665000" />
          <Rotation value="245.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="1" />
        </Item>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneRightArm</Zone>
          <uvPos x="0.595000" y="0.665000" />
          <Rotation value="245.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="1" />
        </Item>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneLeftLeg</Zone>
          <uvPos x="0.705000" y="0.885000" />
          <Rotation value="95.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="-1" />
        </Item>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneLeftLeg</Zone>
          <uvPos x="0.705000" y="0.285000" />
          <Rotation value="95.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="-1" />
        </Item>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneLeftLeg</Zone>
          <uvPos x="0.305000" y="0.185000" />
          <Rotation value="95.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="-1" />
        </Item>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneRightLeg</Zone>
          <uvPos x="0.740000" y="0.760000" />
          <Rotation value="90.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="2" />
        </Item>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneRightLeg</Zone>
          <uvPos x="0.250000" y="0.276000" />
          <Rotation value="90.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="2" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_FRONT</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.855000" y="0.400000" />
          <Rotation value="0.000000" />
          <Scale value="0.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_FRONT_VA</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.800000" y="0.460000" />
          <Rotation value="0.000000" />
          <Scale value="0.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_FRONT_VB</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.200000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_REAR</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.250000" y="0.400000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_REAR_VA</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.230000" y="0.250000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_REAR_VB</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.750000" y="0.250000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_KNIFE_STEALTH</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.300000" y="0.230000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_MELEE_FRONT</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.425000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_MELEE_REAR</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="1.000000" y="0.425000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_MELEE_STEALTH</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="1.000000" y="0.425000" />
          <Rotation value="0.000000" />
          <Scale value="1.000000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_MELEE_BATWAIST</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.950000" y="0.325000" />
          <Rotation value="0.000000" />
          <Scale value="1.200000" />
          <ForcedFrame value="2" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_melee_face_l</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.450000" y="0.380000" />
          <Rotation value="0.300000" />
          <Scale value="0.900000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>MTD_melee_face_r</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.550000" y="0.400000" />
          <Rotation value="0.300000" />
          <Scale value="1.000000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>MTD_melee_face_jaw</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.330000" />
          <Rotation value="0.300000" />
          <Scale value="1.550000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_PISTOL_FRONT</Name>
      <Entries>
        <Item>
          <DamageName>BulletLarge</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.820000" y="0.445000" />
          <Rotation value="0.000000" />
          <Scale value="1.600000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_PISTOL_FRONT_KILL</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.445000" />
          <Rotation value="0.300000" />
          <Scale value="1.089000" />
          <ForcedFrame value="0" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_PISTOL_REAR</Name>
      <Entries>
        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.000000" y="0.200000" />
          <Rotation value="0.300000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_PISTOL_REAR_KILL</Name>
      <Entries>
        <Item>
          <DamageName>BulletLarge</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.050000" y="0.200000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_RIFLE_FRONT_KILL</Name>
      <Entries>
        <Item>
          <DamageName>BulletLarge</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.750000" y="0.445000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_RIFLE_NONLETHAL_FRONT</Name>
      <Entries>
        <Item>
          <DamageName>BulletLarge</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.750000" y="0.445000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_RIFLE_NONLETHAL_REAR</Name>
      <Entries>
        <Item>
          <DamageName>BulletLarge</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.250000" y="0.445000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_SHOTGUN_FRONT_KILL</Name>
      <Entries>
        <Item>
          <DamageName>ShotgunLargeMonolithic</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.330000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>TD_SHOTGUN_REAR_KILL</Name>
      <Entries>
        <Item>
          <DamageName>ShotgunLargeMonolithic</DamageName>
          <Zone>kDamageZoneTorso</Zone>
          <uvPos x="0.250000" y="0.445000" />
          <Rotation value="0.000000" />
          <Scale value="1.500000" />
          <ForcedFrame value="-1" />
        </Item>
      </Entries>
    </Item>
    <Item type="CPedDamagePack">
      <Name>None</Name>
      <Entries />
    </Item>
	
	<Item type="CPedDamagePack">
      <Name>SCR_Franklin_finb</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.550000" />
          <Rotation value="120.000000" />
          <Scale value="0.140000" />
          <ForcedFrame value="3" />
        </Item>
      </Entries>
    </Item>	
	
    <Item type="CPedDamagePack">
      <Name>SCR_Franklin_finb2</Name>
      <Entries>
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.500000" y="0.550000" />
          <Rotation value="120.000000" />
          <Scale value="0.140000" />
          <ForcedFrame value="3" />
        </Item>



        <Item>
          <DamageName>BasicSlash</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.520000" y="0.55000" />
          <Rotation value="95.000000" />
          <Scale value="0.20000" />
          <ForcedFrame value="0" />
        </Item>
		
		

        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.498000" y="0.490000" />
          <Rotation value="95.000000" />
          <Scale value="0.325000" />
          <ForcedFrame value="0" />
        </Item>
		
        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.492000" y="0.440000" />
          <Rotation value="37.000000" />
          <Scale value="0.300000" />
          <ForcedFrame value="4" />
        </Item>


        <Item>
          <DamageName>stab</DamageName>
          <Zone>kDamageZoneHead</Zone>
          <uvPos x="0.522000" y="0.435000" />
          <Rotation value="60.000000" />
          <Scale value="0.250000" />
          <ForcedFrame value="2" />
        </Item>
      </Entries>
    </Item>
	
  </DamagePacks>
  <CylinderInfoSets>
    <Item type="CPedDamageCylinderInfoSet">
      <type>HUMAN</type>
      <torsoInfo>
        <baseOffset x="0.000000" y="0.000000" z="-0.040000" />
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        <rotation value="0.500000" />
        <push value="-0.200000" />
        <lengthScale value="1.000000" />
        <radius value="0.150000" />
        <bone1>BONETAG_R_THIGH</bone1>
        <bone2>BONETAG_L_THIGH</bone2>
        <topBone>BONETAG_HEAD</topBone>
        <pushAreas>
          <Item>
            <Type>kPushSine</Type>
            <Center x="0.500000" y="0.110000" />
            <RadiusOrAmpDir x="0.000000" y="1.000000" />
          </Item>
          <Item>
            <Type>kPushSine</Type>
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            <RadiusOrAmpDir x="0.000000" y="-1.000000" />
          </Item>
          <Item>
            <Type>kPushRadialU</Type>
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            <RadiusOrAmpDir x="0.075000" y="0.130000" />
          </Item>
          <Item>
            <Type>kPushRadialU</Type>
            <Center x="-0.000000" y="0.750000" />
            <RadiusOrAmpDir x="0.075000" y="0.130000" />
          </Item>
        </pushAreas>
      </torsoInfo>
      <headInfo>
        <baseOffset x="0.000000" y="0.000000" z="-0.200000" />
        <topOffset x="0.000000" y="0.000000" z="0.200000" />
        <rotation value="0.250000" />
        <push value="0.375000" />
        <lengthScale value="1.000000" />
        <radius value="0.060000" />
        <bone1>BONETAG_NECK</bone1>
        <bone2>BONETAG_NECK</bone2>
        <topBone>BONETAG_HEAD</topBone>
        <pushAreas />
      </headInfo>
      <leftArmInfo>
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        <push value="0.000000" />
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        <radius value="0.040000" />
        <bone1>BONETAG_L_FINGER22</bone1>
        <bone2>BONETAG_L_FINGER22</bone2>
        <topBone>BONETAG_L_UPPERARM</topBone>
        <pushAreas>
          <Item>
            <Type>kPushSine</Type>
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      <rightArmInfo>
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        <bone1>BONETAG_R_FINGER22</bone1>
        <bone2>BONETAG_R_FINGER22</bone2>
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        <bone1>BONETAG_L_FOOT</bone1>
        <bone2>BONETAG_L_FOOT</bone2>
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        <bone2>BONETAG_R_FOOT</bone2>
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          <Item>
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          </Item>
        </pushAreas>
      </rightLegInfo>
    </Item>
    <Item type="CPedDamageCylinderInfoSet">
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        <bone1>BONETAG_PELVIS</bone1>
        <bone2>BONETAG_PELVIS</bone2>
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        <bone1>BONETAG_NECK</bone1>
        <bone2>BONETAG_NECK</bone2>
        <topBone>BONETAG_NECK2</topBone>
        <pushAreas />
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        <bone1>BONETAG_L_HAND</bone1>
        <bone2>BONETAG_L_HAND</bone2>
        <topBone>BONETAG_L_UPPERARM</topBone>
        <pushAreas>
          <Item>
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        <bone1>BONETAG_R_HAND</bone1>
        <bone2>BONETAG_R_HAND</bone2>
        <topBone>BONETAG_R_UPPERARM</topBone>
        <pushAreas>
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</CPedDamageData>